Good video, i love how in depth you go on every topic so us viewers can actually understand this well, compared to the patch notes this is very helpful keep up the great work veritas love your content.
@@bobkendomowitz9534 True, but he probably won't seeing as he's still not rendering in 1440p to get the higher bitrate on youtube, though I suggested it over 2 years ago.
mad respect for putting the tldr at the start, even before an intro. Made sure to leave the video up later when I went to get food to give you more view time, big props to you brother
I've been doing some thinking about how to fix the audio in EFT and I think I have a workable solution. It's a little brute-force but it should fix the majority of issues. From a gameplay perspective, players need to be able to identify the direction an audio source is coming from and the process needs to avoid situations where the player doesn't hear audio which they believe they should have. First, the map is broken up into "zones". A zone is a 3-D space (likely a hexahedron) where audio is purely line of sight. This may be a single room, an entire building, or a large outdoor area. Note: zones may contain zones, but the player (and audio source) is considered to be in the innermost zone. Second, a matrix is defined which describes the interaction between zones from an audio perspective. This includes whether audio can be heard, whether it is distorted in any fashion (e.g. high pass or low pass filtered, reverb, attenuated by more than distance), and whether the 3D location of the audio changes (e.g. comes from a door or other opening). There may be different matrices for different types of audio (e.g. quiet vs loud). And that's about it. When a sound occurs the game determines which zone the sound is in. If it's the same zone the sound only needs to be processed for simple distance attenuation and the direction vector. If it's a different zone, the matrix is consulted and the sound modified as directed before the sound is processed. The advantage is this method can handle basically any situation sensibly. Stairwells can be defined as a zone (or multiple zones) and then the matrix can say that the audio comes from the entrance to the stairs. Add a zone around a building so only players in the zone can hear sounds inside the building. The disadvantage is the size of the matrix goes up with the square of the number of zones. There also needs to be a quick and efficient method to determine which zone a sound is in. Handling multiple doors which may be opened or closed is probably best handled at the matrix node level with some kind of bitmap.
Veritas Science FTW! Keep it up bro! And I always act like I'm gonna watch 5 min of the POGCAST and drop a like and then get caught up watching the whole thing. Every time. Its good stuff!
I've only seen a couple of your videos but I appreciate your informed and detailed approach to videos. Really feel the effort you put in to understanding and trying to share that knowledge.
I never thought someone could make me so interested into depths of sounds! XD This was greatly put into detail and I will admit I have learned a lot and enjoyed each second ahaha thank you!
I remember when HRTF was added to CS:GO a while back and people freaked out in the same way about it because they didn't actually know what it was. It's really surprising to me that so many people who are into hardcore games have no clue about the intricacies of making them (As well, the terrible misunderstanding of Veritas' comments about Tarkov's zeroing system in relation to muzzle velocity made me cringe). I'm glad there's someone with this kind of technical knowledge that has a platform on YT.
most people who play games run around like headless chickens copying streamers and clicking heads you just watch a pestily video RIGHT as it comes out, if he mentiones he likes something imedietelly go and check the player market price, come back 12 hours later when everyone has got a chance to watch it and the price has DOUBLED. it has happened with LOADS of my favourite guns! recently the AKMSN which was mentioned in his video and went from 20-40k in 10 hours. very annoying
after watching this video I have learned that my headset was somehow in single fucking channel mode. I was having issues with locating sounds recently and so I watched this video again to make sure I wasnt missing something. after listening to a few of the demonstrations. I remembered that there used to be a huge difference between them when I listened before. after going back and forth between the settings and this video I finally found out I was on 1 channel.
Fantastic work Veritas! Let's hope that everyone listens to what you had to say in this video! As always, great job my man! You are the Sensei of Tarkov!
For a streamer you put a shit ton of effort in your youtube videos, a rarity these days. Huge respect and an awesome video as usual when it comes to your educational vids.
Amazing video varitas. Your effort and background knowledge excels every bit of content you produce, and I’m speaking for everyone when I say thank you.
Thanks. What really makes me sad is that Devs did not point that binaural audio is only working properly with stereo headphones. We got plenty of players who do believe that Steam audio is worse just because their audio settings are messed up. I'm trying to help them, but some won't ever believe that properly implemented binaural stereo would be better than any soundboard extra "surround 5.1" option added to original sound. Thank you for helping out players with that.
tldr gang. i have adhd so you including that in the start was super helpful thanks guy :D Liked and Subbed. I watch you on twitch all the time, you're a beast.
I was about to complain about all the issues and wrong assumptions in this video but it turns out that that's all proper and nicely explained for people new to the topic. Neat.
Firstly, another top-tier video from you Veritas. Awesome work. Secondly, that Matthew Lien part is mind-blowing. Never actually thought the difference is so dramatic
I love how all of these seem to always be semi interactive instead of just telling the viewer how it is. I've also noticed on the battle buddy app on ios (for me atleast) the medical tab isnt showing anything in the category when i click on it, still confused if that's my phone or the app in general?
Dude, how have you only got 130k subs?! Your content is AWESOME! I have noticed a few of the bugs you mentioned, a player scav sprinted up sniper tower stairs while I was in the middle room, and he didn't make a sound. Normally metal staircases make a huge racket! But overall, I would say it has been a positive change, I'm looking forward to the finished product and your next deep dive Tarkov video. Cheers
Had an argument with a guy in one of the EFT groups claiming his headset's software 7.1 surround was helping him. I explained to him how wrong he is, and that EFT only outputs 2 channels, but he blabbered on and on about Dolby Atmos and Windows Sonic...sometimes there is just no convincing people. Whatever, makes him easier to kill I guess.
While all of the 7.1 surround headphones, and external processors that add 'surround sound' is just marketing; don't throw Windows Sonic in that same basket. Windows Sonic is just like Steam Audio (binaural using HRTF but without physics and occlusion), and enabling it only has an effect if the game was built for it otherwise it does nothing (you were right to tell your friend it does nothing in EFT). I don't know a complete list of games it effects but Assassin’s Creed Origins, Borderlands 3, Gears of War, Modern Warfare (2019) and Rise of the Tomb Raider get binaural audio while it is enabled. It can also mix down surround content to binaural using HRTF, as can Dolby Atmos.
Virtual 7.1 and all other virtual software attempt to do the same thing as steam audio it isn't just marketing. 7.1 works but has some accuracy issues, I also find it degredates audio quality. Steam audio is still also only using two channels. Virtual surround sound attempt to take two channel audio (from a game or film) and interpret what the sound signature would be as biaudio. The differemce being that steam audio can more accurately depict where sounds are supposed to be as it is directly intergrated with the game and has info as to where sounds are coming from. This leads to the main issue of virtual 7.1 and the like, the software is interpreting where the sounds should be purely on the sound signature, the software is the same across all games/ films and as different games have different audio systems/ signatures 7.1 struggles to accurately depict where sounds are coming from. I find that virtual 7.1 definitely enhances directional audio (the ability to detect whether sounds are left, right, below and above) creating a much wider sound stage but dont always accuratley depict where that sound is coming from, ie the sound sounds much closer and to the direct right when the guy is actually 25 m away and slightly to the right. Tldr: virtualised 7.1 undeniably works in creating a wider soundstage but I find it isn't accurate enough (for me personaly) for first person shooters.
Came home from work, started watching, put in my headphones as you said. At some point hearing noise smoothly traveling from one to the other side and finding myself 15min napping gang. Thanks Veritas! ♥️
Thanks so much for this guide! As someone who's been frequently switching between Steam/Tarkov audio I've yet to decide if I like it or not. But this guide explained the differences really well! Its hard to put into words how I feel about the new audio overall but you did a really good job :)
I would normally skim the video, but this format I can appreciate. You will get the full watch time from me my friend. See you on the fields of.... I just got one tapped.
This might actually make me able to play these games so much better!! I had no idea this existed! Thank you for the coverage, very nerdy and in depth, I loved it!!
Thank you for this very nice explanation! I'm fed up with people reducing the whole complexity of sound to "it's bugged bsg, fix it!". Let's show a little appreciation. :D
Other RUclipsrs: Hey Steam Audio makes you hear better turn it on. Its great! 10000000clicks Veritas: Okey here is a 25 min Video after which you feel like a sound engineer. Holy keep it up man. i watched the hole thing knowing how Steam audio works, but the insights on how Tarkovs audio actually works are GOLD! As always great Video! Keep it up! RUclipsrs taht actually really put effort into the Videos are rare these days.
In the examples I'm listening to it with my phone in front of my face. Can still clearly tell the difference between up down left and right. Even though there's a speaker on only one side of the phone. Still really cool
Thank you for the awesome explanation on how binaural audio actually works! Helps to understand the important aspects of it, and in what situations sounds can be impacted by the environment!
i have to say i believe that most people putting dislikes to your content sir are foolish this man is very smart and gives us 101 in tarkov so you should all chill thanks Veritas ass always you teach me tarkov keep it up man
I am super busy with uni rn and haven't been able to test Steam audio in Tarkov yet, but the examples from here show a huge difference. Open back headphone users rejoice!
As someone who owns a Steelseries headset with DTS surround (hardware surround emulation). I've noticed the best quality sound for me are when games use binaural recording then the surround emulation works extremely well. Other games like COD MW flatten the sound in how it has been recorded or been compressed. While other games like BF5 that offer binaural sound exceptional and you really get to hear the difference between in front and behind sound. Apex Legends as well before they messed with the sound this season worked very well with my headset. I could tell if someone is behind me, above me or below me just from the position of their footsteps. They messed with the sound this season and broke it now it is the usual flat 2D audio - left and right
0:00 - tl;dr
1:00 - Intro
2:35 - Tarkov Audio Today
7:16 - The Tarkov Stairwell Problem
8:55 - Intro to Steam Audio
10:05 - Binaural Sound / HRTF
14:25 - HRTF Demo
17:55 - Future Steam Audio Additions
21:36 - Final Thoughts
Good video, i love how in depth you go on every topic so us viewers can actually understand this well, compared to the patch notes this is very helpful keep up the great work veritas love your content.
@@bobkendomowitz9534 Exactly, it is the new Chapter Timestamps feature
@@bobkendomowitz9534 True, but he probably won't seeing as he's still not rendering in 1440p to get the higher bitrate on youtube, though I suggested it over 2 years ago.
Veritas dying streamer. Resident sleeper
i really love your content and work with all the science stuff, it is amazing keep doing it.
When you broke the window and threw a nade through I expected it to exlopde at your feet in true tarkov fashion
I actually love the simplicity of your drawings lol
gonna finish watching this whole video gang
same
Fuck you lazer cat i have adhd
Same :P
tldr gang jk i watched the whole thing :O
was gonna say this.
mad respect for putting the tldr at the start, even before an intro. Made sure to leave the video up later when I went to get food to give you more view time, big props to you brother
hey veritas, you're pretty cool.
sincerely, that guy
Cool guy, heh eh. He's just full of himself
Finally! Thank you Veritas. I've been waiting for your analysis. I myself notice it's soo much easier to pinpoint where the shots are coming from.
I've been doing some thinking about how to fix the audio in EFT and I think I have a workable solution. It's a little brute-force but it should fix the majority of issues. From a gameplay perspective, players need to be able to identify the direction an audio source is coming from and the process needs to avoid situations where the player doesn't hear audio which they believe they should have.
First, the map is broken up into "zones". A zone is a 3-D space (likely a hexahedron) where audio is purely line of sight. This may be a single room, an entire building, or a large outdoor area. Note: zones may contain zones, but the player (and audio source) is considered to be in the innermost zone.
Second, a matrix is defined which describes the interaction between zones from an audio perspective. This includes whether audio can be heard, whether it is distorted in any fashion (e.g. high pass or low pass filtered, reverb, attenuated by more than distance), and whether the 3D location of the audio changes (e.g. comes from a door or other opening). There may be different matrices for different types of audio (e.g. quiet vs loud).
And that's about it. When a sound occurs the game determines which zone the sound is in. If it's the same zone the sound only needs to be processed for simple distance attenuation and the direction vector. If it's a different zone, the matrix is consulted and the sound modified as directed before the sound is processed.
The advantage is this method can handle basically any situation sensibly. Stairwells can be defined as a zone (or multiple zones) and then the matrix can say that the audio comes from the entrance to the stairs. Add a zone around a building so only players in the zone can hear sounds inside the building.
The disadvantage is the size of the matrix goes up with the square of the number of zones. There also needs to be a quick and efficient method to determine which zone a sound is in. Handling multiple doors which may be opened or closed is probably best handled at the matrix node level with some kind of bitmap.
Veritas Science FTW! Keep it up bro! And I always act like I'm gonna watch 5 min of the POGCAST and drop a like and then get caught up watching the whole thing. Every time. Its good stuff!
I've only seen a couple of your videos but I appreciate your informed and detailed approach to videos. Really feel the effort you put in to understanding and trying to share that knowledge.
Thanks for taking time to summarize all this information up!
TLDR left a like and I appreciate you condensing all of that information into that brief summary. Thank you again
I never thought someone could make me so interested into depths of sounds! XD This was greatly put into detail and I will admit I have learned a lot and enjoyed each second ahaha thank you!
I remember when HRTF was added to CS:GO a while back and people freaked out in the same way about it because they didn't actually know what it was. It's really surprising to me that so many people who are into hardcore games have no clue about the intricacies of making them (As well, the terrible misunderstanding of Veritas' comments about Tarkov's zeroing system in relation to muzzle velocity made me cringe). I'm glad there's someone with this kind of technical knowledge that has a platform on YT.
most people who play games run around like headless chickens copying streamers and clicking heads
you just watch a pestily video RIGHT as it comes out, if he mentiones he likes something imedietelly go and check the player market price, come back 12 hours later when everyone has got a chance to watch it and the price has DOUBLED. it has happened with LOADS of my favourite guns! recently the AKMSN which was mentioned in his video and went from 20-40k in 10 hours. very annoying
@@MsArchitectschannel same when summit1g found a ledx in emercom medical room on interchange, went from 50k per key to 2 mill in a few minutes
You are one smart dude, thanks for all the great content and for your input. You are one of the best content creators around. Keep it up!
after watching this video I have learned that my headset was somehow in single fucking channel mode. I was having issues with locating sounds recently and so I watched this video again to make sure I wasnt missing something. after listening to a few of the demonstrations. I remembered that there used to be a huge difference between them when I listened before. after going back and forth between the settings and this video I finally found out I was on 1 channel.
Fantastic work Veritas! Let's hope that everyone listens to what you had to say in this video! As always, great job my man! You are the Sensei of Tarkov!
I knew it was coming, always appreciate your hard work Veritas!
Was gonna TL;DR it but found the video too informative to quit early, nice work input Veritas!
For a streamer you put a shit ton of effort in your youtube videos, a rarity these days. Huge respect and an awesome video as usual when it comes to your educational vids.
Amazing video varitas. Your effort and background knowledge excels every bit of content you produce, and I’m speaking for everyone when I say thank you.
Really good job on the video my dude!! Truly gave me a better understanding of what to expect this wipe!! Your the man!!
Yo was watching yesterday’s pogcast and had to make sure I was using steam audio correctly. Thanks for having this here
Bloody fantastic, I love that you cut to the chase for the people that just NEED TO KNOW NOW. Well done. That made me sub and like. :)
Thanks. What really makes me sad is that Devs did not point that binaural audio is only working properly with stereo headphones. We got plenty of players who do believe that Steam audio is worse just because their audio settings are messed up. I'm trying to help them, but some won't ever believe that properly implemented binaural stereo would be better than any soundboard extra "surround 5.1" option added to original sound. Thank you for helping out players with that.
I've been waiting for this video, I knew you'd knock it out of the park. Thanks for the amazing video
tldr gang. i have adhd so you including that in the start was super helpful thanks guy :D
Liked and Subbed.
I watch you on twitch all the time, you're a beast.
this is phenomenal, great work, as usual, much love, keep it up
Came for the TLDR, stayed for the entirety. Thanks bud for the breakdown.
I was about to complain about all the issues and wrong assumptions in this video but it turns out that that's all proper and nicely explained for people new to the topic. Neat.
That demonstration of Binaural sound was actually cool as fuck! Thanks for taking the time to make this Veritas
Firstly, another top-tier video from you Veritas. Awesome work. Secondly, that Matthew Lien part is mind-blowing. Never actually thought the difference is so dramatic
I love how all of these seem to always be semi interactive instead of just telling the viewer how it is. I've also noticed on the battle buddy app on ios (for me atleast) the medical tab isnt showing anything in the category when i click on it, still confused if that's my phone or the app in general?
Nerrrrrrrrrrrrrrrd!!!
I just felt the need to comment for the algorithm and “engagement”. Love your work, thanks for the content.
thanks for the tl;dr, sucks that vertical audio hasn't been completed fixed yet but hearing things behind is definitely noticeable now.
luv the vids and guides Veritas you do some great work for the community, thanks!
Good shit Veritas. Really well done. See you on the stream!
Dude, how have you only got 130k subs?! Your content is AWESOME!
I have noticed a few of the bugs you mentioned, a player scav sprinted up sniper tower stairs while I was in the middle room, and he didn't make a sound. Normally metal staircases make a huge racket! But overall, I would say it has been a positive change, I'm looking forward to the finished product and your next deep dive Tarkov video. Cheers
Thanks for once again producing high quality educational content for all of us.
U da best, V.
Those water noises were very satisfying. Thank you.
Really enjoy the sciency side of your guides. Keep at it. :D
Tl;dr gang, would have watched the whole thing due to this being always good content, but I only wanted to know the short and simple. Thanks dude!
Tl;dr gang represent
He-hey! You used my HRTF demo app. Cool 😀
Nice work on this video - great explanations of these topics. 👍
tl;dr gang
42 likes, as the prophecy foretold 0:51
tl;dr gang
Great breakdown, watched the whole thing. HRTF is nuts!
Did not think I was going to watch the whole thing... Great video
thanks for the info Veritas. Very informative as always.
Thank you for putting in the effort to teach us about this.
10/10 even adds the best part at the beginning
That was a superb video. Thanks so much.
Phillip.
Ey Veritas, really appreciate you and the effort you put into your videos. Thanks my man
This was excellently done. Great video.
Excellent video and explanations Veritas, thanks man!
3 seconds "how to do it". No bullshit. Loved how straight forward this video was
15:32 lol I mean you could have But I appreciate you taking the time to put this video together.
Love the stuff you give the community, give this man some likes and subs!
Had an argument with a guy in one of the EFT groups claiming his headset's software 7.1 surround was helping him. I explained to him how wrong he is, and that EFT only outputs 2 channels, but he blabbered on and on about Dolby Atmos and Windows Sonic...sometimes there is just no convincing people.
Whatever, makes him easier to kill I guess.
While all of the 7.1 surround headphones, and external processors that add 'surround sound' is just marketing; don't throw Windows Sonic in that same basket. Windows Sonic is just like Steam Audio (binaural using HRTF but without physics and occlusion), and enabling it only has an effect if the game was built for it otherwise it does nothing (you were right to tell your friend it does nothing in EFT). I don't know a complete list of games it effects but Assassin’s Creed Origins, Borderlands 3, Gears of War, Modern Warfare (2019) and Rise of the Tomb Raider get binaural audio while it is enabled. It can also mix down surround content to binaural using HRTF, as can Dolby Atmos.
Virtual 7.1 and all other virtual software attempt to do the same thing as steam audio it isn't just marketing. 7.1 works but has some accuracy issues, I also find it degredates audio quality.
Steam audio is still also only using two channels. Virtual surround sound attempt to take two channel audio (from a game or film) and interpret what the sound signature would be as biaudio.
The differemce being that steam audio can more accurately depict where sounds are supposed to be as it is directly intergrated with the game and has info as to where sounds are coming from.
This leads to the main issue of virtual 7.1 and the like, the software is interpreting where the sounds should be purely on the sound signature, the software is the same across all games/ films and as different games have different audio systems/ signatures 7.1 struggles to accurately depict where sounds are coming from.
I find that virtual 7.1 definitely enhances directional audio (the ability to detect whether sounds are left, right, below and above) creating a much wider sound stage but dont always accuratley depict where that sound is coming from, ie the sound sounds much closer and to the direct right when the guy is actually 25 m away and slightly to the right.
Tldr: virtualised 7.1 undeniably works in creating a wider soundstage but I find it isn't accurate enough (for me personaly) for first person shooters.
yup
Good work Veritas. Thank you!
at the 19:22, you switched the order. Just letting you know. Great explanation! Thx for the content!!
Came home from work, started watching, put in my headphones as you said. At some point hearing noise smoothly traveling from one to the other side and finding myself 15min napping gang. Thanks Veritas! ♥️
Many thanks for this video...Informative, not too long, simply explained...perfect :) Greetings from the Austrian Alps! ;)
I was using it but man, after watching this I understand way too better. Thanks for these type of videos mate. Love your content.
REally nice audio, i had the faintest idea how this works and played my 1st match and the game audio is so much better
Thanks so much for this guide! As someone who's been frequently switching between Steam/Tarkov audio I've yet to decide if I like it or not. But this guide explained the differences really well! Its hard to put into words how I feel about the new audio overall but you did a really good job :)
Thank you for the tldr thats super cool still watched the whole thing but keep the tldrs in!
honestly straight to the point earned you a follow, thank you
yay! I've been waiting for this to come out :D
i wondered when will you make a video about it. Thought i missed it. Great job! Awesome video! Hope this is going to BSG Twitter
That reference to TB hit me hard and sudden. More unexpectedly than the random one shot you never heard in EFT.
Another well crafted video, great job!
I would normally skim the video, but this format I can appreciate. You will get the full watch time from me my friend. See you on the fields of.... I just got one tapped.
This might actually make me able to play these games so much better!!
I had no idea this existed! Thank you for the coverage, very nerdy and in depth, I loved it!!
Thank you for this very nice explanation! I'm fed up with people reducing the whole complexity of sound to "it's bugged bsg, fix it!". Let's show a little appreciation. :D
Thank you for all your effort put into this very interesting video!
great video, super interesting! Good work and presentation
I usually eye roll and read comments for the tldr. But thanks for helping I’ll watch the whole video now.
This was fascinating, thanks V
Interesting Video! Thanks for all the effort!
Old audio was literally just a lowpass filter and some reverb, it's so much better now.
I like how all of these videos go beyond what is implemented in EFT and talks about the concepts at a high level.
Great video man! Thumbs up
Other RUclipsrs: Hey Steam Audio makes you hear better turn it on. Its great! 10000000clicks
Veritas: Okey here is a 25 min Video after which you feel like a sound engineer.
Holy keep it up man. i watched the hole thing knowing how Steam audio works, but the insights on how Tarkovs audio actually works are GOLD! As always great Video! Keep it up! RUclipsrs taht actually really put effort into the Videos are rare these days.
how do i download and turn steam audio on?
great explanation, great drawings...thank you so much man for sharing this excellent video!
Thank you for the well thought out and informative video! Hopefully it helps others who have been nay-saying steam audio understand what's going on.
Amazing video as always. You sir have a Big Bwain.
Great video! Good job Veritas.
Thanks for making this!
In the examples I'm listening to it with my phone in front of my face. Can still clearly tell the difference between up down left and right. Even though there's a speaker on only one side of the phone. Still really cool
Wow, a veritas video that I actually enjoyed and is not clickbait! Maybe 2021 is the redemption for 2019-2020 ?
Thank you for the awesome explanation on how binaural audio actually works! Helps to understand the important aspects of it, and in what situations sounds can be impacted by the environment!
Awesome videos mate. Subscribed.
This video clears up so much. 10/10
i have to say i believe that most people putting dislikes to your content sir are foolish this man is very smart and gives us 101 in tarkov so you should all chill thanks Veritas ass always you teach me tarkov keep it up man
Not tl;dr gang but appreciate the thought and what you do
I am super busy with uni rn and haven't been able to test Steam audio in Tarkov yet, but the examples from here show a huge difference.
Open back headphone users rejoice!
Finnaly found a guide, thanks!
was about to join tl;dr gang, but that was way too interesting
Thank you very mouch, great explanation!
As someone who owns a Steelseries headset with DTS surround (hardware surround emulation). I've noticed the best quality sound for me are when games use binaural recording then the surround emulation works extremely well. Other games like COD MW flatten the sound in how it has been recorded or been compressed. While other games like BF5 that offer binaural sound exceptional and you really get to hear the difference between in front and behind sound.
Apex Legends as well before they messed with the sound this season worked very well with my headset. I could tell if someone is behind me, above me or below me just from the position of their footsteps. They messed with the sound this season and broke it now it is the usual flat 2D audio - left and right