Hopelessly Hooked on Hunting | Monster Hunter Rise REVIEW

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  • Опубликовано: 16 окт 2024
  • This is my review of Monster Hunter Rise. I...really like this game.
    If you like what I do, please consider supporting me on Patreon!
    / arlostuff
    TWOOTER: @ArloStuff
    BOOKFACE: ArloStuff
    This video was edited by the excellent Yoshiller!
    / yoshiller
    Additional gameplay footage provided by CharlesCBernardo and PraisedScooter.
    "Reloaded Installer #11" by LHS.
    / @lhschiptunes

Комментарии • 1,7 тыс.

  • @ArloStuff
    @ArloStuff  3 года назад +2435

    Since recording this review I have played so much more and I am now an insect glaive user for life.

  • @OtherMomo
    @OtherMomo 3 года назад +437

    It's funny how in rise, I can be connected to a large map with four other people for as long as 50 minutes at any one time, multiple runs on any given day, but at my internet peak, smash tells me the connection is too weak to even try connecting.

    • @samboi123
      @samboi123 3 года назад +24

      Imagine if they tweaked the concept of Smash Run and changed up the maps’ size and selection. That’s a perfect online co-op idea!

    • @rowellbeast
      @rowellbeast 3 года назад +24

      Before that, MHGU was the only game that worked fine online.

    • @zackmhuntr25
      @zackmhuntr25 3 года назад +32

      Nintendo is just not that good when it comes to online. thank god MH is made by Capcom.

    • @skimaskedabi
      @skimaskedabi 3 года назад +5

      @@zackmhuntr25 street fighter 5's netcode is as almost as bad if not worse than smash's netcode they did good with this game though it seems but historically capcom handling the netcode isnt something to be excited about

    • @buragi5441
      @buragi5441 3 года назад +1

      @@rowellbeast 4U had a good online too. I dropped out of the session only a few times and that was because my internet is utter garbage.

  • @BlueBobOmbs
    @BlueBobOmbs 3 года назад +1012

    I can't believe Arlo talked about how the music was forgettable while playing footage of a Khezu hunt - he has the best theme in the series!

    • @YojimboJames
      @YojimboJames 3 года назад +71

      Honestly though, the narga remix and the desert and volcano themes slap hard.

    • @WolfLykaios
      @WolfLykaios 3 года назад +66

      Sometimes I want this meme to die, sometimes I want to meme harder.

    • @lajk85
      @lajk85 3 года назад

      🤣🤣🤣🤣👌

    • @miketaggard309
      @miketaggard309 3 года назад +41

      The music starts when a monsters sees you but Khezu is blind so he has no music :)

    • @rexthesheep
      @rexthesheep 3 года назад +12

      Zinogre's theme is stuck in my head at the moment. JX's Sonic Battle remix of it certainly hasn't helped.

  • @handoroxpurooskotto2771
    @handoroxpurooskotto2771 3 года назад +473

    Seeing red sharpness in the video multiple times hurt my soul

    • @GreyWandererXD
      @GreyWandererXD 3 года назад +54

      Yeah, reminds me of the RGT 85 Review of Monster Hunter Generations Ultimate. I hated seeing the red sharpness and him talking about hunts taking forever.😅

    • @-siranzalot-
      @-siranzalot- 3 года назад +19

      As did the frequent uses of normal LBG ammo and overall low tier Equipment against stronger monsters like Narga or Almudron.

    • @TheTrains13
      @TheTrains13 3 года назад +16

      It was hilarious how he didn't seem to notice that low sharpness causes bounces, he only mentioned damage numbers, he also ran real low tier HH.... FUNNY

    • @070279381
      @070279381 3 года назад +5

      shows he is noobs

    • @mekudu-man3804
      @mekudu-man3804 3 года назад

      @@-siranzalot- uff

  • @Bimbus225
    @Bimbus225 3 года назад +209

    “One thing I don’t like is the weapon-sharpening mechanic” *weapon is 80% orange*

    • @matthewmuir8884
      @matthewmuir8884 3 года назад +42

      Yeah; I'm brand new to the game and I noticed that as well. I also noticed that he keeps letting his max stamina go all the way to the minimum amount. Does he not eat a single ration or energy drink?

    • @extraemontamontes3618
      @extraemontamontes3618 3 года назад +16

      @@matthewmuir8884 thats his editor

    • @matthewmuir8884
      @matthewmuir8884 3 года назад +18

      @@extraemontamontes3618 Ah. That makes sense. Still; that means that the editor hasn't noticed the stamina bar depletion.

    • @Bimbus225
      @Bimbus225 3 года назад +8

      @@matthewmuir8884 he probably did notice but was able to play well with it anyway. More power to him

    • @jennifergriel861
      @jennifergriel861 3 года назад +9

      You see that name in the top corner? That’s his editor Yoshiller. This isn’t his footage.

  • @matthiasweaver7810
    @matthiasweaver7810 3 года назад +292

    "There's nothing to collect in the maps"
    Each map has 12 hidden messages to go find on the map, and if you find them all it gives a hint to find a rare creature.

    • @USZDF
      @USZDF 3 года назад +8

      I’ve heard of the rare creatures you have to take pics of but what’s the point of finding them?

    • @Lutyrannus
      @Lutyrannus 3 года назад +52

      @@USZDF just for fun. They're cool as hell.

    • @USZDF
      @USZDF 3 года назад +25

      @@Lutyrannus fair enough, just something else to collect in the game lol.

    • @SeddyAm
      @SeddyAm 3 года назад +5

      Me completing all rare creature before able to complete the notes and 3 locals I've only completed and with the 1 notes of each local I yet to complete.

    • @davidmcc9141
      @davidmcc9141 3 года назад +6

      @@USZDF Also just to add, you can do gestures to them and they interact with you. It's just a fun little thing you can do that adds a little flavor to the local. Just don't shadow box.

  • @stevenn1940
    @stevenn1940 3 года назад +431

    I disagree with your assertions about sharpness being unnecessary: there's a massive difference between different colors, and the fact that different weapons have differe t amounts of the different colors adds more layers to preperation or execution to maximize your effectiveness. For example, the hi ninja sword (the 100% affinity sword and shield they recently added). It has a massive chunk of green sharpness. You can either 1) get the most benefits of having green (bludgeoner 3, mind's eye) and be content knowing you'll never need to sharpen, or 2) get a few points of handicraft to push it into a tiny sliver of blue sharpness, and get skills and fight to peraerve that tiny bit of blue (razor sharp, master's touch, protextive polish, using the shield basher move since shield attacks don't use sharpness, etc).

    • @roughjuff
      @roughjuff 3 года назад +57

      Agreed. Planning around sharpness, negative/positive affinity, slots, etc. differentiates weapons and prevents some power creep. If sharpness wasn't a factor, some weapons would never be used.
      For me it feels like the weapons are actual weapons. Like weapon A has high sharpness but the metal breaks easily but weapon B has sturdier metal but cant get as sharp. Or something on the lines of that since not every weapon is metal.

    • @bagodrago
      @bagodrago 3 года назад +4

      I kinda get that it adds more to the strategy in terms of planning what types to bring and use, but why does the act of using it actively take you out of the action? If something like that was automatic and took a single button (or button after scrolling through menus, whatever is best) to use? Like, instead of making you sit out for several seconds, if it immediately took affect, you could still have the strategy and constant vigilance the player needs to maintain their weapons during battle, but it wouldn't make the game actively less fun by forcing you to stop in the middle of the action to do it...

    • @stevenn1940
      @stevenn1940 3 года назад +61

      @@bagodrago to put it bluntly, to let you decide when you want to do it. That's why most weapons have a variety of colors. Let's say you have a weapon with a fairly small section of white sharpness, and a decent sized portion of blue. You're early in an engagement, but you've gone into the blue portion. You knock the monster down: do you want to press the advantage, getting in damage while it's down? Or do you take part of the short window to sharpen up?
      And just because it does fall into lower colors doesn't mean you "have" to sharpen. You can keep fighting, doing lower damage however. Maybe it's almost over, and you just need to push to the end, or you can tell the monster is going to run soon which will give you time to freshen up. Or maybe you're low in sharpness and health, and since you're so low in HP, you can't risk the exposure that sharpening would take, so you run, to sharpen and heal up.
      Besides the fact that if it didn't have an in-hunt factor, it would be a pointless mechanic. For example, protective polish. You can have something with barely any white, and take a whetfish or speed sharpening dango, or speed sharping skills (gee almost like there's quite a few ways to sharpen faster), so you only sharpen in one or two strokes, making it quicker than drinking a potion.
      It adds complexity. Complexity and depth that sets it apart from other, mindless, hack and slash games. You have to think about what you're doing, keep in mind various elements. That's the point. Planning, preperation, performance, it adds more to each.

    • @stevenn1940
      @stevenn1940 3 года назад +29

      @@bagodrago also, if your sharpening in the middle of a fight, you've made a mistake, either in your planning, your preparation, or your performance. You should have to only sharpen *after* a fight, this mechanic exists to punish people that don't take it into consideration by making them do less damage in a fight or sharpening in the middle of one, and rewards those who plan and prep by allowing them to do more damage for a longer period.

    • @robertjif6337
      @robertjif6337 3 года назад +13

      He is new, he will understand one day, capcom did not explain anything about it in this game, and ur weapon rarely bounces

  • @ZetaNiGHT
    @ZetaNiGHT 3 года назад +592

    I believe the intent of the sharpening system, and I make no claims that it was successful, but I think the idea is that it contributes to the balance factor between weapons? Some weapons are very strong in terms of their raw numbers but their sharpness is very finite, so in order to maintain that DPS you have to either sharpen frequently or use armor skills that mitigate the need to sharpen as often or at least make it easier. The alternative, of course, is to get weapons that have really long sharpness, and there are absolutely at least a few in every weapon type but you can get through a hunts with a single monster without having to sharpen. It's not the most fun mechanic to be sure but it's one of the ways that you can tailor your experience in 1 way or another

    • @cassplss
      @cassplss 3 года назад +78

      It also helps balance between the ranged and melee options. In the first monster hunter games, you had a limited number of sharpens/whetstones per hunt - and a limited amount of ammo if you were bringing a ranged weapon.
      In World, they gave melee weapons infinite sharpening, and they gave ranged weapons infinite ammo in the ability to access your item box at camp.
      You're not wrong, there's just an additional element to it

    • @ZetaNiGHT
      @ZetaNiGHT 3 года назад +5

      @@cassplss yeah absolutely that too!

    • @Rakrune
      @Rakrune 3 года назад +5

      Yeah, I play great sword, and the main reason the goss harag is the highest damage in the game is because of sharpness modification

    • @cassplss
      @cassplss 3 года назад +3

      @@Rakrune Goss Harag great sword also has pretty high base to be fair

    • @tzzz9590
      @tzzz9590 3 года назад +3

      Yeah that's pretty much what I think too, and I personally think it works and honestly, adds to the experience for me

  • @ppleakage2785
    @ppleakage2785 3 года назад +549

    The reason it took so long for this review to release was because Arlo wouldn’t stop playing Monster Hunter Rise

    • @T-Dawg75
      @T-Dawg75 3 года назад +28

      I know it’s a joke, but I think it’s actually the truth

    • @someguy9052
      @someguy9052 3 года назад +5

      @@T-Dawg75 It’s both, he actually mentioned this in a previous video lol

    • @T-Dawg75
      @T-Dawg75 3 года назад +2

      @@someguy9052 I know, I watched that video

    • @jackgarcia5926
      @jackgarcia5926 3 года назад +4

      Understandable, have a nice hunt.

    • @KairuHakubi
      @KairuHakubi 3 года назад +1

      i don't blame him one bit. Funny too how nintendo's online services have blown chunks for so long, and now theyre finally good because they upgraded their servers. I wonder if Capcom gave them a nudge.

  • @emerald3616
    @emerald3616 3 года назад +327

    I never realized how true it is that you just need someone to explain the game to you for 10 minutes and then you're good. I remember trying Monster Hunter for the first time and not really getting it so I dropped it, but then like a couple of months later I saw a video that gave a fast beginner's guide and I completely understood it from that. I think it shows that the series isn't too complex for new players, it just has never made a good tutorial.

    • @lewa3910
      @lewa3910 3 года назад +17

      I honestly believe World has the best introduction to the series. It doesn't bombard new hunters with (as many) tutorial boxes as rise does, and it's story pulls you along at a more natural pace, introducing you to each of its mechanics in more spaced out sections to allow breathing room, imo atleast. I love what Rise is doing to shake things up even more, but if i could get a port of World Iceborne on switch, with all the new quality of life changes from rise such as faster gathering and a controllable mount, plus all the character creation options from Iceborne, that would be my perfect monster hunter game

    • @juantsu2000
      @juantsu2000 3 года назад +8

      @@lewa3910 ufff I think that's asking a bit too much. I don't think the Switch could handle World tbh.
      Would be dope tho.

    • @solomon9655
      @solomon9655 3 года назад +25

      I equate Monster Hunter to a tabletop game in that regard. Ignore the pamphlet, get someone to explain the rules and you’ll pick it up much faster.

    • @zackmhuntr25
      @zackmhuntr25 3 года назад +14

      @@lewa3910 The thing is Rise just has more needed mechanics than world/iceborne. In world/iceborne, stuff like clutch claw and mantles are very optional and you can play the game without those. Also world is much more story driven, where the tutorials are provided with each story quest that you have to take in order. World also has a much slower pace than other MH with all the investigations and scoutflies.
      In Rise, they dedicated tutorial quests for wirebugging and wyvern riding, then that's it, time to hunt monsters. No story here, learn as you go by choosing a quest then hunt monsters. I very much prefer that Rise removed all the "slowness" of world and of course older MH (which has LOTS of gathering quests early game) but I can see how a new player can get confused when trying Rise out.

    • @lethauntic
      @lethauntic 3 года назад +1

      I agree. To me, the game doesn't look so complex that a new comer couldn't just spend a little bit of brain power to figure out enough to play with no problems. Basically you pick a weapon that looks cool, hunt a monster, make some armor or something, repeat. The tutorial could be way, way better, but it's not like one needs to learn algebra or anything.

  • @mathewhaight
    @mathewhaight 3 года назад +186

    A note about the whetstone. I believe it's intended design was to balance out the hunters, because of the consistency of Good Hunter teams just knocking a monster around and killing it before it gets a chance to run. Just like how the monster gets tired and has to eat or sleep, the hunter has to eat and sharpen his weapon.

    • @Buglin_Burger7878
      @Buglin_Burger7878 3 года назад +1

      But when the monster runs nothing change, you just sit down... and knock them around again.
      The only thing it does it let people use traps more often... but the effort needed generally isn't worth it.

    • @mathewhaight
      @mathewhaight 3 года назад +16

      @@Buglin_Burger7878 What let's you use more traps? I'm talking about the function of whetstone.

    • @smaug131
      @smaug131 3 года назад +10

      I thought it was to deepen the experience, because you have to know the monster fairly well to find the time to sharpen your weapon, and it's a large risk if you don't. Or you could just run away to do it of course, but then you'd be lame :P

    • @mathewhaight
      @mathewhaight 3 года назад +10

      @@smaug131 it very well could be and probably is, this is how I was always interpreting it since I started playing the series years ago. It just makes sense to me that it would start as a balancing mechanic.

    • @KairuHakubi
      @KairuHakubi 3 года назад

      the only part that bugs me is that's not what whetstones are for, that's what _honing steel_ is for. constantly re-honing your edge to preserve sharpness longer. a whetstone is a long process that grinds away part of the weapon, that should be a thing you do back home instead.

  • @jib4622
    @jib4622 3 года назад +359

    Ah, yes... Monster Hunter has claimed another soul...

    • @TheKingRiku
      @TheKingRiku 3 года назад +2

      Shout out to Simpleflips

    • @SabirTheHuman
      @SabirTheHuman 3 года назад +6

      This review has made me interested in the series and my soul has been claimed as well due to the demos.

    • @khanhnguyen-tt3ff
      @khanhnguyen-tt3ff 3 года назад +1

      Lol I used to remember my first monster game were I used iron weapon first tier to fight kuku and barely kill him off. I think that one was two on the ps2(sadly I rent the game cant finish it in time)

    • @marioalbertomoreno3819
      @marioalbertomoreno3819 3 года назад +2

      another Dark Soul...
      ok no, bad joke

    • @JMrealgamer
      @JMrealgamer 3 года назад

      I don’t know about that. We were once hunters before. Now we can hunt again. Virtually.

  • @rollo890
    @rollo890 2 года назад +72

    I've been saying this for a long time. The best tutorial a Monster Hunter game could have is another person that has played it before. Instead of information overload in your face, another player can just bring up necessary information as they become relevant. Bit by bit, you'll understand why this and that are the way they are. And with the way multiplayer hunts works, they can play and teach at the same time. Playing together with them is really the best way to learn the game

  • @darklordshiro9856
    @darklordshiro9856 3 года назад +224

    The game sort of treats the weapons like characters in a fighting game where they want you to try one too learn combos in training mode and find a main

    • @litessbu
      @litessbu 3 года назад +6

      I was thinking the same thing!

    • @EQOAnostalgia
      @EQOAnostalgia 2 года назад +11

      Capcom were always great at boss fights, and fighting games. They put that together in a sense, with RPG elements and probably also took a good look at Phantasy Star Online and said "We do it!"

  • @Daigon95
    @Daigon95 3 года назад +159

    Reason the online quality is so great with MHRise compared to other games on Switch, is because Nintendo is using a brand new server architecture. They havent used a new architecture since the very start of their venture onto online gaming and services.
    Rise is the 1st one tht will use it. So newer games tht arent already late into development will benefit from this.
    Sadly it cant be retrofitted onto previous games in the Switch's library since tht basically will take more than a simple patch. Basically hav to re-work the games code.

    • @UltimaKeyMaster
      @UltimaKeyMaster 3 года назад +46

      Can we all just give a great big THANK YOU to Capcom for thoroughly pulling Nintendo's heads out of their asses for finally doing this?
      Like seriously, other than their fighting game division taking a stumble recently (and given SF6's development troubles, they absolutely know it and are out to correct it), everything else they do has been golden.
      We finally have our "they can do no wrong" Capcom back between Mega Man, DMC and Resident Evil while Monster Hunter gets to quite literally rise from cult classic status to blowout mainstream hit.
      ...Now if only we can get Konami to stop fucking people with pachinko.

    • @willyjum
      @willyjum 3 года назад +7

      @@UltimaKeyMaster was it also Capcom that requested the switch have more RAM? Or another studio?

    • @baileypalmer103
      @baileypalmer103 3 года назад +15

      @@willyjum it was Capcom. The RE engine needed more in order to run.

    • @bartowo
      @bartowo 3 года назад

      Sounds believable

    • @stevecosmolove1045
      @stevecosmolove1045 3 года назад +4

      This comment section had made me a HUGE Capcom fan now. Move over SEGA, CDProjekt, there is a new favorite developer in my heart

  • @Eman1182
    @Eman1182 3 года назад +249

    "The most I've ever had to grind a monster was, like, four times." Me over here who had to brutalize 24 rathalos before I got a single plate drop.

    • @lewa3910
      @lewa3910 3 года назад +36

      That, but with Almudron's gold orb

    • @Aro-Baro
      @Aro-Baro 3 года назад +3

      that but for a zino claw

    • @hurgcat
      @hurgcat 3 года назад +11

      @@lewa3910 64 almudron kills for 3 orbs. Once the first two good luck charms, it will be easy they said. But now rocking 3 gl charms i get orbs every 2 or 3 hunts

    • @one_million_hamsters
      @one_million_hamsters 3 года назад +1

      I grinded Roly Coly lanterns for an hour just to get some Kamura tickets

    • @-siranzalot-
      @-siranzalot- 3 года назад

      @@one_million_hamsters there is quicker way to do that with local item upsurge in the lava caverns. Check out Gaijin Hunters guide on Point farming, it nets you 10 - 20k points in like 15 minutes
      EDIT: I just realized I misread your Post and did not get you were talking about Tickets, not points. Excuse my stupidity.

  • @aaronpalmer2763
    @aaronpalmer2763 3 года назад +108

    PSA: the attacks when wyvern riding auto aim. You do not have to be facing the other monster. You just have to be close enough and locked on.

    • @KairuHakubi
      @KairuHakubi 3 года назад +10

      yeah the one he said whiffed.. put the monster to sleep.

  • @Cheatscape
    @Cheatscape 3 года назад +184

    Think of sharpening your weapon as the hunter "recharging" just like the monsters do after they've been fighting for too long.

    • @hyliandoctor
      @hyliandoctor 3 года назад +20

      Sharpening and keeping your stamina up, too, since you do need to eat something after a single bout against a monster.

    • @imerremi973
      @imerremi973 3 года назад +12

      In my interpretation I think they made the sharpening system because they want you to attack weakspots more than non-weakspots. You can do more damage to a monster and save a lot of sharpness in a long process.

    • @conormaccarthy249
      @conormaccarthy249 3 года назад +7

      @@hyliandoctor yeah half the video was Arlo on 10% stamina capacity haha

    • @conormaccarthy249
      @conormaccarthy249 3 года назад +1

      @@imerremi973 That's true, plus it's another dimension to picking a weapon to craft

    • @woldemunster9244
      @woldemunster9244 3 года назад

      And part of weapon stats is the sharpness and there are multiple skills to keep it sharp longer.

  • @dwinters6291
    @dwinters6291 3 года назад +85

    I like how he mentions "muting the music" while A Khezu was on screen.

    • @UltimaKeyMaster
      @UltimaKeyMaster 3 года назад +9

      To be fair, I wanna mute the game itself while a Khezu is on the screen because I feel like that roar would give me nightmares worse than Resident Evil would.

    • @NoLuckJustSkill1337
      @NoLuckJustSkill1337 3 года назад +5

      I wonder if this was even intentional

  • @PaleoSteno
    @PaleoSteno 3 года назад +102

    24:19 "The music though, I'm pretty indifferent"
    I don't know how I can be so offended by that, but I am. Even listening to the background music in this video of all the different themes is reminded me how amazing this game's music is.

    • @missgolgistain5801
      @missgolgistain5801 3 года назад +22

      Took me a while to even just make it past the title screen.

    • @shibuskii9942
      @shibuskii9942 3 года назад +9

      I was also so weirdly offended i think MHR has one of the best game soundtracks out there right now

    • @sleepwellmychild
      @sleepwellmychild 2 года назад +1

      Yeah same. It was an extremely weak critique.

  • @buragi5441
    @buragi5441 3 года назад +138

    "am I missing something here??"
    Yes, you missed Somnacanth putting Zinogre to sleep.

    • @michaelr3077
      @michaelr3077 3 года назад +38

      Oh poor Arlo, he's definitely one of those hunters that attacks a sleeping monster.

    • @RustyhairedAlp9575
      @RustyhairedAlp9575 2 года назад +8

      @@michaelr3077 ... rather than sleep-bombing them.

    • @ghostballs1874
      @ghostballs1874 2 года назад

      I suck at Thai fucking game

  • @Veggiewokker
    @Veggiewokker 3 года назад +129

    Just in case you haven't been told yet: when your stamina bar gets shorter you can replenish is with rations, energy drinks or meat. A lot of the clips in the video showed a severely shrunk stamina bar.

    • @matthewmuir8884
      @matthewmuir8884 3 года назад +7

      Yeah; I noticed that too. Incidentally, this was my first MH game, and I first noticed the stamina bar depletion when doing an expedition (as I decided to the expeditions before doing the quests in order to have a better sense of each area and what's in it), so I always made sure to pack rations and energy drinks.

    • @clap2973
      @clap2973 2 года назад +11

      27:35 yeah wow I can’t imagine fighting a Rajang of all monsters with that little stamina.

    • @ghostballs1874
      @ghostballs1874 2 года назад

      I want to play this game but I fucking suck

    • @ItsYuhBoyyyy
      @ItsYuhBoyyyy 2 года назад +1

      @@ghostballs1874 you'll only get better if you play it tho😭

    • @ghostballs1874
      @ghostballs1874 2 года назад

      @@ItsYuhBoyyyy I know I bought two copy’s of it too so I can play co op with my girl and she sucks worst than me. I like the double swords and she uses the light bow gun but she keeps dying.

  • @UncleAlShow
    @UncleAlShow 3 года назад +382

    I kind of had like the opposite thing happen with MH and Dark Souls lol. I got really into Monster Hunter World it kind of laid the groundwork for me to get into the Souls games.
    Glad you had a good time with Rise! Haven't picked it up yet myself, debating if I should, because I know I'll be hooked...

    • @plumokin5535
      @plumokin5535 3 года назад +3

      I wasn't expecting to see you here! My friends just spent the last few hours playing video games and quoting the canned coochie videos 😂

    • @jordanchicksen
      @jordanchicksen 3 года назад +1

      If you want to just spend money on one game for a while, and not buy multiple games for a while, get Rise! It will keep you very busy!!

    • @elastichedgehog6339
      @elastichedgehog6339 3 года назад

      Same thing for me man.

    • @D1ab0lical
      @D1ab0lical 3 года назад

      I played Monster Hunter 4 Ultimate first and loved it to death, though I had the same poor reactions to the 3U and 4U demo. Then I jumped into Dark Souls 3 a year later and didn't have any issues learning it, though to be fair DS3 is by far the easiest souls game.

    • @BlaizeTheDragon
      @BlaizeTheDragon 3 года назад +3

      Funny enough I love monster hunter but hate dark souls. The fighting in dark souls feels more like an annoyance than something that's been expertly crafted like in monster hunter.

  • @Atlas_Found
    @Atlas_Found 3 года назад +87

    A.) I'm glad the difficulty curve is good for new players even if as veterans some of us find it it to be easier than we'd like. B.) Weapon sharpening may seem pointless at first but it's actually an essential mechanic for balancing various end game weapons and builds. If you find yourself frustrated by it like Arlo I'd encourage you to explore some of the decorations available to you.

    • @Buglin_Burger7878
      @Buglin_Burger7878 3 года назад

      It doesn't balance stuff though, it mainly alters your playstyle.
      Low durability for weapons means the player will flee often and heal often... never losing.
      High durability for weapons means the player will not flee and not heal... losing more frequently.
      Sure maybe with teams of 4 but for single players it is a detriment.

    • @Atlas_Found
      @Atlas_Found 3 года назад +19

      @@Buglin_Burger7878 I'm making an assumption that you're relatively new to MH games based on the fact that you referred to sharpness as durability. I may be wrong and I mean no disrespect. It's just a necessary assumption I have to make in an attempt to understand your perspective. If that is in fact the case It would require a lot of text for me to thoroughly explain why not only myself but many other long time players of the franchise would disagree. So to save you from reading a super in depth analysis of the games systems in essay form I'd instead point you to a popular weapon that was introduced in the patch. The "Hi ninja sword". RUclips a guide for it, the Arekkz gaming video is short and sweet. You should be able to see how sharpness alone allows for multiple build paths that open up a variety of possibilities from gear and deco selection to the actual combos you use. Lemme know your thoughts.

    • @KingWalrus179
      @KingWalrus179 3 года назад +12

      @@Buglin_Burger7878 sharpness acts as a way to make weapons choices more interesting by adding pros and cons, for example do you take the nargacuga weapon with the natural white sharpness and high affinity but relatively low raw damage or do you take the rathian weapon which only has blue sharpness naturally but has the benefit of higher raw plus poison as an added benefit. it;s not the only way the game does this, for example differing levels of base damage or even high or negative affinity both achieve this effect as well. sharpness can just do so a bit more since it's not just a matter of does this weapon hit blue/white but also how many hits of blue/white does the weapon have.

    • @quarreneverett4767
      @quarreneverett4767 2 года назад

      @@KingWalrus179 yeah if I recall u can use sharpness to cut certain things

  • @valoric4767
    @valoric4767 3 года назад +56

    Personally LOVE the Japanese theme. The music is wonderful IMO. And for the lack of breadth, this is basically what world had before Iceborne. I guarantee that’ll be rectified with a big expansion two years from now. Oh and tons of free updates.

    • @KairuHakubi
      @KairuHakubi 3 года назад +8

      at the very least it's a refreshing change after the rest of the series. it's neat each area has something unique. this is a ninja village full of people swinging on bug vines, World was a steampunk town full of pulleys to ride on and everyone carries personal slingshots, Tri was very tribal and primitive and used little clay-pot-helmet pygmies as their pets instead of cats..

    • @jasonarreguin1047
      @jasonarreguin1047 3 года назад +3

      @@KairuHakubi mhgu: wanna watch me blade beam that rathalos out of the sky? And then go pet a moofah?

  • @TheOrangeBanjo
    @TheOrangeBanjo 3 года назад +73

    You either quit at HR2, or you stay long enough to reach HR100. Once you’re in, you’re here forever.

    • @litessbu
      @litessbu 3 года назад +5

      It’s like a gateway drug

    • @Zeihara
      @Zeihara 3 года назад +2

      I stopped at HR20 lmao

    • @david_8916
      @david_8916 3 года назад +2

      @@Zeihara why?

    • @Zeihara
      @Zeihara 3 года назад +1

      @@david_8916 I'm not good at mh

    • @david_8916
      @david_8916 3 года назад +2

      @@Zeihara If you aren't good then how did you beat the apex arzuros and ibushi rampage quests? They are harder than chameleos

  • @justinc.5591
    @justinc.5591 3 года назад +250

    Okay I’m convinced that Arlo just wants to make everything Breath of the Wild.

    • @joshuabean7805
      @joshuabean7805 3 года назад +32

      its pretty much his favorite game at this point so makes sense, that said i think he would very much enjoy World

    • @SystemBD
      @SystemBD 3 года назад +20

      Well... Breath of the Wild took some gameplay elements from Monster Hunter, Dark Souls, Shadow of the Colossus, and several open world games and added them on top of a very successful framework. Not everything in the resulting game worked, but the vast majority of the elements did... and now it is difficult to play one of the games it took gameplay elements from, because you miss having some ability or feature (I, for example, often find myself wishing I could climb any surface in Dark Souls).

    • @jaydeejay4166
      @jaydeejay4166 3 года назад +14

      Dark Souls 4: breath of the wild

    • @geostar1610
      @geostar1610 3 года назад +4

      I agree with all his points on the paper mario series 100% but pretty much anything that comes out of his mouth about breath of the wild... I'm just confused. Thousand year door, a game with a good length, fun characters, good catchy music, and STUFF happening vs a game that is designed to be so long as too FAR overstay it's welcome but can also be beaten stupidly quick, with most of the game being a yawn inducing wander around fields that look unfinished with no music, forced to see the same shrines, enemies and boss battles for over 100 hours. This is a game that rewards you with poop for getting 900 korok seeds, which is nintendo's way of saying "Here's a poop for being overly obsessed with a game now please get a life... seriously what's wrong with you"

    • @jaydeejay4166
      @jaydeejay4166 3 года назад +14

      @@geostar1610 because they didn't intend for most players to actually complete everything
      There is also a lot that comes from how much freedom the game gives the player
      Having the ability to make choices and see how they benefit you or get you into trouble or otherwise craft your individual experience has value to a lot of players
      The linearity of every mario rpg I've seen does not satisfy that.

  • @heromedley
    @heromedley 3 года назад +72

    "the music in forgettable"
    *magnamalo and arena theme living inside my head*

    • @traviswilliams2348
      @traviswilliams2348 3 года назад +9

      Sandy plains theme got the whole planet boppin.

    • @iamglassthingy3373
      @iamglassthingy3373 2 года назад +2

      Mizutsune and Ibushi's themes got me changing all of the hub area's music to them, and popping off when they're on screen

  • @CDUPE
    @CDUPE 3 года назад +37

    "I am now a monster hunter fan". Nothing makes me happier than to hear this from new monster hunter players

  • @swukpuff3320
    @swukpuff3320 3 года назад +47

    I'm so glad you've had such a positive experience with the community! This is my favorite game in the series so far, and I'm really not sure what it would be like for new players to try the older games, but I have this feeling of "if you liked 100+ hours of THIS game, just think of the 100+ hours you can get out of each of the other games in the series!" It's really easy for me to think it would be worthwhile, but it could also simply be good enough to just play the new games as they come out. In much the same way that the games have been refined over time, playing them refines your understanding of them over time, so whether you're going forwards or backwards in the series, you'll find it easier to make sense of things and you'll find more opportunities to deepen your skills. And if you're like me, you'll still be nowhere near as good as some people, even after 2000+ hours with the series. That's a good thing!

    • @DirectorOfChaos9292
      @DirectorOfChaos9292 3 года назад

      Who'd want to go back to the old archaic games? They're shit compared to Rise

    • @yosup7400
      @yosup7400 3 года назад +1

      @@DirectorOfChaos9292 Honestly? I kinda prefer the stiffness of the combat pre-world. Gen Ultimate and before, the combat felt tighter and more rewarding in mastery than World and Rise. Don't get me wrong, I love both to bits. But I honestly find the old combat more fun. I think Generations perfected the pre-world style combat. World and Rise are much smoother, but it feels like the skill ceiling is lower.

    • @swukpuff3320
      @swukpuff3320 3 года назад +1

      @@yosup7400 I basically agree with that! When World came out I was like "this game basically forces you to feel cool, but you can be AS cool in previous games but it's harder to do so." I enjoyed World a lot but went back to the older games as soon as I beat the final boss (pre-Iceborne). With Rise, I feel like... Something about it is way more fun than World for me, and even though there's no need to master anything in order to beat it (compared to MHGU and prior), I still feel comfortable saying I like it just a little more than those games. But it won't ever invalidate the older games, there will still always be reason to play them because they offer a different kind of experience.

    • @deathlight4210
      @deathlight4210 3 года назад

      @@DirectorOfChaos9292 Have you played them ?

    • @korok7523
      @korok7523 2 года назад

      I tried it a while ago (more than a year)
      And diddnt like it. Then again, a lot of people said the game won’t explain itself well and I never really understood what it was teaching me or how it would actually help

  • @DreamArtisan02
    @DreamArtisan02 3 года назад +61

    Wyvern "why Vern" 🤣 you kill me Arlo

  • @coolguy082
    @coolguy082 3 года назад +172

    Arlo: Alright, I gotta make a review for Monster Hunter Rise. I guess I should play it to refresh myself.
    *ONE MONTH LATER*
    Arlo: Must... hunt... monsters...

  • @Jaycan
    @Jaycan 3 года назад +77

    He said he only has had to fight something 4 times to get a certain material?!? This guy has never needed a Purple Magna Orb....

    • @bulkypigeon
      @bulkypigeon 3 года назад +5

      I got two on my first high tier magna kill. I don’t know how either.

    • @Gigachoungus
      @Gigachoungus 3 года назад +4

      I've been needing to kill Sam monster 20+ times now for 2 drops of same part that has a 1% drop rate

    • @archmagetyler
      @archmagetyler 2 года назад +2

      Rare materials: got on my first or second fight
      Easy to get material break stuff: GOD FUCKING DAMNIT GIVE ME THAT TAIL!!!

    • @giannicolamatteo8155
      @giannicolamatteo8155 2 года назад +3

      Try getting a lagiacerus plate in mh Tri, i hunted so many of them things that they should bè extinct just to get one, and i needed 6......

    • @Jaycan
      @Jaycan 2 года назад +1

      @@giannicolamatteo8155 oh I know! Check my channel out! There’s a video talking about how much MH I’ve played. Tri was my first game! That Barroth beat my ass back in the day!

  • @AKAJustaGh0st
    @AKAJustaGh0st 3 года назад +145

    So it sounds like you also might want to go back and try Monster Hunter World. It has a lot more of the cinematic feel, and really tries to make tracking and finding the monster part of the whole experience. Glad to see you're enjoying the series!

    • @joefrench9316
      @joefrench9316 3 года назад +17

      Cinematic feel is always important. Helps me hate on the handler without complaining about anything else.

    • @thechugg4372
      @thechugg4372 2 года назад +13

      Legit all the things he complained about are different in World so he would have loved that game.

    • @phantomraimundo
      @phantomraimundo 2 года назад +1

      on what can you play Monster Hunter World and how much does it cost ?

    • @AKAJustaGh0st
      @AKAJustaGh0st 2 года назад +1

      @@phantomraimundo Sony, Xbox, and PC. I know it's on ps4 and xbone, not sure about current generation

    • @Gigantopython
      @Gigantopython 2 года назад +1

      @@AKAJustaGh0st World is available for Xbox Series X/S and PS5, its more optimized too.

  • @TheKingRiku
    @TheKingRiku 3 года назад +62

    This video made my mind up. I will never have a visa metal card powered by crypto.

    • @frenchcroc5065
      @frenchcroc5065 3 года назад +6

      that ad makes me want to blow my brains out

    • @TheKingRiku
      @TheKingRiku 3 года назад +5

      @@frenchcroc5065 big same.

    • @austinobst8989
      @austinobst8989 3 года назад +1

      Even if it's made of metal?

    • @mysticalquilava
      @mysticalquilava 3 года назад

      Wait what is this about?

    • @jasonarreguin1047
      @jasonarreguin1047 3 года назад

      @@mysticalquilava the visa metal card; powered by crypto ad being played so fucking much. At least back then. I dont think I've seen it anymore since a month ago

  • @willmckean8424
    @willmckean8424 3 года назад +29

    You are the only game reviewer I know that shares my hatred of “forced co-op” crap in games.

  • @blueberrykodiak5843
    @blueberrykodiak5843 3 года назад +17

    If u find sharpening a hassle look into crafting a few Speed sharpening decorations. It really helps. been looking forward to the full review, thanks for making it.

  • @loganc.2824
    @loganc.2824 3 года назад +4

    I can’t stress enough how important it is to have a buddy or just a video explain to you for 10 minutes how stuff works in Monster Hunter when you’re starting out. I started with Generations Ultimate, and if I didn’t have my friends helping me out with the game I NEVER would have been able to get into Monster Hunter as much as I am now. Having someone helping you out is really really nice when you’re new to the series.

  • @ChunkyTheClown
    @ChunkyTheClown 3 года назад +10

    11:13 You're making a perfectly reasonable point about mounted damage, but in that clip specifically, you are actually right about missing something. The attack you had Somnecanth perform doesn't deal damage, instead it instantly puts a monster to sleep. Sleeping monsters are completely helpless (which gives you time to sharpen, heal up, and prepare to re-enter combat whenever you feel ready) and the first attack used to wake them up deals 50% more damage, all of which has the potential to be way more impactful to your hunt than a single mounted attack would normally be, especially if you stack bombs and/or wake them up with a large hit, like a Greatsword slash.
    In terms of monsters that aren't Somnecanth, it's important to remember that each monster's attacks do different things. Some are slow and require good timing but hit for a lot of damage, some cover a wide radius and are easy to hit, some are fast and light, some hit multiple times if you wait for the animation to fully complete, and some deal low physical damage but have hidden effects, like inflicting statuses on the opposing monster or only achieving their peak potential when the monster you are riding is enraged. Not to mention that some monsters are simply weaker than others. It would be weird if a Great Bagi did the same damage as a freaking Rajang, after all.
    Finally, it's important to keep in mind that you (and your team) are more or less completely invincible while you have a monster mounted and that you end a mount by knocking down the opposing monster, thus opening it up to an immense amount of free punishment. It would be kinda unbalanced if the monsters did meta-build levels of DPS while you were on them, especially with how long you can make some of them last if you hold off on performing the Mounted Punisher until the last second.

  • @lethauntic
    @lethauntic 3 года назад +30

    8:19 I don't know, Arlo, it's pretty necessary in my eyes. It's another thing that you need to keep tabs on. Imagine playing Breath of the Wild but with weapon durability turned off; the balance would be all out of wack. Sure, it could be altered and all that, but sharpening is part of the danger and critical thinking of hunting. 'When' and 'where' to sharpen are important questions to ask, because you might miss out on valuable damage by leaving at the wrong time, but take too long and you'll start bouncing off and doing nothing.
    What they mean by sharpening being 'less annoying' than earlier games is that it's no longer limited. Before you had to supply your own stones before a hunt with a max of 20 [If I remember right]. It was annoying because entering a hunt without enough stones, or fighting in extremely long fights, effectively causes you to fail outright for clear reasons, though considering that you can refill at camp at anytime now... Needless to say that that's no longer a concern anyways (it also introduces new problems). At the same time, you could easily just leave a zone and be safe from harm most of the time, so there are trade-offs, not that it matters much.
    My problem with Rise (and World), is that they dumbed everything down too much. Don't let someone make you think that people like me only say such as though we're elitist about it. It's too much to go over, but to me, there are things that improved over time and things that got worse. It's not a simple thing to talk about. One thing is the fact that they actually do let you know how weak a monster is (mostly). Sure, you do have to pay attention to the fight, but both your Palico and the monster icon in the top right tell you when they're almost dead. Effectively making capturing require no skill, wherein before you had to pay attention to the features of the monster itself.
    Again, that's only one point and there are things that I kind of prefer, so it's not like I want to go back to the old ways or anything, but we did lose a lot in the process. It's a very deep conversation I think, but to go back to the whetstone thing: yeah, I do think that it's necessary. It's a level of complexity that, while on it's own seems relatively superfluous, creates a deep combat system that required a lot of attention and allows for more ways to tailor your own experience. Take one thing away and what's stopping you from taking away something else, like ammo amounts (though you can resupply at any time, so they kind of did in a way). At some point you lose the DNA of the series. Not to say that that leads to an objectively better/worse game, but my point is that Monster Hunter was about careful planning, attentiveness, and skill, with the grinding simply being the gameplay loop. Not all of that is gone of course, but it's different that's for sure. I'm happy that more people are getting into the series, but some part of me always goes back to the old days, not simply because they were better, but because it stands on it's own. Thank you for coming to my Ted Talk, that is all.

    • @UltimaKeyMaster
      @UltimaKeyMaster 3 года назад +5

      Thank you for being someone who while preferring the far more careful planning and more rigid gameplay doesn't act like a dick to World+Rise creating a giant influx of new fans or old fans giving the series a second look (more like myself given I had dabbled in Freedom Unite and 3 Ultimate on Wii U).
      The old guard of the series could use more like you.

    • @lethauntic
      @lethauntic 3 года назад +3

      @@UltimaKeyMaster Well thank you for saying so. I didn't want to sound too harsh about Rise, considering that I was also hooked to it I'm just happy that a game series that I played as a kid, that I thought would always be in obscurity (like Armored Core, how I wish that would come back), actually became as popular as it is now. As I said, even if it changed a lot over the years, the dev team seems to really care and it's still very much Monster Hunter at the end of the day.
      I felt like I needed to say more about Rise that I really liked, such as the wirebug (it's so much fun to use), but I got lazy what with how much I've typed about this in the past, but I did want to make it clear that there are those of us who criticize out of love. Though I'm sorry that you encounter those who dampen the enjoyment.
      I just feel like this conversation is hard to have what with players existing on both sides who have a sort of animosity to one another, but thankfully that seems to be the minority of the fan base. Plus I feel like I have to write an essay to get my feelings across about it all, because it is that complex of a thing to me.
      There's nothing better than to see more people enjoy one of my favorite series'. I've always played solo, but considering the outpouring of love for Rise I might give it a try at some point. Happy hunting!

    • @buragi5441
      @buragi5441 3 года назад +1

      @@UltimaKeyMaster "The old guard of the series could use more like you."
      While true, it goes both ways. Oh boy did I meet a lot of new players who are just horrible (I don't mean their skill at the game).

    • @faerieknight2298
      @faerieknight2298 3 года назад +4

      I don't entirely disagree with you. However I do think that making whetstones an infinite use thing is a good thing. Similarly, I really like the auto crafting systems that were introduced in World and used again in Rise. Other things, I'm not so sure about. Having to hunt down where your target is was always a big part of the series, until World. As was having to remember to hit your target with a paintball, otherwise you'd lose track of it when the target flees. World had a nice compromise with you having to study spoor and learn more of it's movement and habits in order to track down a new monster's location. Rise's just showing every large monster on the mini-map is kind of a let down to me.

    • @DirectorOfChaos9292
      @DirectorOfChaos9292 3 года назад

      @@faerieknight2298 the paint balls were ANNOYING AND POINTLESS

  • @tehflamingninja1997
    @tehflamingninja1997 3 года назад +20

    The Japanese setting is actually my favourite part of Monster hunter rise

  • @Pascll
    @Pascll 3 года назад +11

    just so you know, the thing you mentioned of wishing you could encounter a monster in their den or something like that is kindoff done in world. there's a lot more nest areas in that game that are mainly used by only one monster.
    also, world allows you to encounter monsters before you're ready to fight them. you could encounter a rathalos right after beating the second monster, and you can encounter a diablos right after unlocking the second area. it's a small thing that I wish rise kept.
    don't get me wrong, I'm not saying "world good rise bad". both are fantastic games. I'm just mentioning some things you'd probably be kindoff happy to hear I guess.

  • @HardToBeAPoopGod
    @HardToBeAPoopGod 3 года назад +9

    THE RAW IMPATIENCE I HAD FOR THIS REVIEW TO COME OUT ♥

  • @lewa3910
    @lewa3910 3 года назад +16

    Uploading this a day before the next Monster Hunter Digital event (basically their nintendo direct equivalent) is an interesting move

    • @SmootchCat
      @SmootchCat 3 года назад +2

      Another interesting move was the fact that this whole video is filmed before the 2.0 update haha.

    • @thepikminbrawler1746
      @thepikminbrawler1746 3 года назад

      @@SmootchCat there’s footage of a Teostra hunt at one point but it’s possible it was added late in the videos editing

    • @SmootchCat
      @SmootchCat 3 года назад

      @@thepikminbrawler1746 I think of the editor's personal footage. Maybe.
      Just going off of what Arlo said.
      He was 100hrs into the game at the end of April, just before 2.0 dropped.
      His pinned comment says he's played much more since the video was made.

  • @thomasreadling6311
    @thomasreadling6311 3 года назад +5

    Arloooo good job on the Scott the Woz feature!!! Happy for you and everyone else who participated!!!!

  • @DasMessedUp
    @DasMessedUp 3 года назад +2

    It gladdens me so to see a series i grew up with to blossom into such a refined and overall enjoyable experience.
    Happy hunting arlo!

  • @matthewmuir8884
    @matthewmuir8884 3 года назад +15

    16:06 What seasoned hunters? The only hunters in the village (as far as the story's concerned) are either retired, have a nearly career-breaking injury, are from another village and don't understand how the wirebugs work, or are the player character. Yeah; a story about a lone hero in a multiplayer game is an old contradiction, but still; the story does say why the player character is the one doing all this stuff.

    • @LeightonsLibrary
      @LeightonsLibrary 3 года назад +3

      Several of the characters that are "out of commission" for one reason or another are accessible in Rampage quests as limited-time defenses, and they're buff as hell.

    • @matthewmuir8884
      @matthewmuir8884 3 года назад +2

      @@LeightonsLibrary Yeah; they're available for defending the village because everyone needs to pitch in, but they're not available for going out hunting:
      1. Elder Fugen is both retired and over 70 years old.
      2. Hinoa and Minoto are quest givers. They did undergo hunter training only to discover that Hinoa burns through rations too quickly due to her appetite and Minoto is too indoorsy to handle going out to hunt.
      3. Master Utsushi is an instructor.

    • @KairuHakubi
      @KairuHakubi 3 года назад +5

      that fits well with the samurai theme too. there's a reason that shit has so much overlap with westerns. it's all about a tough place full of tough people but life's been just a little TOO tough on them and it takes one good-story-conducive hero to save everything.

    • @kylebeguhl8516
      @kylebeguhl8516 3 года назад +1

      @@matthewmuir8884 where does it say that Hinoa eats everything in sight?

    • @matthewmuir8884
      @matthewmuir8884 3 года назад +1

      @@kylebeguhl8516 1. Who said she "eats everything in sight"? I said that she goes through the rations too quickly because of her appetite.
      2. To answer your question: Hinoa, when you select "chitchat" when interacting with her, will sometimes mention that she and Minoto considered becoming hunters but decided not to after Minoto proved too indoorsy and Hinoa burned through the field rations too quickly because of her appetite.

  • @samboi123
    @samboi123 3 года назад +2

    A couple notes/comments I have:
    - Shrine Ruins’ battle theme is the best imo.
    - The Argosy theme (video intro) is also a bop.
    - Sliding south from Lava Caverns’ first sub-camp, my personal record is just under the cave entrance between 10 and 12. What’s your best?
    - My character’s voice lines are hysterical. My favourite is the carving line ‘Daddy needs a new pair of boots!’
    - I love the chaos of hearing every character’s voice in multiplayer.
    “I like it when the cats do things.”
    - Alpharad
    And finally...
    Hammer go bonk

  • @thekoolkrab3226
    @thekoolkrab3226 3 года назад +27

    This review is making me wanna buy monster hunter rise, seems like fun

    • @YojimboJames
      @YojimboJames 3 года назад +8

      If you’re still unsure, definitely try out the demos and see what you think!

    • @logged6607
      @logged6607 3 года назад +1

      Get World instead. More streamlined, looks better, and you can use an xbox controller to play on pc

    • @ThorAxiun
      @ThorAxiun 3 года назад +3

      @@logged6607 Rise is better

    • @deathlight4210
      @deathlight4210 3 года назад +3

      @@logged6607 BOTH games are great. I didn't know one needed good graphics to enjoy a game 🙄

    • @jasonarreguin1047
      @jasonarreguin1047 3 года назад

      Rise isnt as slow and methodical as everyone says it is. Many people who claim this are newcomers who are used to balls to the wall hack n slash games where your life is never in danger. Rise is pretty fast paced and is the most comfortable to play out of all monster hunters. Its probably the most anime too so if you want cool powerful moves or moves with lots of I frames and fast movement rise has it. All in all you'll probably have fun playing rise even if its slower than what you're used to. Now if you go past rise to generations ultimate and further, that you may not like.

  • @laythalsibai9848
    @laythalsibai9848 3 года назад +9

    The thing with Whetstones is to help with not overwhelming the monster in the game because if u never got hit u would never disengage and monsters couldn’t deal with it so it’s to help sway the momentum of the fight

    • @Buglin_Burger7878
      @Buglin_Burger7878 3 года назад

      If you never got hit... and disengaged then when you fight the monster again you'll... still just not get hit.
      ...in fact this ensures even more that I will not die if I do get hit.
      HP is your disengage point, to force a player to disengage normally is with super attacks. Think the Lyenols from BotW when they do the fire explosion around them or KH2 boss phases where they require you to evade.

  • @evajulia2121
    @evajulia2121 3 года назад +7

    There's something I miss so much from the old MH gameplay: the farm

  • @DarkMeridian0
    @DarkMeridian0 3 года назад +31

    "whipping out the whet stone does slow the pacing a little" congratulations Arlo, you are now a monster hunter fan

  • @LaughingBat
    @LaughingBat 3 года назад +5

    I know he said “Review copy provided by capcom” but what I heard was “The first hit is always free.”

  • @jennifergriel861
    @jennifergriel861 3 года назад +17

    Arlo: “One thing I’ve learned about Capcom over the years is they know how to make a polished game!”
    Capcom Fighting Game Fans: *cry*

  • @rexthesheep
    @rexthesheep 3 года назад +6

    Also, hearing you talking about trying a new weapon has encouraged me to give others a try myself after sticking with Dual Blade for almost the entire game.

  • @Angani_Giza
    @Angani_Giza 3 года назад +2

    The wyvern joke at the start actually cracked me up, thank you for that :>

  • @Blade2145
    @Blade2145 3 года назад +6

    As someone who's played the series since Monster Hunter 2, I can say without a doubt that it's a fun series, at best, when you play with friends. While I can see why some online experiences with randoms have been not as great; they have their moments! As for the OST, while I can understand the music isnt EVERYONE's cup of tea; there are moments when the music, or lack thereof, can really make the moment. For an example, (for those new to the series) look into a monster by the name of Amatsu.

  • @dannysexbang2033
    @dannysexbang2033 3 года назад +22

    I feel like some of the issues Arlo has with Rise are rectified in Monster Hunter World and would be a great game to get into if he wanted a bit more immersion or get a little bit of a different experience while being eased in with general battle mechanics he has learned in Rise. There is never a “too late” when it comes to monster Hunter so I’d say play whatever entry sounds the most fun may it be World, Generations, or even the older titles.

    • @sirspanks69
      @sirspanks69 3 года назад

      Rise is my first game and I am debating if I should go into GU or World next, what's your opinion?

    • @juantsu2000
      @juantsu2000 3 года назад +12

      @@sirspanks69 It depends on what you really want from the game. World is by far the most immersive Monster Hunter in terms of feeling like an actual, living world (pun intended), but GU has by far the most amount of monsters in the franchise. It’s insane how much content it has.
      I personally think World is much easier to get into coming from Rise due to all the quality of life changes World brought in that GU doesn’t really have.

    • @samboi123
      @samboi123 3 года назад

      There’s never a too late for anything unless it’s Miiverse. I finally ordered a copy of Disney Infinity 3 earlier today!

    • @joshuabean7805
      @joshuabean7805 3 года назад +1

      i was thinking the exact same thing, i think Arlo would absolutely adore World.

    • @dannysexbang2033
      @dannysexbang2033 3 года назад +2

      @@sirspanks69 as another commenter stated, world is the next best transition straight from Rise as it was created alongside Rise, so the design of combat is somewhat similar along with QoL things that reduce grinding and material farming.
      It might sound like GU is inferior to World and Rise, but that is not the case. GU has an insane amount of variety and customizations due to the sheer size of its roster that pulls almost every monster they’ve made with a few exceptions. The problem with the size is that if you actually want to “complete” the game, you might be stuck playing it for the next couple years, so there is that if you are a completionist. GU is an anniversary title that celebrates all of monster Hunter up until then, so there is very little handholding and is made for veterans of the series. GU has so much charm and general fun that you can look past the graphics and such. I don’t want to scare you away from this title when I say “veterans”, but it will take a lot more effort on your end to understand the gameplay, such as looking up weapon trees to craft the weapon you want or finding exactly what you’re looking for that the modern titles don’t have too much issues with.
      World is certainly an experience with any decent PC. The load times and frame rate issues are a problem if you’re playing on previous generation consoles (XBONE/PS4). I do not know if issues are similar on the upgraded versions of the previous gen consoles, but it is for sure nowhere near the speeds of a gaming PC.
      TL:DR - World is an easier game to get into and will slowly make you a better Hunter, while GU will throw you into the thick of it once you get past trivial gathering quests in village. So pick the game that sounds the most fun to you, neither choice is a bad one.

  • @Kaden970
    @Kaden970 3 года назад +6

    Arlo lore confirmed: Arlo uses the hammer to give monsters the ole ‘wham-skabunk’

  • @sam_barris
    @sam_barris 3 года назад +14

    Plot twist: Vern at Best Buy is actually a wyvern.

    • @Nosidda
      @Nosidda 3 года назад +3

      I for one congratulate Best Buy on hiring more wyverns. They need to make a living too, ya know.

  • @nerdsquad117
    @nerdsquad117 3 года назад +40

    I like how he's complaining about the sharpness and uses clips where he's using some of the worst weapons in terms of sharpness, yes only having 40 points of yellow sharpness is gona feel really bad haha

    • @firenze6478
      @firenze6478 3 года назад +6

      Also he defends botws exploding weapons which is way worse

    • @MrMoon-hy6pn
      @MrMoon-hy6pn 3 года назад +10

      @@firenze6478 ehh, I don't mind the system. You get so much equipment and so many rupees anyway that having to find more is a non issue

    • @firenze6478
      @firenze6478 3 года назад +2

      @@MrMoon-hy6pn it’s still far worse than sharpening.
      And I can’t find anything good about it, it may be ignorable but it doesn’t add anything fun and makes finding a new weapon feel like finding ammo.
      I’m a zelda original formula lover and a botw hater so take what I say with a grain of salt.

    • @DirectorOfChaos9292
      @DirectorOfChaos9292 3 года назад +8

      @@MrMoon-hy6pn but the weapons are STILL made of wet paper and CONSTANTLY BREAK

    • @Buglin_Burger7878
      @Buglin_Burger7878 3 года назад +3

      @@MrMoon-hy6pn The problem isn't finding more... the problem is once you sneak into Hyrule Castle at the start and pick up those royal weapons why fight anything? You end up weaker if you fight...
      From those weapons there it is enough to beat the final boss or even use them for the divine beasts... and makes fighting everything but Major Tests/Guardians pointless.
      From there you get the Ancient Armor set and just use Major Test weapons for the highest damage, you could just Ancient Weapons but the cost and effort to make... only for them to break isn't worth it at all. (Not to mention spears are worthless compared to two handed weapons, while swords are good for shields if you can't dodge for whatever reason.)
      Sure I can find a crappy boko bat but that won't cut it against stuff near the corners of the map making the center of the map exploration a test in how much you want to run away or travel back to get actual good weapons.

  • @oregano2771
    @oregano2771 3 года назад +1

    Hey Arlo, I really enjoy your videos! Your reviews are always really thoughtful and the Nintendo news roundup is something I look forward to each week.

  • @marcoasturias8520
    @marcoasturias8520 3 года назад +13

    Just wait until he discorvers protective polish, razor sharp and master´s touch...

    • @michaelr3077
      @michaelr3077 3 года назад +5

      and speed sharpener

    • @KairuHakubi
      @KairuHakubi 3 года назад +2

      @@michaelr3077 yeah IMO you need speed sharpener to go with protective polish or it just becomes another dash juice albatross around your neck. as if chugging drugs at the beginning of each fight isn't already kinda old

  • @Ry22futbol
    @Ry22futbol 3 года назад +6

    Finally, a review from someone who isn’t as familiar with the series! Thank you!

  • @KnightsDisillusion
    @KnightsDisillusion 3 года назад +10

    I'm so happy to see you've gotten into Monster Hunter! For a series about Killing powerful beasts, it's strangely therapeutic. Welcome to the hunt!

  • @kristalgic1534
    @kristalgic1534 3 года назад +2

    Kamura village is, in my opinion the most efficient of the 4 games I've played. It is a HUGE upgrade to the town in MH World which was huge and had an elevator and multiple levels. It was ridiculous. Also, all of the Monster Hunter games have kind of a feudal Japan aesthetic.
    The sharpening mechanic makes slightly less sense in modern MH. In the past, the games were as much about being prepared as they were about fighting monsters. Thing like pickaxes, fishing rods, and whetstones were items you had to put into your item box before each quest, and whetstones were consumable. There was no way to switch equipment, transfer items, or eat at camps. Now that there is no need to think about those items until you use them, it does seem unnecessary, but the sharpness mechanic is important and wouldn't work without the need to sharpen weapons so they couldn't just get rid of it

  • @WolfLykaios
    @WolfLykaios 3 года назад +4

    About the story. In Monster Hunter, you have a flagship monster, right? The one that appears on the box. You get in the game, you are just a starting hunter. The townspeople are like "You are a hunter now! Go hunt some things". But then the town gets endangered by a really strong monster. Which one? The one on the box! So now you have an objective. You train, get stronger, and finally face that monster.
    You defeat it. You finally feel like a fully fledged hunter.
    And that's the point. The flagship monster is supposed to give you that feeling of "I'm an actual hunter".
    But its the gathering hall that gives you the "savior of the world" feeling. That is where the world destroying monsters are and you realize the game is much deeper and longer than you initially thought.

    • @michaelr3077
      @michaelr3077 3 года назад

      Too bad no game has ever passed how great this structure was handled in 4U. The pacing and tension overall was handled so much better and tied all the new mechanics it introduced together so well.

  • @FrostyHeir
    @FrostyHeir 3 года назад +1

    It makes me so incredibly happy to hear so many new people getting into the series and im happy to see a new hunter enjoy it so much.
    I hope 3.0 treats ya well. Cant wait till you see what other cool monsters we have in store for you

  • @heroic_teddy
    @heroic_teddy 3 года назад +7

    Should also be noted-- this game also inspired a craving for chicken sandwiches at 1am in the morning. Also, hey, thanks for the shoutout!

    • @UltimaKeyMaster
      @UltimaKeyMaster 3 года назад

      Uhhhhhhh. Personal experience I take it?

  • @yods03
    @yods03 3 года назад +1

    Me, an MH vet playing since 2010 watching this, is very happy for you. Glad you finally "get" the game man. Keep it up, the more of us the merrier!

  • @thecanadiandane7262
    @thecanadiandane7262 3 года назад +3

    Wyvern riding may feel like free mindless damage, but it really helps to be strategic, timing your counters, flinches, and knockdowns most effectively, especially so that your finishers are as affective as they can be

  • @stevecosmolove1045
    @stevecosmolove1045 3 года назад +1

    Not only is this one of the best Arlo reviews but the explanations of major MH systems is phenomenal, best on RUclips atm

  • @mitwhitgaming7722
    @mitwhitgaming7722 3 года назад +24

    I would love to see you review Monster Hunter Stories 2 when it comes out. I have been playing through the first game and its everything I wanted from pokemon Sword and Shield and then some.

  • @talonsaurn5764
    @talonsaurn5764 3 года назад

    Welcome to the Club Arlo, Used to be a Hammer user myself, but turned into a Great Sword user.. its amazing how different weapons click with different people.

  • @praisedscooter
    @praisedscooter 3 года назад +3

    A lot of what you're saying sounds a lot like how I was when I picked up Monster Hunter World as my first title. I'm glad you're enjoying Rise.

  • @toastedninja4081
    @toastedninja4081 3 года назад +1

    Yesssss, I am Soooo glad you're liking the game!! You are hands down my favorite Nintendo RUclipsr and it would be my dream to do some hunts with you. I've got thousands of hours in the series and would be More than happy to help show you the ropes and grind rampages with you. I'm a Hunting Horn main and I'm all about helping.

  • @BigLord
    @BigLord 3 года назад +3

    I was so on-board for this review until you said that the music is "Alright".
    I've been playing Monster Hunter for a long while now, and the music in Rise is incredible overall! Even the generic Area Battle themes are great, this time!

  • @gleipnirrr
    @gleipnirrr 3 года назад +1

    what I love from this review is that Arlo, as a new-er player, focused on exactly the things that drew me into the series ages ago: the crisp combat with completely different weapon types, and the monsters feeling so damn alive and well designed.

  • @nanoff815
    @nanoff815 3 года назад +34

    That intro about the 3DS game hurt me. 4 Ultimate was what got me into the series.

    • @jazzratoon
      @jazzratoon 3 года назад +4

      Same.

    • @NovaBushido
      @NovaBushido 3 года назад +1

      Yea.. got to me to

    • @randommindz6782
      @randommindz6782 3 года назад +6

      same...hope to fight Gore Magala again!

    • @DonSerrot
      @DonSerrot 3 года назад +2

      A friend tried to get me into 3U and it just wasn't clicking, but I really liked the concept and wanted to see if 4U could make it work for me. 4U still reigns supreme for my all time 3DS play time.

    • @BruteTigrex21
      @BruteTigrex21 3 года назад +4

      I feel that dude. I know the demos aren't great as introductions but I'm not sure what he was expecting at the time. Something more like Devil May Cry I suppose. At least Dark Souls helped him realize the idea of more methodical combat

  • @MattLeIdjut
    @MattLeIdjut 3 года назад +2

    Sharpness management is an integral part of the MH experience. It's an added layer of strategy that forces you to run with sub-par damage or take an opening to beef yourself back up. If you reach red, you didn't pay attention, so you are punished for it. Literally, just take the 5 seconds to sharpen when the monster moves zones and you'll be fine. Hell, you can sharpen on the dog, so it's not like you need to ever look for an opening to sharpen in Rise. Glad you're enjoying the game :)

  • @themediaangel7413
    @themediaangel7413 3 года назад +4

    Was that a Blair Thumb reference??
    Wow. The memories.

  • @zionich
    @zionich 3 года назад +1

    My sweet summer Arlo....
    So glad you are enjoying Rise =)

  • @tohaneploho9009
    @tohaneploho9009 3 года назад +20

    Welcome to our wholesome MH fan club! Everyone is nice around here ✨

    • @Aro-Baro
      @Aro-Baro 3 года назад +9

      just don't get into arguments about meta sets cause that shit gets pretty violent

  • @AKA-Latromi
    @AKA-Latromi 3 года назад +1

    The Blair Thumb Magnamalo bit SLAYED me.
    I will say that later in the game you get a few armor skills that make it so your sharpness doesn't drop as quickly. And when your weapon bounces off a hard part of the monster.... You DO lose double sharpness for the hit. So in the early game sharpness is a MUCH bigger issue.
    You should basically never be hunting with anything less than Green once you have access to Green Sharpness. There's a hidden mechanic that means you have to hit your attack on certain frames in order to get okay damage with Yellow and below. (Gaijin Hunter has a great video about this, and tons of other informational videos too!)
    On the point you made about them reusing past monsters, I would like to point out that most of them have been rebalanced. Even classic monsters that have been with the series through every game like Rathalos have *entirely* new moves in both low and high rank, which makes them really fun to fight even as a veteran Hunter!
    Also... Dango is a traditional Japanese dish? It's not candy? It's a type of dumpling made from rice dough. Similar to a crepe, it can be either savory or sweet!
    This was a great review Arlo! I'm so happy to see more people embracing Monster Hunter! It's not an easy series to get into but it's definitely my absolute favorite and even the not-so-great games of the series always seem to manage to zap away 300+ hours from my life over the course of them being the most recent. (The great entries somehow manage to get 600-1k hours!)
    Hopefully your review will encourage even more people to give the game an honest try. Happy Hunting!

  • @PrimmsHoodCinema
    @PrimmsHoodCinema 3 года назад +7

    Who would win in a fight? Arlo or Grover?

  • @prof.loophole9708
    @prof.loophole9708 3 года назад +1

    For anyone else who doesnt get why sharpness is a thing here is some quick bits
    I helps balance weapons as something can have high damage but low sharpness
    It allows for some hidden gem weapons when paired with handicraft skill.
    Conceptually the low sharpness leading to weapons bouncing to represent the toughness of the monster
    It also give in hunt more to maintain than your health and stamina as another layer to master that doesn't overly punish you

  • @ilovemonkeyos
    @ilovemonkeyos 3 года назад +3

    Rise has me so addicted, it reinvigorated my addiction to World, and now I’m drowning in TWO fantastic Monster Hunter games at once.

    • @deathlight4210
      @deathlight4210 3 года назад +1

      Same but I'm drowning in 3
      (Monster hunter 4 ultimate, mhw and mhrise) :D

    • @ilovemonkeyos
      @ilovemonkeyos 3 года назад +1

      Oh, for sure, I’ve also got Gen Ult on my addiction, but it’s definitely taken a back seat lately with both me getting into Iceborne and Rise’s 3.0 Title Update. :0

  • @katana17100
    @katana17100 3 года назад +1

    The thing you missed, about the Mounted Punisher from Somnacanth -> She put's Monsters to Sleep with her punisher

  • @luigiongaming3959
    @luigiongaming3959 3 года назад +9

    I gotta say while I disagree with your statement about the game not being open world I would actually love to see what an open world RPG monster hunter spinoff would feel like

    • @joshuabean7805
      @joshuabean7805 3 года назад +1

      That's pretty much Monster Hunter World. It had......lets say mixed results when it comes to RPG story but mechanically and visually was stunning. definitely get the Iceborne expansion should you try it.

    • @michaelandrejco3612
      @michaelandrejco3612 3 года назад +2

      @@joshuabean7805 I wouldn't call MH World open-world at all, though it certainly has more random elements of encountering monsters and wild Grimalkynes

  • @N64Archive
    @N64Archive 3 года назад +1

    This is the best thing you can really hope for. Not a new entry in an existing franchise but experiencing something new for the first time!

  • @agentofxehanort
    @agentofxehanort 3 года назад +5

    The online in Monster Hunter has always been on point in my experience.

  • @jonservo
    @jonservo 3 года назад +1

    Wow, have to give props for the Blair Thumb clip. Didn't know there was anyone left that still remembered that lol I still quote those thumb movies to this day

  • @jhart6764
    @jhart6764 3 года назад +22

    Monster Hunter and Dark Souls... I don't get why, but these series have the oddest string that always connects them weirdly. I only got into Dark Souls because of monster hunter, but I know some people who only got into monster hunter because of dark souls.

    • @HoytTheMage
      @HoytTheMage 3 года назад +2

      The combat is very similar in both series, the slow, commiting animations that make you think before you swing really stand out amongst other action games where you kinda just mash attack whenever you can, nowadays that kind of combat has gotten more popular, mostly because of the huge impact dark souls has had on the gaming industry, but a few years ago Monster Hunter and Dark Souls were the only ones of its kind.

    • @GreyWandererXD
      @GreyWandererXD 3 года назад +4

      That is because the game designers were inspired by Monster Hunter on the original PS2. They enjoyed the weighted combat system and the interaction between players that the Demon Souls team makes this dynamic. The difference is that Demon Souls has the emphasis on brutal conditions with players being able to help or destroy your progress. Unlike Monster Hunter, the development team of Demon Souls went onto to make a game to enter the mainstream. While the Monster Hunter team essentially had a hard time entering the Western Market until Monster Hunter 4 Ultimate. But then the massive explosion of popularity within Monster Hunter World solidified it's place just like the Souls series.😊

    • @PaddletailPhilly
      @PaddletailPhilly 3 года назад +1

      It was this very analogy that made me want to play Monster Hunter, and it's why I plan on jumping into Dark Souls when I get the chance

    • @solomon9655
      @solomon9655 3 года назад +2

      Monster Hunter is technically Soulsborne’s grandpa and I mean that in the best way possible. The more the merrier in this methodical action rpg genre!

    • @TheOrangeBanjo
      @TheOrangeBanjo 3 года назад +2

      I’d pay good money for a Dark Souls x Monster Hunter DLC Crossover or cameo quest.

  • @4trym
    @4trym 3 года назад +2

    Arlo the battle music is amazing!!!!

  • @luckyday5721
    @luckyday5721 3 года назад +7

    There are builds that can make it so you don't need to sharpen as much if that is an issue. Skills that make is so you don't lose sharpness or weapons with very high bas sharpness.

    • @davidmcc9141
      @davidmcc9141 3 года назад +1

      I wish I could bump this. All the sets have more that enough single slots to gem in Grinder lvl3 or 2. 10 outta 10 skill compared to the other lvl1 decos.

  • @Opti-Miser
    @Opti-Miser 3 года назад

    I started with MH4U on 3DS, and hearing your MH journey has just put a big nostalgic smile on my face, happy hunting!!

  • @mazgazine1
    @mazgazine1 3 года назад +9

    Hew Arlo, guiding lands, Monster Hunter World: Iceborne is right up your alley.

    • @tuvillo
      @tuvillo 3 года назад +1

      It's a bit of an illusion of what he wants, but that's better than nothing.

  • @ConaRikan2
    @ConaRikan2 3 года назад

    Welcome to the Monster Hunter Fandom, always glad to see someone new join in. And can I just say how impressed I am that you can actually hunt with all the weapons! I've been a fan of the series from MH Portable (on the PSP), I know I'm only skilled with the light bowgun and long sword.
    You might want to look at the story of Monster Hunter World. Completely different feel to the one in Rise.
    Your comment about gameplay refinement, you are so right. Ask around sometime if you can about changes made among the different games. I'm sure you can get some horror stories. Example; There was a time where there were no helper cats (or dogs). You don't realize how much they do to help you hunt until you try hunting without them. And don't get me started on the swimming...
    Glad to know you're having fun, and mayhaps we might see some hunts over on the Arlo Plays channel? (probably not)

  • @Haunting_Hyena
    @Haunting_Hyena 3 года назад +21

    Something I noticed while watching your gameplay is you really need to start eating rations and steaks. Seeing you with only enough stamina to do a single dodge before running out of stamina is painful.

    • @Oniphire
      @Oniphire 3 года назад +2

      I'm pretty sure it's his editor's footage

    • @mysticalquilava
      @mysticalquilava 3 года назад +1

      It’s his editors footage

  • @brownstone4255
    @brownstone4255 3 года назад +1

    I've been really on the fence on this game for a while. I especially felt it wasn't worth it since I'm not a fan of multiplayer. But man, this review has really hyped me up. You voiced pretty much all of my concerns perfectly, and hearing you say they aren't as bad as I thought is a relief. Great video!