How Does Sunbreak Compare To Rise? | MHRise: Sunbreak Review

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  • Опубликовано: 16 окт 2024

Комментарии • 446

  • @ihatecabbage7270
    @ihatecabbage7270 2 года назад +149

    Followers is a must have feature in future Monster Hunter, they are the best thing asides from the awesome high octane fuel monster fights. It also very good in World Building, you get to know the NPC there, no need to super complex dialogue but to keep the multiplayer feel there despite being solo hunts. Is optional and additional content for us to play with.
    Sunbreak also makes wirebug a life or death mechanic, failed to master it or misused it and watch urself getting clapped by Garangolm back to camp. I got a friend getting clapped by it cause he didn't save up a wirebug for emergency escape, got greedy with the hits and paid dearly for it.

    • @Juwce_86
      @Juwce_86 2 года назад +5

      How good are the followers though, The AI is perfect.

    • @Edwardin1989
      @Edwardin1989 2 года назад +4

      @@Juwce_86 Im guessing they started the concept with Dragons Dogma's pawn system and greatly improved it. The AI is chef's 😘, and really based on the backstory of the character you pick.

    • @stryker0ae
      @stryker0ae 2 года назад

      @@Juwce_86 like most AI. They split between being godlike, and completely useless.

    • @prod_by_walker808
      @prod_by_walker808 2 года назад +7

      @@Juwce_86 Honestly. the few of them I have done. The AI is Very solid. Setting traps. Flashing rathians out the air. Cutting off tails. Charging an anjantath into the target. There like a real player. If not even better sometimes

    • @xenghuong
      @xenghuong 2 года назад +2

      Im really surprised at how GOOD the AI is though. They really do feel helpful in hunts, even more so than some of the typical online hunters. They provide heals and supports while still doing good damage AND they even wyvern ride monsters.

  • @selethag
    @selethag 2 года назад +195

    Honestly, Sunbreak has had some of the best hunts I've had the pleasure of playing, and I can't wait to see what's to come. The one thing I personally found not really annoying but perhaps a bit trying, was that sometimes monsters feel like the track _too_ well, and make sharp almost unnatural turns even when it looks like they shouldn't be able to move, after they've already 'launched' their attack, so to speak. The most egregious example I can think of is Zinogre, who has a number of fast paw slam combos that feel like at least one will always catch you, no matter where you are or how ready you are for it.

    • @reecej0nes
      @reecej0nes 2 года назад +14

      Malzeno too has some attacks that will just hit you no matter what, feels like you need a counter or have to do the superman dive, hated that fight as a bow

    • @ihatecabbage7270
      @ihatecabbage7270 2 года назад +18

      they do cheat, they leap the furthest possible within the limit to reach you or extend their body to hit you. Shogun Ceanataur claws have a LONG hit box plus it can leap longer to reach you. It can hit a insect glaive user despite the IG user should not have being touched by it.
      I got one shot despite having 75% health, encourage me to get a Master Rank armor for a change.
      But once you learn the monster, is not that hard. Still have to heal if you're being careless.

    • @latinaparfait
      @latinaparfait 2 года назад +5

      Don't say that on the steam forums though its full of salty world fanboys going "muh graphics"

    • @JeanKP14
      @JeanKP14 2 года назад +3

      @@ihatecabbage7270 Ceana was always like this lol, at least in 4

    • @MrMachupichu1992
      @MrMachupichu1992 2 года назад +1

      Unless i'm relying heavily on counters or shields, i've found like evade window 3-5 to be basically mandatory for my skill level. Makes stuff like the Zinogre punches significantly easier for me to dodge.

  • @catanyag
    @catanyag 2 года назад +176

    You can't keep reading my mind and turning my thoughts into videos, Ratatoskr.
    Also, Followers MUST return as a feature in all Monster Hunter games to come, not just because of what they do well in Sunbreak, but so that I may beg for a Dragon's Dogma collaboration quest featuring "Pawns", perhaps with the choice of SnS, GS, DB, and Bow to represent Fighter, Warrior, Strider, and Ranger respectively. Voice lines mandatory. (How else is our hunter going to learn that wolves hunt in packs?)

    • @Sharsis8
      @Sharsis8 2 года назад +17

      One of my favorite lines from Terminal Montage's Iceborne video was at the very end when one of the main characters just flatly says to all the NPCs "why didn't any of you help us" after Shar Ishvalda was killed. It was the absolute funniest shit ever and now I'm constantly saying "they're actually helping! They're actually helping!" when doing the follower quests

    • @FelisImpurrator
      @FelisImpurrator 2 года назад +8

      Hunter: What the hell is a wolf?

    • @shlombox
      @shlombox 2 года назад +5

      Or that a monster is weak to fire?

    • @dojoboy89
      @dojoboy89 2 года назад +6

      I can see it now.
      A double lunagaron quest, the client being 'informative pawn'.
      The description being nothing but;
      "Wolves hunt in packs, hunter!"
      It only works SO WELL.

    • @mythonousblue3211
      @mythonousblue3211 2 года назад

      Umm, I'd be careful there. Tokiden 2 had that and the scaling of the oni was super skewed. It is a thorny path to tread and may not always work out. Would be neat if they could manage it though.

  • @luck002
    @luck002 2 года назад +47

    What I like from Sunbreak is that the NPCs feel like our hunting companions rather than "operator". We hunt together, grew strong together, and celebrate together. That moment when Fio got sick made me rush the story to cure her asap.😅

  • @delavago5379
    @delavago5379 2 года назад +39

    Removing rampages was a blessing. I found those so annoying. And making them apart of the progression was worst

    • @aninymouse1651
      @aninymouse1651 2 года назад +15

      They were fun every once in a while... but they take so long, you can't do a lot of them.

    • @Zhar06
      @Zhar06 2 года назад +5

      True. Whenever I get in a rampage quest, I always had a "I just wanna got this over with" feeling. I had to grind tickets to get the rampage weapons and It was tedious.

    • @skadi2911
      @skadi2911 2 года назад +3

      I just hope they do a regular siege that implements some of the changes rampages brang to the table, i think they could make it really fun.
      Like, imagine a faster Gogmazios with the fully aimable canons, the gatlings the bombs and all that jazz. The old one is my favorite siege, because it lets you the choice wether or not to engage with the siege mechanics, and both are kinda fun in their own way. Now that with modernized mechanics would be so great.

    • @aninymouse1651
      @aninymouse1651 2 года назад +1

      @@skadi2911 This is also something I dream about!

    • @Gigi4u
      @Gigi4u 4 месяца назад

      It would have been nice if they gave you the option repair broken walls in-between waves because right now once the walls they stay gone. If you had the option to fortify the place in-between waves it would have made it feal like a proper struggle to hold back the monsters.

  • @xykros
    @xykros 2 года назад +74

    I was hunting with my friends and our reception was generally lukewarm when we started Sunbreak, but the game got really exciting the moment we faced Blood Orange Bishaten. Like holy shit, this is exactly what we wanted Rise to be! From then on, Sunbreak kept on giving bangers after bangers. Existing monsters were faster and had new moves, while new/returning monsters were generally slower but had a lot of interesting moves and were all fun to hunt.
    I liked MHR. Now, I fucking love it.

    • @mihd9874
      @mihd9874 2 года назад +8

      On my end, I reach that exciting part, when I reached to Garangolem.

    • @FelisImpurrator
      @FelisImpurrator 2 года назад +6

      As a fairly average player...
      Goddamn Sunbreak Demo Arzuros gave me a good asskicking and made me vow revenge. Arzuros.

    • @Ayztee23
      @Ayztee23 2 года назад +7

      i felt the same way about the new move set on barioth, that tail slap got me carting twice boy!

    • @finter4644
      @finter4644 2 года назад

      @@Ayztee23 ooh I love that move! Really satisfying to dodgebolt when using bow

    • @floppymcflop5427
      @floppymcflop5427 2 года назад

      U dissing on my man hermitaur 😤

  • @JaceOKami
    @JaceOKami 2 года назад +96

    Monster Hunter never tried to be a Dark Souls. It's the players that try to make it one since the insane spike of popularity since World.

    • @TowerBooks3192
      @TowerBooks3192 2 года назад +32

      Oh definitely. Dark Souls was easy. It has nothing as soul crushing as egg delivery quests and G5/EX deviant quests.

    • @Amatsu_storm_approach
      @Amatsu_storm_approach Год назад +13

      Monster hunter is actually harder than dark souls, said even by dark souls players

    • @vivid8979
      @vivid8979 Год назад +3

      Funny to think when Dark Souls is inspired by Monster Hunter and that's the connection ends..

    • @rajangvoljang9241
      @rajangvoljang9241 Год назад

      Fact

    • @ogueyratogeyrat7448
      @ogueyratogeyrat7448 Год назад +2

      lol dark soul is from mh gameplay

  • @emanuelecalo6679
    @emanuelecalo6679 2 года назад +94

    Regarding the difficulty of the game, I don't think the higher damage was the change that fixed combat but the much higher speed the monsters attack you. In base Rise I always felt like I was so much faster than the monsters and when I played the event quests where the monster damage was so buffed to oneshot you with a fart it felt unfair, promoting perfection in combat rather than strategy. Coming from gen ultimate I really felt like I was playing a Monster Hunter game again.

    • @imatiu
      @imatiu 2 года назад +6

      The way I see Sunbreak is like GU but balanced for single player, The monsters don't have the huge HP pools that they did in GU but they do have a bunch of options that can cart you if you make a mistake or don't have the right setup. Espinas for example can take like 60 or 70 percent health from you with no way to avoid it if your armor doesn't have para resist and poison resist.
      You as a hunter are also stupidly strong and have a bunch of options that allow you to fight most monsters with almost any weapon.

    • @harshmudhar96
      @harshmudhar96 2 года назад +2

      Tfw actually difficult final boss. Was a surprise.

    • @emanuelecalo6679
      @emanuelecalo6679 2 года назад +1

      @@harshmudhar96 haven't gotten there yet, no spoilers pls!

    • @BadEnd98
      @BadEnd98 2 года назад +4

      @@emanuelecalo6679 no spoiler, I just want to say it's probably one of the most amazing final boss in all MH game, and it took GS speedrunner almost 8 minutes while GS dps is so insane they do most monsters in 1-3 minutes

    • @cartoonvideos5
      @cartoonvideos5 2 года назад +1

      Yea I feel the difficulty is just right in Sunbreak so far. Not too hard, but not too easy either,

  • @thecanadiandane7262
    @thecanadiandane7262 2 года назад +7

    I was playing Sunbreak as I watched this video, and one of my followers put down bombs next to a sleeping monster’s head. That was the exact moment I fell in love with the system

  • @Ocean5ix
    @Ocean5ix 2 года назад +18

    Great review. Only thing I disagree is that World isn't the standard when it comes to difficulty to be honest, it was actually the second "easier" MH released in a row after Generations. Rise is just following the same trend. That is if we're excluding post game and post launch updates.
    But I personally don't mind, I was satisfied with Rise and I'm even more satisfied with Sunbreak. If I really want to feel the difficulty again I'll just dust off the 3DS and play some G Rank or 140GQs in MH4U.

    • @AngelicRequiemX
      @AngelicRequiemX 2 года назад +5

      Agreed...for the most part. I never thought of World as a difficult MH game overall, at least in comparison to the old ones. Especially when compared the lv 140 Guild quests with Apex Rajang. That said, I would argue that some of the MH: World DLC are still some of the hardest (maybe cheapest) boss fights in the franchise. Let's not forget about Extreme Behemoth, The Ancient Leshen fight, and the Arch tempered Elder Dragon fights in base World which were considered really challenging fights at the time. Fatalis and Alatreon fights triple carted many hunters for months after Iceborne came out to the point where people started a petition to lower the difficulty of the Alatreon fight in particular.
      So yeah, World is more challenging than us vets like to give it credit for, if you factor in the DLC at least. Without DLC, the game is super easy, I agree.

    • @fulltimeslackerii8229
      @fulltimeslackerii8229 2 года назад +3

      @@AngelicRequiemX cheap is the right word. artificial difficulty is stupid.

    • @AngelicRequiemX
      @AngelicRequiemX 2 года назад +14

      @@fulltimeslackerii8229 Old MH games have a lot artificial difficulty as well. MH: World isn't the first game in the franchise to have that.

    • @Ocean5ix
      @Ocean5ix 2 года назад +3

      @@AngelicRequiemX yea I'd say the wystone mechanic is artificial difficulty. That said even non Apex 140 and G Rank difficulty on 4U was peak MH for me. I'll never forget that Raging Brachy + Stygian Zinigre quest in G3 if I remember correctly.
      And it's not nostalgia either because I frequently pick up my 3DS to play a bit of 3U and 4U and feel like it's a mix of slower, more limited gameplay with high damage and multiplayer scaling (even though that's not really "natural" difficulty).
      The lack of any kind of dodge aside from actually dodging and evade window really makes a ridiculous difference. For that reason I'd say CB guard point and mounting in 4U were simultaneously amazing additions and THE mechanics that spawned current MH gameplay.
      Like I said, not complaining, I'm happy to enjoy both. I see it the same way I see Dark Souls and Nioh, both are amazing for different reasons.

    • @dan_da5213
      @dan_da5213 2 года назад +5

      @@AngelicRequiemX yea why does proper "difficulty" always center around apexes? How is alatreon's threshold even a problem, just switch to elemental and you'll be fine(the fight doesnt take too long either). Iceborne's fatalis was honestly really good i feel. If you carted, you definitely would know you made a mistake somewhere.

  • @gasparheredia558
    @gasparheredia558 2 года назад +12

    Are we not gonna talk about how Luchika just casually threw a bomb at MC in this video Hildebrand quest style!? No wonder her hommies are intimidated, they gotta lookout for more than the monster!!!

  • @zachary37
    @zachary37 2 года назад +10

    I really appreciate your final point, sometimes a game isn't bad, it's just not for you.
    I absolutely ADORE the followers, I hope that's something they carry forward into other games.

  • @777-i9n4m
    @777-i9n4m 2 года назад +11

    I can't believe you got a early copy! it's amazing to see devs that understand that any criticism is not just for hating, but for improvement of the franchise.

  • @Uacher
    @Uacher 2 года назад +24

    The way I see it, the follower system opens possibilities for future collaborations or crossovers with characters from other games. There's already skins than let you play as characters from other games so to speak, it's kinda like the natural progression.
    Just imagine: A full hunting party of your favorite waifus/husbandos.

    • @vigge111111
      @vigge111111 2 года назад +7

      Imagine hunting a monster but you are joined by 3 Akumas but you are also Akuma

  • @GustavoMartinez-qh7ew
    @GustavoMartinez-qh7ew 2 года назад +5

    Just beat the story boss and made my first afflicted quests today. I'm just gonna say I'm more than happy with Sunbreak. I even daresay Capcom outdid itself by doin an excellent job fixing soooo many issues.

  • @wilddreams
    @wilddreams 2 года назад +13

    i think someone of you guys already mentioned that in the last stream but the followers would be a really good opportunity in future games with a guild hall to not have the player scaling again and instead let you play with up to 3 npc hunters if you have no internet connection or simply don't want to play with real people. maybe you could even customize these NPCs to a degree where you could help them get better weapons and armor etc. and upgrade them alongside your own hunter.

    • @aninymouse1651
      @aninymouse1651 2 года назад +4

      I'm all for that, but funnily enough, the followers in Sunbreak already usually have some ridiculous amount of armor skills! Luchika almost has 2 full pages of maxed skills!

    • @brambl3014
      @brambl3014 2 года назад +6

      sounds like pawn system from dragons dogma

    • @Adoochi
      @Adoochi 8 месяцев назад +1

      That's already a thing to a decent extent in Frontier.

  • @Juwce_86
    @Juwce_86 2 года назад +8

    I just wish the Sos system was better implemented. I had this issue with base rise as well. You can't browse available sos signals and just gotta take a dice roll. That being said, I also wish for more Japanese mythological monsters but eh it is what it is. I love rise and sunbreak. Thanks for the review.

  • @deinonychus1948
    @deinonychus1948 2 года назад +15

    3:50 I noticed one interesting thing about Wyvern Riding, you see in base Rise; aside from Axe Hopper, the Charge Blade had no reliable way to trigger a Wyvern Ride, then comes Air Dash which specifically says "It is likely to make a monster ridable"
    I was like "Did Capcom just fix one of Charge Blades most annoying properties in base Rise with one simple addition?" needless to say, I've been spamming that move like crazy and not just for mounting monsters!

    • @cubanxguy
      @cubanxguy 2 года назад +1

      Air dash is ridiculously spammable considering both the hyper armor and the short cool down, and it feels like there's very few monsters that can do anything about it. Conflicting feelings but I for sure had fun using it.

    • @Faint366
      @Faint366 2 года назад

      I never had a problem. I’d just CPP the monster roar and the follow up attack did enough mounting damage

    • @deinonychus1948
      @deinonychus1948 2 года назад

      @@Faint366 yeah, but you can literally spam Air Dash

    • @Faint366
      @Faint366 2 года назад

      @@deinonychus1948 oh ya. I recently discovered AD CSS spam. Mucho funo

  • @justsomejojo
    @justsomejojo 2 года назад +17

    I resonate a lot with the idea that Sunbreak's remaining "flaws" might not be flaws at all. I'm still one of the people who like slower and more methodical Monster Hunter, as I think I've made clear a lot of times, but Sunbreak is just really really fun regardless. It's a different flavor and it works.
    Also, something interesting I noticed for myself: In Rise, one of the things I lamented was how effortless it all feels - you move fast, you can parry, you prepare for a quest at the drop of a hat and you gather insanely quickly and everything felt designed to be a dopamine rush and thus, less impactful than in earlier games, ESPECIALLY completing quests. I'm not a super skilled player and I get hit a lot, but I still managed to beat most monsters in base Rise rather handily. In Sunbreak, the added monster moves and higher damage that I initially feared because I'm bad with the fast pace, actually improved the game for me, because my quest completions are now really impactful. I realize I'm fliplflopping on this quite a lot, but it's interesting to me how I like Sunbreak a lot more now *because* it's harder. My biggest problem with the fast pace is really only the camera at this point and that's really cool.

    • @vigge111111
      @vigge111111 2 года назад

      What’s your issue with the camera exactly? Because you can change camera speed in the options.

    • @justsomejojo
      @justsomejojo 2 года назад +2

      I have camera speed almost maxed out and I use a combination of gyro, target cam and manual stick aiming to keep up with monsters jumping into blindspots.
      I'm generally bad with right stick controls due to various personal reasons (I also don't play ego shooters) which becomes a bigger problem the faster a game becomes. It's a big reason why I've been wanting a return to slower gameplay.
      So it's less a game problem and more a me problem. But, I adjusted to it in base Rise (to the point I played aerial IG) so I'm confident it'll be the same here, with time.

    • @alondite215
      @alondite215 2 года назад +2

      @The Stonefish I doubt you understand game design well enough to declare that something is bad design.

    • @alondite215
      @alondite215 2 года назад

      @The Stonefish Lol. It's way, _way_ more complicated than people make it seem. Only people who dont actually know game design think it's not complex.
      Playing video games for fun teaches you absolutely nothing about game design. That's like saying that driving a car on public roads teaches you the physics of suspension geometry. It's ridiculous.
      Game design is as complex as any other field of engineering. Maybe even moreso because it is heavily intertwined with the concept of skill and human behavior, which is an enormously complex and multi-faceted psychological and behavioral element.

    • @alondite215
      @alondite215 2 года назад

      @The Stonefish Pointless

  • @DopeyDopes
    @DopeyDopes 2 года назад +6

    I can honestly say that I am more immersed in sunbreak. I am still on the negative with rise. See you in MH6!

  • @rainbowkrampus
    @rainbowkrampus 2 года назад +10

    I get to go on hunting dates with Rondine.
    1000/10
    Let the Fire Embleming of Monster Hunter commence!

    • @rainbowkrampus
      @rainbowkrampus 2 года назад

      Seriously though, I'm just taking my time working through every hunt as it becomes available. I'm only in MR 3 so far.
      I was pretty unimpressed with Garangola when they showed him off but his fight is actually pretty good and I will no longer refer to him as ratchet Brachydios.
      I still only like his design when he's powered up though.
      I only play Charge Blade (it is my only tru waifu) and I gotta say, about early sets, the Barroth armor alone is better than end game sets from base Rise.
      I've adjusted it with two other pieces as they became available. But so far, a couple of Barroth hunts were all I needed to have a very good MR build.
      I've seen a few people talk about their gearing experience and hanging onto their HR sets through most of MR. Are other weapons not blessed to have insane stat allocations this early on? Or are people just being picky about having to change things up a tiny bit?
      My current setup is insane already for only being in MR3 and it's only really missing Load Shells. If later armor pieces allow me to keep my current setup and add Load Shells then that would be euphoria inducing.
      Everything else everybody is saying about Sunbreak I mostly agree with. Old fights have been improved. New fights are just as interesting. The switch skill is really cool (even if I keep screwing it up). The new locations are very cool, to the point that I kinda hate having to fight anywhere else.
      Sunbreak is exactly what Rise needed to come into its own.
      I'm still not at end game and can't really speak to the longevity at this point. But even if I don't end up spending a bajillion hours with it, I still think it's one of the best entries in the series. Maybe top 3. Definitely top 5. Depends on how nostalgic I'm feeling for my first time playing 3U and being scared shitless encountering Lagiacrus underwater for the first time. Never been so scared in a video game in my life. It is the singular emotional hook I can point to where I could say "this is when I learned to love Monster Hunter".

    • @AscendantStoic
      @AscendantStoic 2 года назад +1

      Minus the perma-death thing 😏

    • @rainbowkrampus
      @rainbowkrampus 2 года назад

      @@AscendantStoic Ya know, I'd do an iron man MH play through.
      I practically never cart. Let alone 3 times in the same hunt.
      If there was some achievement for it or something, I don't think going for it would be too tough.
      That said, as far as ultra rare achievements go, I just got an achievement for hiring 50 buddies and the completion rate on that is in the low single digits.
      Given that people like a challenge and would be attracted to an iron man mode, hiring 50 buddies might end up being the more uncommon achievement simply because there's no real reason to do it.

  • @Sebashg15
    @Sebashg15 2 года назад

    I'm glad to see that you were more satisfied with Sunbreak and I agree with basically all the details pointed out during this preliminary review. Looking forward to a second video once we have received several updates and hopefully a decent amount of new monsters and meaningful events (Looking at you stupid titles rewards).

  • @Terminarch
    @Terminarch 2 года назад +2

    I was so happy when I did my first follower quest and the sword girl mounted her palamute when I did, posed when I did, did a dismount jump attack when I did... and they can puppeteer! I hate that part of the game and not only can I choose not to do it anymore, but the AI can do it for me!
    Such a nice addition that they didn't NEED to do but so glad they did. It shows they cared.

    • @yes78
      @yes78 2 года назад

      The follower is almost better than a real player. They heal, trap and even ride non quest monsters so we get free knockdown and dmg. Plus, we can have 5 person hunt now 😂

  • @seankingkomodo
    @seankingkomodo 2 года назад +10

    This is a review that echoed nearly all of my sentiments, especially the remarks on the increase of difficulty. The difficulty increase was definitely needed and throughly satisfying. The tension and relief when I beat Malzeno was something I never experienced in base rise and reminded me of why MH expansions such as iceborne are that much more remarkable. Though, there is one complaint that almost ended sunbreak on a GOT level
    *Spoilers Ahead*
    About the only real complaint I had was the final boss. Hopefully you’ll be able to talk about it in the future, but his attacks were far too easy to read and easier to recover from. I suspect this is due to the Hunter’s speed and wirebug getaways and the final boss’s large and slow attacks. Sunbreak should’ve had a final boss designed to contend with your speed like Malzeno. Otherwise the boss is cinematically impressive with his apocalyptic aura. Maybe capcom will fix this in the future, but in terms of waiting for MH6, I’m still waiting for a final boss to take the difficulty alongside Shara and Atal

    • @LimeNoKi
      @LimeNoKi 2 года назад +1

      most last boss monsters are like that, tbh. examples are dalamadur, nakarkos, shara, etc

  • @connorryan2715
    @connorryan2715 2 года назад +4

    I really hope they keep Follower quests and switch skills going forwards. I am shocked by how fun the followers are and how they add to my immersion into the setting and characters. More than any other Monster Hunter game, the hun and the characters within feel like a part of the world and active contributors to the narrative.
    Switch skills are a great addition that allow for a feeling if uniqueness and customization for the weapons. It gives them a ton of options I thought trying to cram to much into a singular move-set. Although slight, it gives this feeling of “this is how I play Sword and Shield, as opposed to how you play it” I don’t want silkbinds again, but I do like these custom move sets.
    I liked Rise, quite a bit. But I am loving Sunbreak. I’m not even that far. I’m just enjoying the long trudge through all the quests, relearning my weapons, stockpiling resources, and being immersed. This is a damn good success built in a somewhat shaky foundation

    • @justsomejojo
      @justsomejojo 2 года назад

      I wholeheartedly agree on switch skills especially. Especially the ones that really impact how you play the weapon, like the GS Surge combo or the charge blade's spinning axe, are really really good. Whenever I see people wishing for a new weapon type, I think "but they have so many already". With switch skills, however, I think they found a way to create new movesets without bloating the weapon roster too fast.

  • @deinonychus1948
    @deinonychus1948 2 года назад +7

    2:13 this section here was not the case for me...
    I crafted literally every single decoration and specifically I crafted enough to reach the max level of all of them... so my Charge Blade set did change, but it by no means weakened!

  • @ryan4197
    @ryan4197 2 года назад +10

    I love the fights in Sunbreak, my issue with the game comes from things that cannot be changed. They've halved the amount of armour sets in the game by removing Gunner/Beta armours, and Palico/Palamute MR armour is identical to Low/High rank from what I've seen (MR5). Same goes for weapons, it might be different later but all the base game monsters weapons so far are the same as their high rank equivalents. Collecting Mixed sets is a huge part of the endgame of Monster Hunter for me, with half of the armour sets removed thats half as much time I can spend making these sets, in addition to collecting layered sets. The fights are so much better in sunbreak but nothing will change this issue,
    I'm already spending less time prepping for hunts with the removal of a lot of items, it just hurts to be missing all these armours for absolutely no reason and it seems no one is interested in talking about the issue without accusing you of hating Rise or new players. We all love Monster Hunter, I just don't want there to be less content. It's not like they removed half the armours and focused that time on putting way more monsters in, so Idk what they did with that time.

    • @willyjum
      @willyjum 2 года назад +1

      I think COVID and development schedule may have to do with that. It is sad to hear that mr armor is the same as hr. Fashion is the true end game and it seems we've already reached it in high rank.

    • @theinternetsightseer2935
      @theinternetsightseer2935 2 года назад

      @@willyjum Mr armor are not the same as hr armor.

    • @ryan4197
      @ryan4197 2 года назад

      @@willyjum There are absolutely some great armors in MR, but its just such a shame we're missing so many. I think you're right about the COVID situation having a hand in it, I really hope they dont decide to follow the same plan with the next one though. It could set a very bad precedent, especially with how well received Sunbreak has been and no one voicing their issues about the armour sets. The game is phenomenal, but the armour issue is a massive dealbreaker for me, I'll complete it and just move back to the previous games

  • @killshot7873
    @killshot7873 2 года назад +8

    The well made cut scenes , follower quest and weapon balancing is top notch in sunbreak. The only thing they did wrong is revealing every monster except the end boss, which took all the surprises out of window.

    • @deinonychus1948
      @deinonychus1948 2 года назад

      still, the reveal of the final boss was amazing!
      I actually recorded my first run through it... and I made sure not to show it in the thumbnail or mention it's name anywhere

    • @deinonychus1948
      @deinonychus1948 2 года назад

      @The Stonefish maybe, but at least they can be skipped

  • @GlitchedVision
    @GlitchedVision 2 года назад +1

    the thing I would love to see in the next monster hunter is the blurring of lines between follower quests and multiplayer. what I mean by this is I would like to see the ability to bring followers with you on every quest, and firing off a signal flare would allow people to replace followers in your quest. This would allow people to pley the entire hub solo with a bit of backup as well as making the world feel more alive.

    • @aninymouse1651
      @aninymouse1651 2 года назад

      In Sunbreak you can have 4 human players + 1 NPC Follower (plus a dog/cat for all 5 hunters), but it seems to limit the monster count per map to 2?
      It's honestly pretty awesome.

  • @SuperT380
    @SuperT380 2 года назад

    I've put in at least 60 hours into Sunbreak now and i didn't even realize you could teleport around Elgado until you mentioned it. it is unreal how cozy and welcoming that place feels

  • @DMP89145
    @DMP89145 2 года назад +5

    Thanks for the review "lite". Always appreciate your thoughts.

    • @ratatoskr6324
      @ratatoskr6324  2 года назад +4

      You're my first super thanks. Thanks a lot!

    • @DMP89145
      @DMP89145 2 года назад +2

      @@ratatoskr6324 Only the first of many, I'm sure.

  • @longtong9039
    @longtong9039 2 года назад +3

    I got juggled by “the shogun” for like 2 minutes straight. I didnt cart, but by god it humiliated me in ways i cant quite fathom. This ai lobster with sword hands punished me so much i literally felt bullied and thats weird

    • @blastbeatpie3239
      @blastbeatpie3239 2 года назад

      Honestly I found this to be one of the hardest fights! Magma Almudron will always have a special place for my resentment though! Like I have no idea how I'm supposed to engage him as everything he does seems to connect and he's so hard to predict! Managed to beat him, but I swear I'm not fighting him again!

  • @theworstcatholic7247
    @theworstcatholic7247 2 года назад +2

    Honestly if they want to continue with the hub vs village type quest system ever again, I'd say followers being an optional 'scaling' so to speak for single player while doing hub quests could be very interesting.
    Ignoring that entirely though, it's honestly probably the best mechanic in Rise in general really, and the only one I would be disappointed if they weren't in future games. (Well the only one other than Palamutes, but I'd prefer the followers honestly). I'd love to see the system expanded upon as well in future games.
    Even if we don't get the strongest narratives, I do know capcom can make fun and strong characters, game's like Devil May Cry and some Resident Evils show that alone. Problem is normally we only see characters in cutscenes, while any time else they are literally in the way or not there at all like in World. It's fun to be a one man army at times, but it really destroys the atmosphere sometimes as well.

  • @fishfish526
    @fishfish526 2 года назад +1

    I think superRAD summed up why the new area is better, at least its how I felt, you feel more like an actual hunting GROUP and part of a community there, I really like it so much more, felt more akin to old MH.
    I especially love going on quests with arlow, hes amazing.

  • @TheTraveler980
    @TheTraveler980 2 года назад +10

    Having that Followers system in a future Monster Hunter game is the closest thing Capcom has to a potentially great story, through characters rather than an overarching plot about killing monsters only. It would give extra context and motives both in and out of hunts. I mean, can you imagine playing Monster Hunter with World + Sunbreak gameplay and Mass Effect character interactions?

    • @solomon9655
      @solomon9655 2 года назад

      Playing alongside followers as they rise the ranks with you could actually be a good story. They could go the Final Fantasy route and just have all your friends have unique personalities and backgrounds. Hell, they could all be from different places. Imagine a character from Val Habar or born in Astera, inspired by the hunters they looked up to. Maybe a hint towards the previous player characters here and there. There’s a lot of potential

  • @reyclorox
    @reyclorox 2 года назад

    -Everything on endgame oneshots you.
    -Ratatoskr: BALANS

  • @latinaparfait
    @latinaparfait 2 года назад +10

    The only thing I'm disappointed in is the lack of sub species, they were always my favorite. Like not even having pink/gold rathian etc is such a bummer.

    • @The_Mewster69
      @The_Mewster69 2 года назад +2

      Yeah it’s kinda weird that they only have 4 subs total when there’s so many monsters in the game that already had an existing subspecies. This would have been a perfect opportunity to reintroduce some subs we haven’t seen in a long time like Jade Barroth or Green Nargacuga. Oh well, maybe the updates will add in some subs.

    • @kameronlavender1478
      @kameronlavender1478 2 года назад

      @@The_Mewster69 agreed Jade barroth and other subs would have been a fun way to keep the low MR hunts interesting

    • @aninymouse1651
      @aninymouse1651 2 года назад +2

      The Title Updates are gonna add in a lot of subspecies

    • @stefan1360
      @stefan1360 2 года назад +2

      What? Subspecies of rathian and rathalos can go die, time we stopped having 6 different shades of the same monsters taking up space that could be taken by better more original monsters.

  • @Gramding
    @Gramding 2 года назад

    The conclusion about people wanting sth different was so well spoken. Have wanted to describe this feeling, but did not have the words tanks :D

  • @yoohoo236
    @yoohoo236 2 года назад

    Fiorayne is my favorite npc because shes a huge fan of our hunter, singing our praises in private and generally she's a fangirl which I just love

  • @mancjedi
    @mancjedi 2 года назад

    Great review. I think you nailed it with your final point on Sunbreak being exactly what it wants to be, and that's something I haven't seen other reviewers mention. Sunbreak is my first Master Rank experience, and I've found the difficulty to be just right so far. Harder than base, but not ball-bustingly difficult. Really excited for endgame, but seriously enjoying the story progression experience right now

    • @deinonychus1948
      @deinonychus1948 2 года назад +3

      "Harder than base, but not ball-bustingly difficult" yeah, the latter will come in future updates, we could get anything; from Gogmazios, to Ahtal Ka, to any of the Frontier Elders
      seriously, there is nothing that they can't add now!

    • @NaschAzure
      @NaschAzure 2 года назад

      @@deinonychus1948 i hope they bring ahtal ka. It's such a fun fight

  • @magnakit_9t800
    @magnakit_9t800 2 года назад +2

    I was very curious what the review for Sunbreak was going to to be like. Rise was my first MH game so I was a little confused as to why people were so hard on it, seeing as Rise’s difficulty was the only difficulty I’d known. Now after playing Sunbreak I think I understand a little bit more. It WAS too easy. I think the biggest way I was told that is because Sunbreak gave me my first wall. Seregios destroyed me a couple times, & because I wasn’t used to the speed yet I opted to use the auto-target camera just to try & see what he was doing half the time. Though I definitely won’t understand fully till I’m able to play another MH game, I now think I have a little traction to get me started on that path.

  • @synysterdawn8913
    @synysterdawn8913 2 года назад +1

    MR 1-3 star quests really show just how busted the Valstrax set was in base Rise HR. I would just switch back to it the few times I tried forging new armor for mixed sets before getting to MR 4 because both the defense and damage potential were reduced relative to Valstrax. First MR set I committed to was Rathalos because it actually gave a significant defense boost and the damage potential was relative, and I rarely felt consistently threatened before then. Suppose you could see it as a reward for grinding to HR 100 before the expansion.

    • @fishfillet9355
      @fishfillet9355 2 года назад +1

      I like your last point! the first few Mr quests felt like I was using defender gear with valstrax, but none of the armor sets are particularly interesting until you get a little deeper in. I personally made my first MR set at astalos and quite enjoy that for now.

  • @caravaneerkhed
    @caravaneerkhed 2 года назад +4

    The things I’d like to see mh6 take from the past: follower quests, switch skills/styles, 4u mounting, environmental traps, vertical focus, swimming, climbing and traversal like rise/sunbreak, endemic life and small monster cycles like world, but with the more visually coherent and fun to travel in maps of rise/sunbreak, bring pins back and make them hard to get out of…. And bring paintballs back. Also maybe slow fights down just a bit I don’t think we need something like the super moves of rise or gu just the customization of the moves, I dont mind expanding the move sets of weapons to build complexity, but I think every weapon having a counter option available is a little over kill. Finally I just want to see them innovate in a way that doesn’t feel like a one game gimmick, such as the clutch claw, wire bugs, or super moves, but something like the mounting and pinning mechanics of 4 that have only been improved and riffed on in future games.

    • @FelisImpurrator
      @FelisImpurrator 2 года назад +1

      4u mounting?
      [laughs in je suis monte]
      Memes aside, I want the next game to move away from counter focused play. I can't land counters and prefer blocking or dodging.

    • @AscendantStoic
      @AscendantStoic 2 года назад

      @@FelisImpurrator Nobody is forcing you to use counters, you can still block and dodge and ignore the counter moves!

    • @FelisImpurrator
      @FelisImpurrator 2 года назад

      @@AscendantStoic I know. I just want the next game to not focus on it and give weapons alternate moves that don't involve parrying, so I don't have to ignore content as often.

    • @caravaneerkhed
      @caravaneerkhed 2 года назад

      @@AscendantStoic I disagree with the sentiment: if you don’t like it ignore it. This doesn’t fix the issue. Whether or not you think it’s an issue however is another conversation entirely. Personally I like the use of counters in sunbreak due to how crazy everything is. But I’d prefer to see them go back to a bit more toned back of a game, and if they do this the counters will have to either be removed, or heavily retooled.

    • @AscendantStoic
      @AscendantStoic 2 года назад +1

      @@caravaneerkhed That argument might have been valid in MH World where each weapon had only one moveset and static skills, but it makes no sense at all in Sunbreak (or even Rise) since the entire point of this new skills system in Rise/Sunbreak is to give people multiple play styles and multiple moveset options for each weapon, and from the achievements percentages and player streams it's clear to me most MH players don't use all weapons and most stick to one or two and within it one specific style or even one specific skill (literally only 2.3% players got the Black Belt achievement in Rise on PC which is given to you if you unlock all weapon Skills in the base game, only 2.3%!!!)
      You literally don't have to use any counter skills with any weapon and there are pretty much alternative skills for all of them (insta-guard vs guard on Lance) and decorations to match not to mention a very wide range of Dodge skills like the one the Light Bowgun has or Jumping skills like the aerial axe elemental discharge for the Charge Blade, neither of which require you to counter anything, so your argument is basically "I don't like other people having more choices that I won't use".. Which is frankly a very terrible argument.

  • @boringrays
    @boringrays 2 года назад +1

    it'll be the day when your hunter final talks with others
    it's the only thing left that's missing

  • @Grimbonez
    @Grimbonez 2 года назад

    The system with the characters your talking about sounds awesome. Hopefully its something that sticks around for future installments

  • @BadEnd98
    @BadEnd98 2 года назад +1

    The story difficulty in rise pretty nice, I never failed a story/main key quests since MHXX to MHW:I as at that point I had became so used to the series, but I got my first fail in MR4 Sunbreak

  • @Syenthros
    @Syenthros 2 года назад

    I love the idea of followers and I hope they make a comeback in future titles. Sometimes my friends don't have/want MH games and I don't really enjoy hunting with randos, but having NPC allies is just down my alley.

  • @Kasaaz
    @Kasaaz 2 года назад +2

    One thing I felt like both World and base Rise did was ease the transition from Low Rank to High Rank. While I think that is a net positive, I wonder if that contributes to the need for Tempered monsters in World for it to feel challenging. And without them we needed Sunbreak to add that challenge.

    • @TROBassGuitar
      @TROBassGuitar 2 года назад +2

      I've heard someone say that the base game for rise and world is more inviting for new players, allowing them to get through the game and see the monsters and then ramping difficulty in the end, which I've heard there's a big difficulty boost after the final boss

  • @Adrian42451
    @Adrian42451 2 года назад

    What he said about the wirebugs is so true. In base rise they just felt like they were there just to be there. Now it feels like you want to use them so a monster doesn't combo/juggle you. There are even times when you DON'T want to use a wirebug right away to depending on the attack/combo some monsters use. Overall I feel like this expansion fixed a lot of the things I had issues with the base game of Rise as I feel the base game was lacking a lot and I am a long time Monster Hunter player who has been around since the second game.I highly recommend giving the game another try, especially if you are curious about the expansion.

  • @yungcortez21
    @yungcortez21 Год назад

    Ohhhh I want mhw2 and sunbreak just isn't gonna cut it for me I'm sure. Nice review I think I would probably feel same as you about this game if I played it and might as well wait for mhw 2.

  • @jamesoverbuild9496
    @jamesoverbuild9496 2 года назад +1

    I knew that Sunbreak would be hard and a lot more fun was when I entered the first Urgent quest to unlock Master Rank, and I was genuinely surprised by how fast the monster was, and the damage it was doing. Maybe it was due to the expectations I had when fighting other iterations of this monster on past games. The movesets of even low-tier monsters are fast and varied enough that some of them can potentially feel as completely new fights.
    Even at the begginning it was hard. Not heavily, but you know that it is going to be an interesting experience when you are on risk of getting One-shotted by a Tetratandon of all things if you are not putting attention on what you and the monster are doing. That was my experience on GU and that's what I love about Sunbreak. No matter how simple the monster is, if you get hit, you get decently damaged, and you are ON RISK of carting.

  • @CardinalCap.
    @CardinalCap. 2 года назад

    I’ve been waiting! Excited to watch!

  • @billy508
    @billy508 2 года назад +8

    As a Rise "hater", I find Sunbreak to be really good. My only gripes are the existence of spiribirds,wyvern riding and the overabundance of counters, but I knew none of those were going away, so I just ignore they exist(unlike in Iceborne, where the monster's shitzones are always there unless you use the clutch claw).
    Everything else apart from those 3 things, Sunbreak massively improved or outright fixed(rest in piss rampages, no one's going to miss you). Kinda sad that (imo) Rise cant stand on its own 2 legs without Sunbreak, but the expansion ended up being more fun than the entirety of Worldborne for me. Well, except Iceborne Rajang, but apparently Furious is cracked in SB.

    • @joaoazevedo3939
      @joaoazevedo3939 2 года назад +1

      If you haven't fought Furious Rajang yet... honey, you've got a big storm coming. Literally. What a cursed fu****g fight.

    • @stefan1360
      @stefan1360 2 года назад

      @@joaoazevedo3939 he is way easier than iceborne furios rajang, for some reason they nerfed him down, even MR Valstrax feels easier than HR Valstrax for some reason.

    • @Benri05
      @Benri05 2 года назад

      @@joaoazevedo3939 sadly he's easier than furious rajang in IB.

  • @Snikkii15
    @Snikkii15 2 года назад

    Followers is by far the best feature that was added, its so fun doing n the rewards are worth it, I like the world building it give n actually have an actual personality to the characters

  • @GottaLoveDepecheMode
    @GottaLoveDepecheMode 2 года назад

    Excellent review Ratatoskr!

  • @zacharyfeldman9842
    @zacharyfeldman9842 2 года назад

    Haha, I didn’t notice until I hit like, but I got to be the 1 that pushed us into 1k!

  • @Exor2
    @Exor2 2 года назад +2

    I hope they won't abandon followers in future games like with investigations and rather expand on them.

  • @randomlychosen850
    @randomlychosen850 2 года назад

    I totally agree about the characters in sunbreak being much better compared to base Rise. The Kamura characters go on and on about how you're family and you should stick together or how Utsuki is your master who taught you everything you know so you BETTER be grateful. Fugen hands you down a longsword that I immediately tried to sell and then was disappointed that I couldn't. So I don't really care about them. Meanwhile you get to get along with all the Knights in sunbreak and you get a chance to like them instead of being told that you're family or friends.
    Also a small sidenote, one thing they didn't "fix" from base Rise was that a small little cutscene would play at the end of quests. A LOT of people would instead try to wire hang from the air to entirely avoid that so I thought they would implement an option to turn those little scenes off.

  • @mattBLACKpunk
    @mattBLACKpunk 2 года назад +2

    That free copy already paid off for capcom, I wasn't gonna buy sunbreak but now I definitely will

  • @Arcyteer
    @Arcyteer 2 года назад +5

    After finishing Sunbreak in only HR gear with the Insect Glaive, I still personally find the Wirebugs (specifically the wirefall mechanic) themselves to be something that completely simplifies the hunting experience. All you need is a little patience and understanding of a monsters moveset, then you'll know exactly where to wirefall for whatever attack they unleash and the only way to really defeat you as a player is to be one shot or juggled. Even without wirefall, you can still get around so much of the monsters because of how many defensive options on all weapons you're given across the board which, in my opinion, defeats the purpose of supportive team work and adopting strategies to defeat the monster.
    That's not to say the game isn't fun or enjoyable, but rather a more casual experience in comparison to World/Iceborne which feels like the direction they were taking it anyway with Rise. I personally find it disappointing that there isn't really any high end challenges yet which will likely be in the end game.

    • @petercottantail7850
      @petercottantail7850 2 года назад

      If you get hit in older games you just keep s until you get up waiting out attacks or getting up right away. Wirefall just speeds it up. Sometimes punishes you for turning your brain off (or invisible walls being garbage) monsters still chase you are wirefall and kill you before you can heal in sunbreak. I used hr for sunbreak story too.
      That being said insect glaive itself is what you were actually feeling as cheepening the experience as it's much easier to fight with(not saying others aren't easier but out of the 5 weapons i use it's the one i think the least with)

  • @pao5563
    @pao5563 2 года назад

    follower quests are a god send. Since MHFU I've been wonder what it's like to hunt with the handful of hunters that like to hang around the town or the hub.

  • @iwatchyoutube4179
    @iwatchyoutube4179 2 года назад

    Playing thru base mh rise otw to high rank and I could not wait to try G rank.Nice Review

  • @M0du5Pwn3n5
    @M0du5Pwn3n5 2 года назад +3

    I am really enjoying most of it so far.
    So far there are three things I do not like:
    1. The little one: They seem to have made a lot of the annoyances more annoying. It isn't harder if the monsters run more, but they definitely feel like they run more. It isn't harder if they roar more, but they feel like they roar more. It isn't harder if the small monsters are more aggressive when you're trying to carve a tail, but goodness they just will not leave you alone.
    2. I think Switch Skill Swap was a mistake. I get that you're supposed to feel more powerful, and it certainly does that (at least for some weapons), and I get that people wanted the IB flexibility of CB back for instance, and they got it with Switch Skill Swap. But in a lot of cases it just makes the switch skills very boring - they're not choices anymore because you just bring all of them. You're not choosing a build and a playstyle because you have all the playstyles every hunt. And some of the new switch skills just feel like they weren't designed with it in mind at all, to the point that I wonder if it was added later in development. Sacred Sheathe on LS for instance has a whole counter mechanic that is pretty much strictly worse than ISS, and doesn't really make sense when you can just swap to ISS (it would also have made a lot more sense if you paired it with Sakura Slash, so you get easier spirit gauge levels, but a harder, riskier spender - but with swap you just have all the builders and all the spenders at once).
    3. They've doubled down even more on switch skills and silkbinds that make big chunks of the movesets redundant. Rise already made the axe part of SA pretty useless by giving you a cheap silkbind you can use to just always have your switch gauge available. But Sunbreak doubles down - hit a counter and you skip all of the charging mechanics: no more need for the slam buff, no more differences for phial types. What you're left with is counter then loop morph attacks and/or ZSD and that's pretty much SA. LS has like 17 counters now and they're almost all pointless because ISS is always available. And since there's no longer any downside to bringing Sakura Slash, you can also just use it to skip spirit combo without even needing to time a counter, and skipping spirit combo means you have no reason to do basic attacks, so even if you weren't capable of looping ISS+SHB before, everyone else gets in on that same gameplay style where most of the time you ignore 95% of the LS moveset.
    I think in general you're right that Rise is a game about feeling powerful, and that's fine. I enjoy that! But a lot of the weapon stuff in Sunbreak feels to me like it's giving power at the expense of depth in a way that I worry is going to lose people's interest in the even slightly longer term. Giving you a way to skip half the moveset of the weapon feels really powerful, and for the first week that feeling of power is going to feel great. But what about a month from now? Once that feeling of power fades, once you're used to the new power level and it feels normal rather than exceptional, you're just going to have a weapon that essentially has fewer moves.

  • @Carlisho
    @Carlisho 2 года назад +2

    Im just baffled by the fact we dont have giant Monsters yet when we actually (and finally) have the gameplay to make the fights work, where the hell is Lao, Dalamadur, Jhen Mohran, Laviente, Zorah… makes no sense to miss such an opportunity.

    • @evensong3356
      @evensong3356 Год назад

      I'd be down.. except giant monsters in mh games tend to take the hitbox problems and turn them to 11. 50% of the time I was 'hit' by Shara in iceborne I was hit by thin air lmao.

  • @leonardocarvalho2573
    @leonardocarvalho2573 2 года назад +1

    havent bought the update yet but this 4:30 sure got me closer to buying it

  • @TimoNaaro
    @TimoNaaro 2 года назад

    How long does it take to go to endgame?
    I have rise still untouched. To be perfectly honest i am stuck at monster hunter world because i cant keep up with skill requirements of my ranged weapon. I should really start that over with easier to use melee weapon.
    I propably pick sunrise in a year when my back catalogue looks better.

  • @yamnbam4346
    @yamnbam4346 2 года назад

    So happy he got a free copy lmao, he’s getting bigger and I’m proud

  • @panabrasrns8298
    @panabrasrns8298 2 года назад

    For me, one of the biggest improvements of sunbreak is quest progress. In rise, it’s “complete 5 key quests”. In sunbreak, that amount is changed to 2. This greatly reduces the feeling of emptiness between important story moments.

    • @ninjafrog6966
      @ninjafrog6966 2 года назад

      Well technically it’s 4, it’s just broken up so you do a mid MR urgent to unlock the rest of the quests after 2 of them, and then the actual next MR urgent after 2 more. Either way though, quest progression still feels really good in sunbreak

  • @RedGiantRuby
    @RedGiantRuby 2 года назад +2

    Rise is my first monster hunter game after I finish with rise I plan on going back and doing world . Looking forward to getting carted so hard

    • @HoshinoMirai
      @HoshinoMirai 2 года назад

      Man, you are gonna enjoy the iceborne's end game monsters so much :D

    • @WisdomAkpan211
      @WisdomAkpan211 2 года назад +5

      World isn't harder than rise. Comparable difficulty. You'll only really struggle in endgame iceborne with some amazing fights

  • @notsohumblebee5150
    @notsohumblebee5150 2 года назад

    My all time favorite thing in sunbreak is the the followers don’t just interact in their dedicated quest. Some follower pairs still have interactions in support surveys. My personal favorite is Jae and luchika. Luchika is super pumped and loud while you’re hunting, but the moment the monster is slayed/captured, Jae starts shouting and luchika says “please lower your voice. You’re hurting my ears” and Jae is just confused. It really adds a lot of charm to the characters. Even if their story writing is still pretty bad, the character writing in these games has gotten a good bit better. Still not excellent, but good enough to where I actually care about the characters now

  • @brambl3014
    @brambl3014 2 года назад +1

    why everybody and their granma refuses to use 100 HP petalace? it helps a lot by giving you extra safety net

  • @matteelol
    @matteelol 2 года назад

    Great review, as always!

  • @SerenGetter
    @SerenGetter 2 года назад +20

    I find it odd how you describe World as some kind of scrappy game when its an incredibly easy, extremely forgiving MH game with only a challenging endgame.
    There hasn't been a really scrappy, rough MH since 4U, Rise is just following the steps of GU's & World's overall hunter power creep

    • @kingofflames738
      @kingofflames738 2 года назад +5

      Yeah World is only difficult if you do certain quests after Xenojiiva. Iceborne also only becomes difficult after Shara.

    • @meathir4921
      @meathir4921 2 года назад

      In World, monsters are noticeably slower but they actually hit hard enough even in base.

    • @fulltimeslackerii8229
      @fulltimeslackerii8229 2 года назад +6

      GU was still stupid hard even with OP hunter arts. at least if you don’t use adept or valor. hypers and elder dragon tier monsters like savage deviljho were nuts in that game

    • @Zero0mtk
      @Zero0mtk 2 года назад +3

      Probably his "World-is-my-first-MH" problem. I also had that impression since World was my first MH, but after doing base Rise and GU (still mid G-rank though lol) then going back for another save just for fun...damn that thing was easy. Even the tempered Bazel duo felt like a cakewalk, and I still remember how terrifying it was back then lol. Experience really matters.

  • @thels5217
    @thels5217 9 месяцев назад

    nice review. I just started playing ruse. My intro to MH.

  • @yiangaruga4928
    @yiangaruga4928 2 года назад +3

    I'm so glad I can watch this review and completely agree. Sunrise was a very concerning title after the failure of Rise and while it's still not perfect and what I personally want the most from a MH game it's absolutely something I enjoy. Missed this feeling so much

  • @hekucarrasco2870
    @hekucarrasco2870 2 года назад +4

    I'm one of these people that wants a game where te hunter feel at disadventage, but i don want "World 2" either. Hunters aren't at disadventage since 4U probably.
    Now that i learned that's not what MH is about anymore, it makes me kinda sad, but at the same time i can enjoy these games more again bc now i play Sunbreak for what it is and not comparing it with older games.

    • @xarezarcs4125
      @xarezarcs4125 2 года назад +3

      I’m with you, don’t want world two, but rather a sequel to the older methodical style that brings me back to 3u and 4u.
      World was rough for me, as I was hyped for it and it wasn’t what I wanted. But I’ve had a rather similar experience actually and rather enjoyed rise as by then I’ve accepted it for what it is. Its a fun fast pace action game featuring some of your favorite monsters.

    • @TransConservativewaifu
      @TransConservativewaifu 2 года назад +1

      me too. i like the idea of the hunters being at a disadvantage cause they are just hunters, miniscule both size and heart compared to the monsters.

  • @Andlekin
    @Andlekin 2 года назад +4

    I'd be interested to see what Monster Hunter could do with a fresh and well-paid story writing team. But I think the only way they can get a good story is if they stop being afraid of making human (or Wyverian) antagonists. They did this a bit with MHS2, but they could go full Team Rocket and make a semi-lovable dastardly antagonist group.
    Oh, also, give the protagonist a voice in the story. It is so awkward to just stand there, smile, nod, and occasionally grunt. It became laughable (in a bad way) in World/Iceborne where your character would just nod at the Handler, and that would be a 'conversation'.

  • @johnstajduhar9617
    @johnstajduhar9617 2 года назад

    I disagree on the followers; I think the future games should include them as an option for every hunt, just choose if you want them or not. It does add a lot to the world and the experience, and it helps out with some of the tedious farming that inevitably comes with these games. I love that you can even choose from a handful of weapons they know, how you can go in with a bunch of ranged support as a melee, or get tanks if you're ranged. So long as it's an option on the table, I don't think it harms the game at all, Monster Hunter already has so many ways of dialing-up or down the difficulty.

  • @KoAkaiTengami
    @KoAkaiTengami 2 года назад +1

    >Game not hard enough
    >Afflicted monsters
    >Game really hard.

  • @shybandit521
    @shybandit521 2 года назад +5

    Sunbreak was so much harder than base Rise, that it actually ended up *easier* than base Rise in my opinion, because I was forced to get good.
    I am competent at a hard game, instead of mediocre at a medium game.

    • @drxavier1870
      @drxavier1870 2 года назад +4

      Saying a DLC is easier than the base game because the difficulty made you Git Gud is the best thing ive hears about this game

    • @shybandit521
      @shybandit521 2 года назад

      @@drxavier1870 well it's kind of true. Back in base Rise, I would just throw myself at a boss using the same strategy every time hoping it would work. It often did eventually, even if I ended up carting twice in the process. In Sunbreak, I actually had to learn how to dodge and how to manage weapon resources and how to use endemic life to my advantage for a smooth hunt. Now I don't cart at all most hunts, even if the hunts are harder.

    • @deinonychus1948
      @deinonychus1948 2 года назад

      @@shybandit521 yeah, Rise was made for newer players, outside of Apex Emergencies and the Advanced hunts, it was super easy by comparison to previous games and due to that, there was never an incentive to Git Gud, in Sunbreak; that incentive is there, monsters hit like trucks and move like race cars, and so as a result...
      we need to Git Gud!

  • @xeroeddie
    @xeroeddie Год назад

    Maybe I should give this game a chance. I've only played MH World before Rise and I love that game. I'm probably in the minority because the things I dislike about Rise are things people love. The wirebug, the faster gameplay and the palamutes to mention some. I loved the maps of World and wanted to explore them and keep fighting monsters before leaving the quest. In Rise it was a chore and I just wanted to get to the monster as fast as possible. I loved the mounting mechanic in World. It felt so good to jump a ledge at the exact right time to mount a monster and then barely hanging on. The Monster was in control, not me like in Rise. The world felt much more like a tool in World. You had to use ledges or slide down hills to do special attacks. In Rise I can just use the wirebug it use my special attacks instead of using the environment. The riding mechanic in Rise was very monotonous to me. I don't have to time anything, just hit the monster. Banging the monesters head against a wall was also more satisfying for me in World/Iceborne because you had to position the monster and fire your slinger. Same reason here, the monster was mostly in control which made it more engaging.
    I understand that people don't mind the things I've listed and they're probably improvements to them, so it's more of a personal preference thing than an objective critique. I'm just sad if World will be the only Monster Hunter game I'll play.
    Edit: I actually wrote this message before finishing your video so I'm glad you added the last thing about the game being what it wants to be and if you don't like it you probably want Monster Hunter World 2 instead, which is more or less the point of my post. I'm concerned that the World-team sees how popular Rise is and makes World 2 (or whatever it will be called) more like Rise.

  • @ivanbenavides8302
    @ivanbenavides8302 2 года назад +2

    I think what an experienced player in the monster hunter franchise Is not worthy to say: “mh rise Is easy" because you know how to play It very effectively and it's not fair compared to new players.

    • @lordcharles0193
      @lordcharles0193 2 года назад +2

      As somebody who's been playing since MH4U, I couldn't agree with you more. It's almost like we have a decade of experience with a lot of these monsters so we're never really running into these things completely blind. Something about players needing to learn monsters or something to make the game easier.

  • @somedude2468
    @somedude2468 2 года назад

    What did you think of the quest “Gathering of The Qurios”?

  • @SoulGundam
    @SoulGundam 2 года назад +2

    Not gonna lie. I feel that build up at the end, I thought you were going to say is
    "... What you want is another Dark Souls game."
    Lol.

  • @sir_coma60
    @sir_coma60 2 года назад +5

    The point on hub:
    I believe the problem stems from rise team's "need" for village quests. I'm nearing Malzeno, and hinoa is reminding me to go back to basics. Forcing a small gathering hub into the game when they expanded the village and made the village more traversable goes against each other, and its very noticeable.

    • @aninymouse1651
      @aninymouse1651 2 года назад +8

      TBH, I've read your post like 3 times and I'm still not sure I understand what you're trying to say.

    • @boshwa20
      @boshwa20 2 года назад +1

      @@aninymouse1651 yeah it just sounded like he forgot to speak to her about something

  • @EvilMike349
    @EvilMike349 2 года назад

    Ahhh, ill-timed wirefall usage. Gotta love it.

  • @technologicalwaste7612
    @technologicalwaste7612 2 года назад

    Is there any reason for someone new to MH to pick any more recent title over MHW?

  • @weaversong4377
    @weaversong4377 2 года назад

    When going through sunbreak, I was deciding on what armor I wanted to go for, and as a greatsword user, I ended up going with Anjanath armor and it carried me all the way to the end, it had decent defense and great skills but I still had a lot of challenging moments.

  • @AscendantStoic
    @AscendantStoic 2 года назад +3

    I wouldn't really describe the Monster Hunter stories in World/Iceborne and Rise as very bad, that suggests they are doing something specifically infuriating or aggravating, which they don't.
    I think simple or generic might be a much more accurate description, very straightforward stories that serve the purpose of justifying the hunts we do, and like Souls games they do hide a few side-stories in the NPC dialog (Chitchat option in Rise) and environmental storytelling for those who want to dig a bit deeper, not to the same degree as Souls games but they definitely do it too (like the budding friendship/romance between Komitsu and Seihaku who is training under Master Utsushi, and if you go and chitchat with the Training Area Palico they tell how Seihaku's training is actually going)

    • @muhwyndham
      @muhwyndham 2 года назад +2

      I would argue that the story in World is "bad". At least from a story-telling perspective.
      Why?
      Because several reasons:
      - Too much suspension of disbelief that readers need to endure to immerse themselves in the story. for example, Zorah Magdaros, an elder dragon with the size of at least a decently sized hill, can be lost from tracking.
      - Too many brought up plot points that resolved unsatisfyingly, for example, The Seeker being gone for decades, and mysterious and all, but in the end only serve as... exposition for Xeno'Jiiva, and get one shotted?
      - On the opposite to previous ones, several plot points come out of nowhere and then go nowhere. Another example: suddenly the handler is super attached to someone that she barely knows (the granny), or the granny suddenly has an attachment to someone that we don't know and in fact, there is another fleet that exists before first fleet.
      - And several more which I probably can mentions...
      In Rise, the problem does getting worse, but they rectify a lot of this story element in Sunbreak by a lot.
      It short but sweet, there is no plot point that requires a lot of contrivances to make sense, and all of the important characters at least are very very competent. The build-up and the execution of the story is also satisfying. There is less branching off for the story and the story of each individual character doesn't block the progression of the plot (looking at you handler during the temporary partnership with Serious handler, which to be fair a breath of fresh air lol).

  • @43257
    @43257 2 года назад

    Great review, love it.

  • @littlehonu
    @littlehonu 19 дней назад

    I just got into the monster hunter series. I started with Monster Hunter Stories 2. Now I’m going to Monster Hunter Rise and it’s COMPLETELY different so I’m trying to keep up….

  • @carlo7211
    @carlo7211 2 года назад

    love the review. make more. MAKE MORE!!!

  • @cartoonvideos5
    @cartoonvideos5 2 года назад

    I think they hit the perfect spot for difficulty in sunbreak. It’s not too difficult, but it’s not too easy either.

    • @cartoonvideos5
      @cartoonvideos5 2 года назад

      @The Stonefish Ok tryhard. Endgame Frontier is more your speed, but you might complain about how OP the hunters are there too.

    • @Amatsu_storm_approach
      @Amatsu_storm_approach Год назад

      @@cartoonvideos5 Actually, in frontier the monsters are a lot faster than you, they literally could obliterate you in the first 5 seconds of the fight and before the patch only the Asians were able to beat it

  • @nyxxose
    @nyxxose 2 года назад

    That fall update shadows look like Silver Rathalos and Brute / Molten Tigrex.

    • @trvezifer8837
      @trvezifer8837 2 года назад

      Silverlos I agree with, but the other one is almost definitely Mizutsune

  • @AstonMartinStig
    @AstonMartinStig 2 года назад

    Glad to be back in the MH swing of things. Happy to be watching your vids again, also. Has been playing Lost Ark and an MMO basically will takes all of your time if you are end game raiding but even after skipping Elden Ring, I still have to set sometime aside for MHR Sunbreak. Nothing makes me feel good like a MH game. Best action combat and build making in Videogames. Gonna slowly enjoy this one. Cheers.

  • @nepht1979
    @nepht1979 2 года назад

    I find Sunbreak easy and I appreciate it for being so. MHGU is still my go to MH game but Rise and now Sunbreak is like my go to game for chill hunts. Its just no stress fun.

    • @Zeihara
      @Zeihara 2 года назад

      Sunbreak became the opposite for me, the increased difficulty turned my stress free game to a stress inducing one and I found I played it less over time. This is my first time experiencing g-rank and honestly I don't think it's for me, I found high rank challenging enough

    • @cartoonvideos5
      @cartoonvideos5 2 года назад

      @@Zeihara Do you play multiplayer? Coop definitely takes a load off.

  • @danielbricker7928
    @danielbricker7928 2 года назад

    noob question: why is the next game monster hunter 6? was world not 5? and is rise not 6? would the next game not be monster hunter 7?

    • @ZariLutus
      @ZariLutus 2 года назад +1

      Rise is more like "Portable 5th" if you look at the history of Monster Hunter and how it does it's releases. Each generation has a "main game" with World being 5 in this case. And then a second entry before the next generation. Dos and Freedom Unite, 3U and Portable 3rd, 4U and GU, World and Rise.

  • @lumicka6046
    @lumicka6046 2 года назад +1

    I dont know i started with MHG, played 3u and 4u. After that i played world and mh world just felt as easy as mh rise. And iceborn felt the same as sunbreak. Lots of people think that world was more difficult cuz it was their first game . In world hunters are over powered too. You have clatch claw, enviromental traps, mantles,boosters. Also and thats nobody talk about hunters in world are exausting and k. Oing monsters so much its not even funny it feels like every single big hit will exhaust or flinch monster. The only reason why world felt little more difficult was due to smaller arenas so you had less space to move around, game had some time rly wierd pacing in temrs of difficulty. They throw at you anjanath from the start and next like 4 monsters after him are cake in the park and this happened multiple times. Or high rank. High rank was easy but i carted more in world dur to bazleguse being in almost every of them. It was more anoying then difficult for my taste. Rise just had much better difficulty curve where you fought monsters in ranks where they should be. But for me both of these games had little bit too easy base game. And with future monster hunter games this will not change.

  • @silversword101z5
    @silversword101z5 2 года назад

    How do you turn off the auto wyvern ride off. I’m an idiot and can’t find it.

  • @DrewDevs
    @DrewDevs 2 года назад

    No new Rampage content? 10/10