Is Monster Hunter Getting Easier?

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  • Опубликовано: 1 июн 2024
  • One of the biggest, longstanding questions of the western Monster Hunter community in the past 12 years, finally answered. This video aims to explore and touch on the unique layers of challenge within Monster Hunter, be it the older games or the more recent releases of World and Rise, and finally determine conclusively whether the series is growing "too easy" or if its playerbase is just growing too skilled as hunters - is it the series or is it the players?
    00:00 - [INTRO]
    03:18 - What makes Monster Hunter difficult?
    08:21 - Designing Around Player Individuality
    12:51 - A World-altering Change in Design
    20:14 - Other Misc. Gameplay Elements
    24:53 - The Multiplayer Factor
    30:15 - Asking All the Wrong Questions
    35:41 - [CREDITS]
    TWITTER: / axelayer
    THUMBNAIL ART BY: KiwiBoxers over on Discord
    PORTRAIT ART BY: / gavriil_mb1
    VOICEWORK BY: www.fiverr.com/cleotorrezz
    ENDSLATE ART BY: / borezet
    BIG thanks to ShawnEX for letting me borrow the God Hand footage from one of his videos! He does some good work, so please consider checking his channel out: / sgrooveyt
    Many thanks as well to Krekkov for giving me their blessing to use the art of Hinoa and Minoto early on in the video!
    MUSIC USED:
    Sweet Little Cafe - Trials of Mana
    One More Yesterday
    Summer Mirage
    UNDER DEFEAT Extended Tracks - Under Defeat
    Rose-Colored Rhythm - Sonic and the Fallen Star
    Pick of the Litter - Skullgirls
    Cosmic Psycho - Begin, X68000 ver.
    Koumajou Densetu 2/Koumajou Remilia 2 - Scarlet Tears (afternoon style)
    Streets Are Hot
    Beyond the Endless Deep Blue (Elgado Outpost Theme) - Monster Hunter Rise: Sunbreak
    Pause Menu - Mario Strikers Charged
    Sunbreak (instrumental and ENG versions) - Monster Hunter Rise: - Sunbreak
    INTERVIEWS/SOURCES CITED:
    www.gameinformer.com/b/featur...
    www.usgamer.net/articles/as-m...
    www.shacknews.com/article/130...
    www.usgamer.net/articles/mons...
    • Monster Hunter 3 Ultim... (Ryozo Tsujimoto Q&A for MH3U)
    • Monster Hunter 4 Ultim... (Fujioka & Tokuda interview for MH4U)
    www.nintendoworldreport.com/fe...
    venturebeat.com/2016/06/28/mo...
    www.engadget.com/2007-04-22-m...
    www.siliconera.com/monster-hu...
    www.gamesradar.com/monster-hu...
    www.destructoid.com/producer-...
    gamefaqs.gamespot.com/boards/...
    www.gematsu.com/2018/08/monst...
    www.capcom.co.jp/ir/english/b...
    www.neoseeker.com/forums/5523...
    www.gameinformer.com/2019/07/...
    #MonsterHunter #Sunbreak #DeviljhoTail
  • ИгрыИгры

Комментарии • 2,3 тыс.

  • @ScorpiusRexXIII
    @ScorpiusRexXIII Год назад +2558

    Glory be to monster hunter, no matter which generation or iteration of a game; the desire sensor always has a means of trying to screw you.

    • @atcera8714
      @atcera8714 Год назад +120

      The trick is to not look at what you looted. Confuses the desire sensor a lot of times 🤣

    • @wk2337
      @wk2337 Год назад +51

      Or help a friend who needs it more than you do

    • @alwest4472
      @alwest4472 Год назад +13

      Here here!

    • @metalSLIME313
      @metalSLIME313 Год назад +29

      i am one of its victim, i rember on 3u i need to kill 30 dios to get 1 gem

    • @xdsmile5359
      @xdsmile5359 Год назад +9

      I remember trying to get mystery. Slime only only to get less and less when I was about to upgrade...

  • @duskyer
    @duskyer Год назад +817

    I think another major aspect is that when you're going from a monster hunter game, to the new one. You aren't just going from one game to another. You're going from Master Rank to Low Rank.

    • @elizabethhicks4181
      @elizabethhicks4181 Год назад +101

      This is the thing that always got me, especially because this conversation usually pops up when it's a transition from a G-Ranked title to a title that caps at High Rank. Of course the balancing and feel is gonna be different. Compare endgame MH4 to MH4G, or Generations to Gen Ultimate, and this conversation basically doesn't occur. It's really only when you go from GenU -> World or Iceborne -> Rise that this really ends up being a conversation.

    • @lemongrab6173
      @lemongrab6173 Год назад +6

      Ok master rank let’s see you play MH1 and take on velocidrume without any armour you get to do it in 3 tries but no flash bombs!

    • @elizabethhicks4181
      @elizabethhicks4181 Год назад +80

      @@lemongrab6173 I've done G rank MHFU Tigrex naked solo so, and I've also soloed Alatreon in World, those are probably comparable. I'm not as good as I used to be tho, edge dulled from not hopping on the Sunbreak train and not keeping up much with MH in general.
      Either way, no one who wants to have this discussion about difficulty legitimately will try and swing their Gamer Cred(tm) around, the point is to try and find some sort of objective measurement by which we can see if the games are getting easier or not, so that we can be sure that the interest is maintained. At the end of the day I'm of the opinion that difficulty doesn't really matter that much. Difficulty in Monster Hunter isn't a core theme like it is in other games that often get compared to MH, so I don't really think the difficulty thing is too big a deal one way or the other.
      It's more important to me that the MH games stay fun, and that means maintaining a reasonable level of difficulty. If everything's a cakewalk then it's not as interesting, but if things are generally within the same 'zone' of difficulty, whether they're trending easy or trending hard, it doesn't really matter. Monster Hunter being FUN matters first and foremost. If you want to measure the girth of your Gamer Skill(tm) then go elsewhere, to FromSoft's games, or maybe something like ULTRAKILL, or better yet, fighting games. Those are the actual hardest games, imo. But leave Monster Hunter out of that toxic mentality.

    • @lemongrab6173
      @lemongrab6173 Год назад

      @@elizabethhicks4181 the fuck I don’t give a shit about the quests you’ve done in MHFU. I finished G rank twin terror on my own in MHFU. I’m talking about MH1. Even the fcking Aptonoths would kick the asses of these so called new gen pros in the original game. That’s how difficult things were. And getting money was so hard people actually attempted to get a sum by selling dung and fish and honey.

    • @elizabethhicks4181
      @elizabethhicks4181 Год назад +44

      @@lemongrab6173 And apparently you're not even reading the rest of what I was saying. Cool. Measure your E-Peen elsewhere, man, no one needs that in Monster Hunter.

  • @whensomethingcriesagain
    @whensomethingcriesagain Год назад +368

    A big thing to point out is improved performance and control schemes. It gives the player much greater ability to react effectively and thus makes the game much more forgiving than some of the more stiff and clunky performance of the first few games.

    • @speenta4879
      @speenta4879 7 месяцев назад +38

      Objectively speaking smooth controls are better because you can translate your intent to the game much easier but the clunkiness of the older games makes learning feel so rewarding

    • @metakarukenshi
      @metakarukenshi 5 месяцев назад +30

      not to mention Hitboxes too. the hitboxes in World and Rise are so close to the monster's model now those hits we got used to of being knocked by a hip in the next post code dont happen anymore

    • @senounatsuru6453
      @senounatsuru6453 5 месяцев назад +18

      @@metakarukenshi I can attest to this personally. I was laying down to line up a wyvernsnipe on a rathian last week, who noticed me and charged. I didn't even have time to get up, but it didn't hit me, the charge hitbox is literally the Rathian's body.

    • @metakarukenshi
      @metakarukenshi 5 месяцев назад +5

      @@senounatsuru6453 yeah as long as the body doesnt touch you you're fine. challenging for new hunters, but if you are a veteran and hunting a monster whos moves you know front to back, you can just dance around it.

    • @Avrage_youtube_enjoyer
      @Avrage_youtube_enjoyer 5 месяцев назад +5

      ​@@metakarukenshi that lavasioth seems to have the magick hips still tho🗿

  • @MobiusRosa
    @MobiusRosa 4 месяца назад +21

    “Your hardest entry is always your first”
    Me, with mh4 being my fifth entry, remembering the horror of bombs over gogmazios. The bombs.. it won’t stop. The tar, the roar.

  • @NCHProductions
    @NCHProductions Год назад +1807

    editing and production quality is really up there on a professional level. really well made video on a mundane discuss to death topic that really enriched it back.

    • @Nytrusdeathcyde
      @Nytrusdeathcyde Год назад +20

      the legend himself

    • @fallen4062
      @fallen4062 Год назад +13

      Ooo the lord has spoken

    • @tomaszheinrich8674
      @tomaszheinrich8674 10 месяцев назад +2

      Monster Hunter is one of the few games, having one of the overall best balances throughout all generations. Though you can grab your potion on the run, the monsters got their own improvement as well.

    • @kleefirestar
      @kleefirestar 5 месяцев назад

      Boob

    • @fioredeutchmark
      @fioredeutchmark 4 месяца назад

      Wow if only you weren’t completely illiterate and could write a coherent sentence maybe any of that would make sense. The fact this comment has 1.6k likes is an embarrassment to the human race fml 🤦🏻‍♂️

  • @OzixiThrill
    @OzixiThrill Год назад +883

    In my opinion, another important thing that might make the game appear easier is something that is completely outside the game; The community surrounding it.
    18 years ago, you couldn't just go online and get a crash course in using a weapon effectively, watch speedrunners employ some mind-bending tricks to absolutely violate monsters nor could you just reach out to people who have datamined the game's intricate details for fun.
    The popularity of the internet and it's subsequent broadening of information that players can absorb results in even brand new players coming into the game with some idea of how to play.

    • @michaelm6179
      @michaelm6179 Год назад +50

      Agreed, if people use the internet, they get all the information they need, all the meta's and tactics and they get video footage of how it's done so the only thing anyone needs to learn are the mechanics of the game and the muscle memory to utilize them.

    • @funni_noises
      @funni_noises Год назад +30

      Exactly this, now aday instead of spending 100 hours trying to get one thing not knowing where you find/get it. you just look it up and get it within about 10 to 40 minutes.

    • @kukukachu
      @kukukachu Год назад +13

      Exactly, those meta builds are quite annoying...like good for you, you read a strat that someone else came with and didn't figure it out on your own and now you're claiming it was easy. CONGRATS! Here's your stupid prize.

    • @michaelm6179
      @michaelm6179 Год назад +48

      @@kukukachu Idk if that's the way to look at it either. I think as gaming evolves, developers should learn to factor in the players access to information and adjust the games difficulty accordingly. There are plenty of games that are still hard even if you have all the information.

    • @kukukachu
      @kukukachu Год назад +4

      @@michaelm6179 hmm, I guess the example that pops up in my head when making this argument is someone playing "Day of the Tentacle" and saying the game was easy because they looked at a guide. Well of course it's gonna be easy if you're not putting in the work to figure it out. You can't say that it was easy after you looked up how to beat it...

  • @bladedragoon469
    @bladedragoon469 Год назад +395

    As a Veteran since Monster Hunter Tri, who too has asked this very question and heard every argument. I without a doubt believe you have made the greatest video to put this to rest, even for me. This has re-awakened the old ideals I used to have of being the hunter that taught others rather than talk about difficulty. And for that, you have my gratitude and thanks. Here's to the future of hunts and hunters, one and all!✊

    • @Spin0saure
      @Spin0saure Год назад +5

      Veteran since FU here, and I share the same opinion. From now on, every time I will hear someone bring up that topic, I’ll be sure to redirect them to that video.

    • @Beleth420
      @Beleth420 Год назад +8

      I've not played the older monster hunters, but I'm playing through GU right now. Im loving it although having to use paintballs and not having infinite whetstones is so weird.
      Even though this was a perfect video and pretty much covered everything, alot of people I've asked have said they are harder because the controls are outdated, that some monsters hit harder or have weird hitboxes and the lack of movement. I just want to know even if this is true are some of the fights actually hard compaired to the newer games? Some of the event quests have been quite hard. Just asking because GU has charmed me but I'm playing on emulator, don't think I can play online or have all quests and event quests :(
      I killed fatalis on world and that shit was HARD! The first time at least. So far I'm not having issues with GU and I look forward to soloing the hub quests. I'm all for difficult fights 100%.
      Having 1000s of hours in world and rise has helped me but I know something will catch me off guard sometime soon. :D
      In monster hunter world I would help anyone, mostly with all the fast moving monsters people cant deal wit, or kirin lol. Rajang was one of my all time favourite fights to farm an I also used to farm nergagante in less than 3 mins so satisfying. I was proud of that LOL.
      I will never forget my first walls on world since it was my first game. I was a noob with shitty armor lol. First wall for me was anjanath aha it 1 shot me. Then it was diablos! Didn't know about using certain bombs for him wasn't used to using equpiment at all lol. That was a fun fight for noobs imo although all my friends hated black diablos ahaha.
      I love this series so much. Rise was very very easy coming from world, literally speedran through the whole game :/. After a couple hundred hours I was picking up weapons I wasn't that good with and taking off armor and fighting. It was that I had to use HR armor though all of MR lol. Was fun but maybe thats why I'm enjoying GU so much! It's a complete different pace than I'm used to. I do think being able to walk through load zones to heal and sharpen is super cheese though.

    • @brendanboomhour7606
      @brendanboomhour7606 Год назад +3

      First game for me was Generations, then 3U, then 4U, then World, then Rise on the PS4

    • @looselygaming6130
      @looselygaming6130 Год назад +3

      in terms of difficulty Monhunter world > monster hunter rise
      of course, original, monster hunter >>>>>>>>>>every other mh

    • @_Tzer
      @_Tzer Год назад +1

      @@Beleth420 what you wanna look out for is deviants and what i call event quest elders. They are basically archtempered before archtempered(higher stats sometimes less time ect no new moves tho.. usually). Some elder dragon quests gives you a variation of their armor. An example being gx/ex magala or ex crimson fatalis.

  • @Ichi_Cesar
    @Ichi_Cesar 7 месяцев назад +54

    The learning curve in MH is one of the most satisfactory things. You master a weapon and never forget the weight of your attacks.

    • @avroarchitect1793
      @avroarchitect1793 5 месяцев назад +5

      kinda like when I pulled off my first sucessful (intentional) guardpoint in MHW, now I'm up to being able to pull it off reliably on certain monsters 40% of the time.

    • @Warpded
      @Warpded 4 месяца назад +1

      I've mastered the Lance. Every fight is a dance of me where I spit on the monster

    • @dia5494
      @dia5494 3 месяца назад +1

      @@Warpded fellow lance main spotted!! there are billions of us (probably)

    • @Warpded
      @Warpded 3 месяца назад +1

      @@dia5494 There should be

    • @Warpded
      @Warpded 3 месяца назад +1

      So underrated

  • @DarkTraveler09
    @DarkTraveler09 Год назад +440

    As someone who has been with the franchise since the beginning, I want to initially say that... this video is absolutely beautiful and quite insightful. I can say that everything that was mentioned in this video is quite accurate, and that it's basically all down to the hunter themselves. Being a Newbie or Pro, Going Solo or Hunting with Friends, the experience is all in how one choses to play.

    • @HowIin
      @HowIin Год назад +12

      @@TuriGamer You say that but man Rise was 100% easier. I didn't even make MR armor until around the end of the story simply because there wasn't a real need to. Call it what you want but nothing about Rise battles have been engaging in a challenge sense.

    • @translationwtf9232
      @translationwtf9232 Год назад +5

      @@HowIin and in world has nothing challenging monster before lunstra/arch tempered introduced

    • @HowIin
      @HowIin Год назад

      @@translationwtf9232 So basically everything in Iceborne? That's fine. If you had a point in there I missed it.

    • @translationwtf9232
      @translationwtf9232 Год назад +1

      @@HowIin lunastra and arch Tempered introduced before iceborne tho

    • @bznzman
      @bznzman Год назад +2

      @@HowIin It is what it is. its normal that mh franchises are getting easier series after series. I went from mh2, Mhfu, mhp3, mh4u, mhgu, IB and now rise. It gets easier and more easier. It's just the way it is. The most challenging was of course in the earlier days of mh. But i can say both world and rise are getting easier and i really hope mh6 would be harder even though it will be easier obviously eventually

  • @MasterLagoz
    @MasterLagoz Год назад +201

    I think it can't be understated how much easier a game feels when you start with a G-rank version of a game and then the next game comes out as a High-rank one. People will flood forums and whine about how easy it is without really thinking that it wasn't the full game and the way the release the games is not usual.

    • @Sammysapphira
      @Sammysapphira Год назад +39

      The game is OBJECTIVELY easier as almost every single mechanic is simplified and monster AI is slowed down. Getting hit doesn't even affect you anymore because you just wire bug recovery every 5 seconds. You can chug potions while sprinting and sharpen on your dog. It's impossible to die unless you're a total mong that isn't even looking at the screen. Or you take off all of your armor and actually get one shot by the monster. If the monster doesn't one shot you, it's literally impossible to die in Rise, because you can just sprint and chug potions. It's like playing a fantasy RPG where you can drink potions in the pause menu instead of it taking a turn to drink a potion.

    • @SIG-AD
      @SIG-AD Год назад +18

      I don't think this is true. The past two monster hunter games have had very poor difficulty in the base game, but really ramp it up with the expansions. It's nowhere like this in the older titles. Even replaying 4U and 3U as of late I've noticed that highrank used to feel significantly harder than it does now. It's as if the difficulty scales a lot less now.

    • @itallomarcus137
      @itallomarcus137 Год назад +40

      @@Sammysapphira can you share a video of you hunting an afflicted sinister magnamalo lvl 180 please

    • @tongpoo8985
      @tongpoo8985 Год назад +45

      @@Sammysapphira sounds like someone who never played sunbreak tu1 and after. People die way more online in this game than 4u or iceborne. Certain monsters you just cant play online have to do them solo because everyone always triple carts. Only monster ive seen people get bodied by as hard as some of the high level afflicted monsters in this game is rusted kush in 4u and behemoth in workd.
      Even being able to run while healing doesnt matter so much as the monsters are significantly more aggressive and have better tracking. So you still have to take a turn and pick your spot and same goes for wirefall, most of the time its better to wait on the ground before doing it or not do it at all because the monsters are specifically designed to pop you when doing it recklessly. The game just feels like less of a slog because its faster. I went back to 4u and was able to do the masters test after a couple warm up hunts first try whereas risen teo in tu3 took me like 5 attempts with my friend

    • @elizabethhicks4181
      @elizabethhicks4181 Год назад +27

      @@tongpoo8985 Adding onto this, AI and attack patterns for monsters have been drastically remixed and revamped in Rise. The wirefall is an excellent, powerful tool, but many late game monsters, even in base Rise (haven't gotten around to Sunbreak) had patterns that punish the reflexive use of wirefall. Just like any other part of the movement kit, the wirefall is a tool you have to choose to use when you know it's time for it, or you'll get slapped. Simply claiming that it's an easy always get out of jail free card is not accurate to the design of the game as a whole.
      The player having more options doesn't matter if the monsters get more options too. Just look at Rathalos in Rise compared to Tri, 4U, or hell even World. He got a full, very scary, imo, revamp that turned him from a dopey easy to murk brainless wyvern into a downright scary aerial predator if you're not adequately prepped for his new aggression.

  • @ryandobbs9270
    @ryandobbs9270 Год назад +70

    I think the individuality and difficulty is part of what makes it so addictive for some, and so easy to give up for others. I haven't played in a while, but I can still remember how to fully function and charge a charge blade. 😅 (My main weapon)

  • @darwishanaqi1
    @darwishanaqi1 Год назад +8

    MH veterans when the game is slightly accessible

  • @poogiekoko
    @poogiekoko Год назад +127

    I legit thought this was a 500k+ sub channel. No way you are so underrated, it’s a crime. Such a good video.

    • @jessieansell6168
      @jessieansell6168 Год назад +5

      The sound quality, thought-out arguments, the artwork, and the editing. Yah. dude is WAY underrated. Subscribed.

  • @roughjuff
    @roughjuff Год назад +96

    I find it very impressive how the MH devs constantly have new ideas for this game.
    Underwater combat, palicos, palamutes, minigames, mantles, decorations, hunter arts, designs, new monsters, and much more.
    It's always something cool and crazy.
    [Edit:] ALSO YOUR EDITING IS GREAT. So many good references and motion graphics.

    • @patyos2
      @patyos2 Год назад +4

      Now if only they will ever bring back underwater combat again with even more sea monsters

    • @raydhen8840
      @raydhen8840 Год назад +9

      ​@@TuriGamer What do you mean? In gen 1 most of those stuff haven't existed yet

    • @brojakmate9872
      @brojakmate9872 Год назад

      Dark Souls is better

    • @thesupreme8062
      @thesupreme8062 Год назад +5

      ​@@brojakmate9872its a different game lmao

    • @brojakmate9872
      @brojakmate9872 Год назад

      @@thesupreme8062 they have the same combat

  • @CammyMeeleTea
    @CammyMeeleTea 9 месяцев назад +56

    I like that they added the flexibility newer games added. It helps people who are great at the game. It encourages people that aren't as good at the game to try new things and learn.
    The beauty of options is that if you don’t want to use mechanics, you can go on a solo hunt and not equip them that I love.
    Remember that Hunter wearing the Rathian Armor in MHW? That dude straight up does not use a slinger and manually throws items. I love that guy. He still hunts like a pre-MHW hunter, but he doesn't think that the newer hunters that use slingers and fireflies are worse hunters, just different.
    I love it.

    • @brotbrotsen1100
      @brotbrotsen1100 5 месяцев назад +5

      Isn't that also the guy you see in the into of the first MH

    • @Aesieda
      @Aesieda 5 месяцев назад +11

      Self imposed difficulty should never be considered as a replacement for actual intentional difficulty, or challenge for that matter. Basically, if I am forcing the game itself to be harder for me, it's not going to be as enjoyable for many people as compared to the game being challenging from the get go and figuring out how to overcome those challenges. Video games that have difficulty as part of their metric essentially boil down to elaborate, complex puzzle pieces. We play games and overcome challenges in them because we like solving puzzles. If the solution to the puzzle is already handed to you from the beginning, it kind of defeats the purpose of solving it.

    • @Tenebris8444
      @Tenebris8444 3 месяца назад +1

      ​@@Aesiedasomeone with a brain

    • @NEETKitten
      @NEETKitten 3 месяца назад

      ​@@Aesieda I agree with you that self-imposed challenges shouldn't supplement difficulty. But with that said, I feel like Monster Hunter is the one series that can get away with it, just because of how much of the challenge depends on the player. I personally stopped using Wirebugs in Rise, for example, and I started having a lot more fun when I took away my get out of jail free card

    • @Aesieda
      @Aesieda 3 месяца назад +2

      @@NEETKitten I don't see anything special about MH as compared to other games. People push self-imposed challenges on themselves in other games as well like Pokemon. Hell, speedrunning is a form of self-imposed difficulty as well and pretty much every game with standard progression elements can be speedran.
      I myself can purposely choose to avoid mechanics in MH or other games, but it just doesn't feel as satisfying. When I first played Dark Souls 1, I played it mostly blind but I had a blast cause I did everything in my power to overcome all the challenges the game had to offer. I never had to purposely avoid mechanics or gimp myself.
      It's all psychological in the end.

  • @MOTH_moff
    @MOTH_moff Год назад +150

    I love world. It may be a bit easier than older gens, but everything looks and feels so alive.
    And personally, I like how the monsters counter world players' extra freedom of movement: that is, by being more mobile themselves.

    • @mintgoldheart6126
      @mintgoldheart6126 Год назад +37

      Easier you say? You mean less clunky controls, because after reaching the end game, beating Fatalis and AT Velkhana, World definitely isn't easy.

    • @MOTH_moff
      @MOTH_moff Год назад +7

      @@mintgoldheart6126 I say "may be" because I really don't know how newer games compare to the old ones. I've only played World and a little bit of Rise.

    • @semekiizuio
      @semekiizuio Год назад +1

      Same I loved World, I just dislike the clutch claw introduced in IB lol

    • @anenemystand5582
      @anenemystand5582 Год назад +36

      Mhw feels like the game monster hunter was always meant to be. A living ecosystem that can be traversed seamlessly and with all sorts of fun dynamic interactions between the wildlife.
      Older monster games were fun. But they felt quite barren and the way the small monsters acted never felt real. And nothing knocks you out of immersion like literally getting knocked out of one zone by the monster and directly into a loading screen

    • @thesupreme8062
      @thesupreme8062 Год назад +23

      ​@@anenemystand5582mhw is the best mh not because of gameplay, even though its amazing, its because it feels like youre hunting a creature in a live world, from the map design to all the little creatures, the interavtions between mpnsters, the fact alot of monsters are passive and the favt tjeh actually interact with the enviroment outside combat.

  • @Mysterygii69
    @Mysterygii69 Год назад +188

    This video is genuinely fantastic, for such a small channel I’m blown away, you articulated all your points in such a well thought out and understandable way. You took all the words out of my mouth, bravo.
    Near sidenote: I started with rise and moved on to GU about 200 hours in and I loved how much more tension GU had to it, found it a lot more challenging.

    • @Mysterygii69
      @Mysterygii69 Год назад

      @@leoc5639 oh I have, I beat low rank giadrome and got walled by congalala, not continuing because ppsspp won’t let me set my right stick as the d-pad for better camera control

    • @Mysterygii69
      @Mysterygii69 Год назад

      @@leoc5639 I’m sure it’s possible, just not on my switch pro controller, which is the only option for a controller I have.

  • @DJFlare84
    @DJFlare84 Год назад +22

    An important thing to mention is that not only have the players been given more leeway in terms of healing and sharpening, but even if you ignore Rise and the crazy silkbind moves that let you animation-cancel a lot of things, the series has given all the weapons progressively more options.
    Like, it almost goes un-noticed but in World they introduced the ability to dodge-step cancel out of a charged shell, and also took away the limit of only being able to dodge backward, and to the side after an attack to now freely step in any direction (including forward).
    The player has gotten more skilled over time, but they have also been given more powerful OPTIONS over time. That alone is a good example of how both viewpoints can be true (an unskilled player wouldn't be able to CAPITALIZE on those options quite as well, after all).

    • @hokey9175
      @hokey9175 Год назад +3

      This sums up the "MH is getting easier" argument very well

    • @anenemystand5582
      @anenemystand5582 Год назад +8

      And I think that's a good thing. Well maybe not all the wirebug stuff. I never liked that part of rise so much. I just am less of a fan of the focus on air mobility. It feels like a weird side step rather than a step forward.
      But giving your hunter more tools isn't bad. You just need to give the monster more tools that counter those new abilities.

    • @MA-go7ee
      @MA-go7ee 4 месяца назад +1

      @@anenemystand5582 It's neither good nor bad objectively. It is bad subjectively - i.e. MH is a game that was fundamentally designed around limiting the player.
      It's the same reason why in a Stealth game like Splinter Cell you'll die if you go in all guns blazing. It's intentional player limitation you need to adapt to. It is part of the fun.
      The problem with giving the Monster more tools as you give the player is that you're soon playing a VERY different game. There are MHW/R clips that genuinely look more like a hack and slash that tradition MH.

    • @anenemystand5582
      @anenemystand5582 4 месяца назад

      @@MA-go7ee I never said it was objective. Only that I personally prefer one over the other and the reasons why

  • @fluffyskye4813
    @fluffyskye4813 Год назад +77

    That talk about "Veterans passing over skills to newbies who then become veterans themselves to pass their skills on" really moved me to tears. It is what i experience right now and honestly a few years ago aswell.
    7 Years ago I bought my first MH game, 4U, and I was a total scrub. Thanks to my friends back then, I learned how to play the game and when world came out, I passed this knowledge and skill on to my sister who literally cried when fighting barroth. Even nowadays, where my best friend got gifted MHR, I can pass on my knowledge and skill to frens.

    • @fluffyskye4813
      @fluffyskye4813 Год назад +10

      Also, I dont nescessarily think the game is getting easier or harder. The player is getting more options to fight the monsters but most of those are mechanical things. While it is more welcoming to newer players, do you think you could fight like a nergigante in mh2 or a magnamalo in 4?
      Recently I replayed some of the older games and compared to the newer, the monsters feel more sluggish and slow, probably because the players themselves are more limited aswell. I personally had an easier time playing through the grank of mh4u than getting through the master rank of mhr:s.

    • @brojakmate9872
      @brojakmate9872 10 месяцев назад

      @@fluffyskye4813 Eh. Whatever. The series is dead. Elden Ring sold more than Rise. It's over. Move on

    • @me_like_giraffe
      @me_like_giraffe 7 месяцев назад +13

      @@brojakmate9872 bro who is even talking about Elden Ring in this convo??

    • @brojakmate9872
      @brojakmate9872 7 месяцев назад

      @@me_like_giraffe The voices in my head

    • @mikecummings8872
      @mikecummings8872 7 месяцев назад +2

      I started in 4U as well! Even with how much I love every improvement and new direction the series has gotten, I'll always miss the two-turn shuffle.

  • @Little_b0t
    @Little_b0t Год назад +10

    Great video, Also it was on the quick scroll by but I cannot express how massive the 50 base defense introduced in 3 ultimate has had in terms of early to mid game difficulty. You're essentially wearing almost an entire set of Barroth armor at all times ontop of whatever gear you actually put on. 50-80 defense would have been what you had going into a fight against say Tigrex or Rathalos back in the older games functionally meaning those monsters in that chunk of the game are legit half as strong as the would have been prior.
    This means in more modern games post 3 ultimate you can pretty comfortably go through the entirety of Low rank wearing just the base armor you get from the starting box or prey/drome armor even if you're a new player who gets hit relatively often, as opposed to the sensation in older games of reaching "The next tier" of gear" as your goal.
    Another one is the general increase in cash and materials at the end of hunts people don't tend to think about. In Mh 1 and to a lesser extent MHFU yo uhad to sell the materials you got from monsters you weren't plannign to use on upgrades to make the money you needed from a pretty early point in the game.
    I once fell for the "the games aren't getting easier you're just getting better" line and one day felt like replaying MHFU and my jaw hit the floor when a Blangonga hit me with a charge and I lost almost 80% of my health.

  • @fangkc
    @fangkc Год назад +196

    Difficulty aside, I really miss the pre hunt preps. Tracking paint balls and knowing when a monster can be captured was a huge part of what made it felt like a hunt. Not a fan of Rise just straight let you see the monsters on the map from the start, but I do like wire bugs and mounts.

    • @gunzzter123
      @gunzzter123 Год назад +81

      Old MH actually felt like the game was about hunting a giant monster, 'hunt'. Though stuck with limitations, World kinda did it best but at the same time(imo) wrong with the whole bug scent thing. Then we get rise, its no longer a hunt, its a giant map monster arena fighter. I mean its up to others to thing what they prefer and like. But I personally felt that its less about the hunt and prep nowadays and its probably only going more in that direction more and more as time goes by unfortunately because people tie it all up as QOL. Personally I find the idea of removing tracking instead of improving on it as a system/mechanic players use is lazy more than QOL for example lol.

    • @fangkc
      @fangkc Год назад +23

      @@gunzzter123 yea, that’s sums up exactly how I feel. I get that streamlining the game draws more players and I’m happy for the franchises’ success but I can’t help but miss the “older” days when it felt more like a hunt. It make sense for Rise being on a handheld to streamlining it makes each hunt faster but like you said, just showing the monster feels more like a arena fight than a hunt. They should strike a better balance between “QoL” and the actuall “chore” of hunting, I mean you can barely call it a chore, vatern hunters pretty much know the spots where the monster will spawn even in the older titles, you could make paint ball last longer, have a indicator when it’s fading or straight up have it last the whole hunt, anything but straight out remove it,

    • @gracianoart8455
      @gracianoart8455 Год назад +19

      Yknow, i felt the same way about knowing the monsters exact location. I used to think it was rlly unecesarry. But the more i play rise, the more that the game becomes just a way to kill time for me in between my daily life, a little break from daily troubles. So i started playing rise in little burst of 1-2 hunts, and playing like this makes me appreciate that i can see the mosters right away, it means i could fight them right away and scratch the monster hunter itch faster, since the goal for me is no longer immersion, it's simply to have fun fighting monsters.

    • @emblemblade9245
      @emblemblade9245 Год назад +21

      I don’t really care about the prep and paintballs as a means of immersing myself in “the hunt” (that’s such a vaguely defined term, so I hate using it). I simply really enjoyed the meaning it added to my actions. Prep time to make sure I was bringing in the right abilities to succeed. Paintballs to make sure I didn’t slack off (or the paint would disappear), and it rewarded me for being proactive and remembering to keep the paint up in the heat of the fight.
      But I dunno, with Rise’s open maps I don’t really miss the paintballs too much. I think there’s something about the “screen transition zone” structure from old gen that made searching for the monster more interesting, and merely including paint tracking in the open world structure won’t really change that for me.
      Prep though, I miss that. World kinda ruined skills in general

    • @gunzzter123
      @gunzzter123 Год назад +10

      @@emblemblade9245 its not a vague term though, you go looking for the monster, you track the shadows, the direction, get used to its actions and animations/what it does/how it launches and if it U-turns or hook turns. stuff like that. Even without the paintball, which i did often in freedom and trii, All that is useless now because you always see them at all times on the map.
      There is no hunt, just arena fighter and different arena's your fighting in now. At least thats how i feel about it.

  • @lexrupus4798
    @lexrupus4798 Год назад +178

    This video is THE MOST REFRESHING content I've ever watched in the MH community. I love the open-minded approach to this prevalent topic and that the video actually deviates from focusing on the question heavily, instead introducing you to factors that make the question seem so trivial and almost childish to ask.
    You also did a great job at reminding what Monster Hunter really is at its core. I won't lie, the Western fanbase really muddled the purpose MH was meant to serve as topics like this barely mattered until World's prevalence blew it into mainstream media.
    Everybody complains about an MH game's difficulty being comparably different to another title but often forget this isn't a Soulsborne game.
    Personally, I love that you uploaded this video and challenged this topic. I've seen other attempts at making it but it's often so biased and muddled with petty reasons and poor explanations (with massive redundancy).

    • @doinkbonksfx1212
      @doinkbonksfx1212 Год назад +1

      aka phemitod and symmetra

    • @colbyboucher6391
      @colbyboucher6391 Год назад +9

      As someone entirely new to Monster Hunter:
      Mindless easy game boring. Challenging game fun.
      Rise is a painfully unchallenging game. Meanwhile when I tried MH3 ultimate... that game kicked my ass hard. So I actually stuck with it.
      It's not just people getting used to the game over time.

    • @brojakmate9872
      @brojakmate9872 11 месяцев назад +1

      It should be more like Soulsborne game. That's a good thing

    • @sakuranohana1014
      @sakuranohana1014 10 месяцев назад

      if all monsters were as hard as fatalis you think it would make good sales?

    • @brojakmate9872
      @brojakmate9872 10 месяцев назад

      @@sakuranohana1014 Yes absolutely

  • @bernykun1
    @bernykun1 Год назад +11

    So happy to hear that you used Kimagure Orange Road music for this video. Two of my GOATs combined (KOR and MH)

    • @immanisaur
      @immanisaur 21 день назад

      Honestly, being caught off guard by Natsu no Mirage(while I’m coincidentally wearing a KOR sweatshirt) had me tuning the video out and just vibing with the music.

  • @roberthuehn6562
    @roberthuehn6562 5 месяцев назад +15

    As a Veteran Player since Freedom unite (which i started playing once again since 2 weeks ago)
    The game has become easier and much more forgiving.
    The Hitboxes become tighter
    In the older games you stumbled every time a bigger monster slightly touched you with its foot (for example while they were spinning or walking on the spot which they did a lot)
    The speed and attackspeed of monsters become slower
    (Kirin, Nargacuga,Tigrex for example)
    The fact that you dont have to worry about your resources thanks to resupply in camp or respawning resources durring a quest,
    The implation of the clutch claw and wirebugs,
    Better evasion options and skills,
    No more negative armor effects,
    No more Combi books that waste your inventory space
    (And depending what you want to combine you needed up to five books or you risk to fail a combination and waste your back then more limited resources)
    To a smaller extent the fact that you now have a separated inventory for monster materials.
    Well its still fun and some fights are harder like Lunastras.
    And figthing Kirin, Rajang or Fatalis has become much more fun compared to the first and second Gen.

    • @TheTexasDice
      @TheTexasDice 4 месяца назад +3

      Disagree, because old Monhun had no one-shot moves and the monsters had 3 easily predictable animations.
      Iceborne Postgame is the hardest Monhun has ever been, but in a bad way.

    • @TheTexasDice
      @TheTexasDice 4 месяца назад

      Disagree, because old Monhun had no one-shot moves and the monsters had 3 easily predictable animations.
      Iceborne Postgame is the hardest Monhun has ever been, but in a bad way.

    • @TheTexasDice
      @TheTexasDice 4 месяца назад

      Disagree, because old Monhun had no one-shot moves and the monsters had 3 easily predictable animations.
      Iceborne Postgame is the hardest Monhun has ever been, but in a bad way.

    • @TheTexasDice
      @TheTexasDice 4 месяца назад

      Disagree, because old Monhun had no one-shot moves and the monsters had 3 easily predictable animations.
      Iceborne Postgame is the hardest Monhun has ever been, but in a bad way.

    • @TheTexasDice
      @TheTexasDice 4 месяца назад

      Disagree, because old Monhun had no one-shot moves and the monsters had 3 easily predictable animations.
      Iceborne Postgame is the hardest Monhun has ever been, but in a bad way.

  • @GamingGavel
    @GamingGavel Год назад +195

    I was surprised you mentioned it, but I agree. Players have been mislabeling things as QoL for a while, and not just in the MH community.

    • @emblemblade9245
      @emblemblade9245 Год назад +53

      It feels really insulting when, in the case of Monster Hunter, deliberate gameplay design that new players didn’t have the patience to acclimate themselves to are seen as bad, and removal of that design in favor of lowering the skill floor is seen as a “QoL change”.

    • @HagVirus
      @HagVirus Год назад +69

      To be fair, monsters in the old games having tank like controls to them and hilariously bad hit boxes isn't really that tough to begin with. All you really have to do is run around and smack them in the ass/legs/tail. And waiting for like 3-5 mins for the monster itself to stop having a temper tantrum and running around like an autistic child looking for a cookie isn't tough either, just adds on time you've wasted in a 50-60 min hunt. That's my main issue in the older games, they're not tough, just more time consuming.

    • @brojakmate9872
      @brojakmate9872 Год назад +14

      @@HagVirus Holy mother of cope

    • @brojakmate9872
      @brojakmate9872 Год назад

      @@HagVirus Let me guess. You think running back to the boss fight is time consuming and not hard.
      YOU ARE A LITERALLY CLOWN. Dark Souls has that and it was brutal. You literally have to dodge and out-smart the AI
      Ask me how I know you never played Dark Souls before
      I will tell you how
      Because you and your casuals friends have to come to every series and ask for easy mode
      Well you got what you want in Elden Ring, you got what you want in Monster Hunter. Now what? What new niche series will you and your kind ruin next? I can't wait to find out
      NOT

    • @HagVirus
      @HagVirus Год назад

      @@brojakmate9872 you're telling ME to cope? While you wrote a wall of text? Bruh, you def can't handle another person's opinion.... Go back to twitter and complain some more...

  • @jordonlegge9819
    @jordonlegge9819 Год назад +5

    as an old "guard" player rise was way too easy. going back to mh4U and MHGU kicked my ass, i had to learn to git gud again. felt great TBH

  • @benj4845
    @benj4845 Год назад +1

    Amazingly crafted video you covered all the information about the topic in such a captavating way. The transitions, editing, showcase--everything is such high quality. You put a lot of effort into your videos and it shows. I got no clue why you dont have more subs.

  • @NGvisatorGaming
    @NGvisatorGaming Год назад +1

    Just found this video as I've been on a bit of a monster hunter binge recently and I gotta say, this video was incredibly well done and articulated. Fully agree that no matter where you stand on the difficulty of monster hunter or what it means to be monster hunter. Monster hunter is well... Monster hunter for better or for worse. Been a huge of the games ever since I was 7 years old when I played the original Monster hunter on PS2. I got so angry just dying to a freaking Gendrome as a kid but it never stopped being fun or exciting hunting since then. I hope for the best in your future essay videos. Again this was an incredibly well scripted, articulated and edited video with a ton of well put together assets to help explain your statements. Well done.

  • @mangoneko4007
    @mangoneko4007 Год назад +28

    Very beautiful and fantastic video. Started with portable 3rd and seen so many changes in the monster hunter series, but never looked at how well the mechanics actually work together. Great video and Keep up the good work.

  • @pitdarkangel2961
    @pitdarkangel2961 Год назад +29

    Monster Hunter is definitely getting easier. The hunters have gotten a lot more tools and movement options, while most monsters are still on a level they could have also been in 3rd/4th gen. If you compare a monster like Gore Magala from 4U to Sunbreak, the hunter has gotten a lot faster and learned a lot of new ways to evade and punish, while the monster is still the same speed and just learned a new attack or 2, that's definitely not enough to keep up with the hunters.

    • @Cataclysm999
      @Cataclysm999 5 месяцев назад

      That's pretty much why Variants exist
      Some variants are tied to one game and is optimized for the players newest tools and movement options
      It doesn't have to be a variant
      The ranks Low Rank, High Rank, Masterrank differentiate monsters not only in damage but in getting resilient against a tool that will be used often on the monster
      That's why you can't always flash or crash it and it will get harder for you to finish it with your current tools

  • @FrMZTsarmiral
    @FrMZTsarmiral Год назад +7

    Excellent video, it covers pretty much the most important aspects that define the change of style (and challenge) in the newer entries.
    Really glad to see that your channel is growing and how many views this video got also.
    I'm fine with most of the changes made to MH but I would really love to see an HD re-release of FU or any other of the old titles since their unique flavor is still worth experiencing. The only change that I kinda dislike is how healing works now, I think there should be a reward to incentivize not moving around while you're drinking a potion, without removing the option to do so.
    Oh also and most importantly, your robot girl OC is CUTE!

    • @DursTuckle
      @DursTuckle 6 месяцев назад +2

      I wish item consumption effects were faster if you stood still. For example, your potions heal you faster if you stand still, or your dash juice takes less time to activate if you stand still. That way, if you use these items during a hunt you're rewarded for timing it well. When you aren't actively in a hunt, you just get to save time by activating the effect quicker.

    • @JetStream0509
      @JetStream0509 4 месяца назад

      They are in world but not to a degree that makes standing still worth it personally@@DursTuckle

  • @bananachair4405
    @bananachair4405 Год назад +16

    I think it would be interesting to have "restricted" or "legacy" challenges that disable certain gameplay features, would be interesting bonus or event content. Kind of the equivalent to having an old man yell at you about how things were back in the day. But as a quest.

    • @ofnir123
      @ofnir123 3 месяца назад

      I can see it. Challenges called "survival hunts" where you're dropped somewhere random on the map, with no camp AT ALL. Would be really fun!

  • @SlimXG
    @SlimXG Год назад +78

    I don't even play Monster Hunter, but this video was so well made, I watched and enjoyed the whole thing.
    (The Shockmaster reference really caught me off guard)

  • @PicoriElder
    @PicoriElder Год назад +16

    Truly how do you not have more subs? The scripting pacing and Informative information in this video is astounding for such a small channel, let alone professionalism in sound quality, confidence in speaking, and editing! Keep it up my man you're going places!

    • @OzixiThrill
      @OzixiThrill Год назад +1

      The answer is simple - RUclips prefers frequent uploads of shorter videos; Uploading a 20 minute video at most twice a year will make RUclips bury you under more frequent uploaders.

  • @dillonbates4554
    @dillonbates4554 3 месяца назад

    Really appreciate your analysis here, thank you for taking the time to make this.

  • @sethasher3699
    @sethasher3699 7 месяцев назад +1

    I don't comment often, but this video was amazing. Commentary that was so clear but persuasive, editing that was refined and thought about combined a series I hold near and dear. Please please keep it up. I know this is old but I'm going to binge your backlog now :))

  • @elk3407
    @elk3407 Год назад +166

    Monster Hunter got easier after 2nd, but after that the challenge hasn't significantly changed IMO. Pre 5th gen, I'd always forego basic prep. Like, I'd just skip mega pots because regular potions was enough and I'm too lazy to grind honey. 5th gen made sure I was bringing mega pots by G rank so I could recover from having 90% of my hp taken away, but also let me bully monsters more fluidly

    • @Strangely_Brown
      @Strangely_Brown Год назад +4

      lol

    • @ShyDream_
      @ShyDream_ Год назад +18

      Biggest cap in the history of humanity right there, you don't play 2nd gen MH and "forego" mega pots or "basic prep" as you called it.
      Unlike 5th gen you mentioned, which didn't even have G/Master-Rank until 1.5-2 years later (depending on platform) the monsters attacks actually hurt ALOT, very common to lose easily more than half your health on non-signature attacks.
      No clue how you got so many likes, this is about the most cooked take I've heard in a long time.
      Seriously, boot up 2nd gen MH and check for yourself, your memory seems to be very clouded, 5th gen feels like monsters try to tickle you in comparison.

    • @elk3407
      @elk3407 Год назад +45

      @@ShyDream_ I said AFTER 2nd gen big guy, implying 3rd and 4th gen.

    • @joanaguadomedina3060
      @joanaguadomedina3060 Год назад +10

      @@ShyDream_ r/whoosh

    • @generalr1700
      @generalr1700 Год назад

      @@ShyDream_ honestly I’m more shocked by how *you* got likes at all, when you didn’t even properly read the OP’s comment, then went on to act like an ass based on that ignorance.

  • @OverlyCriticalAnime
    @OverlyCriticalAnime Год назад +10

    Well changes like tighter hitboxes are great but when you can return to base camp and refill on potions that is a bad way to go about balance. It has gotten way more casual and less "hard".

    • @alexmartin6561
      @alexmartin6561 Год назад

      Wish there was a hard core mode so everyone can be happy.

    • @DesensitizedMuffin
      @DesensitizedMuffin Год назад +2

      It's great to have the option for other players. If you don't like it just don't use it.

    • @alexmartin6561
      @alexmartin6561 Год назад +5

      @@DesensitizedMuffin That's self controlled difficulty. This isn't a nuzlock. The best experience is when you use everything available to the player to win. That's why a hardcore mode should be added to force players to get better and who want that to be unable to rely on an easy mode crutch.

    • @DesensitizedMuffin
      @DesensitizedMuffin Год назад +4

      @@alexmartin6561 There really isn't a difference to the devs making artificial difficulty and you doing it yourself. Mind as well go with the realistic choice cause you're not getting a "hardcore." mode in monster hunter.

    • @alexmartin6561
      @alexmartin6561 Год назад +7

      @@DesensitizedMuffinBut there is. Having no other option during a hunt other than to get better is the point. It's a delicate balance that as this vid put it, is slowly giving the player too much of an advantage.

  • @Naiki_Eri_Vescida_Yanmi
    @Naiki_Eri_Vescida_Yanmi Год назад +1

    2:59 That final greatsword swing was so awesome, holy crap!

  • @1000miles2paradise
    @1000miles2paradise Год назад

    I absolutely love your video here. Earned a sub! I was having a hard time explaining some questions new PSN friends had about the game. You answered all of them and explained why’s very well. Thank you!

  • @TerryVideoZone
    @TerryVideoZone Год назад +15

    she monster on my hunter

    • @Roak1
      @Roak1 Год назад +10

      till i rise

    • @TerryVideoZone
      @TerryVideoZone Год назад +7

      @@Roak1 so true
      capcom please bring back the old armor skill system in gen 6 send message

  • @reshi606
    @reshi606 Год назад +7

    Really appreciate someone properly adressing the difference between pre 5th gen and post 5th gen gameplay and why some prefer one to the other.

  • @aiexmonsterhunter
    @aiexmonsterhunter Год назад

    Man, this video is amazing. The narration, the editing, and the way you handled this topic is 11/10.
    Please make more content like this, you earned a sub.

  • @jordanazerad123
    @jordanazerad123 Год назад

    Another fantastic video with the best editing around. Also really love the dedication to the channel description. I'll triple cart in every MH game its just a matter of how fast.

  • @arneni7464
    @arneni7464 Год назад +12

    Awesome video man! This is a very well made and fun to watch youtube video. You are really underrated and deserve more subscribers. Fantastic editing aswell. Very well done, you definitely have my like and sub!

  • @PorktatoesSSRB
    @PorktatoesSSRB Год назад +6

    26:28 Da Baby casually carrying the squad

  • @Triixster
    @Triixster Год назад

    Editing and commentary so well done, I had to subscribe. Brilliant job, and very well explained.

  • @thecaptain3183
    @thecaptain3183 Год назад

    The quality of the editing and overall presentation of the material in this video are both absolutely stellar. Others have made similar arguments and presented similar information, but never so cleanly or made it so.... pretty. Well done, and looking forward to more in the future!

  • @gamechanger8908
    @gamechanger8908 Год назад +64

    As someone who plays Rise and Freedom(gen 1). I noticed how the difficulty is mainly on limitations, like an even more limited inventory, hitbox being too big for their own good etc. Nowadays it's mainly making monsters with strong enough attacks and being swift to catch us off guard.

    • @Raezra
      @Raezra Год назад +20

      I agree. Whenever I talk about "difficulty in MH" with my friends, even though we've only really started playing in Gen5, it's been less about X game is easier than Y game and more X game presents challenges that the monsters are then changed to compensate for. Like in Rise the monsters being absolute psychopaths travelling at 2000000mph and literally teleporting. Like you choose a MH game based on the gameplay you feel like playing, not the difficulty.

    • @ssfbob456
      @ssfbob456 Год назад +14

      I've noticed that too, a lot of the difficulty in the older games feels more like it's due to things like bad hit boxes than intended design. I'm more successful in the new games, but when I lose it rarely feels undeserved unlike older titles.

    • @Raezra
      @Raezra Год назад +5

      @@TuriGamer I think it's more accurate to compare it to the difference between the souls games. Sekiro, Demons' Souls, Dark Souls, Elden Ring, and Bloodborne are all the same souls franchise, but each one has a very distinct gameplay type where you may prefer one over the other, and it's totally fine to do so. Like some people enjoy the slower methodical combat of Demons' Souls or Dark Souls, while others enjoy the faster paced games like Sekiro or Bloodborne.
      This is the same for the Monster Hunter franchise as each game, while it has the same core gameplay loop, reiterates upon the style of how the gameplay is carried out, which keeps the game feeling refreshing and new.

    • @diddlebop7481
      @diddlebop7481 Год назад +9

      @@TuriGamer Yes because dealing with shitty hit boxes was to make you think not because they just couldn't bother to not design it like dogshit.

    • @stylesheetra9411
      @stylesheetra9411 Год назад +2

      @@TuriGamer this is 100% what happened

  • @HonestGhost21
    @HonestGhost21 Год назад +7

    Excellent video! I feel like my worries has been put to ease with the future of the franchise once again. The video really didn't provide anything ground breakingly new for me but simply reminded me of what I already knew.

  • @daffyaj6841
    @daffyaj6841 Год назад

    Great analysis with truly bonkers production value. I can't even begin to imagine how much love and care this took to edit.

  • @prixswrld
    @prixswrld Год назад +33

    I like that Rise and World both utilize different features and mechanics to make hunting exciting and challenging. Rise definitely felt easier for me (defender set made sure of that) but I've been playing since Freedom Unite and never felt that before.

    • @FullcircleZA
      @FullcircleZA 10 месяцев назад

      Grew up playing unite, it’s my fav one

  • @raverseignition5784
    @raverseignition5784 Год назад +32

    I'll be honest here. I have never been so fascinated by a commentary video before in my life. The way you talk and how you explain the topic is really amazing. But most important of all, you did not say anything that would degrade people's opinion about something, truly the middleman of the topic with a valid reasoning behind it.
    The world seriously need more of this kind of commentary videos instead of commenting something to make it looks bad and recieve a lot of view and subs just because people really love drama and hate-speech.
    Really amazing brother, keep up the good work.

  • @Expresso52
    @Expresso52 Год назад +6

    Pretty good video! Nicely nuanced and and very well edited. For me personally, the higher emphasis on the commitment mentioned in the video is something I really miss and is what made this series really click. Even if it was easier than 5th gen (and honestly I think the new games might have a higher skill ceiling anyway) the higher emphasis on methodical actions is something I prefer much more over the more free-flowing and reaction heavy gameplay, it wasn't eeally much of a difficulty issue for me as it is the gradual change in the core gameplay loop,,* though of course it's not like it's gone entirely
    I think the focus of the devs on multiplayer you mentioned might be a point that is pretty understated by the community too. As someone who mostly plays solo and think that's where the combat definitely shines the brightest, I can't help but wonder if that aspect being less of a priority and more of an afterthought might've made this series even more enjoyable for me.
    Regardless, I've seen quite a few threads and videos about these kind of topics and people seem rather sensitive about it. Expect a lot of comments that seem like they haven't gotten further than the first 2 mintues of this video or even just the title from people belonging tp both sides of the argument

  • @BasementMinions
    @BasementMinions Год назад +10

    Thank you for helping me to not get so caught up in the difficulty discussion and refocus on loving the game with friends and introducing it to new people.

  • @pabloperez7296
    @pabloperez7296 Год назад +5

    Hi there. First of all I want to say the final conclusion at the end of the video works to put me at ease a little bit. I have so much I would like to say but I will try to keep it short. I started playing Rise + Sunbreak a few weeks ago and really felt the downgrade in difficulty, and it had an impact on my enjoyment and experience. Today I searched online for the very same question that entitles this video, and after three or four videos discussing the same thing, I felt a bit hopeful I wasnt the only one with that idea in my head, thinking maybe Capcom would listen and adapt in future games. There was a very long list of things that seemed (and lets be honest: do) to make the game much easier. I felt devastated thinking one of my most favourite games (if not the very favourite) was taking a path of no return that wasnt going to give me what I expected from it. But then I saw those last 10 minutes of your video and it really clicked. You're right! Its all about what the game wants you to learn in order to win. Thats the experience. Thats the main act. We can always enjoy a new way of playing monster hunter, that will always be there for us.
    Having said that, I would like to point out something:
    I dont think its wrong for the devs to create new mechanics in new games. A new mechanic will make you feel out of your place with your weapon (or the whole game) at first, of course, but eventually you will add the mechanic to your repertoire, and you will feel fluid and good using it. Thats a good thing, its a good feeling. However, this can make the development of monsters attacks and patterns more troublesome for developers, since they will have to constantly re-design or change them in new games in order to make the monster feel like a challenge, like something that wants you to grow, to learn. Think about Sunbreaks "meta": the use of wirebugs its majorly a must in order to make the most out of a weapon. And most monsters, given the wide windows you get to attack them in this game, feel almost like a nuisance you have to get through to finally get to the end of the game and finally feel the pressure of the hunt. I felt bored - and trust me I hate having to use that word when talking about this game - when doing the village quests, and even the low and high rank quests.
    If a monster makes you get bored when hunting it, why even add it to the game? Thats what I thought when playing rise. Not that every monster makes you feel that way, but at least more than half of the village-to-high rank monsters do. Even MR at some times. And its not even the monsters fault: its the overpowered mechanics and the lack of adjusting of monsters behaviour to them. I understand its an enourmous work to update every single monster you want to add to a series in order to make it feel entertaining. But hunts have become, at least for me, very repetitive.
    Anyway. I appreciate this whole community of people supporting this amazing game. You guys are what makes it so great. I love playing MH and will keep doing it, probably despite the changes. But I hope one day I get the same feeling I got when first going to fight, determinated to win, against a Yian Kut-Ku. Or the respect and alertness I had when hunting a Yian Garuga, or the Tigrex. Or the laughs (and cries) I had when trying to beat two Diablos at the same time with a friend.
    TL;DR: I love you guys, I love the game, mobility mechanics are making the monsters feel rusty and the hunts repetitive and inocuous, dont do coke.

    • @angelofdarkness4806
      @angelofdarkness4806 5 месяцев назад

      I have to say, I don't agree with you, but I can completely understand you. If I were in your position, I would feel the same way, but for me, MH Rise is my favourite MH. It's generally pretty high up there with my favourite games in general. I used to have my fun with difficult games, loved playing MH 3 ultimate back in the day (joined to MH kinda late). But now I find it more important when something feels good. and Rise does that extremely well. As a hunter you feel very agile and the wirebug moves are simply fun. You're the main character and I just love it. It doesn't matter whether you dash through the opponent with the Swtich axe or be a valstrax with the Gunlance. It's just cool and epic. Hope that makes sense and you can understand my side : )

  • @TheMaerx
    @TheMaerx Год назад +16

    This was very insightful and with top tier editing. Amazing video!
    Even as a MH Boomer I don't want the series to be an experience only meant for masochists. But I do hope Capcom finds a middle ground between old and new, because I think failure it's an integral part of your growth as a hunter and later entries are becoming adverse to that idea.

  • @jimbleish
    @jimbleish Год назад +13

    Bro if you uploaded just a bit more I know you'd blow up. Your commentary and style is top notch.

    • @TheRealFolkBlues
      @TheRealFolkBlues  Год назад +12

      Keeping a higher upload frequency is kinda tricky without sacrificing somethin' with this style, but I'm tryin' to work on it!

  • @darkcust4478
    @darkcust4478 Год назад

    first video i see from you, and i gotta say, the quility is top level, you got a new subscriber, now i gotta go binge some more of your content

  • @kanvarmurray2207
    @kanvarmurray2207 Год назад

    Such a high quality video, the editing is suburb wow, really enjoyed it thank you.

  • @Amatsu_storm_approach
    @Amatsu_storm_approach Год назад +54

    It depends, each game has its super challenges, such as sunbreak afflicted, GU deviants, Fatalis and alatreon in iceborne, 4U apex, etc.

    • @gamerblisters
      @gamerblisters Год назад +4

      Arch tempered elders

    • @catowarmeowson9964
      @catowarmeowson9964 Год назад +32

      Bro, older MH games you would be lucky to have 5 skills, Right now IN rise I have 3 pages of skills and I'm faster then the monster. Each game has a super challenge sure but the game overall HAS gotten easy because the hunters have gotten to strong

    • @Apoollo_11
      @Apoollo_11 Год назад +2

      @@catowarmeowson9964 maybe because you are too skilled?

    • @LeetTron5000
      @LeetTron5000 Год назад +29

      @@catowarmeowson9964 Bro, monsters also used to be sloths. They have gotten way smoother and more aggressive with their attacks to compensate for your increased movement. The skill gap has gotten way bigger in the newer games. Meaning that an experienced hunter can do so much more over a newbie in rise than one could in mhfu. Having the base experience you have and then giving you all these perks just feels like a buff but for new players they have to learn everything and more now. They do feel a little easier to complete but the skill ceiling has been raised so that perfection is much harder to obtain.

    • @thesupreme8062
      @thesupreme8062 Год назад +7

      @@Apoollo_11 no, I still struggle I with old mh

  • @XiahouDun1225
    @XiahouDun1225 Год назад +5

    Plesioth's Hip Check has such a wide range, it hit me all the way in Rise.

  • @Dw7freak
    @Dw7freak Год назад +63

    I think the biggest issue is that most of the veterans came in at some of the hardest points in the series and they're the most vocal about the difficulty thing. MH1, F, F2, and FU are all notoriously difficult and unforgiving. 3U's underwater was clunky and G-rank was super fast. 4U's guild quest system had very difficult combinations and was how most of the community was farming. And here's where you'll notice a pattern. Of the first 7 games that were released outside of Japan, 4 of them had G-rank, Freedom, FU, 3U, and 4U, and they even skipped some High Rank entries, being Dos, Portable 3rd, and 4. With G-rank being the endgame focus for most veterans, they find that the next game being only High Rank as too easy. And they aren't wrong. Compared to the G-rank content, everything in High Rank is easier. And a good amount of the veteran MH players play for the challenge. So whenever a new game comes out without G-rank, they get in a fit because it doesn't have G-rank, play the game anyway, then complain some more that the game that is easier than they wanted was easier than they wanted. Then they start complaining about no G-rank and make guesses when the G-rank expansion comes that is never guaranteed.
    Fun Fact: Generations wasn't going to have a G-rank version. The only reason that Double Cross/Generations Ultimate even released was because of fan outcry. I'm just glad that GenU's localization released during a time when World was at its lowest for me.
    For me, personally, as someone who started on 3U but didn't do the G-rank content because I didn't have friends with the game at the time, I don't mind the High Rank only games. What I do mind is the power creep in both the skills you can have, both the number and power of them, and how spongy monsters have become. In GenU, you'd be lucky to have 6 skills active, while in Rise, you regularly have 10 skills fully active. With the dynamic difficulty, especially with gunners, I feel like I'm doing nothing. I don't get flinches I'm chasing the monsters most of the time. If I wasn't a HH main for multiplayer, I probably would be doing nothing. I also feel I'm being pressured into pure dps sets more than in previous games, where having Evasion+1 felt mandatory to avoid some attacks.

    • @williamking1081
      @williamking1081 Год назад +3

      I agree pretty much

    • @granudisimo
      @granudisimo Год назад +1

      @@williamking1081 Want the perfect balance of Freedom Unite White Fatalis DLC difficulty but without the clunkiness of older games and the old school graphics for nostalgia factor, ALL IN ONE?
      Portable 3 Ancient X monster custom quests, or X rank as I amicably call it.

    • @superheriber27
      @superheriber27 Год назад +3

      What you're saying would only apply if veterans could somehow skip Low Rank and High Rank and couldn't compare between games
      It's not just the lack of G-rank

    • @brojakmate9872
      @brojakmate9872 8 месяцев назад +1

      Souls games don't have this problem.
      Why just not make LR and HR hard?

    • @Dw7freak
      @Dw7freak 8 месяцев назад

      @@brojakmate9872 Here's the thing: they tend to be difficult enough. If you would compare a Souls game to MonHun, then the first playthrough is always the hardest. Once you've learned the game, future playthroughs aren't that difficult. If you've a veteran of one game in the series, that experience travels to other games in the series. The problems come when you're trying to make the game more accessible to new players.
      If you compare the start of any Souls game, aside from the controls, the game just throws you into it. Compared to MonHun, each game wants you to do the single player content to learn the game. Where Dark Souls wants you to learn things through trial and error, MonHun wants to guide you to be a better hunter. And while the tutorials in MonHun have gotten better over the years (they didn't tell you how to capture a monster in early MonHun for mandatory capture quests), the main changes in difficulty have been the quality of life changes over the years.
      There are three major QOL changes that heavily change the difficulty in my opinion: loadouts, combining, and using items. Where once you could only bring a set load-out of 30 items (between healing items, ammo, and other supplies), then you can bring 30 items plus 10 ammos in a pouch for ammo, then you can restock your items so that limit isn't needed. Where once you had to manually combine items in your bag, then you can combine items in a list of shortcuts, then you can assign a specific set of combines to a hotkey. And where once you had to stand in place and watch a flexing animation to heal, now you can move around while your potions are being used. Imagine if in Dark Souls your Estus Flask became infinite use and instant and you've got something similar. It doesn't matter if you can only have 2 Max Potions on you if you can restock them at a moments notice with a Farcaster. And this isn't even getting into how broken the armor skill system's become, but that's another can of worms.

  • @Mirukumaa
    @Mirukumaa 7 месяцев назад

    I love your editing style !! very nice video ♥️

  • @itsBoogeyTime
    @itsBoogeyTime Год назад +4

    Your editing is god tier ಥ⁠‿⁠ಥ ❤️ Keep it up!

  • @zobirismage2813
    @zobirismage2813 Год назад +7

    I started in MH4U and even though World was "easier", I got a lot of challenge and enjoyment experimenting with mixed sets. Also those endgame hunts were some of the most fun I've had playing Monster Hunter

  • @michaeladams-burnett1238
    @michaeladams-burnett1238 Год назад

    I just finished watching and I'm now leaving with a huge smile on my face. You explain and argue the core principles of MonHon's design, whilst being very clear and fair throughout, while also giving an answer and reasoning without going in circles. Structure, presentation and editing are all superbly done too.
    All in all, this is a truly 10/10 analysis video well worth the time of any player and fan of the series, Truly excellent.

  • @pasoio
    @pasoio 5 месяцев назад +2

    8:23: Thats one of the decisive points. All these discussions assume that difficulty in MH is static. When, in fact, it is fluent and largely dependent on your own choices.
    Bring Windproof and Astera Jerky vs Lunastra, and suddenly you will have a hard time dying even once. Bring Blight Resistance 3 vs Alatraeon, or Heavy Artillery 2 vs Fatalis etc. and they all become significantly easier.
    And those choices not only affect difficulty; its simply fun spending time strategizing and preparing in order to overcome a challenge in the game.
    Originally, i didnt want to click on that video, because it seemed like "one of those" videos. But im glad, i did. Your content is in-depth and the production quality is honestly kind of nuts.

  • @wafflinxes5224
    @wafflinxes5224 Год назад +6

    This is a great video that the mh community needed for a long time.

  • @Bjorn_in_Orbit
    @Bjorn_in_Orbit Год назад +5

    Well this is a pleasantly good video. You did a great job with it.

  • @SneggeS
    @SneggeS Год назад

    This video was great. The editing and structure is off the charts, and that for a whopping 35 minutes! I've never been one to say this, but you've definitely earned a sub, and i'll be keeping an eye out for your content.

  • @franklyons9754
    @franklyons9754 5 месяцев назад +4

    I like the more “action flow” of Rise. The open map, no loading zones, feels more immersive. The village quests do feel easier than past gen (was playing Generations Ultimate prior). And the palamute greatly made using “upkeep” items mobile.

  • @Thatcinnaguy
    @Thatcinnaguy Год назад +5

    The amount of professional editing and voiceover in this is amazing, I loved every minute of this

  • @Luiz_orneduom
    @Luiz_orneduom Год назад +5

    I think that as you said, difficult moments, levels or monsters aren't the main point of Monster Hunter as a series. Rather, these serve to test and adequate you to what comes next or raise your skill level. That's why it feels like an integral part of the experience, because when you're playing it for the first time it *is*. My first game was World and i finished the main story without learning to properly time my rolls to take advantage of invincibility frames. I changed to longsword, used crystalbursts and scatternuts, i shoulder-tackled, used guardpoints and counters, changed to bow, dove away, upgraded my armor, used divine blessing... But i could never reliably roll every attack. That is, untill barioth. Master Rank was biting me in the neck and by the time i reached the story quest to hunt barioth i had already faced many difficulty peaks. Every weapon every time was just a bit too slow to come out of certain moves and/or sheathe to dive. Barioth taught me how to roll. It's not a difficulty curve, it's more of a zigzag line like the one shown at 6:35. The gameplay loop is as follows: You get shown a mechanic and/or feature and gain some monster options to hunt and familiarize yourself with those. In the beginning these are your attacks, how they chain together, environmental traps, your great Jagras, Pukei-Pukei's and so on. Then the game presents you with more features and/or more depth to the stuff you already know. These are your Flinches, Interruptions(Hitting Anjanath's face when it's Breathing Fire), Verticality(Mushroom walls, aerial attacks and Tobi-Kadachi being a Monster that climbs and jumps a lot). And so on and so forth. If you as a player can find a solution that involves pushing your understanding of these features for later, that's a valid effort and you'll be rewarded for that. But those features might come to bite you in the ass later because if you managed to overcome said challenge the game interprets that you understood (at least on an intuitive level) the things it's trying to teach you. Difficulty in the Monster Hunger series for me might not be the same as for the guy who played Rise first and got used to the usefulness of elemental blights that can be applied to monsters or the hands-on airtime given by wirebugs. The way everyone approaches each monster and gets familiarized with the formula as new iterations happen influences their opinions on difficulty DEEPLY. Long-ass comment, but a well-deserved one. Shit, i love this game.

    • @emblemblade9245
      @emblemblade9245 Год назад +1

      I think that’s a very strongly made point. My question is: what comes next, for new players made veterans? We all remember our first MH as the most difficult, but it seems like every successive entry we play is designed around the same base difficulty, so it comes to feel like we breeze through low and high rank and are just waiting for G rank to come. I would like to ask what the devs can do to keep us more engaged and give us that desire for self-improvement our first game gave us, even at the lower ranks.
      Because the community felt pretty impatient waiting for the G rank expansion, and I dunno how well that’s gonna hold up now that the community is much bigger

    • @brojakmate9872
      @brojakmate9872 10 месяцев назад

      @@emblemblade9245 They should play a better game. Like Dark Souls

  • @Befernfard0fo
    @Befernfard0fo Год назад

    What a great video and such high quality
    I hope you'll get more subs soon, you totally deserve them

  • @krakenattackin7617
    @krakenattackin7617 Год назад +4

    The games are objectively easier solo nowadays due to solo health scaling, but it's impossible to say how they compare in multiplayer, as most of the old games have extremely small or nonexistent online communities nowadays.
    I would say the older games generally are harder in the early/mid game, while older and newer games are similar difficulty in the endgame. The older games also require much more strategy.

  • @rautesth
    @rautesth Год назад +3

    Very cool video. Made me realize I might have harshly judged Rise, even though I myself started with just World. Thank you for the video. I'm gonna go play Rise now and give it a fair shot.

    • @hemogoblin69
      @hemogoblin69 Год назад

      Rise is awesome

    • @brojakmate9872
      @brojakmate9872 10 месяцев назад

      Don't do that. Play Dark Souls. You will thank me later

  • @blackmark2899
    @blackmark2899 Год назад +34

    I think it's a combination of things that has made MH become percieved as "getting easy." Players, as a group, have just become much better at action gameplay, MH's core mechanics getting refined, new gimmicks, and better movement options have all contributed. World and Rise are called easier because it introduced movement we've never had before. Not just the Clutch Claw or Wirebugs, but the mere fact that we can move as we drink potions or drugs. Before that was a static commitment and left you wide open. Let's also not forget that all the weapons have gotten refined and their gameplay styles have evolved with every new generation adding more to the weapon that it had. Longsword and Sword and Shield look nothing like they did in MH1 (LS was just a GS back then). And then let's not forget that in general, new and returning players have just become better at playing action games as a whole so there's a general increase in skill even without Monster Hunter being involved.
    Has MH gotten "easy?" Yes, however this is not due to one things. It's growing pains of MH adjusting to a more fast pace action gameplay than it used to be as well as players in general, not just MH veterans, being much better at playing action games than before.

    • @lightbrand_
      @lightbrand_ Год назад +1

      Longsword was not basically a great sword in MH1, it did not exist at all, it was only introduced in MHDos, the 4th game in the main series

    • @blackmark2899
      @blackmark2899 Год назад +2

      @@lightbrand_ I'm almost certain the weapon shape was there. It just didn't have any different movements from GS. Just a great sword with a different skin.

    • @level12lobster8
      @level12lobster8 Год назад +2

      @@blackmark2899 Correct. It actually has the same name and model in MHW as it did in MH1 as a great sword.
      Divine Slasher

    • @MaakaSakuranbo
      @MaakaSakuranbo Год назад +1

      Go back to MH1, the small monsters hassled you MUCH more.

    • @blackmark2899
      @blackmark2899 Год назад

      @@MaakaSakuranbo controls also sucked and our movement options were limited and half the flying wyverns didn't even fight you, spending most of the hunt flying around. Yes the small monsters hassled you more but that has little to do with why MH is perceived as being easy today.

  • @Williamfount
    @Williamfount Год назад +6

    I wanna say I had a whole evolution throughout this video because Im just getting into monster hunter and honestly this is completely right based off the gameplay styles of players and how they react to how a monster fights through this video I was fight Mitzusne for the first time and I'm just learning longsword and I won't lie I die 2 times. But on the third try around the time he started talking about learning how to adapt and looking for attacks that a player should look out for, it clicked for me. :Oh shi* I can see it now" I said as I was about to get shot with a water beam. I got into a pose and countered the b I t ch.

  • @urgrampa
    @urgrampa Год назад

    Wow what a roller coaster of a video. I nearly experienced all of the emotions.
    Nice video.

  • @Zerocharade
    @Zerocharade 11 месяцев назад +3

    The amount of mobility and the wirebugs did make Rise feel a lot easier. Even when I went back to World, I found myself pressing the wirebug button any time I got knocked around by a monster. Though honestly I could argue the same with GU which is by far my favorite of the series, the arts and styles can make fights a lot easier, aka Valor GS is a ton of fun with high mobility and quick charge attacks from drawing your blade or being able to dash forward with a max charged GS so you don't miss. But maybe do to the lack of verticality and being able to just run up a wall or spiderman around in the air, GU is a bit more grounded, unless you play Aerial style but even then

  • @itsyaboyj0j0
    @itsyaboyj0j0 Год назад +5

    I just got MHW and began playing. I'm a bit of an older hunter, having been a fan of the series since my PSP years. I definitely felt the game was a lot more streamlined than before and I miss some of the old school prepping and hunting elements that aren't as relevant anymore. Still I couldn't say for sure the game was "easier". The challenges were just different. Great video, loved the points being raised.

    • @semekiizuio
      @semekiizuio Год назад

      Yup felt the same way first playing World Palico was also way more OP lol the you jus get use to it

    • @Aesieda
      @Aesieda 5 месяцев назад

      Challenges like what? Care to elaborate?

  • @mossymoon4314
    @mossymoon4314 Год назад

    I dont know why but this video genuinly made me emotional. Like it reshowed me the reason ive loved this series for years and why its my favorite game franchise of all time. You have more then earned my subscribe

  • @TrickedJam
    @TrickedJam Год назад

    First video ive seen of u and you are underrated as hell get that 7K man

  • @ahmedyashfi
    @ahmedyashfi 5 месяцев назад +4

    Monster Hunter Freedom Unite was my first game, and I was genuinely terrified of each new Wyvern I faced, even the prep was like I was prepping for life or death💀
    But the monsters in the newer Monster Hunter games don’t scare me at all :)
    I genuinely miss being scared of the monsters :(

    • @bielknife
      @bielknife 5 месяцев назад

      I've been playing since tri, fully completed 3 ultimate and I was plenty scared when Magnamalo started doing his AOE explosions, currently playing through Sunbreak and Lunagaron carted me twice and I was genuinely afraid any time it would back down to it's big claw attack

    • @Aesieda
      @Aesieda 5 месяцев назад +1

      @@bielknife Because the only way to effectively cart hunters is for monsters to do AOE spam attacks. You didn't need that in the older MH games for monsters to incite fear.
      >>"Lunagaron carted me twice and I was genuinely afraid any time it would back down to it's big claw attack"
      If you get hit by the claw attack and you don't die, then you can wirefall away and use a potion. It's the easiest thing in the world to do. If you get hit by the claw attack and die, it means your armor is outdated and the fear that you feel is artificial because you're not playing optimally. Proper fear and tension comes from playing optimally, and still getting your ass handed to you in a fair fight.

    • @bielknife
      @bielknife 5 месяцев назад

      @@Aesieda I had fully upgraded (edit: at least as upgraded as I could get at that MR) armor and defense up decorations, it just so happens you can in fact wire away and still get hit by a second attack if you're not paying attention to positioning, this is specially true if you're fighting a monster for the first time and don't know their moves, knowing that makes the battle tense because I am one bad move away from carting, and it's very easy to make a bad move when you're panicking trying to get away from a very aggressive monster, the battle is tense and monsters can still 100% fuck you up if you don't respect them, just because the game has more move options and is more lenient that doesn't make it immediately brain dead easy even if easier than the previous games

    • @maybelater1464
      @maybelater1464 4 месяца назад

      I've never been scared of the monsters, but it makes sense that you'd stop being scared of them as you play more of the games. I was scared of dark souls bosses but never of the elden ring bosses, were elden ring bosses weaker or less scary? No, I was just more experienced. That's just how video games work.

    • @ahmedyashfi
      @ahmedyashfi 4 месяца назад +1

      @@maybelater1464 I started playing Monstur Hunter Freedom Unite recently and boy am I bodying monsters left and right. I’d still argue MHFU is still much harder and enjoyable than newer monster hunter games because of how much goes into preparation and preciseness, and how much you have to commit to a decision you make.

  • @JustUsCrazyBoyz
    @JustUsCrazyBoyz Год назад +20

    As an old time vet, I must say you kinda left out a huge chunk of info relevant to the discussion.
    5th gen monsters are fast as fuck.
    Old gen monsters are crippled turtles.
    Th reactionary time in 5th gen is incredible. And as an old player I felt like I was almost playing a different game.
    Old gen monsters had patterns but the rules were all the same. Attack after the monster attacks. They're all so slow and AI so dumb you can wait for them. To give the exploit you like while avoiding most attacks at the same time to play safe and eventually beat the monster. Monsters in old gen had different movements but upon a few fights you'll notice that all the monsters had the same strategy regardless of moveset. This is not the case with 5th gen games. That's why TA run highlights look sexy and stylish, because reading the monster and reacting at the right time is far harder and more complex now.
    Old game monsters have only one strat and you could carry it through and the only thing that made them hard was because of increase in damage by rank and HP which isn't legitimate difficulty. It's bad design.
    Sure there are stuff like item and meal prep but that doesn't have a lot to do with the fight itself. Making that easier won't really affect anything. It's the fights that matter. And 5th gen easily has better fights than old gen because of the reasons above.between Reaction time vs methodical anticipation. Clearly the former is harder and more intense. So what if you have all the movement advantages? All you had to do in old games was to wait for the exploit and you're good.
    Combat is harder in 5th gen. It's just that the overall games are easier. Combat is the only thing that matters here anyway.
    They're both as hard in their own way.

    • @TheRealFolkBlues
      @TheRealFolkBlues  Год назад +7

      I honestly did want to touch more on the actual design of the monsters themselves, but it ended up being one of the things left on the cutting room floor purely for the sake of time.
      For the most part, I actually agree with you, but I think it depends on what we define as "old gen monsters"; I don't think this argument holds up as much for 3rd and 4th gen, which went to greater lengths to create more intricate fights and distinguish them between ranks, such as with new moves or even the movement speed buff that some monsters got. That last bit is something which /isn't/ present through most of the 5th gen games (though Sunbreak did remedy that), which is something else to consider.
      There's really a lot you could get into in regards to the monster fights themselves. That could be a sizable topic by itself, I think.

    • @JustUsCrazyBoyz
      @JustUsCrazyBoyz Год назад

      @@TheRealFolkBlues 3rd and 4th Gen monsters are in between 5th and 1/2nd gen. So they were still slower than 5th gen but faster than 2nd gen so they were still easier fights in comparison to 5th.

    • @princetbug
      @princetbug Год назад +6

      This. This should have been covered more in the video, I feel. Too much time was spent going over how the games were made more accessible, but hardly any was spent on how the games are designed to make up for that to still remain challenging.
      From my perspective (as a relatively new hunter, granted) 5th gen monsters rely a lot more on Skill than remembering patterns, though both are important. Thus different players will struggle in different areas. Players who are great at counters but can't wrap their head around the more complex monsters' patterns will always struggle more with the earlier games while players who are more methodical (and potentially less skilled in terms of execution / improvising) may find the newer faster style harder. The difference with 5th gen is that both playstyles are considered by the developers and given room to be viable, because player expression and allowing for a variety of strategies is important. The slowest and most methodical of players from earlier generations can still succeed in 5th gen while playing a 2nd gen game reactively as if it's world will almost always end badly.
      The combat isn't really any easier itself. The game overall is just easier to NOT fail. That doesn't mean it's easy to succeed.

    • @JustUsCrazyBoyz
      @JustUsCrazyBoyz Год назад

      @@princetbug ^👍

  • @bloodybladenum1920
    @bloodybladenum1920 5 месяцев назад +2

    Old school hunter here
    -First game MHFU(psp)
    -played mhg mh4u mhworld mhrise mhgu
    -Avid GS main, Sub main gunlance and hammer
    The newer generation games feel a easier, I picked up mhgu recently and I'm back to struggling and enjoying it
    Something that stands out to me is that in oldgen games you were forced to stay still which added a risk reward mindset
    Now since world you can heal while walking and palicos don't blow horns to heal anymore.

  • @CasoresDen
    @CasoresDen Год назад

    What the hell is this fantastic editing? This channel is a gem. Be proud of yourself and keep making videos like this

  • @slashine1071
    @slashine1071 11 месяцев назад +15

    Something that people doesn't always mention when discussion the difficulty about recent mh games is that... to combat the hunters getting so many new things, monsters have got their health quadrupled.
    For reference, a master rank rathalos in GU have 10000 health,accurate to 2 digits, whereas in world master rank rathalos has 20000, and in rise even a high rank rathalos have over 14000, and a master rank one would have 36000.

    • @Aesieda
      @Aesieda 5 месяцев назад +7

      That's just a bandaid fix that doesn't solve anything except increase hunt times, and usually that's not even the case either because looking at base health values has to be compared with damage output values of the average hunter/player. You could have a monster have double or triple the health in a new game, but the hunters also deal more damage consistently. Either way, simply upping health bars doesn't make fights more difficult in a natural way.

    • @JayceCH.
      @JayceCH. 4 месяца назад +1

      @user-bq5np8zb2r No old game monster does that, infact World monsters combo you more but go off fiver. Keep spreading that misinformation.

  • @Virjunior01
    @Virjunior01 Год назад +3

    YES. THE ANSWER IS YES.
    And thank you for using Seiken Densetsu 3 music.

  • @tsui1024
    @tsui1024 Год назад

    The game also has a much better tutorial now than before. I remember being thrown headfirst into my first serious hunt (YKK, beginners' bane) after killing only velocidromes and man did I have a hard time getting through that.
    You can still find good difficulty limiting yourself or going off the "intended path". Early explorations and hunting higher level monsters can be a good way to spice up gameplay.

  • @Busta4Life
    @Busta4Life Год назад +3

    I'm a world player and i tried playing freedom unite via emulator and i gotta say.. holy fck the old games really don't hold back.. if current monster hunter does not hold your hand, then old monster hunter pushes you off a cliff

  • @georgplatzer8213
    @georgplatzer8213 Год назад +17

    Objectively speaking from Mh Gen to Mh Rise naming 1 example it is already easier since you see a blue symbol at the monster if it is already catchable. Alone that makes the hunt easier since you are relieved of stress and know you are on the right way

  • @swordsman7959
    @swordsman7959 5 месяцев назад

    Excellent video on the topic, even in 2024. Hearing about all these different aspects of MH just makes me love the series more!

  • @robinkunze7139
    @robinkunze7139 Год назад

    absolutly great video, very informitiv and also very entertaining, super duper nice job

  • @nyalan8385
    @nyalan8385 Год назад +5

    For me the games aren’t getting easier, they’re keeping about the same difficulty. The “the games are getting easier” argument for me is that the first wall of the game is getting pushed back. For instance, barroth was the first wall in tri and gave many players even veterans a hard time, but when you face him in World, around the same point in the game, he’s a pushover, and instead the first wall of World is Anjanath. If the games don’t start getting harder until after the first wall, and they all reach the same level of difficulty, the wall getting pushed back further and further means the difficulty needs to amp up more and more with more extreme monsters at a faster pace. In the older games, going from your first starter monster to the end of the world destoyer monster felt like a good progression of difficulty, now the games, especially rise, feel like there’s no difficulty or progression until that end of the world destroyer monster. I think if they made low rank harder capcom would quell almost all arguments over difficulty

  • @JanusHoW
    @JanusHoW Год назад +9

    I'd say one of the biggest causes of power creep in the jump from 4th to 5th gen was the change in the way armor skills worked.
    In 4U and GU, for example, the White Fatalis armor set had some of the best damaging and/or defensive skills in the game built in, but you had to suffer the effects of taking a potentially massive hit on your quest rewards.
    Not anymore. In fact, the closest thing we have to a "negative" armor skill is Diversion, which makes monsters target you more often when given a choice of targets - and there's plenty of skills and Silkbinds that benefit from guarding, dodging or countering - and if you're, say, a Lance user fighting alongside three LBG users, that means they won't have to worry about being attacked as much, giving them more time to pump the monster full of bullets.
    And the armor skills themselves are getting crazier too. The biggest change was how Weakness Exploit worked - in 4U, it merely increased your damage when striking weak spots. Starting in Gen, it was changed to give +50% affinity when hitting weak spots. That's almost a straight +12.5% to your damage! While the 5th gen games divided it into multiple ranks, and then nerfed it slightly in Worldborne, it was restored to its full power in Rise.

    • @iandungeon273
      @iandungeon273 7 месяцев назад

      Weakness exploit was 50% affinity when introduced in p3rd

    • @JanusHoW
      @JanusHoW 7 месяцев назад

      @@iandungeon273 Ah. I wonder why they changed it in 4 and 4U then?

    • @iandungeon273
      @iandungeon273 7 месяцев назад

      @@JanusHoW different dev teams

  • @Oliver_Nexus
    @Oliver_Nexus Год назад

    Why is the editing so good.

  • @superheriber27
    @superheriber27 Год назад

    Pretty good video, the editing was top notch

  • @dimsumboy22
    @dimsumboy22 Год назад +5

    props for not using the godawful english dub! :)