cut content may indicate that gostoc, the guy stealing some amount of souls from you while letting you in on how to get into the castle, trapping you in that one room that one time, etc, may be related to godrick as an option for the heir for to the crown.
Fun fact: the putrid corpses in Elden Ring aren't actually undead. Thanks to the Erdtree's gift of immortality, they have actually just been alive for so long that they have begun decomposing from the inside out. That is why they don't have a particular weakness to holy damage, since they are somehow technically still alive.
Brain of mensis for me, how its the only great one that just sits there and stares at you. I hate how you have to attack it for like five minutes straight while it just observes you. You cant tell if it feels pain or not because it makes no audible reaction to being eviscerated. And if you dont kill it, it just sits there in the void for all eternity. Kind of reminds me of I have no mouth and i must scream.
And how it's pitch black when you go down to meet it and it slowly comes into picture with all the eyeballs. Probably my favorite spooky visual in all of the Fromsoft games.
"Fear not the dark" is ok as Darkness is the true origin of mankind's soul, but it's his twisted interpretation of it by adding "and let the feast begin" what makes it creepy. Unlike hollows he doesn't care about reestablishing the natural order of the world, but just wants to feast on the humanity of man.
FromSoft had one chance to do a proper “fake-out” ending for a boss. They were only ever going to get one of those, and they made it count with the Guardian Ape.
Ill never forget the labyrinth madmen from bloodborne. If you hear them scream then theyre already sprinting to your location. And more often than not by the time you turn around youre eating a pickaxe. You just sownd the whole dungeon listening real careful.
One of the most disturbing things about Osiris is that ocelot is actually modeled and Osiris is actually holding him but he is made invisible in the game.
Not to mention a cut sound file that plays during the phase transition-in where you hear Ocelot’s crying more erratically-then a visceral ‘squelch’;implying that when Oceiros just straight-up smushed him into the pavement upon phase 2. Yikes… 🤢
Fromsoft does tend to create some beautiful horror via it's combination of traditionally "western" culture (from knights to Lovecraft's unknowable abominations) with Buddhism (trapped in a constant cycle of life an death) and Japanese mythological elements (i.e why the Dung Eater eats dung), which results in some just out-of-left-field shit that sticks with you. Also, fear not the dark, my friend. And let the feast begin.
I'm really surprised orphan didn't make this list, they were always one of the saddest bosses for me but also equally disturbing. I also love how you script your videos btw
10:07 Little detail that is weird about the flame chariots. If they're being piloted by a person, why did its eyes move independently and glare at you as you moved to the side of it? Makes the machine feel more alive than let on. Love the video.
The first time I explored a jar dungeon in Shadow of the Erdtree was probably the most disturbed I've been in any of these games, even including Bloodborne. Just going through this labyrinth of jars knowing what's inside was insane.
This, that first jar gaol I found and the phantom begging to not end up in a jar was chilling Especially when juxtaposed to Alexander and Barin who are so wholesome
i think Mohg is very disturbing with the way he drips out of the cocoon then grovels before miquella. and the horn that has pierced his eye. you just know that was a slow, painful process
lol jackazz shoulda shaved his horns down hell boy style! Or are they magical elden ring unshavable horns? If so then that sux broz... Omenism is a bich!
I think his design looks awesome. He looks so demonic, I love it But I don't think I ever considered the pain of that horn growing in his eye until I saw this comment. It's just so... 😬Painful
Well the "Manifests out of pool of blood" thing is not something new. I've seen it done before specially in vampire movies and such. But yeah the Miquella part seems painful although Miquella did kinda plan that to get to the Shadow Realm in the first place.
@@muramasa870 someone: "*I find this particular thing disturbing*" You, for some fucking reason: "*Well, clearly you haven't played other games!*" As a certified FromSoft fan, I regularly find myself embarrassed by that fact because of pick-me wierdos like you
those fuckin weird baby lookin monsters in irithyl dungeon are just so creepy. i don't think they're mentioned at all in any item descriptions and some aren't even hostile. weird.
The Wretches are specifically mentioned in the descriptions of their weapons, but they do still raise questions. Because of their malformed wings, their dragonbone weapons, and the fact that they deem their own flesh unworthy, the community generally accepts them to be failed results of Oceiros's experimentation with becoming an immortal dragon.
@@astrangefishman6451is this supposed to imply a relationship between Oceiros and Pontiff Sullyvan? Like maybe Oceiros acted as a puppet king for the Pontiff to control from the shadows in exchange for helping him reach dragonhood?
@@vengefulforces7395 It's honestly up to your interpretation. There isn't any single direct connection between the two that I remember, but there generally does seem to be some diplomacy between Lothric and Irithyll and/or the Pontiff, from the presence of the outriders, the Lothric dragon worshippers that made pilgrimages to the Irithyll dungeon, and some vague imagery linking the Pontiff and the Grand Archives. Considering we don't get a direct answer, fan theories typically lean towards the idea that Sulyvahn either offered them the dungeons and the outriders in exchange for access to the Archives to expand his sorcerous knowledge, or some even speculate that he got himself an in with the kingdom, becoming the mentor of Prince Lothric that convinced him not to link the fire. The latter is unlikely considering he also has to compete with the Primordial Serpents and Aldia for that title, but still food for thought.
The creepiest enemy in Elden Ring imo are the omenkillers. The lore is that they take drugs to cloud their emotions, to make their job of slaughtering omens easier, and their swords are described as adding brilliant splashes of color to the carnage, giving a glimpse into what their thoughts are like. What really makes me consider them creepy, is the singular omen killer looking over a pile of burning corpses in volcano manor. Because of its enigmatic masked face, you have no idea what he’s thinking. The enemy doesn’t patrol or move, he just stares at the flames. It’s one of the most memorable encounters in the game imo.
Despite being disturbing, Omenkillers are very confusing to me. We never actually see them hunt and kill the actual Omens in the game. The closest correlation I can think of is the one above the well in Leyndell. But based off what they do in the game, they feel more like "Albinauric" Killers instead. We mostly see them butchering them in the Albinauric Village from the orders of Gideon and the Volcano Manor prison. However, it does say that they butcher Omens when they are babies. Kind of shows how satistic and evil they are since they prey on the weak (babies and 1st gen immobile Albinaurics). Also, I've seen modded NPC battles of Omenkillers Vs Omens. And the Omenkillers mostly get their ass kicked by the Omens lol. Found it amusing.
@@enterusername6953 i'm not surprised whatsoever about the npc battles. first playthrough first time i encountered a normal non-margit omen, i was thinking "alright, i already beat an omenkiller, let's see how quickly i fillet you" and then i got kicked in the face seventy times
What always got me with the locusts is the way they talk, they don't ham it up, they don't even really sound malicious, they just sound...calm and almost inviting. Yet something about their candence and tone sounds off somehow, kinda gives me the same uneasy feeling as barely hearing someone talking behind a wall, except I can perfectly make out what they're saying, if not their cryptic meaning. Its incredibly overused of a comparison, but they genuinely kinda hit close to the uncanny valley for me.
I would consider the frenzied merchants in the 3 fingers area to be my number one. Seeing the hundreds of burned merchants, hearing one of them continue to play a sad song and then being attacked by one of them was easily the saddest and scariest moment in any souls game for me. Then I learned the lore behind them and it was even worse than what I had imagined. Even though the enemies themselves are not that dangerous or scary, it's how they fit into their environment to tell their dark story that made them the most disturbing to me.
Yes. That entire area is underrated in general. I think that the obtuse parkour section probably put a lot of people off from experiencing it more than once (if at all), because I almost never hear people talk about that section.
@@muramasa870 lmao get over yourself. We don't need more gatekeepers like you acting superior for no reason, please try to contribute positively to the community if you really care
@@muramasa870 dude, chill tf out, we all had our first from game, why does it somehow make you better than everyone because you've played bloodborne? someone who unironically just loves any from game is a better fan than gatekeepy asshats like you who think people aren't "true fans" unless they've played armor core and hate the demon souls remake or something. Grow up and be happy people like fromsoft at all, because "fans" like you are the reason fromsoft "fanboys" get such a negative reputation.
@@muramasa870 stop being a stick in the mud and let people enjoy games. You trying to be this elitist only puts other people off of the rest of the series you knob.
The Ulcerated Tree Spirits are very disturbing to me Not because I find them creepy or gross, but because the amount of hatred I have for them is so incredibly high that it makes me go insane
I'd put the Chaos cups from Dark Souls 1 and the white octopi from Bloodborne on my list. I never want to touch or even look at either of those monstrosities ever again.
Strangely enough the most disturbing creatures in From games are the big ants. Just big ants. I have a very pronounced fear of insects yet of all the parasites, spider-looking monstrosities and bloodsuckers the one truly repellent sight was a few ant boys hanging out on a wall. On my first playthrough I took much care to never be „touched“ by those fellows. I got over it by playing the game a lot but unfortunately that hasn’t translated into becoming more tolerant of real insects and arachnids in the slightest. Just the sight of those scorpions and centipedes in this video almost made me throw away the phone.
With the BB Nightmare Spiders and Spider scorpions included in the DLC, Miyazaki never fails to make the playthrough of people with Arachnophobia / Entomophobia a living hell XD
“Irithyll is a very hostile place, filled with fiends of the deep, Pontiff knights, unspeakable bestial horrors, and Siegward :D” Fkn lost it at the music cut LMAO
I'd add the land octopuses from ER. Their design is just so disgusting, like something you'd find in a clogged sewer drain. But once provoked, they go into this terrifying violent frenzy that made me avoid them for most of the game.
a thing i noticed about the sewer centipedes in DS3. they have long hair which can attribute to them a feminine look, but i also think it serves a second, more nefarious purpose. Notice they lower their heads into the filthy water to have their hair spread out, it feels like the hair itself is some form of sensory organ like very fine antennae, they know what lurks nearby despite not having a face with eyes to see.
Absolutely love your writing style and connecting these monsters to other media. Hope to see even more appreciation for your videos, I know I got lucky getting this in my feed.
Great fun video for the spooky month. Quite surprised the Monstrosities of sin from DS3 didn't make the list. They have probably the most wonderfully twisted designs in the FromSoftware games with their bloated hairy bodies, open stomachs with eyes piled on the inside and of course their head being a giant 8-fingered hand with teeth strewn around the "palm" of it. One of the more disturbing designs that stuck in my mind.
Every time the Locusts reference the Feast, I think of Berserk. Also, I don't think I ever noticed the Flame Chariots eyes following you, that's creepy af.
The flame chariots are probably depicting the fire giants the way that the Erdtree society saw them and not how they actually were. The furnace golems in the dlc are also a good example of a demented depiction
to make oceiros the consumed king even worse the original version of him actually had the baby in his hand and its model changed after he slammed it into the ground for the phase transition. it would cry out with every "step" he took where he would crush it
One other thing that I didn't notice at first about the monstrous dogs of Caelid, is the fact that when they're walking, they still move their little front paws as if they're walking on all fours. Clearly this has to mean that there was some sort of mutation that made them the way they are now, so they used to walk on all fours before they became the giant monstrous Rex dogs they are now. That's kind of sad when you think about it.
Kinda shocked "Ludwig, The Accursed", "Bloatheads", "Monstrosity of Sin", "Abyssal Woods Untouchables", and "Gravekeeper Scorpions" didn't make the list... or perhaps there's just too much creepy stuff in FROMSOFT games to possibly cover it all.🤷
I'm shocked the picasa from DS1 didnt top the list. Their introduction with the screeching record, so horrid that the serpent men that have battered you flee from them. But the sounds they make, their distorted femimine figures, and dear god, the horde of them by Logan with two of them completely pacificst, and just weeping in constant horror. And the items you get when you kill them instantly painting a depraved answer to their origin. I feel like i have to close my eyes when i put them down. And i feel i have to end them every playthrough.
3:19 I was in 5th grade and had a paper route when I watched this movie. I scared myself into thinking Pennywise would be waiting for me on a customer's porch. Right there with you on that one!!
Maybe you people are of the same mind but, you know what bothers me about all these games together? Almost all these enemies ocular cavities are empty but they still follow and track your guy. Thats some otherworldy shit too.
while not grotesque, i'm surprised noone said anything about The Old One in demon souls. especially that cutscene in the remake had a very eldritch horror vibe that they haven't replicated anywhere else as well in from games. you can see its hide pierced by a thousand spears and pikes and rods from obvious attempts to kill it in the past, but it simply moves like it was unaffected. And the fact that it covers the planet with mist (which i think led to ds1 intro) and brings demons that brought an entire civilisation to its knees is a chilling thought. Its almost a malevolent version of Elden rings outer gods like the greater will, solely focused on the end of all life. and the fact that we end the game by walking through its mouth into an overgrown grotto is just chefs kiss
Funnily enough, the song you read the lyrics of seems to be referencing a form of self mummification some extreme sects of Buddhism practiced. That also seems to be the inspiration for the centipede monks judging by their appearance.
I wish I wasn’t spoiled on the guardian apes surprise by suggested videos on RUclips before I played it. Took away from my play through I think lol cause that fight is one of my favorite from all games ever, the music is top tier too. What creeps me out too is that apes aren’t as intelligent as people, so like the idea of an animal dying but still holding on to its head to keep just weird me out.
Great video brother, A bit sad that the Demon of Song from DS2 didn't get a mention- Hearing the dreamy music the whole Area only to find it's from this monstrosity was pretty awesome. Although DS2's style felt airy so the horror didn't hit as hard (if that makes sense) the Demon of Song was still pretty disturbing to me with it's general design and it's surrounding story. The idea that a demon learnt the song of it's prison guard to lure in victims is pretty neato. Also the big blobs of flesh from DS1, I've never understood what they were but I've always imagined them as the residents of New Londo. In All honesty the whole of New Londo is disturbing as hell to me, Darkwraiths, a Big Toothy Snake, Flesh Blobs, Spooky Ghosts and Banshees, it's got the whole lot.
I'm surprised you didn't mention the centipede enemies from Sekiro. Their erratic movements combined with the self mutilation in their designs always gave me the heebie jeebies.
This is a Good Video, however I’m kinda disappointed that the one of the most disturbing fromsoft enemy is gotta be Headless from sekiro From the area they reside, the music, the debuff and the weird moveset it puts on players is terrifying And that disturbing move where it shoves his hands inside the players “Elden ring” and pulls out god knows what is insane.
The plague babies from demons and skeleton babies from dark souls 1 freaked me out when I was younger never spent more time then I had too around those areas haha
I swear there's NOTHING in Bloodborne that comes close to being as terrifying as some parts of Elden Ring. Obviously fear is very personal but the first time I found Ainsel River and saw those giant ants I literally heaved. Ants scare the daylights out of me and the shot of them just lurking and waiting for you to approach absolutely wrecked me; I legitimately thought for a minute I was going to have to make my husband play through that section for me. Totally agree with you on the wormfaces, the foggy woods at the Altus Plateau where you can just hear them weeping is ugghhhhh
Incredibly well done video! I would love to see you talk more about the horror in Sekiro. Your commentary has the perfect blend of factual lore and opinion that's genuinely intriguing as a Souls fan. Keep up the incredible work mate!
@@eightyoneskillzthe feeling when you accidentally hit a wall or something and hear them start running and screaming towards you is absolutely horrifying.
On my first encounter with Oceiros I had no idea what was happening story-wise, but it was so strange and fascinating that I’ll always remember it. Another special moment was running into the sulyvahn beast on the bridge: their designs are more cool than creepy, but I love the lore inspiration they took from the hounds of tindalos (thanks zullie), plus the whole praying thing. They’re easily my favorite enemy/miniboss in the game. Also at 18:11 that’s a whip spider, not whip scorpion (maybe you meant to say tailless whip scorpion)
The 1st Locust priest totally took me off guard the first time I encountered him after running through all the first adjudicators bs. I immediately knew he was referencing Alva and Zulie. I’m glad they put that in there. Best souls love story imo.
Another disturbing thing about Rykard is that he’s already powerful enough to kill his father and take over the world. We can only really fight him with a weapon specifically designed for the task. All that’s holding him back is either not being able to get around the Erdtree’s protection… or maybe the Lands Between are only saved by how Rykard doesn’t seem fully in control of the God-Devouring Serpent.
For some reason, the Hydra in Ds1 terrifies me. The way it floats over you in Ash Lake when running from it is so disturbing. Also, do you happen to know the band Biffy Clyro? They're my favourite band and of course, they are Scottish.
For me, it was the one in dark root basin. Not being able to clearly see it and with it keeping me at bay with its spit really got me worried at what the heck it was. Being the single largest creature in the game really helped.
I find the Mad Dumplings from Elden Ring particularly unsettling. The way they scuttle towards you at a frightening speed all while making those sounds is so disturbing.
The manfly from Elden Ring DLC, imagine being slowly and violently corrupted into a creature with no sense beyond killing, yet being sentient enough to see everything and rail against your flesh so uselessly
I remember coming down those stairs in the Ringed City and getting so spooked by that first Locust Preacher that I panic-rolled right off the ledge lmao.
I know they aren't monsters in the sense that you fight them but the primordial serpents just creep me out so bloody much. I literally avoid having to look at them as much as I can.
My personal most disturbing monster made by From Software is Strayed from the Destruction Path in Armored Core: For Answer. Imagine a monster so powerful that it faces and destroys the most advanced and powerful machines of war in the whole world with little effort, many times even facing them on unfavorable extremely conditions and having to endure gauntlets of challenges. That literally unstoppable creature, a beast created for the sole purpose of fighting the wars of the very monsters that put the world in ruins, at some point decides to turn it's fangs to literally everyone and make a purge on the world. All forces unite on the hopes of stopping the monster, but even when it's own creators enter the fight to stop it, with seemingly equal power and on a 5v2 fight, they all die and the monster is the only one standing, preparing to make blood rain from the rest of humanity that remained on their refuge in the skies. That monster is a human. So disgusted and enraged from the absurds made for no reason and on how disposable themselves were treated even though they were the ones moving the gears of the war. It decided to end the status quo and simply purge the monsters that ruined earth and dared to seclude themselves on cradles in the skies that only keep sucking from Earth's health more and more. And only cinders remained from this world.
One enemy/boss that legit terrified me during my first playthrough was that first Godskin Apostle in the basement of the Caelid Tower! Not sure what it was about him, but man, he scared the piss out of me 😱
The DS3 Angels can be killed directly. I have done so. They have a ton of health and have quick cooldowns, so you have to be quick with your attacks before rushing back to cover. The thing is that they respawn a few seconds later and you do not even get any souls or items if you do, so there is literally no reason to even try.
Interesting anecdote about the man with the injured face. I believe I have also seen that video, or one very much like it. It was a clip appended to dash cam footage of a vicious motorcycle accident on Reddit. I think it may have just been added for shock value. The man had very bloodshot eyes, and the skin around them was quite loose. He had no jaw, maybe not even a nose, and I think his esophagus was exposed and the muscles were contracting. The way the man's eyes slowly rolled toward the camera was haunting. I was traumatized, and convinced myself it was a very convincing practical effect to cope. I can see what you mean about the green head chariots...
P.S.: Just got to the part with the creepy many-legged creatures in the dingy water with the hair flowing out everywhere.... This is pure-grade, 99.99% nightmare fuel for me ☹️ Wet hair disturbs me, especially in showers and sinks 🤮 Pair that with all the legs... Centipedes/millipedes freak me out far more than arachnids.
I like the rotting corpses because, theoretically, there is no magic in Bloodborn or at least is unknown to the majority. I imagine an ordinary person coming across them, would be traumatized with this experience and what the existence of these things can imply
for me, probably the most nightmare fuel enemy in elden ring would be the hands first found in Caria manor, and then later the enormous ones in mountaintop of the giants
24:45 I think the reason that run is so creepy is the same way spacemarines are described in 40k, nothing That Heavy and That Big should move that fast. It is also a fear attack on titan played into
I appreciate Rykard's place in this list as his design is one of the most striking in Elden Ring if no the most striking in the base game for me. Yet I have to take issue semantically w the description of Rykard's arms being grown out of the snake. I feel the arms are the most important part. They're so clearly the fissure in the physiology where Humanity and the Snake are most incongruous. They burst forth from open crimson wounds surrounded by dozens of smaller grasping hands covered in viscera and all trying to assert agency over the greater limb. They represent the ambition and the futility of the recusants who've engendered their being to the collective and Rykard's heavy hand which sways them all still in this debased form. They also show us the God Devouring Serpent's strange evolution as something chimeric and alien, growing in it's own primal ambition to evolve the instincts of humanity by adapting the two's physiology that the Serpent is not a rube in the exchange but a peer in blasphemy.
FromSoft always excels at balancing a good amount of Cool, Scary, and Funny One of the most difficult enemy types they like to bring up often is the "Rolling Enemy", from Bone Wheel Skeletons, to the Helianthus enemies in Armored Core 6 (Named after _sunflowers_), to Naked fat man with his timbs.
Something about the villagers in BB is that their weapons are actually tools. Shows the level of desperation these everyday people succumbed to for whatever honor there was left in their crusade.
I seriously think Aldritch is one of the most harrowing and existentially terrifying characters in fromsoft history, imo. It’s hard for me to even put into words, but I think the scariest part is his age. We’ve had countless sadistic torturers and defilers among all the games, but very few have been so OLD that their ongoing presence has been the axis of an entire religion. Simultaneously, despite being so old he’s practically become an institution, the ends he’s meaning to attain is pure selfish hedonism. He doesn’t have a duty to keep like Gwyn, or an unknowable eldritch perspective like the moon presence, or even the mindless wandering and violence of any hollow, but a calculated, precise system of sadistic torture and murder that was the Cathedral of the Deep. His goals are simple and yet conceivably unending. He’s killed so many, his normal form has been completely transformed to sludge, and yet he gets around fine. He’s simultaneously a divine object of worship, and a mindless animal who only seeks to pleasure himself. I think about Gwyndolin, and how Aldritch started from the bottom up, and revel every time I free him from his torture and return the world to a state without Aldritch in it Shoutout to the Senpou Temple monks for runner-up though, because god almighty
Well actually... In Oceiros' second phase what you hear is actually the sound of the poor Ocelotte crying in agony being squished and splattered all over the place. It's quite low in the mix so you don't notice unless you look for it, and I think it's for the best as the sound design is horrendous and doesn't leave much to imagination
The thing that strikes me the most about the Jar Innards (official name) is the more direct translation of the whipping ghost's dialogue. …さあ、大人しく壺に入りなさい そして、善き人になりなさい お前たちは、巫女なのだから そのために、生まれてきたのだから Translated as: ... Now, quietly enter the jar And become good people You are Miko, after all That is why you were born This treatment of the Miko (shamans or more specifically shrine maidens) was not brought about by some misguided desire to create a divine being. It was brought about by the Hornsent belief that they were a superior divine people, and that the Miko were inherently lesser, spiritually and morally defective. It is a type of cruelty that is unnervingly reminiscent of many parts of our continuing history in the real world.
Salmon Shainthood
cut content may indicate that gostoc, the guy stealing some amount of souls from you while letting you in on how to get into the castle, trapping you in that one room that one time, etc, may be related to godrick as an option for the heir for to the crown.
Fun fact: the putrid corpses in Elden Ring aren't actually undead. Thanks to the Erdtree's gift of immortality, they have actually just been alive for so long that they have begun decomposing from the inside out. That is why they don't have a particular weakness to holy damage, since they are somehow technically still alive.
mmmmm. really hate that
well that's just _lovely_
@@GamesWorkshopsFlyingCircusfrom soft and there stance on immortality at it again.
Isn’t the putrescent knight undead? He and the horse are weak to holy iirc
@@xXLunatikxXlul Yeah, the Putrescent Knight is undead, but putrescence and putrid corpses are (for some reason) 2 different things.
Brain of mensis for me, how its the only great one that just sits there and stares at you. I hate how you have to attack it for like five minutes straight while it just observes you. You cant tell if it feels pain or not because it makes no audible reaction to being eviscerated. And if you dont kill it, it just sits there in the void for all eternity. Kind of reminds me of I have no mouth and i must scream.
It's insane how realistic it looks too. The graphics for this game are insane
And how it's pitch black when you go down to meet it and it slowly comes into picture with all the eyeballs. Probably my favorite spooky visual in all of the Fromsoft games.
"Fear not the Dark, my friend...
And let the Feast begin."
Is probably the most uncanny and downright creepy line in Dark Souls.
Probably only rivaled by Gherman's
"Tonight, Gherman joins the hunt."
But that is more like a "now I am absolutely f-ed" and "holy crap" moment.
It's an Alexandrine; 6 syllables, then 6 syllables. Iambic hexameter.
"Fear not the dark" is ok as Darkness is the true origin of mankind's soul, but it's his twisted interpretation of it by adding "and let the feast begin" what makes it creepy. Unlike hollows he doesn't care about reestablishing the natural order of the world, but just wants to feast on the humanity of man.
It's my favorite line in the souls series tied with Aldia's lie will remain a lie line.
FromSoft had one chance to do a proper “fake-out” ending for a boss. They were only ever going to get one of those, and they made it count with the Guardian Ape.
Sister Friede:
@@rigorm136zzz
@rigorm136 Yeah and she has some horror in her gameplay
And the ibis in ac6
Ill never forget the labyrinth madmen from bloodborne. If you hear them scream then theyre already sprinting to your location. And more often than not by the time you turn around youre eating a pickaxe.
You just sownd the whole dungeon listening real careful.
Thank you ... i mentioned them in my own comment ... the scream, the piercing scream .... pure Horror
One of the most disturbing things about Osiris is that ocelot is actually modeled and Osiris is actually holding him but he is made invisible in the game.
Not to mention a cut sound file that plays during the phase transition-in where you hear Ocelot’s crying more erratically-then a visceral ‘squelch’;implying that when Oceiros just straight-up smushed him into the pavement upon phase 2.
Yikes… 🤢
Fromsoft does tend to create some beautiful horror via it's combination of traditionally "western" culture (from knights to Lovecraft's unknowable abominations) with Buddhism (trapped in a constant cycle of life an death) and Japanese mythological elements (i.e why the Dung Eater eats dung), which results in some just out-of-left-field shit that sticks with you.
Also, fear not the dark, my friend. And let the feast begin.
I'm really surprised orphan didn't make this list, they were always one of the saddest bosses for me but also equally disturbing. I also love how you script your videos btw
That and the poor fetuses and babies that were experimented on.
10:07
Little detail that is weird about the flame chariots.
If they're being piloted by a person, why did its eyes move independently and glare at you as you moved to the side of it?
Makes the machine feel more alive than let on.
Love the video.
I never noticed that until now, and now I really don't want to go near them! XD
According to the artist who designed this, there's a person inside each wheel, which is how they spin.
The first time I explored a jar dungeon in Shadow of the Erdtree was probably the most disturbed I've been in any of these games, even including Bloodborne. Just going through this labyrinth of jars knowing what's inside was insane.
This, that first jar gaol I found and the phantom begging to not end up in a jar was chilling
Especially when juxtaposed to Alexander and Barin who are so wholesome
i think Mohg is very disturbing with the way he drips out of the cocoon then grovels before miquella. and the horn that has pierced his eye. you just know that was a slow, painful process
lol jackazz shoulda shaved his horns down hell boy style!
Or are they magical elden ring unshavable horns? If so then that sux broz... Omenism is a bich!
I think his design looks awesome. He looks so demonic, I love it
But I don't think I ever considered the pain of that horn growing in his eye until I saw this comment. It's just so... 😬Painful
Well the "Manifests out of pool of blood" thing is not something new. I've seen it done before specially in vampire movies and such. But yeah the Miquella part seems painful although Miquella did kinda plan that to get to the Shadow Realm in the first place.
Ok it seems that you only played elden ring
@@muramasa870 someone: "*I find this particular thing disturbing*"
You, for some fucking reason: "*Well, clearly you haven't played other games!*"
As a certified FromSoft fan, I regularly find myself embarrassed by that fact because of pick-me wierdos like you
those fuckin weird baby lookin monsters in irithyl dungeon are just so creepy. i don't think they're mentioned at all in any item descriptions and some aren't even hostile. weird.
Afaik they were botched experiments of cross-breeding dragons and humans.
The Wretches are specifically mentioned in the descriptions of their weapons, but they do still raise questions. Because of their malformed wings, their dragonbone weapons, and the fact that they deem their own flesh unworthy, the community generally accepts them to be failed results of Oceiros's experimentation with becoming an immortal dragon.
@@astrangefishman6451is this supposed to imply a relationship between Oceiros and Pontiff Sullyvan? Like maybe Oceiros acted as a puppet king for the Pontiff to control from the shadows in exchange for helping him reach dragonhood?
@@vengefulforces7395 It's honestly up to your interpretation. There isn't any single direct connection between the two that I remember, but there generally does seem to be some diplomacy between Lothric and Irithyll and/or the Pontiff, from the presence of the outriders, the Lothric dragon worshippers that made pilgrimages to the Irithyll dungeon, and some vague imagery linking the Pontiff and the Grand Archives. Considering we don't get a direct answer, fan theories typically lean towards the idea that Sulyvahn either offered them the dungeons and the outriders in exchange for access to the Archives to expand his sorcerous knowledge, or some even speculate that he got himself an in with the kingdom, becoming the mentor of Prince Lothric that convinced him not to link the fire. The latter is unlikely considering he also has to compete with the Primordial Serpents and Aldia for that title, but still food for thought.
@@astrangefishman6451what are the primordial serpents? And who is Aldia? I must have missed something.
The creepiest enemy in Elden Ring imo are the omenkillers. The lore is that they take drugs to cloud their emotions, to make their job of slaughtering omens easier, and their swords are described as adding brilliant splashes of color to the carnage, giving a glimpse into what their thoughts are like. What really makes me consider them creepy, is the singular omen killer looking over a pile of burning corpses in volcano manor. Because of its enigmatic masked face, you have no idea what he’s thinking. The enemy doesn’t patrol or move, he just stares at the flames. It’s one of the most memorable encounters in the game imo.
Despite being disturbing, Omenkillers are very confusing to me. We never actually see them hunt and kill the actual Omens in the game. The closest correlation I can think of is the one above the well in Leyndell. But based off what they do in the game, they feel more like "Albinauric" Killers instead. We mostly see them butchering them in the Albinauric Village from the orders of Gideon and the Volcano Manor prison. However, it does say that they butcher Omens when they are babies. Kind of shows how satistic and evil they are since they prey on the weak (babies and 1st gen immobile Albinaurics).
Also, I've seen modded NPC battles of Omenkillers Vs Omens. And the Omenkillers mostly get their ass kicked by the Omens lol. Found it amusing.
@@enterusername6953 i'm not surprised whatsoever about the npc battles. first playthrough first time i encountered a normal non-margit omen, i was thinking "alright, i already beat an omenkiller, let's see how quickly i fillet you" and then i got kicked in the face seventy times
@ace-smith Yup! Those sewer Omens are no joke.
What always got me with the locusts is the way they talk, they don't ham it up, they don't even really sound malicious, they just sound...calm and almost inviting. Yet something about their candence and tone sounds off somehow, kinda gives me the same uneasy feeling as barely hearing someone talking behind a wall, except I can perfectly make out what they're saying, if not their cryptic meaning. Its incredibly overused of a comparison, but they genuinely kinda hit close to the uncanny valley for me.
I would consider the frenzied merchants in the 3 fingers area to be my number one. Seeing the hundreds of burned merchants, hearing one of them continue to play a sad song and then being attacked by one of them was easily the saddest and scariest moment in any souls game for me. Then I learned the lore behind them and it was even worse than what I had imagined. Even though the enemies themselves are not that dangerous or scary, it's how they fit into their environment to tell their dark story that made them the most disturbing to me.
Yes. That entire area is underrated in general. I think that the obtuse parkour section probably put a lot of people off from experiencing it more than once (if at all), because I almost never hear people talk about that section.
Another "fromsoft fan" that only played elden ring it seems
@@muramasa870 lmao get over yourself. We don't need more gatekeepers like you acting superior for no reason, please try to contribute positively to the community if you really care
@@muramasa870 dude, chill tf out, we all had our first from game, why does it somehow make you better than everyone because you've played bloodborne? someone who unironically just loves any from game is a better fan than gatekeepy asshats like you who think people aren't "true fans" unless they've played armor core and hate the demon souls remake or something. Grow up and be happy people like fromsoft at all, because "fans" like you are the reason fromsoft "fanboys" get such a negative reputation.
@@muramasa870 stop being a stick in the mud and let people enjoy games.
You trying to be this elitist only puts other people off of the rest of the series you knob.
The Ulcerated Tree Spirits are very disturbing to me
Not because I find them creepy or gross, but because the amount of hatred I have for them is so incredibly high that it makes me go insane
I'd put the Chaos cups from Dark Souls 1 and the white octopi from Bloodborne on my list. I never want to touch or even look at either of those monstrosities ever again.
Strangely enough the most disturbing creatures in From games are the big ants. Just big ants. I have a very pronounced fear of insects yet of all the parasites, spider-looking monstrosities and bloodsuckers the one truly repellent sight was a few ant boys hanging out on a wall.
On my first playthrough I took much care to never be „touched“ by those fellows. I got over it by playing the game a lot but unfortunately that hasn’t translated into becoming more tolerant of real insects and arachnids in the slightest. Just the sight of those scorpions and centipedes in this video almost made me throw away the phone.
With the BB Nightmare Spiders and Spider scorpions included in the DLC, Miyazaki never fails to make the playthrough of people with Arachnophobia / Entomophobia a living hell XD
“Irithyll is a very hostile place, filled with fiends of the deep, Pontiff knights, unspeakable bestial horrors,
and Siegward :D”
Fkn lost it at the music cut LMAO
I'd add the land octopuses from ER. Their design is just so disgusting, like something you'd find in a clogged sewer drain. But once provoked, they go into this terrifying violent frenzy that made me avoid them for most of the game.
My favorite part of this video is that you can actually play unlike the examples other people breaking fromsoft down in their videos.
a thing i noticed about the sewer centipedes in DS3. they have long hair which can attribute to them a feminine look, but i also think it serves a second, more nefarious purpose. Notice they lower their heads into the filthy water to have their hair spread out, it feels like the hair itself is some form of sensory organ like very fine antennae, they know what lurks nearby despite not having a face with eyes to see.
Absolutely love your writing style and connecting these monsters to other media. Hope to see even more appreciation for your videos, I know I got lucky getting this in my feed.
Great fun video for the spooky month. Quite surprised the Monstrosities of sin from DS3 didn't make the list. They have probably the most wonderfully twisted designs in the FromSoftware games with their bloated hairy bodies, open stomachs with eyes piled on the inside and of course their head being a giant 8-fingered hand with teeth strewn around the "palm" of it. One of the more disturbing designs that stuck in my mind.
The candle had been lit.
🔥🔥🔥
Gondor calls for aid?
The grace has been touched? Sorry grace
Every time the Locusts reference the Feast, I think of Berserk. Also, I don't think I ever noticed the Flame Chariots eyes following you, that's creepy af.
The flame chariots are probably depicting the fire giants the way that the Erdtree society saw them and not how they actually were. The furnace golems in the dlc are also a good example of a demented depiction
to make oceiros the consumed king even worse the original version of him actually had the baby in his hand and its model changed after he slammed it into the ground for the phase transition. it would cry out with every "step" he took where he would crush it
I think you forgot to mention the Monstrosity of Sin ds3 those guys absolutely terrify me
Those are the hand baby things right?
One other thing that I didn't notice at first about the monstrous dogs of Caelid, is the fact that when they're walking, they still move their little front paws as if they're walking on all fours. Clearly this has to mean that there was some sort of mutation that made them the way they are now, so they used to walk on all fours before they became the giant monstrous Rex dogs they are now. That's kind of sad when you think about it.
Kinda shocked "Ludwig, The Accursed", "Bloatheads", "Monstrosity of Sin", "Abyssal Woods Untouchables", and "Gravekeeper Scorpions" didn't make the list... or perhaps there's just too much creepy stuff in FROMSOFT games to possibly cover it all.🤷
I'm shocked the picasa from DS1 didnt top the list. Their introduction with the screeching record, so horrid that the serpent men that have battered you flee from them. But the sounds they make, their distorted femimine figures, and dear god, the horde of them by Logan with two of them completely pacificst, and just weeping in constant horror. And the items you get when you kill them instantly painting a depraved answer to their origin. I feel like i have to close my eyes when i put them down. And i feel i have to end them every playthrough.
3:19 I was in 5th grade and had a paper route when I watched this movie. I scared myself into thinking Pennywise would be waiting for me on a customer's porch. Right there with you on that one!!
Maybe you people are of the same mind but, you know what bothers me about all these games together? Almost all these enemies ocular cavities are empty but they still follow and track your guy. Thats some otherworldy shit too.
the beach corpses seems to be a reference to the "ant walkers from Hiroshima". It's just too similar to not be, at least, based off them. Disturbing
while not grotesque, i'm surprised noone said anything about The Old One in demon souls. especially that cutscene in the remake had a very eldritch horror vibe that they haven't replicated anywhere else as well in from games. you can see its hide pierced by a thousand spears and pikes and rods from obvious attempts to kill it in the past, but it simply moves like it was unaffected. And the fact that it covers the planet with mist (which i think led to ds1 intro) and brings demons that brought an entire civilisation to its knees is a chilling thought. Its almost a malevolent version of Elden rings outer gods like the greater will, solely focused on the end of all life. and the fact that we end the game by walking through its mouth into an overgrown grotto is just chefs kiss
I always found the new Londo ghost from ds1 incredibly creepy. Especially since there's some that are literally holding dead babies
Funnily enough, the song you read the lyrics of seems to be referencing a form of self mummification some extreme sects of Buddhism practiced.
That also seems to be the inspiration for the centipede monks judging by their appearance.
The candle has been lit. Now all of Google knows you're here.
I wish I wasn’t spoiled on the guardian apes surprise by suggested videos on RUclips before I played it. Took away from my play through I think lol cause that fight is one of my favorite from all games ever, the music is top tier too. What creeps me out too is that apes aren’t as intelligent as people, so like the idea of an animal dying but still holding on to its head to keep just weird me out.
Great video brother, A bit sad that the Demon of Song from DS2 didn't get a mention- Hearing the dreamy music the whole Area only to find it's from this monstrosity was pretty awesome. Although DS2's style felt airy so the horror didn't hit as hard (if that makes sense) the Demon of Song was still pretty disturbing to me with it's general design and it's surrounding story. The idea that a demon learnt the song of it's prison guard to lure in victims is pretty neato. Also the big blobs of flesh from DS1, I've never understood what they were but I've always imagined them as the residents of New Londo. In All honesty the whole of New Londo is disturbing as hell to me, Darkwraiths, a Big Toothy Snake, Flesh Blobs, Spooky Ghosts and Banshees, it's got the whole lot.
Yesssssss candle!!! Thanks for making my Friday!
On a real, you’re Elden ring retro is one of my most rewatched videos 👌
I'm surprised you didn't mention the centipede enemies from Sekiro. Their erratic movements combined with the self mutilation in their designs always gave me the heebie jeebies.
great video m8 as usual, also love the fear and hunger music for number 11
This is a Good Video, however I’m kinda disappointed that the one of the most disturbing fromsoft enemy is gotta be Headless from sekiro
From the area they reside, the music, the debuff and the weird moveset it puts on players is terrifying
And that disturbing move where it shoves his hands inside the players “Elden ring” and pulls out god knows what is insane.
Happy to see you still making some videos for fun.
The plague babies from demons and skeleton babies from dark souls 1 freaked me out when I was younger never spent more time then I had too around those areas haha
you are by far my fav souls youtuber, no contest. thank you for yet another banger candle 🔥🔥🔥
Winter lanterns look like the Gill Beasts from "Blood" a turn of the milennium FPS its fairly pixel heavy but still impressive for the time
I swear there's NOTHING in Bloodborne that comes close to being as terrifying as some parts of Elden Ring. Obviously fear is very personal but the first time I found Ainsel River and saw those giant ants I literally heaved. Ants scare the daylights out of me and the shot of them just lurking and waiting for you to approach absolutely wrecked me; I legitimately thought for a minute I was going to have to make my husband play through that section for me. Totally agree with you on the wormfaces, the foggy woods at the Altus Plateau where you can just hear them weeping is ugghhhhh
The legend has uploaded. This will be a Good Friday.
Thanks for this, really enjoyable to watch-- your videos have a level of thoughtfulness and authenticity that is so often absent in this medium.
Incredibly well done video!
I would love to see you talk more about the horror in Sekiro. Your commentary has the perfect blend of factual lore and opinion that's genuinely intriguing as a Souls fan.
Keep up the incredible work mate!
No Bloodborne chalice dungeon forgotten mad man? The dude that lost his mind and uses a mummy to attack you? Bruh
Chalice dungeons are one of the most scary area's fromsoft ever created ... the labyrinth's sage ?! The scream scares me til today
@@eightyoneskillzthe feeling when you accidentally hit a wall or something and hear them start running and screaming towards you is absolutely horrifying.
On my first encounter with Oceiros I had no idea what was happening story-wise, but it was so strange and fascinating that I’ll always remember it.
Another special moment was running into the sulyvahn beast on the bridge: their designs are more cool than creepy, but I love the lore inspiration they took from the hounds of tindalos (thanks zullie), plus the whole praying thing. They’re easily my favorite enemy/miniboss in the game.
Also at 18:11 that’s a whip spider, not whip scorpion (maybe you meant to say tailless whip scorpion)
Dude, hell yes, you're into Defeated Sanity?! That's so rad
When you mentioned Defeated Sanity, I was like "WAIT, WHAT?" Dark Souls and DS, what more could we want?
fear&hunger and LISA being mentioned in the same sentance is insane, im glad both games are getting more recognition!
Contender for best Souls channel, no doubt👍
Aw shucks, you're making me blush... cheers m8 haha, thanks for liking my stuff!
The 1st Locust priest totally took me off guard the first time I encountered him after running through all the first adjudicators bs. I immediately knew he was referencing Alva and Zulie. I’m glad they put that in there. Best souls love story imo.
I'm so glad you're back, missed your glorious accent and your general hilariousness!
The fire head enemies make me almost poo my pants too and the worst enemy we know is the "spooky dookie" a beast that shows no mercy
Another disturbing thing about Rykard is that he’s already powerful enough to kill his father and take over the world. We can only really fight him with a weapon specifically designed for the task. All that’s holding him back is either not being able to get around the Erdtree’s protection… or maybe the Lands Between are only saved by how Rykard doesn’t seem fully in control of the God-Devouring Serpent.
For some reason, the Hydra in Ds1 terrifies me. The way it floats over you in Ash Lake when running from it is so disturbing.
Also, do you happen to know the band Biffy Clyro? They're my favourite band and of course, they are Scottish.
For me, it was the one in dark root basin. Not being able to clearly see it and with it keeping me at bay with its spit really got me worried at what the heck it was. Being the single largest creature in the game really helped.
I can imagine at least one of these guys catching you off guard so hard your only instinct is to roll away
I find the Mad Dumplings from Elden Ring particularly unsettling.
The way they scuttle towards you at a frightening speed all while making those sounds is so disturbing.
The manfly from Elden Ring DLC, imagine being slowly and violently corrupted into a creature with no sense beyond killing, yet being sentient enough to see everything and rail against your flesh so uselessly
I remember coming down those stairs in the Ringed City and getting so spooked by that first Locust Preacher that I panic-rolled right off the ledge lmao.
Souls series and deathmetal? instant sub.
I know they aren't monsters in the sense that you fight them but the primordial serpents just creep me out so bloody much. I literally avoid having to look at them as much as I can.
So glad I'm not theonly one who was freaked out by the rotting sewer corpses.
Caelid dogs always gave me the vibe of a child drawing a dog from memory and then it being brought to life by the devil. Very uncanny and creepy.
My personal most disturbing monster made by From Software is Strayed from the Destruction Path in Armored Core: For Answer.
Imagine a monster so powerful that it faces and destroys the most advanced and powerful machines of war in the whole world with little effort, many times even facing them on unfavorable extremely conditions and having to endure gauntlets of challenges.
That literally unstoppable creature, a beast created for the sole purpose of fighting the wars of the very monsters that put the world in ruins, at some point decides to turn it's fangs to literally everyone and make a purge on the world.
All forces unite on the hopes of stopping the monster, but even when it's own creators enter the fight to stop it, with seemingly equal power and on a 5v2 fight, they all die and the monster is the only one standing, preparing to make blood rain from the rest of humanity that remained on their refuge in the skies.
That monster is a human. So disgusted and enraged from the absurds made for no reason and on how disposable themselves were treated even though they were the ones moving the gears of the war. It decided to end the status quo and simply purge the monsters that ruined earth and dared to seclude themselves on cradles in the skies that only keep sucking from Earth's health more and more. And only cinders remained from this world.
The "HandBabies" of the Profane Capital and the SpiderFingers of Elden Ring will forever haunt me
One enemy/boss that legit terrified me during my first playthrough was that first Godskin Apostle in the basement of the Caelid Tower! Not sure what it was about him, but man, he scared the piss out of me 😱
New sub to Candle, but every video he puts out is peak. Excited to watch this one!
The DS3 Angels can be killed directly. I have done so. They have a ton of health and have quick cooldowns, so you have to be quick with your attacks before rushing back to cover. The thing is that they respawn a few seconds later and you do not even get any souls or items if you do, so there is literally no reason to even try.
Honorable mention: Mohg. When your own horn skewers your own eyeball, that’s pretty metal (and nasty)
Interesting anecdote about the man with the injured face. I believe I have also seen that video, or one very much like it. It was a clip appended to dash cam footage of a vicious motorcycle accident on Reddit. I think it may have just been added for shock value. The man had very bloodshot eyes, and the skin around them was quite loose. He had no jaw, maybe not even a nose, and I think his esophagus was exposed and the muscles were contracting. The way the man's eyes slowly rolled toward the camera was haunting. I was traumatized, and convinced myself it was a very convincing practical effect to cope. I can see what you mean about the green head chariots...
P.S.: Just got to the part with the creepy many-legged creatures in the dingy water with the hair flowing out everywhere.... This is pure-grade, 99.99% nightmare fuel for me ☹️ Wet hair disturbs me, especially in showers and sinks 🤮 Pair that with all the legs... Centipedes/millipedes freak me out far more than arachnids.
Great to see you back mate 👍
You earned a sub for the Defeated Sanity reference.
13:15 on the contrary, mate: i'm pleased you used footage of the remake.
50:57-51:01 so like Congalala from Monster Hunter.
I like the rotting corpses because, theoretically, there is no magic in Bloodborn or at least is unknown to the majority. I imagine an ordinary person coming across them, would be traumatized with this experience and what the existence of these things can imply
for me, probably the most nightmare fuel enemy in elden ring would be the hands first found in Caria manor, and then later the enormous ones in mountaintop of the giants
The age of fire is done. It’s now the age of candle!
But isn't a candle also a fire?
Unless it's unlit, I guess
Now begins the age of wax!
24:45 I think the reason that run is so creepy is the same way spacemarines are described in 40k, nothing That Heavy and That Big should move that fast. It is also a fear attack on titan played into
Ayyy defeated sanity! You have excellent taste in music 🤘
I appreciate Rykard's place in this list as his design is one of the most striking in Elden Ring if no the most striking in the base game for me. Yet I have to take issue semantically w the description of Rykard's arms being grown out of the snake. I feel the arms are the most important part. They're so clearly the fissure in the physiology where Humanity and the Snake are most incongruous. They burst forth from open crimson wounds surrounded by dozens of smaller grasping hands covered in viscera and all trying to assert agency over the greater limb. They represent the ambition and the futility of the recusants who've engendered their being to the collective and Rykard's heavy hand which sways them all still in this debased form. They also show us the God Devouring Serpent's strange evolution as something chimeric and alien, growing in it's own primal ambition to evolve the instincts of humanity by adapting the two's physiology that the Serpent is not a rube in the exchange but a peer in blasphemy.
FromSoft always excels at balancing a good amount of Cool, Scary, and Funny
One of the most difficult enemy types they like to bring up often is the "Rolling Enemy", from Bone Wheel Skeletons, to the Helianthus enemies in Armored Core 6 (Named after _sunflowers_), to Naked fat man with his timbs.
Something about the villagers in BB is that their weapons are actually tools. Shows the level of desperation these everyday people succumbed to for whatever honor there was left in their crusade.
Bruh, no Chained Prisoner from DS1 ??
I seriously think Aldritch is one of the most harrowing and existentially terrifying characters in fromsoft history, imo. It’s hard for me to even put into words, but I think the scariest part is his age. We’ve had countless sadistic torturers and defilers among all the games, but very few have been so OLD that their ongoing presence has been the axis of an entire religion. Simultaneously, despite being so old he’s practically become an institution, the ends he’s meaning to attain is pure selfish hedonism. He doesn’t have a duty to keep like Gwyn, or an unknowable eldritch perspective like the moon presence, or even the mindless wandering and violence of any hollow, but a calculated, precise system of sadistic torture and murder that was the Cathedral of the Deep. His goals are simple and yet conceivably unending. He’s killed so many, his normal form has been completely transformed to sludge, and yet he gets around fine. He’s simultaneously a divine object of worship, and a mindless animal who only seeks to pleasure himself.
I think about Gwyndolin, and how Aldritch started from the bottom up, and revel every time I free him from his torture and return the world to a state without Aldritch in it
Shoutout to the Senpou Temple monks for runner-up though, because god almighty
I’d be interested in hearing your picks from just the souls games
Well actually... In Oceiros' second phase what you hear is actually the sound of the poor Ocelotte crying in agony being squished and splattered all over the place. It's quite low in the mix so you don't notice unless you look for it, and I think it's for the best as the sound design is horrendous and doesn't leave much to imagination
Ludwig is super disturbing once you realize he’s based on that horse from Berserk.
Great vid. Keep up the great work. Btw "chitin" is pronounced like "kite-in" for future reference.
The thing that strikes me the most about the Jar Innards (official name) is the more direct translation of the whipping ghost's dialogue.
…さあ、大人しく壺に入りなさい
そして、善き人になりなさい
お前たちは、巫女なのだから
そのために、生まれてきたのだから
Translated as:
... Now, quietly enter the jar
And become good people
You are Miko, after all
That is why you were born
This treatment of the Miko (shamans or more specifically shrine maidens) was not brought about by some misguided desire to create a divine being. It was brought about by the Hornsent belief that they were a superior divine people, and that the Miko were inherently lesser, spiritually and morally defective. It is a type of cruelty that is unnervingly reminiscent of many parts of our continuing history in the real world.
Candle, I too have seen the hospital gore video. Not something I had on my Elden Ring discussion bingo card but welcome nonetheless.
Not sure where they rank for me personally, but the long-arm centipedes from Sekiro are really disturbing. Especially when you see them up close