Probably this was mentioned a million times, but Grant is like Bob Ross of Blender. I know most of this stuff, but I still watch, because it's so calming and relaxing. :)
Jesus Christ. A good, straight forward walkthrough on how to do exactly what I want. AND it's under 15 minutes? Damn my dude. You just got yourself a new fan.
Just grab the faces of the....face lol, and Extrude them upwards a bit. If you set Snapping (the Magnet Icon at the top of the 3D Viewport) to either Vertex, Edge or maybe even Face then hold Ctrl while Extruding, you can hover over some element ( Vertex, Edge or Face) at the top of the coin and it will Snap to there, if you want it to be even with the top edge. If not, just Extrude till it looks right. Also, you don't have to have Snapping on, just hold Ctrl to enable it temporarily so it doesn't get annoying. Hope that helps.
Loved these coins. I attached an ambient occlusion to the world background color and everything went brighter, so I kept it this way. Thank you for the tutorial!
I just tried Blender for the first time, infact any 3d modelling for the first time using this vid. Although I used a different image and winged it. Happy with how it turned out. Will watch your other vids to see how my nub journey goes.
8:43 My version of Blender doesn't have "normals" in the object data panel Update: If you're using Blender 4.1 and onwards click the blue wrench icon (modifiers). Click "add modifier" then click normals, and auto smooth.
Grant: How many game assets tutorial do you want? . . . . . Me: yes Thank you for the tutorial :) It seems easy to look , but I bet it's all about having experience.
Love your videos!! Thanks for all the hard work. I’ve learned so much from your tutorials. I’ve been working on a game table mode for a while now and still having issues with it. But your guides have made the struggle manageable. Thank you.
i did it.. within 1 hour.... omg... and its so perfect.... you are awesome with explaining things... also this video is not just making a coin but also i learned few more methods to cuts, mirror methods, v commands..... thank you so much... me as a beginner , this tutorial helps me to be more creative.
Hello Master, I believe every one contributed with his knowledge on RUclips deserve a thumb up, and the Special once like your deserve 5 Stars, hope RUclips listen and add this feature, so I will back and add it to all your videos even the once I didn't watch, Thanks so much blender Master.
Awesome tutorial!! Great ambient occlusion tip, will have to try it after work. I would like to see more tutorials on modelling, rigging and animating characters (monsters and humanoid) and setting them up in Unity.. I would also be interested in Substance Painter tutorials for game assets.. But whatever you come up with is great anyway :)
Hey thanks for doing this, I like these simple 10 minute or so tutorial since I have trouble some time following longer tutorials or series, with these I don't get distracted with my short attention span and get to finish something cool which keeps me motivated.
Again, great tutorial. Benn enjoying quarantine because of your channel. Do you have any tutorial on finishing like how to render, compositing, resolution and that sort of stuff?
Hey! I have a problem at 5:03. The line does not get clicked and I have to click the left or right corners. And when i sub-divide that a triangle like shaped gets created. Any help?
AT 4:10 i don't get how you manage to get it extrude, everytime i select face mode the only thing happening is bringing the camera to the edge and it's really annoying when you do the exact same thing as you but get no results anyway
When I make the figure with the letter k and try to give it volume, then not only does the figure grow, but the coin as well and i dont understand the thing in the minute 4:20
For runtime efficiency, cut out the coin backing and replace it with a simple octogon. Now, no matter what paterrn you make, you won't add polygons to the backing of the coin, and will automatically make the inner boundaries sharp.
Argh damnit... This was almost exactly the coin I wanted to make for my game... You beat me to it... At least, I now know how to do it in blender . Thank you! :-)
This is great, I finally made through the tutorial, I managed to make my first Blender 3D object thanks to you! one last thing thought, the render (f12) the lighting is not looking like in my evee preview, the coins rather look very dark and dull, but they are pretty much vivid like in your video in the shader tab look. Any idea why is that?
I'm new to a lot of this I've been working at blender for a few months now trying to get better and I've decided now is a good time to look into a graphics tablet, I've been using a mouse so far and can't get anything really good with it, I watched your video about tablets and was wondering would you still recommend those tablets or is there anything new out there to look at?
Hello Mr. Abbitt, you might want to add this to your treasure chest playlist because i was following it and got kinda confused about at which part we made the coins, had to check your uploaded videos. Thanks for all the tutorials!
Awesome Video ! Very cool. This is the best video for me to use to make my pieces for my Unity checkers board game. Instead of a skull I will use a crown image so when a checker becomes king I just need to flip the coin asset. I need to make my own silver coins also this video should help thanks.
In 9:43 you say the Ambient Occlusion is just affecting the crevices, but i tried to adjust the color to something like blue and green, and the ambient occlusion's color is still affecting the entire object. Did i misunderstood something? Thank You.
Is there any reason the edge loop select won't work for me? I found I can select the center loop - the one on the mirror axis, but not *any* other loop, including simple ones like the eyes in the skull. I've run into this on a few previous tutorials that I've tried and I don't understand what is happening.
Also, after manually selecting them, bevel doesn't work either. I get a "+" cursor with dashed lines extending to the edges of the screen in four directions, and nothing happens when I move or click on anything. Again, a problem I've run into in many previous tutorials.
Are there any technical differences in terms of joining two vertices together with J (join) or F (fill), or maybe problems that other command might cause in later editing. I've seen some use different approaches for doing the same thing. Great content as always!
Can you bring the materials created in Blender to Unreal or should you just redo the node process inside Unreal's material creator. Great video as always
When I bring the knife tool from the side menu it doesn't have the snap feature, but when I press Key, I have it active. I'm curious if there's other ways to get that snaping from the menus so I can have more way to remember on how to do that.
@@grabbitt I don't know but there's definitely a UI difference between pressing K I can see the green snapping dot on the tip of the tool whereas when I select the knife tool on the side bar there's no green dot and it doesn't behave as snapping.
Thank you for this amazing tutorial. I have a question though! My design contains a mirror image and then a non symmetrical image. I started by cutting the mirror one along with your tutorial but then I want to stop mirroring and knife the other image. How can I do that?
For some reason, the more I zoom in the slower it zooms so if i wanna get to something up close I can't cuz I would have to use the scroll like a million times and it would zoom in only a tiny bit, any1 know why? Also when I exported it to .obj and opened it, it had this brown colour without any metallic look and some meshes were glitched...
Hello Mr. Abbit I wanted to know how to move through different scenes continually when animating in blender e.g I have 2 different scenes with different characters and I want to move to the next scene half way through my animation. please help
Dang, I was just thinking of making coins for my level 1-2 days ago! Thank you! Also, just a note, an antique coin's sides will never be this shiny :D If I want to add some "freckles" to the material can I just use some mix or color ramp and noise?
Go to the properties of the object, in the right menu (orange square) go to Transform and you will see that in the Scale three lines X, Y, Z are highlighted in yellow. Along the Z axis, click on the diamond, which is on the right. and this line will stop highlighting and now you can set your value to add volume to the object
Great tutorial - I am having an issue, though. After bevelling the nose, I try to move around some nose vertices so that they better align with the reference image - but they snap to the 'mirror' edge that divides the image into left and right. I noticed that if I grab an eye vertex that is on the left side of the eye (ie, closer to the dividing edge), they also snap to the edge. I can't figure out what's going. Does anyone have any idea? The snapping tool (the magnet icon) is turned off.
If anyone has the same issue: it seems the root cause for me was the dimensions of the cylinder/coin. I am modelling the coin as part of a bigger project so I am keeping the proportional size of the coin true to the real world. I googled what the average size of gold coins is and landed on 30mm for diameter and 2.67mm for depth. Once I scaled the coin up to a larger size, I was able to move the vertices around without any issue and then scaled it back down to the original size. It looks like a bug in Blender - I think it doesn't calculate things correctly on small scales. Anyway - it's all working now and the coin looks cool :)
Grant, just found your channel. Awesome work man. Thank you for all the videos. I wanted to ask you about your Substance Painter video, I figured you would not see my comment if I posted it there. You mention in the video that you only work on a single layer (since all models are hand painted - which is what I really like personally) and because of that substance painter is not that beneficial. But I was wonder if you did paint in substance painter do you see your workflow becoming faster/more efficient? Thanks, and once again great stuff.
Could you list the shortcuts? You talk through them so quickly in the video! I have to rewind.. Or a link to where we can reference the blender shortcuts you use. Thanks for the video!
If you really want to get rich, and I'm not talking about money perse, just follow any of Grants tutorial series.
@aaronsdavis if you are learning you are not stupid. You are being smart :).
@@DeltaNovum Wholesome. I love it.
Probably this was mentioned a million times, but Grant is like Bob Ross of Blender. I know most of this stuff, but I still watch, because it's so calming and relaxing. :)
sameee. I comment above before looking at your comment tho. haha
Jesus Christ. A good, straight forward walkthrough on how to do exactly what I want. AND it's under 15 minutes? Damn my dude. You just got yourself a new fan.
What amazes me is each time I watch one of Grant's tuts I learn something new! Please keep them coming!
yeah the veikk is good. If you buy through my link i get a small amount of commission :)
Thank you so much Grant! I've never seen anyone use a reference image like this. It is so much quicker and easier than how I've been taught.
there's tiny skip at 4:19 - "If you're really lazy" ...what?
I am really lazy and i really wanted to know what I should do
Just grab the faces of the....face lol, and Extrude them upwards a bit. If you set Snapping (the Magnet Icon at the top of the 3D Viewport) to either Vertex, Edge or maybe even Face then hold Ctrl while Extruding, you can hover over some element ( Vertex, Edge or Face) at the top of the coin and it will Snap to there, if you want it to be even with the top edge. If not, just Extrude till it looks right. Also, you don't have to have Snapping on, just hold Ctrl to enable it temporarily so it doesn't get annoying. Hope that helps.
@@xantishayde-walker4593 That seems more complicated than lazy
@@datboi1861 Just trying to be specific so you have all the info you need.
I think he was talking about himself and skip the explaination haha
If your bevel is only apply at x-axis.
1) Go object mode
2) Press CTRL + A and select Apply Rotation and Scale. With object selected.
Thanks man! You saved my sanity.
You have good tutorials, can't understand why your channel is so underrated
Thanks for tutorials like this, it's perfect to getting started in Blender!
Loved these coins. I attached an ambient occlusion to the world background color and everything went brighter, so I kept it this way. Thank you for the tutorial!
I just tried Blender for the first time, infact any 3d modelling for the first time using this vid. Although I used a different image and winged it. Happy with how it turned out. Will watch your other vids to see how my nub journey goes.
8:43 My version of Blender doesn't have "normals" in the object data panel
Update: If you're using Blender 4.1 and onwards click the blue wrench icon (modifiers). Click "add modifier" then click normals, and auto smooth.
Grant: How many game assets tutorial do you want?
.
.
.
.
.
Me: yes
Thank you for the tutorial :) It seems easy to look , but I bet it's all about having experience.
Love your videos!! Thanks for all the hard work. I’ve learned so much from your tutorials. I’ve been working on a game table mode for a while now and still having issues with it. But your guides have made the struggle manageable. Thank you.
Thanks
i did it.. within 1 hour.... omg... and its so perfect.... you are awesome with explaining things... also this video is not just making a coin but also i learned few more methods to cuts, mirror methods, v commands..... thank you so much... me as a beginner , this tutorial helps me to be more creative.
Complete noob to Blender, so your detailed explanations on how to do everything is very appreciated. Thank you!
Hello Master, I believe every one contributed with his knowledge on RUclips deserve a thumb up, and the Special once like your deserve 5 Stars, hope RUclips listen and add this feature, so I will back and add it to all your videos even the once I didn't watch, Thanks so much blender Master.
Thanks :)
Thank you, Grant! im really learning with these tutorials!
Grant Abbitt is the Bob Ross of 3D Modeling. Change my mind.
I don't need to.
Oh man thank you for all the tutorials you are doing! Really! So many tricks and advises in each video
Awesome tutorial!! Great ambient occlusion tip, will have to try it after work. I would like to see more tutorials on modelling, rigging and animating characters (monsters and humanoid) and setting them up in Unity.. I would also be interested in Substance Painter tutorials for game assets.. But whatever you come up with is great anyway :)
Awesome, thank you!
"rigging and animating characters (monsters and humanoid) and setting them up in Unity"
This is such a great tutorial, thanks a ton dude!
you made a good model so fast, this gives me hope.
Hey thanks for doing this, I like these simple 10 minute or so tutorial since I have trouble some time following longer tutorials or series, with these I don't get distracted with my short attention span and get to finish something cool which keeps me motivated.
Glad it helped!
Goonies never say die! Fun video Grant!!
Haha yes indeed 😃
A fine lad that Grant Abbitt. Thanks for another great vid dude!! Always appreciated.
Thanks so much! Best tutorial I've ever watched for blender.
Thank you, Mr. Abbitt! Beautiful, useful, and well-explained tutorial as always!
Glad you liked it!
Grant, your tutorials are amazing as always!
This looks great. Looking forward to the next video
Thank you!
This is just a great tutorial it brings so many good how to for me!! Thanky you! I have to do this as son I finde time do to it.
Is there another way to subdivide when you make a line with the knife 🔪 tool?
not sure what you mean but you can right click and subdivide
@@grabbitt I meant is there a way to add a vertex on the line that was made from the cutting tool.
For the eyes 👀
@@eliasmedina9060 yes just left click to make a cut and it will make a vert
@@grabbittthanks
Thanks for posting these videos and keeping me motivated to practice!
Glad to hear it!
Again, great tutorial. Benn enjoying quarantine because of your channel. Do you have any tutorial on finishing like how to render, compositing, resolution and that sort of stuff?
i have a video about making renders look nice if your search my channel :)
can anyone please tell me how you apply the snap feature with the knife without using mirror?
Hey! I have a problem at 5:03. The line does not get clicked and I have to click the left or right corners.
And when i sub-divide that a triangle like shaped gets created. Any help?
probably doubles
please what does that mean? i am having the exact same problem. i can not click the line to subdivide
@@grabbitt
AT 4:10 i don't get how you manage to get it extrude, everytime i select face mode the only thing happening is bringing the camera to the edge and it's really annoying when you do the exact same thing as you but get no results anyway
sounds like you hotkeys have gone wrong. Perhaps reinstall blender
Thank you, Mr. Abbitt. One question, why do you join the eye and nose vertices to the outer mesh?
I can't remember
When I make the figure with the letter k and try to give it volume, then not only does the figure grow, but the coin as well
and i dont understand the thing in the minute 4:20
you may have proportional editing on
@@grabbitt ty for the fast reply and yes it was on!
For runtime efficiency, cut out the coin backing and replace it with a simple octogon. Now, no matter what paterrn you make, you won't add polygons to the backing of the coin, and will automatically make the inner boundaries sharp.
Amazing work!
Nice short video. Thanks!
Glad you liked it!
Simply and great. Thanks.
Thanks for all these great tutorials!! I kindly ask do you think any kind of visual effect tutorials? simple as weapon effect or skills, spells...
i have a video on swirls :)
I dont need this, ive got the gold stars from the streams! (One gold star is about £50 by the way)
indeed. Treasure them !
Argh damnit... This was almost exactly the coin I wanted to make for my game... You beat me to it... At least, I now know how to do it in blender . Thank you! :-)
Go for it!
This is great, I finally made through the tutorial, I managed to make my first Blender 3D object thanks to you! one last thing thought, the render (f12) the lighting is not looking like in my evee preview, the coins rather look very dark and dull, but they are pretty much vivid like in your video in the shader tab look. Any idea why is that?
You need to add more lights or an hdri
you're insane, thanks for saving me
I'm new to a lot of this I've been working at blender for a few months now trying to get better and I've decided now is a good time to look into a graphics tablet, I've been using a mouse so far and can't get anything really good with it, I watched your video about tablets and was wondering would you still recommend those tablets or is there anything new out there to look at?
if you plan on texture painting or sculpting then i would get a tablet otherwise it wont make much difference
Question: Sometimes after Alt+B when I will connect vertex with J I got the error Invalid selection order. I can't find out what I'm doing wrong.
not sure maybe doubles
Love it! I have no idea what ambient occlusion is. Seems useful.
Glad you like it!
How to you drag it inwards? @10:38
Hello Mr. Abbitt, you might want to add this to your treasure chest playlist because i was following it and got kinda confused about at which part we made the coins, had to check your uploaded videos.
Thanks for all the tutorials!
thanks
Great Tutorial, Very Helpful. Thankyou.
Wow. Thank u for this. Now I can effort everything what I want😁
You’re welcome 😊
Awesome Video ! Very cool. This is the best video for me to use to make my pieces for my Unity checkers board game. Instead of a skull I will use a crown image so when a checker becomes king I just need to flip the coin asset. I need to make my own silver coins also this video should help thanks.
Upvote for the title!
In 9:43 you say the Ambient Occlusion is just affecting the crevices, but i tried to adjust the color to something like blue and green, and the ambient occlusion's color is still affecting the entire object. Did i misunderstood something? Thank You.
it will effect the crevasses more but does still effect the whole object also
@@grabbitt I see, thanks for replying and this great tutorial :D
Is there any reason the edge loop select won't work for me? I found I can select the center loop - the one on the mirror axis, but not *any* other loop, including simple ones like the eyes in the skull. I've run into this on a few previous tutorials that I've tried and I don't understand what is happening.
Also, after manually selecting them, bevel doesn't work either. I get a "+" cursor with dashed lines extending to the edges of the screen in four directions, and nothing happens when I move or click on anything. Again, a problem I've run into in many previous tutorials.
usually its because you have doubles or poles
A great video, thanks for the guide!
Glad it was helpful!
Oh wow, you found the One Piece Gold :P Great Tutorial as always! Thank you :D
Are there any technical differences in terms of joining two vertices together with J (join) or F (fill), or maybe problems that other command might cause in later editing. I've seen some use different approaches for doing the same thing. Great content as always!
yes there is try f when there is already a face
@@grabbitt I will! Thanks !
Can you bring the materials created in Blender to Unreal or should you just redo the node process inside Unreal's material creator. Great video as always
Redo the node setup for the most part
I have a feeling that the majority of people that came to watch this video don't even know what Blender is.
Have you made a video on lighting?
yes a couple. type in lighting in the search bar on my channel. also rendering
On subject of knifing out the skull out of surface - wouldn't it be better (topology-wise) to have it as a separate object ?
you could do that
Thanks for this ones
Great tutorial
When I bring the knife tool from the side menu it doesn't have the snap feature, but when I press Key, I have it active. I'm curious if there's other ways to get that snaping from the menus so I can have more way to remember on how to do that.
It should naturally snapped but you may have normals reversed
@@grabbitt I don't know but there's definitely a UI difference between pressing K I can see the green snapping dot on the tip of the tool whereas when I select the knife tool on the side bar there's no green dot and it doesn't behave as snapping.
Awesome video thank you
Great video, well done!
Glad you liked it!
@@grabbitt
You have a good method of exhibiting, especially for beginners! A greeting!
Is it possible to do it with SVG of plane inside of coin?
I would say you're Bob Ross of Blender. XD
Thank you for this amazing tutorial. I have a question though! My design contains a mirror image and then a non symmetrical image. I started by cutting the mirror one along with your tutorial but then I want to stop mirroring and knife the other image. How can I do that?
Apply the mirror
Hey sorry i have a question how do you rig accessories on a parson like a back pack for example
its a little tricky :)
@@grabbitt Ya i have been playing with this for a while and cant seem to get it right but thanks for your trouble :)
How do I bake those metallic texture so that I can use in unity?
If I bake metallic textures it will just end up a black image.
You use a shimmery texture in unity. Baking metallic textures doesn't work properly
@@grabbitt Thanks a lot for the reply, I'm going to investigate it. :)
For some reason, the more I zoom in the slower it zooms so if i wanna get to something up close I can't cuz I would have to use the scroll like a million times and it would zoom in only a tiny bit, any1 know why? Also when I exported it to .obj and opened it, it had this brown colour without any metallic look and some meshes were glitched...
Yeah there a lot going on there and it's difficult to answer the questions in the comments
Hey bro! Nice tutorial! Send one hi from Brazil?
Hello Mr. Abbit I wanted to know how to move through different scenes continually when animating in blender e.g I have 2 different scenes with different characters and I want to move to the next scene half way through my animation. please help
Not sure
why when i try to use the gpu everything bevande gray ?
i wanted ti use optix denoising optional but i can't
not sure sorry
i am new to blender, so how to i keep the shading on when i want to animate?
material preview mode
@@grabbitt and how do I find that 😅
top tight of viewport
Can you please put it on blend swap so i can download. Im broke
i reckon you can make this pretty quick :)
How I add this preview of shortcuts in the corner of the blender?
jayanam
@@grabbitt This is an addon in blender?
Haha, half way through an advert interrupted you, it was an advert with Sir Tony Robinson (Baldric) selling coins for The London Mint, how apt :D
nice :)
Thank you for the tutorials! I'm (l)earning a lot, but you forgot to add an array modifier!
Dang, I was just thinking of making coins for my level 1-2 days ago! Thank you!
Also, just a note, an antique coin's sides will never be this shiny :D
If I want to add some "freckles" to the material can I just use some mix or color ramp and noise?
indeed
how would i export this to eu4 when i do the mat is just white
you have to remake the material in unreal
not gonna lie i thought this tutorial was going to make me rich until I read "Blender" xD Nice tutorial
Why do coins appear thin and not voluminous when rendering coins?
Go to the properties of the object, in the right menu (orange square) go to Transform and you will see that in the Scale three lines X, Y, Z are highlighted in yellow. Along the Z axis, click on the diamond, which is on the right. and this line will stop highlighting and now you can set your value to add volume to the object
"Good job in the spreadsheets Peter, here's a gold coin"
I dont understand why my knife tool doesn't work !! I only do purple straight lines without having points..... wtff ?
Remove doubles
@@grabbitt thhhhhxxxx
Great tutorial - I am having an issue, though. After bevelling the nose, I try to move around some nose vertices so that they better align with the reference image - but they snap to the 'mirror' edge that divides the image into left and right. I noticed that if I grab an eye vertex that is on the left side of the eye (ie, closer to the dividing edge), they also snap to the edge. I can't figure out what's going. Does anyone have any idea?
The snapping tool (the magnet icon) is turned off.
Not really sure with this one
@@grabbitt no worries, thanks! It looks like I cannot move it along the X-axis - if I can move along Y and Z, though.
If anyone has the same issue: it seems the root cause for me was the dimensions of the cylinder/coin. I am modelling the coin as part of a bigger project so I am keeping the proportional size of the coin true to the real world. I googled what the average size of gold coins is and landed on 30mm for diameter and 2.67mm for depth.
Once I scaled the coin up to a larger size, I was able to move the vertices around without any issue and then scaled it back down to the original size.
It looks like a bug in Blender - I think it doesn't calculate things correctly on small scales. Anyway - it's all working now and the coin looks cool :)
Hey if I import my image, the edit mode and all the other modes just disappears, and only shows object mode :(
Please help :(
Deselect the object
@@grabbitt won't work :C
the only acceptable way to do this
U deserve blender version of Michelin Stars :)
Thank you.
Grant, just found your channel. Awesome work man. Thank you for all the videos. I wanted to ask you about your Substance Painter video, I figured you would not see my comment if I posted it there. You mention in the video that you only work on a single layer (since all models are hand painted - which is what I really like personally) and because of that substance painter is not that beneficial. But I was wonder if you did paint in substance painter do you see your workflow becoming faster/more efficient? Thanks, and once again great stuff.
I don't think so for hand painted but it might
Grant Abbitt Thank you, and again thank you for the great videos.
Is this free to use? I would like to use it for a school project. Non-commercial purposes.
Yes
Could you list the shortcuts? You talk through them so quickly in the video! I have to rewind.. Or a link to where we can reference the blender shortcuts you use. Thanks for the video!
bottom right of viewport
@@grabbitt cool, didn't notice it there :-)
thank you very much for this
You're very welcome!