Imma need to play these games to really see, but this almost sounds like Rubik's cube solving with a metronome. You only turn the cube at the beat of a metronome in order to slow yourself down and encourage yourself to look ahead at the next moves. This breaks the habit of breaking out moves as fast as possible, then pausing to find the next moves. And depending on your skill level, a slow and steady solve at maybe 100 bpm will be faster than if you're actually trying.
with the holidays around the corner, i'm done releasing "big" documentary-style videos for the rest of the 2021... but in the meantime, i thought it might be fun to experiment with some smaller, more casual video formats like this one. let me know if you enjoyed it!
I've been playing COTN for years and decided to give Pocket Dungeon a try after watching your video. I think you're 100% right. I even felt that "oof" in my head (I can't think of a better way to explain it) when I missed the beat
I get the feeling that game’s DLC (which was confirmed a bit before launch) will include The Bard from the original SK, with his gimmick being that you play to beat
the animation of Shovel Knight's movement in this game is so extremely similar to Link in Hyrule Necrodancer, or the original Necrodancer that it feels that way. Just look at the way he moves: extremely fast acceleration, a short, 1 tile move on a grid, and an abrupt stop. The movement makes it look like Necrodancer so much that it triggers that in you. At least, that's my theory
I never played too much necrodancer but I played a lot of rhythm games like rhythm heaven and I'm sort of a fan of following rhythms in a game, so when I tried this new shovel knight game I straight up felt it was more enjoyable following the rhythm of the music.
I think this video sold me on pocket dungeon. As I absolutely love Crypt of the Necrodancer and its one of those games that train your ability to be on the beat. Other games I've seen with this are Mother 3 and its tempo mechanic, Bullets Per Minute, and the most recent one being NEO The World Ends With You with its Sound Surfer Mechanic. Also if you are looking for more Necrodnacer, you should check out the Necrodancer and Zelda Crossover Game. It plays like what you'd think a Necrodancer 2 would be like and is a pretty fun time. I'd also recomend NEO and its first game for the ds, eventhough they are action games. Anyways thanks for the vid. It definitly sums up how Necrodancer changed how I played games. It worked as a great Rythm Rouge game that ties together the idea of rythm and strategy.
I think I can actually help explain this! I'm majoring in Game Design, and there's a certain concept called Affordance which full disclosure I've struggled a bit to understand, but this honestly sounds like it fits in perfectly. Affordance is the idea that certain designs can inspire certain interactions purely through design elements. Again it's a little hard to explain but there are two examples I remember most vividly. The first is just that people keep pens in their mugs because they afford that action (holding things, or even more specifically holding things of a certain length in an easily-accessible way), and the other is about some shop or subway or something where their windows would keep getting broken; they would install new ones and they'd just get broken the next day. Their solution was to replace the windows with those really cheap recycled wood boards, and even though those are just as easy to break, people didn't break them-they started spraying graffiti on the boards. Grass *affords* being broken, whereas wood boards afford being written on a lot more. Again it's been kind of difficult for me to get my head around fully, and it's hard to explain, because it's this very meta thinking that I have trouble incorporating into actual design, especially when it gets more complicated, but yeah basically design choices that inspire a form of interaction without actually mentioning that interaction. I think that's exactly what this is. The design of this game, intentionally or otherwise, *affords* playing it like Necrodancer, even though you're never told to, and the game doesn't actually interact with that playstyle in any way. As for what specific elements it is, that would require me having played either of these, but I imagine a big one is the fact that things advance on your turn, meaning you don't get things moving that aren't in harmony with the beat which is a great way to immediately throw off a rhythm, and there are also probably other design elements that were transferred over, again intentionally or otherwise, simply because they were taking inspiration from Necrodancer's gameplay, the elements of which of course afford being played like a rhythm game since it is one (I think). Hope I explained this well enough and that this actually maybe helps a little! I'd be super happy to hear if it does; this is probably the first time my college education has actually felt relevant and useful in a social context/outside of my own projects 😂
This is exactly how I played the game from the start too! I haven’t played a ton of Necrodancer because I couldn’t get that far in it, but I played enough to be able to “think on the beat” like Nick was talking about here. I found myself playing Pocket Dungeon very quickly, which leads to a lot of gems, though I’m sure I’m making mistakes that I don’t have to. But it feels so wrong to slow down and think about my moves for a long time. I’m gonna have to try playing the game with the sound off to see if that helps me play in a more calculated manner. I’m enjoying the game so far and I think this is an interesting phenomenon!
For me personally, my biggest difficulty with this game was NOT playing it like a rhythm game, Necrodancer style. Playing it at the beat feels most most familiar and my first few hours of the game were me trying to force myself to slow down and take a second or two extra to think when I needed it. This game really FEELS more like a rhythm game (more than it does a puzzle game to me), but breaking free of the rhythm from time to time is the difference between countless stupid deaths, and going to the extra stage because you needed a tiny bit more time to realize what you really need to do.
Totally! I've been slowly working myself out of the "not moving is bad" mindset, especially during boss battles, and it's helping a lot! I'm trying to think of it as Necrodancer but with optional movement, and I think that's the sweet spot for me
I caught myself playing like necrodancer too, but it's honestly too much of a disadvantage, I just made myself play normally. Playing normally lets you speed up, much more when you know it's safe, like attacking into a monster many times in a row. It'll also let you slow down in situations that you need to think more, to prevent silly mistakes.
The idea of playing a game differently after playing another game reminds me of how Matpat played a few games. He tried to play both the first Lisa game and Omori thinking he was playing something similar to Undertale. With Lisa he couldn't get the dark gritty humour, story, and themes because he wasn't expecting it. With Omori he saw the mood mechanic, and thought there was a way to spare the enemies in that game like you can in Undertale. It just shows how much Undertale had stuck with him since he played it that he would expect that from both games.
I felt exactly the same from the moment I started playing the game. Cadence would be amazing as a DLC character ! She could reward you for playing to the beat and gain strength from the music multiplicator just like with some weapons in Necrodancer. I really hope this happens one day
Nick Robinson. I just bought Mission in Snowdriftland with some of my Christmas money. It is a really good game and I thank you for bringing it into my life.
THIS IS WHAT I WAS THINKING WHEN I WAS PLAYING THE GAME. I can physically not play this game without music, my brain just shuts off, because my mind is just in necromancer mode. I definitely agree with everything in the video, but I also want to add that another way that its similar to necrodancer is that everything is synced. The headbobbing, the movement, once you're in that groove it's hard to just stop because it just feels wrong. It feels wrong to stop and think, it feels wrong to watch the enemies slowly fall down. It has its advantage, but since necrodancer has just hotwired my brain to be 'don't drop it. don't drop it. DON'T DROP IT." That I instinctively try to keep up my 'combo' meter for as long as I can. I also want to say that the art style also reminds me in a way to cadence of Hyrule, especially the use of bright colors and shading, even when it comes to the tiled map in pocket dungeon. It all just 'fits' when I look at it. It FEELS like a necrodancer game, and that's what got me up at night. I haven't seen others play the game either, but I feel like they would be more prone to following the beat, especially since you get this sense of satisfaction any time you do it, at least for me. This could be the start of 'The Necrodancer Syndrome' or something.
watching other people's videos on this game it really does seem people don't usually play it like a rithim game, and that is so cool, that you can play it in such a different way and it still works just as well or even better
hi nick! I am indeed in that venn diagram of people who have played necrodancer and pocket dungeon, as a huge Rhythm Heaven fan im also playing this game to the beat, its really addicting
I've actually never played Necrodancer before. But when i first played this game, I've definitely played the game to the beat. When i first saw the trailer for the game, i knew i was gonna play the game this way. I feel like the reason why i played it the way I did was because the Music, and the gameplay. Me personally I've always been a fan of shovel knight. I loved the music, and seeing it remixed and also adding new bangers just made me want to play to the beat even more. The game play really does also add to the factor. Like you said: in shovel knight pocket dungeon, enemy move when you move. So if you were to constantly move at the same time (or moving to the beat), you will have a better time predicting what you want to do next or what was gonna happen. Shovel knight pocket dungeon is a really great game. I've Always loved shovel knight and Rougelite/Rougelike games, so seeing a game combining both of those things made it a instant favorite. Pocket dungeon is such a great game, To the art, to the music, to the mechanics, to even the characters: who play pretty different, it's like playing a different game (ok, maybe I'm overreacting a little bit). And to think it's only $20 bucks, AMAZING.
I was also thinking of the exact same comparison! I think it's because the game does move to its own rhythm as well. If you stop moving and let the game just go it has a steady beat that it drops the enemies/blocks to, albeit slowly. I would definitely say it's a rhythm game with Necrodancer/Tetris vibes and I absolutely love it. Bought for the Shovel Knight aesthetic, stayed for the puzzle boppin'.
I thought I was the only one who was thinking this about shovel knight pocket dungeons. Cadence of Hyrule gameplay is engraved into my brain and muscle memory.
When I first saw that first trailer, where Shovel Knight was moving around on a grid, in darkness, the beat of a song, a was SOOO EXCITED thinking it was a Necrodancer crossover, akin to Cadence of Hyrule. But then I saw the rest of the trailer, and was very disappointed.
Played Cadence of Hyrule and got really good at the game, so playing Shovel Knight on the rhythm of the music came naturally to me. Since I have much more freedom, though, sometimes I accelerate to half beats when I need to kill something quickly, or move once every other beat when I need to slow down and assess the situation, but I still keep my moves within the rhythm.
There was an exception where myself not playing along the beat was when playing as Black Knight (you need gem multiplier as fast as possible, boost the attack, check where are the potions to avoid attack damage reset, and then kill every monster can be killed without having damage asap for more gem multiplier and attack, ... repeat)
Oh I totally know that feeling, didn't played a lot of necrodancer but oh god have I played Pocket Dungeon in rythm, no joke I feel like it really is so much satisfying !
Totally get what you mean where you say your brain just sort of WORKS in time with necrodancer. Saw this shovelknight game on sale the other day, now considering picking it up bc i didnt know it had these small necrodancer influences before
I had the opposite effect. I have been playing Shovel Knight so I played the game thinking of it as a Shovel Knight game. I ended up losing due to the things that were hardwired into the last game so I had to learn how to find a playstyle that made it feel like top-down Shovel Knight mixed with Puyo Puyo! Please upload a video where you take on Puzzle Knight. I want to see you take him on with that catchy, fast beat! Lol!
I'm in a similar ven diagram where I played this and Cadence of Hyrule. I do not play to the music in Pocket Dungeon though. Would be cool if one of the dlc characters got a mechanic where he plays to music though
I LOVE necrodancer but it's one of those games where... I really want to be good... But I'm not... And after some rounds loosing I'm frustrated and put it away for like months... But this video gave me the urge again to get my switch out and play it again. And leat try it. Bc even if it can be so frustrating it's so much fun!
Yessss ive seen other people struggling with the game when they start but I remember when I played the first times I felt that porting of skills from necrodancer and also doing it to the beat, which made me lose a bunch lol so I muted the music (also because other things)
I did play necrodancer first and it definitely affected my muscle memory a bit. Such as with how the game prioritizes your movement vs enemy movement. (in Necrodancer you always move first, whereas in Pocket Dunegon, the enemies always move first, so if an enemy is one tile above you and you attempt to move under it, you instead attack the enemy.) Also I try to play faster then the beat in PD, because it rewards you even more to do so.
I'd love it if you just made weekly-or-more-frequent, sub-10-minute, talking-about-something-interesting-you've-been-thinking-about videos. Sign me up for that!
Something similar happens to me but with Osu. I’m not at all good at the game but now my brain is really good at tracking the order objects come into frame.
I realy think they could just add a rhythm mode to the game. all they'd need to do is try to sync the natural time steps with the rhythm of the song. could be an awesome idea
I remember Everhood was a game that had enemy attacks sync up with music. But I would find myself moving to the beat even when I didn't have to dodge bullets because it was so fun
The only thing that I can compare this to from my experiences, is when I used to play ALOT of guitar hero and binding of Isaac. My reaction time improved so much for other games I played. Same thing happened when I played Hollow Knight for days trying to beat it, then went to play Breath of the Wild. Hollow Knight helped me with thinking ahead or looking for enemy patterns while fighting them. I was genuinely confused when people were hyping up Thunderblight Ganon and I beat him first try with only getting hit I think twice, and I think it's because of Hollow Knight
My brother was skipping in the background while I was watching this video and for some of the video his rhythm matched up perfectly with the gameplay on screen
Personally this always happens to me when I have an itch to play a rythem game. I implement something to follow any background music and I pretty much end up turning an unexpected game to a rythem game and compare it to other games that are under the rythem game name.
Love Necrodancer, glad to know a lot of people loved it Even when playing Shovel Kniggt, you're like playing Necrodancer. You know Necrodancer is being loved 😂
I can't help but do something, to play to the beat. Like I'll just start jumping/attacking/dash to the beat. I think it's a focus thing, but also a fidget/stim thing, I usually always tap or fidget to some sort of music in my head. So I can see myself 100% playing this to the beat automatically.
Got the game on Boxing Day and thought I was the only person doing this. I don’t do it constantly, but I find myself slipping into it occasionally, mostly just cuz it feels good to act to the beat of the great music. I caught myself doing it a lot Propeller Knight’s stage especially lol
You just reminded me how that first Tetris Effect teaser trailer had all the pieces being dropped to the beat - I remember thinking that was literally how the game was gonna work!
EDIT: HUGE wall of text ahead and I apologize for it. Just be warned: It's pretty much a bunch of nerdy-musician-band-geek stuff about being a musician and playing rhythm games. As a musician, I play a lot of rhythm games -- of course, that's not saying only musicians play rhythm games or every musician plays rhythm games, just wanna through that out there because I know how RUclips commenters are. In my time playing rhythm games, I've played them alongside other people and have watched other people play them, usually, these people are non-musicians. I've noticed while some games it's okay to get away with brute-forcing it if you're just really inept when it comes to keeping rhythm or, for games like Flash Flash Revolution where they can become insane where just pressing any amount of buttons will count enough for you, most of these people will eventually learn to correlate rhythm and inputs. I watched someone play a game called "A Dance of Fire and Ice" and, as far as rhythm games go, I would say is among the easiest. Only one input is needed and it can be pretty much any button on the keyboard. This person had obviously played this game for quite some time because they were pretty good at some of the harder songs. I can't say for certain how their mind was working while playing the game but I can for sure say they were playing it as if it were a game. What does that mean, I hear you ask? Well, I liked watching that game so much that I decided to buy that game myself when I was able to and I nosed around in it, playing the basic levels first to learn the basic mechanics (the orientation of the level determines the rhythm) before going on to the workshop songs. Something that helps me with games like these, like "Beat Saber" or "Guitar Hero"/"Rock Band" is playing songs I already know because I don't have to learn anything -- I know the song, I'm getting a grasp of the game's mechanics, now I just need to fit these together. Of the songs I saw in the Steam Workshop for "A Dance of Fire and Ice", I certainly was not expecting to see Mozart's "Rondo Alla Turca"...a song I actually know how to play. Not well, mind you. I'm not a pianist; I'm a percussionist who once learned to play the melody on marimba. So, I was no stranger to this song. And while people can chart songs to be as easy or as difficult as they want it, this chart maker didn't hold anything back and the map is just as hard to play as you might think the song is. I beat the song with only a few attempts. I even showed the person who I saw streaming the game my musical ability paired with this game and he agreed that my musical ability helps somewhere in playing this game. I think it is because when I play rhythm games, I pay less attention to the game itself and pay more attention to the music. I mean, if it's a well-crafted rhythm game, that's all you actually need (back in the day, I could beat Cheap Trick's "Surrender" on expert in Performance Mode with a 95%< score mainly thanks to my memorization skills built from being in marching band.) What does that have to do with anything? Did I just come here to brag? Well, honestly, I tried my best not to sound like I was bragging so I hope it doesn't sound like that >-< Just wanted to provide some exposition/information. But all of this BECAUSE I was already well-acquainted with rhythm. I play rhythm games as I would perform in a marching band -- I learn the music first (not including technique and fundamentals), then I worry about visuals and getting all flashy with it. Hearing how much you enjoyed playing "Crypt of the Necrodancer" makes me think that this is subtly starting to happen to you. You are starting to see the rhythm and patterns in games and are defaulting to putting them together realizing playing in time is a valid technique. And, I mean, unless I missed it, I don't think you even mentioned that the levels in "Shovel Knight Pocket Dungeon" do seem to progress to the beat of the music playing. I mean, that's certainly no coincidence there. You don't need a musician's mind to know that if the world is moving to the beat of the music, it's certainly viable to play along with it. When I first played "Geometry Dash", I didn't know the levels were timed to the music. The first few levels were so easy and lenient that I thought the music was just a suggestion -- like, I knew it was a rhythm game, but the first few levels are just as easy without music as they are with it simply because there isn't much going on. As the levels progressed, I quickly realized that knowing how the music goes is a huge asset in that game because a lot of the harder levels contain intricate moments that parallel the music quite well. Sorry for such a long wall of text; I can't seem to help when I try to explain things to people. I want to make sure I leave nothing out. But, I suppose, in short, yes. As a musician who plays a lot of rhythm games, I can certainly see how you are playing what might not be a rhythm game to the beat of the music, though it is suggestive that the levels still seem to move to the music anyway. As I'm typing this, I'm playing Minecraft at the moment and as a little anecdote on being a musician and a gamer, when I play Minecraft while listening to music, I'll often notice when doing things like mining or sprinting syncs up with the music I'm listening to. It's a fun little game and I'm sure if I put more thought into it, I could figure out what BPM mining at different efficiency levels would be X3
Always love hearing people share their thoughts on ADOFAI - it's super underrated, and one of my favorite games to make my non-gamer musician friends play!
Imma need to play these games to really see, but this almost sounds like Rubik's cube solving with a metronome. You only turn the cube at the beat of a metronome in order to slow yourself down and encourage yourself to look ahead at the next moves. This breaks the habit of breaking out moves as fast as possible, then pausing to find the next moves. And depending on your skill level, a slow and steady solve at maybe 100 bpm will be faster than if you're actually trying.
whoa! i’d never heard of that technique, that’s fascinating - thanks for sharing
this sounds smart for f2l because look-ahead is important, but after recognizing the oll or pll there's no reason not to do it as fast as you can
Whoa this sounds smart for practicing look ahead on f2l
cubing on and off since 2008 and never thought of this once. also a musician
with the holidays around the corner, i'm done releasing "big" documentary-style videos for the rest of the 2021... but in the meantime, i thought it might be fun to experiment with some smaller, more casual video formats like this one. let me know if you enjoyed it!
Excited to see where you'll be going in 2022!
This is fun, nothing wrong with doing more of these smaller ones! If you enjoy the content youre producing, chances are we will aswell!
whatever is best for Nick's mental health 😌
I don't really mind!
This was great seeing your insight into such subject
every game is a rhythm game if there's music in your heart :)
Kinda like how you crouch to the music in Mario right?
fancy seeing you around. i guess the internet is just a series of connected tubes ;)
Adieu
too pure mr. internet
Groove is in the hearrtttt
I've been playing COTN for years and decided to give Pocket Dungeon a try after watching your video. I think you're 100% right. I even felt that "oof" in my head (I can't think of a better way to explain it) when I missed the beat
I get the feeling that game’s DLC (which was confirmed a bit before launch) will include The Bard from the original SK, with his gimmick being that you play to beat
That would be perfect
Ironic, since in NecroDancer the one and only character who doesn't have to move to the beat is Bard.
i had no clue there was DLC coming! i hope you're right about the Bard, that'd be sick
Well in the end it's just a Workshop mod
the animation of Shovel Knight's movement in this game is so extremely similar to Link in Hyrule Necrodancer, or the original Necrodancer that it feels that way. Just look at the way he moves: extremely fast acceleration, a short, 1 tile move on a grid, and an abrupt stop. The movement makes it look like Necrodancer so much that it triggers that in you. At least, that's my theory
I agree.
I never played too much necrodancer but I played a lot of rhythm games like rhythm heaven and I'm sort of a fan of following rhythms in a game, so when I tried this new shovel knight game I straight up felt it was more enjoyable following the rhythm of the music.
I feel this. I have yet to play pocket dungeon but everytime I've seen it I knew I would try to play it like necrodancer
I think this video sold me on pocket dungeon. As I absolutely love Crypt of the Necrodancer and its one of those games that train your ability to be on the beat. Other games I've seen with this are Mother 3 and its tempo mechanic, Bullets Per Minute, and the most recent one being NEO The World Ends With You with its Sound Surfer Mechanic.
Also if you are looking for more Necrodnacer, you should check out the Necrodancer and Zelda Crossover Game. It plays like what you'd think a Necrodancer 2 would be like and is a pretty fun time. I'd also recomend NEO and its first game for the ds, eventhough they are action games. Anyways thanks for the vid. It definitly sums up how Necrodancer changed how I played games. It worked as a great Rythm Rouge game that ties together the idea of rythm and strategy.
great suggestions! i actually didn't know the new TWEWY has a rhythm mechanic in it :0
If anyone's wondering what the Zelda game is called, it's called Cadence of Hyrule and it's fantastic.
IVE FELT THIS BEFORE AFTER PLAYING SOME ARCADE GAMES, I JUST DIDNT HAD A WAY TO EXPLAIN ITTT
I think I can actually help explain this!
I'm majoring in Game Design, and there's a certain concept called Affordance which full disclosure I've struggled a bit to understand, but this honestly sounds like it fits in perfectly.
Affordance is the idea that certain designs can inspire certain interactions purely through design elements. Again it's a little hard to explain but there are two examples I remember most vividly. The first is just that people keep pens in their mugs because they afford that action (holding things, or even more specifically holding things of a certain length in an easily-accessible way), and the other is about some shop or subway or something where their windows would keep getting broken; they would install new ones and they'd just get broken the next day. Their solution was to replace the windows with those really cheap recycled wood boards, and even though those are just as easy to break, people didn't break them-they started spraying graffiti on the boards. Grass *affords* being broken, whereas wood boards afford being written on a lot more.
Again it's been kind of difficult for me to get my head around fully, and it's hard to explain, because it's this very meta thinking that I have trouble incorporating into actual design, especially when it gets more complicated, but yeah basically design choices that inspire a form of interaction without actually mentioning that interaction.
I think that's exactly what this is. The design of this game, intentionally or otherwise, *affords* playing it like Necrodancer, even though you're never told to, and the game doesn't actually interact with that playstyle in any way. As for what specific elements it is, that would require me having played either of these, but I imagine a big one is the fact that things advance on your turn, meaning you don't get things moving that aren't in harmony with the beat which is a great way to immediately throw off a rhythm, and there are also probably other design elements that were transferred over, again intentionally or otherwise, simply because they were taking inspiration from Necrodancer's gameplay, the elements of which of course afford being played like a rhythm game since it is one (I think).
Hope I explained this well enough and that this actually maybe helps a little! I'd be super happy to hear if it does; this is probably the first time my college education has actually felt relevant and useful in a social context/outside of my own projects 😂
This is exactly how I played the game from the start too! I haven’t played a ton of Necrodancer because I couldn’t get that far in it, but I played enough to be able to “think on the beat” like Nick was talking about here.
I found myself playing Pocket Dungeon very quickly, which leads to a lot of gems, though I’m sure I’m making mistakes that I don’t have to. But it feels so wrong to slow down and think about my moves for a long time.
I’m gonna have to try playing the game with the sound off to see if that helps me play in a more calculated manner. I’m enjoying the game so far and I think this is an interesting phenomenon!
I feel heard, I just instinctively played this game by the rythym as soon as I picked it up, I just find it satisfying doing things to music I guess
I love this wormhole you dove into, might be the best advert/review possible
Fantastic vid! Would love to see more like it akin to this and the Doom with no textures one
I hope Nick always makes videos. Always asks questions with answers and it feels genuine.
For me personally, my biggest difficulty with this game was NOT playing it like a rhythm game, Necrodancer style. Playing it at the beat feels most most familiar and my first few hours of the game were me trying to force myself to slow down and take a second or two extra to think when I needed it. This game really FEELS more like a rhythm game (more than it does a puzzle game to me), but breaking free of the rhythm from time to time is the difference between countless stupid deaths, and going to the extra stage because you needed a tiny bit more time to realize what you really need to do.
Totally! I've been slowly working myself out of the "not moving is bad" mindset, especially during boss battles, and it's helping a lot! I'm trying to think of it as Necrodancer but with optional movement, and I think that's the sweet spot for me
Yeah dude, I enjoy these smaller videos, cause it feels the same, with your commentary And Such. Great video!
Didn't expect you to make a video about this game but I'm glad you did
You are not alone. I do play to the beat too.
I love these shorter videos every once in a while!
So glad Nick mentions Crypt of the Necrodancer as well in the beginning of the vid.
I caught myself playing like necrodancer too, but it's honestly too much of a disadvantage, I just made myself play normally. Playing normally lets you speed up, much more when you know it's safe, like attacking into a monster many times in a row. It'll also let you slow down in situations that you need to think more, to prevent silly mistakes.
god seeing you play to the rythm is so damn satisfying i need to see more gameplay
BROOO I love SHOVEL KNIGHT!! Haven't checked on it in forever, can't believe they made another game with all the characters.
I loved Shovel Knight and Cyber Shadow, and after your video im convinced that I will love this one too. Thanks Nick
this comment is somehow my first time hearing about Cyber Shadow..... i had no clue Yacht Club had put out a non-SK game!
The idea of playing a game differently after playing another game reminds me of how Matpat played a few games. He tried to play both the first Lisa game and Omori thinking he was playing something similar to Undertale. With Lisa he couldn't get the dark gritty humour, story, and themes because he wasn't expecting it. With Omori he saw the mood mechanic, and thought there was a way to spare the enemies in that game like you can in Undertale.
It just shows how much Undertale had stuck with him since he played it that he would expect that from both games.
I felt exactly the same from the moment I started playing the game.
Cadence would be amazing as a DLC character !
She could reward you for playing to the beat and gain strength from the music multiplicator just like with some weapons in Necrodancer.
I really hope this happens one day
Been dashing to the beat since Mega Man X.
Also, the premise that game foreknowledge helps you in other games is practically the basis of Wario Ware.
Nick Robinson. I just bought Mission in Snowdriftland with some of my Christmas money. It is a really good game and I thank you for bringing it into my life.
Thank you for making this video because I 100% ignored this release because I thought from the title that it was a mobile game.
had the exact same thought when I saw the trailer for it - I'm surprised it isn't actually a rhythm game!
Thanks for introducing me to this gem love your content Nicky keep it up.
THIS IS WHAT I WAS THINKING WHEN I WAS PLAYING THE GAME.
I can physically not play this game without music, my brain just shuts off, because my mind is just in necromancer mode. I definitely agree with everything in the video, but I also want to add that another way that its similar to necrodancer is that everything is synced. The headbobbing, the movement, once you're in that groove it's hard to just stop because it just feels wrong. It feels wrong to stop and think, it feels wrong to watch the enemies slowly fall down. It has its advantage, but since necrodancer has just hotwired my brain to be 'don't drop it. don't drop it. DON'T DROP IT." That I instinctively try to keep up my 'combo' meter for as long as I can.
I also want to say that the art style also reminds me in a way to cadence of Hyrule, especially the use of bright colors and shading, even when it comes to the tiled map in pocket dungeon. It all just 'fits' when I look at it. It FEELS like a necrodancer game, and that's what got me up at night. I haven't seen others play the game either, but I feel like they would be more prone to following the beat, especially since you get this sense of satisfaction any time you do it, at least for me.
This could be the start of 'The Necrodancer Syndrome' or something.
watching other people's videos on this game it really does seem people don't usually play it like a rithim game, and that is so cool, that you can play it in such a different way and it still works just as well or even better
Music in video games needs to be appreciated more, love this video. I recommend the channel 8-Bit Music theory for my fellow note nerds.
hi nick! I am indeed in that venn diagram of people who have played necrodancer and pocket dungeon, as a huge Rhythm Heaven fan im also playing this game to the beat, its really addicting
I've actually never played Necrodancer before. But when i first played this game, I've definitely played the game to the beat. When i first saw the trailer for the game, i knew i was gonna play the game this way. I feel like the reason why i played it the way I did was because the Music, and the gameplay. Me personally I've always been a fan of shovel knight. I loved the music, and seeing it remixed and also adding new bangers just made me want to play to the beat even more. The game play really does also add to the factor. Like you said: in shovel knight pocket dungeon, enemy move when you move. So if you were to constantly move at the same time (or moving to the beat), you will have a better time predicting what you want to do next or what was gonna happen. Shovel knight pocket dungeon is a really great game. I've Always loved shovel knight and Rougelite/Rougelike games, so seeing a game combining both of those things made it a instant favorite. Pocket dungeon is such a great game, To the art, to the music, to the mechanics, to even the characters: who play pretty different, it's like playing a different game (ok, maybe I'm overreacting a little bit). And to think it's only $20 bucks, AMAZING.
drink a beer and watchin so much nick youtube video on the computer. The ideal
I’m glad Im not the only one who got Necrodancer vibes from Pocket Dungeon, it’d be sick if there was a rhythm mode lol
I was also thinking of the exact same comparison! I think it's because the game does move to its own rhythm as well. If you stop moving and let the game just go it has a steady beat that it drops the enemies/blocks to, albeit slowly. I would definitely say it's a rhythm game with Necrodancer/Tetris vibes and I absolutely love it. Bought for the Shovel Knight aesthetic, stayed for the puzzle boppin'.
They should add a rythm secret mode
I don't play it like that, BUT i felt that necrodancer flow while playing the first time
Nick is good at making intresting videos because i feel like watching a different creator but then my brain is like "NO CONTINUE WATCHING"
When you use the wrong formula on a math problem but you get the right answer:
i just got it and i’m gonna try it while i’m at work today since it will be a slow day
I thought I was the only one who was thinking this about shovel knight pocket dungeons. Cadence of Hyrule gameplay is engraved into my brain and muscle memory.
I haven't played Pocket Dungeon but I have played Cadence of Hyrule and really enjoyed it. I feel like I would definitely play it like that.
Crypt Of The Necrodancer and the studio behind it made an amazing dungeon crawler called quest of dungeons.
When I first saw that first trailer, where Shovel Knight was moving around on a grid, in darkness, the beat of a song, a was SOOO EXCITED thinking it was a Necrodancer crossover, akin to Cadence of Hyrule. But then I saw the rest of the trailer, and was very disappointed.
They added an official workshop mod of the Bard with a rhythm gimmick!
love this format
I thought, "This guy and Nick Robinson would probably get along really well."
Then I realized...
I don't even play COTND but I just automatically started playing to the beat a little bit. As I got better my movements started to match the music.
Played Cadence of Hyrule and got really good at the game, so playing Shovel Knight on the rhythm of the music came naturally to me. Since I have much more freedom, though, sometimes I accelerate to half beats when I need to kill something quickly, or move once every other beat when I need to slow down and assess the situation, but I still keep my moves within the rhythm.
HOW DID I MISS THIS VIDEO?!?!?
and yes i am also playing it like necrodancer.
i too am cursed by a game i haven't played in like 1-2 years
I can relate to this so much, I play it like Necrodancer even though I don't need to. It just feels so good to make inputs on the beat.
There was an exception where myself not playing along the beat was when playing as Black Knight (you need gem multiplier as fast as possible, boost the attack, check where are the potions to avoid attack damage reset, and then kill every monster can be killed without having damage asap for more gem multiplier and attack, ... repeat)
Oh I totally know that feeling, didn't played a lot of necrodancer but oh god have I played Pocket Dungeon in rythm, no joke I feel like it really is so much satisfying !
Necrodancer is hella good although getting platinum is near impossible
Out of hope and desperate for answers, I booked a yacht to Japan err the club.
It's pretty sad seeing a channel slowly die
Totally get what you mean where you say your brain just sort of WORKS in time with necrodancer. Saw this shovelknight game on sale the other day, now considering picking it up bc i didnt know it had these small necrodancer influences before
This video alone has convinced me to buy it and I havent played Shovel Knight since like 2016
I’m so glad someone else saw.. or heard this in the game.
Sometimes I’ll just play the levels like a ND level
I had the opposite effect. I have been playing Shovel Knight so I played the game thinking of it as a Shovel Knight game. I ended up losing due to the things that were hardwired into the last game so I had to learn how to find a playstyle that made it feel like top-down Shovel Knight mixed with Puyo Puyo! Please upload a video where you take on Puzzle Knight. I want to see you take him on with that catchy, fast beat! Lol!
I'm in a similar ven diagram where I played this and Cadence of Hyrule. I do not play to the music in Pocket Dungeon though. Would be cool if one of the dlc characters got a mechanic where he plays to music though
I LOVE necrodancer but it's one of those games where... I really want to be good... But I'm not... And after some rounds loosing I'm frustrated and put it away for like months... But this video gave me the urge again to get my switch out and play it again. And leat try it. Bc even if it can be so frustrating it's so much fun!
Yessss ive seen other people struggling with the game when they start but I remember when I played the first times I felt that porting of skills from necrodancer and also doing it to the beat, which made me lose a bunch lol so I muted the music (also because other things)
I did play necrodancer first and it definitely affected my muscle memory a bit. Such as with how the game prioritizes your movement vs enemy movement. (in Necrodancer you always move first, whereas in Pocket Dunegon, the enemies always move first, so if an enemy is one tile above you and you attempt to move under it, you instead attack the enemy.)
Also I try to play faster then the beat in PD, because it rewards you even more to do so.
It also looks like the enemies move to a rhythm too
i thought the same thing at first - but if you look closely at their animations, they're actually not moving to the music at all 0_0
It would be super fun and easy to make a rythem mode or just a mod for it
I've also had this happen to me. I found it really hard not to move to the beat thanks to cadence of Hyrule
I'd love it if you just made weekly-or-more-frequent, sub-10-minute, talking-about-something-interesting-you've-been-thinking-about videos. Sign me up for that!
Something similar happens to me but with Osu. I’m not at all good at the game but now my brain is really good at tracking the order objects come into frame.
I realy think they could just add a rhythm mode to the game. all they'd need to do is try to sync the natural time steps with the rhythm of the song. could be an awesome idea
Yea i too sometimes play fast too the rythm! (The music is awesome!)
I remember Everhood was a game that had enemy attacks sync up with music. But I would find myself moving to the beat even when I didn't have to dodge bullets because it was so fun
I did this too. I haven’t even played much Necrodancer I’ve only play Cadence of Hyrule.
Genuinely had to force myself to not play PD like Crypt and only realized it would be so tough after Iron Whale
yo, Iron Whale is definitely the stage where i either drop my rhythm inputs down to half-time, or just stop doing my inputs to the music entirely 😅
The only thing that I can compare this to from my experiences, is when I used to play ALOT of guitar hero and binding of Isaac. My reaction time improved so much for other games I played. Same thing happened when I played Hollow Knight for days trying to beat it, then went to play Breath of the Wild. Hollow Knight helped me with thinking ahead or looking for enemy patterns while fighting them. I was genuinely confused when people were hyping up Thunderblight Ganon and I beat him first try with only getting hit I think twice, and I think it's because of Hollow Knight
Haven't tried it out yet but, looking at it, they ought to add in a rhythm mode.
My brother was skipping in the background while I was watching this video and for some of the video his rhythm matched up perfectly with the gameplay on screen
Personally this always happens to me when I have an itch to play a rythem game. I implement something to follow any background music and I pretty much end up turning an unexpected game to a rythem game and compare it to other games that are under the rythem game name.
Love Necrodancer, glad to know a lot of people loved it
Even when playing Shovel Kniggt, you're like playing Necrodancer. You know Necrodancer is being loved 😂
interesting theory. thanks, nick.
Have you tried Cadence of Hyrule? Love that game so much
100%, I found myself doing the same thing while playing and its been a blast!
Cant wait for it to happen to more RPGs like Mario RPG, Undertale, Deltarune, Omori, etc
Kind of like Mother 3
@@Legoluigi26 Yeah, definitely. It's optional, but it supports the battle sequence and make it more fun
I played this game recently and I did the exact same thing I love it
its literally the same with me. the folks over at yacht club are masters at game design
I've played necromancer but have yet to play this so now I'm thinking I'm needing to give this game a go and see how things work out.
I can't help but do something, to play to the beat. Like I'll just start jumping/attacking/dash to the beat. I think it's a focus thing, but also a fidget/stim thing, I usually always tap or fidget to some sort of music in my head. So I can see myself 100% playing this to the beat automatically.
I definitely played to the beat in pocket dungeon, it's very strange
I've played a good bit of Cadence of Hyrule, so I'm excited to try this game out!
Got the game on Boxing Day and thought I was the only person doing this. I don’t do it constantly, but I find myself slipping into it occasionally, mostly just cuz it feels good to act to the beat of the great music. I caught myself doing it a lot Propeller Knight’s stage especially lol
i do the same thing with tetris effect, it's not required to play to the beat but for some reason i always do.
You just reminded me how that first Tetris Effect teaser trailer had all the pieces being dropped to the beat - I remember thinking that was literally how the game was gonna work!
alright ig it's time to get this game because boi i LOVE rhythm games
EDIT: HUGE wall of text ahead and I apologize for it. Just be warned: It's pretty much a bunch of nerdy-musician-band-geek stuff about being a musician and playing rhythm games.
As a musician, I play a lot of rhythm games -- of course, that's not saying only musicians play rhythm games or every musician plays rhythm games, just wanna through that out there because I know how RUclips commenters are. In my time playing rhythm games, I've played them alongside other people and have watched other people play them, usually, these people are non-musicians. I've noticed while some games it's okay to get away with brute-forcing it if you're just really inept when it comes to keeping rhythm or, for games like Flash Flash Revolution where they can become insane where just pressing any amount of buttons will count enough for you, most of these people will eventually learn to correlate rhythm and inputs.
I watched someone play a game called "A Dance of Fire and Ice" and, as far as rhythm games go, I would say is among the easiest. Only one input is needed and it can be pretty much any button on the keyboard. This person had obviously played this game for quite some time because they were pretty good at some of the harder songs. I can't say for certain how their mind was working while playing the game but I can for sure say they were playing it as if it were a game. What does that mean, I hear you ask? Well, I liked watching that game so much that I decided to buy that game myself when I was able to and I nosed around in it, playing the basic levels first to learn the basic mechanics (the orientation of the level determines the rhythm) before going on to the workshop songs. Something that helps me with games like these, like "Beat Saber" or "Guitar Hero"/"Rock Band" is playing songs I already know because I don't have to learn anything -- I know the song, I'm getting a grasp of the game's mechanics, now I just need to fit these together. Of the songs I saw in the Steam Workshop for "A Dance of Fire and Ice", I certainly was not expecting to see Mozart's "Rondo Alla Turca"...a song I actually know how to play. Not well, mind you. I'm not a pianist; I'm a percussionist who once learned to play the melody on marimba. So, I was no stranger to this song. And while people can chart songs to be as easy or as difficult as they want it, this chart maker didn't hold anything back and the map is just as hard to play as you might think the song is. I beat the song with only a few attempts. I even showed the person who I saw streaming the game my musical ability paired with this game and he agreed that my musical ability helps somewhere in playing this game. I think it is because when I play rhythm games, I pay less attention to the game itself and pay more attention to the music. I mean, if it's a well-crafted rhythm game, that's all you actually need (back in the day, I could beat Cheap Trick's "Surrender" on expert in Performance Mode with a 95%< score mainly thanks to my memorization skills built from being in marching band.)
What does that have to do with anything? Did I just come here to brag? Well, honestly, I tried my best not to sound like I was bragging so I hope it doesn't sound like that >-< Just wanted to provide some exposition/information. But all of this BECAUSE I was already well-acquainted with rhythm. I play rhythm games as I would perform in a marching band -- I learn the music first (not including technique and fundamentals), then I worry about visuals and getting all flashy with it. Hearing how much you enjoyed playing "Crypt of the Necrodancer" makes me think that this is subtly starting to happen to you. You are starting to see the rhythm and patterns in games and are defaulting to putting them together realizing playing in time is a valid technique. And, I mean, unless I missed it, I don't think you even mentioned that the levels in "Shovel Knight Pocket Dungeon" do seem to progress to the beat of the music playing. I mean, that's certainly no coincidence there. You don't need a musician's mind to know that if the world is moving to the beat of the music, it's certainly viable to play along with it. When I first played "Geometry Dash", I didn't know the levels were timed to the music. The first few levels were so easy and lenient that I thought the music was just a suggestion -- like, I knew it was a rhythm game, but the first few levels are just as easy without music as they are with it simply because there isn't much going on. As the levels progressed, I quickly realized that knowing how the music goes is a huge asset in that game because a lot of the harder levels contain intricate moments that parallel the music quite well.
Sorry for such a long wall of text; I can't seem to help when I try to explain things to people. I want to make sure I leave nothing out. But, I suppose, in short, yes. As a musician who plays a lot of rhythm games, I can certainly see how you are playing what might not be a rhythm game to the beat of the music, though it is suggestive that the levels still seem to move to the music anyway. As I'm typing this, I'm playing Minecraft at the moment and as a little anecdote on being a musician and a gamer, when I play Minecraft while listening to music, I'll often notice when doing things like mining or sprinting syncs up with the music I'm listening to. It's a fun little game and I'm sure if I put more thought into it, I could figure out what BPM mining at different efficiency levels would be X3
Always love hearing people share their thoughts on ADOFAI - it's super underrated, and one of my favorite games to make my non-gamer musician friends play!
Oh thank God I'm not the only one who does this