Make Low Poly Trees & Save the Planet |
HTML-код
- Опубликовано: 2 окт 2024
- #teamtrees #cggeek
Grants New LowPoly Short Course: Learn Blender fast: www.gamedev.tv...
Grant's Character Course discount link: www.gamedev.tv...
Grant’s Drawing course discount link: www.gamedev.tv...
After seeing cggeeks wonderful 20000000 tree video
• VFX Artist Creates 20,...
I decided I'd try and help too. Do hopefully together we can plant loads of trees
teamtrees.org/
www.arborday.org/
www.nationalfo... - UKonly
Say thanks: paypal.me/grant...
My website www.gabbitt.co.uk
discord server / discord
Learn the basics of Blender 2.8 :
• blender 2.8 | Complete...
recommended graphics tablet:
I use a graphics tablet to paint with and my recommendations are written below:
Ultimate Buyers guide - • Ultimate Buyers Guide ...
Normal Graphics Tablets
Normal Graphics Tablets
Cheapest + FAVOURITE:
Veikk a15 £40 or $40
US - amzn.to/30Kps1e
UK - amzn.to/2X6AjjK
Gearbest (best price) - bit.ly/2Wia6hg
Veikk a30 - great alternative is a15 not available
Amazon UK - amzn.to/2EqrAlI
Amazon US- amzn.to/2D2IhCm
Most sturdy and with tilt:
Huion h610 pro v2 £55.86
Amazon US - amzn.to/2D5n8rk
Gearbest best price - bit.ly/2Lq31Hr
Display Tablets
My Favourite
VEIKK VK1560
£255.36
Best price - bit.ly/2UKNpSU GearBest
Amazon US - amzn.to/2VxNdGH
Heard good things:
Huion Kamvas GT
Gearbest - bit.ly/2SR7q8r 15 inch £320
Amazon UK - amzn.to/2UMy7NG 13 inch
Amazon US - amzn.to/2D4dUeN 12 inch
Money no object :)
Cintique 22”HD
Amazon UK amzn.to/2EoDdtp £1,413.78
Amazon US amzn.to/2WTccEA
What I use
Mobile studio pro
UK - amzn.to/2UMNc1x pro 13 £1600
UK - amzn.to/2EnMX7u pro 16 £2000
Amazon US - amzn.to/2D0iPxd
Learn the basics with this playlist 2.79:
• Blender Basics - low p...
Facebook: / gabbittmedia
Twitter: / grantabbitt
Sketchfab : sketchfab.com/...
Patreon : / gabbitt
The smooth voice,
The happy trees,
Is it Bob Ross?
[1:15] - Merge Shortcut has changed. It isn't _Alt_ + _M_ anymore. Now it's just _M._
[Today: 13.08.2020]
thanks
god
I need to remember to check the comments first when I'm having a problem. Thank you :)
THANK YOU !!!!
Thank you!!
Bob Ross of Blender?
Note: [1:52]
If you scaled down your cube before merging the vertices, the skin will look EXTREMELY lumpy. To fix this, select all vertices in edit mode, and scale it up until it looks normal. Then, in OBJECT MODE, scale it back down to the size you want.
thanks dude saved me a lot of time
Thanks!. Saved me a lot of trouble!
Thank you so much brother 😍😍
Stop here: best Blender tutorial on this channel. Master Grabbit, as always, stands out from the crowd.
Thanks :)
Agree with you 💯
For those who don't have such a nice result:
- enable ambient occlusion and increase the distance.
Yooooooo this is the most reliable, very-simple tutorial I've ever been through. Thanks man, keep up the good work!
Am a beginner and you are always doing it for we the beginners
THANK YOU VERY MUCH MR GRANT ABBIT
Still praying to meet personally one day
me too a beginner. do not have a suitable computer to run Blender but still learning.
me beginner too, will make tree. much thank
Well all of us are beginners, we should call this a Beginers Age!, rather than some Millinials or Gen Z or or Gen X generation ;). Every pro learns himself all the time.
@@oskars_l hmh hmh Beginners. together, strong.
If anyone is watching in 2020 the Merge to Center is not ALT M it is now just M.
Great video.
I forgot to add this - If you are going to have small, medium and large sized trees. Create 3 different models with the appropriate number of polygons for the objects size and importance.
I found out that if you are halving the size, halve subdivision as well. This creates cohesion.
If you don't and you just duplicate trees or rocks and re-scale them, it can turn out your images could be a messy.
Hello from 2 years in the future!
I had to figure that one out myself xD
@@StereotypicalLotion Awesome stuff. Blender rules.
not working
@@Marynata_YT Not working. What is
not working?
@@IanSRutter it worked ty for help
I’ll definitely buy u a drink when I’ll start earning ❤️
:)
Thank you! I love your tutorial and...your voice! Tender and calm. Thank you :)
You're my favorite Artist. Very well explained and pro tips. Thanks a lot.
The video from 2019....
The good old days...
love the tutorials.I may do some videos on doing these tutorials because some funny stuff happens lol,Like my ico sphere is one giant sphere with missing faces here and there even when i scale it down,and when i did hte skin mod on trunk i had to scale it down because it was a huge blob of polygons.
Edit: And i found out why my stuff was being crazy.
what did you find as the solution
I need this answer
i think we starters needs more technique for making low poly trees
your videos explain things too fast, please slow down
Awww, I was really excited so see you render a forest at the end. Still a great video nonetheless
i did think about that :)
As a beginner
Me: I've done it without watching the video.
Few moments Later After watching the video
Me: Wait he did it on a way different procedure? 👁👄👁
thx Grant, simple tutorial but every time new knowledge
Great video as always Grant! I really like the idea on creating awernes for this topic this way. 🌲
Thanks :) Your models are looking better with each post (twitter) as well. nice work :)
I guess I messed up on the Pine tree and made the needles parts all in the wrong mode so when I was in Object mode I could only select the whole tree not the individual parts.
So I remembered from an earlier Tutorial of Grants' that in Edit mode I could "separate by parts" under the "Mesh -Separate" tabs and voila it worked :P Great teacher!
Thank You
The simplest way to make a tree is, start with a cube, extra face upward and, scale it down and, twist them a bit . . where you want branches, add loop cuts and, extrude a single face and, bend it upwards and, make a ' bulp ' at the end, by scaling four extrusions, so they ' bulge ' out or, Seem big - - then, add some quick materials and, Boom Simple tree, Your trees are nice but, they Not single mesh, if you do it this way, it one, continuous mesh Or, Object . . I Don't know if that's important but, I Dig it - - § Your trees look nice too, Though, and, they Look good in a Game Or, movie - -
Having them be a single mesh is indeed very good for video games as it usually reduces the amount of times the draw function has to be called to draw an object.
AFAIK you can just join the objects after modelling them like shown in this video, that way you would probably get those trees as a single mesh too.
Thanks a lot !
Thanks for saying apply and then saying - but make sure youre happy with the tree. I already saved it. :(
In 11:50 if someone is rotation the leaf and the tree are rotate together, you created the leef with the tree, go to Edtir Mode use "L" key to select leaf right button mouse and "Separete" -> "Selecetion" and the leaf will be just the leaf not the tree.
you misspelled the hashtag, I would reupload for the sake of "fundraiser" info folder
No need, it's in the description. I didnt even notice the one in the video.
i cant see where i misspelled it?
@@grabbitt I'm assuming he means the plural form displayed on the site at 0:12
@@grabbitt It's #teamtrees, not #teamtree
Grant Abbitt in the title of the video
Thanks ! I enjoy this tutorials !
Fantastic! I was JUST looking at low poly tree videos yesterday. Thank you!
nice :)
Nice work!
Right now 6.855+ Trees has been modelled, Grant also you make the world a bit beter! ^^
Simple and beautiful
My modifier doesn't say apply but instead, it shows only create armature??
Ok to anyone that is having this problem. In Blender 2.92.0 there is a little arrow next to the camera button. If you click that then you will see your much desired APPLY button. :)
This is the first ever blender model I tried as a fresher it took solid 3 hours for me to model this and I'm happy that it came out really well Thanks for the great tutorial keep up the great work.😇
i really want to ask that where r you standing now after 3 years because im also a fresher so that i also can figured it out that how it become also easy for me one day...
I learned more in 5 minutes than in full 30 mins tutorial LOL!
therapist:
2b2t is virtual server, it does not exist in real life
2b2t irl: teamtrees
hit us with a how too on clothes video!! this was awesome btw i learned so much!!
you are awesome.
1:15 if Alt + M isn't working, Blender changed it. It's now just M to merge.
Thank you
looks cool! the only concern is do i need to sew them up thus there is no overlapping if im making a game?
you can have overlap
@@grabbitt ty :)
theres a easier way to split edges just go on vertex select select a vertex and hit v
thx I was looking for a quick and easy way to make trees
It is amazing how all popular blender channels on youtube are working together
Thank you so much! now i know how to make a good tree for my game icon! also congrats on your rating for this vid 9 dislikes and 1.4k likes? amazing!
Glad you liked it!
If somebody has problems that u get big cube like meshes ... go on the top under mesh -> transformation -> Skin Resize [Ctrl + A] => its for the skin modifier to scale down the "thicknis" around the edges xD
Thank you! I couldn't figure out what was happening.
Fantastic video. Second modelling object/course I did in Blender after the donut by "Blender Guru". I love that you have the buttons to press displayed on the lower right side. Great tutorial, very well explained. Bob Ross indeed, I never felt so relaxed doing something so fun in the evening after a stressful day. I will definitely do view more of your videos like this, just for the fun of it
The technique is definitely about as simple as it gets, and takes just a moment to do. I worried about liking the video though, since it definitely isn't lowpoly, but the algorithm will likely think this is exactly what people look for when wanting to make assets suited for real time applications (as in lowpoly). The result ends up being consistently around 6000 triangles just for the trunk and branches, and the geometry isn't great. I'm really not sure where an asset this complex is suitable, or how else you can phrase the keywords. The technique great for people just starting out, but maybe let people know this is a simple and quick highpoly modelling technique for beginners, not for a lowpoly optimized model for real time applications. I really wish there was a way to cull the results based on intended application, since for just learning Blender for the first time with no intended application, this and other "lowpoly" that is actually fast and simple, yet actually highpoly and difficult to optimize are such a great place to start. Actually finding ways to optimize results is not an easy task, and that is where the gap in skill and learning seems to constantly be occurring. For an asset like this, I'd expect the entire scene to be around 10,000, and we broke that with only a single asset.
Btw, there's tree generation addon in Blender. I think it's called Sapling treegen. Not low poly, just an option. :D
I experimented a bit with alpha stuff.. Strangely only works in Texture paint un-rendered mode :D i.imgur.com/LZ5791i.png
If I go to any rendered mode, transparency is replaces with black.. i.imgur.com/rEFV4IJ.png I'm not really feeling it today, I might re-do this next week properly.
it's good to experiment
An absolutely amazing tutorial for complete Noobs for me, you my friend got a new sub!
i can't extrude..
edit: got it, i forgot to change the select mode loll, thank you for the tutorial, very helpful.
A simple way, to make trees . . make a square, extrude it and, make two loops cuts where you want a branch, then extrude it from those squares, a branch and, you have a simple, functional tree - -
filthy ngons - zamasu
😍
This is so great! I was thinking of doing something similiar like making a mobile game and then donating through global givings api to tree planting charities, but the conversion wouldn't have been no way nearly as efficient! like a big chunk would have gone loss, like apple/google taking a chunk, global giving taking a chunk, that like it would have needed 10 $ for a tree or so... 1$ per tree is so fucking awesome! so happy you made me aware of this! thank you
nice :)
whats the difference between Ctrl+A and Normal Scale?
Ctrl+A works only while in edit mode with a skin modifier on. Scaling literally means scaling points. You cant scale a single point or rather vertex, because it has no size. So Ctrl+A scales thickness near the vertexes you select
By coordinates you can also easily tell the scales apart. Highlight a vertex in a Skin-modified mesh and press N to bring up the properties side-panel. Scaling, for example in relation to the 3D-cursor using the Pivot-Setting, will change the location of the Vertex. But Ctrl+A changes the "Radius X" and "Radius Y" parameters under Vertex-Data further down. Also useful just to check those numbers for the thickness of the mesh, just in case one node looks to bulky.
I just have a question since I'm trying to make game in unity and after making tree when I want to use them later in unity I get error about no valid mesh renderer, anyone knows what am I doing wrong?
After brexit I am not so close to GB anymore :( Love your content, keep it up!
Indeed :(
If its low poly modeling, then you should show wireframe on shaded mode
Hi. Thanks for your video. A good way to fill the notches in the tree is using the option Faces / Fill Grill. If you have any gap in your mesh you can use this tool and with the option Offset change the way Blender fill the gap until you are happy with the position of the faces. If the gap is big, you can save a lot of time. I´m sure you knew that but can be very useful for the rest.
If ur don’t know how he puts it into odd shaped where it says object mode click on it and put edit mode
All the Blender crashes and deformed meshes are just happy little accidents
Third one could use some texture painting to make it look very nice
Jayanam has a quick tutorial for PBR Work-flow in Godot, the Visuals are World-class and, it's made to work directly with Eevee and, the Principled shader, it's NExt-gen Quality, from an Open source project - - It looks better than AAA games, Out there, and it looks Easy to use, for Blender users - - it's named ' Godot PBR some-thing, The video, the Graphics will Blow your Mind and, Leave you Reeling ANd, dazed - -$
Thanks for the video. Im wondering if you could potentially make a tutorial video with creating pixel art textures for 3d models. As looking online it is confusing as I believe you have to create the model using grid snapping to have the texture clean, but im not sure.
Yes I will eventually
My tree trunk wont put skin on. Whenever I try to put the skin on it just never does. It does it for the rest of the tree though.
Thanks, it is really fast and beautiful)
Such a high quality video and very informative, thanks!
Always come back to this video everytime!
So cute!
I think it's in the description but you might have already found me 😃
@@grabbitt Yes! Thank you! 😄 ♥
"Wow, you are so skilled!" THANKS FOR SHARING
Красивое. Beautiful
only tutorial that worked for me thank you so much
How do you save the textures/colors? Because when i leave shading it doesnt save... (ALSO AMAZING VIDEO TY)
I think you just need to change the viewport settings in layout mode - top right
@@grabbitt oh it worked I found out. I dont know if this is relevant to you but when I export it to roblox, the colors disappear which is strange. I dont know how to save the texture to the tire when I export
1:39 Is skin modifer 0:00 is start 3:51 is start for Tree 2 Also Mr Grant abbitt When i try ctrl clicking To make a tree it wont work can you make a video for a fix for that
Hey thanks for the tutorial. That way of shaping the tree I’ve never seen before and it’s a really cool trick.
I have a problem with Blender 2.8. In edit mode when I press 1,2 or 3 it takes me to the different views rather than vertices, face or edges. Initially It used to work fine but I guess, inadvertently I may have clicked something and hence this change. Hope I get a solution here.
the numpad (right side of your keyboard) cycles between your views and the number row (the row above the letter) cycle between edges vertices and faces...
Awesome as always THX so muuuuuuuuuuccccchhhhh!🧡💛💚💙💜🤎🖤
Thanks :)
This tutorial shows in a nice way that you do not need to create your desired object out of only one base object. Using more objects and combining them afterwards can give quicker results and also be easier to do, especially if you are not that experienced in modeling. Thank you for that
what does ctrl a do in object mode at 2:10
Thanks Grant , it worked for me.
Whats with all the British people teaching me unity and blender?
So many of these shortcuts are not the same for me
Here's how I done it: steempeak.com/blender/@spiritabsolute/how-i-learning-blender-30-or-low-poly-trees
nice work :)
YES, needed this help haha thank you very much :D
Thanks for your video, I learned so much :D
3:05 how do i change the subdivisions of the icosphere? it doesnt come up with that little tab thingy
It disappears if you move out transform it in any way
the skin modifier doesnt work. it´s all just a big piece. looks kinda like a stone
scale it down
ps. Can we make two campaigns, ' Pure Water ', for clean water, for all, and ' Save the Icebergs ', to Prevent global warming campaign, I Want to Help And, Fix them - -
I dont think i have hte sway to make a campaign
YOU SAVE MY LIFE, THANKS KKKKKKKK
I am making these trees for my low-poly scene, I use a 20x20 pixel texture, Texturing with the UV Editor, I just realized. The Skin isn't texture-able, whether that is something on my end or blender's end.
Apply the modifier
@@grabbitt yeah I did that lol. Still shows as grey
Thank you again, your videos are amazing and helped me a lot1
thankyou i'm making antlers and i used this technique.
Thanks heaps!, i'm running into 1 Issue, When i export into my unreal and place the Trees, They all look good from the side and ontop, But invisible from the bottom?? any idea why, thanks
As a solidify modifier
@@grabbitt I had to select 2 face inside unreal :S
This trick is so useful for a variety of things ex) handles for vase
Hi I would like to ask one question i did try do exacly how you did and by accident I turn off some how Merge. When I press Alt M in the screen I have option Split . Iam not sure how I can do like was before. Do uoubgbink you can help me? Thank you
They updated it to just m
@@grabbitt I must some time check first comments before ask hehe thank you anyway :)
3d trees just can give vibe of ghibli trees in totoroo
This guy is a badass, perfect tutorials for blender
You're really good. Thank you! I would love to watch more low poly videos!
You are the best Grant !!!!
how did you do the lighting?