The meaning of the F changes depending on the situation. If he's losing, it's Brian_Fucked, if he's winning, it's Brian_Fabulous, if he's in midrange, it's Brian_Footsies etc.
I think fighting games being as open ended as they are is what makes them so difficult for people to pick up. At the end of the day the goal is to beat your opponent but the amount of ways in which this can be done is almost endless, so you need a way to constrain all of those possible options and pathways into something manageable, which Brian does get into a little bit when he talks about talking a bigger problem and dividing it into smaller pieces. The problem however is that new players don't neccessarily have the framework of knowledge needed to be able to do this on their own. You can't break a problem down into smaller problems if you don't actually know the constituent elements that make up the bigger problem. So to alleviate this i think it'd be really helpful if skilled players made a "Fighting Game Curriculum" of sorts that gives new players a step by step guide on where to start putting their focus when trying to learn the game and where to move their attention to next once they've sufficiently mastered a previous step. And while there would probably be some disagreement between various high level players where the best place to start is and where to move after every step, in reality i don't think it actually matters that much as long as it just starts somewhere and builds upon itself from where it starts in a fairly intuitive way, similarly to how in school if/when you learn Algebra or something you'd start at Algebra 101, then move to Algebra 102 then 103 etc (or however it is that stuff goes). Two places i can think of to start would be either whatever gives you the most bang for your buck (as in whatever helps newer players Rank up the fastest when it's implemented into their gameplan) or whatever helps build the best foundation or "fundamentals" which might not yield the most results immediately but perhaps creates a more solid framework of knowledge to help build and expand upon. Despite what i said earlier it is of course technically possible to do this mostly by oneself but doing so requires a tremendous amount of self-discipline and intrinsic motivation, which isn't exactly what games usually rely on or teach/foster and is therefore not something most gamers have much of and it is one of the major reasons in my opinion why fighting games still haven't cracked the level of popularity that other online competitive gaming genres have.
Yep, I picked up fighting games relatively recently, started when strive came out. The amount of time it took of intentionally thinking about the game worked to actually get to the point to where I can understand situations intuitively and how to break them down to build out option sets was very high. It was hundreds of hours of playing the game, but more importantly, it was also hundreds of hours thinking about the game and discussing things with knowledge players in discord servers, reading dustloop wiki on game mechanics, etc. It all comes intuitively now, I didn't have to put much time into learning things in sf6 because I already have the fundamentals understood. I basically just had to learn how the game system functions, and then focus on matchups. The hurdle at the beginning was massive and most people are not willing to put in the time to get over it, which is understandable.
ah, nice seeing someone else framing learning using the concept of "framework". Also not sure how unpopular my opinion is, but I think there are far less "hard games" (that are nigh impossible to get into) than most think and in a lot of cases it's an issue with lack of GOOD learning resources over anything else.
Btw. if you're really struggling to counter meaty DI with wakeup DI you can also wakeup parry which will actually come out on hold and leave you in a +3 situation.
@@DrSwazzThere is a good bit of pushback if your back is not against the wall when you parry it so it does make stuff whiff while still at least letting you take your turn.
Thank you for the video! I love playing Ken but I'm stuck in Diamond 1 and cant seem to get any further. Content like this helps me builds confidence more in my gameplay. Keep up the good work!
The trick with Ken is to go to the character select and pick Zangief. Then play ranked until you meet another Gief. After this make the funny face in the menu, after this round start taunt, if you then win the match, you will unlock this crazy new menu trick. After this, go back to character select, hold start on Ryu, and press up, down, down, down, down, left, then buy the characters pass, wait until Akuma is added to the game. If you do these steps exactly, you will unlock Akuma.
6:38 yeah I was getting mauled by a Marisa that was constantly using the hyper armor moves, I found out that Manon’s standing medium kick just straight up beats the move. I spam that move against all Marisas I face now
@@jeromerobinson6662Honestly, using EX to stop a standard poke is still a win for Manon. The better answer from Marisa is whiff punishing with sHK or do only a half charge to get a CH or trade.
@@matthewjackman8410 You're not guaranteed the throw after though. Sure, you have the upper hand with a strike/throw 50/50, but it's still a coinflip and you lose just as much health if you get it wrong. Safest way to deal with that is still just whiff punshing. Although to be honest, anything goes from Plat and under. "Proper" options don't matter as much, lol.
I hate shotos 3000 times more than I hate zoners or grapplers. Whenever I eat a 270 command throw or something like that, I feel they deserved it. Whenever a zoner manages to escape my pressure after I crossed their minefield, I feel I just screwed up and they did their job right. Whenever I got stuck between a fireball, a shoryuken and a low mid kick into oblivion, I feel equally dumb, bored and unfairly betrayed by the game. Even when I know my shoto oponent is playing well, I still feel they just turned easy mode on.
'Trying to punch mashed potatoes' I feel that. I have narcolepsy and a lot of times I'm really having to fight through all those potatoes. Good thing those inputs are changing soon...also lol the reactions part...yeah smh. I have to rely on faith half the time- but it's getting more consistent
JP, whose initials we still don't know what they stand for, is a character in SF6 that is used by streamer and professional player "Brain_F", who we don't know what the "F" stands for. It can be whatever we want to be? Just like JP, Brain probably has a lot of different names for the F in different places. Russia? Could be Firs. Italian? Festo. Mexico? Fernando. Japan? Fubuki. Y'see the link here? Brain_"F" would be tons of names, "JP" could be tons of names, too. Brain doesn't roleplay on reddit because it's not optimal, he roleplays in real life because that gives him the extra power he needs. Sooner or later, we will see Brain with Psycho Power. Just wait on it.
You should have a hand cam for when you play level has for all of your controllers from now on because I keep seeing your inputs in 4k will probably help
I do wish more fg streamers used hand cam, though I understand it's only very useful for new players. I have a ton of uncertainty about which situations to mash, if I should be plinking certain inputs, when to hold inputs, when to buffer, which would be be answered partially by handcam
Look ma I'm in a brine video! I think I definitely could have worded it better, but the core of what I was trying to ask wasn't how to deal with gimmicks but more so if there's a way to get ahead of them. Like sure I can go in training mode and figure it out after the fact but it doesn't take away the salt of the loss in the moment. I guess it'd just be nice if there was a resource to learn a lot of common frame traps or some kind of more generic answer to a lot of these problems so I didn't lose so much to them and end up salty lol
Focus on the lesson to learn rather then the loss it handed you. Can't get too salty over something you have zero idea how to deal with. Think about it like not knowing what a frame trap is and getting smoked by them. Can't be too salty.
had issues with puling out lvl 1 with Cammy when trying to go from back to dp, I was just typing out that capcom has changed this when your message popped up :D
Isn't just the inital of his last name? You can just look up brians tournament history and theres a wiki that just lists everything about players, full name included
Do the 360 the opposite direction of the level one. You can also do the button press at a point in the 360 that won't trigger the lvl 2. But of course you can only do that when Gief is not moving
If I have an easier time getting what I want to come out in 3rd strike than I do in SF6, a much more precise input game, then that's saying something about the input system. The overlap problem is particularly bad because it means some inputs will basically have different requirements depending on who you're playing. If I'm playing juri I can just vaguely wave the stick to the front and I'll get a DP every time. If I play Ryu on the other hand I MUST end on down forward or I will get a super OR a fireball before I get a DP, despite using the exact same input I would have used with juri.
I've been playing fighting games competitively for 12+ years and have done well in Blazblue and UMVC and Strive tournaments. I think that the input system in this is the worst I've seen in any fighting game ever. This combined with the native input delay makes me want to drop this game and it really bums me out.
I am a gimmick bronze player (sadly in sfv but still). Delete this video please. It is my only potential way out of bronze. (joke if thats not obvious. It doesnt look like Im getting out of bronze.)
brians only mad i can shape shift into honda at will and he cant
Give me a couple months and I'll look like Honda
🤨insulting sumo? Marked
Shape shift into honda = letting your gut hang & put your hair in a bun with a rubber band
nah bro mans just dif damn lmaooo
Wait can you sumo headbutt?
The meaning of the F changes depending on the situation. If he's losing, it's Brian_Fucked, if he's winning, it's Brian_Fabulous, if he's in midrange, it's Brian_Footsies etc.
If he’s playing Juri he’s Brian_Feet
I think fighting games being as open ended as they are is what makes them so difficult for people to pick up. At the end of the day the goal is to beat your opponent but the amount of ways in which this can be done is almost endless, so you need a way to constrain all of those possible options and pathways into something manageable, which Brian does get into a little bit when he talks about talking a bigger problem and dividing it into smaller pieces. The problem however is that new players don't neccessarily have the framework of knowledge needed to be able to do this on their own. You can't break a problem down into smaller problems if you don't actually know the constituent elements that make up the bigger problem.
So to alleviate this i think it'd be really helpful if skilled players made a "Fighting Game Curriculum" of sorts that gives new players a step by step guide on where to start putting their focus when trying to learn the game and where to move their attention to next once they've sufficiently mastered a previous step. And while there would probably be some disagreement between various high level players where the best place to start is and where to move after every step, in reality i don't think it actually matters that much as long as it just starts somewhere and builds upon itself from where it starts in a fairly intuitive way, similarly to how in school if/when you learn Algebra or something you'd start at Algebra 101, then move to Algebra 102 then 103 etc (or however it is that stuff goes).
Two places i can think of to start would be either whatever gives you the most bang for your buck (as in whatever helps newer players Rank up the fastest when it's implemented into their gameplan) or whatever helps build the best foundation or "fundamentals" which might not yield the most results immediately but perhaps creates a more solid framework of knowledge to help build and expand upon.
Despite what i said earlier it is of course technically possible to do this mostly by oneself but doing so requires a tremendous amount of self-discipline and intrinsic motivation, which isn't exactly what games usually rely on or teach/foster and is therefore not something most gamers have much of and it is one of the major reasons in my opinion why fighting games still haven't cracked the level of popularity that other online competitive gaming genres have.
this isn't a bad idea but you sound like you're doing a jp impression
Yep, I picked up fighting games relatively recently, started when strive came out. The amount of time it took of intentionally thinking about the game worked to actually get to the point to where I can understand situations intuitively and how to break them down to build out option sets was very high. It was hundreds of hours of playing the game, but more importantly, it was also hundreds of hours thinking about the game and discussing things with knowledge players in discord servers, reading dustloop wiki on game mechanics, etc. It all comes intuitively now, I didn't have to put much time into learning things in sf6 because I already have the fundamentals understood. I basically just had to learn how the game system functions, and then focus on matchups. The hurdle at the beginning was massive and most people are not willing to put in the time to get over it, which is understandable.
ah, nice seeing someone else framing learning using the concept of "framework". Also not sure how unpopular my opinion is, but I think there are far less "hard games" (that are nigh impossible to get into) than most think and in a lot of cases it's an issue with lack of GOOD learning resources over anything else.
I believe the correct terminology is "Parrying Platypus"
A platypus? *hat* Parry the Platypus!
@@theuzi8516 i love you guys' humor
Btw. if you're really struggling to counter meaty DI with wakeup DI you can also wakeup parry which will actually come out on hold and leave you in a +3 situation.
I didn’t know parrying DI left you at +3. I’ve never been able to capitalize in that situation.
@@DrSwazzThere is a good bit of pushback if your back is not against the wall when you parry it so it does make stuff whiff while still at least letting you take your turn.
I like to think the F stands for friend
wholesome
Top voted question: Will a grappler ever be top tier?
Top voted response: Yes, Zangief, when he remembers HIS LOYAL FANS.
Alex in SFV is A tier
Thank you for the video! I love playing Ken but I'm stuck in Diamond 1 and cant seem to get any further. Content like this helps me builds confidence more in my gameplay. Keep up the good work!
The trick with Ken is to go to the character select and pick
Zangief. Then play ranked until you meet another Gief. After this make the funny face in the menu, after this round start taunt, if you then win the match, you will unlock this crazy new menu trick. After this, go back to character select, hold start on Ryu, and press up, down, down, down, down, left, then buy the characters pass, wait until Akuma is added to the game. If you do these steps exactly, you will unlock Akuma.
@@That-KidDo Thanks man, can't wait to use this trick to get my Ken up to Master rank too
@@dinojack9000 no problem! If you need ever more tips and tricks, try killing a man. Get caught and go to court, and ask the judge for advice
6:38 yeah I was getting mauled by a Marisa that was constantly using the hyper armor moves, I found out that Manon’s standing medium kick just straight up beats the move. I spam that move against all Marisas I face now
Unless she uses EX... it beats low attacks as well
@@jeromerobinson6662Honestly, using EX to stop a standard poke is still a win for Manon. The better answer from Marisa is whiff punishing with sHK or do only a half charge to get a CH or trade.
@@Raxyz_0 Risky but for 25% of someone's life bar, I'll be looking for it when I can if you're spamming that poke
@@matthewjackman8410 You're not guaranteed the throw after though. Sure, you have the upper hand with a strike/throw 50/50, but it's still a coinflip and you lose just as much health if you get it wrong. Safest way to deal with that is still just whiff punshing.
Although to be honest, anything goes from Plat and under. "Proper" options don't matter as much, lol.
For analyzing replays as well you can view the frame data and inputs while watching it, so you can see what you should respect and not respect.
Thank you very much for these awesome tips mr Brian_Fingerlickinggood
I love these videos. You can't stop this series, Brian. I want the title to be ridiculous a year from now.
Remember Dive Kick, the game? I wish they would make SPD, the game where everyone is a grappler and one command grab wins you the round.
I love Divekick.
Everyone would be top tier
LET THE MAN ROLEPLAY EDMOND HONDA IF HE WANTS
The F in Brian_F stands for Footsies
Jicks is the smartest Honda player I’ve ever seen
Great video. I especially appreciate the explanation of parry, blockstun etc. which was super helpful. Thanks.
As someone that often walks into walls, I feel attacked.
I hate shotos 3000 times more than I hate zoners or grapplers.
Whenever I eat a 270 command throw or something like that, I feel they deserved it.
Whenever a zoner manages to escape my pressure after I crossed their minefield, I feel I just screwed up and they did their job right.
Whenever I got stuck between a fireball, a shoryuken and a low mid kick into oblivion, I feel equally dumb, bored and unfairly betrayed by the game.
Even when I know my shoto oponent is playing well, I still feel they just turned easy mode on.
These question breakdowns are pure gold. 🤘🦖
'Trying to punch mashed potatoes' I feel that. I have narcolepsy and a lot of times I'm really having to fight through all those potatoes. Good thing those inputs are changing soon...also lol the reactions part...yeah smh. I have to rely on faith half the time- but it's getting more consistent
Narcolepsy gang reporting in
I fall asleep at tournaments regularly
Oh wow it's nice to find someone who understands- hard enough to deal with, especially with fighting games...but I love 'em
JP, whose initials we still don't know what they stand for, is a character in SF6 that is used by streamer and professional player "Brain_F", who we don't know what the "F" stands for. It can be whatever we want to be? Just like JP, Brain probably has a lot of different names for the F in different places. Russia? Could be Firs. Italian? Festo. Mexico? Fernando. Japan? Fubuki. Y'see the link here? Brain_"F" would be tons of names, "JP" could be tons of names, too. Brain doesn't roleplay on reddit because it's not optimal, he roleplays in real life because that gives him the extra power he needs. Sooner or later, we will see Brain with Psycho Power. Just wait on it.
Can’t tell if you’re memeing with not knowing JP’s full name. But I will assume you are memeing.
Honest with you, I think JP has like 2 fake names or something? But I was just memeing.@@DrSwazz
@@Shadesinprofilepicture Well the game outright says his real name in World Tour - Johann Petrovich. But I get you.
@@DrSwazzI doubt that's his real real name. Most of his dialogue is him deliberately bullshitting you.
@@Shirattodon’t overthink stuff and just go with it
Damn, that Gief theme when Brian started talking about grapplers not being top tiers gave me PTSD.
That meaty DI response answered so many wakeups for me omg
Dedicated roleplay and LARP >>> Modern controls
'If your conditioning, make sure ur also shampooing' 💀💀💀💀
Oh ofc, the classic like-farming technique, saying a random quote from the vid and putting 1-5 skull emojis after that.
@@ThePersonWhoAsked69420the classic like-farming technique 💀💀💀💀
parry platypus 3:36
You should have a hand cam for when you play level has for all of your controllers from now on because I keep seeing your inputs in 4k will probably help
I do wish more fg streamers used hand cam, though I understand it's only very useful for new players. I have a ton of uncertainty about which situations to mash, if I should be plinking certain inputs, when to hold inputs, when to buffer, which would be be answered partially by handcam
The ball on Bryan F. to make fun E Handa asking for help. 😢
Bryan Fury
Thanks, Brian Fabrizi
Look ma I'm in a brine video!
I think I definitely could have worded it better, but the core of what I was trying to ask wasn't how to deal with gimmicks but more so if there's a way to get ahead of them. Like sure I can go in training mode and figure it out after the fact but it doesn't take away the salt of the loss in the moment.
I guess it'd just be nice if there was a resource to learn a lot of common frame traps or some kind of more generic answer to a lot of these problems so I didn't lose so much to them and end up salty lol
Focus on the lesson to learn rather then the loss it handed you. Can't get too salty over something you have zero idea how to deal with.
Think about it like not knowing what a frame trap is and getting smoked by them. Can't be too salty.
had issues with puling out lvl 1 with Cammy when trying to go from back to dp, I was just typing out that capcom has changed this when your message popped up :D
It's like EMP-BRINE F is speaking directly to dsp.
I wonder if you can just hold DI for the last example ?
Brian_F baby and the F is for Fighting Games
One of the biggest issues is that ppl don't have a more mature mindset when playing and that is the difference between a pro and casual.
in chaos code the grappler was top tier
Damn, mine didn't make it but at least I got a cameo as a hidden reply lol.
Isn't just the inital of his last name? You can just look up brians tournament history and theres a wiki that just lists everything about players, full name included
It's Schrödingers "F". It means whatever you want it to mean until you look it up.
Yeah. Foster
The F in Brian_F stands for Wormlord
Brian_f baby and the f is for phenomenon
F is Brian FRIEND
Everyone asks "what does the F stand for" when the real question is what's Brian_F's first name?
To be a top tier grappler is to be like Reiko. Aka a hybrid
The F stands for Frothy
2:35 Parry Perry
I know I'm late but I would like to submit "Parry the Platypus" for review
Is Turbo Mode legal in tournement ? If yes you put DI on one button with turbo mode on it to counter DI ? :D Just a tought ...
Kinda unneeded it's not that much better than just pressing the DI button
Some days we're all punching the mashed potato
Brian Footsies. Or Brian Flowchart? 🤔
Parrying Perry
Have you thought about trying one of the jlx sticks from sanwa? The big claim there is they are more durable.
Brain F for respect
The F is for phenomenal - Lil Wayne
F is for Fancy.
anyone know what song is playing at 32:10? i love it but i forgot the name😭
36:05 does holding down DI work? similar to holding an attack button during DR?
My bets are on Fitzgerald
The F stands for whatever the F you think it does.
My actual guess is Fitzgerald
Brian_Friends who do stuff together
Nothing worse than churning a 360 as gief, then the input interpreter giving me level 1. Gotta lab a new way to churn
Do the 360 the opposite direction of the level one. You can also do the button press at a point in the 360 that won't trigger the lvl 2. But of course you can only do that when Gief is not moving
Brian frame data
Brian Free.
A parry platypus
Brian Facts
Whats the music playing in 27:50
Is it Brian Flores?
Does anyone know the song at 5:27
5:00
Bro really thinks he’s lil Wayne 😅
The F in Brian stands for FU ..
A parry Terry
"I'm not Latin" -Brian, 2023
Brian_Friend
Brian Funkenstein
If I have an easier time getting what I want to come out in 3rd strike than I do in SF6, a much more precise input game, then that's saying something about the input system. The overlap problem is particularly bad because it means some inputs will basically have different requirements depending on who you're playing. If I'm playing juri I can just vaguely wave the stick to the front and I'll get a DP every time. If I play Ryu on the other hand I MUST end on down forward or I will get a super OR a fireball before I get a DP, despite using the exact same input I would have used with juri.
How do I talk about stuff regarding the game that I think might need buffs or needs without sounding like a dummy and getting put on scrubqotes.
Parry Platypus!
More plz!!!!
ANGRY COMMENT ABOUT SOL
The F stands for Fu**'s
Brian Fondue?
I just assumed that the f was for a bunch of shit...
Brian Fancy pants McJinglestein
Parry who now?
If you’re conditioning, make sure you’re also shampooing.
Ong
Brian_frog🐸?
I've been playing fighting games competitively for 12+ years and have done well in Blazblue and UMVC and Strive tournaments. I think that the input system in this is the worst I've seen in any fighting game ever. This combined with the native input delay makes me want to drop this game and it really bums me out.
Says people hate grapplers AND zoners. Mains JP.
Least cringe modern player
I am a gimmick bronze player (sadly in sfv but still). Delete this video please. It is my only potential way out of bronze.
(joke if thats not obvious. It doesnt look like Im getting out of bronze.)
i wonder if all honda players are this annoying and unfunny in real life.
Brian_Firedragon
Brian_fella
Brian_Fantasma
I got it, Its farts its Brian_Farts
brian_frespectthestones