I appreciate how you all shared your different perspectives on this, and were honest with your critiques of the game. People are different and like different things, and your discussion was a refreshing change of pace from the kind of hyperbolic language used by other content creators.
Really appreciate this video! It's great hearing reviews from mh content creators who appeal to the general audience. But hearing a group of speedrunner's perspective aligns to much closely to what I want from a mh. Your sunbreak opinions makes me super keen now, please do similar reviews in the future!
@YaBoiiUnclePhil yeah we got subspecies in World but it still gave me a longer playtime with how they made use of those monsters in the endgame grind, right now I'm already burnt out with Sunbreak, killed a couple of afflicted monsters and I already got the best weapon in the game and in the end the grind is back to melding charms which is boring honestly.
The builds in Iceborne were way higher on the variety tho, the decorations allowed for so much more. Rise is just a weaker game in every way, and this expansion missing nearly half the comparable content to the other major expansion of Iceborne really shows a drop in quality
@@Benri05 happened to me too, I find myself hopping on Iceborne with the homies to this day, but I haven’t touched Rise since I hit beat every monster a few times in end game.
Very insightful. Im not sure I can speak for the rest of your community, but you guys should do more discussion type videos. TDS is easily one of most respected speedrunning channels and one thing I think monster hunter RUclips is missing is exactly this. How do speedrunners view x-monster or y-grind. Thanks for the video, the official release is 12hrs away and I couldn't be more excited.
One gripe I have with the monster count is that the iceborne elders along with bazel and jho replace the original, basically just making them the grank version. While in rise it looks like you can fight both
Yeah Im not sure why people like sub species so much. I dont want reskinned monsters that use status effects, I want new Monsters. Viper toby, seething bagel, savage jho, pink rahtian, ebony odogaron, shreiking legiana, etc. All those fights are lazy and boring reskins imo. I hardly considered those to be "new," additions in iceborne. I admit silverlose and gold rathian were done exceptionally well, but for the most part im not a fan of reused fights. And everyone I know personally, pretty much never returned to those fights after beating them once. In part due to their weapons and armor being useless, but also cause those fights just arent fun.
Tilly I’ll give my perspective and say that I love subspecies because they add a new dynamic to a familiar fight. Particularly in 4th and 5th gen, subspecies can really alter the flow up combat with a monster and make things much more dangerous. (I also like the new elements or statuses they have because that means you get those attributes on their respective weapons which is fun to use). Now, this may be more prominent in the older games where the player’s movement was more restricted and subtle changes in monster made a bigger difference. If so, it’s a shame it’s not as noticeable in Iceborne. But let me tell you, I can’t imagine any MH newcomer fighting something like 4U’s Pink Rathian for the first time and calling it the same fight as normal Rathian. Its corkscrew flip is a small but dramatic change that forces the player to pay way more attention to their positioning. Its dashing bite attack now ignites a fireball in front of it with a huge, curved hitbox, meaning that you can only dodge in one direction to avoid it instead of either left or right. It’s a fight that takes things the player was comfortable doing against normal Rathian and lowers their room for error and it kicked the ass of a LOT of players, with them being better for it. Another subspecies in 4U that I loved was Tigerstripe Zamtrios. Normal Zamtrios has a phase where it inflates and tries to roll over you before eventually deflating by spitting water. It’s pretty telegraphed and easy to deal with, and its hitboxes are easier to hit than in the other phase of the fight. Tigerstripe on the other hand, inflates and then tries to jump into the air and quickly land on you several times in succession. It can also rapidly and suddenly deflate itself with its water blast, and switch between the phases fast enough to keep you on your toes. Now its inflation move isn’t a separate (and easier) phase, but a dangerous attack in its normal repertoire, and the way the monster is fought changes dramatically. Lastly, Stygian Zinogre. To keep it brief, it has more physical combos than regular Zinogre, and instead of kicking lightning balls at you, it summons 4 dracophages than can home in on you with incredible accuracy. There is no mistaking this guy from normal Zinogre and c’mon, its palette is amazing to look at. My point is, subspecies matter. They’re a memorable change that improves the player’s expertise against the monster when done well, and if Iceborne failed to leave that impression then I encourage you to look at examples from the past. Because a monster that saves dev time and changes the flow of a fight is pretty useful to have around.
@@tilly3702 While I can understand where you're coming from I'm the opposite. I love sub species. Yes they are basically the same monster with a slightly different look and move set but to me it fits into the lore of the world. I love the way they look and feel and it makes sense there would be sub species of the monster sort of like a sped up evolution. Playing GU the best part of that game was the Grank subs and holy shit they were tough
@@tilly3702 I agree, somewhat. Viper Tobi, Pink Rath, Azure Rath, and Ebony Odo dont change the feel of the monster too much, meanwhile others like Magma Almudron and Coral Pukei change the feel in their entirety
@@tilly3702 Did you start with World/IB by chance? That's my guess based on the monsters you listed there. If so I can see where you're coming from, in my opinion the subspecies in world/IB are among the worst. They seemed to have missed the idea, and unfortunately rise/sb also seems to have missed the mark. A good subspecies is one that expands on the existing monster's mechanics. Somebody in the comments mentioned Tigerstripe vs normal Zamtrios as a great example of this. And although it's not a subspecies by name: Something like Shaggy Maggy, which takes the Gore Magala mechanics and turns them up to 11. Final example: The Agnaktors. The OG Agnaktor has lava on it's body that hardens when it hasn't used a burrowing attack in a while or walked into lava, where the glacial Agnaktor softens the longer it's been out of the ice, so keeping it above ground it important. This makes, say, paralysis much more useful on glacial than original Agnaktor.
Hello, sorry for the late comment as I wanted to finish the story before watching this video. On the topic of switch skill swap, I feel like it might actually be easier for newcomers to use than veterans. Rise is my very first monster hunter, so I don't have years of knowledge on specifc weapon movesets and I haven't honed anything to the perfection you guys have. But from what I've played, my knowledge has basically been built around the idea of changing movesets depending on which skills you were using. So when I finally got my hands on switch skill swap, it felt a natural expansion of what I had learned up to then. I can't say if its like this for every newcomer or if it just clicked with me specifically, but I genuinely think switch skill swap was a great addition with little to no drawbacks.
I suspected that was the case as well. I think it's also objectively a bad feature that exists more as a symptom of other design mistakes than anything, but there were loads of bad game design that older players took for granted in the old games too. New players are going to find it easier to take switch skills and switch skill swapping for granted in the same way, and are also going to like it more because they don't associate Monster Hunter with any particular kind of gameplay and don't necessarily mind the kind of game that sort of feature lends itself to; but like a LOT of Generations, World and Rise, the feature seems almost designed to drive veteran players away from the series. I guess it makes sense financially- Why keep an audience of around five million who expect you to keep improving or at least maintaining a status quo indefinitely, which is hard work, and are vocal about the low quality of your products when you fail to do so, when you have successfully cultivated a new audience of at least fifteen million who already expect much less of you, and who have proven they're willing to pay much more for it? The passionless direction just makes me feel bad for the passionate staff who are still in charge of things like monster and environment design. It's way too easy to think of a game as a monolithic project, maybe even to think of it as one man's project, which isn't fair to the people who work on the game and do still put passion into their work.
loving the MR monsters! They track and even expect jukes! Malzeno's double tail stab when it's in shadow form tricks you into trying to dodge the second stab... it aims to where you'll dodge. Absolutely amazing
As a hammer player the switch skills are great, allowing me to swap between water strike and side strike are great, and the new skill that buffs the hammer is a really simple swap with my switch skills, and the doge you can get out of the skill switch also has some nice utility
I really hope they expand more on NPC companions in the next game would be cool to have seiges actually feel like siege quests with a whole group of soldiers and a couple of ai hunters working together to take a giant monster down similar to the velkhana siege in iceborne. Heck they can take it a step further and have a fully customizable Hunter companion and have the next game focus on paired hunting where you can pull off synergized combos with your partner.
Hmm, i dont think they will make this npc follower to a next step. I mean, they will not make hub quest can be done by follower npc, they will limit this npc thing. cause if they make all quest can be accompanied by follower npc, than people will not play online with reandoms anymore, MH still want us to help each other and play with other randoms. If they make hub quest can be accompanied by follower, ill only hunt with Hinoa and Minoto XD
@@yami162 I always run npc quest with hinoa and minoto because their hunting horn so busted. The gave def, health regen, and stamina (i dont remember the rest of the buff)
@@wha32423 you, but theres still so many ppl out there hunt with randoms, in hope they got helped or they willing to help, all hunters have their own way to hunt, solo or teams
Ngl, it's also just nice to hear some of the TDS crew just talking about the game(s) we all love outside of in a mid-speedrun context. Have you guys ever considered doing a TDS podcast?
@Doppelganger D it's not artificial at all. Artificial Difficulty is something like Bethesda game difficulty sliders. What is a good increase to difficulty? Adding more mechanics and complexity to what it would be in lower difficulties as well as increased damage. MMO's take a good example to this, higher end raiding has more complexity to the original fight, whereas games like Skyrim its just a slider and only increases the numbers of outgoing and incoming damage. Monster Hunter adds complexity while increasing the damage done. Just adding complexity to something isnt enough really.
As a long sword user myself I’ve found that the most intuitive way to set up my swap scrolls is to use one for building spirit gauge levels and the other for spending them, so I have sacred sheathe and soaring kick on the blue scroll, and on the red I have special sheathe and either Sakura or tempered spirit. I mostly only switch to blue scroll when I get to level three spirit gauge, and I use soaring kick if I have a small opening and sacred sheathe for a large opening. Might not work for speedrunning, I don’t really know. Because I’m now focused on getting to level three and then spending it, I’ve switched back from spirit reckoning to roundslash most hunts because I was whiffing spirit reckoning after sacred sheathe a lot since the monster often moves right after I land the sacred sheathe
Me after watching this review but before reaching the endgame: The HP bloating issue can't be that bad right Me after reaching the endgame: *jesus christ*
@@alondite215 Yeah possibly. It's also not quite that bad once you have great equipment. I was just in shock that the very first endgame monster had more HP than Fatalis did in Iceborne haha
@@Chip-Chapley That Arzuros has 80k hp. I think 86k or 84k to be exact. You can see their HP with the overlay. Of course the hp changes a bit depending on weakness dango and player count I think. But yeah, those afflicted monsters have 80k hp standard
Damn, feels bad playing it on Switch when i see how beautiful it looks on PC. Although i enjoy the portability i can't help but envy how nice everything looks. It's more colorful than World and Iceborne and reminds me more of the older titles.
Appreciate the lack of spoilers as I'm still taking my time in MR1 but great review and thoughts. Regarding the Jungle map, I love it's open aspect now but to be honest keep expecting a loading screen every so often🤣🤣🤣
For anyone wondering: If you saw only one trailer or no trailer at all - you probably don't want to watch this video. Its technically no spoilers, because TDS only shows or speaks about stuff, which Capcom showed by themselves - BUT thats literally like 90% of Sunbreak. So some people who pre-ordered it already, maybe just play it yourself tomorrow and after one or two days you can watch this video from start to end. ^^ But as for Feedback to TDS, I liked the video/review. Would love to hear more such discussions or "podcasts" between TDS-Members about Monster Hunter.
its literally 100% of the monsters XD every single "new" monster in sunbreak was shown in a trailer. to be fair the final boss was only shown partially and for a second
A surprise for sure, but a welcome one, i watch Arekkz too and the inspiration you took from him went so well with you guys, i hope you all continue with this kind of reviews just as arekkz too, its great to see differents points of view. Thanks so much for the vid
This got me more hyped than any of the trailers. I played 1000hrs on switch when base game released but I've been on a break from mh. Today I bought rise/Sunbreak on PC and played through to the first rampage quest. Not looking forward to the talisman grind but everything else is really exciting.
@@xydian4282 Yeah. I'll be getting a small assortment of low level stuff before speeding through to Sunbreak. Not much point farming armor and talismans that'll be obsolete in 10 hours.
The high HP thing is interesting to me, I feel like it might actually make multiplayer more interesting. I've always felt that most monsters went down a bit too fast with 4 players, so I might not mind that so much unless its really over the top.
Enjoy the afflicted monster mechanic with multiplayer scaled hp nearing 1/5th million. Also hope every player does consistent high damage otherwise the monster explodes on a nuke and wipes
I agree with this. It was at the point where I almost preferred solo hunts in rise. Multiplayer felt like the hunts were kind of disconnected to me in comparison to past games. But that might just be me.
5th gen multiplayer just sucks because all anyone wants to do is farm materials as fast as possible, using only meta sets and weapons and expressing disdain for those who don’t
Very insightful and well done. Really honest and shows the series experience. I agree the roster was a bit light and end game monster seems really bloated in terms of health values. However I think they made really good choices with the monsters they chose to include and I have faith that the title updates will boost numbers significantly.
As someone who works overtime every day and has a family, MHR is the first mh game since adulthood that actually have time to jump in and play a few rounds. And for that, it's a godsend if a great game for me. I do wish there were more monsters though.
Now MR 100, favorite build is a parahammer. Using derilection, I effectively have a paralyze mode and a raw damage/stun mode. You eventually get used to having diffent setups, because you have to if you want to live.
Sunbreak was challenging, maybe too much compared to the base game because the difficulty curve is huge if we compare MR1 to MR2 and MR2 compared to the 3rd
Switch skill is really useful if you only change 1, or maximum 2, skills. So when you use it, you basically only switch your silkbind attack, etc. If you change all your skills with it, then it gets confusing.
Man, you guys answer a lot of concern about sun break but regarding the investigation that was a bit after the release of Iceborn to the Guiding Lands so as Sunbreak initial release I think it pretty stack.
Although it was a little disappointing to hear that there is some HP bloating at endgame you guys weren't particularly happy about, I really appreciate the honesty in this discussion and still look forward to Sunbreak!
From TDS's review, I think the devs are trying way too hard at how to make the "fight" more fair for the monsters (understandable, considering what we have in Rise). Sunbreak are looking great nonetheless!
@@ronaldt2339 honestly I just saw a video pf AkantoreX instant killing MR monsters with some nutty CB damage so I'm not as worried as much about HP sponges anymore xD
Thank you very much. I enjoyed just hearing yall and thanks for the spoiler free.I cant wait to dive into the fun and feel that i have things to do, monsters to hunt, new armors to wear, equiment to farm, weapons to forge and locales to explore.
This video was awesome! Once I get a pc I'll be able to play this game, and as a long sword main, I also think it is a huge refresher for more moves and skill changes.
Totally agree with you on the NPCs. It's a small thing but It adds so much. Hot take: I actually like the Handler in MHW and Iceborne. I find it charming that she's always there even in the quests and the cutscenes and it makes the camps feel just a little bit more comfy and less lonely.
My guess is that we get alot (like 2-3x more monsters via title update). We typically got 1 monsters per update in iceborne post release, title update 1 already gives atleast 3 monsters. So i wouldn´t worry much about that.
Lucient Nargacuga and Seething Bazelgeuese are confirmed and they wrote "and several other monsters". So its gonna be at least 2 more , probably even 3 or 4. So its gonna be 4-6 monsters in the first title update which already comes in 1-2 months, thats pretty good, more then half of the monsters released in all Title Updates from Iceborne in total.
@@Irgendjemand2009 There are both rath family variants missing. We got those in EVERY monster hunter game. Getting monsters post launch is also better then in the base game because it shakes up the meta imo.
Yeah I think title update one will be seething and lucent which are confirmed, the metal raths and maybe others. Four monsters in the first title Update and new arena is big
They will prolly do something like in base rise where they release a bunch of monsters twice and thats it. We got Chameleos, Bazel, Valtrax, Kushala and Narwa the Allmother so thats 5 new monsters over the entire year (not counting apex monsters). We already know of 2 monsters coming in august.
Hearing both positives and negatives about Sunbreak just made me more excited to get the expansion. Thanks for this nice little podcast-type approach. I enjoyed it very much. :)
For switchskillswap i agree. I liked the options in base rise, and options added are great, but it should be options and not like longsword "ye we need everything" Stuff like Greatsword where you can pick your playstyle is way better
For tips on how to improve, i only really have one: You are all very excited and you all want to jump in and answer, and while you did take turns answering a lot better near the middle and end of the vid, you also interrupted each other a bunch too, so for the future, have a response order set in place or ask who wants to take the answer first and decide, then everyone gets an answer for each question.
I have to say this is not my first MH and I have almost 1000 hours in since retirement and I love it. Cant speak for speedrunners or people who have played since its inception, but it is well worth its money overall. The only improvement I suggest is more monsters.
I'm so happy to know even more experienced vets have issues adjusting to Switch Skills. I pretty much went my entire playthrough ignoring it because it was a bit too much for me. I'm starting to get into using the mechanic more, but jeez is it a lot to take in.
My thing is gonna be the quality and replayability of the fights. Quantity is good but to me there is definitely a bell curve effect. There were a lot of monsters in iceborne that were in base world I just never grinded because I didn’t like them in world. In rise to sunbreak the added new moves (just experience from the demo) makes it feel like a new fight which to me is very important since base game monsters always come to expansions. New moves can help make the fight feel fresh since it’s mechanically different not just bloated damage and health.
I wish there were more monsters too, but they are still nice ones. somehow i picked up the switwing really fast, i absolutely love it, for the lance it gives an other layer of mobility i'm having an absolute blast jumping arround switching between anchor rage and spiral thrust, dodging everything
I have no issues with the monster variety. In fact i have a few complaints with other things in the game but everything gets erased when i think this game and the expansion was made in an unprecedental time. Iceborn and Iceborn expansion weren't made during a pandemic with lots of limitations and less resources, so i really am pleased with the base game and the expansion overall, plus this ins't everything they are bringing to Rise, there are 2 or 3 more updates that will bring more monsters and event quests, and i think new in game features that will improve and push the gameplay further, so im just sitting back, enjoying the Master Rank, crafting, farming, practicing the new silkbind moves, and just looking forward to what new cool things they have coming up for us.
I don't think Sunbreak adding a smaller amount of new monsters is an issue considering base Rise has around a dozen more monsters than base World had, so it sorta evens out. Not to mention the upcoming title updates for Sunbreak look a lot juicier than the ones we got in Iceborne.
These reviews from you guys are sooo good, you guys a famous in mhw community and we all appreciate your opinions on these games. I would love more reviews
@@disu317 yes joining random sos. i know you can see posted quests in your 4 man lobby, but if you just join a random quest it's a gamble whether anyone is currently running
I really like to see this kind of content from you guys! You know these games better than the vast majority of people, so it's good to hear your takes.
Nice, i like the discussion, always nice to watch u guys hunting UwU. Only one thing that i partially disagree, its about the tracking monster attack, like how Malzeno enrage state attack can track, also Valstrax huge beam attack track hunter direction too, for me, this tracking attack is cool, it makes the monster actually intellegence, not just oonga boonga attacking XD they actually predict and aiming. Just like us hunters, we can predict some monster move, so why they cant? I like the difficulity that sunbreak brings, what i dislike is they just tanky... especially afflicted monsters, they super tanky that makes hunt too long and get boring.
thanks for always being a solid and unbiased in regards to this topic. youre one of the few members of any community that i cant say anything negative about.
So would you say your opinion changed now that we got investigations back? For me personally the end game definitely feels amazing especially with the armor upgrades that opens up so much possibilities. The difficulty also isn't a joke if you fight a high level Monster because they hit hard
We might have less monster but rise's title updates are much bigger. In world we got like maybe 1-2 new monsters per update. For example world title update 1 was deviljho thats it.
Talking about weapon mechanics, I think it's way better than RISE. They worked really hard to fill the gaps between weapon categories in SB. Thanks to the work, now we have so many choices we can choose during a hunt.
I guess if you only play Monster Hunter the skill swap might be overwhelming but if you played something like Nioh 2 or Devil May Cry 5 I'm sure it'll take like 10 minutes to get used to, then there's the depth and we'll see where it goes from there.
There are a lot of things that people say are new to master rank but just aren't. Tetranadon had the pin in high rank and izuchi had that tail combo in high rank as well
At mr4 rn im loving the difficulty as a noob myself i admit i carted once to great baggi Although i started at world im weirdly comfortable with the switchskillswap
the only problem i have is the endgames lack of progress, the grind from MR 30-50-70-100 is painful to say the least, and the worst part is that the new quest types you unlock arnt even close the efficient to run for MR gain. I wish at the very least the new quest rewarded MR amounts the are proportional to their new difficulty
the only thing the game missing is Guiding land style hunting. Where it just you hunt as long as you want to. (no level up mech just pure hunt). Fun to not have time limit and can hunt muti monster with no major load screen
you mean expeditions? because that's exactly what you could always do in expeditions. granted, you can only fight monsters that would show up in that map, but i feel like it's no different than guiding lands where the monsters that show up are determined by the area levels. well, minus the controlling of the monster spawn
I appreciate how you all shared your different perspectives on this, and were honest with your critiques of the game. People are different and like different things, and your discussion was a refreshing change of pace from the kind of hyperbolic language used by other content creators.
MR..... 201????!! Damn. TDS really made the entire game a speedrun
everything is easier and funner with a team of friends !
@@burnersforhim its still not mendatory lol 😂
I play online w random squads since the dawn of time and its always fun and a blast ♥️
@@burnersforhim They had the full game before
Really appreciate this video! It's great hearing reviews from mh content creators who appeal to the general audience. But hearing a group of speedrunner's perspective aligns to much closely to what I want from a mh. Your sunbreak opinions makes me super keen now, please do similar reviews in the future!
8:53 I love how that daimyo is just like "I'm here boss! I did it!!"
He got promoted for sure
"Hello RUclips!"
And then 'ight, Imma head out".🤣
"Hi mom!"
In iceborne we had more monsters but in rise we have a lot of different skills and far more playstyles so we can engage a monster in various ways
@YaBoiiUnclePhil yeah we got subspecies in World but it still gave me a longer playtime with how they made use of those monsters in the endgame grind, right now I'm already burnt out with Sunbreak, killed a couple of afflicted monsters and I already got the best weapon in the game and in the end the grind is back to melding charms which is boring honestly.
@@Benri05 same here
@YaBoiiUnclePhil I agree
The builds in Iceborne were way higher on the variety tho, the decorations allowed for so much more. Rise is just a weaker game in every way, and this expansion missing nearly half the comparable content to the other major expansion of Iceborne really shows a drop in quality
@@Benri05 happened to me too, I find myself hopping on Iceborne with the homies to this day, but I haven’t touched Rise since I hit beat every monster a few times in end game.
Very insightful. Im not sure I can speak for the rest of your community, but you guys should do more discussion type videos. TDS is easily one of most respected speedrunning channels and one thing I think monster hunter RUclips is missing is exactly this. How do speedrunners view x-monster or y-grind. Thanks for the video, the official release is 12hrs away and I couldn't be more excited.
One gripe I have with the monster count is that the iceborne elders along with bazel and jho replace the original, basically just making them the grank version. While in rise it looks like you can fight both
Yeah Im not sure why people like sub species so much. I dont want reskinned monsters that use status effects, I want new Monsters. Viper toby, seething bagel, savage jho, pink rahtian, ebony odogaron, shreiking legiana, etc. All those fights are lazy and boring reskins imo. I hardly considered those to be "new," additions in iceborne. I admit silverlose and gold rathian were done exceptionally well, but for the most part im not a fan of reused fights. And everyone I know personally, pretty much never returned to those fights after beating them once. In part due to their weapons and armor being useless, but also cause those fights just arent fun.
Tilly I’ll give my perspective and say that I love subspecies because they add a new dynamic to a familiar fight. Particularly in 4th and 5th gen, subspecies can really alter the flow up combat with a monster and make things much more dangerous. (I also like the new elements or statuses they have because that means you get those attributes on their respective weapons which is fun to use).
Now, this may be more prominent in the older games where the player’s movement was more restricted and subtle changes in monster made a bigger difference. If so, it’s a shame it’s not as noticeable in Iceborne. But let me tell you, I can’t imagine any MH newcomer fighting something like 4U’s Pink Rathian for the first time and calling it the same fight as normal Rathian. Its corkscrew flip is a small but dramatic change that forces the player to pay way more attention to their positioning. Its dashing bite attack now ignites a fireball in front of it with a huge, curved hitbox, meaning that you can only dodge in one direction to avoid it instead of either left or right. It’s a fight that takes things the player was comfortable doing against normal Rathian and lowers their room for error and it kicked the ass of a LOT of players, with them being better for it.
Another subspecies in 4U that I loved was Tigerstripe Zamtrios. Normal Zamtrios has a phase where it inflates and tries to roll over you before eventually deflating by spitting water. It’s pretty telegraphed and easy to deal with, and its hitboxes are easier to hit than in the other phase of the fight. Tigerstripe on the other hand, inflates and then tries to jump into the air and quickly land on you several times in succession. It can also rapidly and suddenly deflate itself with its water blast, and switch between the phases fast enough to keep you on your toes. Now its inflation move isn’t a separate (and easier) phase, but a dangerous attack in its normal repertoire, and the way the monster is fought changes dramatically.
Lastly, Stygian Zinogre. To keep it brief, it has more physical combos than regular Zinogre, and instead of kicking lightning balls at you, it summons 4 dracophages than can home in on you with incredible accuracy. There is no mistaking this guy from normal Zinogre and c’mon, its palette is amazing to look at.
My point is, subspecies matter. They’re a memorable change that improves the player’s expertise against the monster when done well, and if Iceborne failed to leave that impression then I encourage you to look at examples from the past. Because a monster that saves dev time and changes the flow of a fight is pretty useful to have around.
@@tilly3702 While I can understand where you're coming from I'm the opposite. I love sub species. Yes they are basically the same monster with a slightly different look and move set but to me it fits into the lore of the world. I love the way they look and feel and it makes sense there would be sub species of the monster sort of like a sped up evolution. Playing GU the best part of that game was the Grank subs and holy shit they were tough
@@tilly3702 I agree, somewhat. Viper Tobi, Pink Rath, Azure Rath, and Ebony Odo dont change the feel of the monster too much, meanwhile others like Magma Almudron and Coral Pukei change the feel in their entirety
@@tilly3702 Did you start with World/IB by chance? That's my guess based on the monsters you listed there. If so I can see where you're coming from, in my opinion the subspecies in world/IB are among the worst. They seemed to have missed the idea, and unfortunately rise/sb also seems to have missed the mark. A good subspecies is one that expands on the existing monster's mechanics. Somebody in the comments mentioned Tigerstripe vs normal Zamtrios as a great example of this. And although it's not a subspecies by name: Something like Shaggy Maggy, which takes the Gore Magala mechanics and turns them up to 11. Final example: The Agnaktors. The OG Agnaktor has lava on it's body that hardens when it hasn't used a burrowing attack in a while or walked into lava, where the glacial Agnaktor softens the longer it's been out of the ice, so keeping it above ground it important. This makes, say, paralysis much more useful on glacial than original Agnaktor.
Hello, sorry for the late comment as I wanted to finish the story before watching this video.
On the topic of switch skill swap, I feel like it might actually be easier for newcomers to use than veterans. Rise is my very first monster hunter, so I don't have years of knowledge on specifc weapon movesets and I haven't honed anything to the perfection you guys have. But from what I've played, my knowledge has basically been built around the idea of changing movesets depending on which skills you were using. So when I finally got my hands on switch skill swap, it felt a natural expansion of what I had learned up to then.
I can't say if its like this for every newcomer or if it just clicked with me specifically, but I genuinely think switch skill swap was a great addition with little to no drawbacks.
I suspected that was the case as well. I think it's also objectively a bad feature that exists more as a symptom of other design mistakes than anything, but there were loads of bad game design that older players took for granted in the old games too. New players are going to find it easier to take switch skills and switch skill swapping for granted in the same way, and are also going to like it more because they don't associate Monster Hunter with any particular kind of gameplay and don't necessarily mind the kind of game that sort of feature lends itself to; but like a LOT of Generations, World and Rise, the feature seems almost designed to drive veteran players away from the series.
I guess it makes sense financially- Why keep an audience of around five million who expect you to keep improving or at least maintaining a status quo indefinitely, which is hard work, and are vocal about the low quality of your products when you fail to do so, when you have successfully cultivated a new audience of at least fifteen million who already expect much less of you, and who have proven they're willing to pay much more for it? The passionless direction just makes me feel bad for the passionate staff who are still in charge of things like monster and environment design. It's way too easy to think of a game as a monolithic project, maybe even to think of it as one man's project, which isn't fair to the people who work on the game and do still put passion into their work.
loving the MR monsters! They track and even expect jukes! Malzeno's double tail stab when it's in shadow form tricks you into trying to dodge the second stab... it aims to where you'll dodge. Absolutely amazing
As a hammer player the switch skills are great, allowing me to swap between water strike and side strike are great, and the new skill that buffs the hammer is a really simple swap with my switch skills, and the doge you can get out of the skill switch also has some nice utility
Thank you guys for pushing through the Game to give us an honest impression.
My only problem with Elgado is the same problem I had with the hub in Kamura: no arm wrestling barrel.
I really hope they expand more on NPC companions in the next game would be cool to have seiges actually feel like siege quests with a whole group of soldiers and a couple of ai hunters working together to take a giant monster down similar to the velkhana siege in iceborne. Heck they can take it a step further and have a fully customizable Hunter companion and have the next game focus on paired hunting where you can pull off synergized combos with your partner.
Hmm, i dont think they will make this npc follower to a next step. I mean, they will not make hub quest can be done by follower npc, they will limit this npc thing. cause if they make all quest can be accompanied by follower npc, than people will not play online with reandoms anymore, MH still want us to help each other and play with other randoms. If they make hub quest can be accompanied by follower, ill only hunt with Hinoa and Minoto XD
@@yami162 I always run npc quest with hinoa and minoto because their hunting horn so busted. The gave def, health regen, and stamina (i dont remember the rest of the buff)
@@centrifugal7352 lol same, i change Hinoa to bowgun for more fire rate, and i change Minoto to HH but mostly both of em HH, its just perfect.
@@yami162 I never played with randoms
@@wha32423 you, but theres still so many ppl out there hunt with randoms, in hope they got helped or they willing to help, all hunters have their own way to hunt, solo or teams
Ngl, it's also just nice to hear some of the TDS crew just talking about the game(s) we all love outside of in a mid-speedrun context. Have you guys ever considered doing a TDS podcast?
Man the damage jump from HR is enormous this time around.
It always like that, artificial difficulty.
@Doppelganger D it's not artificial at all. Artificial Difficulty is something like Bethesda game difficulty sliders. What is a good increase to difficulty? Adding more mechanics and complexity to what it would be in lower difficulties as well as increased damage. MMO's take a good example to this, higher end raiding has more complexity to the original fight, whereas games like Skyrim its just a slider and only increases the numbers of outgoing and incoming damage. Monster Hunter adds complexity while increasing the damage done. Just adding complexity to something isnt enough really.
As a long sword user myself I’ve found that the most intuitive way to set up my swap scrolls is to use one for building spirit gauge levels and the other for spending them, so I have sacred sheathe and soaring kick on the blue scroll, and on the red I have special sheathe and either Sakura or tempered spirit. I mostly only switch to blue scroll when I get to level three spirit gauge, and I use soaring kick if I have a small opening and sacred sheathe for a large opening. Might not work for speedrunning, I don’t really know. Because I’m now focused on getting to level three and then spending it, I’ve switched back from spirit reckoning to roundslash most hunts because I was whiffing spirit reckoning after sacred sheathe a lot since the monster often moves right after I land the sacred sheathe
@@archraccoon3220 you can combo Sakura into special sheathe too tho, and ISS also gives you another level of gauge
Me after watching this review but before reaching the endgame: The HP bloating issue can't be that bad right
Me after reaching the endgame: *jesus christ*
I expect the reason is that we'll be getting some better weapons with future content updates.
@@alondite215 Yeah possibly. It's also not quite that bad once you have great equipment. I was just in shock that the very first endgame monster had more HP than Fatalis did in Iceborne haha
@@Bnoopy ive been following the latest lbg builds and the damage output in INSANE. I think we'll be fine.
ever seen an arzuros with 60k hp? yeah.... MR10 urgent is fun.
@@Chip-Chapley That Arzuros has 80k hp. I think 86k or 84k to be exact.
You can see their HP with the overlay. Of course the hp changes a bit depending on weakness dango and player count I think.
But yeah, those afflicted monsters have 80k hp standard
I'm kinda glad instead of adding new monsters instead they buffed the rest of their base game monsters and not left them in the high rank dust to rot
Oh yeah so far for me goss and aknosom were standouts to me
That greatsword and weapon pose gave me all the hype I needed.
More tracking is slightly concerning but I guess it makes sense to balance out how op we can get.
Yes it is a good thing actually especially from a MH oldschool vet pov like i dropped Rise after i beat Narwa only a couple days in lmao 🤣
After playing a bit, there's more tracking, but the hitboxes are also more accurate. Which is a change that I'll take any day of the week.
@@skeletonwar4445 There's some garbage vertical hitboxes still, though.
Damn, feels bad playing it on Switch when i see how beautiful it looks on PC. Although i enjoy the portability i can't help but envy how nice everything looks. It's more colorful than World and Iceborne and reminds me more of the older titles.
That’s why I got it on PC and am just saving for a Steamdeck atp
@@CloudWind0643 man that thing does wonders for steam games. I would assume getting one is as rare as a PS5 right?
I would play on PC instantly, I also really love the modding community, but my best friend will only play on switch :/
Get a Steam Deck. Best of both worlds. If you can’t get one there are a ton of other new portable PCs coming with similar prices
@@nemesis8508 sadly steam deck only really available for the west, they don't accept preorder here where I live and the imported one cost 5x the price
Appreciate the lack of spoilers as I'm still taking my time in MR1 but great review and thoughts. Regarding the Jungle map, I love it's open aspect now but to be honest keep expecting a loading screen every so often🤣🤣🤣
Mmm, was windering if Capcom will ever give us choices to change weapon colors like Rampage weapons.
Would love a red Gore LS
For anyone wondering: If you saw only one trailer or no trailer at all - you probably don't want to watch this video.
Its technically no spoilers, because TDS only shows or speaks about stuff, which Capcom showed by themselves - BUT thats literally like 90% of Sunbreak.
So some people who pre-ordered it already, maybe just play it yourself tomorrow and after one or two days you can watch this video from start to end. ^^
But as for Feedback to TDS, I liked the video/review. Would love to hear more such discussions or "podcasts" between TDS-Members about Monster Hunter.
its literally 100% of the monsters XD
every single "new" monster in sunbreak was shown in a trailer. to be fair the final boss was only shown partially and for a second
Quality review. Well done. I watched both reviews and in some way he did even a better job. Can't wait to get my hands on Sunbreak.
A surprise for sure, but a welcome one, i watch Arekkz too and the inspiration you took from him went so well with you guys, i hope you all continue with this kind of reviews just as arekkz too, its great to see differents points of view. Thanks so much for the vid
This got me more hyped than any of the trailers.
I played 1000hrs on switch when base game released but I've been on a break from mh. Today I bought rise/Sunbreak on PC and played through to the first rampage quest.
Not looking forward to the talisman grind but everything else is really exciting.
Since Sunbreak is coming out today, just farm for the new talismans honestly.
@@xydian4282 Yeah. I'll be getting a small assortment of low level stuff before speeding through to Sunbreak. Not much point farming armor and talismans that'll be obsolete in 10 hours.
The high HP thing is interesting to me, I feel like it might actually make multiplayer more interesting. I've always felt that most monsters went down a bit too fast with 4 players, so I might not mind that so much unless its really over the top.
Enjoy the afflicted monster mechanic with multiplayer scaled hp nearing 1/5th million. Also hope every player does consistent high damage otherwise the monster explodes on a nuke and wipes
I agree with this. It was at the point where I almost preferred solo hunts in rise. Multiplayer felt like the hunts were kind of disconnected to me in comparison to past games. But that might just be me.
5th gen multiplayer just sucks because all anyone wants to do is farm materials as fast as possible, using only meta sets and weapons and expressing disdain for those who don’t
@@emblemblade9245 So... like every MH multiplayer ever? Okay, got it.
@@napolitan271 just say ~200k. mans really trying to shove a million in there lmfao
after MR 10 it gets ridiculously hard, but i do love the challenge, just feels similar to what they did in mh4u, which i don't dislike.
Very insightful and well done. Really honest and shows the series experience. I agree the roster was a bit light and end game monster seems really bloated in terms of health values. However I think they made really good choices with the monsters they chose to include and I have faith that the title updates will boost numbers significantly.
As someone who works overtime every day and has a family, MHR is the first mh game since adulthood that actually have time to jump in and play a few rounds. And for that, it's a godsend if a great game for me. I do wish there were more monsters though.
the switch skill swapping feels right out of devil may cry, if you like the series you're going to get the hang of it pretty quickly and it's a blast
i agree with Peppo though that for us LS users it feels very forced to use kind of like the clutch claw in world.
Really enjoyed the review! Thanks for the content.
Now MR 100, favorite build is a parahammer. Using derilection, I effectively have a paralyze mode and a raw damage/stun mode. You eventually get used to having diffent setups, because you have to if you want to live.
Most trusted MH review source folks - right here!
No
@@Gayhan- Gabriel you are right!
Still I dont get idolizing some oldschool hardcore mh gamers lol
Just play the game and happy hunting im sure u figure the game out by urself 😂
Sunbreak was challenging, maybe too much compared to the base game because the difficulty curve is huge if we compare MR1 to MR2 and MR2 compared to the 3rd
When they were talking about how Peppo of all people got confused at the start, so I am going to mega struggle
Switch skill is really useful if you only change 1, or maximum 2, skills. So when you use it, you basically only switch your silkbind attack, etc. If you change all your skills with it, then it gets confusing.
Man, you guys answer a lot of concern about sun break but regarding the investigation that was a bit after the release of Iceborn to the Guiding Lands so as Sunbreak initial release I think it pretty stack.
I'm in MCT right now, but I'm so damn excited to play this in two weeks.
Although it was a little disappointing to hear that there is some HP bloating at endgame you guys weren't particularly happy about, I really appreciate the honesty in this discussion and still look forward to Sunbreak!
From TDS's review, I think the devs are trying way too hard at how to make the "fight" more fair for the monsters (understandable, considering what we have in Rise). Sunbreak are looking great nonetheless!
@@ronaldt2339 honestly I just saw a video pf AkantoreX instant killing MR monsters with some nutty CB damage so I'm not as worried as much about HP sponges anymore xD
@@KazuYuuu yeah i just saw it too LOL
and for the first attempt of trying to "make MH Rise challenging" , i could take some bloated HP as an excuse.
@@KazuYuuu end game bosses have like 80k MORE HP than normal MR monster lol look at his new vid took him 7 min
@@ronaldt2339 watch his new vid 7 minutes speedrun rip
Thank you very much. I enjoyed just hearing yall and thanks for the spoiler free.I cant wait to dive into the fun and feel that i have things to do, monsters to hunt, new armors to wear, equiment to farm, weapons to forge and locales to explore.
Awesome Review guys! Love that you implemented some ideas from Arekkz Gaming and did a review with all you guys in it!!
This video was awesome! Once I get a pc I'll be able to play this game, and as a long sword main, I also think it is a huge refresher for more moves and skill changes.
Totally agree with you on the NPCs. It's a small thing but It adds so much.
Hot take: I actually like the Handler in MHW and Iceborne. I find it charming that she's always there even in the quests and the cutscenes and it makes the camps feel just a little bit more comfy and less lonely.
My guess is that we get alot (like 2-3x more monsters via title update). We typically got 1 monsters per update in iceborne post release, title update 1 already gives atleast 3 monsters. So i wouldn´t worry much about that.
Bro what? Stygian and safi
Lucient Nargacuga and Seething Bazelgeuese are confirmed and they wrote "and several other monsters". So its gonna be at least 2 more , probably even 3 or 4. So its gonna be 4-6 monsters in the first title update which already comes in 1-2 months, thats pretty good, more then half of the monsters released in all Title Updates from Iceborne in total.
@@Irgendjemand2009 There are both rath family variants missing. We got those in EVERY monster hunter game. Getting monsters post launch is also better then in the base game because it shakes up the meta imo.
Yeah I think title update one will be seething and lucent which are confirmed, the metal raths and maybe others. Four monsters in the first title
Update and new arena is big
They will prolly do something like in base rise where they release a bunch of monsters twice and thats it. We got Chameleos, Bazel, Valtrax, Kushala and Narwa the Allmother so thats 5 new monsters over the entire year (not counting apex monsters). We already know of 2 monsters coming in august.
If any weapon benefited from the Skillswap it has to probably be HH, to have Bead for MP heals but also earthshaker.
Excellent video and just in time to feed more hype, great job guys, thanks.
Hearing both positives and negatives about Sunbreak just made me more excited to get the expansion. Thanks for this nice little podcast-type approach. I enjoyed it very much. :)
They doubled the price but atleast now its worth getting into Rise actually w the needed difficulty spike dlc
I’m SUPER glad that the monsters are harder because the skill swap just feels too great
very cool discussion video. i would be into more of this content as well
Awesome format. Keep them talks comming. %))
really good video, great analysis
For switchskillswap i agree. I liked the options in base rise, and options added are great, but it should be options and not like longsword "ye we need everything"
Stuff like Greatsword where you can pick your playstyle is way better
Thanks for sharing your opinions guys. Was great to listen to.
So glad im a bow main so i dont have to worry about the switch skill scrolls lmao. I can practically ignore them
For tips on how to improve, i only really have one: You are all very excited and you all want to jump in and answer, and while you did take turns answering a lot better near the middle and end of the vid, you also interrupted each other a bunch too, so for the future, have a response order set in place or ask who wants to take the answer first and decide, then everyone gets an answer for each question.
I have to say this is not my first MH and I have almost 1000 hours in since retirement and I love it. Cant speak for speedrunners or people who have played since its inception, but it is well worth its money overall. The only improvement I suggest is more monsters.
I was already extremely hyped.... And now I'm more hype than I've ever been.
Great video, as always.
Awesome video thanks!
15:00 , as a gs main... I came
I think tracking is fine because of wirebugs and counters. 100% agree.
I'm so happy to know even more experienced vets have issues adjusting to Switch Skills. I pretty much went my entire playthrough ignoring it because it was a bit too much for me. I'm starting to get into using the mechanic more, but jeez is it a lot to take in.
My thing is gonna be the quality and replayability of the fights. Quantity is good but to me there is definitely a bell curve effect. There were a lot of monsters in iceborne that were in base world I just never grinded because I didn’t like them in world. In rise to sunbreak the added new moves (just experience from the demo) makes it feel like a new fight which to me is very important since base game monsters always come to expansions. New moves can help make the fight feel fresh since it’s mechanically different not just bloated damage and health.
I wish there were more monsters too, but they are still nice ones.
somehow i picked up the switwing really fast, i absolutely love it, for the lance it gives an other layer of mobility i'm having an absolute blast jumping arround switching between anchor rage and spiral thrust, dodging everything
8:51 as a CB main, I have the same experience and got used to it quickly too
Being able to switch between the Axe Hopper and Counter Peak performance is such a godsend.
I have no issues with the monster variety. In fact i have a few complaints with other things in the game but everything gets erased when i think this game and the expansion was made in an unprecedental time. Iceborn and Iceborn expansion weren't made during a pandemic with lots of limitations and less resources, so i really am pleased with the base game and the expansion overall, plus this ins't everything they are bringing to Rise, there are 2 or 3 more updates that will bring more monsters and event quests, and i think new in game features that will improve and push the gameplay further, so im just sitting back, enjoying the Master Rank, crafting, farming, practicing the new silkbind moves, and just looking forward to what new cool things they have coming up for us.
I don't think Sunbreak adding a smaller amount of new monsters is an issue considering base Rise has around a dozen more monsters than base World had, so it sorta evens out. Not to mention the upcoming title updates for Sunbreak look a lot juicier than the ones we got in Iceborne.
Thanks for making a non spoiler video, I’ll come back for your thoughts in a week or so
11:55 i am not a speedrunner but i agree, i prefer maps where the 'arenas' are wide and flat rather than cramped and bumpy
great stuff! tyvm
That pose in the beginning was so badass bro
These reviews from you guys are sooo good, you guys a famous in mhw community and we all appreciate your opinions on these games. I would love more reviews
There has been two monsters announced for the first Title update, Lucent and Seething
have they changed the multiplayer quest board? can you see other players active quests now? instead of blindly trying to join quests?
You were able to see the quests they postes
Or do you mean joining sos
@@disu317 yes joining random sos. i know you can see posted quests in your 4 man lobby, but if you just join a random quest it's a gamble whether anyone is currently running
I really like to see this kind of content from you guys! You know these games better than the vast majority of people, so it's good to hear your takes.
Hope see TDS with Arekzz in any collab
Nice, i like the discussion, always nice to watch u guys hunting UwU. Only one thing that i partially disagree, its about the tracking monster attack, like how Malzeno enrage state attack can track, also Valstrax huge beam attack track hunter direction too, for me, this tracking attack is cool, it makes the monster actually intellegence, not just oonga boonga attacking XD they actually predict and aiming. Just like us hunters, we can predict some monster move, so why they cant? I like the difficulity that sunbreak brings, what i dislike is they just tanky... especially afflicted monsters, they super tanky that makes hunt too long and get boring.
thanks for always being a solid and unbiased in regards to this topic. youre one of the few members of any community that i cant say anything negative about.
So would you say your opinion changed now that we got investigations back?
For me personally the end game definitely feels amazing especially with the armor upgrades that opens up so much possibilities. The difficulty also isn't a joke if you fight a high level Monster because they hit hard
We might have less monster but rise's title updates are much bigger. In world we got like maybe 1-2 new monsters per update. For example world title update 1 was deviljho thats it.
For me, Guiding Lands wasn't a new area. I felt it as a chore map. The citadel is waaaay better.
Talking about weapon mechanics, I think it's way better than RISE. They worked really hard to fill the gaps between weapon categories in SB. Thanks to the work, now we have so many choices we can choose during a hunt.
Nice to hear that the monsters get ramped up too
Even with my prior comment - very well done
Great review discussion!
I guess if you only play Monster Hunter the skill swap might be overwhelming but if you played something like Nioh 2 or Devil May Cry 5 I'm sure it'll take like 10 minutes to get used to, then there's the depth and we'll see where it goes from there.
There are a lot of things that people say are new to master rank but just aren't. Tetranadon had the pin in high rank and izuchi had that tail combo in high rank as well
At mr4 rn im loving the difficulty as a noob myself i admit i carted once to great baggi
Although i started at world im weirdly comfortable with the switchskillswap
I NOTICED The IFrames changed on the on the wire attacks
Team Darkside podcast?
You guys should do some podcasts about monster hunter in this style its great!!!!!
Eyyy HCZS. I'm a fan haha
Let's continue the charge blade way!!
idk when you guys recorded this but we also had Seething Bazel revealed for title update 1
This review makes me more excited than ever. Sounds like you all had a great time and I can’t wait to play it as well!!
the only problem i have is the endgames lack of progress, the grind from MR 30-50-70-100 is painful to say the least, and the worst part is that the new quest types you unlock arnt even close the efficient to run for MR gain. I wish at the very least the new quest rewarded MR amounts the are proportional to their new difficulty
omg I can't believe arekkz invented review discussions
MR 200 ALREADY?! SHEESH
Dropped 60hours in the game over a long weekend, I love hunting Monsters
the only thing the game missing is Guiding land style hunting. Where it just you hunt as long as you want to. (no level up mech just pure hunt). Fun to not have time limit and can hunt muti monster with no major load screen
you mean expeditions? because that's exactly what you could always do in expeditions. granted, you can only fight monsters that would show up in that map, but i feel like it's no different than guiding lands where the monsters that show up are determined by the area levels. well, minus the controlling of the monster spawn