If you say everything about Aya, do you mean what you said in the video? Because I think that's not true. The Guild tried to make contact but the problem was that the Kingdoms (Multiple) are of too private nature and refused the initial contact up until this day. Not because the kultur was too alien. So that indicates that at least a few things ARE known, like the thing that Aya houses multiple kingdoms. This is the only thing really, that I noticed that bothered me, other than the massive creative freedoms like the location of Chico Sands and Yukumo Village but I can't really say anything about that because I also don't know it better. And you clarified that this was not necessarily canon so it's all good. I for one thought that Chico Sands is an actual Island off the coast of west shrade and that Yukumo Village lies near the misty peaks, further inlands of the west continent and not in the old world at all... But that's pretty much all. Good video all in all, its educational and I think that's nice. 👍 Oh and also the thing with Bherna being on the Island district and the entire thing with the Island district was very creative but I think Bherna is located southwest of the Furahya mountains, on the great green plato that is known as the Goldora region. But again, I can't say for sure because I don't know if it's actually canon.
@@dero4378 I had never heard that tidbit about Aya, can you link me where you found it? All I remember from the HE is what is stated in the video (though the HE says "their culture is different" and " constact is sparse" as two sequential, but separate statements)
Even if Stories 1&2 were canon, you probably made the right choice to exclude them from the video. The two spin-offs play fast and loose with the lore not just in conjunction with the main series, but between each other as well. I.E. the existence of two famous riders named Red and the obfuscated origin of The Black Blight and Kinship Stones.
@@Oceaniz Monster Hunter Stories 1 and 2 are canon, it's just they are in their own chronology since they take place in another parallel dimension inside the Monster Hunter universe. But yes, because of this, and since this video only take the example from the main chronology, they must be excluded. Outside that, outside the Map of the New World/Continent of MHW, it's true we haven't any map at all of the Old World/Continent. In fact, the only one we have from Mh2/2nd Gen must be so outdated with all the numerous new added locations, places, settlements and biomes that she cannot be updated and adjusted to the needs of the current status of the main chronology. So much that I think we should no more take it as canon at all. Because of that, technically, the main chronology games and Old World continent have any real official map at all. And since what GaijinHunter in 2018 do is complete fanart and speculation, his own map of the Old World must be excluded for every kind of possible serious uses regarding the franchise in general. It's not canon at all too. In the same time, who truly care about the map and the look of the Old World. In fact, do we really need a map of the continent and to know how he look ? I don't think so, at least to play the games. If Capcom never released any kind of others map, it's because the world of Monster Hunter, at least regarding his Old World continent, is so vast and big, way more that we can imagined, with such mosaic of habitats almost randomely put here and here, of locations with so numerous differents cultures, that any map of any kind can even describe and give a accurate and small look of the thing itself in his entirety. Plus, every game take place in a location/settlement at the middle of the differents biomes of the same game, who are themsleves side by side and close togethers, hence why the player can realistically go easily whithout problems and loss of time to these same biomes. And the player realising quests who remain all locals, to solve problems who are locals to the place where the settlement in which the player is is located. That make sens and logic. Because the player will not realise a quest to solve a problem that occurs many miles away from another complete location. That don't make sens to do a quest in a very far location, where in the universe of the game, others hunters natives to this far other location obviousely exists and should be able to realise this quest instead of us, the player, justly (the exception being Rise, where it's obvious we do quests that take us many, many miles away from kamura village instead to always be near this location. At a point where it's quite ridiculous in final. Hence why recycling maps from others games isn't a good thing for the sake of the univers itself). After all, it's also not a bad thing that some elements remain completely open, not answered and free to the thoughts of the player. And to decide what each want. They allow more liberties in various things, often beneficial to the game lore itself. Whatever the case, it's completely and totally too late to give and do another, updated, map. It's was something to permanently do at every main chronology game's released. And so, since even not to many people care or ask to receive another version of the Old Wolrd continent, we will never have another version of this latter. Like I said, in final, the lack of a map showing the entire continent don't and never to this day impact our own experience or way to play the games themselves. So why even begin and give a map to begin in the first place thus the utility isn't here at all. And thus such important element will hugely shake in an imprissible point the entire franchise and his community, for mostly likely the worse because the perception, the experience and the view of the long-time established elements of the games will be edited too much that most the players can handle. After all, the case of the Star Wars Franchise, as comparison, when splitting in two part Canons chronologies when Disney bought the franchise to made he's own movies show perfectly how the fanbase and community will react and be impacted all in such event come a day as this one. What happen to the Star Wars Lore edits and his huge mixed and negative reception will very, very likely be the exact same situation for Monster Hunter or any others franchise. So, to conclude, while your video is a good video, I really liked her, she, all the infos in her, and the map of GaijinHunter, must be regarded as irrelevant and not a depiction/representation to use to show what the world of Monster Hunter is to others people. Since she, and what we see and heard in it, is a combinason of officials, speculatives and not canons elements mixed togethers. However, as a educative tool to explain people about Worldbuilding and Speculative Evolution, she's a great informative video in that regard, in many extents. That for sure ! She's deserved a good 9/10 rate overall. And it's good that you precise what is official (for the few things that exist and we have in this extent), and what is personnal speculation and unofficial/not canon elements. Like this, this video avoid all types of misinformation of any sort.
I assumed Capcom just scrapped the old lore for Aya and remade it into Elgado. I think it really sucks how capcom doesn't seem to care much about the map, especially the portable team. Main team seems to care more: Mh1 had very consistant map of the old world, Mh4u had some sort of mini map that was very artistic but at least it was something, world had an actual map but it was not of the old world. Rise is the worst of it, not even giving a hint of where Kamura or Elgado is located.
I hope we return to the new world one day. See astera not as a cobbled together outpost, but as a proper city come into its own a generation or two down the line. Great stone walls lines with enough dragonators to make the old man cry. Maybe to explore the far northern reaches of the continent.
Or see the aftermath of an elder dragon crossing going bad, where the whole new world is changed from the explosion of the death of something like Zorah Magdaros. Just to see the world we know, some parts being recognizable, but completely changed and altered forever. Just the ecosystem there allows them to bring it back, but different every time we see it.
As somebody who joined during MH World, the Old World sort of felt like a history lesson of sorts. It's like being born in the New World and having all these things told by a scholar of some sorts at canteen at night. When we got the New World I was like "Yooo, that's us! I explored all of that! I've been there!" and the Old World simply felt wonderful and such rich in culture. Gosh this game is so special...
As a veteran of the series, it felt like a reunion with old friends. Old names, old places, old memories that will stay forever... Every new mention of a new locale or a new town brought at least one moment of notice of me playing the games all those years ago. "Oh I got carted for the first time there by a rathian!", "I had forgotten how seamless the transition from land to underwater was", "Man, the Dalamadur cinematic never gets old...". Being a fan of the series from the start is bittersweet, because we have an incredible setting that produces amazing games, but it's never fully explored in-depth, and every new iteration brings more and more content wich in turn brings in more and more questions about the world. I'd give anything for an RPG where you're a Guild Knight and explore the whole world. Also, as a fun bit, every old Hunter I met that was playing World had a "I need a minute" moment when we went to Schrade Castle for the Fatalis fight. That one hit right in the feels. It was like being a kid all over again. I love this series of games so much...
as a veteran, I love being the scholar, telling the new world folks about the wonders of our old land, the troubles, the monsters, the challenges we'd endured, the companions we made along the way: exaggerating, making it sound like a fairy tale, as magical as it maybe even wasn't, but sure as hell felt like.
Its also important to note that there is more land to the North of the New World, it has just been observed that the wild life in that region are too dangerous for hunters to explore.
Nope. After the Guiding Lands, just above the Volcanic biome, there no more additional lands. At maximum, there were the Frozen biome we discovers during Iceborne, but this land broke off from the rest of the New World long time ago. It's not something directly said, but that explain why there the Frozen biome's Monsters such the Banbaroo and Frost Variants in the Guiding Lands thus the Frozen biome is completely serapated from the rest of the New World.
@@dudotolivier6363 I dont remember where, but I recall hearing that there are lands north of the Elders Recess, its just that the Recess is the furthest north you can go before you reach areas too dangerous for even Master Rank adventurers. Like, apparently Uraggon arent native to the Recess, they just migrate there to feast from further north. Again, could be wrong, but I recall hearing that somewhere.
@@Gamer_G33k I believe your right but that area is the guiding lands, and those monsters that were to dangerous for hunters is Safi jiiva and alatreon??? This is right out my ass but I thought It kind of makes sense
I can’t put it into words what the Monster Hunter series has done for me and so many others who share the love and passion that pulses through this series. It allows us to get together like this and just loses ourselves in this amazing universe. I love watching your vids, keep’em coming. What you do is beyond words.
After getting into Rise as my first Mon ster Hunter, Ive also been really digging the worldbuilding and lore of it and the rest of the series so far (from what Ive seen). Theres so much to unpack in terms story and lore of the worlds, characters, monsters and just everything! This video is a really cool visual aid and really gets me even more excited to eventually experience the other MH games.
I think Yukumo and Moga are meant to be close to each other Because in 3U they imply it in many in game dialogues, like the one after you defeat Zinogre, where they say it's surprising to see a Zinogre is around here while refering to a quest in Misty Peaks. And also there's an ore, yhe bealite ore that is present only in p3rd abd gen, and while in p3rd it's everywhere in gen it's exclusively found in Deserted Island, Misty Peaks and Jurassic Frontier, wich may imply it's an ore common in that area. Also Yukumo is said to be turistic because of the hot springs but Misty Peaks are said to be mostly unmapped (still in 3U) so it fits the Island District being not fully explored and Yukumo being turistic fits with the wyccademy, people that stop there for research or stuff also could take a bath while they're there.
If you play MH Gen/Gen U, you will find the Moga Chief and his son stay in Yukumo. In fact, MH tri/3U and Portable third are third gen MH which have something in common (you can see the outfits both moga and yukumo are japanese).
This is a vestige of one of the biggest issues when making a map like this - where the heck is Val Habar? MH4 states that travel between Val Habar and "a hot spring village" is pretty common, so its generally assumed to be close to Yukumo. But Val Habar is also close to Harth, the Volcanic Hollow, the Ancestral Steppe and the Everwood... plus MH4s Great Desert is not meaningfully differentiated from MH3s! So you end up having to make a decision - Is Val Habar on Sekumea, with all its adjuntives, including Yukumo, being spread on the Island District? Or is it in the central mt. range? I obviously chose the latter because I felt that the Everwood and Misty Peaks fit better in/near Terosu than spread across the Islands, and the central range seemed like snug home for them. but thats the fun of this! You get to choose which tidbits to focus and expand on! :D
Initially I would have thought that Val Habar was on the Sekumea Peninsula and that Ancestral Steppe was situated in Arcolis, being the last biome before you start going over to the desert. But your placement does make sense because if you remember in MH4U the Everwood does have half forest/half desert areas where you fight Apex Seregios. Having the Val Habar Desert right there with the Everwood to its right would explain why you have those areas and desert-dwelling monsters show up in a forest
Hey, I just wanna thank you for making ecological and geological representation of Monster Hunter for the newer generations Cuz, mostly flooded with only minmax stuffs, speedruns, etc. It's not wrong but, they gonna missing the point why most of us veterans love monster hunter, not just becoming more n more experience in gameplay but also the lore behind it, once again thank you
Small precision, in the movie Legends of the Guild, When Julius tries to convince Aiden to make his village flee, he answers him this: "The only way out is through Everwood" (Julius answers: "Then you must go west")" The western ridge is impassable." I'm sure he's not talking about the arctic ridge. But I had to put it there even if it doesn't bring anything. Also about Kamura and Elgado I'm rather sure that the game already told you that the 2 regions were rather close, in addition we are not going there just to save the world but also to reconcile the 2 regions. So it's literally geopolotics. After seeing your map i firstly thought : Oh maybe, by the fact that Kamura is located near a river may be that the contact is made there by the river. But in the cinematics it looks nothing like a river or that's a gigantic river, but nah it's more likely the sea.
There's a Felyne in Kamura that has never heard of the concept of the ocean before, so I doubt Kamura is on the sea, but the river it's on is definitely connected to the sea somehow
There's an IGN interview where they asked Ichinose where Kamura might be located and this is what he said: “While the geographical location of Kamura Village and the maps you will be exploring is never explicitly mentioned in the game, you might notice some aspects that indicate that it could be close to Yukumo Village." (can't send link to the post as it would get my comment deleted, but you can find it in IGN SEA titled "How Monster Hunter Rise Connects to the Series' Past: From hot spring resort to ninja village.") If there are actually hints in the game as Ichinose said, then that means that Yukumo and Kamura are neighbors. There's also Yomogi's hometown that got destroyed by a serpent-like elder dragon that is also known as "The Great Calamity," which is implying that it is Amatsu. It's not Narwa or Ibushi as they would have been identified in Kagero's letter to Yomogi if it was written after the events of Rise, if it was written before, then it would be impossible since the twin serpents were discovered later by the Guild. Regarding Amatsu though, Paz gives out a dialogue after doing the Gore capture request that Elgado is investigating the Elder dragon that destroyed Yomogi's home, which means that we will finally get to see the monster that destroyed Yomogi's home in TU4 or TU5. (hopefully Amatsu)
Hey, it seems you forgot some of the places: The Fortress where you fight Lao Shan Lung & Shen Gaoren The Tundra where Gigginox is commonly seen The 3rd gen Volcano where Agnaktor is commonly seen The Sacred Land where Alatreon resides The Polar Field where Ukanlos resides The Lava Canyon (not to be confused with Lava Caverns) where Akantor resides The Ingle Isle where you fight Raging Brachydios The Origin Isle And the Caverns of El Dorado
The Fortress is part of Dundorma in the case of Shen Gaoren, the other one is not a settlement, but rather a fortified migration pass. But then again, one could probably make 2 or 3 more videos on this topic, depending on if you add monster hunter frontier lore.
My guess is every volcanic location we see in game that isn’t part of the New world is in Erude. The Sunken Hollow is the northernmost point of Erude and is separated from the Ancient Steppe by Val Habar. In Erude from Top Left down to South East you have 1.Volcanic Hollow 2.Volcano 3. Sacred Land 4. Lava Canyons And in between Volcano and Sacred Land to the West you have Ingle Isle and beyond that the Tainted Sea The fortress is either part of Dundorma or South of Castle Schrade but North of Kokoto. I’d say the 3rd Gen Tundra is West of The Artic Ridge on the wrong side of the mountains of Furahiya and that the Polar Field is actually where he said the Frozen Seaway is and in turn the Frozen Seaway is actually what connects the northern peninsula to the Frost Islands.
El Dorado is an ecosystem born and centered around the influence of Kulve Taroth, the cave system is a direct consequence of Kulve's path, and doesn't have an exact location (that's why you can find Kulve's tracks in any region after beating Xeno'jiva). So basically, El Dorado is born when Kulve Taroth appears, anywhere, and will wither down when she lefts
Geography, except it's actually interesting. I understand that from a game designer standpoint, you can't just have every map be the same/in similar regions. But having the map laid out like this does make me wonder why Kamura hunters get quests from the frost island or sandy plains. Is there any in universe explanation? TakeAShotWheneverHeSaysHowever/10
The in-universe explanation is that we have zero info on where Kamura actually is, its placement here is just my assumption lol but we do know that Hunters take multiple day trips for certain quests, as evidenced by the satellitte towns and GU dialogue
@@Oceaniz no matter where it is exactly, there are always some maps that would be a ways away. The weeklong trip to slay one singular big lizard makes sense.
I think i saw an interview with rise director that he doesn't concern himself with the lore and placement of kamura so he can do anything he wanted with the story and the character. that's also the reason why there are new world monster that should've been endemic to new world appear in rise. My own understanding is why they don't bother with continuity because rise is the first MH title to use RE engine, so they use rise for experiment and also to enrich their monster model library imported from world old engine to RE engine for future use (hence the usage of some base world monster in rise).
@@ilhamadigunawan5264 Ichinose kinda implied that Yukumo and Kamura are neighbors in that interview though. Here's an excerpt from the interview: "'While the geographical location of Kamura Village and the maps you will be exploring is never explicitly mentioned in the game, you might notice some aspects that indicate that it could be close to Yukumo Village,' Ichinose says."
@@dorlnyan793 I would argue that both Kamura and Yukemo are separate on their own island nation, alongside environments like the Misty Peaks, Shrine Ruins and all other environments featured in MH Rise, essentially creating it's own little Japan within the MH map, which would make more sense in my opinion. It would also explain why small populations of New World creatures like Tobi Kadachi are somehow found here too In addition the Sekumea Peninsula would likely have some tropical savannah biomes and dry scrublands near the coastlines, which is where Seregios would live. That particular region has large swaths of it that are still unexplored too, since we as players only see what would essentially be designated hunting concessions to kill monsters within. This point would apply to all other regions in MH too
This vid made me more excited to play Monster Hunter World than any amount of Rise hate. Thank you for generating interest in the franchise. I hope Capcom sees this, as well as your potential as a lore writer.
As someone who started playing monster hunter with Worlds and played rise, it was really cool to see where everything was on the larger scale. It's crazy to think this is a post apocalyptic world set millennia after the destruction of an old civilizations endless war with the elder dragons. As time progresses and technology gets better I hope to one day see a game that encompasses the entire map freely.
The whole "Great Dragon War" seems to be a myth. The ancient civilizations (plural, there were many) must have clashed with elder dragons on many, many occasions, but it may not have been enough to truly call it a war. That would imply that the elder dragons were organizing as well. Hell, remember that the civilization whose remains Moga Village now sits on was destroyed by a Ceadeus just doing what it did in Tri/3U - grinding its overgrown horn on the seabed, causing massive earthquakes. Neither "side" even seemed to be aware of the other. But I personally think that the War is a myth the Guild intentionally perpetuates and encourages the spread of as a means of getting people to respect nature. Their research probably concluded that many of the old civilizations fell because they caused deep imbalances in the ecosystems they exploited, which eventually triggered the event that caused that culture's end. But trying to explain that to people who don't have the time or inclination to study such complexities wouldn't go well. So what does the Guild do? Perpetuate the idea that if you don't respect nature, the elder dragons will rise up and kill everyone again. But perhaps there's a grain of truth to that - perhaps the incredibly advanced civilizations like the Schrade Kingdom did something that provoked the wrath of a Black Dragon like Fatalis - but it's just as likely that Fatalis just showed up one day, out of the blue, and burned Schrade to the ground just for kicks. Thanks for listening to my TED Talk.
cool! also I like to add on the "Schrade Kingdom" part. I think the War really happen or I think it might be part of it, because I read somewhere (I could be wrong) that the White Fatalis is said to have the ability to call other Dragons, including the Black and Crimson Fatalis. If that is the case, then maybe that was the trigger point to call forth other great hunters from other regions for help to fight these hordes of monsters, three of these monsters together would definitely alarm the other nations. 🙂 It's really nice just to speculate the world of Monster Hunter
Breathtakingly well made documentary! I was so invested on your content that i didn't even know 30 minutes passed by so quickly. Monster hunter's world building isn't explored well or spoken a lot by players. Only by now i realised each village that we play in as hunter, are actually been trained to use those specific gameplay gimmick by lore. Thank you for all of your hard work!
Incredible video, I really like how you tried to be the most realistic about reality and lore. I have a few critics with the position of some locations tho: Loc Lac is supposed to be near the sea, maybe on the East coast of the Sekumea peninsula; Val Habar is said to be some sort of a wandering village composed of multiple caravans, so I don't think it's right to pinpoint its location; I think that the new world should be upside down. it would explain why the fleets landed on the eastern side of the coast, and I can imagine the Hinterlands near the south pole of the world. Beside these thing tho I think you've done a very good job in trying to fit every locale to its place, and I'm sure to use your video as a reference for a MonHun D&D campaing!
The new world is actually located a bit more northern with the direction of travel to Astera being North/Northeast as given by the ingame map of the world the compass provided, the intro cutscene as the 5th fleet ship still survives and ends up at port on time, and other ingame context clues. I wouldnt be surprised if the Hinterlands is actually very close to the north pole due to how much colder it is compared to the other frozen areas. There is even a large island from the new world that is to the east of the continent but it is currently unnamed and unexplored along with Origin Isle being located west of the continent.
Imagine an open world game, where you can explore the old world and, maybe, eventually the new world (This will probably not happen, but IMAGINE how COOL it would be!)
Imagine if you could visit the villages and learn the ways of hunting practiced there. Underwater hunting in Moga, hunting styles and hunter arts in Bherna, scout flies, tracking and versatile slinger combat in Astera and wire bugs and palamutes in Kamura.
Dragon's Dogma 2 will be a good showcase of what the RE engine can do in regards to open world game design, so it'll be a glimpse as to what an open world MH *could* feel like.
@@NightSentinel8432agreed, I think world might’ve done the best with the concept in MH imo but any further could get just tedious, even in world you can def go a bit without seeing anything on an expedition depending on where you drop in
Little note on the tainted sea, people do actually know of Dire Miralis. Port Tanzia has fought with the beast in the past which lead to the construction of the Dragon Exorcism Lighthouse. The sanctuary also isn't the highest point of heaven's mount. It's in fact directly next to the base camp. H.Mount and Sanctuary share the same camp. The speartip craig is at the top of H.Mount.
Thank you. I was hoping I wasn't the only one that caught that. Rocks constantly fall near the top of Heaven’s Mount due to the movement of Dalamadur on Speartip Craig. They are both in the same region.
as a veteran hunter, watching this video makes me feel like I've been living for thousands of years. when it shows kokoto village and hearing "the hero of kokoto" mentioned, I be like, "I was there, 3000 years ago" 😂
The Small Island in the new world Probably is the Origin Isle where you fight Shara ishvalda, Sadly you didnt add Symbols for Elders Recess and the guiding Lands on the map. Very very well Done Video appreciate the work
Great job man. Your videos on monster hunter have helped me fall in love with the series again. I am playing through worl again because of your documentary series as it is prpbably my favorite entry. Keep up the great work!
I am so speechless right now, I want to say so much about how I love this game series and its lore but I just can't put it into words. Thank you SO MUCH for making these videos, dude!
Brilliant video, love seeing this world map, I do wish that the capcom team would make an update official map of the world of MH. Brilliant work on putting all this fragmented lore together man.
Thank you so much for all these videos, I got my first monster hunter game, world, back in October. And ever since then me and my friend have been playing it nonstop, and intend to go for rise next. You were the best channel that me and him would talk about and reference all the time when it came to the lore and ecology of the monster hunter universe. Me and him became friends because we obsess over the lore and history of the games we play, and I can’t thank you enough for helping that obsession, and turning this into one of my favourite games ever.
@@herrscherofgachapain6342 Hi !!! I was 8 years old back then, but I was hooked with the gameplay when I was a kid, in my head I was a noble samurai with a giant ass great sword katana, and my first great wall was Yian Kut Ku, but will always be Gypceros.
I was born in Moga village, it's weird that no one asks me to slay more underwater monsters granting my unique skillset but I guess underwater wyerns aren't as concerning as they were back in my region, and they are only concerning when they do get out of the water.
This is actually a huge help for me and my stories. I only came into this series recently and didn't really know about where the cities sat and the scope of the continents. So I kind of botched parts of it with Heroes to Hunters.
@@552porotogym Well it's an older story I started back when MHW was big. But basically after the joint training arc, portals opened up in the 1-A dorm. Sucking all of the kids and some of the teachers into the Monster world. And none of them had their quirks when they came face to face with the various monsters. From Anjanath to Jyuratodos. At first most of them didn't know what to do and languished in fear. But Izuku took some initiative and learned from the hunters. Becoming a very capable hunter in his own right. Even facing Elder Dragons eventually. Inspiring the others who were trapped in that world. All the while there is a force in the backgrounds of both worlds trying to rip both apart.
@@proganerxdave6720 there's one other thing: I've got a large number of stories and chapters to them. It's just been a hobby, but I've written over 20 stories and one is over 60 chapters. Heroes to Hunters though is just..... About 30 chapters.
This was great, I love getting to see how all the different maps kind of tie back together and link all the old world villages. It’s so nice they’ve kept it fairly continuous, and that was some fun speculation about why kamura and yukomo share similar cultures vs the other villages we’ve seen. thanks so much, and looking forward to your next video!
The concept of starting village is so good. Imagine if you started in kamura and have the wirebug early, and me playing in moga having the skills to dive into the water early. So the progression system is to finish through village quest, then do the hub quest to advance to other village and learn their "speciality" (moga = diving, kamura = wirebug) because each village needs each specialty to complete the village quest.
A Monster Hunter mmorpg already exists, although it's only *officially* available in Japan, Korea, and China. It's called Monster Hunter Frontier. It's not open world though.
@@lurakin88 There are community servers and English translations available. I believe some dedicated fans have even recreated the event quests, just like how some other modders reinvented Loc Lac in MH Tri. Edit: @@lurakin88 Just checked my old screenshots for you. Apparently there's a Discord found on the subreddit r/mhf that hosts their own server with translations and all. There's a guide to set it up as well.
I really love watching your videos regardless of what series. I get really sad when they end and I tend to rewatch* them as they are just so enjoyable and comforting to me. Please keep up the amazing work Oceaniz
Great video dude! I would love to see more lore videos on monster hunter because this series has such deep insane lore like the ancient humans, xeno'jiva and so much more.
It would be cool to get a spinoff game where we are at the beginning of the guild’s establishment in a survival open-world setting, and we start helping set up the guild
this is why i love the monster hunter series! the settings, lore, mystery, and ancient civilization, is just chef kiss. it's just so amazing i couldn't describe it. the gameplay and monster design is also a plus.
I thoroughly enjoyed this video. Great lore and world building and since I'm a newer MH fan, I learned a lot that I wasn't even aware of! Consider me subscribed!
Thank you so very much for these documentaries and all of your research, work and skill that goes into every single one of them! You make not only my experience, but all of Monster Hunter that much richer and that much more in depth. You make it all so real. It blows my mind every time I watch and listen. Awe-striking, awe-inspiring, and all around awesome! Thank you; keep it up (if you so choose).
Fantastic video. I wonder, despite being spin-offs, if monster hunter stories 1/2 maps are somewhere in this world. It is so cool how there are still landmasses in the old world that are left unexplored, incomplete, and or silent. Really makes me excited on where they'll take the games next
@@MiteSprite I would argue that both Kamura and Yukemo are separate on their own island nation, alongside environments like the Misty Peaks, Shrine Ruins and all other environments featured in MH Rise, essentially creating it's own little Japan within the MH map, which would make more sense in my opinion. It would also explain why small populations of New World creatures like Tobi Kadachi are somehow found here too In addition the Sekumea Peninsula would likely have some tropical savannah biomes near the coastlines, which is where Seregios would live. That particular region has large swaths of it that are still unexplored too
There’s so much to keep up with in this videos, so many vast lands both explored and unexplored. Towns, villages, capitals and cities that all compose and shape the lands of these spectacular games, I’ve had the pleasure and honor to explore most of these lands and even with that it amazes me how much there truly is that I have both only partially explored and not. I hope that one day we get a game that’ll allow us to explore such wilderness and biomes to its fullest extent
Really cool and informative to see this the only two locations that I would have loved to see where they are, are the Infernal springs and the coral palace. Looking forward to see more of these vids from you
Great video! Always a treat to watch these monhun documentaries. But I can't help but be a bit disappointed that the birthplace of the most fire song humanity has ever seen, Origin Isle, wasn't mentioned.
Hearing about the Moga region and having started the series as a Gen3 hunter with MH3 felt so special to me, I felt like I was watching the history of my home region ❤😂
This was such a cool video! Thank you for sharing this. I love monster hunter and the sense of wonder and exploration it creates. This was a great presentation on the locales and history of monster hunter lore ❤
Great video! Monster Hunter has always been one of my favorite sagas and this video seems like a proper love letter from some fans. Hopefully we keep getting new games from this wonderful fantasy world!
This has been a huge help in connecting the various games for me, especially as i'm working on writing a fanfic for my wife set in it xD Thank you so much for compiling all this!
I'm so glad this video exists, it just makes me want to go back to older games and re-leave those moments, but with this info in mind. And while I know that not everything 100% true, but I hope Capcom would see this video and give us a more concrete version of the map and how the story progressed somewhere in the future. The world of MH is fascinating, and if I haven't played MH before this video, I would definitely give it a try after watching this.
Excellent video! One thing I am certain about is the planet on which Monster Hunter takes place is is much larger than Earth, so it can support all the various megafauna/flora and still have whole continents/regions (probably) filled with that life yet to be discovered. Such a rich and wonderful universe to get lost in!
Would be fun if after MHWilds they make a “mmorpg“ monster hunter with maps, monster, location, city/village from previous MH games. You start in chronological order, from the oldest game to the newest and you can cross path with real players doing their things. From time to time a world event would happen anywhere in the world where a really powerful version of X monster would appear and…let’s say 10-20 hunters can take it down and pray the rng gods for amazing loot. Of course the game would be like a traditional MH game. But with a little bit of mmo feature. TLDR: Mmorpg MH game, map is every location from previous and new MH games, world boss event, mmo features and also add every great things from every previous game (like prowler mode, underwater combat, reworked lost weapons) cross path and interact with players across the worlds.
I hope we get to see all this shown off in mh6, it has alot of potential to have a more open world (atleast having multiple towns and villages each with their own quests, items, armors etc.)
So we travel all across the continent just to get 20 herbs, 3 goldenfish, kill 3 popo, and etc. Props for the hunter on having the will to do that for a couple zennie.
I hope on day far into the future we get an huge open world mh game that lets you explore every region of monster hunter it may be highly unlikely but I believe it would be one of the best mh games ever created
Random ass thing to say but I fucking wish we got more ancient civilisation lore, especially given the next monster Hunter is apparently meant to be really huge, (Apparently) making it perfect for hiding such things.
Awesome vid, however Val Habar is known as the "city on the sand and sea" and in some of the concept art, you can see a body of water (presumably the ocean) in the background.
The only thing about the Monster Hunter universe that irks me alittle is how terrestrial animals that should be endemic to islands such as the Glavenus shouldn't technically be elsewhere on other continents - unless they're brought by Hunters for Arena fighting, or there's like a subspecies/ divergent species that evolved in another region. ...But that is just the ecologist in me 🫥
THIS VIDEO IS OUTDATED, NEW SERIES ON THE TOPIC HERE:
ruclips.net/video/BKxGP7t7Oes/видео.html
If you say everything about Aya, do you mean what you said in the video? Because I think that's not true. The Guild tried to make contact but the problem was that the Kingdoms (Multiple) are of too private nature and refused the initial contact up until this day. Not because the kultur was too alien. So that indicates that at least a few things ARE known, like the thing that Aya houses multiple kingdoms. This is the only thing really, that I noticed that bothered me, other than the massive creative freedoms like the location of Chico Sands and Yukumo Village but I can't really say anything about that because I also don't know it better. And you clarified that this was not necessarily canon so it's all good. I for one thought that Chico Sands is an actual Island off the coast of west shrade and that Yukumo Village lies near the misty peaks, further inlands of the west continent and not in the old world at all... But that's pretty much all. Good video all in all, its educational and I think that's nice. 👍 Oh and also the thing with Bherna being on the Island district and the entire thing with the Island district was very creative but I think Bherna is located southwest of the Furahya mountains, on the great green plato that is known as the Goldora region. But again, I can't say for sure because I don't know if it's actually canon.
@@dero4378 I had never heard that tidbit about Aya, can you link me where you found it? All I remember from the HE is what is stated in the video (though the HE says "their culture is different" and " constact is sparse" as two sequential, but separate statements)
Even if Stories 1&2 were canon, you probably made the right choice to exclude them from the video. The two spin-offs play fast and loose with the lore not just in conjunction with the main series, but between each other as well. I.E. the existence of two famous riders named Red and the obfuscated origin of The Black Blight and Kinship Stones.
@@Oceaniz Monster Hunter Stories 1 and 2 are canon, it's just they are in their own chronology since they take place in another parallel dimension inside the Monster Hunter universe.
But yes, because of this, and since this video only take the example from the main chronology, they must be excluded.
Outside that, outside the Map of the New World/Continent of MHW, it's true we haven't any map at all of the Old World/Continent.
In fact, the only one we have from Mh2/2nd Gen must be so outdated with all the numerous new added locations, places, settlements and biomes that she cannot be updated and adjusted to the needs of the current status of the main chronology. So much that I think we should no more take it as canon at all.
Because of that, technically, the main chronology games and Old World continent have any real official map at all.
And since what GaijinHunter in 2018 do is complete fanart and speculation, his own map of the Old World must be excluded for every kind of possible serious uses regarding the franchise in general. It's not canon at all too.
In the same time, who truly care about the map and the look of the Old World. In fact, do we really need a map of the continent and to know how he look ?
I don't think so, at least to play the games.
If Capcom never released any kind of others map, it's because the world of Monster Hunter, at least regarding his Old World continent, is so vast and big, way more that we can imagined, with such mosaic of habitats almost randomely put here and here, of locations with so numerous differents cultures, that any map of any kind can even describe and give a accurate and small look of the thing itself in his entirety.
Plus, every game take place in a location/settlement at the middle of the differents biomes of the same game, who are themsleves side by side and close togethers, hence why the player can realistically go easily whithout problems and loss of time to these same biomes.
And the player realising quests who remain all locals, to solve problems who are locals to the place where the settlement in which the player is is located. That make sens and logic.
Because the player will not realise a quest to solve a problem that occurs many miles away from another complete location. That don't make sens to do a quest in a very far location, where in the universe of the game, others hunters natives to this far other location obviousely exists and should be able to realise this quest instead of us, the player, justly
(the exception being Rise, where it's obvious we do quests that take us many, many miles away from kamura village instead to always be near this location. At a point where it's quite ridiculous in final. Hence why recycling maps from others games isn't a good thing for the sake of the univers itself).
After all, it's also not a bad thing that some elements remain completely open, not answered and free to the thoughts of the player. And to decide what each want. They allow more liberties in various things, often beneficial to the game lore itself.
Whatever the case, it's completely and totally too late to give and do another, updated, map. It's was something to permanently do at every main chronology game's released.
And so, since even not to many people care or ask to receive another version of the Old Wolrd continent, we will never have another version of this latter.
Like I said, in final, the lack of a map showing the entire continent don't and never to this day impact our own experience or way to play the games themselves. So why even begin and give a map to begin in the first place thus the utility isn't here at all.
And thus such important element will hugely shake in an imprissible point the entire franchise and his community, for mostly likely the worse because the perception, the experience and the view of the long-time established elements of the games will be edited too much that most the players can handle.
After all, the case of the Star Wars Franchise, as comparison, when splitting in two part Canons chronologies when Disney bought the franchise to made he's own movies show perfectly how the fanbase and community will react and be impacted all in such event come a day as this one.
What happen to the Star Wars Lore edits and his huge mixed and negative reception will very, very likely be the exact same situation for Monster Hunter or any others franchise.
So, to conclude, while your video is a good video, I really liked her, she, all the infos in her, and the map of GaijinHunter, must be regarded as irrelevant and not a depiction/representation to use to show what the world of Monster Hunter is to others people.
Since she, and what we see and heard in it, is a combinason of officials, speculatives and not canons elements mixed togethers.
However, as a educative tool to explain people about Worldbuilding and Speculative Evolution, she's a great informative video in that regard, in many extents. That for sure !
She's deserved a good 9/10 rate overall.
And it's good that you precise what is official (for the few things that exist and we have in this extent), and what is personnal speculation and unofficial/not canon elements.
Like this, this video avoid all types of misinformation of any sort.
I assumed Capcom just scrapped the old lore for Aya and remade it into Elgado. I think it really sucks how capcom doesn't seem to care much about the map, especially the portable team. Main team seems to care more: Mh1 had very consistant map of the old world, Mh4u had some sort of mini map that was very artistic but at least it was something, world had an actual map but it was not of the old world. Rise is the worst of it, not even giving a hint of where Kamura or Elgado is located.
I hope we return to the new world one day. See astera not as a cobbled together outpost, but as a proper city come into its own a generation or two down the line. Great stone walls lines with enough dragonators to make the old man cry. Maybe to explore the far northern reaches of the continent.
That would actually be amazing.
Or see the aftermath of an elder dragon crossing going bad, where the whole new world is changed from the explosion of the death of something like Zorah Magdaros. Just to see the world we know, some parts being recognizable, but completely changed and altered forever. Just the ecosystem there allows them to bring it back, but different every time we see it.
Proabably in world 2 or paradise as the leaks say it's called
That would be great, hopefully some of the town in previous monster hunter can be visited in next MH
Sounds like boomer issue..
I love how all the ore you get from trading buddies in Rise are related to many of these settlements
In most games the argosy held all the ores.
I enjoy that as well
@@atomicwreck2063 only in MHW and MHR. Before thay these ores were treasure items that you mined yourself.
@@Lutyrannus The argosy is still mentioned in mhgu
@@Lutyrannus What!? Gen Ult and 4 Ult had a dedicated trader. I PLAYED those. Can't speak before that.
As somebody who joined during MH World, the Old World sort of felt like a history lesson of sorts. It's like being born in the New World and having all these things told by a scholar of some sorts at canteen at night. When we got the New World I was like "Yooo, that's us! I explored all of that! I've been there!" and the Old World simply felt wonderful and such rich in culture. Gosh this game is so special...
As a veteran of the series, it felt like a reunion with old friends. Old names, old places, old memories that will stay forever... Every new mention of a new locale or a new town brought at least one moment of notice of me playing the games all those years ago. "Oh I got carted for the first time there by a rathian!", "I had forgotten how seamless the transition from land to underwater was", "Man, the Dalamadur cinematic never gets old...".
Being a fan of the series from the start is bittersweet, because we have an incredible setting that produces amazing games, but it's never fully explored in-depth, and every new iteration brings more and more content wich in turn brings in more and more questions about the world. I'd give anything for an RPG where you're a Guild Knight and explore the whole world.
Also, as a fun bit, every old Hunter I met that was playing World had a "I need a minute" moment when we went to Schrade Castle for the Fatalis fight. That one hit right in the feels. It was like being a kid all over again.
I love this series of games so much...
I wouldnt be the same human being if i never discovered this game that one faithful day
as a veteran, I love being the scholar, telling the new world folks about the wonders of our old land, the troubles, the monsters, the challenges we'd endured, the companions we made along the way: exaggerating, making it sound like a fairy tale, as magical as it maybe even wasn't, but sure as hell felt like.
glad to see someone respects their heritage
Its also important to note that there is more land to the North of the New World, it has just been observed that the wild life in that region are too dangerous for hunters to explore.
Nope. After the Guiding Lands, just above the Volcanic biome, there no more additional lands.
At maximum, there were the Frozen biome we discovers during Iceborne, but this land broke off from the rest of the New World long time ago.
It's not something directly said, but that explain why there the Frozen biome's Monsters such the Banbaroo and Frost Variants in the Guiding Lands thus the Frozen biome is completely serapated from the rest of the New World.
@@dudotolivier6363 I dont remember where, but I recall hearing that there are lands north of the Elders Recess, its just that the Recess is the furthest north you can go before you reach areas too dangerous for even Master Rank adventurers. Like, apparently Uraggon arent native to the Recess, they just migrate there to feast from further north.
Again, could be wrong, but I recall hearing that somewhere.
@@Gamer_G33k I believe your right but that area is the guiding lands, and those monsters that were to dangerous for hunters is Safi jiiva and alatreon??? This is right out my ass but I thought It kind of makes sense
@@herbyplayz5813 alatreon goes where he wants he is known as the wandering calamity
@@Gamer_G33k The Guiding Lands ARE justly the additional land to the North of the New World, above and farer than the Elder Recess maps.
I can’t put it into words what the Monster Hunter series has done for me and so many others who share the love and passion that pulses through this series. It allows us to get together like this and just loses ourselves in this amazing universe. I love watching your vids, keep’em coming. What you do is beyond words.
Bring on the monster hunter documentaries! I love it...
After getting into Rise as my first Mon ster Hunter, Ive also been really digging the worldbuilding and lore of it and the rest of the series so far (from what Ive seen). Theres so much to unpack in terms story and lore of the worlds, characters, monsters and just everything! This video is a really cool visual aid and really gets me even more excited to eventually experience the other MH games.
"his immenseness" is now my new favorite monster hunter person
I think Yukumo and Moga are meant to be close to each other
Because in 3U they imply it in many in game dialogues, like the one after you defeat Zinogre, where they say it's surprising to see a Zinogre is around here while refering to a quest in Misty Peaks.
And also there's an ore, yhe bealite ore that is present only in p3rd abd gen, and while in p3rd it's everywhere in gen it's exclusively found in Deserted Island, Misty Peaks and Jurassic Frontier, wich may imply it's an ore common in that area.
Also Yukumo is said to be turistic because of the hot springs but Misty Peaks are said to be mostly unmapped (still in 3U) so it fits the Island District being not fully explored and Yukumo being turistic fits with the wyccademy, people that stop there for research or stuff also could take a bath while they're there.
If you play MH Gen/Gen U, you will find the Moga Chief and his son stay in Yukumo. In fact, MH tri/3U and Portable third are third gen MH which have something in common (you can see the outfits both moga and yukumo are japanese).
This is a vestige of one of the biggest issues when making a map like this - where the heck is Val Habar?
MH4 states that travel between Val Habar and "a hot spring village" is pretty common, so its generally assumed to be close to Yukumo. But Val Habar is also close to Harth, the Volcanic Hollow, the Ancestral Steppe and the Everwood... plus MH4s Great Desert is not meaningfully differentiated from MH3s!
So you end up having to make a decision - Is Val Habar on Sekumea, with all its adjuntives, including Yukumo, being spread on the Island District? Or is it in the central mt. range?
I obviously chose the latter because I felt that the Everwood and Misty Peaks fit better in/near Terosu than spread across the Islands, and the central range seemed like snug home for them.
but thats the fun of this! You get to choose which tidbits to focus and expand on! :D
@@Oceaniz Maybe Val Habar is even bigger than you imagined
i think moga is a yokumo harbor, far offset like haitabu in our world
Initially I would have thought that Val Habar was on the Sekumea Peninsula and that Ancestral Steppe was situated in Arcolis, being the last biome before you start going over to the desert.
But your placement does make sense because if you remember in MH4U the Everwood does have half forest/half desert areas where you fight Apex Seregios. Having the Val Habar Desert right there with the Everwood to its right would explain why you have those areas and desert-dwelling monsters show up in a forest
Hey, I just wanna thank you for making ecological and geological representation of Monster Hunter for the newer generations
Cuz, mostly flooded with only minmax stuffs, speedruns, etc. It's not wrong but, they gonna missing the point why most of us veterans love monster hunter, not just becoming more n more experience in gameplay but also the lore behind it, once again thank you
Small precision, in the movie Legends of the Guild, When Julius tries to convince Aiden to make his village flee, he answers him this: "The only way out is through Everwood" (Julius answers: "Then you must go west")" The western ridge is impassable." I'm sure he's not talking about the arctic ridge. But I had to put it there even if it doesn't bring anything. Also about Kamura and Elgado I'm rather sure that the game already told you that the 2 regions were rather close, in addition we are not going there just to save the world but also to reconcile the 2 regions. So it's literally geopolotics. After seeing your map i firstly thought : Oh maybe, by the fact that Kamura is located near a river may be that the contact is made there by the river. But in the cinematics it looks nothing like a river or that's a gigantic river, but nah it's more likely the sea.
There's a Felyne in Kamura that has never heard of the concept of the ocean before, so I doubt Kamura is on the sea, but the river it's on is definitely connected to the sea somehow
Also, quest descriptions in 4G imply that the Everwood is somewhat near Dundorma
There's an IGN interview where they asked Ichinose where Kamura might be located and this is what he said:
“While the geographical location of Kamura Village and the maps you will be exploring is never explicitly mentioned in the game, you might notice some aspects that indicate that it could be close to Yukumo Village."
(can't send link to the post as it would get my comment deleted, but you can find it in IGN SEA titled "How Monster Hunter Rise Connects to the Series' Past: From hot spring resort to ninja village.")
If there are actually hints in the game as Ichinose said, then that means that Yukumo and Kamura are neighbors. There's also Yomogi's hometown that got destroyed by a serpent-like elder dragon that is also known as "The Great Calamity," which is implying that it is Amatsu. It's not Narwa or Ibushi as they would have been identified in Kagero's letter to Yomogi if it was written after the events of Rise, if it was written before, then it would be impossible since the twin serpents were discovered later by the Guild.
Regarding Amatsu though, Paz gives out a dialogue after doing the Gore capture request that Elgado is investigating the Elder dragon that destroyed Yomogi's home, which means that we will finally get to see the monster that destroyed Yomogi's home in TU4 or TU5. (hopefully Amatsu)
@@dorlnyan793well your hope come true, and it's one banger of a fight
@@shirokatatsu5886 I did, and it was great
Hey, it seems you forgot some of the places:
The Fortress where you fight Lao Shan Lung & Shen Gaoren
The Tundra where Gigginox is commonly seen
The 3rd gen Volcano where Agnaktor is commonly seen
The Sacred Land where Alatreon resides
The Polar Field where Ukanlos resides
The Lava Canyon (not to be confused with Lava Caverns) where Akantor resides
The Ingle Isle where you fight Raging Brachydios
The Origin Isle
And the Caverns of El Dorado
The Fortress is part of Dundorma in the case of Shen Gaoren, the other one is not a settlement, but rather a fortified migration pass.
But then again, one could probably make 2 or 3 more videos on this topic, depending on if you add monster hunter frontier lore.
My guess is every volcanic location we see in game that isn’t part of the New world is in Erude.
The Sunken Hollow is the northernmost point of Erude and is separated from the Ancient Steppe by Val Habar.
In Erude from Top Left down to South East you have
1.Volcanic Hollow
2.Volcano
3. Sacred Land
4. Lava Canyons
And in between Volcano and Sacred Land to the West you have Ingle Isle and beyond that the Tainted Sea
The fortress is either part of Dundorma or South of Castle Schrade but North of Kokoto.
I’d say the 3rd Gen Tundra is West of The Artic Ridge on the wrong side of the mountains of Furahiya and that the Polar Field is actually where he said the Frozen Seaway is and in turn the Frozen Seaway is actually what connects the northern peninsula to the Frost Islands.
the 3rd gen volcano is the lava caverns from Rise im pretty sure
El Dorado is an ecosystem born and centered around the influence of Kulve Taroth, the cave system is a direct consequence of Kulve's path, and doesn't have an exact location (that's why you can find Kulve's tracks in any region after beating Xeno'jiva).
So basically, El Dorado is born when Kulve Taroth appears, anywhere, and will wither down when she lefts
This is so cool, you never really see this map laid out for you in a standard playthrough of the games, so something like this is always a fun watch
And to think I was trying to make sense of the map all on my own. Great work!! I'm glad our frustrated translations were helpful lol
thank you for your work, luty was blowing my mind at 4am on discord with some of the stuff you guys compiled lol
Geography, except it's actually interesting.
I understand that from a game designer standpoint, you can't just have every map be the same/in similar regions. But having the map laid out like this does make me wonder why Kamura hunters get quests from the frost island or sandy plains. Is there any in universe explanation?
TakeAShotWheneverHeSaysHowever/10
The in-universe explanation is that we have zero info on where Kamura actually is, its placement here is just my assumption lol
but we do know that Hunters take multiple day trips for certain quests, as evidenced by the satellitte towns and GU dialogue
@@Oceaniz no matter where it is exactly, there are always some maps that would be a ways away. The weeklong trip to slay one singular big lizard makes sense.
I think i saw an interview with rise director that he doesn't concern himself with the lore and placement of kamura so he can do anything he wanted with the story and the character. that's also the reason why there are new world monster that should've been endemic to new world appear in rise.
My own understanding is why they don't bother with continuity because rise is the first MH title to use RE engine, so they use rise for experiment and also to enrich their monster model library imported from world old engine to RE engine for future use (hence the usage of some base world monster in rise).
@@ilhamadigunawan5264 Ichinose kinda implied that Yukumo and Kamura are neighbors in that interview though. Here's an excerpt from the interview:
"'While the geographical location of Kamura Village and the maps you will be exploring is never explicitly mentioned in the game, you might notice some aspects that indicate that it could be close to Yukumo Village,' Ichinose says."
@@dorlnyan793 I would argue that both Kamura and Yukemo are separate on their own island nation, alongside environments like the Misty Peaks, Shrine Ruins and all other environments featured in MH Rise, essentially creating it's own little Japan within the MH map, which would make more sense in my opinion. It would also explain why small populations of New World creatures like Tobi Kadachi are somehow found here too
In addition the Sekumea Peninsula would likely have some tropical savannah biomes and dry scrublands near the coastlines, which is where Seregios would live. That particular region has large swaths of it that are still unexplored too, since we as players only see what would essentially be designated hunting concessions to kill monsters within. This point would apply to all other regions in MH too
This vid made me more excited to play Monster Hunter World than any amount of Rise hate. Thank you for generating interest in the franchise. I hope Capcom sees this, as well as your potential as a lore writer.
As someone who started playing monster hunter with Worlds and played rise, it was really cool to see where everything was on the larger scale. It's crazy to think this is a post apocalyptic world set millennia after the destruction of an old civilizations endless war with the elder dragons. As time progresses and technology gets better I hope to one day see a game that encompasses the entire map freely.
The whole "Great Dragon War" seems to be a myth. The ancient civilizations (plural, there were many) must have clashed with elder dragons on many, many occasions, but it may not have been enough to truly call it a war. That would imply that the elder dragons were organizing as well. Hell, remember that the civilization whose remains Moga Village now sits on was destroyed by a Ceadeus just doing what it did in Tri/3U - grinding its overgrown horn on the seabed, causing massive earthquakes. Neither "side" even seemed to be aware of the other.
But I personally think that the War is a myth the Guild intentionally perpetuates and encourages the spread of as a means of getting people to respect nature. Their research probably concluded that many of the old civilizations fell because they caused deep imbalances in the ecosystems they exploited, which eventually triggered the event that caused that culture's end. But trying to explain that to people who don't have the time or inclination to study such complexities wouldn't go well. So what does the Guild do? Perpetuate the idea that if you don't respect nature, the elder dragons will rise up and kill everyone again.
But perhaps there's a grain of truth to that - perhaps the incredibly advanced civilizations like the Schrade Kingdom did something that provoked the wrath of a Black Dragon like Fatalis - but it's just as likely that Fatalis just showed up one day, out of the blue, and burned Schrade to the ground just for kicks.
Thanks for listening to my TED Talk.
cool! also I like to add on the "Schrade Kingdom" part. I think the War really happen or I think it might be part of it, because I read somewhere (I could be wrong) that the White Fatalis is said to have the ability to call other Dragons, including the Black and Crimson Fatalis. If that is the case, then maybe that was the trigger point to call forth other great hunters from other regions for help to fight these hordes of monsters, three of these monsters together would definitely alarm the other nations.
🙂 It's really nice just to speculate the world of Monster Hunter
Breathtakingly well made documentary! I was so invested on your content that i didn't even know 30 minutes passed by so quickly. Monster hunter's world building isn't explored well or spoken a lot by players. Only by now i realised each village that we play in as hunter, are actually been trained to use those specific gameplay gimmick by lore. Thank you for all of your hard work!
Incredible video, I really like how you tried to be the most realistic about reality and lore. I have a few critics with the position of some locations tho: Loc Lac is supposed to be near the sea, maybe on the East coast of the Sekumea peninsula; Val Habar is said to be some sort of a wandering village composed of multiple caravans, so I don't think it's right to pinpoint its location; I think that the new world should be upside down. it would explain why the fleets landed on the eastern side of the coast, and I can imagine the Hinterlands near the south pole of the world. Beside these thing tho I think you've done a very good job in trying to fit every locale to its place, and I'm sure to use your video as a reference for a MonHun D&D campaing!
The new world is actually located a bit more northern with the direction of travel to Astera being North/Northeast as given by the ingame map of the world the compass provided, the intro cutscene as the 5th fleet ship still survives and ends up at port on time, and other ingame context clues. I wouldnt be surprised if the Hinterlands is actually very close to the north pole due to how much colder it is compared to the other frozen areas. There is even a large island from the new world that is to the east of the continent but it is currently unnamed and unexplored along with Origin Isle being located west of the continent.
Imagine an open world game, where you can explore the old world and, maybe, eventually the new world (This will probably not happen, but IMAGINE how COOL it would be!)
Well Generation ultimative lets you explore many old World villages.
@@AbelMusa kinda true ngl
Imagine if you could visit the villages and learn the ways of hunting practiced there. Underwater hunting in Moga, hunting styles and hunter arts in Bherna, scout flies, tracking and versatile slinger combat in Astera and wire bugs and palamutes in Kamura.
Dragon's Dogma 2 will be a good showcase of what the RE engine can do in regards to open world game design, so it'll be a glimpse as to what an open world MH *could* feel like.
@@NightSentinel8432agreed, I think world might’ve done the best with the concept in MH imo but any further could get just tedious, even in world you can def go a bit without seeing anything on an expedition depending on where you drop in
I am so glad I found this video, I was looking for lore on the different locations of MH for OC backstory purposes and coming up empty until now.
as a MH lover, this video is a such a beauty. Love the narrative and the overall concept
Little note on the tainted sea, people do actually know of Dire Miralis. Port Tanzia has fought with the beast in the past which lead to the construction of the Dragon Exorcism Lighthouse.
The sanctuary also isn't the highest point of heaven's mount. It's in fact directly next to the base camp. H.Mount and Sanctuary share the same camp. The speartip craig is at the top of H.Mount.
Thank you. I was hoping I wasn't the only one that caught that. Rocks constantly fall near the top of Heaven’s Mount due to the movement of Dalamadur on Speartip Craig. They are both in the same region.
as a veteran hunter, watching this video makes me feel like I've been living for thousands of years. when it shows kokoto village and hearing "the hero of kokoto" mentioned, I be like, "I was there, 3000 years ago" 😂
Loved this video!
This is one of the best examinations of the Monster Hunter geography I've watched.
The Small Island in the new world Probably is the Origin Isle where you fight Shara ishvalda, Sadly you didnt add Symbols for Elders Recess and the guiding Lands on the map. Very very well Done Video appreciate the work
Great job man. Your videos on monster hunter have helped me fall in love with the series again. I am playing through worl again because of your documentary series as it is prpbably my favorite entry.
Keep up the great work!
This makes me want an open-world MH6 even more ! Thank you somuch for this mine of informations !
I am so speechless right now, I want to say so much about how I love this game series and its lore but I just can't put it into words.
Thank you SO MUCH for making these videos, dude!
Brilliant video, love seeing this world map, I do wish that the capcom team would make an update official map of the world of MH. Brilliant work on putting all this fragmented lore together man.
Thank you so much for all these videos, I got my first monster hunter game, world, back in October. And ever since then me and my friend have been playing it nonstop, and intend to go for rise next. You were the best channel that me and him would talk about and reference all the time when it came to the lore and ecology of the monster hunter universe. Me and him became friends because we obsess over the lore and history of the games we play, and I can’t thank you enough for helping that obsession, and turning this into one of my favourite games ever.
These documentary videos are amazing! You do such a good job and I love hearing about new lore for my favorite games! Great job!!
I was born in Kokoto Village back in 2005, man its been a ride, up to the New World.
Same birthplace man :)
@@herrscherofgachapain6342 Hi !!! I was 8 years old back then, but I was hooked with the gameplay when I was a kid, in my head I was a noble samurai with a giant ass great sword katana, and my first great wall was Yian Kut Ku, but will always be Gypceros.
I was born in Moga village, it's weird that no one asks me to slay more underwater monsters granting my unique skillset but I guess underwater wyerns aren't as concerning as they were back in my region, and they are only concerning when they do get out of the water.
This is actually a huge help for me and my stories. I only came into this series recently and didn't really know about where the cities sat and the scope of the continents. So I kind of botched parts of it with Heroes to Hunters.
What story’s are you talking about? Some fanfics? Tell us so we can see some of what you got.
Tell us some of it, sounds interesting.
@@552porotogym Well it's an older story I started back when MHW was big. But basically after the joint training arc, portals opened up in the 1-A dorm. Sucking all of the kids and some of the teachers into the Monster world. And none of them had their quirks when they came face to face with the various monsters. From Anjanath to Jyuratodos. At first most of them didn't know what to do and languished in fear. But Izuku took some initiative and learned from the hunters. Becoming a very capable hunter in his own right. Even facing Elder Dragons eventually. Inspiring the others who were trapped in that world. All the while there is a force in the backgrounds of both worlds trying to rip both apart.
@@proganerxdave6720 there's one other thing: I've got a large number of stories and chapters to them. It's just been a hobby, but I've written over 20 stories and one is over 60 chapters. Heroes to Hunters though is just..... About 30 chapters.
@@jfb173jb man that sounds awesome to read hit us with a link.
I love this video and that it gives a clear notion of the MH World. I'd love o have this as an image with the cities and areas marked.
very good video , and the outro music made me tear up a bit .
playing monster hunter world was a life altering experience .
I've really like nature documentary, and the way you use the format to explain monster hunter lore is really amazing
This was great, I love getting to see how all the different maps kind of tie back together and link all the old world villages. It’s so nice they’ve kept it fairly continuous, and that was some fun speculation about why kamura and yukomo share similar cultures vs the other villages we’ve seen.
thanks so much, and looking forward to your next video!
you can make a large mmorpg with all this world building.
i still believe that one day we could get a open world monster hunter mmo
The concept of starting village is so good. Imagine if you started in kamura and have the wirebug early, and me playing in moga having the skills to dive into the water early. So the progression system is to finish through village quest, then do the hub quest to advance to other village and learn their "speciality" (moga = diving, kamura = wirebug) because each village needs each specialty to complete the village quest.
A Monster Hunter mmorpg already exists, although it's only *officially* available in Japan, Korea, and China. It's called Monster Hunter Frontier. It's not open world though.
@@lyingriotman2220 didn't that shut down?
@@lurakin88 There are community servers and English translations available. I believe some dedicated fans have even recreated the event quests, just like how some other modders reinvented Loc Lac in MH Tri.
Edit:
@@lurakin88 Just checked my old screenshots for you. Apparently there's a Discord found on the subreddit r/mhf that hosts their own server with translations and all. There's a guide to set it up as well.
@@lyingriotman2220 That's awesome! Thanks for letting me know :)
I really love watching your videos regardless of what series. I get really sad when they end and I tend to rewatch* them as they are just so enjoyable and comforting to me. Please keep up the amazing work Oceaniz
It's just the piece of knowledge i was looking for! An enourmous amount of thanks to you, sir.
This is so cool! As a veteran fan of this series it's so nice to see that there's so much deep lore in it.
Great video dude! I would love to see more lore videos on monster hunter because this series has such deep insane lore like the ancient humans, xeno'jiva and so much more.
This is one of the best videos ever made! Thank you for that hard work!
oh man I needed a video of yours so much
It would be cool to get a spinoff game where we are at the beginning of the guild’s establishment in a survival open-world setting, and we start helping set up the guild
this is why i love the monster hunter series! the settings, lore, mystery, and ancient civilization, is just chef kiss. it's just so amazing i couldn't describe it. the gameplay and monster design is also a plus.
Well done. very enjoyable to watch. I'm glad you made this!
really awesome Video! Lore, Ecology and History is very overlooked in Monster Hunter. I really hope we get more info for curious hunters like us .
Omg...This is your only video I have ever seen! Even if I never find interest in any other of your videos I am now subscribing, this is a work of art!
This was an amazing video to put together. I now have a much better appreciation of the locals and settlements in the world of MH.
I thoroughly enjoyed this video. Great lore and world building and since I'm a newer MH fan, I learned a lot that I wasn't even aware of! Consider me subscribed!
Wow, that was incredible. As someone who has been a fan since FU. I never knew just how connected the games were
I've been a monster hunter fan since world as it was my first installment, im very gladly for you educating me! Thank you!
This is simply amazing
Insane work here! Thanks a lot :0!!
Thank you so very much for these documentaries and all of your research, work and skill that goes into every single one of them!
You make not only my experience, but all of Monster Hunter that much richer and that much more in depth.
You make it all so real. It blows my mind every time I watch and listen.
Awe-striking, awe-inspiring, and all around awesome!
Thank you; keep it up (if you so choose).
Fantastic video. I wonder, despite being spin-offs, if monster hunter stories 1/2 maps are somewhere in this world. It is so cool how there are still landmasses in the old world that are left unexplored, incomplete, and or silent. Really makes me excited on where they'll take the games next
They are non-canon
@@unicorntomboy9736 Hence why I said 'Despite being spin-offs'
@@MiteSprite I would argue that both Kamura and Yukemo are separate on their own island nation, alongside environments like the Misty Peaks, Shrine Ruins and all other environments featured in MH Rise, essentially creating it's own little Japan within the MH map, which would make more sense in my opinion. It would also explain why small populations of New World creatures like Tobi Kadachi are somehow found here too
In addition the Sekumea Peninsula would likely have some tropical savannah biomes near the coastlines, which is where Seregios would live. That particular region has large swaths of it that are still unexplored too
There’s so much to keep up with in this videos, so many vast lands both explored and unexplored. Towns, villages, capitals and cities that all compose and shape the lands of these spectacular games, I’ve had the pleasure and honor to explore most of these lands and even with that it amazes me how much there truly is that I have both only partially explored and not. I hope that one day we get a game that’ll allow us to explore such wilderness and biomes to its fullest extent
This definitely deserves a sub thats just impressive
Really cool and informative to see this the only two locations that I would have loved to see where they are, are the Infernal springs and the coral palace. Looking forward to see more of these vids from you
Great video! Always a treat to watch these monhun documentaries. But I can't help but be a bit disappointed that the birthplace of the most fire song humanity has ever seen, Origin Isle, wasn't mentioned.
Maps and lore like this are like a delicious full course meal, and i'm still hungry for more. Capcom pls. Great video.
The world building and level design in MHS2 is PHENOMENAL!
Yet another amazing work. Thank you, Oceaniz. You make me love the game even more
This was an amazing video! I would have loved to see where Mezeporta from Frontier fits in tho.
Thank you for the video, Monster Hunter Lore Videos are something I need.
thanks alot for these lore vids. I've wished for vids like these since mh4u came out
The amount of work that must've gone into this.. Holy shit. You're amazing! Can't wait to see you cover whatever happens in MH6
Hearing about the Moga region and having started the series as a Gen3 hunter with MH3 felt so special to me, I felt like I was watching the history of my home region ❤😂
This was such a cool video! Thank you for sharing this. I love monster hunter and the sense of wonder and exploration it creates. This was a great presentation on the locales and history of monster hunter lore ❤
Great video! Monster Hunter has always been one of my favorite sagas and this video seems like a proper love letter from some fans. Hopefully we keep getting new games from this wonderful fantasy world!
This has been a huge help in connecting the various games for me, especially as i'm working on writing a fanfic for my wife set in it xD
Thank you so much for compiling all this!
With the reveal of Monster Hunter Wilds, revisiting this is interesting!
It will be fascinating to see where and when Wilds takes place.
I would kill for a MH spin-off game that focus on man to man combat, play as a Guild Knight to hunter rogue hunter would be so dope.
Watching this makes me miss world and iceborne but hyped for the next monster hunter game. Amazing video dude keep them coming!!
i can't express how mush i was awaiting for a video like this, i love it
Thank you very much sir
This Video is simply insane. Loved every moment of watching❤ so much detailed lore of our lovely World of Monster hunter. Thank you very much!
I'm so glad this video exists, it just makes me want to go back to older games and re-leave those moments, but with this info in mind. And while I know that not everything 100% true, but I hope Capcom would see this video and give us a more concrete version of the map and how the story progressed somewhere in the future. The world of MH is fascinating, and if I haven't played MH before this video, I would definitely give it a try after watching this.
11:28 wait, there are hitmen who actually execute hunters for poaching ???
Kinda hard tbh
One of my favorite game series! Really cannot wait for world 2! Monster hunter 6! Hopefully it still take place in the new world though
i was about to cry in the end of the video, you can notice all of the love behind of the making of this video,. thank you for putting this much effort
I love this video! the quality is amazing!
Excellent video!
One thing I am certain about is the planet on which Monster Hunter takes place is
is much larger than Earth, so it can support all the various megafauna/flora and still
have whole continents/regions (probably) filled with that life yet to be discovered.
Such a rich and wonderful universe to get lost in!
Would be fun if after MHWilds they make a “mmorpg“ monster hunter with maps, monster, location, city/village from previous MH games. You start in chronological order, from the oldest game to the newest and you can cross path with real players doing their things. From time to time a world event would happen anywhere in the world where a really powerful version of X monster would appear and…let’s say 10-20 hunters can take it down and pray the rng gods for amazing loot. Of course the game would be like a traditional MH game. But with a little bit of mmo feature.
TLDR: Mmorpg MH game, map is every location from previous and new MH games, world boss event, mmo features and also add every great things from every previous game (like prowler mode, underwater combat, reworked lost weapons) cross path and interact with players across the worlds.
Hey this was a really cool video man, good work!
I hope we get to see all this shown off in mh6, it has alot of potential to have a more open world (atleast having multiple towns and villages each with their own quests, items, armors etc.)
This is an EPIC vid Oceaniz
cant wait what they add on MH6
Great video. I love deep dives into the lore of mh.
So we travel all across the continent just to get 20 herbs, 3 goldenfish, kill 3 popo, and etc. Props for the hunter on having the will to do that for a couple zennie.
I am a map nerd who is just getting back into monster hunter. And youtube recommends me this. I am blessed
Just finished your 1 hour mha vidoe
And your mha vidoe are amazing
I have to thank you a real lot because i will be doing a MH TTRPG campain. This will be immensely useful ^^
I hope on day far into the future we get an huge open world mh game that lets you explore every region of monster hunter it may be highly unlikely but I believe it would be one of the best mh games ever created
Random ass thing to say but I fucking wish we got more ancient civilisation lore, especially given the next monster Hunter is apparently meant to be really huge, (Apparently) making it perfect for hiding such things.
I can't wait for TGS this year for that announcement
Awesome vid, however Val Habar is known as the "city on the sand and sea" and in some of the concept art, you can see a body of water (presumably the ocean) in the background.
So we take it and push it just a liiiiiiitle further south and voila theres an ocean ;D
Such a great video well done!
Already know we’re gonna need an update on the map once wilds comes out 😅
The only thing about the Monster Hunter universe that irks me alittle is how terrestrial animals that should be endemic to islands such as the Glavenus shouldn't technically be elsewhere on other continents - unless they're brought by Hunters for Arena fighting, or there's like a subspecies/ divergent species that evolved in another region.
...But that is just the ecologist in me 🫥
To me this just proves that they could totally make a mh mmo and it would totally work
They already did a long time ago lol