I remember hunting challenges in rogue being pathetically easy with the rope dart (not that they're particularly difficult without it), it even kills deer, wolfs etc. in one hit and other than with the gun, you still get the kill even if the animal is just about to run behind some obstacle, if you're able to trigger the animation, it dies. doesn't even consume a dart
@@natchu96 glad to hear it, have another hunting tip I found on my 100% run: black wolf pelts are a pain in the arse to farm and you need 8 of the buggers. you can save a lot of time and running around by going to the hunting challenge (in fort blanc iirc), killing both wolves and letting the timer run out before skinning them, just restart the challenge after and 2 more will spawn. 2 guaranteed pelts per minute
The whip in Liberation is identical to the rope dart, except it has infinite ammo and allows you to pull enemies in for an instant kill punch instead of flooring them. When hanging enemies, they will drop to the ground as soon as you release them, so keep this in mind if you need someone not to see your kill. The targeting in stealth is a bit finicky, but other than that it's completely overpowered
Thank you for such a comprehensive tutorial! I have always underutilized the rope dart due to how confusing it can be to use. I’ll make sure to use it more now that I understand it better!
Wait so... when you pull a guard out of a patrol while hiding in a bush, the whole crowd stops, suggesting they know what's happening. When you kill the guy however, they all resume walking as if nothing happened? How does that make sense?
I’ve come to appreciate AC3 in the same way I do Unity: a flawed game that you can grow to love, but you’ll always know it could have been so much more than it is. I personally think that the potential with AC3 was even higher than Unity’s, but it missed the mark by even more than Unity did.
@@spoodurmin9742 AC3’s pacing is a little wack, but yea, the story has good characters, present day that I’m connected to and care about, and the game actually has something to say about the world, unlike Unity, which is very milquetoast in terms of how its narrative approaches philosophy.
This is simultaneously the most frustating and inconsitant assassins creed of all time BUT ALSO one of the most satisfying and fun to master, i love playing it but it feels like the game hates me playing it
AC4 is much less frustrating as a game of those two, but I’d suggest playing both of them all the same. I appreciate the compliment about my voice, btw :)
Thank you for covering this complex topic, e.g. I never knew about tool counter. PS Please consider adding chapter timestamps in description, this would be comfortable for revisiting.
@@FarazIFM snares are objectively the best item to use for tool counters because they’re completely useless in basically any other scenario, you don’t need to reload them like pistols, and you can carry 20 of them.
Hearing in AC3 is pretty weird. It operates on a possible-line-of-sight basis, meaning that if an enemy could see the kill should he turn to look at it, he will hear the body hit the ground after the kill. If the body is out of LoS, it’s silent for them. AC3 is a weird game, dude.
@@jcers Interesting. So separating enemies is the most important thing to prevent them from hearing each other. The rope dart is the only way to grapple or drag someone, right?
@@ThreeProphets basically. The approach in AC3 is never “can anyone see what I’m doing”, it’s “could anyone see what I’m doing”. AC3 tried so hard to improve the realism and depth in the stealth, but it did so with the finesse of a toddler cutting paper snowflakes with safety scissors, and a large portion of what we’re left with is basically a shell of what could have been, even more so than what happened with Unity.
I didn’t know that you couldn’t use the rope pulls if they’re facing you. That’s useful knowledge I guess I just have to position myself better. Also the projectile cost is handy knowledge I always thought that it was inconsistent through out the three games. Nice video 😀
I have no idea why the projectile cost works the way it does, lol. AC3 is the only game in which it actually makes sense, at least to me. Glad you liked the vid!
Hello Jcers! I was playing around the rope darts and then I remembered this video and then gave the rope dart a spin and I discovered cool things with it. I darted NPCs feet away and pulled them into my position and somehow entered into Blended state. It was so cool I want to share it with you!
Yea, you can kill enemies by pulling them off of ledges. I just didn’t include that because that always results in a tiny detection when you do it, which will make you lose out on “do not be detected” full sync requirements. If you don’t care about those, though, then go for it.
@@abdelrahmanahmed2692 it’s been pretty consistent for me. Even if it’s random, though, I still probably wouldn’t want to include it in here because it has a chance to shatter stealth, technically. Again, though, if you don’t care about full sync requirements, it’s totally fair game.
Dude honestly thank you for this vid i was really only looking for how to hang but you just should me a whole new world on how to kill and have fun with the game wish I could say this in a less gruesome and psycho way but for real though thanks.
I remember some combat flashy shit with the rope darts i didnt see here that always mad them my favorite whatever it was didnt use ammo and it looked cool af
Aww man, I'm glad not only you thought of using this tool like I did when I played this game, you expand my horizon on the stealth part. Never know you could do that actually, but the other use? I exploit the shit out of them. This game combat and encounter creativity peaks when you can makes it the smoothest shit ever existed. If only the stealth section more better designed tho, oh well.
I've only played ACR, so it's interesting seeing the different activity in the crowd scenes with horses reacting to chaos. And Yes,, the Rope Dart is very cool weapon, and you just happen to have a quick sample of near the end 6:20 in close range frontal attack where victim takes flight over your back,, then hitting the ground, you retrieve dart the same time crushing their throat with boot to throat. Truly Epic move. Cheers
So you said that in AC 4 Black Flag Rope Darts are consumed in every action involving them... Well i tested the theory and when i try to choke an enemy Edward does not consume any Rope Darts from a beam/branch i'll do more tests and edit this. Hope i helped you out dead reader. Exit: 'Kay im back and i have tested rope darts so much that i forgot to give an update... Oopsie... Well the only note worthy things i found is that, in Black Flag, enemies turn around instantly to watch the guard you are pulling. So with Edward rope darts are even more situational. Thats all i got
I feel like the pulls animations are different in 4/Rogue especially the whack animation, all i can do is rope dart and trigger the hidden blade stealth kill no matter what tools i equipped. Idk i haven’t tried much.
2:10 I have a question about that In AC rogue (and AC4 I assume since they're both very similar in terms of gameplay) you can do that by simply equipping swords or fists then holding high profile while you're pulling. Does that hold true for AC3 or do I have to do exactly as stated in the video?
Maybe it’s different in AC4/Rogue, but going into HP for rope dart kills in AC3 Remastered doesn’t change anything. I’ll do some testing now that I have a copy of the original AC3.
Alright, I did some testing and I have some answers. Basically, triggering the attack early and doing the High Profile takedown are basically the same thing in 4/Rogue. The move where Connor pulls himself closer to the enemy before giving them a whack is unique to him.
It’s true that you can do that, but it often triggers a momentary detection that will cause you to either desync or fail a full sync objective, so I left it out of the video.
Hey jcers any advice for taking out groups of enemies in the kenway saga games with stealth? Like I watch your stealth reaper vids and they are really impressive. I also want to start doing stealth reaper stuff.
Thanks! Here’s my best advice: Taking out groups of enemies in the Kenway games can be done in a multitude of ways. The most general method is to find a way to group them all up together and then smoke them out before shanking all of them. In AC3, you can use trip mines to take our patrol groups, and you can roll powder kegs into groups of enemies and shoot them in every one of those games. Black Flag in particular has tons of powder kegs lying around in ways that can legitimately blow up an entire city block, so keep an eye out for those. Rogue also adds the grenade launcher, which is incredibly helpful for dealing with groups of enemies.
Oh wow I'm suprised you still replied with this btw I have a question, are there any other tools you can use for double tool kills other than pistols or roped arts?
@@ilnamcho9248 I'll be covering stealth mechanics in general, not just for forts! I really doubt that I'll be able to teach everything that I know, but I'll do my best to give everyone a solid foundation.
I know this isn't ropedart related but it's still stealth related. My question is: can you throw smoke bombs in Black Flag and Rogue the way you could in AC III? I ask because I try, but neither Edward, nor Shay seem to even aim while the smoke bomb is activated. The only thing they do is throw it at their feet, and that reduces a lot of capacity for strategies.
No, you can’t throw smoke in 4 and Rogue. The only thing close to this is that you can drop bombs off of ledges by having Edward and Shay lean over the ledge
Maaan. I wish they eere more hotkeys for weapons n stuff. I hate using the weapon wheel. Like i have the whole keyboard let me assign useful stuff. 4 buttons is definitely not enough
None of the games teach you how to do half of the things in here. AC3 teaches you about most of the stealth uses, but it’s hidden in a side mission. That’s about it, though.
@@elstinopacino when I say “hidden”, what I mean is that it’s entirely possible to play the entire main story of the game without doing that mission and have no idea what you missed out on.
I’ll probably make an entire series for AC3 stealth at some point. Will require that I go very in depth on a lot of things that normally don’t require it, so I’ll probably have to do that stuff first.
@@jcers thanks bro. I thought you had to press square at the same time or something and was messing it up. I've just practiced hanging gangsters and doing well now ;)
@@jcers I am going to abuse your generosity. I can never access the final naval campaign section. I have read that you have to finish the story first but once I have finished the story, I can't see how to get back into the game, because I love sailing around, boarding ships, raiding settlements, etc
Okay man, I am having trouble with side ejecting during wall runs in the Kenway games. I know I have to do them early on, but I can't do it consistently. Please help!
It depends on the height of the wall run. If the ledge Connor grabs is too low, the frames that you can cancel out of the animation are basically nonexistent. You'll want to make sure that the ledge Connor reaches at the apex of his wall run is near the maximum possible height to give yourself the best possible chance at achieving a cancel. However, even then, the game doesn't always like to cooperate, so that's just one of the few big downgrades that came with the engine change in AC3. Hope that helps!
@@jcers yes, it'll help. I suspected the same thing too. One more reason to love the old parkour system. At least that had a consistent wall run so you could easily memorise when to eject. Also, sometimes I can't seem to eject towards a certain direction. For eg. I can back eject and side-eject at the right side fine, but I can't side-eject on the left for some reason. And this is consistent too, to some extent
Sure! So, while the way that I explained how to do them in this video works, it’s actually not the best way. I’ll follow up here. AC3: Make sure you have either a small weapon or a sword active as your melee weapon and a pistol or a rope dart active as your tool. While during a killchain, hold down the tool button while Connor finishes a killing animation and target a nearby enemy. If that enemy would die if you were to killchain to them normally, the double tool kill will proc. AC4/Rogue: Have any weapon type other than unarmed equipped for melee and a pistol/rope dart equipped for your tool. The process itself is done identically to AC3. Ubisoft actually put out a combat tutorial vid for AC3 around the time of its release, I’ll link it here if you want to see more info: ruclips.net/video/ZchVIEbifQM/видео.html
@@jcers I always want to do it but I don't what buttons should I press but thanks to this I get to know how, just a little bit of practice is all I need.
Omg bro thank you so fucking much i was doing brawler challenge kill enemy with every tipe of weapon for like 30 mins i though if i just press Triangle on playstation with the rope dart it would count as a kill but no i mustve done the hang kill and it actually counted thanks
Enter killchain, target enemy would would die if you just did a normal melee killchain finisher on them, press/hold tool button instead of attack button. Second enemy must be within range.
Was testing if the infinite ammo hack gave infinite rope darts and choose to hang a random npc and well they were darker than conner well say that oops
If there’s anything I’ve learned after investing heavily into learning mechanics in AC, it’s that nobody has ever mastered any of the games, lol (myself included, of course).
still my favorite tool in the franchise, throwing knives right next to it
Rope darts are god-tier.
Same
Hidden blade? Lol but they are very fun, im just not the best at them
@@Noone-hk1vfa hidden blade isnt really a tool its a weapon just like a sword you dont call it a tool
@@p0tat0o0I'm the games they said the hidden blade is more of a tool than a weapon 😂
Excellent. I didn't have any Kenways installed so you were the perfect choice for this. :P
The vast majority of my SSD’s used storage is filled with nothing but AC games. I have a problem.
I remember hunting challenges in rogue being pathetically easy with the rope dart (not that they're particularly difficult without it), it even kills deer, wolfs etc. in one hit and other than with the gun, you still get the kill even if the animal is just about to run behind some obstacle, if you're able to trigger the animation, it dies. doesn't even consume a dart
Definitely extremely useful for those, yea!
It’s a technique I found out myself
I am finally playing Rogue now and my god seeing this comment saved me so much pain.
@@natchu96 glad to hear it, have another hunting tip I found on my 100% run: black wolf pelts are a pain in the arse to farm and you need 8 of the buggers. you can save a lot of time and running around by going to the hunting challenge (in fort blanc iirc), killing both wolves and letting the timer run out before skinning them, just restart the challenge after and 2 more will spawn.
2 guaranteed pelts per minute
This was super clear and slick, it's gonna help a lot of people to better understand the mechanic
That was the goal! Glad you liked it :)
I'm keeping this in mind when I start my first AC3 Remaster playthrough for Desmond Day. You really brought out the good stuff here, thanks!
No problem, mate!
Well guess I found my favourite tool for my next revisit of this game.
We stan rope darts on this channel
The whip in Liberation is identical to the rope dart, except it has infinite ammo and allows you to pull enemies in for an instant kill punch instead of flooring them. When hanging enemies, they will drop to the ground as soon as you release them, so keep this in mind if you need someone not to see your kill. The targeting in stealth is a bit finicky, but other than that it's completely overpowered
Noted. Will keep this in mind when I play Liberation.
I’ve been playing assassins creed my whole life, and this is the first video that was the most useful and helpful. 15 years living!
Thank you for such a comprehensive tutorial! I have always underutilized the rope dart due to how confusing it can be to use. I’ll make sure to use it more now that I understand it better!
Good to hear!
Rope Darts are one of my favorite tools in any of these games and it is good to know several more things I didn't before. Good job.
Thanks! They’re probably my favourite tool, too.
6:04 "Any tools other than bait and smoke"? So you're saying I can counter-kill with a snare and trip mine?
yes, a trip mine counter looks lika throw but the enemy you throw explodes after you do, snares do a brutal choke animation
That’s correct.
Wait so... when you pull a guard out of a patrol while hiding in a bush, the whole crowd stops, suggesting they know what's happening. When you kill the guy however, they all resume walking as if nothing happened? How does that make sense?
AC3 is a weird game, lol.
Must be the wind
Enemies always know where you are, they're just being polite and pretending they don't.
Lovin the AC3 videos, AC3's my favourite game of the entire series.
I’ve come to appreciate AC3 in the same way I do Unity: a flawed game that you can grow to love, but you’ll always know it could have been so much more than it is. I personally think that the potential with AC3 was even higher than Unity’s, but it missed the mark by even more than Unity did.
It’s my favorite aswell which is why I love learning every little detail and feature about it 🙂
@@jcers I can sorta agree with that. At least 3’s story was good, that was my main disappointment with Unity.
@@spoodurmin9742 AC3’s pacing is a little wack, but yea, the story has good characters, present day that I’m connected to and care about, and the game actually has something to say about the world, unlike Unity, which is very milquetoast in terms of how its narrative approaches philosophy.
This is simultaneously the most frustating and inconsitant assassins creed of all time BUT ALSO one of the most satisfying and fun to master, i love playing it but it feels like the game hates me playing it
Lol, I very much understand the feeling, lol.
Your voice is very relaxing 🤝✌️
I didn’t know so much thinks about this. I still have to dive deep in Ac3 and Ac4
AC4 is much less frustrating as a game of those two, but I’d suggest playing both of them all the same. I appreciate the compliment about my voice, btw :)
Yes I’m definitely gonna do a deep dive for this games too.But atm I don’t have enough time and want to focuse on Valhalla first
@@cxnvert that is definitely gonna be me, too, lol
I think most people don't know about these special skills. Damn AC 3 was really ahead of time
Thank you for covering this complex topic, e.g. I never knew about tool counter.
PS Please consider adding chapter timestamps in description, this would be comfortable for revisiting.
I totally forgot to do this, thanks for reminding me!
Yah there a lot of cool animations with tool counters. For example you can counter with snares to Choke enemies in a brutal way
@@FarazIFM snares are objectively the best item to use for tool counters because they’re completely useless in basically any other scenario, you don’t need to reload them like pistols, and you can carry 20 of them.
@@jcers the only other use is to just set them up around the map and then come back to them later cuz they never despawn
@@FarazIFM oh cool, I didn’t know that. I don’t hunt anymore once I level up Myriam, though, because it’s much more efficient.
Love it( bro you’re super underatted btw love your vids)
Thanks, I appreciate the kind words!
I will never forgive Black Flag for introducing Rope Darts so late in the game.
So groups detecting losing members from their rear echelon is sound-based? This is very useful to know
Hearing in AC3 is pretty weird. It operates on a possible-line-of-sight basis, meaning that if an enemy could see the kill should he turn to look at it, he will hear the body hit the ground after the kill. If the body is out of LoS, it’s silent for them. AC3 is a weird game, dude.
@@jcers Interesting. So separating enemies is the most important thing to prevent them from hearing each other. The rope dart is the only way to grapple or drag someone, right?
@@ThreeProphets basically. The approach in AC3 is never “can anyone see what I’m doing”, it’s “could anyone see what I’m doing”. AC3 tried so hard to improve the realism and depth in the stealth, but it did so with the finesse of a toddler cutting paper snowflakes with safety scissors, and a large portion of what we’re left with is basically a shell of what could have been, even more so than what happened with Unity.
I didn’t know that you couldn’t use the rope pulls if they’re facing you. That’s useful knowledge I guess I just have to position myself better. Also the projectile cost is handy knowledge I always thought that it was inconsistent through out the three games. Nice video 😀
I have no idea why the projectile cost works the way it does, lol. AC3 is the only game in which it actually makes sense, at least to me. Glad you liked the vid!
Hello Jcers! I was playing around the rope darts and then I remembered this video and then gave the rope dart a spin and I discovered cool things with it. I darted NPCs feet away and pulled them into my position and somehow entered into Blended state. It was so cool I want to share it with you!
I darted NPCs feet away and pulled them into my position and then knocked them out*
Wait, so you knocked the civilian out after a pull and that caused you to enter blend?
The rope dart is badass, great showcase!
also if you're on ground level and the enemy is on a higher level than you, you can pull him off and he will die from the fall
Yea, you can kill enemies by pulling them off of ledges. I just didn’t include that because that always results in a tiny detection when you do it, which will make you lose out on “do not be detected” full sync requirements. If you don’t care about those, though, then go for it.
@@jcers actually being detected happens randomelly sometimes it happens somtimes it doesn't
@@abdelrahmanahmed2692 it’s been pretty consistent for me. Even if it’s random, though, I still probably wouldn’t want to include it in here because it has a chance to shatter stealth, technically. Again, though, if you don’t care about full sync requirements, it’s totally fair game.
@@jcers yeah i understand
Epic and VERY well explained thanks a lot youre the best keep up the good work
Dude honestly thank you for this vid i was really only looking for how to hang but you just should me a whole new world on how to kill and have fun with the game wish I could say this in a less gruesome and psycho way but for real though thanks.
I remember some combat flashy shit with the rope darts i didnt see here that always mad them my favorite whatever it was didnt use ammo and it looked cool af
Aww man, I'm glad not only you thought of using this tool like I did when I played this game, you expand my horizon on the stealth part. Never know you could do that actually, but the other use? I exploit the shit out of them. This game combat and encounter creativity peaks when you can makes it the smoothest shit ever existed. If only the stealth section more better designed tho, oh well.
Glad my video helped you out!
When i played the rope dart saved me many times
I've only played ACR, so it's interesting seeing the different activity
in the crowd scenes with horses reacting to chaos.
And Yes,, the Rope Dart is very cool weapon, and you just happen
to have a quick sample of near the end 6:20 in close range frontal attack where
victim takes flight over your back,, then hitting the ground,
you retrieve dart the same time crushing their throat with boot
to throat. Truly Epic move.
Cheers
Thank you for this video, playing AC: Rouge rn. Helps Alot!
I cleared an entire outpost when I got caught during a raid with the rope dart
So you said that in AC 4 Black Flag Rope Darts are consumed in every action involving them...
Well i tested the theory and when i try to choke an enemy Edward does not consume any Rope Darts from a beam/branch i'll do more tests and edit this. Hope i helped you out dead reader.
Exit: 'Kay im back and i have tested rope darts so much that i forgot to give an update... Oopsie... Well the only note worthy things i found is that, in Black Flag, enemies turn around instantly to watch the guard you are pulling. So with Edward rope darts are even more situational. Thats all i got
I feel like the pulls animations are different in 4/Rogue especially the whack animation, all i can do is rope dart and trigger the hidden blade stealth kill no matter what tools i equipped. Idk i haven’t tried much.
Thank you jcers, great video.
2:10 I have a question about that
In AC rogue (and AC4 I assume since they're both very similar in terms of gameplay) you can do that by simply equipping swords or fists then holding high profile while you're pulling. Does that hold true for AC3 or do I have to do exactly as stated in the video?
Maybe it’s different in AC4/Rogue, but going into HP for rope dart kills in AC3 Remastered doesn’t change anything. I’ll do some testing now that I have a copy of the original AC3.
Alright, I did some testing and I have some answers. Basically, triggering the attack early and doing the High Profile takedown are basically the same thing in 4/Rogue. The move where Connor pulls himself closer to the enemy before giving them a whack is unique to him.
@@jcers thanks for your dedication
@@SADDE no problem!
Thanks for making this video mate, really helpful. It's so cool to do too! Haha.
No problem!
never played ac3 but seems you can do a lot more with the rope dart in that game
Also, in Rogue, hanging and choking a Warehouse Key dude with a Rope Dart will automatically loot the key.
You forgot that you can throw enemies out of buildings, and it's pretty useful especially against shooters
It’s true that you can do that, but it often triggers a momentary detection that will cause you to either desync or fail a full sync objective, so I left it out of the video.
Achilles may failed on rogue but ac3 changed him and awesome!
Hey jcers any advice for taking out groups of enemies in the kenway saga games with stealth? Like I watch your stealth reaper vids and they are really impressive. I also want to start doing stealth reaper stuff.
Thanks! Here’s my best advice:
Taking out groups of enemies in the Kenway games can be done in a multitude of ways. The most general method is to find a way to group them all up together and then smoke them out before shanking all of them. In AC3, you can use trip mines to take our patrol groups, and you can roll powder kegs into groups of enemies and shoot them in every one of those games. Black Flag in particular has tons of powder kegs lying around in ways that can legitimately blow up an entire city block, so keep an eye out for those. Rogue also adds the grenade launcher, which is incredibly helpful for dealing with groups of enemies.
This tutorial helped me cuz this is my first ac game which I got for my switch thx jcers :D
No problem! Glad you found it helpful!
Oh wow I'm suprised you still replied with this btw I have a question, are there any other tools you can use for double tool kills other than pistols or roped arts?
And can you cover fun opportunities for stealth other than forts for your ac3 stealth guide? Thnx in advance good day
@@ilnamcho9248 I always try to respond to my comments, haha. To answer your question, no, you can't use any other tools for double tool kills.
@@ilnamcho9248 I'll be covering stealth mechanics in general, not just for forts! I really doubt that I'll be able to teach everything that I know, but I'll do my best to give everyone a solid foundation.
I know this isn't ropedart related but it's still stealth related. My question is: can you throw smoke bombs in Black Flag and Rogue the way you could in AC III? I ask because I try, but neither Edward, nor Shay seem to even aim while the smoke bomb is activated. The only thing they do is throw it at their feet, and that reduces a lot of capacity for strategies.
No, you can’t throw smoke in 4 and Rogue. The only thing close to this is that you can drop bombs off of ledges by having Edward and Shay lean over the ledge
Great idea. I'll try it as soon as possible. Thank you!😃
Man I need ac 3 remastered 😅
Maaan. I wish they eere more hotkeys for weapons n stuff. I hate using the weapon wheel. Like i have the whole keyboard let me assign useful stuff. 4 buttons is definitely not enough
Wow, they really did fuck up the faces in the remastered.
Gave you a thumbs up but I can't believe that people actually need a tutorial for this. In 2020 no less 😅
None of the games teach you how to do half of the things in here. AC3 teaches you about most of the stealth uses, but it’s hidden in a side mission. That’s about it, though.
@@jcers naah man, not hidden at all
@@elstinopacino when I say “hidden”, what I mean is that it’s entirely possible to play the entire main story of the game without doing that mission and have no idea what you missed out on.
the constant pull animation isn't in rouge as far as I know which is strange considering it came after ac3 lot of those feature are not available
Black Flag and Rogue changed a lot of things from AC3, not all of which was for the better.
Would’ve been cool to use it as a parkour tool
Replaying ac3... Thx god theese exist, I always forgot the use mechanic of weapon +_+
Could you do poison knives tutorial please??
I’ll probably make an entire series for AC3 stealth at some point. Will require that I go very in depth on a lot of things that normally don’t require it, so I’ll probably have to do that stuff first.
@@jcers thank you!!! Im excited
Is there any way that we can get rope dart back after hanging a gaurd??
Not that I’m aware of.
Thank you it was very usefull but inever underestand how to use this damn duble kill!
No problem!
I have had trouble learning to use this correctly. Which button is the tool button in PS? triangle, square?
Triangle
@@jcers thanks bro. I thought you had to press square at the same time or something and was messing it up. I've just practiced hanging gangsters and doing well now ;)
@@jcers I am going to abuse your generosity. I can never access the final naval campaign section. I have read that you have to finish the story first but once I have finished the story, I can't see how to get back into the game, because I love sailing around, boarding ships, raiding settlements, etc
Okay man, I am having trouble with side ejecting during wall runs in the Kenway games. I know I have to do them early on, but I can't do it consistently. Please help!
It depends on the height of the wall run. If the ledge Connor grabs is too low, the frames that you can cancel out of the animation are basically nonexistent. You'll want to make sure that the ledge Connor reaches at the apex of his wall run is near the maximum possible height to give yourself the best possible chance at achieving a cancel. However, even then, the game doesn't always like to cooperate, so that's just one of the few big downgrades that came with the engine change in AC3. Hope that helps!
@@jcers yes, it'll help. I suspected the same thing too. One more reason to love the old parkour system. At least that had a consistent wall run so you could easily memorise when to eject.
Also, sometimes I can't seem to eject towards a certain direction. For eg. I can back eject and side-eject at the right side fine, but I can't side-eject on the left for some reason. And this is consistent too, to some extent
Can you help me on Double tool Kills, even though I've heard it completely it is still confusing, I'm playing it on pc.
Sure! So, while the way that I explained how to do them in this video works, it’s actually not the best way. I’ll follow up here.
AC3:
Make sure you have either a small weapon or a sword active as your melee weapon and a pistol or a rope dart active as your tool. While during a killchain, hold down the tool button while Connor finishes a killing animation and target a nearby enemy. If that enemy would die if you were to killchain to them normally, the double tool kill will proc.
AC4/Rogue:
Have any weapon type other than unarmed equipped for melee and a pistol/rope dart equipped for your tool. The process itself is done identically to AC3.
Ubisoft actually put out a combat tutorial vid for AC3 around the time of its release, I’ll link it here if you want to see more info: ruclips.net/video/ZchVIEbifQM/видео.html
sheng biao......... yeah that's word for word 'rope dart'
I don’t know Mandarin, but I’m going to assume that the term “rope dart” is a non-literal translation, lol
I see, I'll try it on black flag and rogue
It should work largely the same, other than in bullet cost and in counter kills.
@@jcers I always want to do it but I don't what buttons should I press but thanks to this I get to know how, just a little bit of practice is all I need.
Shao Jun would be proud.........
The rope dart has two parts, the rope and the dart....
Indeed
What is the tool button for nintendo switch
In AC 4, whenever I choked an enemy I always got the rope dart back
It’s possible that I got that wrong in this video! I hadn’t played AC4 for a few months when I made this.
Can anyone say how to charge a heavy attack with a heavy weapon in this game? It one hits every enemy type i believe in combat
Hold the tool button. You can do it outside of combat, too, just make sure you have the weapon drawn.
Omg bro thank you so fucking much i was doing brawler challenge kill enemy with every tipe of weapon for like 30 mins i though if i just press Triangle on playstation with the rope dart it would count as a kill but no i mustve done the hang kill and it actually counted thanks
Can you write please how to do double tool kills?
Enter killchain, target enemy would would die if you just did a normal melee killchain finisher on them, press/hold tool button instead of attack button. Second enemy must be within range.
thanks btw, this will be useful for when i play black flag...
You’re welcome!
Was testing if the infinite ammo hack gave infinite rope darts and choose to hang a random npc and well they were darker than conner well say that oops
I gotta reinstall AC3 to make the most out of its combat. Never done 5:02
AC3 allows for a tremendous amount of visual customization with its combat. Lots of cool things to be done with it.
can you tell me how to do more finishers
With the rope dart? Not really, I covered pretty much everything in this video.
What weapon is that 5:11 ?
Assassin tomahawk
This and smoke bombs are the most op tools
Which means we like them a lot >:)
@@jcers Yea
Tysm
👍👍
I like to use rope dart because style. Remind me to scorpion mortal kombat. COME OVER HERE!!🦂
Rope darts are definitely the coolest tool.
So basically I finish them off with a good tug
This man gets it
You know it haha
how to get it
Trap Wire is more broken and has more ammo.
GET OVER HERE
Get Over Here
Come Here 🗿
We be yanking dudes around with rope darts
The animation at 2:14 is kinda hard to do
It shouldn’t be. Could you give an example of what happens when you’re trying to do it?
It doesn't a different one he does a spin when he pulls the enemy
@@johannlhurtis do you play with MKB or controller?
@@jcers mouse and keyboard
@@jcers how do u do it then?
How to pull im a keyboard player
Hold down the button you use for tools.
@@jcers scroll button? is rope pull work in ac rouge?
I thought I mastered ac3
If there’s anything I’ve learned after investing heavily into learning mechanics in AC, it’s that nobody has ever mastered any of the games, lol (myself included, of course).
@@jcers yah I just recently found out about the high profile pull kill when I was playing 3 days ago just for fun.
Doesn’t tell you how to Hang ppl.
3:38?