Meter gain was butchered while Ed builds 70% d-gauge with his lv2 and Bison completely destroys it with od psycho crusher. And you still won't stop complaining about it.
'Would you shut the fuck up bison" has to be the single most relatable thing ive heard in a long time. That man is out here speakin yapanese nonfuckingstop with how much he chatters in the background good god.
Commenting this after listening to the opening lines about how tricky it is to find good moves compared to other character's kits - this is an actual John World Tour moment. You could check out how some moves would work out in other characters with John and might even see some ideas while checking them out.
Avatar Battle enthusiast here. Kimberley's air grab, Akuma's air fireball, and Dhalsim's forward air teleport are really good on most characters, the first is just an extra combo extender that most base chars don't have, the second plays neutral by itself and the third just works naturally with most air normals, but without Dhalsim's floaty jump. Like Broski said, SPD is really good and so is Manon's 180, any command grab is better than none. I really like Ed's KK dash even without flicker, it helps chars with bad dashes or drive rushes stay in. But this kinda defeats the purpose of the video because John Streetfighter uses these special moves with other movesets to often achieve different goals or get better rewards. There's simply no way SPD is one of the best moves in the game just because of John Streetfighter, not while Zangief is as slow as he is.
@@Korvisio nice to see an avatar battle enthusiast. And yeah, it does defeat the purpose of the video a bit, but using John for testing gives a bit of a better view, with the chance to see the move "in a vacuum" in game.
Cammy’s level 3 can counter Rashid’s level 2 if she’s close enough too. I remembered a played against a Rashid who kept on spamming it till I started doing level 3 and then he stopped after the 4th time 😂
@@anso3886 you could do a thing to make it so the tornado never disappears on block. i cant remember if it does on hit? so at the time, you're stuck in block stun,until drive runs out and then get chipped. If you parry, you're stuck in parry forever. Drive reversal would end up with you getting hit, I think that's what it was?
@@manuelito1233 Yep. There was a bug where as long as Rashid walked forward at a specific rhythm so the opponent stayed right in the outer edge of Ysaar's hitbox, it would just never go away.
@@adityamisra4207there is technically one counter play as long as the rashid pops it in neutral and you're not blocking or waking up. you gotta be jp too and the what you do is jp level 3. now that is a little big specific but hey
Lmao the thumbnail is perfect broski also your content is fire bro. One of the best for sf6 that i love tuning into. Keep up the great work and thank you!
You may find in this list the best moves for winning, but the best move for crushing your rivals' soul while displaying your impeccable reads it's in the other list.
I feel like I should add this piece of tech in here. If you set up a safe jump against gief and when you doing the air attack from the safe jump, as usual, input up shortly after you hit it and then the next attack, if you do this OS correctly, when the screen freezes for his super the game will read as you've jumped, if he doesn't wake up super you'll attack normally
I know people have been memeing on them lately, but every frame 5, 1f air invincible DP deserves at least an honorary mention. A single move that changes so many situations, both in neutral and on defense, with the only caveat being your ability to execute it on demand.
Gief's level 3 is absolutely terrifying, especially when you're playing a modern Gief. Those fuckers will be MASHING that thing, looking for any gap in a block string.
plenty of moves "go through it" but the fact that rashid can walk back and forth or jump etc making it hard to judge whether you'll be safe by using your anti projectile move.
@@Aefaxyou gotta be at most in iron. the is litterally zero counterplay to this move, it gets you from midscreen to corner in an instant, blows your drive gauge, it stays there even if you hit rashid. if you succesfully throw rashid, you still need to block the tornado, therefore he gets pressure and it depletes your drive gauge, again. if you get hit, he gets 4k midscreen and 5-6 k corner. anyone with a brain knows this move is broken asf
@@Boyzby there isnt any part of it that's "broken". it's crazy good but there's counterplay. walk into tornado and parry, when he pushes you out, drop parry holding downback. the tornado will most likely be gone and he just spent 2 bars of super for one strike/throw. this invalidates like 90% of rashid level 2s. if you watch, this happens all the fuckin time in legend vods or in tournament. and it's good to remember rashid is the only character regularly dumping 2 bars of super without getting any reward in damage. you guys are just emotional and like to throw around the word "broken" like it means nothing. it's a really strong move but it has a relatively obvious counterplay. psycho crusher and scissor kick are both more degenerate and i'd argue deserve to be called broken.
I don't know how Sonic Boom is not on this list. It ruins drive gauge , controls the stage, and has tremendous combo potential. For better or worse Guile is completely defined by this move and on most other characters it would be bonkers broken. The only thing it doesn't do for you is anti-air, and Guile has a move for that. I don't think there's a situation where you'd look at another character's fireball, replace it with Sonic Boom and the character isn't dramatically better.
Like hearing your take Broski! For me, it’s Chun st. Jab, Luke’s perfect punches, Jamie’s command grab, and Akuma’s teleport (really fun, too bad no cancel), and Ed’s snatcher mixups.
Jamie's 5HP has got to be at least an honorable mention. It's such an absurdly versatile button. It's a godly drive rush button, great at checking drive rush, blows up spacing traps, leads to a lot of punishes that are very forgiving on spacing, has a truly dirty DI cancel in the corner as a gimmick, and gives you your turn back without even needing to think about what you're pressing half the time. I mean, can you imagine Jamie without that button?
its only downside is the absurdly tight cancel window, if it's needed in a juggle combo you better have practiced that real good or you're gonna drop it and eat dirt
Gladius has a gap in it's armored frames that makes it very inconsistent in a lot of scenarios so it can't hang with the absolute best of moves. But yeah, it's the only thing keeping Marisa in bottom 5 instead of bottom 1. Buffs wen plz?
@@adityamisra4207 I mean, even Broski put her around bottom 6 on his tier list. 'Bottom X' doesn't really mean anything, but she's a struggle for sure.
@@adityamisra4207 master on 9 characters and placed pretty good at the largest tournament in Italy. She's bottom 5 come back when you learn how to play my child.
11:18 Out of curiosity, I checked which characters can do that. Basically grapplers, characters without DP... and Juri for some reason. Marisa (6HK, held 4HP, held 6HK) Lily (2HP) Gief (6HP) Manon (4HP) JP (6HK) Bison (4HK) Juri (5HP)
Rashid’s lvl 2 tornado should disappear if you manage to hit Rashid. He also shouldn’t be allowed to kick it backwards if you manage to evade past it to the other side. I think thats more fair.
Actually for 5HP, Ryu’s got a bigger disjointed hittbox compared to Ken’s, and he can cleave 1.1 bars of drive by canceling it into Medium Hashogeki. Although this does mean that he doesn’t get High/Low mix like ken does, but Ryu’s is probably better in a vacuum
Effectively it's the same hitbox because Ken's moves him forward but yes Ryu's is disjointed. Ed's 2lk was in the same situation where it's only included here because Ed gets dream combo off it but there are better 5-framers in a vacuum
This video should be more about the best supers in Street Fighter 6 rather than best moves cause Rashid's lv2 super is both the best move & super in the entire game. In fact for me personally if I were to make a top 5 characters with lv2 supers in SF6, it would be:- 1. Rashid (Yasaar) 2. Guile (Solid Puncher/Sonic Break) 3. JP (Lovushka) 4. Blanka (Lightning Beast/Rolling Cannon) 5. Ed (Psycho Cannon) And these are just the majority install supers that either do more damage than a raw lv3 (when doing combos with them I mean) or chip out one's drive meter/life (without meter).
Nah bro I'll help you Manons style Tundra storm Aki slide Any air tatsu Condor dive Gief lv1 Manon lv2 Any lv3 thats not giefs, cammys, or akumas Thank me later bro
@HellecticMojo why would you make it a level 1 and keep all the same properties?... If they keep it as is it needs to be a level 3 with no CA.. other than that, it needs to be tuned
@@SHendrixx2 Hey, you are the one complaining that it's a level 2, not me. It's perfectly placed in the super slot as a level 2 super over any other move slot. Also not being a CA but a level 3 is idiotic because you are just trying to break basic design of the game for your inane and illogical complaint.
I did accidentally find a move that can blow through, and leave you safe after Rashid's Tornado, and allow you to block. Akuma's OD DP, if you get the full hit, and the animation starts on the way down, Akuma can't be stopped from hitting the ground, and doing his pose after. As a bonus, if the Tornado is still on the screen, you can block As you leave the animation.
The stHP on it's own is better on Ryu. But with the other tools that Ken has the utility makes it obviously better on Ken. Maybe they meant to compare just the button itself and not the surrounding game around that button.
I've seen Zangeif's lvl 2 counter Rashid's lvl 2. By grabbing Rashid if he pokes his head out a bit too far you become invincible during the throw animation and you can use it to pass from one side of the tornado to the other w/o getting hit. The one time I saw it was with the back version of it, but it might also work w/ the forward version that was part of your worst move list, which would be pretty ironic.
I think Cammy's level 3 should be here. When she has it, your game changes completely as you can't throw fireballs or jump at her (depending on distance) and it's full screen. It can also go through Rashid's level 2.
For those who've played World Tour and actually played around with characters specials being transplanted into other character's styles: I just wanna say I beat the majority of the game by utilizing Ryu's free + frames after FHP to SPD every time. It's hilarious how easily other characters can set that move up.
I love situations where I did the correct thing against Rashid's level 2 (just blocked, took the throw, parried, etc depending on the situation) and still feeling like I've been punished for trying to do the right thing. It's easily the worst feeling "yaaaaay SF6 is so fuuuuun" moment in the game.
Zangief's level 3 fear factor is almost stronger than throwing it out. Just having it on deck, people will just give up pressure or spam jumps to bait it out, which you can punish by literally doing nothing on wake up
Lily her ex command grab is filthy disjointed. I have caught so many drive rushes with it. They cant do anything. When they start the drive rush they get caught by it lo'
What about AKI OD snakestep vs Rashid SA2? It's not invincible for the entirety of the move, but if timed right it could just pass through it during the invincibility, or am I missing something?
Hey I thought this was an amazing video, although for videos detailing different moves I think it would help to include timestamps for each move in the future as a suggestion!
1:31 oh yeah i agree. I remember talking with someone ab gief’s lv3 and how it’s amazing since it’s unjumpable after the cutscene,they simply said “it’s really easy to bait at higher level dw”. BAM 3:02 real. Amazing 4:24 standing medium kick?? 4:38 oh. Well it is a really really good 5 frame,sp paired with his flicker charge shenanigans 5:14 yep 5:19 fr. Like namely,bison kicks 6:13 yep,tho for him it Can still be spaced out 7:53 yep cr.hp 11:49 jinrai? Or standing heavy punch it might actually be standing heavy punch 12:07 exactly yeah this button is ridiculous 14:23 real
If the past game is anything to go by, the solution to Rashid's tornado being the strongest move in the game is to introduce a character with an unlockable armour breaker so people complain about that instead
Ysaar has been a privileged-ass move since SFV. Ed's VT1 (now his SA2) was very similar to it, and since I played Juri and her EX kickflip was fireball invincible, if Ed threw it out at a bad time, I could punish him big with only 1 EX bar. But if you tried that kickflip against Ysaar, you'd learn that the move was anti-fireball invincible somehow. I'm pretty sure it counted as a projectile in every other way, but it also beat out fireball invincibility, and I don't know any other moves that did that.
I cannot find any matches in ranked. I wait like 20+ mins for a single game. I tried Port fowarding even though UPnP was on, I got a good ethernet connection, tried changing DNS. The only thing is in my mind was finding the right port to port foward it. I do not know how to find the right one though. There is something called NAT for router settings which I somehow couldn't find in my own router settings. I am playing from Turkey. Am I region locked or something even though there is a worldwide search option?
Honestly with people like terry and Ken I try to counter drive as much as possible without burning out. I hate the constant pressure so even if it just resets the advantage I’ll take it
the best move is whatever my opponent is using
That move is always broken, easy to do and bullshit
you mean akuma st HK
@@efemjithat move is horrendous to just throw out you can literally crouch it the entire time
@@Nazarus1983 you can only crouch the second hit.
Konata izumi with the goated wisdom
That double DI trade was the most emotion I've seen in a Broski reaction.
He cracked a smile for a millisecond when he won the latest CPT online regional. Quite the pop off for our boy.
@@cltmck The Great British Pop-off
@@gwen9939lmao
boolin
never in my life have i seen a DI trade wtf
"I shall crush your spirit"
"Would you shut tf up?"
"YOUR AMBITIONS DIE HERE!"
"I summon you, Neutral Skip Storm"
One grab, 2 grabs, 3 grabs
@@ShinStriderHiryu... 100 grab 🤣
Meter gain was butchered while Ed builds 70% d-gauge with his lv2 and Bison completely destroys it with od psycho crusher. And you still won't stop complaining about it.
@@mappybc6097obvious bait
'Would you shut the fuck up bison" has to be the single most relatable thing ive heard in a long time. That man is out here speakin yapanese nonfuckingstop with how much he chatters in the background good god.
Come, I will crush your spirit.
@@fissilewhistle 🗣 WHAT THE FUCK IS A BALANCED CHARACTER 🗣
Congrats on 1000 subs on Twitch yesterday. You better stick to your word and GIVE US THE TIER LIST BROSKI I NEED THE DRAMA OUT OF IT
Commenting this after listening to the opening lines about how tricky it is to find good moves compared to other character's kits - this is an actual John World Tour moment. You could check out how some moves would work out in other characters with John and might even see some ideas while checking them out.
Avatar Battle enthusiast here. Kimberley's air grab, Akuma's air fireball, and Dhalsim's forward air teleport are really good on most characters, the first is just an extra combo extender that most base chars don't have, the second plays neutral by itself and the third just works naturally with most air normals, but without Dhalsim's floaty jump. Like Broski said, SPD is really good and so is Manon's 180, any command grab is better than none. I really like Ed's KK dash even without flicker, it helps chars with bad dashes or drive rushes stay in.
But this kinda defeats the purpose of the video because John Streetfighter uses these special moves with other movesets to often achieve different goals or get better rewards. There's simply no way SPD is one of the best moves in the game just because of John Streetfighter, not while Zangief is as slow as he is.
@@Korvisio nice to see an avatar battle enthusiast.
And yeah, it does defeat the purpose of the video a bit, but using John for testing gives a bit of a better view, with the chance to see the move "in a vacuum" in game.
God I love numbered lists, Broski gets me and my people so much
8:40 "Stfu Bison"
Broski 2024
Greatest thumbnail ever
I think Cammy's Level 3 is a contender. Pretty flexible but incredibly threatening with how far it travels and how fast it is.
In the top 10 for sure
Either her level 3 or divekick. Might be leaning more towards divekick since that's present at all times
@@X_The_Ynah it can get stuffed pretty easy. Level 3 is top 10 for sure
You simply cannot throw out a projectile if the Cammy player is on point with their level 3 input
Cammy’s level 3 can counter Rashid’s level 2 if she’s close enough too. I remembered a played against a Rashid who kept on spamming it till I started doing level 3 and then he stopped after the 4th time 😂
Mind you, this is the nerfed version of Rashid's lvl 2. On launch, that shit was literally and figuratively broken.
I wasn’t there can you try to explain what it was like
@@anso3886 you could do a thing to make it so the tornado never disappears on block. i cant remember if it does on hit?
so at the time, you're stuck in block stun,until drive runs out and then get chipped. If you parry, you're stuck in parry forever. Drive reversal would end up with you getting hit,
I think that's what it was?
@@manuelito1233 Yep. There was a bug where as long as Rashid walked forward at a specific rhythm so the opponent stayed right in the outer edge of Ysaar's hitbox, it would just never go away.
It still is broken as f*ck. There is literally no counter play to it. A move without any counterplay is tge very definition of busted.
@@adityamisra4207there is technically one counter play as long as the rashid pops it in neutral and you're not blocking or waking up. you gotta be jp too and the what you do is jp level 3. now that is a little big specific but hey
8:40 rare broski crashout
Idk why “Thanks for Playing” in the arcade ending voice after getting hit with 60% rashid level 2 bullshit is so fucking funny to me
That thumbnail is diabolical
Lmao the thumbnail is perfect broski also your content is fire bro. One of the best for sf6 that i love tuning into. Keep up the great work and thank you!
You may find in this list the best moves for winning, but the best move for crushing your rivals' soul while displaying your impeccable reads it's in the other list.
" I never seen a character carried by a single button..."
[SFV Alex's Lariat enters chat]
T7 Leroy Smith's down 1+2 bans the entire chat.
Does Akuma's walk speed count as a move?
I feel like I should add this piece of tech in here. If you set up a safe jump against gief and when you doing the air attack from the safe jump, as usual, input up shortly after you hit it and then the next attack, if you do this OS correctly, when the screen freezes for his super the game will read as you've jumped, if he doesn't wake up super you'll attack normally
I know people have been memeing on them lately, but every frame 5, 1f air invincible DP deserves at least an honorary mention. A single move that changes so many situations, both in neutral and on defense, with the only caveat being your ability to execute it on demand.
Gief's level 3 is absolutely terrifying, especially when you're playing a modern Gief. Those fuckers will be MASHING that thing, looking for any gap in a block string.
16:41 Jamie's 236 kick or OD version goes right through it. Its fun doing that to Rashid players. But you're right, it's still a risk
if they set it up after a knockdown its such a riscky option you should just never go for it im ngl
plenty of moves "go through it" but the fact that rashid can walk back and forth or jump etc making it hard to judge whether you'll be safe by using your anti projectile move.
I can already imagine Bigbird on twitter arguing"No no no tornado is not that broken"😂
it's crazy good but it isnt as broken as scrubs think it is.
@@Aefaxyou gotta be at most in iron. the is litterally zero counterplay to this move, it gets you from midscreen to corner in an instant, blows your drive gauge, it stays there even if you hit rashid. if you succesfully throw rashid, you still need to block the tornado, therefore he gets pressure and it depletes your drive gauge, again. if you get hit, he gets 4k midscreen and 5-6 k corner. anyone with a brain knows this move is broken asf
@@Aefax Broski explains all the reasons why it's broken, so why don't you explain why it isn't?
@@Boyzby there isnt any part of it that's "broken". it's crazy good but there's counterplay.
walk into tornado and parry, when he pushes you out, drop parry holding downback. the tornado will most likely be gone and he just spent 2 bars of super for one strike/throw. this invalidates like 90% of rashid level 2s. if you watch, this happens all the fuckin time in legend vods or in tournament. and it's good to remember rashid is the only character regularly dumping 2 bars of super without getting any reward in damage.
you guys are just emotional and like to throw around the word "broken" like it means nothing. it's a really strong move but it has a relatively obvious counterplay.
psycho crusher and scissor kick are both more degenerate and i'd argue deserve to be called broken.
I don't know how Sonic Boom is not on this list.
It ruins drive gauge , controls the stage, and has tremendous combo potential. For better or worse Guile is completely defined by this move and on most other characters it would be bonkers broken. The only thing it doesn't do for you is anti-air, and Guile has a move for that.
I don't think there's a situation where you'd look at another character's fireball, replace it with Sonic Boom and the character isn't dramatically better.
Thumbnail gave me PTSD thank you Broski
No button stresses me out like giefs vacuum ass headbutt
Headbutt is legit my biggest issue with Gief. I can cope with everything except that ignorant ass button.
Gief downplayer here, i think that crap should get toned DOWN, its always the headbutt moves that give both players head damage, pretty fitting ngl
Nah. He needs it. Grappler with no good positive strike is a garbage character. Look at Manon
@@HellecticMojo Good. It’s better for everyone when grapplers are bad.
@@fissilewhistle git gud
Ed's crouching short counter hits into itself
Like hearing your take Broski! For me, it’s Chun st. Jab, Luke’s perfect punches, Jamie’s command grab, and Akuma’s teleport (really fun, too bad no cancel), and Ed’s snatcher mixups.
Jamie's 5HP has got to be at least an honorable mention. It's such an absurdly versatile button. It's a godly drive rush button, great at checking drive rush, blows up spacing traps, leads to a lot of punishes that are very forgiving on spacing, has a truly dirty DI cancel in the corner as a gimmick, and gives you your turn back without even needing to think about what you're pressing half the time. I mean, can you imagine Jamie without that button?
I got cooked by that button the other day. I have no idea how to even combat that button tbh 😂
its only downside is the absurdly tight cancel window, if it's needed in a juggle combo you better have practiced that real good or you're gonna drop it and eat dirt
You can neutral jump and he's completely punishable.
You forgot to mention Ken's block string has great push back, he has corner carry even when you block!
17:46 “yea, thanks for playing” is the craziest line I’ve heard in sf6, now let me practice with Rashid 😂😂
Wifi lag Ryu = TOP1
Wifi lag Ken = other TOP1
I'm shocked gladius isn't on here. It's, like the only thing holding her together as a character.
Gladius has a gap in it's armored frames that makes it very inconsistent in a lot of scenarios so it can't hang with the absolute best of moves.
But yeah, it's the only thing keeping Marisa in bottom 5 instead of bottom 1.
Buffs wen plz?
Bottom 5? 😂😂🤣🤣🤣🤣🤣
How bad are you to think Marisa is bottom 5?
@@adityamisra4207 I mean, even Broski put her around bottom 6 on his tier list. 'Bottom X' doesn't really mean anything, but she's a struggle for sure.
@@adityamisra4207 master on 9 characters and placed pretty good at the largest tournament in Italy.
She's bottom 5 come back when you learn how to play my child.
Expecting a list of 5 crouch forwards, don't disappoint me broski
Rashido's level 2 is so good I legit haven't seen his lvl 3 all season 2
11:18
Out of curiosity, I checked which characters can do that. Basically grapplers, characters without DP... and Juri for some reason.
Marisa (6HK, held 4HP, held 6HK)
Lily (2HP)
Gief (6HP)
Manon (4HP)
JP (6HK)
Bison (4HK)
Juri (5HP)
Rashid’s lvl 2 tornado should disappear if you manage to hit Rashid. He also shouldn’t be allowed to kick it backwards if you manage to evade past it to the other side. I think thats more fair.
Ken mains have been playing on easy mode for a year now
Actually for 5HP, Ryu’s got a bigger disjointed hittbox compared to Ken’s, and he can cleave 1.1 bars of drive by canceling it into Medium Hashogeki.
Although this does mean that he doesn’t get High/Low mix like ken does, but Ryu’s is probably better in a vacuum
Effectively it's the same hitbox because Ken's moves him forward but yes Ryu's is disjointed. Ed's 2lk was in the same situation where it's only included here because Ed gets dream combo off it but there are better 5-framers in a vacuum
medium hasho is punishable and if i remember correctly his hp isn't single hit confirmable which i think that alone puts ken st hp higher on the list.
Ken's is a better meaty and he has better cancel options. Ryu medium hasho is -6 while jinrai low is -5
Akuma's sHP has 1f faster startup and his insane walk speed means his range is effectively higher
Does he not have anything useful to cancel into?
@@ΚρανίΩboth HPs have the same cancel window
rashid looks badass in the thumbnail
Broski:thanks for playing 😏
thumbnail Rashid be the storm that is approaching
This video should be more about the best supers in Street Fighter 6 rather than best moves cause Rashid's lv2 super is both the best move & super in the entire game.
In fact for me personally if I were to make a top 5 characters with lv2 supers in SF6, it would be:-
1. Rashid (Yasaar)
2. Guile (Solid Puncher/Sonic Break)
3. JP (Lovushka)
4. Blanka (Lightning Beast/Rolling Cannon)
5. Ed (Psycho Cannon)
And these are just the majority install supers that either do more damage than a raw lv3 (when doing combos with them I mean) or chip out one's drive meter/life (without meter).
Lily EX spire with stock can deal with Rashid lvl 2. Lily The real wind character.
Basically, when Gief has S3, he’s a walking nuclear deterrent and that’s his defense lol
13:21 I think this is a terrible design that it freeze the time so even when sometimes we react to do counter DI,
it becomes a trade.
i started coughing and brokski asked me to shut up.
now i can make the best world tour character possible thanks
Nah bro I'll help you
Manons style
Tundra storm
Aki slide
Any air tatsu
Condor dive
Gief lv1
Manon lv2
Any lv3 thats not giefs, cammys, or akumas
Thank me later bro
The loyalest of fans
insane thumbnail 10/10
I feel like Cammy ex divekick and Bison scissor kicks gotta be up here
8:40 - Broski I know you feel my pain of oro's gross-ass sneezing in SFV 🤢
I'm curious as for why Akuma's standing heavy punch or Ryu's isn't considered. Is it because of jenrai?
yo broksi cann u make a vid about the current jp ?
For what it’s worth, sim can literally just float over or teleport through the tornado
16:55 there's no way this should be a level 2 super ...idk what Capcom was thinking ..then they gave the character every possible option from it lol
So you are saying that it should be level 1 and spammable or level 3, deal more damage and drive and get a CA version too?
@@HellecticMojo
Or even worse, a regular special move that can be ODed and spammed multiple times in a single round 😂
@HellecticMojo why would you make it a level 1 and keep all the same properties?... If they keep it as is it needs to be a level 3 with no CA.. other than that, it needs to be tuned
@@apophis7712 what are you ranked gold?
@@SHendrixx2 Hey, you are the one complaining that it's a level 2, not me. It's perfectly placed in the super slot as a level 2 super over any other move slot. Also not being a CA but a level 3 is idiotic because you are just trying to break basic design of the game for your inane and illogical complaint.
I did accidentally find a move that can blow through, and leave you safe after Rashid's Tornado, and allow you to block. Akuma's OD DP, if you get the full hit, and the animation starts on the way down, Akuma can't be stopped from hitting the ground, and doing his pose after. As a bonus, if the Tornado is still on the screen, you can block As you leave the animation.
I love how Dee Jay’s level 2 works when a Rashid thinks he is safe to offense with his level 2.
12:35 remember a dude argued me down Ryu had the same st.Hp as Ken...So many SF players are misinformed lol
The stHP on it's own is better on Ryu. But with the other tools that Ken has the utility makes it obviously better on Ken. Maybe they meant to compare just the button itself and not the surrounding game around that button.
S tier thumbnail
I've seen Zangeif's lvl 2 counter Rashid's lvl 2. By grabbing Rashid if he pokes his head out a bit too far you become invincible during the throw animation and you can use it to pass from one side of the tornado to the other w/o getting hit. The one time I saw it was with the back version of it, but it might also work w/ the forward version that was part of your worst move list, which would be pretty ironic.
Thank you Broski now I can wake up DP my step dad
A logical follow up to your previous video!
I think Cammy's level 3 should be here. When she has it, your game changes completely as you can't throw fireballs or jump at her (depending on distance) and it's full screen. It can also go through Rashid's level 2.
It would be interesting to see if Terry's Passing Sway lets him safely bypass Rashid's tornado wall pressure.
Whenever I manage to EX Renversé through Rashid's Level 2 as Manon, I'm usually too hyped up to capitalize on it afterwards. It's so strong.
Leaves out Aki 👀 yeah we see what you did Broski
None of Aki's moves are so good that you'd replace your moves with hers over others
Ah, I've been wondering how to interrupt Ken's 5HP->Jinrai combo. Good to know the answer is "You dont".
For those who've played World Tour and actually played around with characters specials being transplanted into other character's styles: I just wanna say I beat the majority of the game by utilizing Ryu's free + frames after FHP to SPD every time. It's hilarious how easily other characters can set that move up.
I love situations where I did the correct thing against Rashid's level 2 (just blocked, took the throw, parried, etc depending on the situation) and still feeling like I've been punished for trying to do the right thing. It's easily the worst feeling "yaaaaay SF6 is so fuuuuun" moment in the game.
Zangief's level 3 fear factor is almost stronger than throwing it out. Just having it on deck, people will just give up pressure or spam jumps to bait it out, which you can punish by literally doing nothing on wake up
Lily her ex command grab is filthy disjointed. I have caught so many drive rushes with it. They cant do anything. When they start the drive rush they get caught by it lo'
What about AKI OD snakestep vs Rashid SA2? It's not invincible for the entirety of the move, but if timed right it could just pass through it during the invincibility, or am I missing something?
5:19 exactly,like,for example,bison scissor kicks
no guile st mk mentioned
we're safe
Rashid’s level 2 is so crazy that you didn’t even mention that it’s a corner carry on whiff… lol
Ken Crouch Light Punch should 100% be on here, it breaks the rules of the game lmfao
gonna have to remake this once terry comes out.
great video broski but u forgot Honda st. mp
Hey I thought this was an amazing video, although for videos detailing different moves I think it would help to include timestamps for each move in the future as a suggestion!
Isn't it crazy that tornado has been nerfed twice now and it's still the best lmao
Do you predict any sort of balance change with Rashid’s level 2?
cammys jab
0:50 yep this very true,the context of the move is more important
1:31 oh yeah i agree. I remember talking with someone ab gief’s lv3 and how it’s amazing since it’s unjumpable after the cutscene,they simply said “it’s really easy to bait at higher level dw”. BAM
3:02 real. Amazing
4:24 standing medium kick??
4:38 oh. Well it is a really really good 5 frame,sp paired with his flicker charge shenanigans
5:14 yep
5:19 fr. Like namely,bison kicks
6:13 yep,tho for him it Can still be spaced out
7:53 yep cr.hp
11:49 jinrai? Or standing heavy punch it might actually be standing heavy punch
12:07 exactly yeah this button is ridiculous
14:23 real
If the past game is anything to go by, the solution to Rashid's tornado being the strongest move in the game is to introduce a character with an unlockable armour breaker so people complain about that instead
Ysaar has been a privileged-ass move since SFV.
Ed's VT1 (now his SA2) was very similar to it, and since I played Juri and her EX kickflip was fireball invincible, if Ed threw it out at a bad time, I could punish him big with only 1 EX bar.
But if you tried that kickflip against Ysaar, you'd learn that the move was anti-fireball invincible somehow. I'm pretty sure it counted as a projectile in every other way, but it also beat out fireball invincibility, and I don't know any other moves that did that.
man I miss when Juri had anti fireball tools...
im shocked to not see Jammie Fw Heavy punch on the list its pure pain.
Hypothetically giving Rashid a high mobility character and SPD reminds me of OG SF4 Seth. That is inherently an overpowered combo.
Some HP that can drive rush cancel and block: ken, manon, ryu, gief, guile
Some that cant: jamie (HK), kimberly, aki (HK)
Thanks 🎉
Clicking through the video
8:39 😨
love from australia
Fire thumbnail
I cannot find any matches in ranked. I wait like 20+ mins for a single game. I tried Port fowarding even though UPnP was on, I got a good ethernet connection, tried changing DNS. The only thing is in my mind was finding the right port to port foward it. I do not know how to find the right one though.
There is something called NAT for router settings which I somehow couldn't find in my own router settings. I am playing from Turkey. Am I region locked or something even though there is a worldwide search option?
New campaign to keep my character from getting nerfed / get them buffed " doesn't even have a top 5 move in their whole kit"
Ah yes neutral skip storm
4:33 Ed 2LK my GOAT!!!!
Honestly with people like terry and Ken I try to counter drive as much as possible without burning out. I hate the constant pressure so even if it just resets the advantage I’ll take it
as a Bison main im surprised there are no scissor kicks here lol