- Видео 146
- Просмотров 508 012
Suprapika
США
Добавлен 7 ноя 2007
Home to a bunch of video game challenge runs, co-commentated with friends. Also a bunch of random Final Fantasy V content.
Are Final Fantasy V's Mediocre Jobs Worse Than the Worst Jobs?
Kind of depressing that that might be a legitimate question to ask. Also, if you disagree with my choice of Fire Crystal job, watch the last ~minute of the video.
YIIK I.V soundtrack: andrewallanson.bandcamp.com/album/yiik-i-v-official-soundtrack
0:00 The Monk
3:28 The Red Mage and Beastmaster
4:29 Big Tortle
5:08 Old Man Dies to Cloud
5:56 Cannon Short Circuits 50,000 Feet in the Air
7:03 Some Game Recommendations Pt. 2
11:15 You Can Get Float in Any Run*
12:16 Poison Does Not Trigger Death Counters
12:36 Red Mage Instantly Becomes Bad
13:58 I'm Still Mad About Dancer
14:34 I Worked In a Library Once and This Makes No Sense
15:02 [Opens Chest in the Barrier Tower] ISHYGDDT
15:15 The Crystals Saga
18:57...
YIIK I.V soundtrack: andrewallanson.bandcamp.com/album/yiik-i-v-official-soundtrack
0:00 The Monk
3:28 The Red Mage and Beastmaster
4:29 Big Tortle
5:08 Old Man Dies to Cloud
5:56 Cannon Short Circuits 50,000 Feet in the Air
7:03 Some Game Recommendations Pt. 2
11:15 You Can Get Float in Any Run*
12:16 Poison Does Not Trigger Death Counters
12:36 Red Mage Instantly Becomes Bad
13:58 I'm Still Mad About Dancer
14:34 I Worked In a Library Once and This Makes No Sense
15:02 [Opens Chest in the Barrier Tower] ISHYGDDT
15:15 The Crystals Saga
18:57...
Просмотров: 8 620
Видео
Ranking the Blue Magic in Final Fantasy 5
Просмотров 16 тыс.14 дней назад
Ranking the Blue Magic in Final Fantasy 5
Final Fantasy V - Chicken Knife vs. Brave Blade
Просмотров 12 тыс.14 дней назад
Final Fantasy V - Chicken Knife vs. Brave Blade
Final Fantasy V - The Berserker and 3 Support Jobs
Просмотров 11 тыс.21 день назад
Final Fantasy V - The Berserker and 3 Support Jobs
Beating Final Fantasy V Advance With ONLY the Advance Jobs
Просмотров 26 тыс.Месяц назад
Beating Final Fantasy V Advance With ONLY the Advance Jobs
What are the Best Weapons in Final Fantasy V?
Просмотров 19 тыс.Месяц назад
What are the Best Weapons in Final Fantasy V?
Emerald Butterfree (and Beedrill) Conquers Hoenn
Просмотров 447Месяц назад
Emerald Butterfree (and Beedrill) Conquers Hoenn
Emerald Butterfree Flattens Ever Grande City
Просмотров 5182 месяца назад
Emerald Butterfree Flattens Ever Grande City
Emerald Butterfree Tells Rayquaza To Do His Job
Просмотров 2802 месяца назад
Emerald Butterfree Tells Rayquaza To Do His Job
Emerald Butterfree vs. Team Magma and Aqua
Просмотров 2822 месяца назад
Emerald Butterfree vs. Team Magma and Aqua
Emerald Butterfree Isn't Your Real Dad
Просмотров 4032 месяца назад
Emerald Butterfree Isn't Your Real Dad
Emerald Butterfree: Gale of Darkness
Просмотров 7783 месяца назад
Emerald Butterfree: Gale of Darkness
How Easy is Final Fantasy V With Only the Best Jobs?
Просмотров 44 тыс.3 месяца назад
How Easy is Final Fantasy V With Only the Best Jobs?
Emerald Butterfree Hates Competitive Pokemon
Просмотров 1,2 тыс.3 месяца назад
Emerald Butterfree Hates Competitive Pokemon
Emerald Butterfree Secures the GOODS
Просмотров 8283 месяца назад
Emerald Butterfree Secures the GOODS
Emerald Butterfree is Entombed by Rocks
Просмотров 6254 месяца назад
Emerald Butterfree is Entombed by Rocks
Tears of the Kingdom - Clip Compilation
Просмотров 4374 месяца назад
Tears of the Kingdom - Clip Compilation
Emerald Butterfree Struggles Against Dark Types
Просмотров 6154 месяца назад
Emerald Butterfree Struggles Against Dark Types
Can You Beat Final Fantasy V With Only the Worst Jobs?
Просмотров 126 тыс.4 месяца назад
Can You Beat Final Fantasy V With Only the Worst Jobs?
Yellow Butterfree Beats Sablainovanni
Просмотров 1375 месяцев назад
Yellow Butterfree Beats Sablainovanni
Yellow Butterfree Vaporizes Kanto's Bug Population
Просмотров 3485 месяцев назад
Yellow Butterfree Vaporizes Kanto's Bug Population
Yellow Butterrrrfrrrree Rolls His R's
Просмотров 1665 месяцев назад
Yellow Butterrrrfrrrree Rolls His R's
Yellow Butterfree Fights the Fattest Rat
Просмотров 2546 месяцев назад
Yellow Butterfree Fights the Fattest Rat
Yellow Butterfree Defeats 2 Stones With 1 Bird
Просмотров 6256 месяцев назад
Yellow Butterfree Defeats 2 Stones With 1 Bird
Final Fantasy V: Four Job Fiesta (2024) - All Bosses
Просмотров 6 тыс.6 месяцев назад
Final Fantasy V: Four Job Fiesta (2024) - All Bosses
Final Fantasy V - All Bosses At Level 1 (Uncommentated)
Просмотров 7366 месяцев назад
Final Fantasy V - All Bosses At Level 1 (Uncommentated)
5:34:26 her saying "perverted" just reminded me of isebeau in smt 4 saying "Anything [name] is suitable, as long as it isn't perverse"
Tales just loves calling the MCs perverts, I think.
I think I agree with Backlog Buster that Dragoon is objectively a worse class than Dancer. Dancer is still bad, don't get me wrong, but Dancer at least brings offense to the table. While, yes, it's inconsistent offense, it's still a lot more than what Dragoon brings to the table. Lances are a terrible weapon type except for one extremely niche use case (NED Dragon Part) and even that use case requires excessive grinding for a rare drop. Lancet is sometimes useful for restoring MP on a mage, I guess. And Jump doesn't help any of the classes except for _other Dragoons_ , and they naturally have that skill as their designated Job command. Meanwhile, Dancer brings the aforementioned Sword Dance, and and can give the entire party a free Ribbon slot, if they so desire it. IMO, status immunity and a 4x damage modifier command 25-50% of the time, and a way to ignore the Flee proc from Chicken Knife seems a lot more desirable when compared to what Dragoon has, honestly. Some semi-useful utility like Confuse (helps Blue Mages) and MP Drain (helps Mage classes) is a bonus. All Dragoon really has going for it is its statblock and better defensive gear. We clowned on Monks being dedicated Hi-Potion chuckers, but I honestly don't see Dragoons being very far behind in that aspect.
It really comes down to what you value in this game, and I know Dancer vs Dragoon will be one of those arguments that can go on until the end of time. Dancer has much higher highs, and much lower lows, it's all relative.
Recommending Stranger of Paradise, just got my friend into that game and he loved it. Based recommendations 💪
The Gen 1 Body Slam thing is more of an oversight than a glitch. Moves that share a type with the pokemon being hit are programmed to not inflict status ailments on them. Poison Types can't be poisoned by Poison moves Electric Types can't be paralyzed by electric moves Fire Types can't be burnt by fire moves I think Sleep is the only exception But this leads to funny cases where like with Body Slam not paralyzing Normal Types and Poison Types being able to get poisoned by Twin Needle because it's a Bug Type move
I would gush about my favorite game series (Fire Emblem) but several people have beaten me to the punch about how bad PoR ike is. Funnily enough though, the wrath/resolve skill combo is way better and actually reliable unlike aether in path of radiance due to the activation rates being based on HP rather than luck. 50% crit is much better with boosted resolve stats than hoping for 3 aether procs in like.... what 5 turns? Statistically, if you don't account for probability doing it's natural thing, this will not happen on hard mode. So you will in theory always lose the black knight fight that aether plays a huge role for. Or is supposed to anyways.
I do like PoR a lot, although that Black Knight fight is pretty fuckin dumb.
Speaking of the Rune Blade, it made for the most fun Fiesta run where I had Two Red Mages, Knight and Geomancer. Two-Handed Rune Blades slap so much
first, I win
You should check out the IGN article "The Untold Drama and History Behind Final Fantasy 5's Fan Translation." It is absolutely phenomenal. I'm not sure if you played this translation back in the early 2000's, but it holds a special place in my heart. It was the only way for English speakers to play FF V before it was ported to the PlayStation.
You said full heal but it say half missing hp does that mean party hp?
Vampire heals the user to full in the GBA version, but heals half your missing HP in all other versions.
Since it came up, versatility is absolutely what makes the Blue Mage so much fun to use. Sure, many of its spells aren't as powerful as what you'll get out of a Black Mage or Summoner, and it may not be as consistently useful as other jobs. But it has so many delightfully situational spells that it's just fun to use, and really opens up your solutions to varying combat scenarios in a way that no other job can achieve. Not to mention that when you are in the right situation (such as a group of normal enemies whose levels are all divisible by 5), that niche job suddenly has the power to lay waste to your foes with minimal effort. It's just that at the same time, the Blue Mage can also sometimes feel burdensome when you're not in one of those sorts of situations.
Isn’t Halicarnassus a woman?
I said this to another guy, but I've always been under the impression that they're just a very effeminate-looking guy, plus the wiki says "he", but it could go either way.
@ Fair enough.
This spell is also amazing in FF VII. I'm thinking of revisiting FF V and doing a challenge run after watching your videos. I have pretty much beat it the same way for 20+ years now.
The fact that games like these are replayable in both a challenge run way, and a "I just want to play the game the same way every time because it's fun" way, are huge testaments to how good they are.
I think Monk and Thief are both worse than Berserker I usually use Natural (which only makes Berserker worse, cause equip axes is pretty cool cause it gives anybody big strength, imagine a mage with the rune axe or something) and even then seeing Berserker means I got a solid damage dealer I dont have to fuss over too much that can instant death stuff, its always a welcome addition lol while thief feels basically useless most the game and monk just gets worse the further you go, even dancer while i acknowledge its power potential, is just so incredibly obnoxious to try and actually use cause the max health front row issue that i'd still rather see berserker i feel like
Every job has its uses and situations, but Berserker not being able to use items, choose targets, or even something like change row if it gets Dynamo'd makes it incredibly unwieldy. Plus at least Monk and ESPECIALLY Thief have lots of great abilities to pass onto others.
Your video was recommended to me, possibly because I'm doing a playthrough/stream of the remaster as well, but I just wanted to stop by and say holy crap that playtime. I usually just do 2-3 hours per session, but I saw you had a SEVEN AND A HALF hour play session. Good stuff. I really don't have the patience to actually sit and stream for almost 8 hours straight.
A combination of this being one of my favorite games, and having people in voice chat/the RUclips chat to talk to makes it much easier than you'd think.
@@Suprapika Fair enough, you do have 2,600 subs and I only have 61, and I don't usually get viewers or watchers really. I recently decided to go the non-commentary route on my streams/playthroughs. I don't like the way my voice sounds, and I feel like I repeat myself and stutter a lot. I suppose having people to interact with would make me want to do commentary more, but you gotta get to the point where you actually have people who will interact with you and talk with you for most of the stream.
@ It's interesting you say that because I thought the same way of myself, but then after making all these scripted and non-scripted videos on my channel, I was able to start streaming this game with basically no problem. But as already stated, having other people to talk to definitely helps, you can only talk to yourself for so long.
@@Suprapika I really just don't like how I talk and sound on mic. I've tried to ignore it, but I do think it deters people away from my channel or watching the videos. I honestly like to talk but I think it's better if people are interacting and chatting with you.
Prishe is cracked in Dissidia do to her combo system where combining certain effects on your attacks changes the main skill
Having rolled Monk/Ranger in a Fiesta a few years back, yeah, Rapid Fire Monk is strong as heck. Granted, having Time Mage/Chemist helped, but even then it's strong. I will say, PR definitely helps buff Monk, with Focus/Kick no longer being row dependent and weapons actually effecting Kick on Monk.
Rapidfire Monk is pretty effective, but takes a really long time in SNES and GBA. I get tired of seeing those 8 long-ass animations every time.
Alright, so, I can comment on the Dissidia stuff given that I actually played the game competitively for quite a while, but I'll keep it somewhat brief. Exdeath: Omniblock is, indeed, very strong. But it would mean nothing if the Opponent had no reason to approach. The real reason he's so good in 012 specifically is because he has the fastest and safest Assist generation in the game. By canceling his HPs into a Block, which can then be canceled into a Dash within about 4 frames at 60 fps (FPS in this game is *really* weird and a topic for another day), and alternating his HPs means he gets a full meter in >2 seconds. Pair that with his absolutely cracked Assist Synergy, it makes it so incredibly hard to get a hit in on him. It's to the point where you need to have an EX centric build just for him. Prishe: One-Inch Punch when charged causes it to become Melee High, completely crushing most Blocks in the game. Raging Fists can be comboed without hitting, allowing it to cover Dodges. Pair that with both being able to combo into an HP via Assist and really safe Assist Generation, and you've got 50/50 the character and she is horrifying. Jecht: Definitely one of the highest skill floors and ceiling in the game. Jecht Block is a Block that's essentially Melee High priority, and it allows him to actually approach Zoners. His Attacks are also fairly fast with a bit more of a disjoint than it initially appears. If you can get combos down, you've got a monster that hates whiffing. Whiffing with Jecht on anything is like putting a giant kick me sign on him. But yeah, if you're curious about anything more on Dissidia 012 and its PvP, check out Dissidia Community. We're finally starting to explore potentially allowing Feral Chaos (with notable restrictions), so things are developing a ton.
Y'know I'm actually such a Dissidia scrub that I forgot that assists were a major addition to Duodecim. This is all super cool though, thanks for the info dump!
Happy to hear the Ib rep, I love that game so much. It's so much better than a lot of RPG Maker horror in that it actually builds a creepy enviroment without relying on constant jumpscares. And also is just a beautiful little story, unlike misery parades like The Witch's House
Lmao yeah, the fact that the game actually has good endings is super nice. "Misery parade" is a great term.
ffxi blue mage has mighty guard, it's shell/protect/haste that stacks with other forms of haste
For soundtracks to include, I guess I can throw my hat in with Lunar 2 (PS1), Brave Fencer Musashi (PS1), Contra Hard Corps (Genesis), Legend of Legaia (PS1), Phantasy Star Online (Dreamcast, GameCube, PC), and Jade Cocoon 1/2 (PS1/2). Seven Samurai 20XX (PS2) also has some banger fight themes!
1:14:53 I think Dragoon's !Lance is supposed to be a sort of callback to FF2's "Dragoon". Everyone can do everything in FF2 and the last surviving Dragoon (Ricard) can do magic too, his arc being about searching for Ultima to get revenge on the evil empire. Same deal as Dark Knight having psuedo-magic and fire abilities because the "Dark Knight" in FF2 joins the party with Fire learned. !Lance might be intentionally bad because Ricard was bad at magic, lol. I think it's really funny Dragoon has a command that makes them temporarily invulnerable and access to good armor. You'd expect them to have low survivability on the ground, but it's better than average. Instead of being a tank for the party like Knight, they're really just a selfish tank that keeps itself alive at a possible detriment to the rest of the party.
And then the selfishness bites them in the ass when they get hit by the anti air missile from Mecha Head.
I still haven't played symphonia since I've been waiting for a good port/remaster but it's wild how badly bamco have treated that game. From the first remaster using the iffy PS2 port as the base while having new issues of it's own, to the later remaster/PC version that was based on the iffy PS3 version. They just keep porting a bad port.
Yeah it's shit. Thank God that Dolphin is such a good emulator, that's how I play the game every time now.
What about a single crystal job series
This is actually one of my favorite blue spells, but you need a really particular setup to get it in the barrier tower. A surprising number of bosses are susceptible to this spell.
Oh you can get it in the barrier tower, that's true but I always forget. I wonder how much more useful it'd be to get it there as opposed to getting it in Exdeath's castle where I always get it.
@@Hanesboi There are several enemies from the barrier tower on to Ex-Death's castle which can be hit by it. Even Gil Turtle is susceptible to it, but that's not my preferred way of taking him on. For some reason I've always found it very easy to learn it in the barrier tower and almost impossible to learn in Ex-Death's castle even with the requisite levels.
@@timothyernst8812 Yeah I pretty much never get it in the barrier tower. I've done it once or twice, but you just don't need it.
Dragoon might be worst class, but it has the best sprites imo.
One of my Fiesta runs last year had Monk as one of the jobs and I was struggling so hard until I learned how good Focus was on the early bosses. It also clenched my victory against Omega even if that setup was scuffed as all hell.
Monk being able to do anything against Omega is very surprising to me.
Stranger of Paradise mentioned!
This one was a lot of fun to watch, though I can imagine it sucked to actually play. I mentioned in a previous video that my worst Four Job Fiesta party of Monk, Berserker, Geomancer, Dancer was horrible, and I don't think you should do it, but if you do, I would love to see if someone better at the game than I am can make the party not completely suck ass.
Man, I might think that Thief is worse than Monk, but at least with that job, they had access to early Lamia's Tiara and Gaia Hammer, plus Thiefs good abilities. At least they'd have the death scythes, but still
It's very funny how Jack's VA used to do documentaries, yeah. Here's one: watch?v=k0E32LcoCFU Stranger of Paradise and Nioh are quite different, I feel. The RPG elements in Nioh are a lot less important until like NG+2 or +3. My first time playing Nioh 2 I just leveled up all my stats evenly and it worked out fine. I also think that Nioh leans a lot more towards APM and offense, whereas SoP makes you play to the enemies' rhythm with more emphasized defensive options (dodge, soul shield, parry)
I relied on the red guard way too much in SoP, I basically never regular guarded or parried.
@Suprapika they can be tricky to time, but parries are very strong. They don't cost any break gauge when performed successfully and indeed grant you a break regeneration buff. When you're low on break, parry is easier to land than soul shield, which is especially relevant for Lunatic users (Berserker's command ability; accelerates all animations but prevents break regeneration). The DLCs only make them better, too, as you're able to make successful parries trigger all kinds of buffs, though I mostly just stick to HP and MP regeneration
The Kaiser Knuckle has to be up there in terms of worst items in the game. Its an accessory slot at a point where you'd really rather be using either the Sandals or the Wall Ring, it barely does anything and you have to do 30 optional dungeons to get one (and then steal from Iron Fists in the void).
If you roll a FJF party that has access to Time Magic somehow, it could be decent, because the power upgrade IS pretty noticable. But yeah it's not great.
The comment at 0:59 definitely has a good point with Dragoon. All it genuinely has going for it is Dragon Lance, and even that requires a lot of time investment since they're only rare steals. On top of that, you NEED to run Dual Wield on it for it to even be viable just so Jump can keep up with other classes who don't need as much investment, and even then you NEED Dragon Lance because Holy Lance falls off incredibly hard when compared to Excalibur or Masamune in terms of raw damage and support utility
I've always kind of hated how imbalanced some of the legendary weapons are. Especially since by about the time you've gotten them all, a standard run is likely to be seeing the entire party switched to Freelancers anyway. So despite having these 12 weapons at your disposal, most endgame parties are likely to only ever be using the same handful of those weapons. Making the time spent to get certain ones of them feel like a waste of time every time. Like, I've beaten this game several times. Yet there are probably a few of the legendary weapons that I've never even used, because they just don't seem worth bothering when there are such stronger options that I probably chose first when delivering the tablets.
Four Job Fiesta but you can roll any job that has been unlocked, and might wind up with 2 or 3 jobs from the same crystal.
You could start with Monk or Thief, then wind up rolling a second Wind job when you get the Fire crystal, a third when you get the Water crystal, etc. But there's also a chance of unlocking both Summoner and Red Mage, Summoner and Time Mage, or Red Mage and Time Mage.
At this point my go-to FJF rules are gonna be the "get any job at any crystal" one.
I will be here for a little bit then I got to go somewhere
Some of my favorite videogame music not mentioned already in your examples of overused include RPG Maker (PS1 version), Golden Sun, and a couple songs from NES and Famicom games like Getsu Fuma Den, Legacy of the Werewolf, and Deadly Tower. The NES version of Wizardry also has really good music. My music taste isn't high culture - it's "I like videogames and high fantasy adventure" Outside of videogames, instrumental versions of sea shanties are always a classic. Blow the Man Down, Drunken Sailor, Hornpipe, Wellerman...considering how much sailing you do in most JRPGs, always fitting.
As someone who has a pretty good grasp of how the Japanese language works, I couldn't make heads or tails of that bookshelf order either...
Did they forget to assign a palette to Galuf's fists, or is his punching being a literal Iron Fist technique intentional? The sort of thing I'd make canon once observed if I did it on accident, LOL.
The punching fists are just gray for some reason, and in PR they turn yellow when getting a crit, which is interesting.
@@Suprapika My first guess is that it was a paletting oversight, second being that it's meant to be a visual effect conveying their speed. And with yellow being widely symbolic of energy and ki/chi in particular that being the color they turn on a critical hit as a sign that whether intentional initially or not, the choice to KEEP them that way very much is. Iron fists or swift-as-wind fists, with golden ki fists for the critical hit either way.
I still haven't streamed this game for 24 total hours. Fucking failure.
Speaking of Stranger of Paradise, I played it last year and have played the first Nioh shortly after release. I believe both were developed by Team Omega, so the similarities do check out. The key difference is, that stranger of Paradise is easier than Nioh. In fact, Nioh borrows heavily from Dark Souls, but at the same time drops stronger gear to equip to it balance out somewhat. I still found Nioh to be far more challenging until you have enough skill points to cheese certain bosses. Highly recommended, I sadly never tried the second game, though I should try.
Second Nioh is literally 100% better than Nioh 1.
21:21 You talked about Ike from an outsider's perspective so I might as well spiel. Ike is weird, in Fe9 the game where he is the main lord he's hardly this unique special lord you describe, he's basically the standard weak lord who's got very generalist growths and enough speed to double like most lords surrounded by units who are a better investment of resources than he is, FE9 just has some traits to it that heavy encourage play patterns where you give Ike a bunch of favoritism and then by the time of the end game he's this super strong beast of a man that you perceive as amazing despite the fact it took giving constant favoritism throughout the game to reach that point. The fact the final boss can be damage by 3 units your army max one of which you recruit after already killing the final bosses first phase doesn't help either... Ike's a very mediocre, not bad mind you just mediocre (like the job's your using) unit in a game that gives you both the tools and the incentives to turn him into an amazing unit and you will because the plot mandates you'll suffer if you don't be bias in his favor. In FE10 he plays just as you'd expect smash bros Ike to be, he's a hulking bruiser of a guy with speed problems after his many steroid injections in FE9, which is weird because his Smash appearance started as being based on his FE9 appearance where he wasn't a hulking bruiser in the slightest.
Yup. In 10nhe is really solid. But 9 he just.... isn't good. You're better off just steamrolling with titania and using the op furry units you get at the end
Nah, he’s pretty good. He’s not the best, but he’s good.
@@voltron77 He's really not, he falls below every single mounted unit who isn't Elincia, most Laguz, most mages and like a 3rd of other foot locked units. He's in the bottom 3rd of cast viability and he's not even the best in the terrible subcategory of foot locked sword locked units, he's a mediocre unit propped up by the game he's from being one of the easist and having the largest incentives of any lord to receive massive favoritism.
@ No, he doesn’t fall off because Path of Radiance is all about being efficient at killing stuff and Ike is efficient at killing stuff. He has great growth rates and becomes op once he gets the Ragnell, he’s basically your boss killer.
@@voltron77 If we're getting into any talk about efficiently killing stuff Ike is literally the exact opposite and he's never reaching the boss while it's still alive you've got mounted units including Titania, Oscar and Marcia who can counter at 2 range to do that for you, Ragnell's also basically a joke you get during the victory lap that only exists for 2 maps and a cut scene battle that gives you the better unit for running away from it which also saves turns. The more efficient you're playing the more Ike turns into Roy, him being a foot locked sword locked unit who can't promote till chapter 17 is terrible in a game where the main gameplay loop can roughly be described as throw a promoted mounted unit with Canto Plus who can one round the entire enemy army at them and win for 80% of the game.
catch and release is hard to say it's worth it. i did a 0 exp run so i made a point to master catch & release like rages from 6 but it was lackluster. it's just picking the beast with the strongest attack/highest attack combo for 7000, 8000, 9000 damage
-Thunder element is ok, required lobster bosses Karlabos and Crayclaw are pushovers with it and Sol Cannon hates it as well. Nothing after that until optional Omega and Leviathan...OK if you're anti-lamp you can AoE the trench triplet piggies with Thunder as none of them absorb that element. Lots of teams will skip going to the trench anyway. Fire is most important overall, used for required bosses Byblos, Melusine, and Apanda. There's also Shiva if you care to burn her, and somehow three of the crystal guardians are vulnerable to fire but immune to ice and thunder so that's a point for fire as well. -Since you don't play on PR, you might try the ez double release quick kill against Archaeoavis sometime: Release a Ronka Knight and an Aegir, and wait a few seconds. The Ronka Knight does just under the 1600 HP of the first form, and the Aegir inflicts HP leak. When this form dies to HP leak (and basically when any enemy in the game dies to HP leak), it skips the other forms and ends the fight entirely. Speedruns used to do this before they found methods that were faster than catching a couple enemies quickly. It's possible on PR, but the Ronka Knight release damage varies more and the HP leak is super slow so it's not reliable. -Good job finding the best crystal guardians release, Sandcrawler. Not the most reliable, but not too bad either if you're willing to take as few as 2 crystals down to single-digit HP at once. Even if the crystals weren't immune to Holy, Shield Dragon stats are bad so its Almagest is wimpy. -Your CED fight would have gone better if you just had more rods, remember that for your fiesta runs hehe. Red mage on PR really benefits a ton from boosted rod breaking being stupid OP, it's the older versions of the game where Red is so mediocre after W1. -LMAO not surprised you skipped showing the Omni fight since chipping away at him with a solo Red mage using -aras takes quite a while. My advice for the future is to catch a Zuu and Release it immediately after getting a starting whip paralysis proc against Omni to remove half his HP. You could also release a second one, maybe after getting a Silence cast to stick on him and then he'll kill himself with reflected damage. On PR, he doesn't even try to cast Return when you release a Zuu against him so it's even easier. PR also makes the Magic Pots run away every time when you give them an elixir instead of the 1/3 chance of it used in older versions. -Dualcast rules with a Black, Time, Summoner, or White mage in your party to utilize it. Otherwise, yeah it's mostly utility and hey you can dualcast Libra on the two remaining parts of NED so you'll be sure to kill them at the same time! -Odin's Zantetsuken when fighting him just rolls Comet individually on all 4 of your party members. So yeah it's a magic attack, and Shell does help you survive it. Red mage is no help there...again. -Rune Blade Red mage with a tiara using Dance is sneaky strong too, if you ever roll that combo. -I would probably rate Monk worse than Thief in old versions, but PR Monk has quirks that generally make it better. Focus does full damage from the back row, Equip X with a strong weapon equipped makes for good AoE Kick damage, etc. Plus older versions of Thieves will always go first in party order so you can get away from fights more easily and reliably. PR also includes some QoL stuff that renders a lot of Thief's utility irrelevant. -They can't give Calo Curaga, that would be a full heal reflected on herself every time she uses it. She is indeed a pushover for almost any party you can imagine though. -I saw you don't like to break a lot of rods, but some of these late-game fights like Apanda and Azulmagia rod breaking is often Red's best offense. -Pre-frog strats vs. Hali, pro play Red mage! BTW you hitting Hali with Mini was an extremely low chance so congrats on that one! -Fun strat vs. TT, you can also Toad it when it's charging up Gigaflare if needed lmao! -Impressive King Behemoth releases for Gigaflare, Beastmaster has imo the best end credits move where it does that. -Krile should be holding the Aegis shield in the final fight, it gives complete immunity to white hole in old versions of the game (it's also the best general-use shield in the game). -Fun that you caught a Crystelle and put up Mighty Guard against NED. You prrrrrobably didn't need to and could have gone with another big damage AoE release, but either way things will get scary near the end. -Good times, thanks for another fun FFV video!
I didn't know about Zantetsuken basically being full-party Comet, that's interesting to know. Also thanks for all the other comments, I can't really reply to them all!
For adamantoise I just casted lv5 death. I keep forgetting to check enemy level to see if I can use math against them 😂
The game likely expects you to just use a freelancer if you want to replace the default red magic command with dualcast. It would be cool if the game allowed you to change the default job command with another same job command on a mastered job for challenge runs. I always like it when developers think of challenges and add things like that or speedrun rewards like Excalibur 2 in FF9.
If you want weird rpgs you can sink an absurd amount of time into, I HEAVILY recommend Wooden Ocean
Strangers of Paradise is severely underrated. Good shout, pika.
I only play underrated games, apparently.
17:11 Judgment Staff.
Ah, right. Well, there's two, and both are somewhat obscure and out-of-the-way, so I still think it's silly.
yiik iv is really interesting but also clumsy, can definitely understand the story complaints but i love the gameplay changes (minor spoilers for yiik for whoever that cares) the majority of the new story content in yiik being behind a "fake" new game+ mode also makes it hard to really recommend the game for its story, since you have to slog through some confusing vanilla stuff
The gameplay of I.V is a definite improvement, but I still don't like it; it's simultaneously overly convoluted, and also extremely easy to abuse. Also it's visual diarrhea.
I've always loved Tales of Phantasia, honestly. Even though it's probably the simplest, it's got a great legacy. I think the PS1 version is probably the best, there's an english patch out there for it, since it was Japan-Only. The PSP and other more modern versions do things with the UI that are... odd, but there's also apparently some kind of expansion involved? Never played it myself. Just remember to go check back in on Elwin and Nancy a lot, and explore towns thoroughly before progressing the plot.
I did play the PS1 fan translation of Phantasia, and the jump attack is super overpowered, but it WAS fun.
@@Suprapika Oh yeah, Manual Mode in general is pretty good. I think that's why it's unlocked by an extremely late game item usually, lol
Have you played Bravely Default / Bravely Default 2? Both games are great homages to FFV, BD1 in its story and job system, and 2 in its job system and combat Very fun to play with all the jobs and character development (both protagonist, villains and npc) And arguably one of the best OST out there (imo)
Played BD1, not the other 2, and I liked the battle system, hated the story.