2 JRPG Experts Talk About the Final Fantasy V Jobs

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  • Опубликовано: 20 авг 2024

Комментарии • 294

  • @Suprapika
    @Suprapika  7 месяцев назад +27

    Hello everyone! First off, thanks for watching! I'm glad this video got decent attention, it's good to know my effort wasn't wasted. It's great to hear from other JRPG experts about stuff that I missed. And speaking of, I'm gonna use this comment to pin some important info we neglected to talk about during the video, that you guys have informed me of.
    1. We just straight up did not talk about Barehanded from Monk, when that ability singlehandedly allows mages to keep up in damage while both not making you spend more gil on weapons, and lets them save MP for more dangerous encounters. The main issue is that mages are still very frail, having low stamina and light armor, so having a front row Barehanded mage still poses a risk. Still, an incredibly valuable ability.
    2. (Thanks to @chrisschumacher8553) Time Mage has a bunch of non-time related magic because the literal translation of the class refers to time/space or spacetime.
    3. (Thanks to @thegreatgario3478) Quick is actually more broken than I thought it was: If you inflict a status buff or debuff with the first action of Quick, enemies still won't attack you while you're choosing the second action, but time-based effects like Sap/Poison/Regen still occur, letting you instakill any enemy vulnerable to them, or healing to full every turn.
    4. (Thanks to @Zapdos7471) While I still don't think they're good, Self Destruct and ???? aren't reflectable , so with the right setup (mostly meaning HP+30%) they CAN have some kind of niche.
    5. (Thanks to @SwordsDanceQwilfish) Monk's Counter actually can't be re-countered by enemies, but it DOES conflict with Mimic strats, if you're one of the few players that optimally uses it. Won't be an issue for 99% of players, but it IS still the only inherited passive that is potentially bad.
    6. (Thanks to @GaIeforce) Bards only need to take damage form a physical hit to stop singing, not die. This includes the beneficial Healing Staff (which also un-confuses people if you hit them).
    Finally, I looked up stuff about the GBA classes, so here's a variation on my reply to @jorgepachi9627 about them:
    Gladiator - Another pretty plain pure damage class, but the random attack skill makes it a more interesting !Dance. The fact that it can use a lot of weapon types, including bows, is also notable. I'm mostly confused on why the 9999 damage attack is can do is elemental. Probably just for flavor, but still, weird; same thing with that one !Mix result that does fixed Fire, Ice AND Lightning damage all at once. Bladeblitz is apparently an actually-learnable !Kick; I feel like they would have been better off just making !Kick learnable instead of making a whole new job for it, but maybe this way it makes logical sense: Classes that aren't Monks aren't going to kick.
    Oracle - The pseudo-random element of the class is cool, and all the effects you can get are similarly neat. Plus, the fact that it has the new highest magic stat means you have an incentive to try it out. Unfortunately figuring out the method of the spells falls under our "too much effort" umbrella when, again, Time Mage exists. Getting ABP Up is also super helpful for grinding; I forgot these classes give grinding-related abilities.
    Cannoneer - After looking through the !Combine list, it looks like a weird combination of Chemist and Spellblade. You've got the item combining fused with elemental damage/status inflicting. So I think this class would go straight into the "way too much effort" pile, cool as it is conceptually.
    Necromancer - Blue Mage If It Was Designed Better. A really cool concept that's held back by when you get it: at the literal end of the post game. The magic effects themselves are cool too, basically being high MP costing "damage+debuff" moves.

  • @TimKraemer
    @TimKraemer 7 месяцев назад +52

    This is the kind of deep nerd lore shit I like to see show up in my recommendations

    • @Suprapika
      @Suprapika  7 месяцев назад +9

      Not only do you get the nerd lore from us, but you can see even more of it in the comments!

    • @donstarlancer
      @donstarlancer 5 месяцев назад +4

      Same

  • @reloadpsi
    @reloadpsi 7 месяцев назад +23

    I love it when a game is clearly designed to be replayed for its mechanics. The cutscenes are mostly brief and unintrusive, so you really can just play the game for the game.

    • @Suprapika
      @Suprapika  7 месяцев назад +8

      And there's always Project Demi (and an equivalent mod for PR) if you want the cutscenes COMPLETELY gone.

    • @reloadpsi
      @reloadpsi 6 месяцев назад +2

      ​@@SuprapikaOh?

  • @pauljefferies3730
    @pauljefferies3730 7 месяцев назад +38

    My 2 cents…I’m pretty sure Ninja was intended to be an “upgrade” of Thief job. After all, in the original FF1, the Thief would become a ninja at Bahamut’s class change.

    • @Suprapika
      @Suprapika  7 месяцев назад +6

      Makes sense. It's like a fusion of thief and knight, in a way.

  • @chrisschumacher8553
    @chrisschumacher8553 8 месяцев назад +72

    Although "Time Mage" is a pretty decent translation, the name of the school of magic in Japanese is "Jikku", which literally translates as Time/Space or Spacetime, which explains the presence of the space-based spells like teleport, comet, meteor, etc.

    • @Suprapika
      @Suprapika  8 месяцев назад +17

      Ah, that makes a lot of sense, thanks!

    • @reloadpsi
      @reloadpsi 7 месяцев назад +8

      Later games have used "tokimadoushi," which just means "time mage." "Jikuu" is the name of the menu command in which the spells are accessed.
      I suspect the English translation of FF Tactics had something to do with the somewhat retroactive use of "time mage" in FF5 as well.

    • @grouch_gaming
      @grouch_gaming 7 месяцев назад +5

      Yeah as the SNES fan translation called it Dimen, Short for Dimensional

    • @Suprapika
      @Suprapika  7 месяцев назад +4

      @@grouch_gaming Guess I never put 2 and 2 together on that one, either.

    • @arnifenrenso2940
      @arnifenrenso2940 5 месяцев назад +1

      I always figured theyre more spacetime than just time

  • @thegreatgario3478
    @thegreatgario3478 7 месяцев назад +16

    fun fact: if you cast quick then break a bio rod you can kill every single enemy in the game by waiting on your second turn, since the HP drain status effect will enact while time is stopped waiting for your second action
    of course this will take a while for endgame bosses, but it's still a game breaking instakill
    you can also full heal from quick by casting regen on your first turn, based on the same principle
    also on the blue mage i can confirm you can kill every single boss in the game with level 5 death, except for carbunkle and omega (due to reflect - it reflects level 5 death), and killing some bosses with it fucks up the AI all sorts of ways for some bosses (like the tree exdeath form)

    • @thegreatgario3478
      @thegreatgario3478 7 месяцев назад +3

      also vampire is *amazing* since it's based on total missing HP, not magic, so it can hit *very* hard for 2 MP (especially on the GBA), don't sleep on that shit

    • @Suprapika
      @Suprapika  7 месяцев назад +6

      So Quick is even more insanely broken than I originally thought, good to know. I always forget that Bio inflicts a status; when I played FF4 as a kid, I thought Bio, Flare and Meteor were supposed to be the "nonelemental spell trio" even though that doesn't make sense, so it still infests my brain today.

  • @santiagosalas7088
    @santiagosalas7088 7 месяцев назад +15

    Love this game and finally got a nice video about it that satisfies my current obsession with it

    • @Suprapika
      @Suprapika  7 месяцев назад +6

      Hopefully it works as one of those "put it on while I'm doing something else" kind of videos.

    • @santiagosalas7088
      @santiagosalas7088 7 месяцев назад +3

      @@Suprapika it worked well, i was doing german homework while watching

  • @ClintonKE
    @ClintonKE 7 месяцев назад +12

    Blue Magic is fun but yeah it does require knowing about the game inside and out some. Still slapping something like Atmos with level 5 death cause you turned his level 41 ass into level 20 is great. I like how Strago and Quina learn it tbh.

    • @Suprapika
      @Suprapika  7 месяцев назад +3

      The fact that TASes use a combination of Old and Level 5 Death for basically everything is indicative that !Blue is far too powerful for our mortal minds

  • @cavemanben
    @cavemanben 7 месяцев назад +88

    I’m also a jrpg expert, because I declare I am.

    • @Suprapika
      @Suprapika  7 месяцев назад +29

      I mean, who am I to argue?

    • @avinashcalidas2055
      @avinashcalidas2055 7 месяцев назад +6

      And so am I

    • @SDREHXC
      @SDREHXC 7 месяцев назад +12

      @@Suprapikaenthusiast would be a good word choice to avoid weird passive aggressive comments in the future while meaning more or less the same thing lol.

    • @Suprapika
      @Suprapika  7 месяцев назад +20

      @@SDREHXC Hey, I gotta be able to take it if I'm gonna dish out the clickbait terms, right?

  • @nchastan
    @nchastan 7 месяцев назад +21

    Berserker is actually stronger than advertised, because the auto attack is faster ATB wise than mashing A. With a good amount of Time magic shenanigans, you get a lot of hits in

    • @Suprapika
      @Suprapika  7 месяцев назад +14

      Plus there's the 25% boost to attack on top of that, so yeah the DPS is definitely there with the right setup. But since axes/hammers suck major ass, you either need to rely on daggers (which are unremarkable until the Chicken Knife/legendary knife), or give him Equip Swords or something similar.

    • @nchastan
      @nchastan 7 месяцев назад +7

      @@Suprapika Barehanded is a nice solution to that problem, I found out ^^

    • @Suprapika
      @Suprapika  7 месяцев назад +5

      @@nchastan Oh yeah. With how many comments have mentioned it, I really should have put 2 and 2 together there.

    • @arkanol
      @arkanol 7 месяцев назад +3

      @@Suprapika you could also give then the artful dodger skill from thief so they have thief speed and agi making them go from the slowest atb class to the fastest + haste making them a dps monster

    • @Suprapika
      @Suprapika  7 месяцев назад +3

      @@arkanol Good point, Berserker having a negative agility sucks a lot, but at least it can be mitigated in some way.

  • @mcihay246
    @mcihay246 7 месяцев назад +9

    I tend to play Four Job Fiesta, or a sort of Drafting System when playing with friends. The game definitely changes when you lose access to mostly everything. If you don't have access to White Mage as an example, that's where you hope to get Blue Mage for the early Vampire or a Thief to easily fund and accumulate healing items.
    Not that I'm disregarding your discussion, considering that when talking about the job system as a whole, comparisons are necessary. But I appreciate that with the variety, it makes the Four Job Fiesta or Draft Runs very possible as a means to spice up gameplay.

    • @Suprapika
      @Suprapika  7 месяцев назад +4

      FJF runs are my main way to play, so the variety definitely makes it worth it. My disdain for the Blue Mage is mostly from me getting the class in multiple FJF runs, and it's just a pace killer having to wait around to get any of the spells.

  • @theodorescontras5569
    @theodorescontras5569 8 месяцев назад +13

    gil toss is such a funny ability - in my first playthru I remember assuming something was wrong with the game when using it, was in disbelief how much damage it does (would later beat exdeath with a samurai and 3 mimics using it)

    • @Suprapika
      @Suprapika  8 месяцев назад +5

      With how easy it is to farm gil (I just incidentally farm it if I ever Objet d'Art grind), it's not like gil is a super valuable resource, either. If I ever get Samurai in a FJF, I opt out of using gil toss.

  • @RonDangerSolo
    @RonDangerSolo 6 месяцев назад +4

    Editing in reference pics/clips and updating the text to go along with this was a really nice touch.

    • @Suprapika
      @Suprapika  6 месяцев назад +3

      Thanks! The video gathering was the biggest time sink to making this video, and I think the presentation turned out pretty good.

    • @RonDangerSolo
      @RonDangerSolo 6 месяцев назад +1

      Oh. Yeah. Lot of fun to listen to. @@Suprapika

  • @meenerman7693
    @meenerman7693 7 месяцев назад +8

    I genuinely had a great time listening to this.

    • @Suprapika
      @Suprapika  7 месяцев назад

      Glad to hear it!

  • @esteban-iriarte-animation
    @esteban-iriarte-animation 7 месяцев назад +4

    Samurai: "toss money at your problems and they'll just fade away!"
    Cool analysis of FFV Jobs! My all-time favorite in the FF series.

    • @Suprapika
      @Suprapika  7 месяцев назад +1

      Enemy encounters are just 1 button toss away!

    • @Gothaman1
      @Gothaman1 Месяц назад

      My sis went quad samurai like that...

  • @xdavidliu
    @xdavidliu 7 месяцев назад +8

    4:10 that's why every time I play this game, I always start with training monk on all four characters until I learn barehanded. That way I can have barehanded black mage, white mage, etc. all doing higher damage than a knight throughout half of world 1, then when I get access to throw and the very first airship, I make everyone a Ninja (with !black equipped) until throw is learned, then finally use rod-boosted fire / lightning scrolls for pretty much the entire rest of the game.

    • @Suprapika
      @Suprapika  7 месяцев назад +5

      I always neglect barehanded for some reason even though it is a great ability; not having to worry about weapon expenses for a while is nice. I didn't know that the rods boosted the elemental scrolls though, that's pretty sweet.

    • @xdavidliu
      @xdavidliu 7 месяцев назад +3

      @@Suprapika I also recently found out that monk makes a surprising return toward end game (at least on Nintendo switch, not sure about SNES or gba). In particular, Rapid Fire + kaiser knuckle + 3 (or 4?) dragon power potions on a monk allows eight times 6100 damage on Gogo, which kills him instantly before he can even cast meteor. You also get the AP on monk too. Magic pot can be killed similarly, though requires a speed shake (turtle shell + something?) so can act twice in a row without the Pot healing itself. This is at mid-40s levels, and AFAIK not even dual-handed flare spellsword rapidfire is that good

    • @Suprapika
      @Suprapika  7 месяцев назад

      Is there unique dialogue for killing either of them? I didn't even think it was possible, but it's cool to know that monk has a weird niche in the endgame... even if he needs the chemist's help to do it.

    • @xdavidliu
      @xdavidliu 7 месяцев назад +2

      ​@@Suprapikanope, no dialog at all for killing either of them. Also I believe the key to monk's rapid fire power is that unlike weapons, its damage per hit does not seem to be halved. I'll need to double check that however

    • @Suprapika
      @Suprapika  7 месяцев назад

      @@xdavidliu If that's true, that's pretty sick. Still pretty niche, since so many of the endgame weapons are obviously gimmick-heavy as well as super powerful, but Monk is always gonna be a solid choice. I just wish !Kick wasn't the innate ability.

  • @clydefrosch
    @clydefrosch 7 месяцев назад +3

    The red mage comes on second crystal so you can give up in both white and black mage for a moment and try more classes. It's just there to make changing easier cause you don't lose either, healing or element casts, which as a new player, you will otherwise feel very uncomfortable moving away from.
    By crystal 3, you hopefully learned that most classes are cool and you can do without any specific class if you need to

    • @metleon
      @metleon 5 месяцев назад +1

      Right. If Red Mage were part of the first crystal, there wouldn't be much reason to use White/Black Mage until you get the -agas.

  • @dmckenna
    @dmckenna 7 месяцев назад +5

    You say Knight is half Paladin, but here's the thing: Knight IS Paladin. Literally. Like the XIV Paladin is ナイト in JP.

  • @lawd.8354
    @lawd.8354 3 месяца назад +2

    Final Fantasy V is my favorite FF game! I lost the count on how many times I finished this amazing game. I wish it could have more Job based system games like this!

  • @David-uc4hc
    @David-uc4hc 5 месяцев назад +3

    This video has made me finally start playing the original FF5. Great analysis! Would love to see you discuss more things to death from classic JRPGS.

    • @Suprapika
      @Suprapika  5 месяцев назад

      Great to hear! I've got some more ideas for videos like this, although it'll probably be a while before they get made.

  • @ketchuplover6160
    @ketchuplover6160 7 месяцев назад +3

    ff5? im sorry you misspelled peak
    my favorite part about ff5 is that you always have the tools to do pretty much everything, you just have to be creative

    • @Suprapika
      @Suprapika  7 месяцев назад

      If there's anything I can say negatively about it, it's that sometimes the tools you have are TOO strong. Like kneecapping Atomos with sleep, instakilling a couple bosses that don't have heavy flags, using Level 5 Death on some other bosses, using Reflect on the Fork Tower mage boss, etc.
      But finding stuff like that out, and it actually working, is way more of a positive for experimentation, than it is a negative for fulfilling boss design. There's like 50+ bosses in the game, too, so a couple throwaway ones aren't too bad.

  • @domokun091
    @domokun091 7 месяцев назад +6

    Blue mage sprite atk animations would’ve been cool if they did a monster effect based on the move set, very similar to LoL Udyr when he goes thru his different beast forms where he embodies some animalistic characteristics and you get a nice transparent silhouette of the monster he’s channeling. Would’ve been a neat sprite animation

    • @Suprapika
      @Suprapika  7 месяцев назад +1

      Reminds me of Beast from Tales Of.

  • @androidaleccc
    @androidaleccc 6 месяцев назад +2

    Blue Magic is the absolute bomb but it requires you to have a pretty good knowledge of the games mechanics. You have Dark Spark (halves enemies level, great for stealing), 1000 Needles, Aqua Breath (actually non-elemental damage which is what makes it useful), Goblin Punch (full melee damage from back row and unique damage formula for high defense enemies), White Wind/Might Guard, ???? Is actually very useful again for high defense enemies. The point of 1000 Needles is it always does 1000 regardless of enemy defence and state too.
    The only problem is you have to know how and where to get it but if you ask me finding it is the funnest part.

    • @Suprapika
      @Suprapika  6 месяцев назад

      Blue Mage is full of unique spells, and the method of finding the spells can be a fun scavenger hunt, but it's also filled with a lot of junk. White Wind/Mighty Guard/Dark Spark/the Level magic are the big winners for me, but good luck getting half of those without the internet.

  • @ElDrHouse2010
    @ElDrHouse2010 5 месяцев назад +3

    Blue Mage & Alchemist are actually among the most butt broken overpowered classes in the game, fyi.
    The buffs of Alchemist can make your stats reach to the maximum of 255, can kill Neo-ExDeath in 1 turn, etc. Blue Mage if you know which mosters to copy there are really strong spells like Aero 3, or Water magic that is unique to that job class. Many people underestimate those classes. End game: Freelancer (physical characters) Mime (magic users).

    • @Suprapika
      @Suprapika  5 месяцев назад +2

      Believe me, I'm aware that those 2 classes are two of the strongest in the game when used optimally. My point is moreso that I don't really like "metagame" classes that you basically need a guide to use properly, because that's basically what they are.

    • @ElDrHouse2010
      @ElDrHouse2010 5 месяцев назад +1

      @@Suprapika yea yea i heard the whole argument i watched the whole video, check the statistics if u dont believe me. doesnt take that much to look it up nowadays tho ngl. Chemist deserves to be the strongest due to the deeper difficulty curve.

  • @GiantButterKnife
    @GiantButterKnife 6 месяцев назад +3

    Given your expertise of the genre, I'd be interested in seeing how you'd rank the Bravely Default Jobs. Especially because BD's system feels like a direct evolution of FFV.

    • @Suprapika
      @Suprapika  6 месяцев назад +1

      I think it's been literally a decade since I played BD, so I'd have to replay it to remember everything. All I can recall right now are the jobs that enhance the White/Black Mage jobs, which is a really cool idea.

  • @lorddestrustor8828
    @lorddestrustor8828 14 дней назад +1

    Dual-wield spellblade osmose rapid fire is not an efficient tactic, but it is a hilarious way to shut down spellcasting bosses. As long as they don't have enough MP that the first few hits get lowered by the damage cap, eight hits of robbing 1/3 of their remaining MP tends to eat 96% of their entire reserve. Watching bosses like Calofisteri and Azulmagia desperately bring out the "not enough MP" message while you leisurely smack them around is always such a fun flex.

    • @Suprapika
      @Suprapika  14 дней назад

      The ability to humiliate bosses is just about as valuable as the ability to turn them to dust

  • @rayquazathenoodledragon9630
    @rayquazathenoodledragon9630 16 дней назад +1

    Vampire is actually a pretty good blue Magic, because deals damage equal of your missing HP meaning that a single cast of it restores all your HP (only in GBA heals all as the other versions of the game it heals half of your missing HP)

    • @Suprapika
      @Suprapika  15 дней назад +1

      Yeah I'm more familiar with a lot of the Blue Magic spells now, when I made this I didn't know it worked like that.

  • @michaelmills8205
    @michaelmills8205 7 месяцев назад +5

    Is this the worst possible 4 job fiesta?
    Thief
    Berseker
    Geomancer
    Dancer

    • @Suprapika
      @Suprapika  7 месяцев назад +4

      Assuming no repeats (because 4 Berserkers is definitely worse), that's definitely a contributor to worst team. Silver linings: you get Equip ribbons to help everyone's damage, you don't need to worry about gold hairpins because !Gaia is free, no back attacks ever because of thief (plus being able to steal some good shit), it's not all bad. But it is pretty bad.

    • @michaelmills8205
      @michaelmills8205 6 месяцев назад +3

      @@Suprapika
      I tried it, and I got stuck at the Sandwurm fight. The big issue is that your required berserker attacks at random and triggers the counter attacks from the pits almost every time, causing way too much damage to the entire party. Since it's a gravity attack, leveling doesn't really help either. Gaia also has the same issue, forcing one to rely on the much weak physical attacks. I also tried deliberately knocking out the berserker before hand, but then you are stuck doing a tough fight without a party member.

    • @Suprapika
      @Suprapika  6 месяцев назад +3

      @@michaelmills8205 Ah, yeah, the Sandworm always screws over the Berserker teams. Although I didn't really think about Gaia screwing over things too, plus I think you can only have 1 bell at that point. So your best damage options are that one bell, and the boomerang you get from the Fire Ship... pretty bad.
      If you ever manage to get past that point, I'd be curious to hear about it.

    • @rowanmaclaren1666
      @rowanmaclaren1666 2 месяца назад +1

      @@Suprapika With Equip Axes you can have death sickles, which might be better than your other options at that point, though it isn't really a hard fight if you just stick to physicals and don't come in with your Berserker alive to attack the holes
      Edit: If you're stuck with a Berserker in a fiesta, Equip Axes can be worth putting on something with worse strength if you don't have anything better to use the ability slot for even if you're not going to use axes or hammers purely for the strength boost, which if you have Thief and Geomancer for Sandworm, you don't

  • @josephsilberstein1577
    @josephsilberstein1577 7 месяцев назад +3

    wonderful discussion. FFV battle system has a surprising amount of depth. feels like they scaled back some aspects for FFVI.

    • @Suprapika
      @Suprapika  7 месяцев назад +3

      Thanks! I wish that we could get more job system games similar to FF5, but the evolution of the concept throughout the series is at least indicative that they want to keep changing it, which I respect.

    • @DontStopCornPop
      @DontStopCornPop 6 месяцев назад +1

      ​@Suprapika Have you tried FF X-2 and if so, did you like how they implemented the job system in that game?

    • @Suprapika
      @Suprapika  6 месяцев назад +1

      @@DontStopCornPop I own the X duology on Switch but I haven't played it yet; from what I understand the job system looks really good. I'll hopefully play it sometime in the future.

  • @nekrosbelmont
    @nekrosbelmont 4 месяца назад +2

    Interesting tier lists. I think geomancer is an unleashed beast. Out of combat are terrain inmune and in combat have free magic which rarely is a bad one. Equip a geomancer with Summon (highest magic stat) and nice clothing and weapons to boost their Mag and their elemental damage and these guys are very solid magic damage dealers which doesn't care about MP

    • @Suprapika
      @Suprapika  4 месяца назад +1

      In my experience they don't even really need Summon, an Air Knife and Gaia Gear work even better, since it seems most of their magic is wind and earth.

    • @nekrosbelmont
      @nekrosbelmont 4 месяца назад +1

      ​@@Suprapika that is correct, but why choosing between them when you can do both things? : )
      Magus rod in the endgame is also very powerful in the hands of a capable geomancer.

    • @Suprapika
      @Suprapika  4 месяца назад +1

      @@nekrosbelmont definitely true.

  • @GaIeforce
    @GaIeforce 6 месяцев назад +2

    A correction on the Bard's Sing ability.
    You can actually get Bards to stop singing if they simply just get hit with a physical attack. You can do this with bare fists, or my favorite, bonking Bards with a Heal staff to heal their HP. (which bypasses things like Image status that they might have, and apprently counts as a physical attack even though it casts a spell)
    Knowing this, you can control bards a lot more, and they don't have to die to stop singing.

    • @Suprapika
      @Suprapika  6 месяцев назад +2

      Yeah, you're right; I actually discovered that while trying to get footage of the Zombie Bard "glitch", but then forgot to put in the correction in the video. I didn't think about using the Heal Staff for that purpose though, even though it works the same for Confusion, so that's cool.

  • @BigmanDogs
    @BigmanDogs 2 месяца назад +2

    Oh no, I fell into the Fire Emblem tier list rabbit hole... now youtube is sending me down another one.

    • @Suprapika
      @Suprapika  2 месяца назад +1

      The only FE I need is Final fantasy fivE

  • @The15231
    @The15231 7 месяцев назад +2

    I dont know anything but that footage of exploder shows some peak spell design.

  • @mindlessmeat4055
    @mindlessmeat4055 7 месяцев назад +4

    The thing I did for monk was to get everyone barehanded and so when I made them a mage of some sort I would give them that. That way they would be able to just hit for similar dmg as their spells without using mp.

    • @Suprapika
      @Suprapika  7 месяцев назад +4

      The fact that many people have mentioned Barehanded at this point indicates that I missed a very crucial strategy in my many playthroughs of this game. I guess I like magic too much.

  • @ZeeHunter31
    @ZeeHunter31 Месяц назад +1

    a little glitch thing i found out once was vs Odin. i didnt know that Odin was vulnerable to petrification. so Bartz was my mystic knight, had dual wield, cast break blade, then rapid fire. first hit landed then he immediately did 7 super fast attacking animations (no slashes on Odin), then Odin just died.

    • @Suprapika
      @Suprapika  Месяц назад +1

      Yeah, Rapidfire going ham on enemies that can't be hurt (for whatever reason) is pretty funny to watch.

  • @grouch_gaming
    @grouch_gaming 7 месяцев назад +3

    These guys have noted in comments and replies that we (the FF Community) have proven the biggest beauty of the Job System, you can tailor your party to your playstyle and experiment to try something new.

  • @Zapdos7471
    @Zapdos7471 7 месяцев назад +4

    Knight / Monk are the physical jobs that directly, passively enhance themselves (attack harder, HP tank better), which is strangely uncommon for most jobs. They are simple, strong, and easy to use.
    Monk’s HP plus ended up being useful for Self Destruct blue magic because its damage can’t be reflected or reduced. It hits omega weapon hard with minimal blowback.
    Thief / Geomancer add the dungeoneering elements that make FFV unique. I think it’s ok for some jobs to exist to only add a new dimension to gameplay.
    Blue Mage / Chemist exist to reward replays. Not every job needs to be first or second play friendly imo.
    Berserker definitely exists to be mixed with other physical jobs since it has only 2 levels and more downsides than ability slots. It is literally Status Effect: The Job.
    I’ve found use cases for almost all jobs by doing a bunch of challenge runs and IMO the only complete whiffs in FFV are Dragoon and Ranger. X-Attack is nice and has some fun glitches in the SNES version, but it doesn’t justify the job existing.
    Something I love about FFV is that EVERY version has different glitches, content, and patches. There is no definitive version.

    • @Suprapika
      @Suprapika  7 месяцев назад +2

      I mentioned this in the video, but it really does confuse me why Dragoon is so plain. Last crystal job, not even the best physical class in the same crystal; !Jump is extremely underwhelming, and !Lance just feels like a waste of an ability slot most of the time.
      I'm definitely with you on that last part. SNES FFV has that "no cutscenes" mod and multiplayer, which by itself justifies its existence. Although I wouldn't really recommend the PS1 version except to look at the really bad translation.

    • @Zapdos7471
      @Zapdos7471 7 месяцев назад +1

      @@Suprapika 😂 yeah, we don’t talk about PS1 FFV, the black sheep.
      This is a super secret, undocumented bit of niche info, but the X-Attack / Spellblade glitch behaves differently between the SNES and GBA versions. In the OG game, an enemy killed by an instant death X-Attack is immediately removed from the target list, meaning you are guaranteed to hit 4 different targets (and kill them). In GBA enemies are removed from the target list after each action, allowing for redundant attacks. There are other differences that make me prefer the SNES version, but it’s a pretty significant difference… one I haven’t seen documented anywhere.
      Also, his name is Butz. You said you were experts! 😆

    • @Suprapika
      @Suprapika  7 месяцев назад +1

      @@Zapdos7471 I feel like I subconsciously knew that X-Attack difference, but probably in a "wait, I thought it did this" kind of way; didn't really think about it being a version thing. At least now I know.
      And despite my legitimacy of expertise being in question, I am firmly on the "Bartz" train, purely because Dissidia was the first game I played with Bartz in it. I'm also pro-Krile (instead of Cara), but I never see anyone call her Cara, so that's probably not debated too much.

    • @Zapdos7471
      @Zapdos7471 7 месяцев назад +1

      @@Suprapika I jest, I jest, but it is good to hear thoughts on the game that aren’t the usual “it’s under appreciated, it’s the best!” I think it really sets itself apart for allowing unique player choice without punishing “wrong” choices. There could be very different tier lists for each player and I think that’s neat!
      (Well… maybe using four berserkers would be playing it wrong 😅)

    • @Suprapika
      @Suprapika  7 месяцев назад +3

      For sure. The fact that it came out on the SNES makes it even more impressive; there are modern job-centric games that struggle to have the replayability and fun factor of FFV.

  • @dadadabest2237
    @dadadabest2237 6 месяцев назад +2

    Dude . Rune axe and rune blade are pretty good... Give it to a summoner/oracle mastered Freelancer
    Or give Berserker/gladiator the summon skill.. and for just 5/8 mp, it'll give the chicken knife a pretty good contender..
    It can even proc while doing rapid fire..

  • @nocturnalnights27
    @nocturnalnights27 7 месяцев назад +3

    Red mage was much better in FF1 and FF3, it was nerfed in FF5 for sure. Still my favorite.

    • @Suprapika
      @Suprapika  7 месяцев назад +2

      Always with the top tier outfit, though

    • @TheBlackSeraph
      @TheBlackSeraph 7 месяцев назад +2

      @@Suprapika Especially in the FFTA series with the Viera, and the concept art of FF12 IZJS with Red Mage Fran cleaning her sword.

  • @WilliamSyler
    @WilliamSyler 7 месяцев назад +2

    My overall strategy in a play-through is to build 2 melee characters (Bartz and Faris), one white/time/buffing mage (Galuf), and one black/summoner/offense mage (Lenna). My melee characters go barehanded Thieves in the early game for extra fun. As I get to the endgame, I work to master everything with everyone.

    • @DontStopCornPop
      @DontStopCornPop 6 месяцев назад

      Is there a place in the endgame where you can farm ABP really quickly? I played this game a lot but have never finished it, so I'm playing through again hopefully to see it to the end.

    • @taylorhillard4868
      @taylorhillard4868 Месяц назад

      I usually do one dedicated support character (like white mage with time) one mixed offense and support (samurai/ninja with time) one strict physical heavy hitter (monk/knight/samurai with an ability that complements the job) and one magic attacker (black mage, summoner, geomancer)
      But I trade jobs out as needed to master and level up. Ideally each character would get mastery over each of these classes so you get late game freelancers/mimes with good stats.

    • @taylorhillard4868
      @taylorhillard4868 Месяц назад

      @@DontStopCornPop I'm on my first playthrough and just stumbled upon a great grind. I'm in the merged world and finished getting the legendary weapons.
      I'm trying to level up my Red Mage quick because I need the dualcast.
      I have it equipped with Magus Rod to boost elemental damage, gold hairpin to conserve MP, and Hermes Sandals to ensure I go first.
      Then I equip !black and spam Thundaga on the Objet d'Art in the basement of Galuf's castle in that room with the sealed door.
      It OHKOs them instantly. Even on spread and even if 5 of them show up. Between 4 and 8 AP per battle and each battle only lasts long enough for me to menu down to Thundaga and over to select all enemies.
      Without the boosting items you might need 2 casters, but make sure you get the sandals so they move first. Plus, there's a save circle just up the stairs so you can save periodically and use a cottage to restore MP.

  • @NaCl_AQ
    @NaCl_AQ 7 месяцев назад +2

    I'm halfway through and just like to point out about comet and gravity being seemingly not time related. Actually they are. For gravity, the two main theories are Newtonian gravity where gravity is an instantaneous force of attraction between a pair of masses, and Einstein's general theory of relativity where gravity is due to the warpage of space time. Gravity is closely tied to time in modern technologies, for example, satelites being further from Earth experiences a weaker gravity pull than us and therefore from our perspective they experience time faster. The satelites used in GPS always need to have their clocks correct for time dilation for their clock to sync with ours on the Earth surface due to difference in gravity. For comet, my guess is that it could be due to its speed of travel. For objects travelling at close to light speed, time starts to slow down around them. This is Einstein's special relativity.

    • @Suprapika
      @Suprapika  7 месяцев назад

      You sound like you know what you're talking about, so I'll assume it's true. Didn't expect to get a science lesson on a Final Fantasy video.

  • @cyclone8411
    @cyclone8411 7 месяцев назад +2

    I greatly enjoy this sort of long form discussion, I will say though I was pretty bothered by the use of the R-slur. it makes me pretty uncomfortable. That being said, I look forward to more videos like this as well as to binging the rest of your content

  • @kukinayumi
    @kukinayumi 8 месяцев назад +2

    I love that Jackson is partner in crime LOL

    • @Suprapika
      @Suprapika  8 месяцев назад +1

      We know some stuff about this game

  • @Gothaman1
    @Gothaman1 Месяц назад +2

    In gba version, the blue mages drain was a perfect heal

    • @Suprapika
      @Suprapika  Месяц назад

      I read about that yesterday actually, I'll give it up to Vampire to being better than I thought. When we made this video, I was unaware that Vampire was based on missing health, I just thought it was ungodly weak.
      And to an extent, I don't blame myself for thinking that. It's one of the first Blue Magics you can get, so it's not gonna be doing more than like, 20 damage at a time; I would never assume it's based on missing HP.

  • @Qvmmy
    @Qvmmy 7 месяцев назад +2

    unexpectedly neat content

  • @jasonvernish7366
    @jasonvernish7366 7 месяцев назад +3

    I love any game with a job system...ff5 on gba and ff tactics on psp introduced me to it and to dnd and ive fallen in love ever since...will yall(in the far future i dont expect another super indepth discussion right after this) ever cover ff tactics/war of the lions?

    • @Suprapika
      @Suprapika  7 месяцев назад

      I generally do like job system games (I've recently been playing Strangers of Paradise, and the job system in that is awesome), but sometimes they're a miss for me, like Xenoblade 3. Neither of us have played Tactics 1 enough to make a video on it (I've only played it for like 3 hours), but Tactics A2 I've played the shit out of, so maybe that could be a thing in the future.

    • @PokemonTrainerChris303
      @PokemonTrainerChris303 7 месяцев назад +1

      I’m in the process of making a game utilizing a bunch of different RPG elements

  • @ardith
    @ardith 6 месяцев назад +3

    Berserker is massively slept on, and you put out flat out misinformation about the Rune Axe sucking. Axes and Hammers ignore 75% of enemy defense, and the rune axe uses 5 MP to do a critical hit. It also adds the Berserker's magic stat into the damage formula. Also shitting on Blue Mage and using the word expert in the title.

    • @Suprapika
      @Suprapika  6 месяцев назад +1

      I admit I didn't know about the magic stat of the berserker going into the rune axe, but I can't picture that mattering a ton since he has the biggest magic penalty. I stand by Berserker weapons sucking because they miss so much and their damage is all over the place, though.
      Also, like I've mentioned to others, we know Blue Mage is really good, but it's incredibly annoying to use to maximum efficiency.

    • @ardith
      @ardith 6 месяцев назад +3

      @@Suprapika Berserk is also a 50% boost to weapon damage. Passing on critical hits is a weird thing considering only the Samurai's katanas have guaranteed crit chances. There are a few weapons in other classes here and there like the Yoichi's Bow that have crit chances but a guaranteed crit as long as the user has MP is too good to pass up. Defense reduction only comes from other places such as the Chemist's split shell mix, and the Hunter's rapid fire which ignores defense. On the other hand the Berserker is always ignoring 75% of physical defense. On average these guys tend to hit really, really hard. The earth hammer and Thor's hammer are also long range weapons which allows players to toss them from the back row with no penalty to damage.

    • @Suprapika
      @Suprapika  6 месяцев назад +1

      I swear that Berserk was only a 25% increase in attack; I read it somewhere prior to making this video, but I guess it was incorrect. But yeah, I'll definitely give you that between the guaranteed crit, defense down, and other factors like using !Summon to give the berserker a great magic attack (or the thornlet if you don't mind the sap for the underflow glitch), or the Thief agility ability, the damage potential is definitely there. And the earthquake hammer is a cool novelty like we talked about in the video.
      I know I'm repeating myself a bunch here, but the random damage and accuracy really does prevent me from actually enjoying it. But I won't deny that it DOES have some stuff.

  • @smujohnson
    @smujohnson 3 месяца назад +1

    25:08 The Stingray is easy to find: above the sunken Walse Tower using a boat to move around about 8 or 12 spots on the Merged World.

    • @Suprapika
      @Suprapika  3 месяца назад +2

      I know where to find it, but I spent 20-30 minutes in that spot trying to get it, and it just didn't appear, ever. Ironically in my level 1 run of PR, it spawned almost immediately, so I don't know if my luck was bad, or if they buffed the spawn rate in PR.

  • @TwinGrimm
    @TwinGrimm 7 месяцев назад +3

    Neat

  • @taylorhillard4868
    @taylorhillard4868 Месяц назад +1

    Finally someone says it about blue mage. I get that its super powerful in a meta sense, but for a casual playthrough its just garbage.
    Honestly i feel like a lot of jobs should just be absorbed into other jobs. Like imagine if mastering a job turned it into a new job. Like, if you start with Trainer as a first crystal job, and once you master it, it becomes blue mage. Both deal heavily with monster interactions, and the Trainer really only exists for the sake of Blue mage anyway.
    Other jobs that i think would work well to "upgrade" into other jobs would be Thief transitioning into Ninja. Kight turning into Samurai. Red mage turning into Mystic knight (after level 3, and then getting dualcasting upong mastering the Mystic knight). White mage turning into the Chemist.
    It would get rid of some of the mostly useless jobs (the only reason to use red mage is dualcasting for instance) and also make the more meta jobs (Mystic knight, chemist, Blue mage) seem like theyre meant to have a higher skill cieling.
    Also im surprised you both put mystic knight so high on the list. For my playthroughs he never had very good damage output except for specific fights using a walkthrough (like using bio spellblade to OHKO Carbuncle) for a casual playthrough he only hit as hard as my knight but took a turn to set up, so most battles he didnt do anything.

    • @Suprapika
      @Suprapika  Месяц назад +1

      I think Mystic Knight is a little bit of a complicated class to "rank" correctly, because yeah most regular encounters he basically doesn't do anything that other physical jobs can't do, but it really shines during bosses. First off, free status inflicting is incredibly valuable, especially late game where bosses have ridiculously high magic evasion, AND especially when they're vulnerable to Sleep or Break. Second, Mystic Knight is probably the class that benefits the most from Rapidfire, because Rapidfire ignores defense, so the -aga/Flare Spellblade are doing huge bonus damage ON TOP of that. Third, it can equip shields, and shields are fantastic.
      Also, high five for Blue Mage hate

  • @wizcatcheslightning
    @wizcatcheslightning 4 месяца назад +1

    Super cool insight here, gentlemen

  • @mauricesteel4995
    @mauricesteel4995 3 месяца назад +1

    Speaking of Thief in FF3, in the DS version, i actually used one all way up to the end, and he was the stable combat unit since he never changed away from thief, he was the best fighter as he had accumulated the most levels in a single job, and Thief weapon choices in FF3 DS aren't bad, you get a really powerful dagger and boomerang weapon, so the damage isn't half bad, stealing is nice, and its a good crutch to help others during their new job grinding.

    • @Suprapika
      @Suprapika  3 месяца назад

      I think you're the only person to ever actually beat FF3, so I'm willing to take you at face value here.

  • @TheNemuki
    @TheNemuki 7 месяцев назад +4

    I disagree with 99% of what is being said, but I really enjoyed the discussion nonetheless.

    • @Suprapika
      @Suprapika  7 месяцев назад

      Hey, I'm always down to discuss, that's partly what this video's for. Getting other people's perspectives on such a modular game like this is part of the fun!

    • @Nonxsn
      @Nonxsn 6 месяцев назад +1

      Based

  • @dexteradams6515
    @dexteradams6515 Месяц назад +1

    20:20
    It's okay you hate blue mage.
    It was made for me. This version of it is my favorite class ever in a final fantasy game.
    Edit: Thinking about it, I was the type of kid that saw monsters do cool things and ask myself "I wonder if I can learn that". After hours of fucking around, I found out the best way.
    Also learned that having an entire party at a level divisible by 5 is a really bad idea.
    If I could change the blue mage, I'd make it so once you joined a battle where you could learn something, you would get a notification of some kind, give blue mage a spell that allows it to control monsters or the blue mage just has to see a spell used in order to learn it.

    • @Suprapika
      @Suprapika  Месяц назад +1

      Some kind of indication there's a learnable spell would go a long way, that's for sure.

  • @metleon
    @metleon 5 месяцев назад +1

    FFX did a good job on the learning aspect of Blue Magic. Kimari just has to use Lancet on certain enemies to gain his Overdrives, and you can pretty easily just use Lancet on basically every enemy in the game once you capture them for the monster arena.
    You could do a similar thing in the structure of FFV by just making Lancet a Blue Magic spell that you get for free right at the beginning.

    • @Suprapika
      @Suprapika  5 месяцев назад

      An interesting take on it, although I feel like that kinda goes too far in the opposite direction and makes it too simple. But I'd still take that over what it is now.

  • @patientnr.0409
    @patientnr.0409 7 месяцев назад +1

    One of my favorite things in FFV is Break Blade, because instead of turning enemies into stone sometimes it just instakills everything except bosses.

    • @Suprapika
      @Suprapika  7 месяцев назад +1

      It's interesting that they give you Instant Death Sword way before you get the Death spell.

  • @pamelaglickman1216
    @pamelaglickman1216 5 часов назад +1

    Osmose lets you drain your enemies' MP. That might be why the devs think it's so badass.

    • @Suprapika
      @Suprapika  3 часа назад

      Old RPG devs definitely thought that MP was a crucially precious resource that you should spend carefully. So, you can't buy Ethers, but if you CAN buy them, then they're either prohibitively expensive, or don't heal for very much (and FFV is that second one).

    • @pamelaglickman1216
      @pamelaglickman1216 3 часа назад

      @@Suprapika Yes, running out of MP in FFV sucks unless you have a lot of Elixers cos they'll restore MP. But I think a potential advantage of MP draining is that you can make the enemies run out of MP so they can't use their magic (even if they're immune to silence). Not sure how often this actually works though. :)

  • @patricklatham3897
    @patricklatham3897 7 месяцев назад +1

    You might like the Bravely Default series, where the job system that started in FFIII that was streamlined in FFV was further streamlined for this specific IP. All characters can dual wield ALL weapons, with caviats. Your weapon physical attack for each hand is halved when both hands have a weapon unless you equip Ninja's dual wield ability, which takes away that problem. And there is a proficiency system as well, where the higher a class's proficiency with weapon types, the more damage you deal depending on the weapon type equipped. A weapon used with proficiency of S will essentially double the damage. And there is the Brave and Default Battle System, where a good party will have a BP(Brave Point) generator to allow for the spamming of powerful attacks that cost BP. BP give you exta actions you can spend in one turn without consequence. Normally, you build up BP by Defaulting, which is the standard way to reduce damage while generating BP. So guarding is more useful. Some of the best ways to make a BP Generator is to either use Red Mage passive BP increase abilities and fulfill the conditions for them, or simply use the Time Mage's Hasten World to generate extra BP every turn for everything in the battle screen, including enemies. And get this, in BD2(which is the third game in the series), some of the classes that sucked are actually good. For example, the Berserker can have the max attack, but the berserk state included is an option. AAAND the Beast master is so broken, especially when you unlock its second specialty, which boosts the class's stats depending on how many monsters you've captured. Most of the monsters used for the unleash ability still suck though. You can use up to 5 passive abilities at once per character depending on how many AP each passive you unlock costs. And you can equip an extra command set fromm any othet job to your current job and have access to whatever you unlocked at the time. And as a fun twist, to get new jobs, you havs to beat bosses that start with those jobs to get them for yourself. Only problem with the first game is the repetition of the boss party builds for a while can be quite a turnoff and often makes new players wonder why the game had yet to present a final boss and credits. And while they are there, it can be a slog to get to that point. But only the first game has that narrative problem.

    • @Suprapika
      @Suprapika  7 месяцев назад +1

      I have actually played the first Bravely Default, and I disliked it so much I didn't bother to follow up on the sequels. The gameplay I had no problems with, because yeah, it's a really good evolution of the FF job system; it was mostly the story that irritated me, and weirdly enough the speedup battles/disable random encounter switches. It felt like the game wasn't even trying to hide that that shit is annoying, but they put it in anyways.
      Fantastic soundtrack, though.

    • @patricklatham3897
      @patricklatham3897 7 месяцев назад +1

      @@Suprapika I get that. The story in the direct sequal wasn't nearly as bad. For one thing, you only explore thewhole world map twice. AND there are other new dungeons/locations besides the final dungeon. There's even a bit in the final form of the final boss where they do the same thing done in that Gamecube horror game where they gaslight you into thinking your saves are being destroyed. They also added in some new jobs, got rid of some old ones, and put features of the axed jobs onto both new and returning jobs. THERE IS A CLASS THAT USES RIFLES!!! But its poor sales despite upping its narrative chops a bit prevented them from delivering on the sequel bait they put in. Finally, the newest installment took place in a whole new world that you only have to fully explore once, with asterisk collection being mandatory for progressing the plot. Which is a shame, since the only two optional ones are the returning salvemaker, and the gambler(which is the anti Setzer in that it SUCKS! save for some passives that actually help with item collection). There are very few physical attacks that don't cost HP to use. Heck there are some spells that cost HP. And finally, after getting to the final chapter in the story, which requires seeing the two bad endings first, you unlock portals that give you asterisk boss groupings that give you one guaranteed unlocking the last abilities of their respective jobs, and a possible chance to steal/get as a drop their weapons, which equip all nonspecialty passives of the weapons' jobs while equipped. Some passives can even be stacked that way.

    • @d-man4485
      @d-man4485 7 месяцев назад

      @@patricklatham3897I love the classes in Bravely Second, they get so gimmicky but they’re so fun to use!

  • @MaindexOmega
    @MaindexOmega Месяц назад +1

    I really like berserker personally, at the point you get it, someone in the party is gonna be specialized on normal attacks, so why not? Personally i make bartz a knight and train him to get two-handed, then i change him into berserker and two-hand axes. I also really like using the Rune axe on him, since he won't use MP for anything else

    • @Suprapika
      @Suprapika  Месяц назад

      I'll say this, since making this video I've done multiple runs involving Berserker, and my opinion on it has improved significantly. I still say its the worst class in the game, but it IS better than I thought.

    • @MaindexOmega
      @MaindexOmega Месяц назад +1

      @@Suprapika well when worst is still a solid 6, says good things about the game

    • @Suprapika
      @Suprapika  Месяц назад

      @@MaindexOmega Yeah, that's how I think about it, too.

  • @FINALQUEST7
    @FINALQUEST7 7 месяцев назад +4

    you guys should try final fantasy dimensions, fantastic job system

    • @Suprapika
      @Suprapika  7 месяцев назад +4

      I have heard that, but its mobile game status makes me hesitant.

    • @rex_melynas
      @rex_melynas 7 месяцев назад +1

      Doesn't have any gacha elements, at least dimensions I, avoid dimensions II.
      Thou dimensions try so hard to be FF5 sometimes... The story is not the best

  • @MMasterDE
    @MMasterDE 3 месяца назад +1

    The Thief has Footwork, which I think also carries over to freelance, and greatly improves evade, right?

    • @Suprapika
      @Suprapika  3 месяца назад

      Footwork just gives any class the Thief's Agility stat, but the Freelancer/Mime would inherit that even if it wasn't a dedicated ability. Agility only does 2 things: It effects how fast your ATB gauge fills, and it makes certain weapons do more damage (but that's only really relevant to the Chicken Knife, because it's the only weapon in the game that uses your full Agility stat).

  • @brynjarjohannesson5685
    @brynjarjohannesson5685 5 месяцев назад +1

    I think a simple fix for Blue mage, that would make it casually viable is if the learnable attacks had obvious blue animations. Also making it so that the no blue attacks were only used with control (even if you would have to use control to make the enemies use buffs and heals on you).

    • @Suprapika
      @Suprapika  5 месяцев назад +1

      That would help a bit, especially since all the schools of magic have their own animations for your party. Although I think it's fine to have some spells be only learnable with !Control, the issue is that you probably won't find MOST of the great ones without it.

    • @brynjarjohannesson5685
      @brynjarjohannesson5685 5 месяцев назад +1

      @@Suprapika Yeah, having to use control to learn something is fine. But having to use control to even know that it exist is too much.

    • @Suprapika
      @Suprapika  5 месяцев назад +1

      @@brynjarjohannesson5685 I will say, if we were to take your suggestion of giving it an animation to signify it can be learned, there's a cool potential moment. if you got ALL THE WAY to the end of the game, fought Shinryu, and he used Mighty Guard - a spell you probably haven't seen up to this point - the revelation that there's a spell that gives you 3 buffs at once would be pretty sick. However, it's still undermined by the one enemy in the game that gives it, is insanely rare and hard to find.

  • @Uberskull
    @Uberskull 13 дней назад +1

    What I can't seem to find any info on is whether the magic stat, or any other stat for that matter, has any effect on the odds for status effects landing on enemies. Are the odds of status effects landing just fixed?

    • @Suprapika
      @Suprapika  13 дней назад +1

      I'm pretty sure that the Magic Evasion stat is the only stat that effects the accuracy of debuff magic. I might be wrong about that, but I'm pretty sure that's how it works. One of the Omegas or Shinryus has over 100% Magic Evasion, and I have no idea why.

  • @AmbassadorFox
    @AmbassadorFox 7 месяцев назад +3

    Any Mage + Barefisted ☕

  • @user-se3yh1bv4s
    @user-se3yh1bv4s 6 месяцев назад +2

    i still use beastmaster control to farm those omega prototype enemies in world 1 by making them use self destruct on themselves

    • @Suprapika
      @Suprapika  6 месяцев назад +2

      Probably the best source of Dark Matter in the game, and the gil/EXP isn't too bad either.

  • @MelodeathxTed
    @MelodeathxTed 8 месяцев назад +2

    I would like to make an FFV mod in the same vein as VI Brave New World and I will absolutely use the critiques you guys have given the classes here as a base for what and how to balance.

    • @Suprapika
      @Suprapika  8 месяцев назад +3

      While that does sound pretty sweet, I do want to say: we are not game designers, so whatever we suggest could very well make the game worse. Except the berserker, you can't make that guy worse

    • @MelodeathxTed
      @MelodeathxTed 8 месяцев назад +3

      @@Suprapika There is actually a patch that does what you guys hope Berserker would do; allows you to target an enemy with a Berserk command.
      What I want to do is buff his strength and vitality to be the highest in the game, give him a bit more accuracy and then allow him to be controllable until he selects a Berserk command, at which point you can select a target and he will Berserk bash that target until death at which point his next ATB fill will have him controllable again.
      This means that you can use items or even magic in between kills, making him more versatile

  • @veghesther3204
    @veghesther3204 7 месяцев назад +3

    THE GBA version has 4 Extra jobs but Necromancer is BOTH UNDEAD while IN that job and POST game only so it sucks.

    • @Suprapika
      @Suprapika  7 месяцев назад

      Yeah, we did talk about the GBA jobs a bit during recording, but neither of us are too familiar with them so I cut it out. The Necromancer gimmick is actually cool, too; it's like the Blue Mage but more interesting.

    • @veghesther3204
      @veghesther3204 7 месяцев назад +1

      Oracle is crap its only the other 2 GBA jobs that are useful.

    • @Suprapika
      @Suprapika  7 месяцев назад

      Oracle's weird random-but-not-really ability is novel, at least.

    • @jasonvernish7366
      @jasonvernish7366 7 месяцев назад +1

      I liked cannonnier but disliked the gladiater...it's strong but it's another basic one note melee class

    • @TARDISES
      @TARDISES 7 месяцев назад +1

      @@veghesther3204 Oracle has two things going for it - the highest magic modifier in the game, so you want to master it for that, and it also gets a passive (that doesn't automatically carry over to freelancer/mimic) that reduces the encounter rate. Naturally, there's one that raises the encounter rate too and I believe Gladiator unlocks that one.

  • @BaalFridge
    @BaalFridge 4 месяца назад +1

    Monk is my favorite world 1 job because it's one character slot you dont need to worry about gearing up until you have more jobs and more loot in your inventory

    • @Suprapika
      @Suprapika  4 месяца назад +1

      Very true, that was kinda the Black Belt's MO in FF1 (I'm not sure how true it is in 2 or 3), but then Yang comes in and you gotta buy elemental claws for him and stuff. Kind of a job that's all over the place in the series.

    • @BaalFridge
      @BaalFridge 4 месяца назад +1

      ​@Suprapika even in the MMO era, Monk gets a complete rework almost ever expansion of FFXIV 😂😂

    • @Suprapika
      @Suprapika  4 месяца назад +1

      @@BaalFridge Oh yeah, one of my subscriptions plays Monk, and he was always complaining that 1. Monk sucks, and 2. Monk gets reworked constantly, so it always sucks in a different way. Pretty funny.

  • @MelodeathxTed
    @MelodeathxTed 4 месяца назад +1

    So in other words, if every class was Rebalanced to fit closer towards the middle, they would all be equal?

    • @Suprapika
      @Suprapika  4 месяца назад +1

      Probably, but it would also make the game much less interesting. I think the jobs, as-is, are fine, because having every class be Chemist or Time Mage level would be extremely destructive for the game. And having every job be, like, Dragoon level would make for a very boring game.

  • @mauricesteel4995
    @mauricesteel4995 3 месяца назад +1

    Spellblade is just Element-J and Status-J but in combat.
    No wonder FF8 is so broken, its main character spams Spell Blade Rapid Fire the entire game.
    Heck, everyone there is a spellblare for free.

  • @EclipsianVanadis
    @EclipsianVanadis 7 месяцев назад +1

    I think mechanically, Blue Mages need something that makes them stand out from other casters. Since the Blue Mage needs to tank enemy magic, a simple change to help with this would be to make it so that Blue Mages have a provoke effect that makes enemies 4x more likely to target them with spells, and on top of that, give Blue Mages a 50% damage resistance from magic. For status magic, give them a 50% negative status resistance, and make it so that they will always survive instant death spells with 1 HP remaining. One more thing that could really make Blue Mages an S-Tier class would be to give them a spell damage/status rate multiplier depending on how much HP is missing, going up to 2.5x magic power at critical HP.

    • @Suprapika
      @Suprapika  7 месяцев назад

      I think giving Blue Mage, or any job really, some sort of "provoke" skill would definitely alleviate some of the frustration. Although I'm not sure about making them basically a tank mage, the main problem with blue magic is finding it in the first place, not necessarily surviving it. Giving a class essentially perma-Shell seems a bit of excessive to me, but the other suggestions are definitely interesting.

    • @EclipsianVanadis
      @EclipsianVanadis 7 месяцев назад +1

      @@Suprapika See, when you solve the problem of finding Blue Magic spells and getting those spells to hit the BM, it creates the problem of the Blue Mage soaking a LOT more magic hits.
      It also would kind of give a kind of symmetry with the classes that can tank physical hits. Maybe 50% damage/status reduction might be too much, maybe 25% reduction in damage and status rate might work a bit better.

    • @Suprapika
      @Suprapika  7 месяцев назад +1

      @@EclipsianVanadis Fair point. Assuming Provoke goes to the Blue Mage then 25% would be more reasonable, but if not then hell, maybe they could give Provoke to the Berserker. Might make mastering the class worth it?

    • @EclipsianVanadis
      @EclipsianVanadis 7 месяцев назад +1

      @@Suprapika Yes, though I come from the school of thought that Pathfinder did Barbarians pretty well. And maybe Berzerkers can be modeled after that.

    • @TheBlackSeraph
      @TheBlackSeraph 7 месяцев назад +1

      An unlockable !Provoke command would be good, but not anything else. If you want a tankier Blue Mage, then give it HP+30% from the Monk, if you want a Blue resistant to ailments then give it Equip Ribbons from the Dancer.
      The one big change I'd make to FFV's Blue Mage system is allowing characters to learn Blue Magic cast by other Blue Mages. I understand conceptually why it isn't allowed, but certain spells can be painful for a full party to get. Even if it had to be an unlockable passive skill.

  • @midaBR
    @midaBR 5 месяцев назад +1

    ??? blue magic spell helped me surprisingly in a unique way this last time i played the game, i was fighting one enemy with so much higher defence and magic defense than i could do damage,literally all other things did 0 damage, so the only way to win the fight is by damaging the blue mage and use ??? with him to do actual - max HP as damage, that give me a mindblown it was very fun

    • @Suprapika
      @Suprapika  5 месяцев назад

      I'll give it up to ???? for being good in very specific, niche ways; I'm recording the boss fights for a level 1 playthrough in Pixel Remaster, and ???? is a pretty good way to get everyone into critical HP when there's no "set party members to critical HP" enemy moves around, and Death Claw is way too expensive.

    • @midaBR
      @midaBR 5 месяцев назад +1

      also another good thing for blue magic is that if you use the vampire attack on yourself you got fully healed for some reason,and in the snes version you deal 2x damage because of one error in the code@@Suprapika

  • @edcaous
    @edcaous 11 дней назад +2

    I just never bothered with blue mage. Seemed like too much work.

  • @justsomejojo
    @justsomejojo Месяц назад +1

    I clicked on this because I like listening to FFV stuff - it's one of the games I always want to play, but everytime I do, something gets in the way halfway through, so in a weird way it's my white whale of videogames. What I didn't expect was to hear that the FFIII pixel remaster actually fixes my biggest issue with FFIII? I've been playing the 3D remake of 3 a bunch of times since I was a kid (never beat it because that final gauntlet is crazy) and the one thing I dislike about 3 is how jobs are, for the most part, meant to replace each other. For one, because I actually like the outfits and ideas of early jobs, and secondly because in some cases it leads to jobs sort of flatlining in effectiveness out of nowhere (on my current playthrough Black Mage became kinda useless because it can't do damage with L1 and 2 but doesn't get enough MP for Lv3 magic and the upgrade is nowhere to be seen). It's something I love about FFV - a lot of jobs are more their own thing than upgrades and even though some are better than others in effectiveness, it doesn't feel like there's an intended flatline point for any of them like in 3.
    Seems like I might need to play the 3 Pixel Remaster at some point.

    • @Suprapika
      @Suprapika  Месяц назад

      I should mention, I only heard that in passing from random places like Gamefaqs and RUclips comments. I only assumed it was true because I heard it from multiple sources, so I haven't actually confirmed it for real, but I do HOPE it's real.
      But yeah, that's a great thing about FFV, even first crystal jobs are great to the endgame. Hell, Blue Mage (a first crystal job) actually becomes better the longer into the game you get, and I feel like it's the only job that's like that. Maybe you could put Chemist in there once you get replenishable sources of Dragon Fangs/Dark Matter, but that job is an outlier in all cases.

  • @discodeath8425
    @discodeath8425 5 месяцев назад +2

    You guys are wrong about animals command btw, you do not have an equal chance to cast the different animals, it depends on the level you can get that animal and what your current level is.
    So rabbit has a 1/2 chance to be cast at level 1, but has a 1/100 chance at level 99.
    Basically, it rolls a random number and if that number is within a certain range, it will cast a specific spell.
    0 = rabbit, nothing
    1-5 = squirrel, not good
    5-10 = bee swarm, decent
    10-20 = nightingale, really good!
    Etc.
    At level 20, you have a 50% chance to heal your entire party a ton of HP for free. I personally, get a lot of mileage out of this.

    • @Suprapika
      @Suprapika  5 месяцев назад +1

      Oh, that's an interesting piece of information. Is Gaia also like that?

    • @discodeath8425
      @discodeath8425 5 месяцев назад +1

      @@Suprapika Gaia is also like that, yes, but I don't really like Gaia as many monsters can absorb elements in this game.
      It requires a lot more working knowledge of the game than I currently have to make good use of it. Animals is all non-elemental and is a consistent selection pool, which makes it much easier to click.

  • @nolanstrife7350
    @nolanstrife7350 8 дней назад +1

    I know it's a very small note, but in Advance/Android/IOS version you can actually see what enemy's skill is a blue magic
    Then again, chances are you could still go through the entire game and don't even see, let's say, Level 2 Old

    • @Suprapika
      @Suprapika  7 дней назад

      You can? I was never aware of that

    • @nolanstrife7350
      @nolanstrife7350 7 дней назад +1

      @@Suprapika can't say about Advanced version, but right now I'm playing the Steam version (not Pixel Remastered)
      If an enemy uses a blue magic spell, it has a small grey diamond before the name of the spell

    • @Suprapika
      @Suprapika  7 дней назад

      @@nolanstrife7350 Ah, very interesting. I'm pretty sure that's not in Advance, but a cool addition to those versions.

  • @JudgementWeasel
    @JudgementWeasel 8 месяцев назад +2

    this video rocks.

  • @el_baz00ka10
    @el_baz00ka10 Месяц назад +2

    Imo 1000 needles is very good for low Level Runs 🌵

    • @Suprapika
      @Suprapika  Месяц назад

      It's good for low level, but very impractical for minimum level because it's impossible to cast for the majority of the run. And by the time you get it, it's outclassed by several things

  • @dustgraystone9448
    @dustgraystone9448 7 месяцев назад +2

    I wonder if the whole effective against undead could be an Edward thing? His dead wife showing up to help him?
    Otherwise, it could be because in dnd they are counted as a druid which is basically a nature Cleric or White Mage. At least adnd a Bard is the combination of a Fighter, Thief, and a Druid. The strength, the speed, and the ability to cast limited clerical magic.

    • @Suprapika
      @Suprapika  7 месяцев назад +1

      I'd accept either of those options, with most job-related weird stuff I'm inclined to assume "it's probably a DnD thing".

    • @dustgraystone9448
      @dustgraystone9448 7 месяцев назад +2

      @Suprapika another I didn't say because it was too close for the Dnd reason, but it could also be that music can technically heal or be a positive thing. So because healing magic harms undead, music, which is usually seen as soothing to the living, can also be harmful for the dead. Also, bards play Requiems for the dead. Dealing more damage.
      Sorry for the Ted talk~ 'u';

    • @Suprapika
      @Suprapika  7 месяцев назад +1

      I was actually thinking something similar, because I remembered sending from FFX (not exactly the same thing, because it's dancing, but... y'know), and the flute thing from XB3. I'm sure there's more examples, too, ideally before the release of FFV and not several decades afterwards.

    • @dustgraystone9448
      @dustgraystone9448 7 месяцев назад +2

      @Suprapika true.

  • @hydracollector3588
    @hydracollector3588 6 месяцев назад +1

    I hate anyone who don't pick advance version or the mobile who has the fixed bugs for some classes.

  • @Saturns_Return
    @Saturns_Return 3 месяца назад +1

    It seems like in the GBA version giving Summon to a Black Mage doesn't boost the magic stat at all. Tried giving a brand new black mage level 3 summon but the magic stat is 59 both with and without Summon equipped. It does work for other jobs like giving Monk summon though. Maybe I need to master Summoner first?

    • @Suprapika
      @Suprapika  3 месяца назад +2

      This is something I should have specified in the video, but you only get the corresponding Magic stat once you've mastered the class.
      This is an example taken from the FF Wiki: Level 1 !Summon increases your magic by 17 (if your class doesn't already have 17 or more magic), whereas Level 5 !Summon gives the full 33 magic, with the inbetween levels giving 21, 25, and 29.
      Black Mage has 31 Magic, so you wouldn't see any stat changes until you have a maxed out !Summon command. My bad for not clarifying in the video.

  • @moonlight2870
    @moonlight2870 7 месяцев назад +1

    What are you on to say ninja is an upgraded knight? They are absolutely an upgraded thief. They Even can use the boomerang weapons. Samurai is the upgraded knight.

    • @Suprapika
      @Suprapika  7 месяцев назад

      Thief If It Could Attack Efficiently

  • @brobasticbroham446
    @brobasticbroham446 7 месяцев назад +2

    Give white mage Barefist from monk and it's solid

    • @marcosdheleno
      @marcosdheleno 7 месяцев назад +2

      yep. give any spell caster barehand and they will carry themselves incredibly well during random battles.

  • @donchindle2958
    @donchindle2958 7 месяцев назад +2

    Thank God someone else who hates blue magic in this game.

    • @Suprapika
      @Suprapika  7 месяцев назад +1

      High five for being the only 2 people in the world.

  • @jorgepachi9627
    @jorgepachi9627 7 месяцев назад +3

    I would like to know your opinion on the 4 extra jobs in the GBA version

    • @Suprapika
      @Suprapika  7 месяцев назад +5

      I have limited knowledge of them, and RJ has no experience with them, but basically:
      Gladiator - another pretty plain pure damage class, but the random attack skill makes it a more interesting !Dance. The fact that it can use a lot of weapon types, including bows, is also notable.
      Oracle - the pseudo-random element of the class is cool, and all the effects you can get are similarly neat. Plus, the fact that it has the new highest magic stat means you have an incentive to try it out. Unfortunately figuring out the method of the spells falls under our "too much effort" umbrella when, again, Time Mage exists.
      Cannoneer - honestly don't know what to think. It's kind of weird that it's a less complicated and more damage focused chemist, but that IS something.
      Necromancer - Blue Mage If It Was Designed Better. A really cool concept that's held back by when you get it: at the literal end of the post game.

    • @jorgeroblesreyes9254
      @jorgeroblesreyes9254 7 месяцев назад +4

      @@SuprapikaCannoneer is fun, you have all elemental attacks even holy and dark.

    • @Suprapika
      @Suprapika  7 месяцев назад +3

      @@jorgeroblesreyes9254 Oh, sick

  • @alyssasalmon4883
    @alyssasalmon4883 5 месяцев назад +1

    Shit, you can’t dualcast blue magic? One of my party members was being entirely built around that! Any way for me to salvage the build?

    • @Suprapika
      @Suprapika  5 месяцев назад +1

      It's way more MP costly, but the best !Time spell, Quick, let's you do 2 actions back to back, no matter what they are. I think that's the next best thing, especially once you get them a Gold Hairpin.

    • @alyssasalmon4883
      @alyssasalmon4883 5 месяцев назад +1

      @@SuprapikaYeah, I could go all in on the spell spam gimmick and use dualcast, time, and blue on the mime class during end game. I’ve been using the hairpin on them anyways due to the good blue spells being really expensive. Thanks for the advice!

    • @rayquazathenoodledragon9630
      @rayquazathenoodledragon9630 День назад

      I think the reason blue can't be dualcast it's because it's not like the other magic divided by levels and skills to each level, you get !blue and instantly can use everything and maybe thats why it also can be used even if you are silenced

  • @UncPhilly88
    @UncPhilly88 3 месяца назад +1

    Cool vid. I agree with just about all the choices here. Btw any opinions on FFX-2's 'jobs'?

    • @Suprapika
      @Suprapika  3 месяца назад

      I know almost nothing about either X game besides the stories, so I got nothing there.

  • @cindybdojrn7027
    @cindybdojrn7027 6 месяцев назад +2

    There was a fair bit of incorrect info in this video. I duno if I would call yourselves experts lol

    • @Suprapika
      @Suprapika  6 месяцев назад +4

      I have been informed on some corrections of the things we said during this video, and I've tried to compile most of them into my pinned comment. Is there anything else? Because I'm all for adding to that comment, if needed.

  • @lachlank.8270
    @lachlank.8270 13 дней назад +1

    Blue Mage is such a mess... was this the first iteration of an enemy skill class?
    A tier for metagaming
    F tier for a 1st time player

    • @Suprapika
      @Suprapika  13 дней назад +1

      Honestly it could have been a lot worse considering it is the first version of the class, but it's been a lot better ever since then. Stranger of Paradise has a great version of the Blue Mage's "learn enemy skills" thing, and that was before they added in the Blue Mage as a DLC class.

  • @alanlee67
    @alanlee67 7 месяцев назад +1

    Can you give equip sword to ranger and actually have blood sword be useful?

    • @Suprapika
      @Suprapika  7 месяцев назад

      Either that, or give !Aim to Knight instead. Or Drain Spellblade, either or really.

  • @BloodDracolich
    @BloodDracolich 7 месяцев назад +1

    As I recall, you can mimic a dualcast, and I did manage to set up one nasty mimic chain with a dualcast bahamut with all four characters.

    • @Suprapika
      @Suprapika  7 месяцев назад

      When Mimic goes right, it REALLY goes right.

  • @zyxyuv1650
    @zyxyuv1650 3 месяца назад

    I played through the SNES version and the job system didn't make a difference, I was mostly pressing A, A, A, A, A endlessly. My brain shut off for most the game and I never needed to think about any jobs because there was no challenge that would even make the jobs necessary. There was just a couple places I had to think a few times, in the library with the books is all I remember. I hope some FF V experts can make a difficulty romhack that makes the job system actually matter.

  • @SwordsDanceQwilfish
    @SwordsDanceQwilfish 7 месяцев назад +1

    Can counter attacks even trigger counter attacks? Its been forever since I played the SNES version but at least in GBA and PR i don't think they do.

    • @Suprapika
      @Suprapika  7 месяцев назад +1

      To be honest, I'm not 100% sure. After I uploaded this I also thought "wait, is that even true?" but I left it in just in case.
      Followup edit: Counter can't trigger counterattacks, but it CAN fuck up Mimic chains, if you're using that tactic. So it CAN be potentially detrimental, but won't be for most players.

  • @maximarpgmobileboy3019
    @maximarpgmobileboy3019 7 месяцев назад +2

    Im not sure about the other versions but on the pixel remaster the monk is the highest damage dealer. A monk with rapid fire and kaiser knuckles goes super hard.. The mystic knight got nerfed really bad

    • @Suprapika
      @Suprapika  7 месяцев назад

      Really? I've yet to play those classes in PR, I've only done a couple FJF runs on it, and neither of them got Mystic Knight or Monk.

    • @maximarpgmobileboy3019
      @maximarpgmobileboy3019 7 месяцев назад

      @@Suprapika yeah the monk with the rapid fire ability will hit 8 times. Then you equip the item " kaiser knuckles " to enhance bare handed attacked. Also I like to grind duelcast on 2 red mages and then switch them to a summoner so I can duel cast all summons

    • @Suprapika
      @Suprapika  7 месяцев назад +1

      @@maximarpgmobileboy3019 Well I know about the Kaiser Knuckles, and since Barehanded makes you attack twice, it makes sense that it does 8 high damage hits. I'm mostly curious how Mystic Knight got nerfed.

    • @maximarpgmobileboy3019
      @maximarpgmobileboy3019 7 месяцев назад +1

      @@Suprapika yeah mystic knight in any shape or form hits low damage. That's on the remaster. I tried him out in every way possible

    • @Suprapika
      @Suprapika  7 месяцев назад

      @@maximarpgmobileboy3019 Guess I'll have to try it out sometime soon.

  • @thatoneguyis
    @thatoneguyis 13 дней назад +1

    I loved this video, but at x2 speed it felt like regular speed. I am scared to watch at 1x.

    • @Suprapika
      @Suprapika  13 дней назад

      We do talk pretty slow, it's true.

  • @hypertane
    @hypertane 7 месяцев назад +2

    Im playing 5 right now only letting each character have one job per crystal without repeats. Heres my setup
    Bartz
    Thief, RedM, Ninja, Samurai
    Hes been really good so far but redM has been pretty useless after early fame
    Faris
    Knight, Mystic K, Ranger, Dancer
    Dance with the lamia crown boosting chance for sword dance is kinda fun but 2hand attack is always better
    Lenna
    BlackM, TimeM, Beasttamer, Chemist
    Im not using items in battle unless its lenna as a chemist
    Galuf / Krile
    WhiteM, Summoner, Geomancer, Dragoon
    Lance skill absorbing mp is kinda niche but hitting undead with it kills ya

    • @Suprapika
      @Suprapika  7 месяцев назад +1

      Yeah, with that kind of run, Red Mage definitely does best with other mage classes. But since it's on the same tier as Time/Summoner, you only got Black/White Mage to mix with it.
      Is the "only the chemist can use items" thing part of the challenge, or you just want to save them because the Chemist is best with them?

    • @hypertane
      @hypertane 7 месяцев назад +1

      Yeah i just didnt want to use items but once i got Chemist i figured id let her use em

    • @hypertane
      @hypertane 7 месяцев назад +1

      Turning bartz into a zombie as a Red mage and equipping the heal staff, he cant die, still gets exp and AP to eventually get dualcast, and he just heals one of my other teammates every turn

    • @Suprapika
      @Suprapika  7 месяцев назад +1

      @@hypertane For being a detrimental status condition, Zombie sure is handy.

  • @christaylor86
    @christaylor86 7 месяцев назад +1

    While it's cool to hear people stoll talking about this game, the discussions around how good classes are seems redundant since the game only has a handful of tough bosses.

    • @Suprapika
      @Suprapika  7 месяцев назад

      I get what you mean, but it's still fun to discuss. With the four job fiesta, having specific job synergies and combinations can really turn around your opinion or view on any job; plus, the bosses that actually are tough, are really tough.

  • @derekminna
    @derekminna 2 месяца назад

    To have heard that Chemist is not good in the opening two minutes shakes my confidence in opinions here. Skeptically, I will keep watching.

  • @AxeMain
    @AxeMain 2 месяца назад +1

    How does one become a jrpg expert

    • @Suprapika
      @Suprapika  2 месяца назад

      If you have to ask, you can't afford it

    • @AxeMain
      @AxeMain 2 месяца назад +1

      @Suprapika thank you for the reponse

  • @Phnxkon
    @Phnxkon 5 месяцев назад +1

    Lol 4 mimics one summons phoenix and the rest just mimic ad nauseam