The problem with Gief isn't JUST that he's a volatile character with bad moves and limited options, but he's fun enough that you can see past that and become a loyal fan yourself
This, say what you want about Gief being bad, he might be, but no one ever says he is not a fun char to play, he is a TON of fun to play in SF6 when things go your way.
Grapplers like Gief are low tier by nature because of their high risk archetype. They are inconsistent to get good results with, so they always gravitate towards the bottom. You clearly don't understand how balance works
@@kingbulbasaur9460 love the finger pointing at the end. Nah, your analysis applies to something like Potemkin. Gief is bad because of a painfully slow gameplan and bad neutral in a fast game. OP is right, he could be given more tools to both be made more fun and more viable. But Capcom is scared of buffing him after SF4 I suppose
That line about wake up level 3 is so true. That is true grappler brain. You know your in the opponents head when they jump all over the place fearing it and when they let their guard down level 3. My loyal fans.
@@shinluis Giefs counter move only works on horizontal kicks. I know it usually isn't a Street Fighter thing and everyone thought it as a joke when they introduced it in SFV but it wasn't and it is still there in SF6. Usually a totally useless move.
@@joaquinbitancor1269 You see how Gief raises his arms when he's in the counter state? Any kick that doesn't go between his hands doesn't activate it, so just about every low beats it, and any super beats it regardless of where it hits. Also, since the counter state's followup is considered a grounded throw it loses to any form of throw invuln, including being airborne. I should also mention it was even worse in SFV where it was WAY less active and only worked on a nonsensical list of a few specific kicks.
I work an 8-5, i come home pop in sf6 for an hour or two grappling fools and call it a day lol im not too bothered about my placement in rank, i just love my big russian bear. gief gang :3
i think that's the majority of the playerbase's relationship with the game regardless of who they play... we all just don't go on twitter/reddit/YT to talk about it though :P
While the FGC cries about balance this, nerf that, buff this - the real ones just turn on their consoles to have their 2 hours of deserved fun after their 9-5 and call it day, and that's what fun in video-games should be like.
If Gief was an NRS character, He would have broken beer bottles as a projectile. He could have multiples of them on screen at the same time, and they'd be plus on block while the shards do extra chip damage.
It's the grappler's curse. If they are good for any amount of time, they instantly jump to being disgusting. Potemkin and Big Red aka YOU DODGED? Both had their time in the limelight only once, and got heavily nerfed into the ground for it. Iirc it has something to do with how oppressive a grappler is if they are strong enough to compete by the nature of their gameplan.
Tager getting butchered in CF was so upsetting. But nothing makes me more livid than knowing that Potemkin's standard launch combo (c.S -> 2S -> 2H) got nerfed in XRD Rev and no longer links without a counter hit or the corner, unlike XRD SIGN, where it worked midscreen consistently.
@@ΚρανίΩ You're missing some. Lily, Kimberly, Ed, Manon, Jamie, and Aki's level 1s can all be beat by meaty jab with varying degrees of ease. And Ed's isn't the slowest, it's the same speed as Lily's.
The bit about rushdown/pressure being worse than zoning is pretty much exactly how I feel about playing Waldstein in Under Night, who is my favorite grappler in any FG. He has quite a few solid tools that deal with projectiles, but up close his fastest buttons are 3 frames _slower_ than the fastest normals in the game (8 frames vs 5 frames).
Your grief is good loving the combo setup and the use of lariat, you use it correctly and I love your use of the tundra storm, I hope of gief's took some notes
Seeing this, Snake Eyes stream yesterday and Strider's vídeo about how bad gief is couple days ago make the whole "Life is about perspective" thing create a lot of food for thought tho xD, philosofic gief rants hahahaah
@@EdgeO419Luke mains in their Manhattan penthouse know how it is to fight for scraps on the streets day after day, just think of the c. med punch nerf they gave him, clearly zangief players need to suck it up
I love being forced to spend 3 bars of drive just to link a light normal into lariat, but yeah the more you play Gief, the more you see his flaws Like how you don’t have a Crouch Heavy Punch, MP target combo hardly links even on Counter Hit, Lariat not hitting behind, HP Punish Counter sends full screen, Bear Grab is ass etc
The lariat man, I can't believe my antiair tool doesn't counter aerial attacks consistently. And yeah, I love that my only invul reversal cost me 3 bars of super.
I can live with lariat not hitting behind, but they gotta speed that shit up it is way too slow to be able to react to anything reliably Also tbh just do OD lariat instead of drive rush after lights, you only losing like 100 damage in exchange for saving a bar of drive and getting a way better knockdown
I agree with most of this but PC heavy punch launcher the opponent is really good for gief. It’s a ton of corner carry and if it’s fully charged you can either double dash or DR for insane oki after
@@TheFatManatee true, some situations it’s annoying though, like yes it’s nice to get the opponent off of you, but having to spend the meter is annoying, cause otherwise you basically are back to square one of trying to get in on your opponent
Zangief is the most fun and satisfying fighting game character I have EVER played. Reading your opponents jump and air SPDing them to win the round STILL gives me goose bumps. If he gets some love I can see him being a favorite
People: "Watch people better than you, and see what they do, to get better" Me watching Broski: *Kimberly doesn't turn a very punishable whiff into a combo, he punishes.* Me playing: *The Kimberly turns the whiff into a combo that takes me from one side of the stage to the other and puts me in the corner.* Yeah, a bit salty, but like, it seems like a shocking amount of time, the people in higher rankings play so much worse than those at lower ones. Like... my god, the amount of 6HK he lands is disgusting. I don't use it much, so it's not like my opponents are waiting for it, but they still have zero problem blocking it unless they've already comitted to a move. Like 80% of my 6HK hits are counters.
*Me when game first launch* I pick Manon because I knew she is gonna be OP. EASY BREEZE. *After.playing Manon for one year* Why am I still here? Just to suffer?
12:46 maybe they meant on a regular crumple? Regular SPD and double duplex are scaled after DI, but their OD versions aren't. For future reference, you could have killed with hell stab xx OD lariat into OD air spd.
For me personally, Manon is the weakest currently. But its not like I'm gonna argue with someone if they feel one of the other low tier characters are the weakest.
The perspective likely depends on how you see the game and what do you value as a player. Weakest data: Manon, terrible frame data everywhere, worst distance DR. Feels weakest: Jamie, always starting on backfoot and need to grow in power just as the round ends. Weakest kit: Lily, only having wind into spire for utility.
I swear if certain top players committed themselves to Gief instead of just writing him off after some cursory glances they could tear up the brackets unexpectedly. It's like for every 1 Gief you have 50 Kens and other top tiers. How many of those Ken players would be monsters with Gief? We won't know until they actually commit.
I just started SF6 but I'm a ken into gief convert. My main thing was gief is funny and fun to play, he's also hyuge. Idc about tiers or balance at diamond, probably won't get to diamond anyway. I'm here to have fun, and I'm used to losing because my bro who got me into the game is master and beats me 40-0 when we play, I've become immune to the feeling of loss. Loss only strengthens my resolve!
i main zangief. this is my first time having a main. back in sf4, i got every character to c rank (before ultra, for a steam achievement), so i did it again in 6 by getting everyone to bronze. now i'm working on silver. my main issue with him is that sometimes i do a normal attack too close to SPD and whiff. i can't stand that it's designed to have negative range if you cancel into it. literally impossible to land, which is seemingly on purpose as a balance decision
I feel like Gief was designed with the intend to have big damage at the cost of bad oki, but the designers forgot to put the damage in his normal combos. The fact that he gets no oki off most non-grab enders means that getting hit by him in the neutral is really not punishing at all (including when you are anti-aired) unless 1) You are cornered. 2) You get hit with specifically punish counter sweep. And it’s not like Gief has a easier time landing hits compared to the good characters (in fact it’s the opposite). In SF6 in general they seemed to prefer not giving grapplers oki while most characters have looping offense after you get either hit and thrown, resulting in all of them being bottom tier (It’s telling that the only good grappler, Marisa, is the only one who gets oki after she knocks you down)
I do still believe that Manon should have no oki ever off of command grab because of how it works, but she should have some way to setup into looping oki that can end in command grab. Lily and Zangief should have lower damage on SPD for oki tho, imo.
marisa isn't even a grapper either shes more of a bully character whos command grab is more for mix than being her end goal, especially considering you can go entire rounds without an attempted command grab and do great but you do have a good point, what I find especially weird as a marisa main is how arbitrarily they give her looping oki, sure its not a command grab but her average combo does spd damage or higher and she gets to keep oki because what? and they even gave her better defense than gief too, sure her parry is definitely a below average reversal but its definitely something especially compared to gief lacking any sort of reversal, plus while she does lack an invincible level 1 at least her level 2 is a really solid reversal
@@anarking5764 Yeah, what you say about Marisa's archetype is entirely correct. Funnily enough, that's why she's better than all the grapplers and even has a better matchup against Gief than characters above her have. The Marisa matchup is so annoying with Gief, even more so than Guile or JP, because of her character archetype.
One of us ... one of us ... one of us ... Granted, I could do better. My usual solution to 'do I use drive rush combos?' is 'what's drive rush?'. Which probably explains why I'm not out of platinum yet.
Gief might be lacking in some ways, but his crazy high damage combined with really good Light punches makes him strong in his own way. I mainly wish his air command grab had better range and maybe allow more of his normals to Drive Rush. But honestly he is crazy fun
i will give this bufs fo zangief - syberian express (far version) giving cancel - and tundra storm to parry all kicks even low and faster startup armor beacouse hp(hold)armor parry everything is better and dont se sense to use thundra storm and change input d,db,b+hk - and power stomp(i almost forget this exist) - smetana dropkick(what is the point of this move) - and i thing the flying headbutt was the most scary move in zangief arsenal is sf4 (now is average) - and last give zangief bigger windows for buffer lv3 the same how was in sf4(you can walk almost 10 frames after buffering ultra in sf4) In general, they should focus on moves that make no sense or application compared to other tools, GIEF players have already forgotten about these moves, gief will become much nicer when I find some sense in using these moves, in general I think that gief is average, it's not weak, especially if you play gief for a long time
Assuming the title isn't a bait and switch, I think you're a hero Also I don't think lariat should hit behind. He's hard enough to jump over. And my dp doesn't hit behind lol, very few anti airs do. You have to delay even flash kick that hits like half the screen forward.
I was playing characters like manon, kim, aki (around plat level) malding but with gief i immediately get put against a diamond ryu and almost beat him through pure vibes and loyal fans
jackhammer level 2. does only 100 less damage than level 2 hold>dash>df.mp>EX.dynamite using drive rush does less damage than dashing forward. don't always hold level 2. if hitting grounded opponents. if it combos mid air. it will automatically do the hold animation. this is when you opt for those combos.
Can someone give me the logic behind the lariat not covering cross ups when he has 2 arms going in a helicopter motion? Meanwhile the shotos have their tatsus that gave 1 leg up and 1 leg straight down and it covers cross ups.
The problem with Gief isn't JUST that he's a volatile character with bad moves and limited options, but he's fun enough that you can see past that and become a loyal fan yourself
Exactly, I will never stop playing him. It's too damn fun when things go right.
Yup exactly. The feel when you are fully in your opponents head is unmatched
This, say what you want about Gief being bad, he might be, but no one ever says he is not a fun char to play, he is a TON of fun to play in SF6 when things go your way.
Zangief is the epitome of "resident grappler that we have no clue how to balance so we gotta make him bad just to be safe"
Grapplers like Gief are low tier by nature because of their high risk archetype. They are inconsistent to get good results with, so they always gravitate towards the bottom. You clearly don't understand how balance works
@@kingbulbasaur9460 love the finger pointing at the end. Nah, your analysis applies to something like Potemkin. Gief is bad because of a painfully slow gameplan and bad neutral in a fast game. OP is right, he could be given more tools to both be made more fun and more viable. But Capcom is scared of buffing him after SF4 I suppose
that final sentence was so unnecessary lol@@kingbulbasaur9460
Indeed, even in Street fighter 5 they nerfed him while he was at the bottom, just because he had a good crouching jab xdd
Well yeah, SF, being the first fighting game to hit it big, has a bunch of characters that are Archetypes in of themselves.
Every time I jump over lariat I feel like I have to apologize.
It's like throwing paper to scissor, and winning somehow.
@@yuichikita6018 Like throwing paper to a scissor made of paper
Why? Lariat is one of the best anti-airs in the game. It would be broken if it crossed up.
3:26 Broski: "Throw a fireball", Chun li "Aight say no more fam"
He’s a really fun iteration of Gief, even if games can be an uphill battle sometimes.
Grief is phenomenal in this game, as far as how fun he is, how satisfying he is.
I think the uphill adds to the fun factor (most of the time) so im cool with that. I always have Ken to fall back on if they bruise my ego too much
yeah they hit him out of the park in so many ways, that the frustration often melts away when you are able to land certain things somehow.
He's similar to SFV but less fun I think
@@TheCJRhodes If you're able to pick up on your opponent's defensive habits, he's the most fun character in the game.
SF6 has like 10 bottom 1 characters according to people who main them
Not true. My character is bottom 1. Everyone else's is top tier smh my head
Mate, Honda's neutral is so bad i have to headbut to win. Do you know how many concussions I've suffered? Cuz i don't remember...
How'd i get here?
Idk if rooflemonger is the one to listen to about it anyway lol
@@bub6215 If head hurt use butt - HondaMentals 101
@@toosquare A lot more than just him say it's Manon
The gief experience is climbing the ranked ladder. But the twist is the ladder is covered in oil called "one and done"
Mama Lizz's one and done oil
Facts
poetry
At least be thankful it’s not Tekken levels of one and done
why is "one and done" bad? I don't play fighting games.
That line about wake up level 3 is so true. That is true grappler brain. You know your in the opponents head when they jump all over the place fearing it and when they let their guard down level 3. My loyal fans.
Zangief: Do it! **pose**
Juri: Okay! **horisontal kick**
Whats up with this horizontal kick thing? I dont think thats a thing?!!
@@shinluis Giefs counter move only works on horizontal kicks. I know it usually isn't a Street Fighter thing and everyone thought it as a joke when they introduced it in SFV but it wasn't and it is still there in SF6. Usually a totally useless move.
@@zhaf i becomes somewhat useful against juri and cammy. And even that, it's SO BAD
@@zhaf do you know wich kicks doesn't counter? This is the first time i hear about this
@@joaquinbitancor1269 You see how Gief raises his arms when he's in the counter state? Any kick that doesn't go between his hands doesn't activate it, so just about every low beats it, and any super beats it regardless of where it hits. Also, since the counter state's followup is considered a grounded throw it loses to any form of throw invuln, including being airborne.
I should also mention it was even worse in SFV where it was WAY less active and only worked on a nonsensical list of a few specific kicks.
I work an 8-5, i come home pop in sf6 for an hour or two grappling fools and call it a day lol im not too bothered about my placement in rank, i just love my big russian bear. gief gang :3
i think that's the majority of the playerbase's relationship with the game regardless of who they play... we all just don't go on twitter/reddit/YT to talk about it though :P
champion mentality
While the FGC cries about balance this, nerf that, buff this - the real ones just turn on their consoles to have their 2 hours of deserved fun after their 9-5 and call it day, and that's what fun in video-games should be like.
@@k00LTV Damn straight. For me it's 2 hrs with the loyal fans or the thighs
@@k00LTVLet people enjoy games how they want. Playing fighting games like that isn't fulfilling for me.
If Gief was an NRS character, He would have broken beer bottles as a projectile. He could have multiples of them on screen at the same time, and they'd be plus on block while the shards do extra chip damage.
and/or they'd give him some sort of lasting shield/armor thingy, that makes him able to walk menacingly towards his opponents.
My knee jerk reaction reading this was “ that’s BS, NRS is notorious for not having proper grappl… haaang on a second!! “ 💀
@@sammythijs8641Reiko standing in the corner with arguably the best projectile in the game
Broski hold the world record for most tundra storms ever landed
Nah, that’s demondan.
@@VilArknights I need to see a collab between those two.
James Chen gave the Gief experience a try some time ago and he called it "an exercise in frustration".
It's the grappler's curse. If they are good for any amount of time, they instantly jump to being disgusting. Potemkin and Big Red aka YOU DODGED? Both had their time in the limelight only once, and got heavily nerfed into the ground for it.
Iirc it has something to do with how oppressive a grappler is if they are strong enough to compete by the nature of their gameplan.
Tager getting butchered in CF was so upsetting.
But nothing makes me more livid than knowing that Potemkin's standard launch combo (c.S -> 2S -> 2H) got nerfed in XRD Rev and no longer links without a counter hit or the corner, unlike XRD SIGN, where it worked midscreen consistently.
No, it is all about how disgustingly weak are devs to whine at social networks.
Zangief is as strong as your opponent is afraid.
2:53 lol what a moment
Nice work with Gief! Glad to see you're enjoying him even if you never plan to play him seriously
finally, the tundra storm guide ive been looking for
Damn Ed's Lvl 1 is sad.
The reaction was great but Gief had the time to whiff a whole beautiful jab before blocking it
That’s the case for many level 1s in this game. Coincidentally they’re almost all on already weaker characters too lol
Shocked that a master rank tried that shit. I'm plat 1 and even I know not to trust Ed's supers as reversals
@@toosquarenah its just lily kim and ed no one else has a level 1 where you cam just meaty jab. ed's got the worst one by far tho its slower
@@ΚρανίΩ You're missing some. Lily, Kimberly, Ed, Manon, Jamie, and Aki's level 1s can all be beat by meaty jab with varying degrees of ease. And Ed's isn't the slowest, it's the same speed as Lily's.
Also every RUclipsr I've watched do a run on Gief (you, Nephew J Wong etc) has had a massive smile on their face the majority of the time
i do miss the cannon sound gief's grabs made in his trailer
definitely, so powerful
Finally someone mention it!!
Had to go back and listen, that's sick
The bit about rushdown/pressure being worse than zoning is pretty much exactly how I feel about playing Waldstein in Under Night, who is my favorite grappler in any FG. He has quite a few solid tools that deal with projectiles, but up close his fastest buttons are 3 frames _slower_ than the fastest normals in the game (8 frames vs 5 frames).
Now imagine being a complete beginner who started fighting games with SF6 and being a Gief main.
You'll know my struggle.
You should play melty blood instead. At least it would be fun.
Dang. Broski finally playing the #1 best boy and only S-tier character in the game. You will learn to love the Gief the more you play him.
Gief has a super fun kit in SF6, looking forward to seeing the rest of the week. Have fun scoopin'
Dude this was awesome to watch. I am just getting started in the fighting genre and I really enjoy these videos. Thank you.
Your grief is good loving the combo setup and the use of lariat, you use it correctly and I love your use of the tundra storm, I hope of gief's took some notes
Seeing this, Snake Eyes stream yesterday and Strider's vídeo about how bad gief is couple days ago make the whole "Life is about perspective" thing create a lot of food for thought tho xD, philosofic gief rants hahahaah
ofc its always good to make a quick youtube vid about how gief players are complaining needlessly and then go back to your mains who are WAY better.
@@EdgeO419Luke mains in their Manhattan penthouse know how it is to fight for scraps on the streets day after day, just think of the c. med punch nerf they gave him, clearly zangief players need to suck it up
ngl that starting clip was the highest display of skill i've ever seen in my entire life
I love being forced to spend 3 bars of drive just to link a light normal into lariat, but yeah the more you play Gief, the more you see his flaws
Like how you don’t have a Crouch Heavy Punch, MP target combo hardly links even on Counter Hit, Lariat not hitting behind, HP Punish Counter sends full screen, Bear Grab is ass etc
The lariat man, I can't believe my antiair tool doesn't counter aerial attacks consistently. And yeah, I love that my only invul reversal cost me 3 bars of super.
I can live with lariat not hitting behind, but they gotta speed that shit up it is way too slow to be able to react to anything reliably
Also tbh just do OD lariat instead of drive rush after lights, you only losing like 100 damage in exchange for saving a bar of drive and getting a way better knockdown
I agree with most of this but PC heavy punch launcher the opponent is really good for gief. It’s a ton of corner carry and if it’s fully charged you can either double dash or DR for insane oki after
@@TheFatManatee true, some situations it’s annoying though, like yes it’s nice to get the opponent off of you, but having to spend the meter is annoying, cause otherwise you basically are back to square one of trying to get in on your opponent
@@TheFatManatee it’s similar to why charged jump HK is annoying on regular hit, oh boy now I have to spend meter to be halfway close to my opponent
You are now a loyal fan. Congratulations and welcome.
I didn’t even know Gief had a parry. 🤯
Yeah cause it's turbo ass
Just remove it from your brain, it's not useful info/
It’s Soooo Ass!
That's because it's so bad that no Gief will ever use it on purpose. The same goes with that Mortal Kombat uppercut.
@@ElChocoLocoDeLaVegawell not exactly but yeah
Out of all fgc content, you have the best intro❤
Zangief is the most fun and satisfying fighting game character I have EVER played. Reading your opponents jump and air SPDing them to win the round STILL gives me goose bumps. If he gets some love I can see him being a favorite
People: "Watch people better than you, and see what they do, to get better"
Me watching Broski: *Kimberly doesn't turn a very punishable whiff into a combo, he punishes.*
Me playing: *The Kimberly turns the whiff into a combo that takes me from one side of the stage to the other and puts me in the corner.*
Yeah, a bit salty, but like, it seems like a shocking amount of time, the people in higher rankings play so much worse than those at lower ones. Like... my god, the amount of 6HK he lands is disgusting. I don't use it much, so it's not like my opponents are waiting for it, but they still have zero problem blocking it unless they've already comitted to a move. Like 80% of my 6HK hits are counters.
One thing I've been trying to add is down forward throws instead of just punish counter spds, it sets you up for a frame kill into ex SPD
Gief is power* bottom one
*Me when game first launch* I pick Manon because I knew she is gonna be OP. EASY BREEZE.
*After.playing Manon for one year* Why am I still here? Just to suffer?
It's crazy to me how people consider characters like Zangief, Honda, Manon all low tier but will then say how scary they are.
This would be cool as a series, X character to X rank series, learning tech along the way and at the end you can reveal everybody’s secret tech
the exceedingly rare broski cold open?!
hey as long as broski's happy
12:46 maybe they meant on a regular crumple? Regular SPD and double duplex are scaled after DI, but their OD versions aren't.
For future reference, you could have killed with hell stab xx OD lariat into OD air spd.
I was a gief main before the AKI conversion, so I'm glad you see the appeal haha
Playing Gief seems to have a high Wheezes-Per-Minute effect. lmao
5:39 That has to be the funniest gief play I have ever seen.
18:37 I am proud to be a loyal fan of broski
Nice to see Broski having fun with Gief
Your AKI is great (and cool of course) but I really love watching you play Zangief and Yoshimitsu
This is what the loyal fans needed.
you mentioning sysiphus makes me think of Northernlion's streams and him going "get it twisted" everytime the rock falls
Gief is the only reason i play Street 6. But playing as him is a real test of patience
For real...
Bottom? I always thought of Zangief as a top.
Wait, you're not talking about that?
Man, you are a natural gief. Had to watch this a second time
18:24 the grappler made me piss my pants walk. I know it too well.
For me personally, Manon is the weakest currently. But its not like I'm gonna argue with someone if they feel one of the other low tier characters are the weakest.
The perspective likely depends on how you see the game and what do you value as a player.
Weakest data: Manon, terrible frame data everywhere, worst distance DR.
Feels weakest: Jamie, always starting on backfoot and need to grow in power just as the round ends.
Weakest kit: Lily, only having wind into spire for utility.
Lily exists so I'm inclined to say no.
Ah yes, the grappler life
One must imagine Broski happy
that leg grab thing is so bizarre, i have NEVER seen someone use that in ranked
Because it only catches mid level kicks.
@@emopeanut987im glad it exists. i like weird "style points" moves
Imagine someone clueless and try to parry ED. LOL
@@tranquil3727I cannot stress enough how it would be a buff to Gief by removing that move.
Watching this stream made me want to go back to playing Gief.
Some of these heavy pressure giefs are a menace tbh
the lack of defense makes everything seem much worse than it is
when someone rushes Broski who is using a grappler: Panik
After playing Gief a lot in this game, my take away isn’t “he’s good” or “he’s bad.” It’s just “he’s fun.”
Thanks for the Gief content. 🥃
I swear if certain top players committed themselves to Gief instead of just writing him off after some cursory glances they could tear up the brackets unexpectedly. It's like for every 1 Gief you have 50 Kens and other top tiers. How many of those Ken players would be monsters with Gief? We won't know until they actually commit.
I just started SF6 but I'm a ken into gief convert. My main thing was gief is funny and fun to play, he's also hyuge. Idc about tiers or balance at diamond, probably won't get to diamond anyway.
I'm here to have fun, and I'm used to losing because my bro who got me into the game is master and beats me 40-0 when we play, I've become immune to the feeling of loss. Loss only strengthens my resolve!
i main zangief. this is my first time having a main. back in sf4, i got every character to c rank (before ultra, for a steam achievement), so i did it again in 6 by getting everyone to bronze. now i'm working on silver. my main issue with him is that sometimes i do a normal attack too close to SPD and whiff. i can't stand that it's designed to have negative range if you cancel into it. literally impossible to land, which is seemingly on purpose as a balance decision
Only thing missing was the demon dan explosion every time he landed a scoop
Once Zangief get to master rank, there are so many flow chart players that become very frustrating to play.
10 seconds in and a Tundra Storm is landed.
Instant thumbs up.
Broski playing Gief? instant like
It drives me nuts how his super can grab out of a DP.
I feel like Gief was designed with the intend to have big damage at the cost of bad oki, but the designers forgot to put the damage in his normal combos. The fact that he gets no oki off most non-grab enders means that getting hit by him in the neutral is really not punishing at all (including when you are anti-aired) unless
1) You are cornered.
2) You get hit with specifically punish counter sweep.
And it’s not like Gief has a easier time landing hits compared to the good characters (in fact it’s the opposite).
In SF6 in general they seemed to prefer not giving grapplers oki while most characters have looping offense after you get either hit and thrown, resulting in all of them being bottom tier (It’s telling that the only good grappler, Marisa, is the only one who gets oki after she knocks you down)
I do still believe that Manon should have no oki ever off of command grab because of how it works, but she should have some way to setup into looping oki that can end in command grab. Lily and Zangief should have lower damage on SPD for oki tho, imo.
marisa isn't even a grapper either shes more of a bully character whos command grab is more for mix than being her end goal, especially considering you can go entire rounds without an attempted command grab and do great but you do have a good point, what I find especially weird as a marisa main is how arbitrarily they give her looping oki, sure its not a command grab but her average combo does spd damage or higher and she gets to keep oki because what? and they even gave her better defense than gief too, sure her parry is definitely a below average reversal but its definitely something especially compared to gief lacking any sort of reversal, plus while she does lack an invincible level 1 at least her level 2 is a really solid reversal
@@anarking5764 Yeah, what you say about Marisa's archetype is entirely correct. Funnily enough, that's why she's better than all the grapplers and even has a better matchup against Gief than characters above her have. The Marisa matchup is so annoying with Gief, even more so than Guile or JP, because of her character archetype.
@@BrotlovHer armor breakers absolutely butcher Gief's approach and Neutral to an insane degree
the tundra storm mastermind
Yeah, I've been waiting dor this!
Not gonna lie broski you might as well SPD after a drive impact to get some damage chunks in
I’ve spent hours upon hours learning the game and Gief himself to get to diamond 3, just for him to reach master in under 3 hours lmao
This isn't a video about Lily. I don't even think this is a meaningful debate. *Great stream as always.
They should give Gief a second level 1 that's just a grounded invincible grab. Doesn't even have to do any damage, just get the opponent off of you 😅
For real! Anything invincible just to get the opponent off you.
I wish tundra has an od version with wall bounce and have at least another reversal than just lvl 3.
Hell yeah.
Tundra storm stuffing kim DI is insane
One of us ... one of us ... one of us ...
Granted, I could do better. My usual solution to 'do I use drive rush combos?' is 'what's drive rush?'. Which probably explains why I'm not out of platinum yet.
With gief, the best defense is to try and check everything. preferably with lights😅
I'm assuming a big balance patch comes out with akuma?
People, what do you think about a new SF6 Character that's just Ed but all kicks, and he's either Handicapped or in a Straight Jacket
His blocking animation would be very interesting
Gief might be lacking in some ways, but his crazy high damage combined with really good Light punches makes him strong in his own way.
I mainly wish his air command grab had better range and maybe allow more of his normals to Drive Rush. But honestly he is crazy fun
14:00 I feel like zangief being able to tundra a DI is a move people are sleeping on
Funny that you find rushdown harder to deal with than zoning, kinda runs counter to the whole Zoner > Grappler > Rushdown triangle
I support this endeavor
A good craftman never blames his tool. Tekken panda won all highest tier.
i will give this bufs fo zangief
- syberian express (far version) giving cancel
- and tundra storm to parry all kicks even low and faster startup armor beacouse hp(hold)armor parry everything is better and dont se sense to use thundra storm and change input d,db,b+hk
- and power stomp(i almost forget this exist)
- smetana dropkick(what is the point of this move)
- and i thing the flying headbutt was the most scary move in zangief arsenal is sf4 (now is average)
- and last give zangief bigger windows for buffer lv3 the same how was in sf4(you can walk almost 10 frames after buffering ultra in sf4)
In general, they should focus on moves that make no sense or application compared to other tools, GIEF players have already forgotten about these moves, gief will become much nicer when I find some sense in using these moves, in general I think that gief is average, it's not weak, especially if you play gief for a long time
Assuming the title isn't a bait and switch, I think you're a hero
Also I don't think lariat should hit behind. He's hard enough to jump over. And my dp doesn't hit behind lol, very few anti airs do. You have to delay even flash kick that hits like half the screen forward.
The difference between those moves and lariat is that lariat is too slow to justify having that tech stripped away.
As a guile player not getting a rematch is hilariously common. The og gatekeepers
Broski you need to do a Gief collab with Demondan.
Who takes away backhand??
I was playing characters like manon, kim, aki (around plat level) malding but with gief i immediately get put against a diamond ryu and almost beat him through pure vibes and loyal fans
jackhammer level 2. does only 100 less damage than level 2 hold>dash>df.mp>EX.dynamite
using drive rush does less damage than dashing forward.
don't always hold level 2. if hitting grounded opponents. if it combos mid air. it will automatically do the hold animation. this is when you opt for those combos.
What is that song at the start?
Can someone give me the logic behind the lariat not covering cross ups when he has 2 arms going in a helicopter motion? Meanwhile the shotos have their tatsus that gave 1 leg up and 1 leg straight down and it covers cross ups.
Only Ken's covers crossups
@@KaitouKaiju ok same question but with Ken only.