This may be too late to mention, but I want to point out a cool feature about Rifles in this game: if you target an enemy while you are sprinting and press the fire button, Arno will drop down on his knee into a slide, brace the rifle on his raised knee, and fire the weapon mid-slide. It is very stylish. Pulling it off on the one guy running away after beating his buddies up with the same gun's stock makes you feel stronger than god.
@@nodrevilot It's been so long since I've played Unity that I honestly don't remember. It may be a perk/ability upgrade you have to unlock... maybe? Does Unity even have perks like that? For actually doing the action, you lock unto the target, run at a full sprint for a few seconds until you're at top speed, then I think you hold the fire button down; rather than simply pressing it. Sorry if this isn't helpful, again it's been quite a while.
Wow, very informative as usual, Leo. it seems like I underestimated Unity's combat. It's actually pretty complex. No wonder I always disliked it just because I was spamming Perfect Parry with Combos. Now, if only it had more realistic animations like human shield and your weapon contacting enemy's weapon until you open them up for a finisher (AC1 style), this combat would actually be perfect for an AC game.
Thank you! ^__^ At the risk of sounding a bit bitter, I'm going to say that understanding Unity's combat does *not* suddenly make it great. Case in point, I just explained all of these things in the video, and I still hate fighting in this game. It's just not what I'm looking for in a combat system, and I play *a lot* of melee action games. I will admit, it's a lot more enjoyable if you actually use all of the moves you have access to, definitely more than just Perfect Parry and Light Attack :P
@@LeoKRogue what exactly you don't like in this combat system (minus the 2 things I mentioned)? How would you improve it to a level that you can actually enjoy it? Or say, if you were tasked to design a combat system for an AC game, what would it be?
[1. Aesthetic over Mundanity] So, I don't really care for realism that much, as long as what I'm doing looks *cool* and feels right, *feels* like it makes sense for the character and their world. The early Assassin's Creed games weren't necessarily the most realistic stuff in the world, but what made them awesome was that their animations not only looked sick, they *felt good* to do. Even AC1 had some pretty crazy looking attacks (they became more flashy the shorter your weapon got, so Sword was relatively grounded, Knife was a little intense, and Hidden Blade counter was just full anime mode). [2. Input Response] What matters to me is that the system is listening to what I'm saying. Unity doesn't feel like that, at all. Almost never, honestly, even when you're playing "perfectly." There's a pervasive sense of sluggishness, delay, and input-lag on every button the player presses, and that just doesn't feel very good, no matter how you argue about it. When you compare the instantaneous response of AC Brotherhood, or Devil May Cry, or any action game to Unity's combat, there's just no excuse. On the slower side, which can be done very well, Dark Souls, Sekiro, and Bloodborne, even Red Dead Redemption 2, which all lock you into their animations whenever you attack, feel much more responsive and reasonable than Unity does, without sacrificing any sense of weight to the actual weapon you're swinging or shooting. When early testers of Unity leaked information on the game and broke their Non-Disclosure Agreements, one of the things two of them mentioned was that they couldn't tell us information on Combat, because even though we were a few months before release, Combat wasn't even properly implemented and couldn't be thoroughly tested because its features were missing. Read that again; a few months before release, *an entire system* that represents one of the most "player-facing" engagement methods (Combat, Parkour, Stealth - as opposed to Economy, Gear, Skilling etc, which are secondary systems) was straight-up just not functional. They *clearly* needed to give this game more time in development. This ties into point three. [3. Fairness and Mastery-Curve] Unity combat barely has any mastery-curve, because you're either at the bottom rung, or you learn two or three critical techniques and suddenly you're a god. There's very rarely, if ever, a happy medium. The worst part of combat in Unity is that it doesn't trust itself to exert pressure on the player, so it freaks out and tries to overcompensate in a horrible manner; shooting you from off-screen. The more enemies there are in a fight, the more likely one of them will pull out a pistol and start to shoot you. The player has no method of interacting with this directly. If an enemy attacks the player, they can be Parried or Perfect Parried, which allows the player to Punish that enemy for their aggression. If an enemy far away from the player is attempting a Gunshot, even if you Dodge it, that enemy is no worse off than when they started. Because of this crucial blunder in the game's design, you can get situations where the player can't do *anything except dodge* over and over again because they're constantly getting Gunshot-Imminent indicators (the brighter glow, telling you "dodge NOW") throughout the entire fight. This is just one example, but it's ridiculous. Enemies don't have a stock of bullets that they can run out of, the player has a stock of Smoke that they *can* run out of, in order to shroud themselves from enemy snipers. The entire situation with guardswarms that are above a certain critical mass is just a clusterfuck. [4. Conscientious Design] Finally, none of what I just described would be a problem if the game was built with it in mind. But it isn't. The entire population of France *will still* aggro onto your position if you stick your pinky out wrong. Getting back *into* stealth after being caught is a nightmare, because Gunners are *not exclusive* to combat-pressure, they also pressure you for doing what you're supposed to; running away. In The Last of Us, if the player's running away from enemies, the %Chance that Bullets will hit you drops significantly, because you're playing optimally in that moment and the game is resonating with the correct decisions. Unity doesn't have *anything* like that, other than "Drop Smoke and keep running, and if you don't get away in time, drop Smoke and run away again." Basically, you can't really stay in Combat, but you can't Run Away back into Stealth *either* because you're gonna get clapped for trying *both* of those, unless you have Smoke, which brings me to the final effect this has on the entire game. [5. Encourage, But Don't Require - Varied Verb Use] Smoke Bomb is the most useful item in Assassin's Creed Unity, because no smart person should be playing the game without it. It solves Combat (gives you time to do free actions), it solves Stealth (create pockets of cover for yourself in the world; this is Smoke's best and most fun use, and what it should've been all about) and it solves Movement (while running away from guards, Smoking the ground prevents you from getting one-shotted by French Revolution Legolas and Widowmaker from 50000 meters away). In a better-designed system that was more aware of the effect every mechanic has on every other mechanic, you would not see Smoke become "meta" in every context. But it is. Because so much of Unity is rushed, unfinished, and poorly thought-out. Thanks for coming to my Ted Talk.
Leo K [Rogue] Would be pretty awesome if this game were modified by its community to update certain combat mechanics like being shot from off-screen, input delay, fixing the Combat-to-Stealth transition, and actually being able to use Rifles from a farther reaching distance. Not sure if there’s a modding community for that or if people are even able to modify the game files at this point though.
Hey just curious, in most of the vids I watch you usually wear Arnos master gear, but in the “what you wear and why” vid it was different and you wore like all Amazing gear and put Arno’s master assassins outfit over all the good stuff you wore, so I guess what I’m asking is why I you use the actual master assassin gear and not the other ones lol
I made that video a long time ago so I don't actually remember much about it nowadays, but I'll try my best to answer. I personally actually don't like any of the Outfits - so for example Arno's Master Assassin Outfit (which is NOT Arno's Master Coat but a separate item) is something whose visuals I don't enjoy. Because of that, I don't put any outfits "over" the gear I wear myself, unless it's for a specific video or unless a viewer requested it. If I showcased the possibility to wear Arno's Master Assassin Coat it was only so that people knew you could preserve an actual gear-setup while looking visually different, but since that doesn't work for me I tend to value wearing gear that I like to look at. Of the above, the most "prominent" piece will always be the Coat since that's what's in front of my eyes the most. That's why I'll either wear Arno's Master Coat, Arno's Tailored Coat, or Arno's Original Coat, since those are usually my favorites. Bracers, Pants and Belt aren't really seen very much, so all of my stat-heavy stuff goes there, and since controlling Unity's detection broken-ness is best done using Projectiles (Berserk / Phantom / Smoke) I'll prioritize wearing equipment that increases my Projectile amounts. Legendary Military Bracers and some kind of Military or Sans-Culottes Belt is usually pretty good for my purposes. I hope what I said makes some sense. The basic answer is, since I don't really need good stats (I can finish Unity with No Upgrades: ruclips.net/video/9b1pV3K8ooY/видео.html ) and since all of my QoL stuff comes from non-Coat related gear pieces, I only focus on wearing what looks Assassin-like and looks good to me. ^_^
*Why they don't make these kind of Assassin's cread games any more valhallah has nothing to do with stealth gameplay or any thing when i played the game is made to be a viking game not assassin i realy miss the vibes*
I miss these vibes too, Ziad. As for the reason why they don't make games like this anymore, I'd guess it's because people like you and me who enjoyed them are pretty rare. The new AC games are much more popular, though at a cost to some of the things that made Assassin's Creed be what it was.
@@LeoKRogue I used to run AC IV Black Flag with predominantly four pistol holster build. Basically I rushed to craft the holsters as soon as possible and whenever possible I went for headshots or quick shots to kill enemies, rarely using any other weapon other than pistols and a hidden blade. So beautiful ☠️
That's the long and short of it, yeah. I'm not sure if I would say I Love it, so much, because ultimately I'm not engaging with the system, I'm trying to refuse to take part in it, I'm trying to avoid it, etc. Not just because it's hard, but because it's just not very fun to play. Many amazing action games have even harder fight systems than Unity, but the difficulty there is no issue because the player *wants* to get better and experience flow. I'd say, I really dislike the *actual* combat in Unity, how limited, primitive and simple it is, but I *appreciate its Purpose* and why it's in the game; which is to incentivize stealth, as you said.
@@LeoKRogue yeah I always try to complete missions with stealth but since the AI is also broken it's nearly impossible for me not to get caught (I know about tools but they feel kinda cheap, I like using nothing but the hidden blade)
The AI just expects the player to use everything in their arsenal, that's all. It's significantly less busted if you do choose to use your full inventory. I do love H.Blade Only runs, but I'd tear my hair out if that was my normal approach in this game haha. There's a time and a place, basically.
Just to clear things up, you need the *Heavy Weapon Master skill to get the Strong attack for Rifles.* Now you can all be badass musketeers and still have some edge in combat :)
"Our goal is to make sure you can have a Unity within an Odyssey" They literally toned down and streamlined one of the core gameplay mechanics in this franchise. So much excuses on their obsession of big open worlds to justify those MTXs.
I think that the craziest thing about the guillotine gun has to be the number of options it opens up to you as a sandbox player. The amount of combo potential for the mortar strike is phenomenal. When combined with a cherry bomb, smoke bomb, money pouch, stun grenade, or even an artificial crowd caused by an NPC under the influence of a berserk blade, you can easily wipe out portions of the map to create access points you otherwise wouldn't think would be possible. You can also attack enemies around the corners of walls through the blast radius if you spot them with your Eagle Vision. It's an absolute blessing that Ubisoft also gave us the Belt of Franciade, which increases your mortar ammo capacity to 4 grenades. When you combine this with the Assassin's Cache ability, you can grant yourself many opportunities to continuously use the guillotine gun's cannon. I'd say this is a must-go combination if you're a player who enjoys messing around in the newer Hitman games or Batman Arkham series.
The eagle guillotine gun is insanely fast, I like to play the it belongs in a museum heist, shoot a 5 star swordsman with the beserk, wait for a crowd to gather, use a stun and toss 7 poison grenades and stun again, then once their health is weakened I use the cannon and then finish off.
The best thing about the rifles in my opinion is that if you do a quick shot while running, Arno will basically knee slide while shooting the enemy, independently if it is in front of him or behind him. To me it is the coolest animation in the game. And I only discovered it existed after 3 years playing the game xD
I've recently been playing assassin's creed a lot out of boredom, and I'm completely in love with them again. So when I started watching your Unity overviews, they were an immense help for improving my experience and I just love hearing the passion from you as you explain the game, so there's a sub from me keep up the great content!
2:10 "For roleplaying purposes" Lmao, I equipped myself with the golden musket and the Napoleon's Artillery Outfit, proceeded to go to the military camp and beat the crap out of every guards/soldiers. All of that while imaging myself as the "Examiner" or "Tester" or some sort. If I managed to defeat them, they still need training! And if they managed to defeat me, that means they're strong enough to serve France!
yeah but i really like that you can win a small skirmish really fast and then going back to stealth. i love the balance in unity. there's a real incentive to play stealth but if you fucked up you can save it with a quickfight. i hate when game force you to play stealth and fail the mission if you are detected like in older AC or splinter cell.
ever since im done in unity, i decided to focus my gameplay on combat rather then stealth. i know for a fact that many people think that this game is stealth focused/Parkour focused but, the combat can be enjoyable at times. this video also accurately describe the weapon mechanics in unity. sword : very well balanced weapon over all spears : for agility and flow in combat (i prefer to use fast attack when using with this weapon type) heavy : to make sure they're all dead (don't like hoe slow it is but, goddamn is the finisher is satisfying to watch) rifles : quick shot and Role play stuff guillotine gun : crowd control so far i had tested every weapon except for the rifles and the guillotine gun. to be honest however every weapon in this game seems to work the same really you when play it long enough. the only thing that does make you want to change weapons is mainly because that you just gotten bored with the type weapon that you had and with its animation as well. like me for example. i use swords through out the campaign and i gotten bored with it (mainly because that you can spam the same combo over and over again just like in this video). so i decided to play with other type of weapon. it really makes the game more fun to be honest. seeing arno using other types of weapons and seeing his mastery on any weapon type. that's my opinion anyways though. anyway, have a great time! btw nice video brother
Yeah, he's really awesome. I love to see characters using different weapon-types, across all games, honestly. Makes them seem very well-trained, and very experienced.
@@LeoKRogue the only assassins that i see that has pure mastery on many weaponry is jacob, evie, bayek and alexios. but, i still prefer arno. i don't know man. his attacks on all weapon types can somewhat describe his personality in combat. that how i feel anyways.
Yeet yeet! Thanks, I've had trouble deciding which weapon type I should use for style and function, I've used spears for quite a while and really enjoyed how smooth it is, just heavy attack and stab them while they're down. I'll definitely be trying out all the weapon types
Ah yeah, remember when the most unrealistic item in the game was a granade launcher combined with an axe and a single glowing swordthat you had to literally finish the game to get? Good times
Good times. :[ Interestingly, even the Guillotine Gun itself was grounded in reality. In real life they'd just be called axe-guns, and they were allegedly used by pirates. There are both historical and more modern examples if you Google around.
It's really weird to see you fighting someone, but the vid was cool and I finally got on explenation on why I often used a finisher on lov level enemies when it was supposed to be my first hit on them
Thanks! Tell your friends and share me around. Check out my No Upgrades Commentaries of Unity, Dead Kings, and Syndicate, as well as my Stealth Reaper videos. ^__^
I see they never fixed this game, all the parry animations except for the swords are broken the enemies wierdly turn around and react incorrectly to the parry.
For real. Assassin's Creed has always had its fair share of animation 'desyncing' but in Unity is when it's at its absolute worst. Small wonder they went for a hitbox/lock-and-pivot combat system for Origins/Odyssey/Valhalla. It may look less fancy at baseline but at least it's consistent.
Replaying some of the AC games recently (On Brotherhood so far), and I gotta say after watching some stuff on Unity I'm lookin forward to when I get to it. Gotta say though, gonna miss Dagger/small weapon animations and the heavy weapon throw but hey-ho. Nice informative video!
can anyone explain how you can tell if your too far away to shoot an enemy so you don't waste a bullet/blade? Does the target need to have a yellow outline for the kill to be guaranteed? Or red, or white?
Imagine that the Guillotine gun was considered Ubisoft getting a little crazy and not staying grounded with realism. Compare that to AC Valhalla, talking about jumping the shark, they went ballistic and threw and attampts of staying grounded right out the window. My god they destroyed such a great series.
I'm pretty sure long guns heavy attack comes from the heavy weapon skill Alright, so the way I like to fight in Assassin's Creed is by ensuring everything dies in one hit. On the defensive, this is pretty simple: Just do a God combo. There's actually only one enemy type that requires the tool finisher, and that's officers, who can do a ground dodge. Everyone else goes down from a single heavy attack on the ground, allowing you to conserve your items. As mentioned, every enemy type except heavies can be grounded by two staggering strikes just like the Kenway saga, but getting the timing down requires practice so you don't just kick them in the crotch over and over. Instantly killing a heavy without a legendary weapon or a perfect parry requires some sort of stealth technique converted to combat like the tackle assassination. Finally, legendary weapons are completely overpowered. They one-shot heavies with heavy attacks and everything else with light attacks. Officers always seem to block your first hit, so make sure to lead with a staggering strike. And keep topping up on smoke bombs so gunners don't one-shot *you!*
Believe it or not but there actually is a real historical weapon that looks an awful lot like ACU's guillotine gun. Just look up "gun-axe" or something. You'll find it soon enough. Also, Shadiversity has a great video where he explains what it exactly is, what it does and when it was used.
I've had a few comments say the same, yeah, and by now I'm intimately well-acquainted with it. Of course, the Unity version is quite exaggerated, but it was awesome poring over all the articles and looking at photographs various collectors / museums have taken. :D
In this case you should judge a book by its cover. A morning star or any weapons with pointy spikes attached to a stick will kill a “Normal” person or if it’s not a strike to the head or vital area and the don’t bleed out so if you just break there leg or something they will have a bad day. But then again this is assassins creed so there going to have a bad day whatever you do.
I would've pointed out, Spears and the Guillotine Gun replace your firearm. For anyone loving the concept of a grenade launcher, when those bombs are out, you have no pistol. A rifle uses the ammunition capacity, but slower, but feels cool as shit to use. Small odd factor, similar to the way maxed damage is identical from sword to spear to heavy, which is unrealistic, the max range between handgun and long rifle is exactly the same, where in reality, a long rifle shoots much further than a small pistol, which Assassin's Creed Black Flag-Rogue demonstrated correctly, not being able to strike gunners with any handgun, but when picking up their rifle, your range increased significantly.
Yeah, I neglected to talk about it it because I thought it was really obvious. It's kind of one of those things where... Because you're so used to it, you don't realize it even bears mentioning until you think about it after the fact and realize, oh, maybe not everyone knows that. And yeah, Gun Range being the same as all other Gun Range (ex. Guillotine Gun) is pretty well-known by now. As long as it's classed "Firearm" by the game, you're good.
I'm so sorry. :[ Most Important Thing: Perfect Parry -> Staggering Strike -> Projectile Quick Shot Desvio Perfeito -> Golpe Impressionante -> Tiro Rápido com Projétil With every weapon, this works to kill every enemy, only Brutes cannot be perfect-parried.
Non lethal in ac unity is like completing missions as a pacifist in dishonored 1, its even worse than just being killed lol, arno just hits someone in the head with a mace and lets them bleed out, its even worse than just finishing them off lmao
Did anyone else used to let officers on the streets live, but then stop once you realized they're actually corrupted law enforcement. No? Just me? Alr then.
I don't really enjoy either of their combat at all, so I have no real opinion. If I absolutely had to pick, I'd just go for Syndicate _simply_ because it's a lot faster and I'm pressing buttons a lot more frequently. But, neither one is great. 😅
I think they're all pretty average, but I enjoy AC1 and Brotherhood's because at least they're unique and interesting, if you choose to play with everything they provide to you. They have a flaw in that they don't properly punish a player for holding guard, turtling up and countering everything, but if you actually engage with the mechanics actively, they get really fast and interesting. Other than that, I think Ghost of Tsushima on Lethal Difficulty is probably what I'd want from an AC combat system. Challenging, punishing, but you're also very powerful if you know what you're doing.
You ever notice how certain blades have different animations? So far I have only noticed thrusting blades (foils) and slashing blades (sabers/cutlasses).
I started the game with 2h swords because I loved them in Ac brotherhood, but after piercing a guy with it and leaving them alive it's obvious the game treats them as axes some that made me want to try other weapons, currently I' using the rifle it is strangely fun can't quite say why
i like the non-lethal spears because their finishers go well with the kung-fu staggering strike. And i like the lethal spears coz i think it looks cool when ground executing after a heavy/sweep attack. Especially the animation when Arno spins the spear around, holds it with two hands, and thrusts it down. That looks badass when arno sweeps and then spins the spear around for the ground kill, in my opinion.
Reason I use the Rifle is because I have the Shay Cormac outfit and I wanted Arno to have an accurate Shay Cormac look. Another reason is the Rifle is good because it has a higher parry compared to the One-Handed swords, plus it deals the same damage as a heavy weapon since the Rifle is like a semi-heavy weapon when used as a melee weapon.
Yup, if your weapon's stats are good enough to kill with, Heavy Attacks are easy clap. God-Combo is to be used when you're trying to kill guards while underpowered.
Wait....rifle is still lethal if you shoot, yes? So shouldn't it say "Melee: Non-Lethal Ranged: Lethal"? Nvm to that...was too early Also...guillotine guns aren't fantasy...they existed...however in small amounts
As far as I'm aware, no historical evidence exists to support the existence of guillotine guns or weapons like them in real life. I would love to see some if it's true, because it's a really fascinating weapon.
Can you make a guide about how to play ACU with merciful style, like killing nobody except for the targets? I dont really care about the how fast and fluently of the flow, I just wanna try something new
'Guillotine Gun is unrealistic' Need I tell you there is a rifle from this time period, which if you grab the barrel and pull unsheates a blade from the stock-the barrel is the handle. And to shoot it again, you sheathe your barrel into your stock. Tell me that shit isnt more badass than an axe gun...which also existed.
Generally a sword main here as well, when I'm not trying to be cheeky with a rifle. Sword heavies also instantly go through as soon as the charge is done, we don't have to release them, so that's just very comfortable to heavy attack people with. I didn't forget, Pistols aren't an Equippable Melee Weapon. I would've had to mention Phantom Blades, Berserk Blades, Smoke Bombs, Cherry Bombs, Stun Bombs, Poison Gas and Money Pouch too if I had to talk about every tool x_x
*Morning Star*-non-lethal Uhm...they do know this kind of weapon was create for bashing in armored helmets right? And most of these guys are taking it right to the face.
are you able to use heavy weapon mastery and ground executions with the guillotine gun? i finished the game a long time ago and after a couple of years of not playing, decided to start up a new game so i kinda forgot if you can or not.
My favourite is the spear. Im also not sure what you talkin about when you say ''timed release'' for heavy attack. I always just hold my mouse button and i end up sweepin my target to the ground, following by stabbing them or using ground execution. Why i like spear so much is the reason that its the only weapon that allows you to ''stagger'' brutes. Just swipe em and stab em and job's done. Speaking of combat in general in this game. I think its an aquired taste. At first i compared it too much with older AC games and i didnt like it much but now, i absolutely love it.
You can release "early" to get the spear sweep a small moment before you would by just holding, is what I meant. As for Unity combat, I'm glad you like it. After playing every single game in the series, not just released before, but released after too, and finishing this entire game multiple times, including a commentated No Upgrades run, it's definitely not for me, heh.
How is it going, Leo? Hoping things are well with ya. I run a community channel which is an unfiltered group for people to come in and enjoy gaming, anime and other forms of nerd culture with other people. I was wondering if you'd be interested in the opportunity of joining up with us to do podcasts, reactions, movie commentaries and play games with us along with finding out more? If you're not interested that's cool and I wish you luck in the future. Just hit me up with a response anytime if you would like to know more and talk about it sometime.
It's going alright. I'm vaguely curious, but I love my freedom a great deal and I don't want to feel obligated or beholden to anything in particular. These days I've decided to just do what I want when I want, no more, no less.
@@LeoKRogue I respect that, man. Sorta why I made my own channel to do solo here, and duo on another channel. We certainly do understand that life/going wayward is first (hence why we don't accost people if they happen to be busy with life stuff) but I can respect your decision to say you like being on your own. Do your thing.
@@LeoKRogue It's at Infinite Ammo Syndicate on RUclips and didn't mean to cast judgment that fast. It just sorta sounded like you mostly fly solo to me.
I for example, would not use the long rifle as well as all the other powerful weapons, but the idea of using the rifle now made me think that it would pretty cool to make an assassination with a rifle shot (the problem is that the game requires you to manually kill the target.. so this cannot be done unfortunately I think). LoL playing with the rifle as a baton is so silly!! Looks like one of those Walking-Orchestras where there are drummers juggling with drum sticks or actually rifle army \ reserve doing all those tricks with the rifle... ahahah maybe Arno is one of them. I love the lethality and not lethality.. Indeed I would love and try to kill less, but often doing that when later you kill someone makes the whole effort non sensical, indeed it must be carried on for an entire mission or it doesn't make any sense. This thing is very interesting.. I did not even knew (after some weeks of stop) how to actually knock adversaries out Damn! I did not know that a staggering strike (the shoulder hit) did damage! And actually could be the finisher.. ok but by playing without HUD I need to actually know how many hits (by heart each one will need in order to perform this.. anyway I am already at memory 9 so the game is almost done... Anyway I have to say this game is one type of game that maybe it's worth to replay to create those cinematic gameplay and to be played with a permadeath house rule too. I think they should have had created the spearless kung fu Donatello stick.. that would have been amazing, just amazing, non lethal and just great for every type of role playing or at least the most honorable ones.One of the rules with sword would be respecting the no attack unless targets sees you and wants to fight you, never double on someone with a sword etc. I am all about this type of realism.. it's not masochism, it's just imemrsion. I can see here you clothes setup, I can confirm as an italian it's really well done, good taste and realistic. What you say about the Rifle and your sensibilities is exactly what I feel or look for in games in general, that sense of consequence, of meaning, the satisfaction in feeling the character does it cool and well, and feeling the designers really have helped in fulfilling the dream of the player to be in the assassin shoes. I did not know that you coudl shoot after with the rifle, sort of execution (and there are no bullets required), I guess this is the finisher button (not seeing the gun on your side as a back up is triggered by going "L1" so "aim" and the shot will be automatic, but you will have to recharge after 1 shot still. Damn the game is way too short to find out all these things and find out how to run the coolest and most satisfactory Arno story in the most hyper realistic personal immersive style. I fear I will have to play it again but I don't think I will as the game should have had something to direct me to an objective or the other without switching on the map or gps ... that's the only problem of these games (they should have a Rockstar games system like the one in LA Noire that tells you where to go with some interaction with your fellow investigator or with other ways interrogating NPC or else). ... even RDR2 was supposed to have such a system but then it was canceled. ( I am talking of immersive navigation for no HUDders which is my player life now). LOL when you roll the rifle with a button abuse, which I don't know what it is but .. well that's funny! I can't even watch the guillotine gun, it was not only what I found in Dead Kings when I foudn myself locked in that DLC after stupidly going in it due to my curiosity as it was just a few meters away from memory 2 or 3 conclusion, but it also touches exactly that trigger of no-go-extreme fantasy which is something I can't stand in games as it's way too arcade for me. Dead Kings was good just becaue it gave me so many francs and just doing first part of the DLC( just a tiny mission) until I found out there was a way out teleporting back to Paris. (I say this just for the info in case someone will be reading one day)
Unity has so much cool stuff in it, but a lot is not quite finished or fully realized. There are many things I love about it but always find myself wishing it was just a more refined experience.
@@LeoKRogue Sorry for long posts. Yeah, maybe a mod could help that. Like a navigation thing, having voice overs triggered on Arno (since he knows la ville tres bien) with different voices not always the same barks to tell if he's near or not and also if to go right or do a little more city isles further in order to reach the location... Artificial sound clues like the one telling you are near a jumping spot isn't something i fancy at all, but instead hearing the eagle, that is extremely immersive and I really dig that instead (to tell you the same thing: up here, near here there is a tower location to reach). But What I am saying is connecting the story locations so that memories do not really feel like isolated or must need a HUD in order to reach them (or knowing the game by heart.. which requires at least 2-3 playthrough if not more). I myself have done the investigation mission, the one that is crime-scene style with also Elise, without HUD and tried to carry it until the end.. but sometime even the very bad button prompts triggering (due to distance not prompting it.. same when you want to steal) really ruins the entire thing and for that mission I just said I had after discovering 5 clues and talking downstairs with the "receptionist" I had to resort to using the Map and see the positions ... I just wish the games were made with the chance of playing it no HUD, I think they would not be heavy, they just would need a lot of handcrafting. I have been told that plus or minus The witcher is like that or CP77 is good too.. (in the latter no issues with using some good old HUD due to eyes augmentations or else) but I hope not to be broken in my expectations.
I'm sad too, they removed all combat that isn't done with your Primary Weapon, and removed being able to do real-time weapon switching like before. We lost a lot of variety. x_x
Once you unlock it, you can never unequip it again. Sorry. :[ The only way is to equip a Rifle instead, or a Guillotine Gun. Something that consumes the Firearm slot.
Question. What if I ain't in combat mode, and a guard is trying to shoot me, and I have no cover, wall, or even any tree, how do I dodge it without "dodge"?
You cannot. Drop a Smoke Bomb as fast as you can to cut line of sight on you and prevent the shot, there's no other way. Major oversight on Ubisoft's part, in my opinion. Probably the most annoying part of this entire game.
@@LeoKRogue I'm just unsure how to attain the legendary medieval set other than the chest piece tho I'm probably just missing a requirement also nice video I love using the heavy weapons despite their slow speed honestly it allows me to focus better when parrying
what about the non-lethal spears?
I 250% forgot they even existed at all, my bad. I guess those would be Staff category, technically, but I don't know, I've never actually used one.
And there is non-lethal heavy weapon too.
@@finoderi Learning all kinds of stuff today, thanks guys. ^__^
@@LeoKRogue what are your PC specs
GTX1070, Ryzen 7, 16GB RAM
This may be too late to mention, but I want to point out a cool feature about Rifles in this game: if you target an enemy while you are sprinting and press the fire button, Arno will drop down on his knee into a slide, brace the rifle on his raised knee, and fire the weapon mid-slide. It is very stylish. Pulling it off on the one guy running away after beating his buddies up with the same gun's stock makes you feel stronger than god.
It's definitely awesome, I love doing that. Works for the Blunderbuss too, I believe.
i was gonna say that i thought everyone was clueless
Yo how tf do you do this I’ve been trying to do it all day
@@nodrevilot It's been so long since I've played Unity that I honestly don't remember. It may be a perk/ability upgrade you have to unlock... maybe? Does Unity even have perks like that? For actually doing the action, you lock unto the target, run at a full sprint for a few seconds until you're at top speed, then I think you hold the fire button down; rather than simply pressing it. Sorry if this isn't helpful, again it's been quite a while.
@@the_real_Kurt_Yarish ay thanks man I’ll try it out
Wow, very informative as usual, Leo. it seems like I underestimated Unity's combat. It's actually pretty complex. No wonder I always disliked it just because I was spamming Perfect Parry with Combos. Now, if only it had more realistic animations like human shield and your weapon contacting enemy's weapon until you open them up for a finisher (AC1 style), this combat would actually be perfect for an AC game.
Thank you! ^__^ At the risk of sounding a bit bitter, I'm going to say that understanding Unity's combat does *not* suddenly make it great. Case in point, I just explained all of these things in the video, and I still hate fighting in this game. It's just not what I'm looking for in a combat system, and I play *a lot* of melee action games. I will admit, it's a lot more enjoyable if you actually use all of the moves you have access to, definitely more than just Perfect Parry and Light Attack :P
@@LeoKRogue what exactly you don't like in this combat system (minus the 2 things I mentioned)? How would you improve it to a level that you can actually enjoy it? Or say, if you were tasked to design a combat system for an AC game, what would it be?
[1. Aesthetic over Mundanity]
So, I don't really care for realism that much, as long as what I'm doing looks *cool* and feels right, *feels* like it makes sense for the character and their world. The early Assassin's Creed games weren't necessarily the most realistic stuff in the world, but what made them awesome was that their animations not only looked sick, they *felt good* to do. Even AC1 had some pretty crazy looking attacks (they became more flashy the shorter your weapon got, so Sword was relatively grounded, Knife was a little intense, and Hidden Blade counter was just full anime mode).
[2. Input Response]
What matters to me is that the system is listening to what I'm saying. Unity doesn't feel like that, at all. Almost never, honestly, even when you're playing "perfectly." There's a pervasive sense of sluggishness, delay, and input-lag on every button the player presses, and that just doesn't feel very good, no matter how you argue about it. When you compare the instantaneous response of AC Brotherhood, or Devil May Cry, or any action game to Unity's combat, there's just no excuse. On the slower side, which can be done very well, Dark Souls, Sekiro, and Bloodborne, even Red Dead Redemption 2, which all lock you into their animations whenever you attack, feel much more responsive and reasonable than Unity does, without sacrificing any sense of weight to the actual weapon you're swinging or shooting.
When early testers of Unity leaked information on the game and broke their Non-Disclosure Agreements, one of the things two of them mentioned was that they couldn't tell us information on Combat, because even though we were a few months before release, Combat wasn't even properly implemented and couldn't be thoroughly tested because its features were missing. Read that again; a few months before release, *an entire system* that represents one of the most "player-facing" engagement methods (Combat, Parkour, Stealth - as opposed to Economy, Gear, Skilling etc, which are secondary systems) was straight-up just not functional. They *clearly* needed to give this game more time in development. This ties into point three.
[3. Fairness and Mastery-Curve]
Unity combat barely has any mastery-curve, because you're either at the bottom rung, or you learn two or three critical techniques and suddenly you're a god. There's very rarely, if ever, a happy medium. The worst part of combat in Unity is that it doesn't trust itself to exert pressure on the player, so it freaks out and tries to overcompensate in a horrible manner; shooting you from off-screen. The more enemies there are in a fight, the more likely one of them will pull out a pistol and start to shoot you. The player has no method of interacting with this directly. If an enemy attacks the player, they can be Parried or Perfect Parried, which allows the player to Punish that enemy for their aggression. If an enemy far away from the player is attempting a Gunshot, even if you Dodge it, that enemy is no worse off than when they started. Because of this crucial blunder in the game's design, you can get situations where the player can't do *anything except dodge* over and over again because they're constantly getting Gunshot-Imminent indicators (the brighter glow, telling you "dodge NOW") throughout the entire fight. This is just one example, but it's ridiculous. Enemies don't have a stock of bullets that they can run out of, the player has a stock of Smoke that they *can* run out of, in order to shroud themselves from enemy snipers. The entire situation with guardswarms that are above a certain critical mass is just a clusterfuck.
[4. Conscientious Design]
Finally, none of what I just described would be a problem if the game was built with it in mind. But it isn't. The entire population of France *will still* aggro onto your position if you stick your pinky out wrong. Getting back *into* stealth after being caught is a nightmare, because Gunners are *not exclusive* to combat-pressure, they also pressure you for doing what you're supposed to; running away. In The Last of Us, if the player's running away from enemies, the %Chance that Bullets will hit you drops significantly, because you're playing optimally in that moment and the game is resonating with the correct decisions. Unity doesn't have *anything* like that, other than "Drop Smoke and keep running, and if you don't get away in time, drop Smoke and run away again." Basically, you can't really stay in Combat, but you can't Run Away back into Stealth *either* because you're gonna get clapped for trying *both* of those, unless you have Smoke, which brings me to the final effect this has on the entire game.
[5. Encourage, But Don't Require - Varied Verb Use]
Smoke Bomb is the most useful item in Assassin's Creed Unity, because no smart person should be playing the game without it. It solves Combat (gives you time to do free actions), it solves Stealth (create pockets of cover for yourself in the world; this is Smoke's best and most fun use, and what it should've been all about) and it solves Movement (while running away from guards, Smoking the ground prevents you from getting one-shotted by French Revolution Legolas and Widowmaker from 50000 meters away). In a better-designed system that was more aware of the effect every mechanic has on every other mechanic, you would not see Smoke become "meta" in every context. But it is. Because so much of Unity is rushed, unfinished, and poorly thought-out.
Thanks for coming to my Ted Talk.
@@LeoKRogue so basically delayed input, crazy unbalanced NPC behavior which limits player's agency. Got it :)
Leo K [Rogue]
Would be pretty awesome if this game were modified by its community to update certain combat mechanics like being shot from off-screen, input delay, fixing the Combat-to-Stealth transition, and actually being able to use Rifles from a farther reaching distance.
Not sure if there’s a modding community for that or if people are even able to modify the game files at this point though.
Guillotine guns is my favourite! Not the grenade launcher but the combat is my fav
Agreed, I love the animations on melee combat for that weapon.
I would love it if you could tell me how to upgrade the amount of berserk and phantom blades I can have without changing my attire too much.
Thankfully Bracers only affect Arm appearance but yeah I get that. Gotta look cool.
Hey just curious, in most of the vids I watch you usually wear Arnos master gear, but in the “what you wear and why” vid it was different and you wore like all Amazing gear and put Arno’s master assassins outfit over all the good stuff you wore, so I guess what I’m asking is why I you use the actual master assassin gear and not the other ones lol
I made that video a long time ago so I don't actually remember much about it nowadays, but I'll try my best to answer.
I personally actually don't like any of the Outfits - so for example Arno's Master Assassin Outfit (which is NOT Arno's Master Coat but a separate item) is something whose visuals I don't enjoy. Because of that, I don't put any outfits "over" the gear I wear myself, unless it's for a specific video or unless a viewer requested it.
If I showcased the possibility to wear Arno's Master Assassin Coat it was only so that people knew you could preserve an actual gear-setup while looking visually different, but since that doesn't work for me I tend to value wearing gear that I like to look at.
Of the above, the most "prominent" piece will always be the Coat since that's what's in front of my eyes the most. That's why I'll either wear Arno's Master Coat, Arno's Tailored Coat, or Arno's Original Coat, since those are usually my favorites. Bracers, Pants and Belt aren't really seen very much, so all of my stat-heavy stuff goes there, and since controlling Unity's detection broken-ness is best done using Projectiles (Berserk / Phantom / Smoke) I'll prioritize wearing equipment that increases my Projectile amounts. Legendary Military Bracers and some kind of Military or Sans-Culottes Belt is usually pretty good for my purposes.
I hope what I said makes some sense.
The basic answer is, since I don't really need good stats (I can finish Unity with No Upgrades:
ruclips.net/video/9b1pV3K8ooY/видео.html ) and since all of my QoL stuff comes from non-Coat related gear pieces, I only focus on wearing what looks Assassin-like and looks good to me. ^_^
@@LeoKRogue hey thanks for answering, and btw I loved your no upgrades run such a flex
You forget corners my dude
Corners are beast good.
*Why they don't make these kind of Assassin's cread games any more valhallah has nothing to do with stealth gameplay or any thing when i played the game is made to be a viking game not assassin i realy miss the vibes*
I miss these vibes too, Ziad. As for the reason why they don't make games like this anymore, I'd guess it's because people like you and me who enjoyed them are pretty rare. The new AC games are much more popular, though at a cost to some of the things that made Assassin's Creed be what it was.
Pistol: quick shot
Rifle: quicker shot (you would think longer shot but I guess not)
Blunderbuss: thicc shot
Guillotine gun: tactical nuke
_Choose wisely._
Absolutely brilliant.
''tactical nuke'' I love that description 🤣
When I played AC Unity musket was broken. It was the best melee weapon there is xd
Top 10. 1. The “best one” pistol
2. Rifle
“Use this if you don’t want to slaughter your enemies”
Weapon Description: “can crush a man’s skull like an egg”
I know right?! Unity is so weird because yeah, despite that, it totally just leaves them wriggling on the ground anyway.
The rifle in Unity vaguely reminds me of Connor in AC3 countering enemies with rifles.
And the broken rifle club. I kept that equipped for half the game
The fun thing was throwing it for an insta ko
The only weapons I need are berserker blades and smokes
Saaaaame
This gives Leo *pleasure*
I feel this
Firing berserkers at brutes is pretty pog
"There's no additional animation for getting the pistol out of your holster" Lol that animation is the one reason I like pistols most.
It's so stylish hahaha. Just BAM and then puts it back.
@@LeoKRogue I used to run AC IV Black Flag with predominantly four pistol holster build. Basically I rushed to craft the holsters as soon as possible and whenever possible I went for headshots or quick shots to kill enemies, rarely using any other weapon other than pistols and a hidden blade. So beautiful ☠️
I love unity's combat and how it incentivices stealth, shame it breaks with little more than a box on the floor between you and the enemy
That's the long and short of it, yeah. I'm not sure if I would say I Love it, so much, because ultimately I'm not engaging with the system, I'm trying to refuse to take part in it, I'm trying to avoid it, etc. Not just because it's hard, but because it's just not very fun to play. Many amazing action games have even harder fight systems than Unity, but the difficulty there is no issue because the player *wants* to get better and experience flow. I'd say, I really dislike the *actual* combat in Unity, how limited, primitive and simple it is, but I *appreciate its Purpose* and why it's in the game; which is to incentivize stealth, as you said.
@@LeoKRogue yeah I always try to complete missions with stealth but since the AI is also broken it's nearly impossible for me not to get caught (I know about tools but they feel kinda cheap, I like using nothing but the hidden blade)
The AI just expects the player to use everything in their arsenal, that's all. It's significantly less busted if you do choose to use your full inventory. I do love H.Blade Only runs, but I'd tear my hair out if that was my normal approach in this game haha. There's a time and a place, basically.
@@LeoKRogue lol yeah, it takes me ages to complete missions and when I inevitably screw up (or the game does) I want to kill myself
The Unity Mood v__v
Teacher: *teaches me for years
Me: *learns nothing
Leo K: *makes 10 min vids
Me: *remembers literally everything Leo said in the vid
Godlike
That’s because you actually care
Literally me
Just to clear things up, you need the *Heavy Weapon Master skill to get the Strong attack for Rifles.*
Now you can all be badass musketeers and still have some edge in combat :)
kinda weird. It acts like a heavy handed. Shoots like a pistol. Need heavy master skill. But the heavy attack is identical to one handed.
"Our goal is to make sure you can have a Unity within an Odyssey"
They literally toned down and streamlined one of the core gameplay mechanics in this franchise. So much excuses on their obsession of big open worlds to justify those MTXs.
Saw that article. Disgusting.
Ugh
berserk + wait for like 300 people to gather + grenade-axe = rip guards lmao
A delightfully destructive combination of mechanics. :P
I think that the craziest thing about the guillotine gun has to be the number of options it opens up to you as a sandbox player. The amount of combo potential for the mortar strike is phenomenal. When combined with a cherry bomb, smoke bomb, money pouch, stun grenade, or even an artificial crowd caused by an NPC under the influence of a berserk blade, you can easily wipe out portions of the map to create access points you otherwise wouldn't think would be possible. You can also attack enemies around the corners of walls through the blast radius if you spot them with your Eagle Vision.
It's an absolute blessing that Ubisoft also gave us the Belt of Franciade, which increases your mortar ammo capacity to 4 grenades. When you combine this with the Assassin's Cache ability, you can grant yourself many opportunities to continuously use the guillotine gun's cannon. I'd say this is a must-go combination if you're a player who enjoys messing around in the newer Hitman games or Batman Arkham series.
The eagle guillotine gun is insanely fast, I like to play the it belongs in a museum heist, shoot a 5 star swordsman with the beserk, wait for a crowd to gather, use a stun and toss 7 poison grenades and stun again, then once their health is weakened I use the cannon and then finish off.
The best thing about the rifles in my opinion is that if you do a quick shot while running, Arno will basically knee slide while shooting the enemy, independently if it is in front of him or behind him. To me it is the coolest animation in the game. And I only discovered it existed after 3 years playing the game xD
It's super stylish for chasing down a Kill Objective Crowd Event like a criminal etc.
I've recently been playing assassin's creed a lot out of boredom, and I'm completely in love with them again. So when I started watching your Unity overviews, they were an immense help for improving my experience and I just love hearing the passion from you as you explain the game, so there's a sub from me keep up the great content!
Thank you so much! I'm so glad you found my stuff useful. :D
2:10 "For roleplaying purposes"
Lmao, I equipped myself with the golden musket and the Napoleon's Artillery Outfit, proceeded to go to the military camp and beat the crap out of every guards/soldiers.
All of that while imaging myself as the "Examiner" or "Tester" or some sort. If I managed to defeat them, they still need training! And if they managed to defeat me, that means they're strong enough to serve France!
That's the spirit.
Stealth really is better than combat in unity
It's just the way the game was meant to be played
Exactly right.
yeah but i really like that you can win a small skirmish really fast and then going back to stealth. i love the balance in unity. there's a real incentive to play stealth but if you fucked up you can save it with a quickfight. i hate when game force you to play stealth and fail the mission if you are detected like in older AC or splinter cell.
Yes and that's how an assassin should be. I really love the game because it's very realistic on battlefield and some mission are really hard
ever since im done in unity, i decided to focus my gameplay on combat rather then stealth. i know for a fact that many people think that this game is stealth focused/Parkour focused but, the combat can be enjoyable at times. this video also accurately describe the weapon mechanics in unity.
sword : very well balanced weapon over all
spears : for agility and flow in combat (i prefer to use fast attack when using with this weapon type)
heavy : to make sure they're all dead
(don't like hoe slow it is but, goddamn is the finisher is satisfying to watch)
rifles : quick shot and Role play stuff
guillotine gun : crowd control
so far i had tested every weapon except for the rifles and the guillotine gun. to be honest however every weapon in this game seems to work the same really you when play it long enough. the only thing that does make you want to change weapons is mainly because that you just gotten bored with the type weapon that you had and with its animation as well. like me for example. i use swords through out the campaign and i gotten bored with it (mainly because that you can spam the same combo over and over again just like in this video). so i decided to play with other type of weapon. it really makes the game more fun to be honest. seeing arno using other types of weapons and seeing his mastery on any weapon type. that's my opinion anyways though. anyway, have a great time!
btw nice video brother
Yeah, he's really awesome. I love to see characters using different weapon-types, across all games, honestly. Makes them seem very well-trained, and very experienced.
@@LeoKRogue the only assassins that i see that has pure mastery on many weaponry is jacob, evie, bayek and alexios. but, i still prefer arno. i don't know man. his attacks on all weapon types can somewhat describe his personality in combat. that how i feel anyways.
I hope one day my PC will be able to run Unity as smooth as your PC.
:( :D
I hope so too. You can try upgrading parts one by one, over time.
@@LeoKRogue i did. Only my video card left... 😔 The most expansive part.
This is why i asked you about yours once 😁
Yeet yeet!
Thanks, I've had trouble deciding which weapon type I should use for style and function, I've used spears for quite a while and really enjoyed how smooth it is, just heavy attack and stab them while they're down. I'll definitely be trying out all the weapon types
Spears are so damn cool. I'd probably play with them more if I wasn't face-deep in Castlevania these days.
I wish the newer AC games would let you use the hidden blade as a main weapon like they used to
I wish the same.
Ah yeah, remember when the most unrealistic item in the game was a granade launcher combined with an axe and a single glowing swordthat you had to literally finish the game to get? Good times
Good times. :[
Interestingly, even the Guillotine Gun itself was grounded in reality. In real life they'd just be called axe-guns, and they were allegedly used by pirates. There are both historical and more modern examples if you Google around.
It's really weird to see you fighting someone, but the vid was cool and I finally got on explenation on why I often used a finisher on lov level enemies when it was supposed to be my first hit on them
hello i’m early so i really don’t know what to comment lol but it’s gonna be a great vid since it is by you
That's very nice of you, thank you. :)
Mace is a non-lithal weapon? Ahahabahahah. How did they even come to this idea?
¯\_(ツ)_/¯
YOU literally deserve more subs seriosly
Thanks! Tell your friends and share me around.
Check out my No Upgrades Commentaries of Unity, Dead Kings, and Syndicate, as well as my Stealth Reaper videos. ^__^
@@LeoKRogue Don't worry i will :D
I see they never fixed this game, all the parry animations except for the swords are broken the enemies wierdly turn around and react incorrectly to the parry.
For real. Assassin's Creed has always had its fair share of animation 'desyncing' but in Unity is when it's at its absolute worst. Small wonder they went for a hitbox/lock-and-pivot combat system for Origins/Odyssey/Valhalla. It may look less fancy at baseline but at least it's consistent.
Aren't we supposed to avoid combat and be sneaky beaky like?
No one reads the (Request) in the video title, I see. (But, yes, ideally.)
@@LeoKRogue ok sorry dad
I forgive you.
I don't know why game devs do what they do, but I'm pretty confident getting hit with a 10lbs mace is deadly.
One would think, right?
Replaying some of the AC games recently (On Brotherhood so far), and I gotta say after watching some stuff on Unity I'm lookin forward to when I get to it.
Gotta say though, gonna miss Dagger/small weapon animations and the heavy weapon throw but hey-ho.
Nice informative video!
Thanks Sasky! Hope you enjoy it.
Eu sou um jogador que gosta do combate e so uso a espada a aguia de sugar da dlc dead kings
The only person that I can understand if they give tips
Thank you so much! That's very encouraging. :)
can anyone explain how you can tell if your too far away to shoot an enemy so you don't waste a bullet/blade? Does the target need to have a yellow outline for the kill to be guaranteed? Or red, or white?
Yellow. Also, if you aim manually, your crosshair should turn red. Otherwise, you're too far.
Imagine that the Guillotine gun was considered Ubisoft getting a little crazy and not staying grounded with realism. Compare that to AC Valhalla, talking about jumping the shark, they went ballistic and threw and attampts of staying grounded right out the window. My god they destroyed such a great series.
I know, it hurts.
I'm pretty sure long guns heavy attack comes from the heavy weapon skill
Alright, so the way I like to fight in Assassin's Creed is by ensuring everything dies in one hit. On the defensive, this is pretty simple: Just do a God combo. There's actually only one enemy type that requires the tool finisher, and that's officers, who can do a ground dodge. Everyone else goes down from a single heavy attack on the ground, allowing you to conserve your items. As mentioned, every enemy type except heavies can be grounded by two staggering strikes just like the Kenway saga, but getting the timing down requires practice so you don't just kick them in the crotch over and over. Instantly killing a heavy without a legendary weapon or a perfect parry requires some sort of stealth technique converted to combat like the tackle assassination. Finally, legendary weapons are completely overpowered. They one-shot heavies with heavy attacks and everything else with light attacks. Officers always seem to block your first hit, so make sure to lead with a staggering strike. And keep topping up on smoke bombs so gunners don't one-shot *you!*
Hell yeah.
That transition between rifles and guillotine rifles was priceless.
Nice video. Very thorough as always.
Thanks~ ;]
Believe it or not but there actually is a real historical weapon that looks an awful lot like ACU's guillotine gun. Just look up "gun-axe" or something. You'll find it soon enough. Also, Shadiversity has a great video where he explains what it exactly is, what it does and when it was used.
I've had a few comments say the same, yeah, and by now I'm intimately well-acquainted with it. Of course, the Unity version is quite exaggerated, but it was awesome poring over all the articles and looking at photographs various collectors / museums have taken. :D
In this case you should judge a book by its cover. A morning star or any weapons with pointy spikes attached to a stick will kill a “Normal” person or if it’s not a strike to the head or vital area and the don’t bleed out so if you just break there leg or something they will have a bad day. But then again this is assassins creed so there going to have a bad day whatever you do.
Lmaaaoo
I would've pointed out, Spears and the Guillotine Gun replace your firearm. For anyone loving the concept of a grenade launcher, when those bombs are out, you have no pistol. A rifle uses the ammunition capacity, but slower, but feels cool as shit to use.
Small odd factor, similar to the way maxed damage is identical from sword to spear to heavy, which is unrealistic, the max range between handgun and long rifle is exactly the same, where in reality, a long rifle shoots much further than a small pistol, which Assassin's Creed Black Flag-Rogue demonstrated correctly, not being able to strike gunners with any handgun, but when picking up their rifle, your range increased significantly.
Yeah, I neglected to talk about it it because I thought it was really obvious.
It's kind of one of those things where... Because you're so used to it, you don't realize it even bears mentioning until you think about it after the fact and realize, oh, maybe not everyone knows that. And yeah, Gun Range being the same as all other Gun Range (ex. Guillotine Gun) is pretty well-known by now. As long as it's classed "Firearm" by the game, you're good.
Are you on twitch. I have a question to ask in the game where should I post it on youtube or twitch
Post your question as a "fresh" RUclips comment (not a reply). I should see it.
Idk that spiked mace smacking someone in the cheek seems pretty lethal
That was my exact thought when I saw what Unity designates it. I was like, hmm. Are we sure about that, Arno? :P
1. I like how you're coming back to like and comment on comments after years
2. how the fuck is a mace non-lethal?
Who knows? xD
@@LeoKRogueexactly my point, not even 10 minutes and you already like and comment even though the video is 4 years old
Love your work man, you deserve a ton more recognition!
Thank you Josh. ^__^
can u write my school essays, u sound so smart when u talk
Sure, but it wouldn't be free. ;]
I can't understand nothing cause I'm brazilian and my my english is Basic 😭
I'm so sorry. :[
Most Important Thing:
Perfect Parry -> Staggering Strike -> Projectile Quick Shot
Desvio Perfeito -> Golpe Impressionante -> Tiro Rápido com Projétil
With every weapon, this works to kill every enemy, only Brutes cannot be perfect-parried.
@@LeoKRogue thanks 🙌
You can also perform non-lethal takedowns. On Xbox it is done by walking up to an enemy and holding the B button.
Yes. :) They don't use a particular weapon-type though, Arno just does them with his arm, I think.
I always use the sword due to how freaking overpowered they are
But personally, i really love using the heavy weapons
Non lethal in ac unity is like completing missions as a pacifist in dishonored 1, its even worse than just being killed lol, arno just hits someone in the head with a mace and lets them bleed out, its even worse than just finishing them off lmao
Did anyone else used to let officers on the streets live, but then stop once you realized they're actually corrupted law enforcement.
No? Just me? Alr then.
ACAB, I got you. :P [hidden blade noises]
What do you think about syndicate's combat? Is it better than unity's?
I don't really enjoy either of their combat at all, so I have no real opinion. If I absolutely had to pick, I'd just go for Syndicate _simply_ because it's a lot faster and I'm pressing buttons a lot more frequently. But, neither one is great. 😅
@@LeoKRogue which ac game has the best combat iyo?
I think they're all pretty average, but I enjoy AC1 and Brotherhood's because at least they're unique and interesting, if you choose to play with everything they provide to you. They have a flaw in that they don't properly punish a player for holding guard, turtling up and countering everything, but if you actually engage with the mechanics actively, they get really fast and interesting.
Other than that, I think Ghost of Tsushima on Lethal Difficulty is probably what I'd want from an AC combat system. Challenging, punishing, but you're also very powerful if you know what you're doing.
@@LeoKRogue they j need to add a lethal type mode in every single melee combat based game
Let's not forget, "the sweep animation is kung fu as hell" 😆
I'm right.
You ever notice how certain blades have different animations?
So far I have only noticed thrusting blades (foils) and slashing blades (sabers/cutlasses).
In my experience it's pretty random. Foils slash sometimes and sabers thrust/stab sometimes.
@@LeoKRogue Weird. Maybe if I have time in the future I'll study it a bit.
I started the game with 2h swords because I loved them in Ac brotherhood, but after piercing a guy with it and leaving them alive it's obvious the game treats them as axes some that made me want to try other weapons, currently I' using the rifle it is strangely fun can't quite say why
Rifles are incredibly fun.
i like the non-lethal spears because their finishers go well with the kung-fu staggering strike. And i like the lethal spears coz i think it looks cool when ground executing after a heavy/sweep attack. Especially the animation when Arno spins the spear around, holds it with two hands, and thrusts it down. That looks badass when arno sweeps and then spins the spear around for the ground kill, in my opinion.
I firmly believe the spear animations are the best in the game.
This is a great video, very in-depth and helpful understanding these weapon types...
TOO BAD I NEVER NEED TO USE THEM BECAUSE I STEALTH 100%
Hell yeah~
Waking up to one of your videos really puts a smile on my face 😃
And waking up to comments like these pays it all back haha
Lol
I left a smoke and subscribed
Bless
@@LeoKRogue 😍
Guillotine gun is actually a real historical weapon that does the crazy stuff we see in game
There are indeed axe-guns, in researching them I found they're not _quite_ the same, but maybe I misinterpreted what I read and the images I saw.
Reason I use the Rifle is because I have the Shay Cormac outfit and I wanted Arno to have an accurate Shay Cormac look. Another reason is the Rifle is good because it has a higher parry compared to the One-Handed swords, plus it deals the same damage as a heavy weapon since the Rifle is like a semi-heavy weapon when used as a melee weapon.
Same here. It's probably my most-used weapon type, it just feels so comfy compared to every other.
Why does this look better then every game after origins
They pushed this game's visuals to the limits.
I just parry with strongest sword then heavy attack which normally one shots them
Yup, if your weapon's stats are good enough to kill with, Heavy Attacks are easy clap. God-Combo is to be used when you're trying to kill guards while underpowered.
7:47 the crotch shot a popular move from the assassins it makes their enemies not have kids
Indeed. v__v
I was wondering why they kept moving on the ground
They're writhing in agony and suffering.
Whenever I kill 6 enemies in unity through combat without getting hit I feel powerful....
You should, it's tough to do.
I wish there was a bayonet for the rifles so u could use it like a spear
Same, if only for the ground finishes.
Wait....rifle is still lethal if you shoot, yes? So shouldn't it say "Melee: Non-Lethal Ranged: Lethal"?
Nvm to that...was too early
Also...guillotine guns aren't fantasy...they existed...however in small amounts
As far as I'm aware, no historical evidence exists to support the existence of guillotine guns or weapons like them in real life. I would love to see some if it's true, because it's a really fascinating weapon.
Can you make a guide about how to play ACU with merciful style, like killing nobody except for the targets?
I dont really care about the how fast and fluently of the flow, I just wanna try something new
I can. In the meantime you can look up my ACU Non-Lethal/Target Only vids.
@@LeoKRogue I wanted to play like that because of that vid XD
Even though you're not big on the combat in this game, it seems like you really had fun making this video, which is really cool.
I 100% enjoyed myself making this, yeah. ^__^ Glad you noticed.
I still play unity and I use the BONK! Weapon AKA every rifle in the game
I love that sound
'Guillotine Gun is unrealistic'
Need I tell you there is a rifle from this time period, which if you grab the barrel and pull unsheates a blade from the stock-the barrel is the handle. And to shoot it again, you sheathe your barrel into your stock. Tell me that shit isnt more badass than an axe gun...which also existed.
I love it so much. And yeah, I'm aware that axe-guns are real, but 99% of the playerbase are not.
I mainly use swords because it's fast and powerful. You forgot about pistols.
Generally a sword main here as well, when I'm not trying to be cheeky with a rifle. Sword heavies also instantly go through as soon as the charge is done, we don't have to release them, so that's just very comfortable to heavy attack people with.
I didn't forget, Pistols aren't an Equippable Melee Weapon. I would've had to mention Phantom Blades, Berserk Blades, Smoke Bombs, Cherry Bombs, Stun Bombs, Poison Gas and Money Pouch too if I had to talk about every tool x_x
*Morning Star*-non-lethal
Uhm...they do know this kind of weapon was create for bashing in armored helmets right? And most of these guys are taking it right to the face.
Right?! I laugh every time.
"Spears spoke, it's what they do."
Damn Leo, giving us wisdom of the gods on a daily basis.
Poke* omg
@@LeoKRogue my keyboard is retarded, I typed on phone
are you able to use heavy weapon mastery and ground executions with the guillotine gun? i finished the game a long time ago and after a couple of years of not playing, decided to start up a new game so i kinda forgot if you can or not.
I think I distantly remember someone in the comments telling me the weapon even already has it built in, but I also forget.
2:45
Guy on left
*FLOP*
He's doing his best.
@@LeoKRogue tru tru
I'm rly late but this helped me a lot, tysm
You're welcome! Don't worry about being late.
The enjoyment of a single-player game has no expiry date.
Thx for this video
Man I love the game and your outfit
Thank you. ^_^
Some videos said that heavy weapons are better because they deal more damage
Interesting. I don't know if that's true but it might be.
do you enjoy making assassins creed videos
For the most part, I do!
My favourite is the spear. Im also not sure what you talkin about when you say ''timed release'' for heavy attack. I always just hold my mouse button and i end up sweepin my target to the ground, following by stabbing them or using ground execution. Why i like spear so much is the reason that its the only weapon that allows you to ''stagger'' brutes. Just swipe em and stab em and job's done.
Speaking of combat in general in this game. I think its an aquired taste. At first i compared it too much with older AC games and i didnt like it much but now, i absolutely love it.
You can release "early" to get the spear sweep a small moment before you would by just holding, is what I meant. As for Unity combat, I'm glad you like it. After playing every single game in the series, not just released before, but released after too, and finishing this entire game multiple times, including a commentated No Upgrades run, it's definitely not for me, heh.
@@LeoKRogue Aquired taste as i mentioned, i guess. I find it much much better than what we have in newer AC games!
How is it going, Leo? Hoping things are well with ya. I run a community channel which is an unfiltered group for people to come in and enjoy gaming, anime and other forms of nerd culture with other people. I was wondering if you'd be interested in the opportunity of joining up with us to do podcasts, reactions, movie commentaries and play games with us along with finding out more? If you're not interested that's cool and I wish you luck in the future. Just hit me up with a response anytime if you would like to know more and talk about it sometime.
It's going alright. I'm vaguely curious, but I love my freedom a great deal and I don't want to feel obligated or beholden to anything in particular. These days I've decided to just do what I want when I want, no more, no less.
@@LeoKRogue I respect that, man. Sorta why I made my own channel to do solo here, and duo on another channel. We certainly do understand that life/going wayward is first (hence why we don't accost people if they happen to be busy with life stuff) but I can respect your decision to say you like being on your own. Do your thing.
I *did* say that I'm curious, so I'd like to check out that collaborative channel and see if it's something I would find pleasant. :3
@@LeoKRogue It's at Infinite Ammo Syndicate on RUclips and didn't mean to cast judgment that fast. It just sorta sounded like you mostly fly solo to me.
I for example, would not use the long rifle as well as all the other powerful weapons, but the idea of using the rifle now made me think that it would pretty cool to make an assassination with a rifle shot (the problem is that the game requires you to manually kill the target.. so this cannot be done unfortunately I think).
LoL playing with the rifle as a baton is so silly!! Looks like one of those Walking-Orchestras where there are drummers juggling with drum sticks or actually rifle army \ reserve doing all those tricks with the rifle... ahahah maybe Arno is one of them.
I love the lethality and not lethality.. Indeed I would love and try to kill less, but often doing that when later you kill someone makes the whole effort non sensical, indeed it must be carried on for an entire mission or it doesn't make any sense. This thing is very interesting.. I did not even knew (after some weeks of stop) how to actually knock adversaries out
Damn! I did not know that a staggering strike (the shoulder hit) did damage! And actually could be the finisher.. ok but by playing without HUD I need to actually know how many hits (by heart each one will need in order to perform this.. anyway I am already at memory 9 so the game is almost done...
Anyway I have to say this game is one type of game that maybe it's worth to replay to create those cinematic gameplay and to be played with a permadeath house rule too.
I think they should have had created the spearless kung fu Donatello stick.. that would have been amazing, just amazing, non lethal and just great for every type of role playing or at least the most honorable ones.One of the rules with sword would be respecting the no attack unless targets sees you and wants to fight you, never double on someone with a sword etc.
I am all about this type of realism.. it's not masochism, it's just imemrsion.
I can see here you clothes setup, I can confirm as an italian it's really well done, good taste and realistic.
What you say about the Rifle and your sensibilities is exactly what I feel or look for in games in general, that sense of consequence, of meaning, the satisfaction in feeling the character does it cool and well, and feeling the designers really have helped in fulfilling the dream of the player to be in the assassin shoes.
I did not know that you coudl shoot after with the rifle, sort of execution (and there are no bullets required), I guess this is the finisher button (not seeing the gun on your side as a back up is triggered by going "L1" so "aim" and the shot will be automatic, but you will have to recharge after 1 shot still.
Damn the game is way too short to find out all these things and find out how to run the coolest and most satisfactory Arno story in the most hyper realistic personal immersive style.
I fear I will have to play it again but I don't think I will as the game should have had something to direct me to an objective or the other without switching on the map or gps ... that's the only problem of these games (they should have a Rockstar games system like the one in LA Noire that tells you where to go with some interaction with your fellow investigator or with other ways interrogating NPC or else). ... even RDR2 was supposed to have such a system but then it was canceled. ( I am talking of immersive navigation for no HUDders which is my player life now).
LOL when you roll the rifle with a button abuse, which I don't know what it is but .. well that's funny!
I can't even watch the guillotine gun, it was not only what I found in Dead Kings when I foudn myself locked in that DLC after stupidly going in it due to my curiosity as it was just a few meters away from memory 2 or 3 conclusion, but it also touches exactly that trigger of no-go-extreme fantasy which is something I can't stand in games as it's way too arcade for me.
Dead Kings was good just becaue it gave me so many francs and just doing first part of the DLC( just a tiny mission) until I found out there was a way out teleporting back to Paris. (I say this just for the info in case someone will be reading one day)
Unity has so much cool stuff in it, but a lot is not quite finished or fully realized. There are many things I love about it but always find myself wishing it was just a more refined experience.
@@LeoKRogue Sorry for long posts.
Yeah, maybe a mod could help that. Like a navigation thing, having voice overs triggered on Arno (since he knows la ville tres bien) with different voices not always the same barks to tell if he's near or not and also if to go right or do a little more city isles further in order to reach the location... Artificial sound clues like the one telling you are near a jumping spot isn't something i fancy at all, but instead hearing the eagle, that is extremely immersive and I really dig that instead (to tell you the same thing: up here, near here there is a tower location to reach).
But What I am saying is connecting the story locations so that memories do not really feel like isolated or must need a HUD in order to reach them (or knowing the game by heart.. which requires at least 2-3 playthrough if not more).
I myself have done the investigation mission, the one that is crime-scene style with also Elise, without HUD and tried to carry it until the end.. but sometime even the very bad button prompts triggering (due to distance not prompting it.. same when you want to steal) really ruins the entire thing and for that mission I just said I had after discovering 5 clues and talking downstairs with the "receptionist" I had to resort to using the Map and see the positions ...
I just wish the games were made with the chance of playing it no HUD, I think they would not be heavy, they just would need a lot of handcrafting.
I have been told that plus or minus The witcher is like that or CP77 is good too.. (in the latter no issues with using some good old HUD due to eyes augmentations or else) but I hope not to be broken in my expectations.
Can you make a vid about ranking all AC games from worst to best
I'll think about it.
maybe this needs more testing but it feels like rifles kill in less hits than a sword as melee.
The weakest rifle is probably a bit stronger than the weakest swords, that might be something.
Men this game is underrated af.
Definitely! :P It's got a slew of problems, but now, more than ever, it's worth a lot for how Assassin's Creed it tries to be.
Sad they removed unarmed combat.
I wonder why...
I'm sad too, they removed all combat that isn't done with your Primary Weapon, and removed being able to do real-time weapon switching like before. We lost a lot of variety. x_x
I wish we could have rifles with bayonets that would be cool
It would be.
I wanna buy Unity but i have a question is dead kings DLC free? Or how much does it cost and is there anything else exclusive from it?
It's free, everyone gets it automatically.
@@LeoKRogue thx love your videos
How do I unequip a pistol please make a video for it
Once you unlock it, you can never unequip it again. Sorry. :[
The only way is to equip a Rifle instead, or a Guillotine Gun. Something that consumes the Firearm slot.
Question. What if I ain't in combat mode, and a guard is trying to shoot me, and I have no cover, wall, or even any tree, how do I dodge it without "dodge"?
You cannot. Drop a Smoke Bomb as fast as you can to cut line of sight on you and prevent the shot, there's no other way. Major oversight on Ubisoft's part, in my opinion. Probably the most annoying part of this entire game.
@@LeoKRogue I see, but what if I don't have a smoke bomb :')
Could you do a tutorial for the pieces of the legendary medieval armor set
What kind of tutorial do you think would be helpful about them?
@@LeoKRogue I'm just unsure how to attain the legendary medieval set other than the chest piece tho I'm probably just missing a requirement also nice video I love using the heavy weapons despite their slow speed honestly it allows me to focus better when parrying
Me who uses rifle and non lethal:
*I'm Batman*
Yusss
Heavy weapons are my favorite melee weapons.
They're pretty fun. You really feel like you're slapping enemies around with _huge_ pieces of metal.