Make Low Poly Trees & Save the Planet |

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  • Опубликовано: 2 окт 2024
  • #teamtrees #cggeek
    Grants New LowPoly Short Course: Learn Blender fast: www.gamedev.tv...
    Grant's Character Course discount link: www.gamedev.tv...
    Grant’s Drawing course discount link: www.gamedev.tv...
    After seeing cggeeks wonderful 20000000 tree video
    • VFX Artist Creates 20,...
    I decided I'd try and help too. Do hopefully together we can plant loads of trees
    teamtrees.org/
    www.arborday.org/
    www.nationalfo... - UKonly
    Say thanks: paypal.me/grant...
    My website www.gabbitt.co.uk
    discord server / discord
    Learn the basics of Blender 2.8 :
    • blender 2.8 | Complete...
    recommended graphics tablet:
    I use a graphics tablet to paint with and my recommendations are written below:
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    Normal Graphics Tablets
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    Cheapest + FAVOURITE:
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    Learn the basics with this playlist 2.79:
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Комментарии • 393

  • @singpizza8547
    @singpizza8547 4 года назад +185

    The smooth voice,
    The happy trees,
    Is it Bob Ross?

  • @andarted
    @andarted 4 года назад +270

    [1:15] - Merge Shortcut has changed. It isn't _Alt_ + _M_ anymore. Now it's just _M._
    [Today: 13.08.2020]

  • @wojciechw7239
    @wojciechw7239 3 года назад +15

    Bob Ross of Blender?

  • @burgerfanman
    @burgerfanman 3 года назад +18

    Note: [1:52]
    If you scaled down your cube before merging the vertices, the skin will look EXTREMELY lumpy. To fix this, select all vertices in edit mode, and scale it up until it looks normal. Then, in OBJECT MODE, scale it back down to the size you want.

    • @necro9352
      @necro9352 2 года назад +2

      thanks dude saved me a lot of time

    • @kayanpracidelli6468
      @kayanpracidelli6468 8 месяцев назад +2

      Thanks!. Saved me a lot of trouble!

    • @kavani5013
      @kavani5013 7 месяцев назад +2

      Thank you so much brother 😍😍

  • @sporospor
    @sporospor 5 лет назад +163

    Stop here: best Blender tutorial on this channel. Master Grabbit, as always, stands out from the crowd.

  • @makyg4594
    @makyg4594 3 года назад +5

    For those who don't have such a nice result:
    - enable ambient occlusion and increase the distance.

  • @reyeskarlstepheng.926
    @reyeskarlstepheng.926 3 года назад +2

    Yooooooo this is the most reliable, very-simple tutorial I've ever been through. Thanks man, keep up the good work!

  • @hussainharoun
    @hussainharoun 5 лет назад +157

    Am a beginner and you are always doing it for we the beginners
    THANK YOU VERY MUCH MR GRANT ABBIT
    Still praying to meet personally one day

    • @HammadATTARI
      @HammadATTARI 3 года назад +2

      me too a beginner. do not have a suitable computer to run Blender but still learning.

    • @GinoZump
      @GinoZump 2 года назад +3

      me beginner too, will make tree. much thank

    • @oskars_l
      @oskars_l 2 года назад

      Well all of us are beginners, we should call this a Beginers Age!, rather than some Millinials or Gen Z or or Gen X generation ;). Every pro learns himself all the time.

    • @sir_justinius
      @sir_justinius Год назад +1

      @@oskars_l hmh hmh Beginners. together, strong.

  • @IanSRutter
    @IanSRutter 4 года назад +63

    If anyone is watching in 2020 the Merge to Center is not ALT M it is now just M.
    Great video.
    I forgot to add this - If you are going to have small, medium and large sized trees. Create 3 different models with the appropriate number of polygons for the objects size and importance.
    I found out that if you are halving the size, halve subdivision as well. This creates cohesion.
    If you don't and you just duplicate trees or rocks and re-scale them, it can turn out your images could be a messy.

    • @StereotypicalLotion
      @StereotypicalLotion Год назад +3

      Hello from 2 years in the future!
      I had to figure that one out myself xD

    • @IanSRutter
      @IanSRutter Год назад

      @@StereotypicalLotion Awesome stuff. Blender rules.

    • @Marynata_YT
      @Marynata_YT Год назад

      not working

    • @IanSRutter
      @IanSRutter Год назад

      @@Marynata_YT Not working. What is
      not working?

    • @Marynata_YT
      @Marynata_YT Год назад

      @@IanSRutter it worked ty for help

  • @pinkfuleo4652
    @pinkfuleo4652 4 года назад +13

    I’ll definitely buy u a drink when I’ll start earning ❤️

  • @moocat2234
    @moocat2234 3 года назад

    Thank you! I love your tutorial and...your voice! Tender and calm. Thank you :)

  • @_Iam777_
    @_Iam777_ 4 года назад

    You're my favorite Artist. Very well explained and pro tips. Thanks a lot.

  • @riteshmenon8967
    @riteshmenon8967 4 года назад +15

    The video from 2019....
    The good old days...

  • @GhostCreeper
    @GhostCreeper 5 лет назад +2

    love the tutorials.I may do some videos on doing these tutorials because some funny stuff happens lol,Like my ico sphere is one giant sphere with missing faces here and there even when i scale it down,and when i did hte skin mod on trunk i had to scale it down because it was a huge blob of polygons.
    Edit: And i found out why my stuff was being crazy.

    • @grabbitt
      @grabbitt  5 лет назад

      what did you find as the solution

    • @demonlesse
      @demonlesse 4 года назад

      I need this answer

  • @BrianGaming365
    @BrianGaming365 4 года назад +5

    i think we starters needs more technique for making low poly trees

  • @TechlordXD
    @TechlordXD 2 года назад +2

    your videos explain things too fast, please slow down

  • @Strunzi219
    @Strunzi219 5 лет назад +14

    Awww, I was really excited so see you render a forest at the end. Still a great video nonetheless

    • @grabbitt
      @grabbitt  5 лет назад +2

      i did think about that :)

  • @Mc-je4yb
    @Mc-je4yb 4 года назад +5

    As a beginner
    Me: I've done it without watching the video.
    Few moments Later After watching the video
    Me: Wait he did it on a way different procedure? 👁👄👁

  • @arktoriusmaximusIV
    @arktoriusmaximusIV 3 года назад

    thx Grant, simple tutorial but every time new knowledge

  • @BramvanVliet
    @BramvanVliet 5 лет назад +37

    Great video as always Grant! I really like the idea on creating awernes for this topic this way. 🌲

    • @grabbitt
      @grabbitt  5 лет назад +7

      Thanks :) Your models are looking better with each post (twitter) as well. nice work :)

  • @Synapticsnap
    @Synapticsnap 4 года назад +5

    I guess I messed up on the Pine tree and made the needles parts all in the wrong mode so when I was in Object mode I could only select the whole tree not the individual parts.
    So I remembered from an earlier Tutorial of Grants' that in Edit mode I could "separate by parts" under the "Mesh -Separate" tabs and voila it worked :P Great teacher!

  • @mr-mayo7168
    @mr-mayo7168 Год назад

    Thank You

  • @jasperbrooks2118
    @jasperbrooks2118 5 лет назад +8

    The simplest way to make a tree is, start with a cube, extra face upward and, scale it down and, twist them a bit . . where you want branches, add loop cuts and, extrude a single face and, bend it upwards and, make a ' bulp ' at the end, by scaling four extrusions, so they ' bulge ' out or, Seem big - - then, add some quick materials and, Boom Simple tree, Your trees are nice but, they Not single mesh, if you do it this way, it one, continuous mesh Or, Object . . I Don't know if that's important but, I Dig it - - § Your trees look nice too, Though, and, they Look good in a Game Or, movie - -

    • @TheJP100
      @TheJP100 4 года назад +2

      Having them be a single mesh is indeed very good for video games as it usually reduces the amount of times the draw function has to be called to draw an object.
      AFAIK you can just join the objects after modelling them like shown in this video, that way you would probably get those trees as a single mesh too.

  • @creeyuwan2733
    @creeyuwan2733 3 года назад

    Thanks a lot !

  • @unknownuser-1111
    @unknownuser-1111 3 года назад +2

    Thanks for saying apply and then saying - but make sure youre happy with the tree. I already saved it. :(

  • @ReplaySTK
    @ReplaySTK 4 года назад +4

    In 11:50 if someone is rotation the leaf and the tree are rotate together, you created the leef with the tree, go to Edtir Mode use "L" key to select leaf right button mouse and "Separete" -> "Selecetion" and the leaf will be just the leaf not the tree.

  • @WeaselOnaStick
    @WeaselOnaStick 5 лет назад +15

    you misspelled the hashtag, I would reupload for the sake of "fundraiser" info folder

    • @TheAnonymousLemur
      @TheAnonymousLemur 5 лет назад +1

      No need, it's in the description. I didnt even notice the one in the video.

    • @grabbitt
      @grabbitt  5 лет назад +1

      i cant see where i misspelled it?

    • @haldyrs.telvanni4829
      @haldyrs.telvanni4829 5 лет назад +2

      @@grabbitt I'm assuming he means the plural form displayed on the site at 0:12

    • @Otuomi
      @Otuomi 5 лет назад

      @@grabbitt It's #teamtrees, not #teamtree

    • @Erindale
      @Erindale 5 лет назад

      Grant Abbitt in the title of the video

  • @gisdeveloper
    @gisdeveloper 2 года назад

    Thanks ! I enjoy this tutorials !

  • @danjirinnn
    @danjirinnn 5 лет назад +6

    Fantastic! I was JUST looking at low poly tree videos yesterday. Thank you!

  • @DenisGareev
    @DenisGareev 3 года назад +1

    Nice work!

  • @JBGameplay
    @JBGameplay 5 лет назад +2

    Right now 6.855+ Trees has been modelled, Grant also you make the world a bit beter! ^^

  • @namtong577
    @namtong577 5 лет назад

    Simple and beautiful

  • @rivkagames
    @rivkagames 3 года назад +1

    My modifier doesn't say apply but instead, it shows only create armature??

    • @rivkagames
      @rivkagames 3 года назад

      Ok to anyone that is having this problem. In Blender 2.92.0 there is a little arrow next to the camera button. If you click that then you will see your much desired APPLY button. :)

  • @JL-mf4qx
    @JL-mf4qx 4 года назад +6

    This is the first ever blender model I tried as a fresher it took solid 3 hours for me to model this and I'm happy that it came out really well Thanks for the great tutorial keep up the great work.😇

    • @aroojmaqbool1784
      @aroojmaqbool1784 5 месяцев назад

      i really want to ask that where r you standing now after 3 years because im also a fresher so that i also can figured it out that how it become also easy for me one day...

  • @nervouskrystof
    @nervouskrystof 4 года назад +2

    I learned more in 5 minutes than in full 30 mins tutorial LOL!

  • @mistercode4738
    @mistercode4738 4 года назад +2

    therapist:
    2b2t is virtual server, it does not exist in real life
    2b2t irl: teamtrees

  • @wolfofgameday8505
    @wolfofgameday8505 5 лет назад +3

    hit us with a how too on clothes video!! this was awesome btw i learned so much!!

  • @yifan9122
    @yifan9122 4 года назад

    you are awesome.

  • @Verelkia
    @Verelkia 2 года назад +2

    1:15 if Alt + M isn't working, Blender changed it. It's now just M to merge.

  • @akanopoi6177
    @akanopoi6177 4 года назад

    looks cool! the only concern is do i need to sew them up thus there is no overlapping if im making a game?

  • @imi.grant7
    @imi.grant7 2 года назад +1

    theres a easier way to split edges just go on vertex select select a vertex and hit v

  • @externaldesign7163
    @externaldesign7163 3 года назад +1

    thx I was looking for a quick and easy way to make trees

  • @contrahorizon2192
    @contrahorizon2192 3 года назад +2

    It is amazing how all popular blender channels on youtube are working together

  • @randomizedproductions5749
    @randomizedproductions5749 4 года назад +2

    Thank you so much! now i know how to make a good tree for my game icon! also congrats on your rating for this vid 9 dislikes and 1.4k likes? amazing!

    • @grabbitt
      @grabbitt  4 года назад

      Glad you liked it!

  • @joeywaffles1463
    @joeywaffles1463 2 месяца назад +1

    If somebody has problems that u get big cube like meshes ... go on the top under mesh -> transformation -> Skin Resize [Ctrl + A] => its for the skin modifier to scale down the "thicknis" around the edges xD

    • @michalrv3066
      @michalrv3066 Месяц назад

      Thank you! I couldn't figure out what was happening.

  • @cribbericarus3066
    @cribbericarus3066 12 дней назад

    Fantastic video. Second modelling object/course I did in Blender after the donut by "Blender Guru". I love that you have the buttons to press displayed on the lower right side. Great tutorial, very well explained. Bob Ross indeed, I never felt so relaxed doing something so fun in the evening after a stressful day. I will definitely do view more of your videos like this, just for the fun of it

  • @cinnamonsassafras6622
    @cinnamonsassafras6622 Год назад

    The technique is definitely about as simple as it gets, and takes just a moment to do. I worried about liking the video though, since it definitely isn't lowpoly, but the algorithm will likely think this is exactly what people look for when wanting to make assets suited for real time applications (as in lowpoly). The result ends up being consistently around 6000 triangles just for the trunk and branches, and the geometry isn't great. I'm really not sure where an asset this complex is suitable, or how else you can phrase the keywords. The technique great for people just starting out, but maybe let people know this is a simple and quick highpoly modelling technique for beginners, not for a lowpoly optimized model for real time applications. I really wish there was a way to cull the results based on intended application, since for just learning Blender for the first time with no intended application, this and other "lowpoly" that is actually fast and simple, yet actually highpoly and difficult to optimize are such a great place to start. Actually finding ways to optimize results is not an easy task, and that is where the gap in skill and learning seems to constantly be occurring. For an asset like this, I'd expect the entire scene to be around 10,000, and we broke that with only a single asset.

  • @LaszloIvanyi
    @LaszloIvanyi 5 лет назад

    Btw, there's tree generation addon in Blender. I think it's called Sapling treegen. Not low poly, just an option. :D
    I experimented a bit with alpha stuff.. Strangely only works in Texture paint un-rendered mode :D i.imgur.com/LZ5791i.png
    If I go to any rendered mode, transparency is replaces with black.. i.imgur.com/rEFV4IJ.png I'm not really feeling it today, I might re-do this next week properly.

    • @grabbitt
      @grabbitt  5 лет назад +1

      it's good to experiment

  • @Trilogytunes
    @Trilogytunes 2 года назад +1

    An absolutely amazing tutorial for complete Noobs for me, you my friend got a new sub!

  • @din013
    @din013 11 дней назад

    i can't extrude..
    edit: got it, i forgot to change the select mode loll, thank you for the tutorial, very helpful.

  • @jasperbrooks2118
    @jasperbrooks2118 5 лет назад +1

    A simple way, to make trees . . make a square, extrude it and, make two loops cuts where you want a branch, then extrude it from those squares, a branch and, you have a simple, functional tree - -

  • @RiorXD
    @RiorXD 5 лет назад +1

    filthy ngons - zamasu

  • @juan.2438
    @juan.2438 3 года назад

    😍

  • @tante4dante
    @tante4dante 5 лет назад +2

    This is so great! I was thinking of doing something similiar like making a mobile game and then donating through global givings api to tree planting charities, but the conversion wouldn't have been no way nearly as efficient! like a big chunk would have gone loss, like apple/google taking a chunk, global giving taking a chunk, that like it would have needed 10 $ for a tree or so... 1$ per tree is so fucking awesome! so happy you made me aware of this! thank you

  • @darkknight4353
    @darkknight4353 5 лет назад +10

    whats the difference between Ctrl+A and Normal Scale?

    • @adahnyemeth6317
      @adahnyemeth6317 5 лет назад +7

      Ctrl+A works only while in edit mode with a skin modifier on. Scaling literally means scaling points. You cant scale a single point or rather vertex, because it has no size. So Ctrl+A scales thickness near the vertexes you select

    • @LieutenantSilver
      @LieutenantSilver 5 лет назад

      By coordinates you can also easily tell the scales apart. Highlight a vertex in a Skin-modified mesh and press N to bring up the properties side-panel. Scaling, for example in relation to the 3D-cursor using the Pivot-Setting, will change the location of the Vertex. But Ctrl+A changes the "Radius X" and "Radius Y" parameters under Vertex-Data further down. Also useful just to check those numbers for the thickness of the mesh, just in case one node looks to bulky.

  • @kassugameplay7302
    @kassugameplay7302 Год назад

    I just have a question since I'm trying to make game in unity and after making tree when I want to use them later in unity I get error about no valid mesh renderer, anyone knows what am I doing wrong?

  • @gridvid
    @gridvid 5 лет назад +2

    After brexit I am not so close to GB anymore :( Love your content, keep it up!

  • @NaveenKumar-qr3yp
    @NaveenKumar-qr3yp 7 месяцев назад

    If its low poly modeling, then you should show wireframe on shaded mode

  • @Carlos-kr4nz
    @Carlos-kr4nz 5 лет назад +1

    Hi. Thanks for your video. A good way to fill the notches in the tree is using the option Faces / Fill Grill. If you have any gap in your mesh you can use this tool and with the option Offset change the way Blender fill the gap until you are happy with the position of the faces. If the gap is big, you can save a lot of time. I´m sure you knew that but can be very useful for the rest.

  • @lezyface
    @lezyface Год назад

    If ur don’t know how he puts it into odd shaped where it says object mode click on it and put edit mode

  • @kungfooman
    @kungfooman 3 года назад

    All the Blender crashes and deformed meshes are just happy little accidents

  • @trachinusdraco
    @trachinusdraco 2 года назад

    Third one could use some texture painting to make it look very nice

  • @jasperbrooks2118
    @jasperbrooks2118 5 лет назад

    Jayanam has a quick tutorial for PBR Work-flow in Godot, the Visuals are World-class and, it's made to work directly with Eevee and, the Principled shader, it's NExt-gen Quality, from an Open source project - - It looks better than AAA games, Out there, and it looks Easy to use, for Blender users - - it's named ' Godot PBR some-thing, The video, the Graphics will Blow your Mind and, Leave you Reeling ANd, dazed - -$

  • @LanceC09
    @LanceC09 5 лет назад +1

    Thanks for the video. Im wondering if you could potentially make a tutorial video with creating pixel art textures for 3d models. As looking online it is confusing as I believe you have to create the model using grid snapping to have the texture clean, but im not sure.

    • @grabbitt
      @grabbitt  5 лет назад +2

      Yes I will eventually

  • @harleydingle7607
    @harleydingle7607 2 года назад

    My tree trunk wont put skin on. Whenever I try to put the skin on it just never does. It does it for the rest of the tree though.

  • @Art_Logic
    @Art_Logic 11 месяцев назад

    Thanks, it is really fast and beautiful)

  • @tomobrien4182
    @tomobrien4182 3 года назад +1

    Such a high quality video and very informative, thanks!

  • @lioshappiness
    @lioshappiness Год назад

    Always come back to this video everytime!

  • @TamaradiMaria
    @TamaradiMaria 4 года назад +1

    So cute!

    • @grabbitt
      @grabbitt  4 года назад +1

      I think it's in the description but you might have already found me 😃

    • @TamaradiMaria
      @TamaradiMaria 4 года назад

      @@grabbitt Yes! Thank you! 😄 ♥

  • @getfanmedia
    @getfanmedia Год назад

    "Wow, you are so skilled!" THANKS FOR SHARING

  • @asivoyfamily
    @asivoyfamily 3 года назад

    Красивое. Beautiful

  • @МаксимКузик-т7э
    @МаксимКузик-т7э 2 месяца назад

    only tutorial that worked for me thank you so much

  • @coolcarsNT
    @coolcarsNT 4 года назад +1

    How do you save the textures/colors? Because when i leave shading it doesnt save... (ALSO AMAZING VIDEO TY)

    • @grabbitt
      @grabbitt  4 года назад

      I think you just need to change the viewport settings in layout mode - top right

    • @coolcarsNT
      @coolcarsNT 4 года назад

      @@grabbitt oh it worked I found out. I dont know if this is relevant to you but when I export it to roblox, the colors disappear which is strange. I dont know how to save the texture to the tire when I export

  • @TheSurvivalDev
    @TheSurvivalDev 2 года назад

    1:39 Is skin modifer 0:00 is start 3:51 is start for Tree 2 Also Mr Grant abbitt When i try ctrl clicking To make a tree it wont work can you make a video for a fix for that

  • @lamarkness
    @lamarkness 3 года назад +1

    Hey thanks for the tutorial. That way of shaping the tree I’ve never seen before and it’s a really cool trick.

  • @JaspreetSingh-zv5vz
    @JaspreetSingh-zv5vz 4 года назад

    I have a problem with Blender 2.8. In edit mode when I press 1,2 or 3 it takes me to the different views rather than vertices, face or edges. Initially It used to work fine but I guess, inadvertently I may have clicked something and hence this change. Hope I get a solution here.

    • @baiomarlaye3165
      @baiomarlaye3165 4 года назад

      the numpad (right side of your keyboard) cycles between your views and the number row (the row above the letter) cycle between edges vertices and faces...

  • @julianwildauer
    @julianwildauer 4 года назад +1

    Awesome as always THX so muuuuuuuuuuccccchhhhh!🧡💛💚💙💜🤎🖤

  • @karstenz.8754
    @karstenz.8754 2 года назад +1

    This tutorial shows in a nice way that you do not need to create your desired object out of only one base object. Using more objects and combining them afterwards can give quicker results and also be easier to do, especially if you are not that experienced in modeling. Thank you for that

  • @tatsumii1420
    @tatsumii1420 Год назад

    what does ctrl a do in object mode at 2:10

  • @ahmetomercicek5848
    @ahmetomercicek5848 2 года назад

    Thanks Grant , it worked for me.

  • @bromine35
    @bromine35 4 года назад

    Whats with all the British people teaching me unity and blender?

  • @sgracem2863
    @sgracem2863 11 месяцев назад

    So many of these shortcuts are not the same for me

  • @spiritabsolute
    @spiritabsolute 4 года назад

    Here's how I done it: steempeak.com/blender/@spiritabsolute/how-i-learning-blender-30-or-low-poly-trees

  • @kameren9131
    @kameren9131 2 года назад

    YES, needed this help haha thank you very much :D

  • @krosshj
    @krosshj 3 года назад

    Thanks for your video, I learned so much :D

  • @codfr
    @codfr 2 года назад

    3:05 how do i change the subdivisions of the icosphere? it doesnt come up with that little tab thingy

    • @grabbitt
      @grabbitt  2 года назад +1

      It disappears if you move out transform it in any way

  • @steviegi584
    @steviegi584 3 года назад

    the skin modifier doesnt work. it´s all just a big piece. looks kinda like a stone

  • @jasperbrooks2118
    @jasperbrooks2118 5 лет назад

    ps. Can we make two campaigns, ' Pure Water ', for clean water, for all, and ' Save the Icebergs ', to Prevent global warming campaign, I Want to Help And, Fix them - -

    • @grabbitt
      @grabbitt  5 лет назад

      I dont think i have hte sway to make a campaign

  • @marcopiadasnoturnas
    @marcopiadasnoturnas 2 года назад

    YOU SAVE MY LIFE, THANKS KKKKKKKK

  • @CrypticzXI
    @CrypticzXI 3 года назад

    I am making these trees for my low-poly scene, I use a 20x20 pixel texture, Texturing with the UV Editor, I just realized. The Skin isn't texture-able, whether that is something on my end or blender's end.

    • @grabbitt
      @grabbitt  3 года назад

      Apply the modifier

    • @CrypticzXI
      @CrypticzXI 3 года назад

      @@grabbitt yeah I did that lol. Still shows as grey

  • @shafranskaya
    @shafranskaya Год назад

    Thank you again, your videos are amazing and helped me a lot1

  • @millylamp362
    @millylamp362 Год назад

    thankyou i'm making antlers and i used this technique.

  • @lukozadeue5
    @lukozadeue5 2 года назад

    Thanks heaps!, i'm running into 1 Issue, When i export into my unreal and place the Trees, They all look good from the side and ontop, But invisible from the bottom?? any idea why, thanks

    • @grabbitt
      @grabbitt  2 года назад

      As a solidify modifier

    • @lukozadeue5
      @lukozadeue5 2 года назад

      @@grabbitt I had to select 2 face inside unreal :S

  • @mordfustang1933
    @mordfustang1933 3 года назад

    This trick is so useful for a variety of things ex) handles for vase

  • @lukasnemeth4628
    @lukasnemeth4628 3 года назад

    Hi I would like to ask one question i did try do exacly how you did and by accident I turn off some how Merge. When I press Alt M in the screen I have option Split . Iam not sure how I can do like was before. Do uoubgbink you can help me? Thank you

    • @grabbitt
      @grabbitt  3 года назад +1

      They updated it to just m

    • @lukasnemeth4628
      @lukasnemeth4628 3 года назад

      @@grabbitt I must some time check first comments before ask hehe thank you anyway :)

  • @DearNotebook
    @DearNotebook 2 года назад

    3d trees just can give vibe of ghibli trees in totoroo

  • @Eric-bj6ym
    @Eric-bj6ym 2 года назад

    This guy is a badass, perfect tutorials for blender

  • @viniciusps01
    @viniciusps01 4 года назад +1

    You're really good. Thank you! I would love to watch more low poly videos!

  • @tayzaikianime4072
    @tayzaikianime4072 4 месяца назад

    You are the best Grant !!!!

  • @EROSNERdesign
    @EROSNERdesign 2 года назад

    how did you do the lighting?