0:01 Menu 2:11 Game Start (Welcome to the X-Files Office and an Introduction to the Laziest Detective) 2:48 Personal Note #1 4:42 Before We Head Out The Door... 5:55 Into the Woods (Rosswoo- I mean, Gracewind Park) 6:38 Personal Note #2 9:32 First Staircases, Now Doorways? What's Next, Elevators in the Woods? 10:18 The Evil Dead House (With Evil Tree) 11:20 Hello? Hell-o? 11:44 Cabinet Note 14:19 Table Note from 1879 (Regarding Eurydice, Ancestor of Liberty and Percerverance. Horror Babies Ancestor in Witch Hunt was around in the 1700s, so they probably never met.) 15:43 Note Regarding Disbandment of Scouts 16:49 Reminds Me of The Portraits Creepypasta 17:08 Jiggling and Knocking 18:42 Under the Bed 19:18 Personal Note #3 19:42 Journal Note 20:52 There was a HOLE here. It's gone now. 21:25 Kitchen Note 24:08 Phillip Note 28:06 B R E A D 28:12 Back Out into Back-o-Beyond 28:38 Anything you might need I got inside of you. 28:44 Shed Note 30:44 Speaking of Horror Babies Ancestors, Here's One Now! An Unholy Union of Librarian Candle and Horror Baby... Babyness? 31:46 Flier Note 32:40 The Rats In The Walls 33:00 Drawer Note 35:05 Observation and Summerization 35:57 Stuck 36:13 Finding the Way Forward 38:22 Pages 1/8 *Boom* *Boom* (Tree Note) 40:48 Nether Portal to Chili's (Doorway Again) 41:17 No Escape (I prefer Don't Escape) 41:44 Sacrificing the Unholy Wax Spawn (Plus Frustrations on the Games Design) 42:39 Ah, Someone's Trying to Find Unsavory Stains 44:10 You Better Hope That's Ectoplasm 44:25 Insert Box to Continue 44:56 Floor Note 46:44 More Speculation 47:06 Unlocking the Padlock 47:21 The Librarian? More like The Musician 48:29 Oh NOW You've Got Reservations On This! 50:55 Unlocking the Door 52:25 Personal Note #4 53:05 That... Looks more like an acid bath than a baptism. 53:30 TRAPDOORTRAGEDY (Four Seals Broken) 54:08 Where Am I? Where Am I is a project by Indie developer Mark Hadley, creator of the original Slender (Start of Cycle 2) 54:41 Personal Note #5 57:01 Personal Note #6 58:44 Searching Around 59:18 Broken Dresser Note 1:00:44 Trying Something Else 1:01:19 Looking for Patrick Stars Home 1:01:54 Dresser Key and Note 1:03:10 Song of the Candleman (Piano Again) 1:04:50 Love Potion Number Nine (Flask/Potion Bottle) 1:05:20 Note From the Drawer Under the Flask 1:06:46 Point of No Return Note 1:07:58 Jumped the Gun (Bread Melting Obsession) 1:09:00 Breaking The Seals (Again) 1:10:50 I guess we go for another cycle. 1:11:02 Spoke Too Soon 2 1:11:39 Deja Vu (Start of Cycle 3) 1:12:14 Check off moving objects, we should vote on it being a Poltergeist. 1:12:29 Personal Note #7 1:13:36 Librarian Attempting to Imitate Myuuji (Piano Again) 1:14:10 Lost Again 1:14:53 Finding the Path Again 1:15:35 Frustrations at the Game Design 2 1:16:28 "Let's just melt this little chibi" - Librarian 2023 1:17:49 Personal Note #8 1:18:28 Wat 1:19:28 Please Be The Last Time We Have To Do This (Unlocking the trap door again) 1:20:12 Personal Journal #9 1:20:29 Who Put A Nether Portal In My House? 1:20:54 Let's be honest, you'd be cacking your spaffs if this was happening to you. 1:21:32 Do You Copy? 1:23:02 Tower Note 1:25:56 Your Running Down That Hill (Plus Thing In The Woods) 1:26:41 Basically SCP-860 (The Blue Key) 1:27:19 Breaking the Last Seal 1:28:00 This felt like a time sink. You make us break the dang locks, yet don't allow us to see what's under there, even if it is nothing? What a Buzzkill, dev. 1:28:55 Taking The Road Home 1:29:18 Fin(ally) 1:29:25 Ending Thoughts (I've got some choice words of my own. I'm honestly burnt out on the whole "one space many cycles" gimmick. It just feels like our time is being wasted with a single padded experience, supplemented by a ton of notes and half-baked puzzles, that is repeated over and over again. The dev did great with "Do You Copy?" which means they excel at shorter experiences. They did really well with the atmosphere too. This game was not their best showing. I'll be even more honest, I tuned out several times this video because the game just wasn't that compelling or engaging to me. This could have been a significantly shorter experience and benefitted from it without losing anything. If this reflects in the timestamps, then I'm sorry, I really did try to pay attention.) 1:33:51 Outro 1:34:17 Patrons
I've only been there once to go to the Armouries, and for some reason I really liked the vibe of the place. But it's more likely you'll have a game dev based from Leeds making a game set in muricaland than you'll find a game even set in the UK lol
i'm stressed as shit right now and the way you analyze video game environments along with the tone/rhythm you speak with is uniquely calming, thank god for your upload schedule's timing
@@mudnarchist classes, primarily. i purchased a used textbook that i'd otherwise have to get overseas for nearly 100 dollars if i wanted it in mint condition, so i'm very concerned about it shipping in time for my weekly class and also i'm very concerned with pages potentially being ripped out even though i purchased it from a reputable seller and also it was listed as "good condition" (which, from said reputable seller, usually means "practically mint with a few scuff marks") and another concern of mine is potentially having the wrong edition because this textbook has had a few revisions over the years and a lot of websites mistakenly list the ISBN for the edition that i need for other incorrect editions. sure, i could order this textbook through my teacher as she offered to do it for me, but i've got terrible social anxiety and i'd have to meet with her in person to pick it up. the class is online only, but i don't think she's picked up on the fact that i'm like 19 while everyone else i'm taking this small class with is in their late 20s. and to make matters worse, i'm a really short and feminine sounding guy, so any brief interactions turn into this huge ordeal about how i sound and look with or without taking my relatively young age into account because people where i live are WAY too friendly. :( which, to close this off: i caught the librarian's upload between neurotically checking my order's tracking with fedex and biting my nails over the thought of interacting with another human being. this is a lot of word vomit over a textbook but thanks for welcoming me to rant online lol, it's a language class if you were curious
@@bosselotiscanon If it makes you feel any better, I have extreme anxiety and I wasn't able to focus on my classes in college. Not cuz I am feminine, but cuz I thought I was ugly. General stuff like that. Also textbooks are overpriced asf.
Games like this with story being told by notes is so good for making me fall asleep while I watch your videos. I've fallen asleep 3 times since I started watching this, and this is the 4th time, when I finished watching all the video. It may be an annoying for you, but seeing you getting stressed out by stuff that makes no sense is so funny and calming. The dark atmosphere, the quiet place with a little bit of story related sounds, the rain, and the calming librarian voice reading the notes on top of those is the stuff that makes librarian videos be the best for fixing a VERY BAD sleeping schedule. I want to see more videos like these when I wanna sleep(gmod is fine i guess), but I need some horror games for entertainment, prefferably those where you get jumpscared and react.
I appreciate you taking your time with this game. I've seen other play throughs and they move way too fast and miss stuff or get too animated and it really takes from the immersion.
Im sad it didnt live up to the expectation of Do You Copy, but your covering of it certainly improved upon it. Can't wait for more content from our favorite horror archivist.
I thought all those comments about the bread were so funny 28:03 - “Ooh. This game has interactive bread!” 37:51 - “Since we can’t interact with most things, I’m assuming that the bread is in some way significant. Like, can we eat it to find the wind-up key at the center of it or something?” 50:26 - “Maybe the bread has more secrets to reveal… No. It’s still just bread.” 1:08:05 - “‘I could probably dissolve something organic in there’- YES! Like BREAD! … Okay, I guess not like bread.” Also, that rant at 41:55 XD
That's wasnt what i was expecting for a sequel of Do You Copy?. From that game i thought it was to be something like that hunting game that you played that ended up in you killing a humanoid with deer skull. But seems like the authors maybe thought that "bigfoot chasing" thematic was too trivial for a long-awaited sequel and decided to follow a different formula to make something that looks like an hybrid of Witch Hunt, From the Darkness (if you didnt said it was a sequel of Do You Copy? i would thought it was another game of same author), The Caretaker and I Remember This Dream. Sometimes the most "straight" and "boring" choices are the most appropriate ones.
I absolutely LOVED “Do you Copy”, but this game didn’t seem to live up to that. Irregardless, I enjoy watching you play and always look forward to new uploads 😊
@@Slimpicken This was such an insane downgrade from Do You Copy that I've never been able to finish it. I actually even ended up forgetting about it entirely, when I clicked this and was reminded, I stopped watching.
We've had this weird weather lately where it's freakishly hot and sunny in the day, then we get a cool thunderstorm (rare here) right around my bedtime. This is the perfect thing to watch as I wait to see if the pattern repeats.
That kinda just sounds like regular summer weather, especially if you live down south Storms grow under the sun but only reach you when its already dark
it is talking about Micheal Leeds, if you investigated further when you played do you copy?, there is a news paper pinned to the wall talking about Micheal Leeds.
I agree with you about notes. I feel like you can deliver a story through notes, but the notes need to be BELIEVABLE and they need to have realistic gaps in information that leave a lot to the imagination and leave interesting questions, and give you an opportunity to form a conclusion yourself. Basically, when the notes read like someone writing a note for a video game rather than someone actually writing a note that needed to be written it's a problem. Like, 90% of the time in a video game, notes serve literally no purpose in-world. Why did they write them? Who writes a random note that is paragraphs long, isn't a journal entry, and has no recipient? Why describe your master plan, how to undo it, and then call it a secret that must never be discovered and leave the note sitting in plain sight? It's definitely silly. A lot of times, storytellers have a problem "keeping it in their pants" metaphorically speaking. And as a dev, one thing that really bothers me is when a game that is note-heavy uses computer fonts for the handwriting. It's honestly a great and cheap effect to just handwrite your notes and scan them in a cheap printer and use that as a texture map for the note. Adds a lot of character and personality to the notes, and you can crowdsource them to your friends and family to get different handwriting for different characters.
As far as free games go I enjoyed playing this overall, but I mostly share your final thoughts, and I felt more invested in the story told by Do You Copy. Your commentary is on-point, as always.
There's a new note every minute or so, if this game is calling itself a detective horror game then any book is a cinematographic treasure-trove of detective storytelling
hi librarian- got a bit of a weird suggestion. have you heard of the custom DOOM map MyHouse? it might not sound like your kind of thing, but i think you'd find it more up your alley than one might expect at first glance. very surreal, exploration-based, and with some big house of leaves vibes, and such- its very much a narrative and atmospheric thing
I was so gutted with this, genuinely gutted, “do you copy” was so simple and yet so creative. This….abomination is just like the other million “horror” games behind and after it. The notes are interminable and take away any atmosphere. The puzzles (Ughh puzzles) glitchy and obtuse. The setting is great but that’s about it. What a waste. What a shame. This game will fall into obscurity as it rightly should. 1/10
This game doesn't even work as a murder mystery. For a title like "The Leeds Murder" you'd expect Leeds to be an important person in the story, or at least have some sort of unraveling mystery that evolves as you uncover clues. The entire framing device of being a P.I. and investigating a missing person is entirely unneeded. Might as well have you be some random hiker stumbling on this cabin.
Horror game devs need to understand that you should ONLY have "spook" sounds when something is happening. If your game involves a fair bit of exploration and puzzle solving it ruins the vibe when you have a stinger because it feels like something is about to crash through the door.
Adventure/point and click/ mystery game with retarded leaps of logic? Say it ain't so. It's good to see someone not ingrained in the genre point out it's many faults. If you didn't like this kind of crap, do yourself a favor and don't play anything point&click/mystery from 2000~ and before, you'll give yourself an aneurysm.
Im so confused by the ending lmfao. There was a lake monster who could do time loops and a witch (?) and the witch was trapped (?) and the monster wanted you to let her out...? Or the monster was trapped? And then there was the monster in the woods...and also this started because someone went missing and i dont know how that was dealt with either. You just kind of leave lmfao. Man this game kind of sucked idk
0:01 Menu
2:11 Game Start (Welcome to the X-Files Office and an Introduction to the Laziest Detective)
2:48 Personal Note #1
4:42 Before We Head Out The Door...
5:55 Into the Woods (Rosswoo- I mean, Gracewind Park)
6:38 Personal Note #2
9:32 First Staircases, Now Doorways? What's Next, Elevators in the Woods?
10:18 The Evil Dead House (With Evil Tree)
11:20 Hello? Hell-o?
11:44 Cabinet Note
14:19 Table Note from 1879 (Regarding Eurydice, Ancestor of Liberty and Percerverance. Horror Babies Ancestor in Witch Hunt was around in the 1700s, so they probably never met.)
15:43 Note Regarding Disbandment of Scouts
16:49 Reminds Me of The Portraits Creepypasta
17:08 Jiggling and Knocking
18:42 Under the Bed
19:18 Personal Note #3
19:42 Journal Note
20:52 There was a HOLE here. It's gone now.
21:25 Kitchen Note
24:08 Phillip Note
28:06 B R E A D
28:12 Back Out into Back-o-Beyond
28:38 Anything you might need I got inside of you.
28:44 Shed Note
30:44 Speaking of Horror Babies Ancestors, Here's One Now! An Unholy Union of Librarian Candle and Horror Baby... Babyness?
31:46 Flier Note
32:40 The Rats In The Walls
33:00 Drawer Note
35:05 Observation and Summerization
35:57 Stuck
36:13 Finding the Way Forward
38:22 Pages 1/8 *Boom* *Boom* (Tree Note)
40:48 Nether Portal to Chili's (Doorway Again)
41:17 No Escape (I prefer Don't Escape)
41:44 Sacrificing the Unholy Wax Spawn (Plus Frustrations on the Games Design)
42:39 Ah, Someone's Trying to Find Unsavory Stains
44:10 You Better Hope That's Ectoplasm
44:25 Insert Box to Continue
44:56 Floor Note
46:44 More Speculation
47:06 Unlocking the Padlock
47:21 The Librarian? More like The Musician
48:29 Oh NOW You've Got Reservations On This!
50:55 Unlocking the Door
52:25 Personal Note #4
53:05 That... Looks more like an acid bath than a baptism.
53:30 TRAPDOORTRAGEDY (Four Seals Broken)
54:08 Where Am I? Where Am I is a project by Indie developer Mark Hadley, creator of the original Slender (Start of Cycle 2)
54:41 Personal Note #5
57:01 Personal Note #6
58:44 Searching Around
59:18 Broken Dresser Note
1:00:44 Trying Something Else
1:01:19 Looking for Patrick Stars Home
1:01:54 Dresser Key and Note
1:03:10 Song of the Candleman (Piano Again)
1:04:50 Love Potion Number Nine (Flask/Potion Bottle)
1:05:20 Note From the Drawer Under the Flask
1:06:46 Point of No Return Note
1:07:58 Jumped the Gun (Bread Melting Obsession)
1:09:00 Breaking The Seals (Again)
1:10:50 I guess we go for another cycle.
1:11:02 Spoke Too Soon 2
1:11:39 Deja Vu (Start of Cycle 3)
1:12:14 Check off moving objects, we should vote on it being a Poltergeist.
1:12:29 Personal Note #7
1:13:36 Librarian Attempting to Imitate Myuuji (Piano Again)
1:14:10 Lost Again
1:14:53 Finding the Path Again
1:15:35 Frustrations at the Game Design 2
1:16:28 "Let's just melt this little chibi" - Librarian 2023
1:17:49 Personal Note #8
1:18:28 Wat
1:19:28 Please Be The Last Time We Have To Do This (Unlocking the trap door again)
1:20:12 Personal Journal #9
1:20:29 Who Put A Nether Portal In My House?
1:20:54 Let's be honest, you'd be cacking your spaffs if this was happening to you.
1:21:32 Do You Copy?
1:23:02 Tower Note
1:25:56 Your Running Down That Hill (Plus Thing In The Woods)
1:26:41 Basically SCP-860 (The Blue Key)
1:27:19 Breaking the Last Seal
1:28:00 This felt like a time sink. You make us break the dang locks, yet don't allow us to see what's under there, even if it is nothing? What a Buzzkill, dev.
1:28:55 Taking The Road Home
1:29:18 Fin(ally)
1:29:25 Ending Thoughts (I've got some choice words of my own. I'm honestly burnt out on the whole "one space many cycles" gimmick. It just feels like our time is being wasted with a single padded experience, supplemented by a ton of notes and half-baked puzzles, that is repeated over and over again. The dev did great with "Do You Copy?" which means they excel at shorter experiences. They did really well with the atmosphere too. This game was not their best showing. I'll be even more honest, I tuned out several times this video because the game just wasn't that compelling or engaging to me. This could have been a significantly shorter experience and benefitted from it without losing anything. If this reflects in the timestamps, then I'm sorry, I really did try to pay attention.)
1:33:51 Outro
1:34:17 Patrons
P.S: Sorry for putting these up waaay later than usual, it was a busy day today.
i want you to know i appreciate the monument mythos reference
As someone who comes from the city of Leeds in England I must admit I got excited but then realised it was taking about something else.
I also thought it was talking about Leeds England
I've only been there once to go to the Armouries, and for some reason I really liked the vibe of the place. But it's more likely you'll have a game dev based from Leeds making a game set in muricaland than you'll find a game even set in the UK lol
Same
same omgggg
my favorite online schizophrenic is from Leeds 😊
Your update schedule is just perfect. It's raining a lot here and watching your videos while laying down comfortably on my bed is just awesome.
sometimes i fall asleep to a librarian video and then he wakes me up because he is screaming
😂 me too
My first time hearing him scream was in the haunted gmod maps video, like 2 and a half minutes in or something
i'm stressed as shit right now and the way you analyze video game environments along with the tone/rhythm you speak with is uniquely calming, thank god for your upload schedule's timing
What's stressing you?
@@mudnarchist classes, primarily. i purchased a used textbook that i'd otherwise have to get overseas for nearly 100 dollars if i wanted it in mint condition, so i'm very concerned about it shipping in time for my weekly class and also i'm very concerned with pages potentially being ripped out even though i purchased it from a reputable seller and also it was listed as "good condition" (which, from said reputable seller, usually means "practically mint with a few scuff marks")
and another concern of mine is potentially having the wrong edition because this textbook has had a few revisions over the years and a lot of websites mistakenly list the ISBN for the edition that i need for other incorrect editions. sure, i could order this textbook through my teacher as she offered to do it for me, but i've got terrible social anxiety and i'd have to meet with her in person to pick it up. the class is online only, but i don't think she's picked up on the fact that i'm like 19 while everyone else i'm taking this small class with is in their late 20s. and to make matters worse, i'm a really short and feminine sounding guy, so any brief interactions turn into this huge ordeal about how i sound and look with or without taking my relatively young age into account because people where i live are WAY too friendly. :(
which, to close this off: i caught the librarian's upload between neurotically checking my order's tracking with fedex and biting my nails over the thought of interacting with another human being.
this is a lot of word vomit over a textbook but thanks for welcoming me to rant online lol, it's a language class if you were curious
@@bosselotiscanon If it makes you feel any better, I have extreme anxiety and I wasn't able to focus on my classes in college. Not cuz I am feminine, but cuz I thought I was ugly. General stuff like that. Also textbooks are overpriced asf.
@@mudnarchist yeah, people really underestimate just how damn hard it is to exist in public sometimes. but i persevere!
oh man
Games like this with story being told by notes is so good for making me fall asleep while I watch your videos. I've fallen asleep 3 times since I started watching this, and this is the 4th time, when I finished watching all the video. It may be an annoying for you, but seeing you getting stressed out by stuff that makes no sense is so funny and calming. The dark atmosphere, the quiet place with a little bit of story related sounds, the rain, and the calming librarian voice reading the notes on top of those is the stuff that makes librarian videos be the best for fixing a VERY BAD sleeping schedule.
I want to see more videos like these when I wanna sleep(gmod is fine i guess), but I need some horror games for entertainment, prefferably those where you get jumpscared and react.
I appreciate you taking your time with this game. I've seen other play throughs and they move way too fast and miss stuff or get too animated and it really takes from the immersion.
Im sad it didnt live up to the expectation of Do You Copy, but your covering of it certainly improved upon it. Can't wait for more content from our favorite horror archivist.
I come across this channel randomly. I'm sold.
i think you should definitly play bioshock if you havent already! its very dated but extremely creepy and comfy. right up your alley!
I thought all those comments about the bread were so funny
28:03 - “Ooh. This game has interactive bread!”
37:51 - “Since we can’t interact with most things, I’m assuming that the bread is in some way significant. Like, can we eat it to find the wind-up key at the center of it or something?”
50:26 - “Maybe the bread has more secrets to reveal… No. It’s still just bread.”
1:08:05 - “‘I could probably dissolve something organic in there’- YES! Like BREAD! … Okay, I guess not like bread.”
Also, that rant at 41:55 XD
That's wasnt what i was expecting for a sequel of Do You Copy?. From that game i thought it was to be something like that hunting game that you played that ended up in you killing a humanoid with deer skull. But seems like the authors maybe thought that "bigfoot chasing" thematic was too trivial for a long-awaited sequel and decided to follow a different formula to make something that looks like an hybrid of Witch Hunt, From the Darkness (if you didnt said it was a sequel of Do You Copy? i would thought it was another game of same author), The Caretaker and I Remember This Dream.
Sometimes the most "straight" and "boring" choices are the most appropriate ones.
I love watching you play these indie horror games. Keep up the great work.
I absolutely LOVED “Do you Copy”, but this game didn’t seem to live up to that. Irregardless, I enjoy watching you play and always look forward to new uploads 😊
Felt like an improvement to me honestly...
Yeah, no matter how bad is the game, Librarian always delivers a superb experience!
@@Slimpicken
This was such an insane downgrade from Do You Copy that I've never been able to finish it. I actually even ended up forgetting about it entirely, when I clicked this and was reminded, I stopped watching.
@@HamazuraGOD i don't even remember typing my comment. I agree it sucks ass. Maybe the atmosphere was cool but the puzzles were executed god-awefully.
I love watching every game you play, your commentary is great lol
A murder mystery game! Both creepy (obviously), and a nice comfy roleplay.
I'm 20 minutes in... And every time I see you peer through a gap in the wall, I instinctively cringe and look away.
Suite 776 broke something in me.
Oh god, don't remind me!
@@TheLibrarianYT **[Casually reminds you with malicious intent]**
@@FranciumBoron **ahem**
_So yeah Suite 776 was pretty cool, wasn't it?_
Don't forget about "Night Shift at Lenny's Moths" another game from the grace wind mythos series
We've had this weird weather lately where it's freakishly hot and sunny in the day, then we get a cool thunderstorm (rare here) right around my bedtime. This is the perfect thing to watch as I wait to see if the pattern repeats.
That kinda just sounds like regular summer weather, especially if you live down south
Storms grow under the sun but only reach you when its already dark
it is talking about Micheal Leeds, if you investigated further when you played do you copy?, there is a news paper pinned to the wall talking about Micheal Leeds.
Keep up the great videos man! Enjoy every video..
Another good, spooky game with a narrator who's good at making a cozy atmosphere. Nice work.
I agree with you about notes. I feel like you can deliver a story through notes, but the notes need to be BELIEVABLE and they need to have realistic gaps in information that leave a lot to the imagination and leave interesting questions, and give you an opportunity to form a conclusion yourself. Basically, when the notes read like someone writing a note for a video game rather than someone actually writing a note that needed to be written it's a problem.
Like, 90% of the time in a video game, notes serve literally no purpose in-world. Why did they write them? Who writes a random note that is paragraphs long, isn't a journal entry, and has no recipient? Why describe your master plan, how to undo it, and then call it a secret that must never be discovered and leave the note sitting in plain sight? It's definitely silly. A lot of times, storytellers have a problem "keeping it in their pants" metaphorically speaking.
And as a dev, one thing that really bothers me is when a game that is note-heavy uses computer fonts for the handwriting. It's honestly a great and cheap effect to just handwrite your notes and scan them in a cheap printer and use that as a texture map for the note. Adds a lot of character and personality to the notes, and you can crowdsource them to your friends and family to get different handwriting for different characters.
Now we need a victims perspective game made by the same developers
The should stumble upon an abandoned watchtower from "Do You Copy?"
As far as free games go I enjoyed playing this overall, but I mostly share your final thoughts, and I felt more invested in the story told by Do You Copy. Your commentary is on-point, as always.
man i'd love to see you play bramble the mountain king would be great with your commentary I think
Have you ever played CONTROL? it's a bit long, but it's made by the same folks as Alan Wake and even set in the same universe
33:14 AND FADIN' FAST
LIFE IS TOO SHORT TO LAST LONG!
The bread never paid off :(
Leeds murder? As in the Leeds family of the Pine Barrens? As in...the home of the Leeds Devil? Color me intrigued
Another daily hour with librarian ❤
You just earned a new subscriber and also I didn’t know that do you copy has a sequel
Can't wait to watch this tonight
I really loved _“Do You Copy?”._ I’m not too sure about this one, though.
"this game has interactive bread" i cant breathe dude
I was gonna say Liberty! So glad to see the crossover and glad I was introduced to your channel!
Mr Librarian I hope you're reading this. I made a comment on the Amanda the Adventurer vid about a part in the video that I would like you to see.
I don't know about this game, but Control definitely does share a universe with Alan Wake.
There's a new note every minute or so, if this game is calling itself a detective horror game then any book is a cinematographic treasure-trove of detective storytelling
Watching already! Have a great night!
hi librarian- got a bit of a weird suggestion. have you heard of the custom DOOM map MyHouse? it might not sound like your kind of thing, but i think you'd find it more up your alley than one might expect at first glance. very surreal, exploration-based, and with some big house of leaves vibes, and such- its very much a narrative and atmospheric thing
seconding this!
1:24:34 Judging by the view, it is the exact same tower as in "Do you copy?".
I was watching this like window slats my hand on my face
OH GOD PHILLIP IS THE MONSTER FROM DO YOU COPY!
Cant wait for a Control playthrough! 💪💪
"Organic...YES, like BREAD!"
Oh man I was wondering why Gracewind sounded so familiar, Do You Copy is one of my favorite short horror experiences.
Yeah. Too bad this one just was nowhere near as good as the first one.
I think maybe you need to have a nice long chat with Liberty about her past.
Maybe you can pick up some tips.
No grand ending, really let me down.
But you got a sub.
Who's getting tired of the "As a (. ), I'm..." And "as someone that (. )" Comments ?
oh nice, interactive bread
Great video
Say, librarian? Where do we send you fanart?
There’s a place on the discord
Average Librarian W Post
Would you ever consider playing babbdi? It has a brutalist aesthetic and I feel like you’d like it
any plans on playing any of the myst games ?
seconded, i would love to see that on this channel
This is do you copy cuz the goat man is in here the scream is same the park in the game do you copy is grace wind park
Eurydice is pronounce yoo-rid-i-see, with the second i pronounced exactly as the i in rid.
You-rid-iss-sea
Let’s go!
Liberty lore:
What happened to the mew-zak
1:07:51 It turned it into LEAN
you should play oxenfree
idk what its about but i remember it being creepy for some reason
I feel its interesting, but narratively it doesn't actually make a lick of sense. There is way too many inconsistencies.
this felt like there was no play testing by anyone other then the dev
alice in chains
that office gave me flashbacks to the horrors of vr sex videos
Hello
I was so gutted with this, genuinely gutted, “do you copy” was so simple and yet so creative. This….abomination is just like the other million “horror” games behind and after it. The notes are interminable and take away any atmosphere. The puzzles (Ughh puzzles) glitchy and obtuse. The setting is great but that’s about it.
What a waste.
What a shame.
This game will fall into obscurity as it rightly should.
1/10
Too much reading notes.
hi
This game doesn't even work as a murder mystery. For a title like "The Leeds Murder" you'd expect Leeds to be an important person in the story, or at least have some sort of unraveling mystery that evolves as you uncover clues. The entire framing device of being a P.I. and investigating a missing person is entirely unneeded. Might as well have you be some random hiker stumbling on this cabin.
I'm honestly tired of seeing notes after notes as a tool to create world building
It's a method too many indie horror game developers use too often, and it starts to become tiresome reading note after note.
Horror game devs need to understand that you should ONLY have "spook" sounds when something is happening. If your game involves a fair bit of exploration and puzzle solving it ruins the vibe when you have a stinger because it feels like something is about to crash through the door.
Too many notes for such a short game, killed the vibe for me, much better when its told swat 4 style.
early!
Adventure/point and click/ mystery game with retarded leaps of logic? Say it ain't so. It's good to see someone not ingrained in the genre point out it's many faults.
If you didn't like this kind of crap, do yourself a favor and don't play anything point&click/mystery from 2000~ and before, you'll give yourself an aneurysm.
This game is so disappointing
Im so confused by the ending lmfao. There was a lake monster who could do time loops and a witch (?) and the witch was trapped (?) and the monster wanted you to let her out...? Or the monster was trapped? And then there was the monster in the woods...and also this started because someone went missing and i dont know how that was dealt with either. You just kind of leave lmfao. Man this game kind of sucked idk