The Safe Jump Parry Option Select - Street Fighter 6 Tech

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  • Опубликовано: 3 окт 2024

Комментарии • 190

  • @GimR
    @GimR  3 месяца назад +4

    Correction: When using the term "safe jump" in this video I really meant safe jump OS. What this means is instead of reacting to whether someone blocks or gets hit, you input the follow up attack regardless. So what I said wake up DR beats Safe Jump I was wrong, what I meant is that it beats safe jump OS. Also, the viability at high level for this technique is lower than I originally thought. That being said, it MIGHT be more viable on PS5 because it has more input lag but we'll have to wait and see.

    • @LordFartamor
      @LordFartamor Месяц назад

      Hi gimr

    • @marvinmetellus7919
      @marvinmetellus7919 Месяц назад

      How do you make the dummy wake up dp

    • @GimR
      @GimR  Месяц назад

      @@marvinmetellus7919 they have recording options on SF6

  • @-Fraud
    @-Fraud 4 месяца назад +256

    It was really funny when you said “aerial” instead of “jump normal” or something else, cool that you’re finally branching out in terms of tech.

    • @GimR
      @GimR  4 месяца назад +91

      It's a habit I'm having trouble breaking 😆

    • @SlammerFr
      @SlammerFr 4 месяца назад +16

      i immediately got outed as a smasher when i used the word aerial in a street fighter discord XD

  • @dsc5957
    @dsc5957 4 месяца назад +67

    Let’s go! I feel like SF6 will be well suited to your style of analysis and mechanics exploration. Great video :)

    • @GimR
      @GimR  4 месяца назад +18

      tyty! I think so too!

  • @3DMegaGamer
    @3DMegaGamer 4 месяца назад +78

    Slight correction on command grab supers, only Zangief's level 3 is the only one that's both fully invul on start up and also you can't jump after the super freeze. Both Lily's and Manon's supers do have invul but you can hold up during the super freeze to avoid them and then punish them for massive damage and for Akuma's raging demon you can't hold up after the super freeze however it doesn't have any invul so it can't be used as a reversal. Great tech tho!

    • @GimR
      @GimR  4 месяца назад +65

      Maybe I worded it poorly in the video. The idea is that if you do this option select you’ll parry before the freeze and thus get grabbed so I was tryna warn people not to use the OS in that situation. Edit: I don't know where the hell that emoji came from because I didn't type it lol. Just removed it.

    • @jesperpersson465
      @jesperpersson465 4 месяца назад +3

      @@GimR The freeze for Lily's and Manon's grab will come out while you are still in the air like for other supers so it's still not a problem. Your parry + block + button will be eaten.
      Though Akuma's demon according to the frame meter in training mode does have 1 frame of true full invulnerability on the first frame. So in his case it could maybe be a thing he can do.

    • @GimR
      @GimR  4 месяца назад +4

      @@jesperpersson465I tested it myself. The freeze doesn’t happen on frame 1 like normal supers. Actually I didn’t test Manon’s.

    • @JaiOfManyNames
      @JaiOfManyNames 4 месяца назад

      Its frame 1 invul but literally goes away instantly then frames 6-27 are projectile invul

    • @GimR
      @GimR  4 месяца назад

      @@JaiOfManyNames yeah but if you do my option selectit locks you in place so you can't jump after the freeze which is kind of the point, and that 1 frame of invul makes the safe jump whiff

  • @GimR
    @GimR  4 месяца назад +82

    Thank you so much for watching my first Street Fighter video! Please like the vid and consider subbing if you like the content!
    EDIT: Wanted to post a follow up comment here. I definitely cut out part of the script explaining that I was focusing on certain situations regarding optimal buttons / slow buttons / creating an option where you don't have to react. The video was just getting too long and I had put far too much work into it already. But basically, there are buttons fast enough that you can delay them and you'll block the DR before it comes out. If you do it might cause other things to happen (Like holes in block strings) that you might not want if you think the opponent might mash DP between them. Also, I have a certain standard I follow when calculating reaction time, but SF6 has less input lag then Smash Ultimate so I might have to re-evaluate that aspect when I'm labbing in the future, etc.

    • @imyourmaster7270
      @imyourmaster7270 4 месяца назад +3

      Let's go GimR glad you're back on the sf6 videos!!

  • @bops3092
    @bops3092 4 месяца назад +36

    Its so cool seeing you do videos on diffrent games, this is so cool!!!

  • @cong5805
    @cong5805 4 месяца назад +27

    Sick tech, this is also good for when you only have a sliver of drive left and would be burned out from blocking a dp

    • @GimR
      @GimR  4 месяца назад +12

      yeah honestly, just in general getting a bar back is always better than losing a bar so people should probably go for it regardless

    • @gengarisnotinsmash...
      @gengarisnotinsmash... 4 месяца назад +1

      I don't think thats a good idea, parrying costs half a bar of drive guage, which is less than what you'll typically take from a dp. Parrying there might just burn you out anyways.

  • @TheBurningTrain
    @TheBurningTrain 4 месяца назад +31

    As someone that is trying to move away from smash and into other fighting games, it's so cool to see one of my favorite smash content creators move into a game I've been actively practicing, especially with such important new tech. Keep up the good stuff King!

    • @GimR
      @GimR  4 месяца назад +6

      Thanks!

    • @Bladieblah
      @Bladieblah 4 месяца назад

      What do you mean "trying to move away from smash"? That's such a bizarre way to phrase that. As if smash is some kind of disease you're trying to get rid off. Also "trying", dude you can just do it. You could have just said you're getting into other fighters but apparently that wasn't enough. We all know where this is coming from, pathetic

    • @TheBurningTrain
      @TheBurningTrain 4 месяца назад +2

      @@Bladieblah I just don't enjoy smash as much anymore after years of competing in smash 4 and ultimate. I still go back to it sometimes because I've invested a lot of time into learning about them and I have a lot of friends that still play, but I don't have fun with the games anymore. That's all I meant. You might wanna drink some water, I wasn't trying to tell anyone else what to think or do.

    • @Bladieblah
      @Bladieblah 4 месяца назад

      @@TheBurningTrain You could have said that, but you didn't

    • @TheBurningTrain
      @TheBurningTrain 4 месяца назад

      @@Bladieblah my b

  • @La_Revolution
    @La_Revolution 4 месяца назад +4

    I saw you at EVO 2023 and we didn’t chat long but it was super nice. I’ve known of you and your role in smash for a very long time, so it was really cool to hear you were just there to compete in sf6. GL on future fgc content.

    • @GimR
      @GimR  4 месяца назад +1

      TY! And it was nice meeting you!

  • @HighlyHylian
    @HighlyHylian 4 месяца назад +14

    Love seeing you talk about street fighter!

  • @X1erra
    @X1erra 4 месяца назад +3

    Thank you for slowing down frame-by-frame for explanations like this. It's hard to visualize how interaction works in my head when frame data is involved.
    Like how everything happens so instantly it always feels like every hit happens on the first frame unless it's over 5 frames.

    • @GimR
      @GimR  4 месяца назад

      Glad it was helpful!

  • @Gordion111
    @Gordion111 4 месяца назад +2

    SF6 has been my main game since it came out, I'm very excited to see this and hopeful for more 👀

  • @clipfischistbesser
    @clipfischistbesser 4 месяца назад +3

    Little detail but, when you talk about Akuma having a 0 frame throw - assuming you mean the raging demon - in this game it has 7 frames of non-invincible startup before the super flash (after which you can no longer jump out if you were right next to him) so it's no longer a wakeup option at all and just way weaker in general. Even after the startup it only has invincibility against fireballs, anything else just hits him out of it.

    • @GimR
      @GimR  4 месяца назад +1

      For sure, when I said frame 0 I meant 0 after the freeze. Also, I was trying to warn people against going for this option select on throws like this (The ones with non 0) because it gets you stuck in a parry state when you'd normally be able to react to the freeze and jump

  • @adnips
    @adnips 4 месяца назад +17

    TIL people don't just react to the safe jump hit/block and follow up accordingly so I was confused why DR would 'beat' a safe jump. But yeah Parry OS is a great thing to have in your kit and the video was really well made.

    • @GimR
      @GimR  4 месяца назад +1

      Apparently most top players do. Maybe some air heavies are easier to react with than others. Plus i guess it depends on how your go to follow up button is

    • @Bladieblah
      @Bladieblah 4 месяца назад

      When you said DR I immediately thought drive rush and I was so confused, how does drive rush beat safe jump but you meant drive recovery/reversal

  • @Kenzamaka
    @Kenzamaka 4 месяца назад +2

    This is a great first SF6 video, GimR. Even though I never got deep into competitive smash, I loved watching your tech videos for them. Keep up the good work, dude.

    • @GimR
      @GimR  4 месяца назад

      Tyty!

  • @protecterofkatz
    @protecterofkatz 4 месяца назад +2

    Glad to see you continue to enjoy labbing videogames. This actually makes me inspired to put more work into using the option selects already discovered for smash ultimate like the footstool out of shield one

  • @allanjones4441
    @allanjones4441 3 месяца назад

    Best explanation of option select I’ve seen so far

  • @K5iveeeeeeeeee
    @K5iveeeeeeeeee 4 месяца назад +5

    My god, GimR plays SF6??? Can't wait for all the new tech man, keep up the good work.

  • @sparksdojo9091
    @sparksdojo9091 4 месяца назад +2

    Brooooo we got GimR on SF!?! The game is about to change! Love the content man, your brain doing FGC content, I'm sold!

  • @A-Spoto
    @A-Spoto 4 месяца назад +1

    My man is back and is dropping tech in my new main fighting game!

    • @GimR
      @GimR  4 месяца назад +1

      ayee leggo!

  • @malacara1335
    @malacara1335 4 месяца назад

    I'm not really that big of a smash player but I love watching your videos, so it's pretty cool to see you branch into more traditional fighting games.
    Godspeed man, amazing content as always.

    • @GimR
      @GimR  4 месяца назад

      Thank you, I appreciate that!

  • @WaiGee_
    @WaiGee_ 4 месяца назад +6

    Let's fucking go, im so down for more fgc content

  • @jpVari
    @jpVari 4 месяца назад

    This is one reason I sub to to tech channels for games I don't play! Not just to learn gow to approach things better in general, but you never know when you'll find out someone loves sf6 too!

    • @GimR
      @GimR  4 месяца назад

      Glad you enjoyed it!

  • @c4platinum
    @c4platinum 4 месяца назад +1

    That Dexter earned my sub lol and the sf6 tips were cool too 😊

  • @DoubleMallow
    @DoubleMallow 4 месяца назад +2

    I saw the thumbnail and was like; "universal overhead is back!?!"

  • @marvinmetellus7919
    @marvinmetellus7919 Месяц назад

    Didin't even know what a safe jump was before this ty for the info I'm gana make the most of it

  • @6700adam
    @6700adam 4 месяца назад +1

    So cool to see you now playing sf6

  • @EC-xx5uq
    @EC-xx5uq 4 месяца назад +1

    I don't play sf6 but it's fun to watch. Best wishes on growing your viewerbase!

    • @GimR
      @GimR  4 месяца назад

      Tyty

  • @timothyhigglesworth9841
    @timothyhigglesworth9841 4 месяца назад +1

    sweet lets see some more sf6 content

  • @brandonwilbur2146
    @brandonwilbur2146 4 месяца назад

    Cool to see you in SF Mr. GIMR 😎

  • @cmk5498
    @cmk5498 4 месяца назад

    Your lab videos are the perfect fit for more fighting games

    • @GimR
      @GimR  4 месяца назад

      thx!

  • @ignap
    @ignap 4 месяца назад +2

    GIMR ON SF6 HYPE

  • @andreazhab
    @andreazhab 3 месяца назад

    5:06 fun fact, Manon's lvl3 won't actually grab you before the freeze frames, so you can jump on reaction (contrary to Zangief's, for example)

  • @ThirtyfourEC
    @ThirtyfourEC 4 месяца назад

    Didn't expect to learn something about SF6 here. Well done editing and presentation.

    • @GimR
      @GimR  4 месяца назад

      Thanks!

  • @julianmccann2934
    @julianmccann2934 4 месяца назад

    Always down for fgc and especially sf6 content, thanks Gimr

  • @elgranpeyo
    @elgranpeyo 4 месяца назад

    Nice video, love tbe vibe you have explaining SF tech.

  • @thebluelion3337
    @thebluelion3337 4 месяца назад +6

    Maybe I'm not understanding some nuance here, but can't you always hit confirm your jump normal? ie continue buttons if your opponent gets hit or blocks, otherwise you just block? I don't automatically hit a button afterward for the Drive reversal to eat, so this seems of limited use as described? the parry OS is nice for some extra Drive gauge though

    • @GimR
      @GimR  4 месяца назад

      I think you’re right. Might also depend on the air button. Some have more Hitstop than others. Also I guess depends on whether or not your reactions are on point

  • @rayc766
    @rayc766 4 месяца назад

    This reminds me of the reflect OS from DBFZ, good tech. As a Chun Li player this is super useful.

  • @matthewjackman8410
    @matthewjackman8410 3 месяца назад

    Love this! I play loads of Smash but don't take it as seriously as I do SF, still loved your Smash analysis and tech tho. This is a great new angle, looking forward to more!

  • @JB_CY
    @JB_CY 4 месяца назад

    Excited for SF6 on this channel!

  • @leperique
    @leperique 4 месяца назад

    The music selection is the cherry on top of the cake.
    Chef kiss!

    • @GimR
      @GimR  4 месяца назад

      the song is soooo good

    • @mr_trollmaster_7
      @mr_trollmaster_7 3 месяца назад

      What is the song being used?

  • @deci
    @deci 4 месяца назад

    Nice video!
    There is one other consideration and that is that you need to do the os parry timing so that you don't get a perfect parry on their reversal.

    • @GimR
      @GimR  4 месяца назад

      Yeah you gotta time it to happen during landing frames

  • @striker5563
    @striker5563 4 месяца назад

    You always had a keen eye for tech in smash, so I figured you'd find some really interesting and useful techs if you decide to branch out. Looking forward to new content!

    • @GimR
      @GimR  4 месяца назад

      Ty!

  • @Chocolatebeeef
    @Chocolatebeeef 4 месяца назад

    LETS GO SF6 CONTENT!

  • @eliotchan6119
    @eliotchan6119 4 месяца назад +1

    Why not just do the safejump and react to whether it hit/got blocked/a DP comes out instead of just mindlessly pushing 5HP after? Then you'd beat drive reversal too.
    It's totally within the realm of being able to react and hit/block confirm, we're not talking about stuff like 2MK hit confirming here.

  • @sleepfgc
    @sleepfgc 4 месяца назад

    Glad to see you branch out!

  • @FlamerFingers
    @FlamerFingers 4 месяца назад +1

    I love that you found this, but I absolutely hate this kind of tech. It takes a lot of the mind games out and replace it with a knowledge check. Once I've learned how to do this, the game feels like it plays itself when I get a knockdown. I hope the devs comes up with defensive options on wakeup so there are ways to counter this. Great video!

    • @GimR
      @GimR  4 месяца назад

      Well, it really depends, because in certain scenarios (Like if the tech in place) you will be close and might want to go for throw after the air button instead of doing the option select.

  • @Prucked
    @Prucked 4 месяца назад

    Great video! one small comment though: if lily has wind stock she is able to beat any safejump no matter what OS you do as her light and OD dps with wind are 4 frames

  • @vincentFGC
    @vincentFGC 4 месяца назад +1

    subbed commented hope you make more sf6 content!

    • @GimR
      @GimR  4 месяца назад

      Ty Vincent!

  • @mannx2_495
    @mannx2_495 4 месяца назад

    uh oh, the Gimz hit the streets

  • @mariocraft3067
    @mariocraft3067 4 месяца назад

    Using the kof ‘94 Italy stage theme, nice

    • @GimR
      @GimR  4 месяца назад

      It's such a dope song!

    • @mariocraft3067
      @mariocraft3067 4 месяца назад

      @@GimR The other Fatal Fury team themes from other KoF’s are also good for this kind of content. I reccomend giving the arranged versions a listen as well :) especially the ‘99 one.

  • @sweetshoez
    @sweetshoez 4 месяца назад

    Nice stuff gimr

  • @RuthlessShadowGamer
    @RuthlessShadowGamer 4 месяца назад +1

    waitttt gim does sf now?? lets gooo

    • @GimR
      @GimR  4 месяца назад +1

      I’m trying!

    • @RuthlessShadowGamer
      @RuthlessShadowGamer 4 месяца назад +1

      @@GimR omg you replied!! I realise this is your first sf vid - I think something that helped me go from games like smash to SF was videos that explained the more simple things about the game, such as how frame data works in this game (+ on block, etc) - maybe putting out some beginner vids in your style will help out other newbies making the leap! I would defs watch !

  • @facedure
    @facedure 4 месяца назад

    Thank you ! Very useful tech

  • @bloodmarth
    @bloodmarth 4 месяца назад

    Yo! I saw the video thumbnail and asked who is this?? 👀 clicked when I saw GimR name!! 👍

    • @GimR
      @GimR  4 месяца назад

      ty!

  • @StopResetPlease
    @StopResetPlease 4 месяца назад +1

    very nice video ty

  • @da_kracken8879
    @da_kracken8879 4 месяца назад

    As a smash player I've been doing this without even realizing, no wonder I barely get punished for jumping

  • @Boohwal01
    @Boohwal01 4 месяца назад

    wow this is very helpful

  • @ThePoodle
    @ThePoodle 4 месяца назад +1

    Did bro say "Drive Gawge"???
    Cool tech

    • @GimR
      @GimR  4 месяца назад

      Let’s just pretend that’s the British way to say it 😂

  • @DAnderMcSullivan
    @DAnderMcSullivan 4 месяца назад +1

    Y'all got any more of them GimR SF6 content?

    • @GimR
      @GimR  4 месяца назад

      Working on it

  • @leboiofbois1005
    @leboiofbois1005 4 месяца назад

    0:29 a bit of a mistake here. The safe jump worked, and Ed could’ve recovered in time. But you pressed st.HP again, and got counterhit for it.

    • @GimR
      @GimR  4 месяца назад +1

      I made the mistake of not clarifying what I meant by "Safe Jump". I meant "Safe Jump into Buffered Button". It's pretty clear that at this point that was a mistake on my end and I'll make sure to not make the same mistake in future videos.

  • @Sickmmaner
    @Sickmmaner 4 месяца назад

    Awesome tech gimr! but "Drive GOUGE?"

  • @ListlessWither
    @ListlessWither 4 месяца назад

    I know I said in your stream before but I feel like somethings off about your audio in SF6 for some reason-the top end sounds seem weirdly sharp

    • @GimR
      @GimR  4 месяца назад

      Yeah in game it sounds fine but recorded it sounds very meh. I don’t know why 😂

  • @icey2052
    @icey2052 4 месяца назад

    I didn't realize people just delayed their follow up after the jump in. I've been trying to react to the jump normal hitting this whole time.

    • @GimR
      @GimR  4 месяца назад

      I might have been mistaken on this. At top level they do seem to hit confirm everything.

  • @chiwingwu1478
    @chiwingwu1478 4 месяца назад

    What's with the KOF soundtrack on a SF6 video :P

    • @GimR
      @GimR  4 месяца назад

      The song is too godlike I just had to use it

  • @annoyinger2001
    @annoyinger2001 4 месяца назад +1

    Akuma Raging Demon has no invencibility at all, it will eat the safejump so you don't need to worry about akuma when doing the parry OS

    • @GimR
      @GimR  4 месяца назад +2

      It has 1 frame of invul that will go through a perfect safe jump, I tested it myself.

    • @cong5805
      @cong5805 4 месяца назад

      also, manon level 3 can be jumped after the super flash

    • @GimR
      @GimR  4 месяца назад +4

      @@cong5805 yeah but if you do this option select you'll likely parry thus getting stuck.

  • @minglessdreamar5264
    @minglessdreamar5264 4 месяца назад

    This is SOOOOOO good

  • @zacharyjohnson9562
    @zacharyjohnson9562 4 месяца назад +1

    I don’t think anyone has pointed this out, but Lily’s “dp” has no invincibility! This is because Capcom hates her.

    • @DucktorHeyDucktor
      @DucktorHeyDucktor 4 месяца назад +1

      the light and OD windclad DPs do come out so fast that they actually beat all safejumps though, probably more worth mentioning for this video

    • @nodthenbow
      @nodthenbow 4 месяца назад

      It has air invincibility

    • @GimR
      @GimR  4 месяца назад +1

      Yeah but it has frame 1 air invul so the jump button will whiff

  • @sonictrain1
    @sonictrain1 4 месяца назад

    Gimr playing street fighter? Insanity

    • @GimR
      @GimR  4 месяца назад +1

      I enjoy the game a lot!

  • @evilded2
    @evilded2 4 месяца назад

    I figured this is a hitstop os so if you play JP you can use od amnesia rather than parry for a stronger punish.

    • @GimR
      @GimR  4 месяца назад

      That could actually be really nice if it works!

  • @marvinmetellus7919
    @marvinmetellus7919 Месяц назад

    How do you make the dummy wake up dp to practice

  • @PietroMarcer
    @PietroMarcer 4 месяца назад

    GimR making SF6 videos? This is a big deal

  • @cpulevel2
    @cpulevel2 Месяц назад

    the gims always win

  • @-__--__-_--
    @-__--__-_-- 4 месяца назад

    I've played with it a bit in lab, half the time my safejump gets blocked by the cpu when he should do drive reversal wake up and he slightly delays it not exactly sure what does that. And all the other time he wake up dp it was perfect parry so huge scaling on it, not sure i'll implement it but nice tech nontheless.
    Nvm: I found out, I put cpu on drive reversal on random, i thought it would mean it would randomly drive reversal on wakeup but it also does it on block. Still, I think i prefer reacting to it

  • @maxLP_yt
    @maxLP_yt 4 месяца назад

    as the defender, cant you just block the aerial and throw after that? because of the parry you get Punish Counter Throw no?

    • @damiancarr168
      @damiancarr168 4 месяца назад

      The party doesn't come out if they block/get hit. The blockstun/hitstun is too long and will eat the parry input and just allow you to continue the combo

  • @wilbertrodriguez7280
    @wilbertrodriguez7280 3 месяца назад

    How did you record the reversals wakeups?

  • @lordronn472
    @lordronn472 4 месяца назад

    So VERY technically speaking it’s like those wake ups in MK11 right?

    • @GimR
      @GimR  4 месяца назад +1

      Sorry, I don't know much about mk11 so I'm not sure

  • @GuestFGC
    @GuestFGC 4 месяца назад

    This isnt really tech, im confused. Do you know what a safe jump is?

  • @WalkingVampire
    @WalkingVampire 4 месяца назад +1

    do you actually know what is the meaning of option select in SF?
    what this video showing is like pressing tech after medium punch everytime immediately so the input is within the active frame of the punch
    this is not OPTION SELECT

    • @damiancarr168
      @damiancarr168 4 месяца назад +3

      It seems *you* don't know the meaning of OS. OS is when you hit a input and it does different things depending on what option your opponent picked. If you press parry at the right timing it comes out if they Iframe and gets eaten by hitstun/blockstun if they don't allowing you to continue the combo.
      This is classic OS and I'm just assuming you didn't understand what was being shown here.

  • @ReavenM1911A1
    @ReavenM1911A1 4 месяца назад

    Is your mic on binaural settings for this video? I swear everytime you move left to right I can hear your voice jump in my headphones but that doesn't happen in any other video on youtube

    • @GimR
      @GimR  4 месяца назад

      Yeah I dunno what happened but I think something is up with my OBS settings

  • @milkman5586
    @milkman5586 4 месяца назад

    ok he got based

  • @LimakPan
    @LimakPan 4 месяца назад

    So if I fall to the ground once, I lost the match? They can technically just loop me with jumps? What are you supposed to do to survive oki?

    • @GimR
      @GimR  4 месяца назад

      For this tech in particular you can just block the safe jump

  • @ParabolaTool
    @ParabolaTool 4 месяца назад +1

    Drive "goj" is it? 🧐

    • @GimR
      @GimR  4 месяца назад

      Some people say it that way…right? 😭

    • @ParabolaTool
      @ParabolaTool 4 месяца назад

      @@GimR absolutely not, bro. "Gayj" or "ɡāj". Derived from French but even the French pronunciation is nothing close to whatever hate crime you've committed by pronouncing it that way.

    • @GimR
      @GimR  4 месяца назад

      @@ParabolaTool I can't help myself. Speech therapy isn't working

  • @Trigamer64
    @Trigamer64 4 месяца назад +1

    How's it been labbing a game like street fighter compared to smash for such a long time?

    • @GimR
      @GimR  4 месяца назад +15

      It's honestly a lot of fun! Also, tech in this game seems to be more impactful since it's got more set in stone rules

    • @rurounijay7100
      @rurounijay7100 4 месяца назад +3

      @@GimR lmao i felt that. Smash is so difficult for that reason

  • @geo2837
    @geo2837 4 месяца назад

    AAAAHHHH GIMR SF6?????????

  • @GregInTechnicolor
    @GregInTechnicolor 4 месяца назад

    Great video but did you really say "Drive Goouge"?

    • @GimR
      @GimR  4 месяца назад +1

      You're the 800th person who has pointed out my speech impediment 😆

    • @GregInTechnicolor
      @GregInTechnicolor 4 месяца назад

      @@GimR I'm sorry I didn't know it was a speech impediment. I just know some people say random words incorrectly to bait out comments talking about it. 😅 Instead, try saying "bar" opposed to saying "gauge". I hear most players/creators here say "bar/meter".

    • @GimR
      @GimR  4 месяца назад +1

      @@GregInTechnicolor LOL I'm just joking. For some reason I grew up saying Gawg and I've had trouble changing it

  • @logantaylor1834
    @logantaylor1834 4 месяца назад

    What does DI mean?

  • @NemSumeragi
    @NemSumeragi 4 месяца назад

    What's it like labbing in a game with a functioning training mode :D

    • @GimR
      @GimR  4 месяца назад

      Beautiful

  • @ekwensu8797
    @ekwensu8797 4 месяца назад

    So is drive reversal on wake up not a good idea?

    • @GimR
      @GimR  4 месяца назад

      It’s great when you’re getting throw looped

  • @funnyusername4774
    @funnyusername4774 4 месяца назад

    Smash ain’t paying the bills like it used to, huh

    • @GimR
      @GimR  4 месяца назад +1

      I just feel like making street fighter content it’s not that deep

  • @619shawn
    @619shawn 4 месяца назад +1

    I think this would lose to delayed tech though.

    • @GimR
      @GimR  4 месяца назад +1

      That’s a good point, definitely important to mix things up and not go form this every time

  • @YouAlreadyKnowBabi
    @YouAlreadyKnowBabi 4 месяца назад

    🤣😂🤣😂🤣

  • @NinF37
    @NinF37 4 месяца назад

    Once again dhalsim mains stay losing 😭

    • @GimR
      @GimR  4 месяца назад

      DR is always gonna work on someone attempting to go for a throw so there's still that!

  • @stomboyyuffie8511
    @stomboyyuffie8511 4 месяца назад

    This is no new tech

    • @GimR
      @GimR  4 месяца назад

      I never said it was.

  • @Limit5482
    @Limit5482 4 месяца назад

    Number one reason I don’t like this game. Safe jumps are such a garbage mechanic and ruined this game. Worse is jump landing recovery is to fast. You do a super to ant air and the dude is clearly in the air but miraculously lands safe all of a sudden.
    Don’t love my comment…I’m a scrub

  • @HaxHaunter
    @HaxHaunter 4 месяца назад +1

    Translation: Smash content is dying lol

    • @mangu3574
      @mangu3574 4 месяца назад

      Let's see... Official support for Smash is dead, Nintendo is intentionally killing tournaments and whatnot... It's bound to happen.
      I don't understand what was your goal with this smartass comment.

    • @GimR
      @GimR  4 месяца назад +1

      I’ve made like 100 Ultimate tech videos. Sometimes a guy just feels like branching out

    • @HaxHaunter
      @HaxHaunter 4 месяца назад

      @@GimR now, don't get me wrong. There's nothing wrong with that and you're not the problem really. That said, you can't deny there's been a pattern recently with several Smashtubers also doing the same.
      I'm personally up for it. I love SF6 and Tekken 8, so to me, more content on those would be great. Of course, don't forget Smash. Ultimate does not deserve to last less than Melee.

  • @alexc6741
    @alexc6741 4 месяца назад

    A SMASH PLAYER TELLING MEEE HOW TO PLAY STREET FIGHTER HOW DAAARE. Lol jk this is great for your audience too for newcomers and veterans alike. I’m just spoofing the general haters you’re gonna see in comments.

  • @yikes6758
    @yikes6758 4 месяца назад +1

    "drive gŏj"
    was not expecting that

    • @GimR
      @GimR  4 месяца назад +1

      T.T I'll work on it for next time

    • @yikes6758
      @yikes6758 4 месяца назад

      @@GimR live your truth. Embrace your gŏj