6 Mechanics Street Fighter DOESN'T Teach You

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  • Опубликовано: 27 ноя 2024

Комментарии • 311

  • @Kasaaz
    @Kasaaz Год назад +54

    There's something about Empty JP Drive Rush that looks SO SILLY to me. I love it. Like they just called his name at the DMV and he up from his seat and on his way to that counter in a HURRY.

  • @Raxyz_0
    @Raxyz_0 Год назад +134

    I think another important thing about the Parry is that the 29 frames of recovery is _only_ if the parry doesn't connect with anything. If you hold parry and it actually blocks something, the recovery will be the standard blockstun of the move you just blocked. Lots of people tend to let go of the parry and keep blocking after even if the move they just blocked is punishable.

    • @Howl_3DN
      @Howl_3DN Год назад +6

      Yes this messed with me at first because I thought parrying a move would give me more advantage and then I’d get counter hit for challenging at a disadvantage

  • @RandomDude647
    @RandomDude647 Год назад +390

    there's a setting in training mode that makes your character turn a different color when you can cancel into special moves, so you can maybe use that to see if your move is especially weak to DI
    edit: i was wrong. as @HmmHrmHarumph said below your character doesn't actually turn a different color when the special move cancel occurs, only when you can input the special move. so you might be fooled into thinking your character can cancel into DI earlier than they actually can. so stick to using the frame meter to check this.

    • @JaquetaoSlayer
      @JaquetaoSlayer Год назад +19

      That doesn't help much in the case of the video, that is about moves that are able to cancel in DI, but only in the later frames.

    • @HmmHrmHarumph
      @HmmHrmHarumph Год назад +10

      That doesn't work since that doesn't really show when the move will cancel into the special move, just when you can input the command for that move. I just tested with Cammy's cMK and she's already red on the first active frame

    • @MastermindRell
      @MastermindRell Год назад +1

      What’s the setting instructions to test

    • @Tinnocentz
      @Tinnocentz Год назад

    • @ethanbrehin220
      @ethanbrehin220 Год назад

      thanks mister random

  • @Kasaaz
    @Kasaaz Год назад +43

    I'm constantly impressed by how well thought out some of the systems in this game are. This feels like the crew making this have wanted to do this for a LONG time and have like years of notes on how they wanted to make this game if they ever got the chance.

    • @bumpyface228
      @bumpyface228 Год назад +6

      Its a 10/10 for me. Not perfect, but damn what a comeback.

    • @nelsonrodriguez2085
      @nelsonrodriguez2085 Год назад +6

      It feels like a mix of 3,4 and 5, a parry system resembling 3 and the V trigger of Ryu from 5, the Drive Rush its like a part of focus attack, and Drive Impact is the other part of Focus attack.

  • @MansMan42069
    @MansMan42069 Год назад +254

    Fun fact: You can't Drive Rush from neutral if you have less than half a bar. But you can still Drive Rush cancel. Which includes the light whiff Drive Rush cancel.

    • @Daiker974
      @Daiker974 Год назад +2

      You can Drive Rush into a whiff?

    • @aishin1239
      @aishin1239 Год назад +11

      ​@@Daiker974From a whiffed light attack, yes.

    • @AkibanaZero
      @AkibanaZero Год назад +4

      I caught wind of this when learning Marisa's big corner combo. I kept seeing Big Bird do 3 b.HPs DR cancels and the last one was done while having less than 1 bar left.

    • @MansMan42069
      @MansMan42069 Год назад +3

      @@Daiker974 press jab then parry. You will cancel the move as if it was a drive rush cancel even though you didn't hit anything.

    • @Zwyrx_Hgqfyggz
      @Zwyrx_Hgqfyggz Год назад +7

      That's actually genius
      Still risky to burn yourself out for one neutral DR

  • @Hoariii
    @Hoariii Год назад +151

    It was driving me crazy that Cammy's cMK almost never worked against DI even though it is cancellable, I thought I was always late. I had no idea that move couldn't be cancelled until the active frames ended. Thanks for this, it will save me some frustration going forward :)

    • @jfm5864
      @jfm5864 Год назад +9

      Same I even tried labbing it and was really confused. Like why have I been able to counter DI out of all my other special cancelable normals except this one? At least now I know lol

    • @Creepo_J
      @Creepo_J Год назад +5

      This game really taught people to stop mashing and time the execution

    • @3R9Sasuke
      @3R9Sasuke Год назад +1

      Same. Used to drive me nuts.

    • @Anthonyxia
      @Anthonyxia Год назад +2

      I believe you can drive rush after her cMK though and go straight into counter DI if you have the timing down, give it a shot! :)

    • @Shiratto
      @Shiratto Год назад

      @@Creepo_J If we had to go to this video to understand that some moves don’t function like others for canceling clearly it didn’t do enough teaching on the right things.

  • @SharkWithFreakinLaserBeam
    @SharkWithFreakinLaserBeam Год назад +33

    14:23 another thing I didn't know about right away with a perfect parry is that if you originally only tapped parry, you can still press and hold it after seeing the perfect parry animation to go straight into DR. One common example would be parrying a blanka ball, you would really only tap parry, but you can press and hold again after you get the perfect parry in order to DR in and full punish since he lands far away. I'm sure it's not uncommon knowledge at this point, but some players may not have messed around with it and found out.

    • @JeremiahGosdin
      @JeremiahGosdin Год назад

      Good tip!

    • @rapschised
      @rapschised Год назад

      I have seen punk do this but assumed it was good timing. Thank you for explaining the tip!

  • @PomadaGaming
    @PomadaGaming Год назад +14

    The last one with the parry into drive reversal thing is definitely a game changer. Most clear example i can see is a lily with wind stock going for cr.hp into ex spire. Do parry to get some drive back and reversal at the end and you might even end positive. I’ll have to check if this actually works along other examples but thanks a lot brian lol. That’s a bless,ty🙏

  • @Eric-br1nc
    @Eric-br1nc Год назад +9

    Everyone should know my mechanic, Guillermo. He'll fix you right up where you'll no longer need footsies to get to work.

    • @jibby_0989
      @jibby_0989 Год назад +1

      Everyone should know that there is always a local Guillermo in their area, their name and ethnicity change but it’s the same guy every time

  • @Daikuro1
    @Daikuro1 Год назад +7

    The meter implications in Parry -> Drive Reversal is a great tip. Having a way out of that situation that keeps you out of Burnout is a big help.

  • @PrincipalSkinner3190
    @PrincipalSkinner3190 Год назад +16

    IMPORTANT:
    Holding any direction after Drive Rush will cancel it early. The only way to get a max distance drive rush is to use no input after.
    I got to Diamond without knowing this, I always intuitively held forward after drive rush to try and get max distance. The game never tells you this.

    • @azaritox2910
      @azaritox2910 2 месяца назад +1

      I am Plat 5 and didnt know this thx for teaching me ❤😮

    • @PrincipalSkinner3190
      @PrincipalSkinner3190 2 месяца назад

      @@azaritox2910 you're welcome!

  • @invaderzortos746
    @invaderzortos746 Год назад +34

    The parry/drive reversal strat is very good against Lily's EX condor spire, her main way of getting in and getting plus frames. If you land a perfect parry you can punish, if not, you are at least on par with drive gauge and you took away a wind stock.

    • @azizkash286
      @azizkash286 Год назад +2

      Lol she is even more dead now

    • @killercore007
      @killercore007 Год назад

      Granted I see it more as a whiff punish move.

    • @sshuckle
      @sshuckle Год назад

      Gotta be careful with punishing Lily ex condor spire after perfect parry, since it's 3 hits. You can go for any air invincible DP to safely punish, but if your character doesn't have one you might have to do super or something.

  • @DrSwazz
    @DrSwazz Год назад +28

    I think there’s another secret tip people don’t actively think about, and it’s to condition your opponent into countering DI instead of using parry. Then when they have a sliver of life left, they die from attempting to counter. You have to actively remember how much health it costs to counter a DI so you know whether it’s safe to tank the hit.

    • @studentoflife8532
      @studentoflife8532 Год назад +4

      Lol imagine if someone read this, misunderstood and sacrificed a whole round just to condition their opponents.

    • @weigyplays
      @weigyplays Год назад +9

      I can’t wait for someone to try and condition me into countering DI repeatedly.

    • @DrSwazz
      @DrSwazz Год назад +2

      @@weigyplays I mean, it's what most people do when they see a DI lol.

    • @PhilomathBret
      @PhilomathBret Год назад

      ​@@DrSwazzThat means they're already conditioned to do it. You didn't condition them. What you said was probably not what you meant but what you said was that you get DIs countered just to condition them for a tiny payoff.

    • @DrSwazz
      @DrSwazz Год назад

      @@PhilomathBret You're right, the vast majority of players are already conditioned to DI another DI without paying attention to health. And it's not a tiny payoff, either. The opponent has a sliver of life left. I have ended countless rounds by straight DI'ing the opponent's move. Very rarely am I grabbed out of the move (not a big deal, grabs don't do much damage). Counter DI is the most common response, if the opponent isn't already doing something uncancellable. And I've never had my DI parried once.
      Obviously this isn't something you do all the time. It's not a gameplan. It's just something fun to try out that can actually win you lots of close games if you understand how players generally think/react to DI.

  • @duxnihilo
    @duxnihilo Год назад +16

    The holding the button thing and the moves that can't be cancelled until after their hitbox disappears are insanely good info! Another great Brian_F informational video that won't perform as well as the others, for some reason. 😅

    • @duxnihilo
      @duxnihilo Год назад +2

      Commented before watching the whole video. The perfect parry/drive reversal option select is going to help me beat some Hondas!

    • @justinkeck2980
      @justinkeck2980 Год назад

      Just recently found this to be true of drive rushing in a combo as well, it's a feature of all inputs apparently.

  • @dariantrevino5944
    @dariantrevino5944 Год назад +1

    That Parry into Drive Reversal tech against DI in the corner is a life saver, never would've thought of that. Great video!

  • @TMNTfever
    @TMNTfever Год назад +1

    Honestly, I didn’t know any of those techniques lol. I was doing a buffered forward before parry, then press forward again right after; it never occurred to me to just do it in one motion. And I use drive rehearsal way more than people I play, but I didn’t think to do it from parry. Very mind opening video! Thank you so much.

  • @dectilon
    @dectilon Год назад +2

    Fantastic stuff. Going to take a look at the cancel window of my buttons now because I've definitely gotten DI'd when I was sure I DI'd back in time.

  • @jeffgoggin1394
    @jeffgoggin1394 Год назад

    Love the last one. I had the same revelation when realizing I had a harder time reacting counter DI when opponent would DI my cancelable normals and found some moves had much smaller cancel windows and combined with startup/active/recovery frames figured out my best and worst pokes to bait DI or at least be protected from it. Great video!

  • @CharlesPlaine
    @CharlesPlaine Год назад +1

    I thought this video was going to be a waste of time but the Parry to DriveRev tip alone was worth the watch. Thank you.

  • @victor-octavianrusu9297
    @victor-octavianrusu9297 Год назад +1

    Good video, except for one thing. The first tip, about opponents getting locked to prevent true DI stuns, is actually explained by the game. Despite everyone saying the game doesn't tell you, it's somewhere in the tutorial. That's how i learned about it

  • @VandalHeart383
    @VandalHeart383 Год назад +1

    I knew about blocking while parrying, but never knew you could drive reversal during a parry. Great tip.

  • @00chaka
    @00chaka Год назад +1

    Wow! And it’s barely been three months and people are still finding new ways of playing this game. This was incredibly informative. Thank you for the help. I can’t wait to see what one year does to Streetfighter down the line. It’ll be a totally different game!!!

  • @bubbaloo4424
    @bubbaloo4424 Год назад +2

    Hold buffering also applies to Supers. You can counter supers with your super really early. Just have to make sure you have enough invincibility on your own.
    Particularly useful when you're in burnout and gonna get chipped out.

  • @HereToHaveFunn
    @HereToHaveFunn Год назад +1

    I hit a last frame DI reaction into a sick punish for the round in my last short , pretty neat stuff , it pays to know this stuff!!!!

  • @thato8000
    @thato8000 Год назад +6

    Brian-sama! Loved the knowledge shared in this vid!
    The shrine is coming along nicely btw

  • @biscuitguy4083
    @biscuitguy4083 Год назад +1

    The parry recovery info is HUGE, the counterplay to parry is actually massive

  • @e-maestro
    @e-maestro Год назад +1

    I use drive reversal often but honestly had no idea about D-reversal after parry. Really helpful tips this entire video. Thanks 👍

  • @RemiriTV
    @RemiriTV Год назад +2

    TY so much for showing the gap in the frame meter itself, this is overlooked and the meter is such a good resource.

    • @RemiriTV
      @RemiriTV Год назад +2

      Brian is spitting in this video, editing is top notch and the explanations are so clear. A+

    • @BrainGeniusEditor
      @BrainGeniusEditor Год назад +3

      @@RemiriTV Thanks 🙏

  • @richardsofoluke4354
    @richardsofoluke4354 Год назад +1

    sick vid bro very helpful tools imma try out and see with luke especially the weaker moves with drive impact. ya camera a bit too large though we cant see the counter or punish counter sign sometimes lol😂

  • @kevingriffith6011
    @kevingriffith6011 Год назад +2

    #6 is particularly massive for people who play characters with bad defensive options (So, basically Dhalsim and the grapplers). Just having more drive gauge to work with for drive reversal could do a lot to paper over some of the cracks in their armor, and that's great... especially for poor Gief who really can't afford to spend his already overtaxed drive gauge on drive reversals.

  • @Harlec
    @Harlec Год назад +1

    The parry into drive reversal is a must against Rashid. If you can't avoid the charged spinning mixer, parry all the hits you can to gain some good bar and in the last moment do the reversal.

  • @TheRedCap30
    @TheRedCap30 Год назад +1

    Sidenote, I love Zangief's Drive Reversal line. "GET OFF OF ME!!!" is exactly how I feel.

  • @ezrapullido3046
    @ezrapullido3046 Год назад +1

    OMG! That parry into drive reversal is gonna be a god send when I'm getting pressured in the corner by Marissa! :D

  • @easygoingdude9990
    @easygoingdude9990 Год назад +1

    17:51 Omg this is such a revelation for me

  • @Lukasandsomenumbers
    @Lukasandsomenumbers Год назад +8

    Idk why I find it so funny this was recorded with a casual 7080 damage in the max damage recorder

    • @PomadaGaming
      @PomadaGaming Год назад

      He got like 7.5k in one of his streams the other day lol

  • @weigyplays
    @weigyplays Год назад +5

    Thank you for clarifying the “counter hit” vs “counter punish” to identify for DI situations. That actually helps clear out a lot of situations where I’m wondering if I was too slow or I picked the wrong normal.

  • @crispysisig
    @crispysisig Год назад

    the hold buffering is something I'm gonna practice to help make my combos more consistent. Amazing content as always!

  • @gracefulleo8471
    @gracefulleo8471 Год назад

    this was actually crazy usefull. Didn't notice a single technique from a list , until this. Thank you!

  • @daykwion
    @daykwion Год назад +2

    I WAS TODAY YEARS OLD WHEN I LEARNED ABOUT HOLD BUFFERING

    • @daykwion
      @daykwion Год назад

      i was whiffing so many drive rush jabs with JP, learning this is gonna change my whole game

  • @nicrules77
    @nicrules77 Год назад

    @2:29 YES THIS IS WHAT I WAS LOOKING FOR!!!! I stay getting hit into what feels like strings I can’t get out of in burn out, but ik if it was true then I’d get the “lock” and not get ko’d. Thank you I can’t wait to try it out.

  • @bumpyface228
    @bumpyface228 Год назад

    This was very helpful. I see what you mean about the last tip, or option select. Thank you!

  • @murilosotti3401
    @murilosotti3401 Год назад +5

    I really wish they change the command of drive reversal, I got smoked sometimes by getting DI instead of reversal

    • @Tommy9834
      @Tommy9834 Год назад +1

      I think your experience is what the developers were going for.

    • @Kannon_Shots
      @Kannon_Shots Год назад +1

      Parry and di are different commands though?

    • @ytcmbt2505
      @ytcmbt2505 Год назад

      he meant drive reversal, not drive parry.

  • @halzbog1180
    @halzbog1180 Год назад +1

    This was awesome. Gonna save and review later.

  • @REIQ
    @REIQ Год назад

    Great video was looking for this! ❤❤❤

  • @h8reset194
    @h8reset194 Год назад

    Amazing vídeo, i see some stuff on Nemo and Go1 but having everything on the same vídeo with examples and explained is awesome, thank you so much :)

  • @superbro6413
    @superbro6413 Год назад

    For all of these mechanics, I did not in fact knew of them. Thanks for the tech Brain.
    I'm especially going to use the parry into drive reversal in my own gameplay
    Peace

  • @evilbob05
    @evilbob05 Год назад

    incredibly useful and easy to understand tutorial video. Thanks for your work Brian

  • @AMDGBananaBen
    @AMDGBananaBen Год назад

    Parry into Drive Reversal, I never would have thought of that! Thank you

  • @gradius22
    @gradius22 Год назад

    Great video Brian. I thought I knew it all at this point but 4, 5, and 6 were news to me.

  • @iamfiefo
    @iamfiefo Год назад +1

    I just realized I've been doing Hold Buffering in my Drive Rush combos all this time. I honestly thought my timing was just super good all this time.

  • @chris-cu3kl
    @chris-cu3kl Год назад +1

    Explaining how parry recover doesn’t protect you from DI felt like a light go off in my head to why I cant counter di after parry whiffs.

  • @Mumaakil
    @Mumaakil Год назад +5

    watched this and I deranked to bronze 2 (I was diamond 1) another brian_F banger!!

  • @fRikimaru1974
    @fRikimaru1974 Год назад +1

    In this game, calling this blue thing "parry" is just incorrect. That thing is not a parry, it is just a special kind of blocking that keeps you from losing OD bar. It is not a parry at all. Only perfect parry is a parry, if you compare it to SFIII parries or similar.

  • @noahc6804
    @noahc6804 Год назад +3

    parry drive reversal is sick

  • @jandelrio7876
    @jandelrio7876 Год назад +1

    The parry os is like, half of fighting Lily lol
    Really good for preventing neutral skipping comebacks in general.

  • @MastermindRell
    @MastermindRell Год назад +1

    This is awesome but who really thinking about all this in the moment. That’s tough.

  • @dcbnyc
    @dcbnyc Год назад

    parry drive reversal is so good on those big plus moves- like dragon lash from ken. you can also use it offensively put someone back in the corner

  • @sasukezueiro8982
    @sasukezueiro8982 Год назад

    Another good use to drive reversal is when the opponent tries to force their way in with a normal canceled to drive rush, especially when the character doesn't have an ex reversal

  • @Forever_Scrub
    @Forever_Scrub Год назад +1

    This was fantastic thank you.

  • @SvenS2
    @SvenS2 Год назад

    The perfect drive rush is pretty huge! Thanks for sharing big man!

  • @RyderGGWP
    @RyderGGWP Год назад +1

    A good mechanic to cover would be perfect parry and frame advantage (very tricky with meaty attacks and safe jumps).

  • @christophercolella
    @christophercolella Год назад

    such good presentation and info, amazing content bro

  • @Dumah36
    @Dumah36 Год назад

    oh that cancel thing with the red squares is giga brain! That explains a few DI hits now.

  • @FiftyYen1
    @FiftyYen1 Год назад

    Best vid on sf6 mechanics hands down. Gotta give you your roses for this bucko!

  • @Boyzby
    @Boyzby Год назад

    Oh, the buffer for the perfect parry example makes me want to see if it works with DI, because I've dropped a lot of punishes because I've been trying to time it, but if I can just hold the button then that would help so much with consistency.

  • @Lore_from_Stars
    @Lore_from_Stars Год назад

    that parry > reversal tech is a game changer for many matchups

  • @SuperLemonfish
    @SuperLemonfish Год назад

    Woo! Great post! This is the type of good stuff im subbed for. thank you Brian! =3
    I knew most of this, but definitely not all, the insight of parry endlag losing to DI is really interesting.

  • @gameclips5734
    @gameclips5734 Год назад

    Did not know about lock or hold buffer, explains a lot. Also you'd think after all this time Brian would have learnt how to say Nemo!

  • @tmixx317
    @tmixx317 Год назад

    Thank you for this video. I am going to practice this.

  • @ttt22tt33
    @ttt22tt33 Год назад +2

    damn...last one is really fucking good what the fuck LMAO

  • @KrsJin
    @KrsJin Год назад

    This is probably the single most helpful video I’ve watched since the game released.

  • @Ichithix
    @Ichithix Год назад

    The Parry Driver Reversal thing is brilliant.

  • @ytcmbt2505
    @ytcmbt2505 Год назад +1

    the last one is crazy good.

  • @angel_d_saint
    @angel_d_saint Год назад

    For Dee Jay players like me, I never thought that cHP can cancel into DI to counter opponent's DI, until a few days ago when I actually did it against the CPU. 😅 Safest to counter still is with (obviously) cMP, though.

  • @Reyas
    @Reyas Год назад

    I was just looking at new ear pads for my R70x and go figure, you've got them on too..

  • @drakanjm
    @drakanjm Год назад

    Extremely usefull tips man! thanks a lot! Keep the good work!

  • @EwokPanda
    @EwokPanda Год назад +1

    Thanks, Brian Fitzsimmons.

  • @neutraljump
    @neutraljump Год назад +2

    I think some of these are in the ingame tutorials. No one seems to watch them.

  • @keylimecookies
    @keylimecookies Год назад

    I think the one thing you missed is how to attack someone’s drive meter directly, scenario like 2 DI to punish ex Dp and deplete 5 meters of drive gauge

  • @ssgcheddar5785
    @ssgcheddar5785 Год назад

    6# So the game has negative edge by holding the button 😮 Did not know that! Very imformative video Brian F. 😊

  • @crustman5982
    @crustman5982 Год назад +1

    I feel like the DI thing with the certain moves is unintentional

  • @ZephyrK_
    @ZephyrK_ 10 месяцев назад

    These explanations are simply incredible, thank you Brian 🙏

  • @fharifranco3769
    @fharifranco3769 Год назад

    Great video. I learned a lot. Hard part is putting it into practice.

  • @LucianRudeboy
    @LucianRudeboy Год назад

    Yoooo hold buffer is golden! Had no idea! 😁

  • @Ryan-uu4tw
    @Ryan-uu4tw Год назад

    Awesome player awesome tech. This video was solid gold.

  • @safeqenquizitivart542
    @safeqenquizitivart542 Год назад

    I didn't know I could block after whiff parry! I thought the recovery left me completely vulnerable.

  • @Super-DeLuxe-
    @Super-DeLuxe- Год назад

    Amazing video! I learned a lot thanks!

  • @omamchy
    @omamchy 7 месяцев назад

    The second advice regarding drive rush is actually exactly what tutorial teaches

  • @kennellfrederick4367
    @kennellfrederick4367 Год назад +1

    I'm confused about perfect parry.
    Is it F, F+ parry
    or F, parry, F ?
    I've always done it as F, parry, F and it works. This is the first time I've heard about F, F+parry

    • @Brian_F
      @Brian_F  Год назад

      perfect parry? Or "perfect drive rush"?
      F, F+parry would give you the fastest possible drive rush

    • @kennellfrederick4367
      @kennellfrederick4367 Год назад +1

      @@Brian_F Sorry, you're right. I meant drive rush. Thanks for the clarification.

  • @dav1dgear
    @dav1dgear Год назад

    This is amazing stuff Brian, I love it

  • @Solereaper21
    @Solereaper21 Год назад +2

    I thought you could ONLY use drive reversal from a parry 😂

  • @GreatRusio
    @GreatRusio Год назад

    This one is less useful in general but after JP does that invicible move that sticks projectiles you can go for the grab again. If you succeed you wont be punished by the bombs stuck on you, and if they tech you will be far enough they probably wont react to punish further
    Just be sure not to do this too often because they might start safe jumping or something else once they realize the weakness (you could out read them tho lol)

  • @drswaggenheimer2527
    @drswaggenheimer2527 Год назад

    Longtime dumpster diver/viewer. Probably since 2017 when I decided to pick up Balrog, this is probably your best SF6 video, in my honest opinion. I've watched it like 2-3 times. lol

  • @Lealeoco
    @Lealeoco Год назад

    This video was needed. Thanks Brian!

  • @jshskylark
    @jshskylark Год назад

    Fantastic video, Brian - thank you!

  • @Danceofmasks
    @Danceofmasks Год назад +15

    The best mechanic is a neutral DI into command throw.
    ...
    No, it's not good. That's the point. It makes 80% of opponents tear their hair out if you land it twice in the same round.

    • @elcugo
      @elcugo Год назад +2

      Did you mean drive rush? Or is this a new mechanic?

    • @chadconnolly1138
      @chadconnolly1138 Год назад +8

      Average Manon enjoyer

    • @lolozo214
      @lolozo214 Год назад

      ​@@elcugodrive impact

  • @depictiongames9758
    @depictiongames9758 Год назад

    The guaranteed di punish I can see being very useful for guile as well but conditioning people to parry booms

  • @dre3k78
    @dre3k78 Год назад

    Excellent tech as always Brine. But will it be enough to get us to 2k MR?

  • @SupremeDirt
    @SupremeDirt 10 месяцев назад

    holy shit thank you for the drive reversal breakdown

  • @RanOutOfSpac
    @RanOutOfSpac Год назад

    Wow, I legit learned like 20 new things. Neat.