The patience is unreal. By the end of the last match that JP was conditioned to not throw out spikes or ghosts in fear of eating lvl 2. So much so that he walked himself into the corner against a burnt out Zangief. Checked all the drive rushes and stopped a bunch of teleports too. JP was waiting for a whiff that never came. Snake eyes is a pro at standing there menacingly.
@josefernandez4423 To be fair, Reynald had it and let it go. All he had to do was press mp+mk after he landed cr.lp, and he would have won. Not that it takes anything away from Snake's W. But there is definitely a s**tload of timelines where Snake lost and the tier army decides Gief is the worst character in the game.
It makes me so happy to see Snake Eyez playing Zangief in SF6, after seeing him give up on him in SFV. This man was one of my biggest inspirations for playing Zangief, good to see this man cooking again!
You don't form your own army to fight for diferent nations of the world and secretly control the United States without being a legend. We're talking about that Snake, right?
I'm so glad us grappler players can claim one CRACKED OUT player like Snake Eyez. He's such an inspiration for the grappler grindset. No matter how zoned out you get, you can still put the fear of God into a zoner once you make it in.
I remember seeing a Marisa series once and you could see the intimidation in the later matches as she could just walk up and punch. This really reminds me of that.
One thing that all of the top giefs have in common that is really underrated: These are players with *incredible* endurance. They've been playing gief for decades in a place where the standard MO is "Just keep gief out and wear him down", which is fine... but when you're getting into set two, set three with multiple 60+ second rounds you just get tired... but this is the world these giefs have lived in since the dawn of time so they absolutely have the stamina for it, and when you make a mistake because you're 5+ minutes in of zoning they capitalize on it and run you into the dirt.
@@yomi_jeremy3964 Yep, and that's why the giefs who are successful manage to be so successful. (Admittedly, I wasn't very clear that I meant the opponent was being worn down in the original post. My bad) Any match with gief in it is an endurance match for both players, and the gief mains play a lot more games with gief in it so they've built up some endurance to work with.
I'd like to add that what separates a good grappler player from an amazing one is having the ability to gaslight your opponent into making bad decisions Getting into your opponents head is the biggest trademark of good grappler play
Can we get more tournament reactions from Max pls? I love the amount of insight and education he's provided with this and the other finals he reacted to.
As a lifelong Grappler main and someone who has watched Snake Eyez since SF4 (When I was ironically maining Hakan, not Gief), I will say that while Grapplers have super low-lows where it feels like you can't do anything, the high-highs make up for it. It's all about methodically pacing that other person around the stage and punishing their normally minor mistakes with huge damage and making them doubt their own confidence. Either that, or going full caveman mode, throwing caution to the wind and completely dismantling your opponent's gameplan by showing no self preservation as long as you get a grapple which ALSO makes them doubt their approach to fighting you. The satisfaction comes from the struggle. Without it, Grapplers would just be big guys who deal big damage with nothing else spicing them up. The fact that they don't have huge combos, mobility or utility, however, makes them play like the "Survivalist" of fighting game archetypes and because of that you have to make due with what you have, and there is nothing better than wiping the grin off of a smug rushdown player's face when they realize their braindead pressure strategies are going to get them killed and they need to form another strategy. Grapplers make people doubt themselves and that's part of the fun. They're not a knowledge-check, but an integrity check; are you going to keep your cool and make the right decisions against me or are you going to panic once you see how little having a full health bar actually means? Your choice. "The fear of the command grab is often stronger than the command grab itself. Neutral is also for wussies. Let me grab you." -Zangief, probably
@@Sharkofspace In 6, grapplers don't get oki off command grabs. They literally cannot have braindead pressure since they have no pressure after fulfilling their main goal. Meanwhile all the rushdown characters either get perfect timed dash or drive rush into 50/50 strike throw off of what feels like just about everything they do.
@@Mosan13 Gief does the same thing. SPD for 50% > DR > 50/50 strike throw except if he wins he gets the other half of your life. Or he can just lv3 to get skip a round.
@@Sharkofspace SPD doesn't do 50% what are you talking about lol. It does 2500 for the light version up to 3300 for the heavy. And pretty sure you can just back jump if they drive rush in and you'll be insanely safe. You might even be able to jab out of it. Pretty sure it also only reaches if you literally sit there a block, Gief's rush goes literally nowhere.
Snake Eyez is definitely one of the greatest grappler players of all time. He is an absolute monster not just with Gief in Street Fighter, but is also currently the best Potemkin player in Guilty Gear Strive. I love watching him play no matter what game it is.
I remember seeing Snake Eyes do these kinda things back in SF4. He's always had that patience and the spacing to make something as simple as walking forward look like the most terrifying move on the planet. I always felt it was a shame that he really didn't get much in SF5. Sure, he still had Gief, but that Gief was different, somehow, and it looked like he really couldn't play his style with that Gief. (I often wondered if he wouldn't have done better with Birdie.) Nevertheless, SF6 has brought back the classic spacing in a way that clearly has allowed Snake Eyes to run his gameplan again, and I have to say, it looks amazing. And Max is absolutely right about his experience. Snake Eyes won because he was Snake Eyes, not because Gief is secretly OP. Glad to see him return as the grappling master, there to keep the top tier players nervous. 😆
Couldn't agree more. Snake eyes is always a treat to watch and every match is a learning session. I shamelessly play Modern Zangief (I'm an MK gamer myself and SF6 is my first SF). I almost master with my modern gief and I love watching this man play. He is the pinnacle of the grappler archetype.
I really think to some degree this is what Capcom wanted with this game. Max is right that a lot of Snake Eyez winning is Snake Eyez himself, but the game also gave him the tools to do it and it seems to me that the difference between S tier and D tier in SF6 isn't as wide as it is in a lot of other fighting games. It makes it a more fun game to watch when even a bottom tier character can realistically win.
Nah, SE is just cracked. Gief is still awful. His anti airs barely work as anti airs now. Lariat can't handle crossup and his level 1 only hits when the moons of Jupiter line up to form a pentagram shaped eclipse on the surfaces of Neptune.
@@krampusthestoryteller1416 I mean he wasn't in SF 5, if you're trying to say the balance has nothing to do with Gief being viable in SF 6. SE couldn't even play Gief in SF 5
indeed, the more powerful the system mechanics are the easier it is for low tiers to fight high tiers. because a character's total power is the system mechanics + it's own mechanics, and with more system power the character's individual power has less weight on the matchup.
Honestly, just make his Denjin Charges able to stack or perhaps turn his Denjin State into a Denjin Install Lvl 2 Super and Ryu would be a solid A tier, IMO. His high damage gameplans revolving around Denjin while having to give up oki and meaty opportunities just hurts his character.
I propose an alternate denjin charge (down, down+kick? different strengths? etc.) that can only be spent on hashogeki/shoryuken. This is great because Ryu can save it for big combos. And in addition he can charge it from fullscreen instead of dropping oki. Both while retaining the hadoken as an expendable pressure tool.
There's two changes I'd like to see for Denjin charge: First, let Ryu cancel directly from denjin charge into Hadoken/Hashogeki, kinda like Akuma's VS2 worked in Street Fighter 5. This would give him the same kind of mind-game that Guile gets with sonic blade, where Guile can throw sonic blade to bait you into thinking an enhanced sonic boom is coming, then flash kicking you as you jump. Second, make it so where only H and OD Hadoken can be Denjin Charged, so that Ryu players can still throw fireballs if they want to keep their Denjin charge, kinda like how let G use his level 2 specials while in level 3. I think these two changes would do a lot to make Denjin more usable, or at least give ryu players more options around Denjin to make it feel better to play with.
Playing "bad" characters can sometimes teach you patience and emphasis on fundamentals (if that character just doesn't have any viable gimmicks or shenanigans).
I'm one of those players that enjoys the challenge of maining Gief in recent years. The tougher the match-up the better. It's made me improve both in patience and defensive play. Nothing is more satisfying the winning against another player, especially if they're higher ranked than myself, with him. That said, Snake-Eyez is a freaking monster and I will never be anywhere near his level but damn is he fun to watch.
Snake eyez has gotten a lot better at managing his meter. I remember early in SF6 he would enter burnout like every round haha. But you kind of have to with Gief. So the fact he is able to function without going into burnout always is a huge evolution point.
What I like about Snake is when you watch him stream, he’s always talking about different options he could’ve done and calculating the “mental stack” of his opponents. He’s also always watching old clips of himself and other Zangief players, so he’s constantly learning and adapting his play style.
FChamp talked about this tech when he did some pre-evo training with Chris T, but you can hold down a button in reaction to the flash of drive rush. This "stores' the input and makes it really easy check raw drive rush situations. The trick to it is knowing which button to hold at various ranges they might drive rush from.
The raw patience Snake exhibited in this match was utterly awe inspiring. I'm with Max on this one, Snake didn't win this because Gief just randomly has a good matchup against JP. Snake won this because raw patience, skill and conditioning was able to overcome a bad matchup. I'm not convinced it's a 7-3 matchup simply because I don't think those exist in SF6, but it sure af ain't better than 6-4 in JP's favor.
@@webbowser8834this is what people don’t understand though, if you pick Zangief, you have to be patient, you’re signing yourself up to be patient. Yet most Gief players start taking unnecessary risks 10 seconds into the game.
@@webbowser8834 from top 16-8 anything can happend but i think top 6-3 it's decided most of the time by adaptation/control/luck. Reynald beat Snake in winners finals very easy and i think that was his doom he didnt took the game fast enough to adapt like Snake was doing at the end. And Snake did not only came with a better defense and a plan but also came 100% ready to bet it all on it after the semifinals with Nephew wich in my opinion was the best match overall with that all in bet from both players at the end.
You saw it live? I watch it here, full knowing that he won and still my heart was pounding and i was like "omg pls win" and i wanted to him to win so badly cause 1: i dont like JP and 2: i like being on the side of the underdog. I barely know anything about tournaments and pros players, i might watch some fights from time to time. This Snakeye guy is one of the few pro players i know something about them cause from the day SF6 came his name pop all the time for SF6 and i like him a lot cause i like people who play the underdog char. and make them look cool, i too always play with those fighters, like Dahslim. To this day i don't think i ever face one, i dont know if the game dont match u with mirror matches or people on Diamond and below dont play him. Same was on Tekken 7 with Yoshimitsu. The reason am rambling so much is because the reason i dont watch Tournaments is any time i try to watch a game i always see pros play the meta char. and i dislike that, like people play the same over and over (for example SF6: Ken, JP\ T7: Akuma, Geese) ik they play them cause they try to use any means nessesary to win but.....its boring matches but this...this one was beyond words, the way he blocked, he reads, he checks the opponent was phenomenal on a match up that was unfair for him. It was pure skill and years of experience. Are there many moments like this in tournaments or its just rare case? If yes, can you help me of where to watch them. I dont mind if i can't watch them Live and watch them the next day as long there is no spoilers on titles and thumbnails. and what Grand Final "Reset" means? Also sorry for this long comment, words pouring out of my mind after i watch this game set lol.
I’ve been accused of doing the “pick a bad character just to say you beat someone with said character” but in actuality I just pick characters for vibes they just end up being low tier a lot 😅
I love his interview afterwards where he said there’s a placebo affect of people saying Zangief is weak. I know Gief players like to complain but I’ve never been blown up by Gief badly in previous games as I have been in blown up by Gief in SF6.
Never watched Snake until recently when I found him on Guilty Gear. This dude, even as Pot consistently closes the gap. His patience is crazy. That Drive Punch cancel into Command Grab gave me flashbacks to his Strive days. Lots of good Hammerfalls into Buster.
I do play other characters, but I’ve always been a huge fan of grappler/heavy characters in fighting games myself. No matter what their tier might be or how hard they are to play. It’s always great too see those characters shine and watch how the players show what they can do.
I think the thing about SF6 tier lists is they exist as in all fightnig games there will be always the top and the bottom tiers but the difference in SF6 is the distance between the top and bottom is way more narrowed than in previous SF games. Everybody is way more clumped up together.
Punk, Big Bird, Angry Bird, Kakeru n Snake Eyez have made such great protagonists for vanilla SF6, they r so captivatin as far as gamestyle, character choice n narratives surroundin their triumphs. I look forward to the further development of dis game’s competitive scene, n im happy everyone has enough firepower to stand their ground- at the HIGHEST lvl of gameplay, against the WORST possible matchups. Amazing to see Cammy, Gief, Ken, Marisa n JP all bein represented by the PEAK of competitive SF6 skill!! Edit: im not sure if dis version counts as vanilla, but there hasn’t really been any patches yet+Rashid is the only dlc added n he hasn’t really seen much pro play yet as far as im aware
the reason why things keep changing, is simply because of an oversaturation of meta, people will ALWAYS gravitate towards a character because they saw them do well in a tournament, or their favourite streamer/youtuber plays them, or forums that go "THIS CHARACTER IS SO GOOD!!!!" so everyone jumps on the bandwagon. but what this does, is makes that character more popular, meaning the good players, the actual good ones, get to practice more and more against those current popular picks, meaning they know how to approach and counter all of that "Super epic awesome broken stuff" that everyone is raging about and/or praising. most of the time, when someone says something is Unfair, or Broken, or OP, its basically them going "I dont know how to deal with/counter this because im just not good enough to do it". Since Gief is an unpopular character, you dont fight any in ranked, but you fight a LOAD of JPs, Cammys, Kims, so people will have less knowledge of how to deal with unpopular characters, but the people playing the unpopular ones will have LOADS of experience fighting the popular picks. The people playing the popular stuff barely need to get better because they have their repetoire that works, but those playing the unpopular ones have to work harder, and play step-by-step, and when you throw a player off their groove that has worked since week 1 and they have never thought to change, they get fucked.
As someone who loves playing slow big bodies in fighting games (Goldlewis in GGST, Incineroar in Smash, also Zangief in SF6, etc.) I really get a lot of what Max talks about having to learn when playing these types. Patience is a big damn thing.
This Zangeif play. Reminds me so much of a good Reinhardt from Overwatch. Where you gotta be patient and bait out dangerous abilities. And once you see an opening to take space? You must seize and fight to keep it. And once you've closed the distance? Do big damage. Make them scared to fight back. Then momentum is on your side.
ive been playing gief in sf6 and seeing snake eyes show confidence in a burnout scenario against jp is so inspiring the threat his 2 bar held over reynald was enough
on the point you were talking about with parries is also once you start parrying JP thats when they start teleporting in and getting PC grabs and they start throwing the fake ghost to get you to parry to waste your drive gauge thats why he blocks so much of the projectiles instead of holding parry
I played Shao Khan from day one on MK11 so I know a struggle character, loved winning with the underdog character but also when ever Shao is playable he is my main.
That’s what make fighting games good/bad cause ppl tend to lean towards who’s “A” tier n who’s easy to play instead of learning the game n using the character they want big ups to SnakeEyes for sticking to his fav character no matter the matchup
Zangief is only called a bad character because the average player only want to mash buttons and see good, multiple hits. Zangief's gameplay is a grappler's one, you gotta be patient and approach slowly for that guaranteed grab damage, it requires patience and most don't have it when playing fighting games.
I love when devs do enough testing pre release and during the beta that upon release they can wait a long time before making any balance patches. Let the metagame reach its maximum depth.
Now if you listen to max he's giving this game and it's player base alot of credit but if you listen to ltg he'd swear this game has one button inputs and easy mode combos ,these two players couldn't be more different because one person actually knows what he's talking about (max) and one is senile lol.
When Max was talking about how system mechanics for some games make it to where any character can at least compete Tekken is the best example I think easily. The extent of a “bad matchup” in that game is like you’re opponent has a 13 frame WS launcher for your good low but even then that isn’t enough to change the game entirely. Jeondding continues to prove that even the lowest of the low with Eddy can compete easily regardless of strength. And then if course there’s rangchu with panda in 2019
Just a few weeks ago I competed in My first Street fighter tournament in awhile all the players I've seen that particular day there was only one gief player going against a j p player the guy playing JP absolutely cleaned house but seeing someone using The Red cyclone on Long Island at all was a shocking change pace just like seeing this set Where the outcome everybody would be expecting ends up not happening but ends up shocking everybody that attended this event good job snake eyez
there was actually a geif in top 8 of the japan world warrior. but that tournament didn't have as varied a top 8 as this one. 2 kens, 3 JP's, a cammy, a kimberly and a geif. honestly, the low tiers are out in force recently. Ryu, Geif, Kimberly and Dhalsim getting results
Gief main here, we rest at the bottom, it’s great, constantly under pressure, overwhelmed, uncomfortable, if we lose then doesn’t matter we are already at the bottom, if we win then what excuse do you really have.
This was a treat! wow I could feel the experience snake eyez has in just the way he moves both players were amazing but that grief was like a wall stopping jp at every turn lol
I never liked grapplers in FG, but for some reason I really connected with Zangief in this game, it's just really fun. I struggle a ton to know when to defend and when to attack and didn't get used to the mechanics yet, so I lose more than I win, but I just really enjoy when I do. I'll try to learn from Snake's matches and get better, it's always fun to learn more of a character you like.
I've been watching you since 2014, when i was trying to learn marvel 3 on my old xbox 360. Thanks for all these years of amazing fighting game content.
The numerous defensive mechanics without being super-hard is part of what makes this game fun, like you have options and can actually do stuff. For a while, I thought that the MPK cancel was like the FADC where you input forward twice. Once I found out you don't, it was easy to learn stuff.
What Snake Eyez did here was akin to what Kakeru did to Angrybird at Gamers 8, albeit with perhaps the worst character in the game. The mechanics of this game allows for anyone to beat anyone, provided that the player's fundamentals are good enough to do it. Kakeru perfect-parried Angrybird (Ken) on his dragon lash, multiple times, to win. Snake Eyez used a different skill set, but same objective, in checking drive rushes to win. Defense wins championships guys.
When he started talking about mike ross and snake playing bad characters to have that "i beat you with this trash" being fun, but also that it does make you a better player to always be handicapped, it extends outside of fgc. I have done the same thing in mobas for 20 years, its immensely satisfying but also definitely makes you think about situations differently and do some stuff that catches people off guard because its so outside the box they cant figure it out before its already too late, which turns the bad matchups into a positive for the person on the lower tier, because we have all the matchup knowledge against the meta
The amount of patience and gauge management Snakeyes' does is God tier. He just slowly walks and block or sometimes parry JP's range attacks and bait Jp using level 2 supers or a lax in Jp's pressure game, gives Gief opportunity to wreck JP.
Snake also said Guilty Gear isn't competitive compared to SF6 and said he'll play in a tournament to prove his point and won first place. It's clear Capcom really put alot of time into making sure SF6 hits even for casual players like me
damn! SnakeEyez's reaction to Reynald's drive rush is just insane... majority of his DR gets checked. Max: This game is sick! Random Lancaster Clown: This game sucks!
thing is, in the winners finals, snake got checked out of his own drive rush a lot. So he just adapted and stopped using it. And then responded flawlessly by checking all of Reynald's drive rushes. I think that you HAVE to be able to react to that against JP, for all of his strengths, he doesn't move fast, he just power walks at you so you need to slap him on the chest three times and put him in the corner.
Coming from Germany even I know SnakeEyes since SF4 and I wouldn't say I'm surprised of that outcome 😅 Think this guy might even have the best defense of All SF players that guy is a genius
Lariat also needs a buff, better hit box behind and faster start up. It be nice if EX SPD is throw invulnerable. The ground stomp should combo all 3 hits as well.
The patience is unreal. By the end of the last match that JP was conditioned to not throw out spikes or ghosts in fear of eating lvl 2. So much so that he walked himself into the corner against a burnt out Zangief. Checked all the drive rushes and stopped a bunch of teleports too. JP was waiting for a whiff that never came. Snake eyes is a pro at standing there menacingly.
If this is a 3d game, I would be afraid of Zangief too
Conditioning is key.
Fantastic way to put it! This was insane
This comment deserves far more likes. JP was so scared to throw spikes cause those lvl 2 punishes were real
Loved standing there in Smash when I played that, so glad to see people doing that at a super pro level.
Watching snake eyez win against the same person who 0-3d him on winners bracket was insane
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@josefernandez4423 To be fair, Reynald had it and let it go. All he had to do was press mp+mk after he landed cr.lp, and he would have won.
Not that it takes anything away from Snake's W. But there is definitely a s**tload of timelines where Snake lost and the tier army decides Gief is the worst character in the game.
In a terrible match up no less
@@mappybc6097you talking like snake eyez wouldn’t beat you too
It makes me so happy to see Snake Eyez playing Zangief in SF6, after seeing him give up on him in SFV. This man was one of my biggest inspirations for playing Zangief, good to see this man cooking again!
Not Snake Eyez, DRAGON EYEZ
DRAGON EYEZ HAS RETURNED
🔥🔥🔥🔥🔥🔥🔥🔥🔥
@RabidDogma he isnt playing a demon character
Snake eyes dominated with gief in sfv too.... Until he didnt
His kage was goated as well
Man Snake is just a legend, he always proves that even low tier characters can DOMINATE.I hope he is gonna win even more tournaments as Gief!
Low tier characters can be dominated. Yup they sure can
@@theknight0wl384 oh bruh my dumbass with my goofy ahh english just realised what i wrote 💀
You don't form your own army to fight for diferent nations of the world and secretly control the United States without being a legend.
We're talking about that Snake, right?
@@Mene0 snake? SNAAAAAKE!?
@@nueat6 oh wait, you are so goddamn right
I'm so glad us grappler players can claim one CRACKED OUT player like Snake Eyez. He's such an inspiration for the grappler grindset. No matter how zoned out you get, you can still put the fear of God into a zoner once you make it in.
As someone generally gravitating towards zoners... correct.
I remember seeing a Marisa series once and you could see the intimidation in the later matches as she could just walk up and punch.
This really reminds me of that.
This is very well said
big man throw people around is the main goal of us grappler players
They be doin' a lotta zoning for players within grabbing distance.
One thing that all of the top giefs have in common that is really underrated: These are players with *incredible* endurance. They've been playing gief for decades in a place where the standard MO is "Just keep gief out and wear him down", which is fine... but when you're getting into set two, set three with multiple 60+ second rounds you just get tired... but this is the world these giefs have lived in since the dawn of time so they absolutely have the stamina for it, and when you make a mistake because you're 5+ minutes in of zoning they capitalize on it and run you into the dirt.
It takes just as much endurance and energy to keep Gief away.
@@yomi_jeremy3964 Yep, and that's why the giefs who are successful manage to be so successful. (Admittedly, I wasn't very clear that I meant the opponent was being worn down in the original post. My bad) Any match with gief in it is an endurance match for both players, and the gief mains play a lot more games with gief in it so they've built up some endurance to work with.
@@kevingriffith6011 completely agree with you
I'd like to add that what separates a good grappler player from an amazing one is having the ability to gaslight your opponent into making bad decisions
Getting into your opponents head is the biggest trademark of good grappler play
And don't forget the footsies. When Season V of SFV came out Daigo was training Ryu and and was stomped in a mirror match against Itazan.
Can we get more tournament reactions from Max pls? I love the amount of insight and education he's provided with this and the other finals he reacted to.
As a lifelong Grappler main and someone who has watched Snake Eyez since SF4 (When I was ironically maining Hakan, not Gief), I will say that while Grapplers have super low-lows where it feels like you can't do anything, the high-highs make up for it.
It's all about methodically pacing that other person around the stage and punishing their normally minor mistakes with huge damage and making them doubt their own confidence. Either that, or going full caveman mode, throwing caution to the wind and completely dismantling your opponent's gameplan by showing no self preservation as long as you get a grapple which ALSO makes them doubt their approach to fighting you. The satisfaction comes from the struggle. Without it, Grapplers would just be big guys who deal big damage with nothing else spicing them up. The fact that they don't have huge combos, mobility or utility, however, makes them play like the "Survivalist" of fighting game archetypes and because of that you have to make due with what you have, and there is nothing better than wiping the grin off of a smug rushdown player's face when they realize their braindead pressure strategies are going to get them killed and they need to form another strategy.
Grapplers make people doubt themselves and that's part of the fun. They're not a knowledge-check, but an integrity check; are you going to keep your cool and make the right decisions against me or are you going to panic once you see how little having a full health bar actually means? Your choice.
"The fear of the command grab is often stronger than the command grab itself. Neutral is also for wussies. Let me grab you."
-Zangief, probably
"Braindead pressure strategies" is rich coming from a gief abuser LMAO
@@Sharkofspace In 6, grapplers don't get oki off command grabs. They literally cannot have braindead pressure since they have no pressure after fulfilling their main goal. Meanwhile all the rushdown characters either get perfect timed dash or drive rush into 50/50 strike throw off of what feels like just about everything they do.
@@Mosan13 Gief does the same thing. SPD for 50% > DR > 50/50 strike throw except if he wins he gets the other half of your life.
Or he can just lv3 to get skip a round.
@@Sharkofspace SPD doesn't do 50% what are you talking about lol. It does 2500 for the light version up to 3300 for the heavy. And pretty sure you can just back jump if they drive rush in and you'll be insanely safe. You might even be able to jab out of it. Pretty sure it also only reaches if you literally sit there a block, Gief's rush goes literally nowhere.
@@Mosan13 Then he presses a button and gets a full combo instead and you're back on the ground and have to guess again.
Snake Eyez is definitely one of the greatest grappler players of all time. He is an absolute monster not just with Gief in Street Fighter, but is also currently the best Potemkin player in Guilty Gear Strive. I love watching him play no matter what game it is.
no matter how cool JP is, it'll always be satisfying for me to watch a JP player get wrecked
That Jp player will get shit on for a long time for this match.
The Test has been passed WITH HONORS!
As someone who loves the character, I'm with you, seeing a character who struggles in a matchup absolutely beat the shit out of his opponent is just 👌
I would agree....except it's Snake Eyez.
@@nawab256”that jp player” is reynald, an evo champ??? Why is it so hard to get respect from casuals lol
I got into fighting games watching SF4 tournaments, and Snake Eyez was always one of my favorites.
Tier lists : exist
Snake eyes : i missed the part where thats my problem
Tier lists: perceived
But I like your sentiment.
1000% THIS
"Low Tier? Who decided that?"
I remember seeing Snake Eyes do these kinda things back in SF4. He's always had that patience and the spacing to make something as simple as walking forward look like the most terrifying move on the planet. I always felt it was a shame that he really didn't get much in SF5. Sure, he still had Gief, but that Gief was different, somehow, and it looked like he really couldn't play his style with that Gief. (I often wondered if he wouldn't have done better with Birdie.)
Nevertheless, SF6 has brought back the classic spacing in a way that clearly has allowed Snake Eyes to run his gameplan again, and I have to say, it looks amazing. And Max is absolutely right about his experience. Snake Eyes won because he was Snake Eyes, not because Gief is secretly OP.
Glad to see him return as the grappling master, there to keep the top tier players nervous. 😆
Couldn't agree more. Snake eyes is always a treat to watch and every match is a learning session. I shamelessly play Modern Zangief (I'm an MK gamer myself and SF6 is my first SF). I almost master with my modern gief and I love watching this man play. He is the pinnacle of the grappler archetype.
I really think to some degree this is what Capcom wanted with this game. Max is right that a lot of Snake Eyez winning is Snake Eyez himself, but the game also gave him the tools to do it and it seems to me that the difference between S tier and D tier in SF6 isn't as wide as it is in a lot of other fighting games. It makes it a more fun game to watch when even a bottom tier character can realistically win.
Pure fighter awareness. Reminds me of the one guy who won Tekken with the panda or the time someone won SF4 with Hakan
100% THIS
On Hakan's case, he won on a good match in your favor. Snake's Gief won on a 9-1 match against him.
@@boomershooterlegend "Hakan, one of the strongest characters when oiled up"
I like how Snake chose to manage his meter too. He did not use it unnecessarily ever. Allowed him to keep plenty for blocking.
when your worst characters win tournaments, you've got a pretty decently balanced game.
Not just the worst character but his worst matchup as well.
Snake is also an exception among exceptions, though.
Nah, SE is just cracked. Gief is still awful.
His anti airs barely work as anti airs now. Lariat can't handle crossup and his level 1 only hits when the moons of Jupiter line up to form a pentagram shaped eclipse on the surfaces of Neptune.
@@krampusthestoryteller1416 I mean he wasn't in SF 5, if you're trying to say the balance has nothing to do with Gief being viable in SF 6. SE couldn't even play Gief in SF 5
@@rna151 Id rather fight JP over a Guile or Dhalsim, but it obviously depends on their playstyle
indeed, the more powerful the system mechanics are the easier it is for low tiers to fight high tiers.
because a character's total power is the system mechanics + it's own mechanics, and with more system power the character's individual power has less weight on the matchup.
Fully agree!
Common sense alotta of people lack .... Especially on twitter
I can't wait for Akuma to have double the drive gauge
Double the drive gauge half the life. I’m here for it
@@goldenboy_808 he's been squishy since 4 lol, I'm all for it too
His raging demon wins to 2 rounds.
@@dominator_md6295He's been squishy since way before SF4, I am pretty sure.
@@SyRose901 since SF3 iirc.
Honestly, just make his Denjin Charges able to stack or perhaps turn his Denjin State into a Denjin Install Lvl 2 Super and Ryu would be a solid A tier, IMO. His high damage gameplans revolving around Denjin while having to give up oki and meaty opportunities just hurts his character.
I propose an alternate denjin charge (down, down+kick? different strengths? etc.) that can only be spent on hashogeki/shoryuken.
This is great because Ryu can save it for big combos. And in addition he can charge it from fullscreen instead of dropping oki. Both while retaining the hadoken as an expendable pressure tool.
There's two changes I'd like to see for Denjin charge:
First, let Ryu cancel directly from denjin charge into Hadoken/Hashogeki, kinda like Akuma's VS2 worked in Street Fighter 5. This would give him the same kind of mind-game that Guile gets with sonic blade, where Guile can throw sonic blade to bait you into thinking an enhanced sonic boom is coming, then flash kicking you as you jump.
Second, make it so where only H and OD Hadoken can be Denjin Charged, so that Ryu players can still throw fireballs if they want to keep their Denjin charge, kinda like how let G use his level 2 specials while in level 3.
I think these two changes would do a lot to make Denjin more usable, or at least give ryu players more options around Denjin to make it feel better to play with.
Playing "bad" characters can sometimes teach you patience and emphasis on fundamentals (if that character just doesn't have any viable gimmicks or shenanigans).
All of the "low" tiers in sf6 force you to be better at the game.
Gief aint OP, Snake is OP.
I'm one of those players that enjoys the challenge of maining Gief in recent years. The tougher the match-up the better. It's made me improve both in patience and defensive play. Nothing is more satisfying the winning against another player, especially if they're higher ranked than myself, with him. That said, Snake-Eyez is a freaking monster and I will never be anywhere near his level but damn is he fun to watch.
Snake eyez has gotten a lot better at managing his meter. I remember early in SF6 he would enter burnout like every round haha. But you kind of have to with Gief. So the fact he is able to function without going into burnout always is a huge evolution point.
Of course he did. The game was brand new. People were still learning the game.
What I like about Snake is when you watch him stream, he’s always talking about different options he could’ve done and calculating the “mental stack” of his opponents. He’s also always watching old clips of himself and other Zangief players, so he’s constantly learning and adapting his play style.
FChamp talked about this tech when he did some pre-evo training with Chris T, but you can hold down a button in reaction to the flash of drive rush. This "stores' the input and makes it really easy check raw drive rush situations. The trick to it is knowing which button to hold at various ranges they might drive rush from.
It's really a shame he can't compete
The people trashing on tier lists now after this dont really understand how much work/brain power/luck Snake Eyez had to pull to get this.
The raw patience Snake exhibited in this match was utterly awe inspiring. I'm with Max on this one, Snake didn't win this because Gief just randomly has a good matchup against JP. Snake won this because raw patience, skill and conditioning was able to overcome a bad matchup.
I'm not convinced it's a 7-3 matchup simply because I don't think those exist in SF6, but it sure af ain't better than 6-4 in JP's favor.
Like tier lists are built on statistical aggregate and work as general advice, of course the exception would be THE BIGGEST GRAPPLER BRAIN
@@webbowser8834this is what people don’t understand though, if you pick Zangief, you have to be patient, you’re signing yourself up to be patient. Yet most Gief players start taking unnecessary risks 10 seconds into the game.
It does exist if you count Dhalsim vs Zangief@@webbowser8834
@@webbowser8834 from top 16-8 anything can happend but i think top 6-3 it's decided most of the time by adaptation/control/luck. Reynald beat Snake in winners finals very easy and i think that was his doom he didnt took the game fast enough to adapt like Snake was doing at the end. And Snake did not only came with a better defense and a plan but also came 100% ready to bet it all on it after the semifinals with Nephew wich in my opinion was the best match overall with that all in bet from both players at the end.
I saw this one live.
The way Snake_Eyez just walks him into the corner is ALL of that presence Max was talking about.
You saw it live? I watch it here, full knowing that he won and still my heart was pounding and i was like "omg pls win" and i wanted to him to win so badly cause 1: i dont like JP and 2: i like being on the side of the underdog.
I barely know anything about tournaments and pros players, i might watch some fights from time to time.
This Snakeye guy is one of the few pro players i know something about them cause from the day SF6 came his name pop all the time for SF6 and i like him a lot cause i like people who play the underdog char. and make them look cool, i too always play with those fighters, like Dahslim.
To this day i don't think i ever face one, i dont know if the game dont match u with mirror matches or people on Diamond and below dont play him.
Same was on Tekken 7 with Yoshimitsu.
The reason am rambling so much is because the reason i dont watch Tournaments is any time i try to watch a game i always see pros play the meta char. and i dislike that, like people play the same over and over (for example SF6: Ken, JP\ T7: Akuma, Geese) ik they play them cause they try to use any means nessesary to win but.....its boring matches but this...this one was beyond words, the way he blocked, he reads, he checks the opponent was phenomenal on a match up that was unfair for him.
It was pure skill and years of experience.
Are there many moments like this in tournaments or its just rare case?
If yes, can you help me of where to watch them.
I dont mind if i can't watch them Live and watch them the next day as long there is no spoilers on titles and thumbnails.
and what Grand Final "Reset" means?
Also sorry for this long comment, words pouring out of my mind after i watch this game set lol.
“Snake Eyez wins through patience” feels like it should be on a banner that follows him around any tournament…
Snake eyes played out of his mind
I’ve been accused of doing the “pick a bad character just to say you beat someone with said character” but in actuality I just pick characters for vibes they just end up being low tier a lot 😅
I love his interview afterwards where he said there’s a placebo affect of people saying Zangief is weak. I know Gief players like to complain but I’ve never been blown up by Gief badly in previous games as I have been in blown up by Gief in SF6.
Never watched Snake until recently when I found him on Guilty Gear. This dude, even as Pot consistently closes the gap. His patience is crazy.
That Drive Punch cancel into Command Grab gave me flashbacks to his Strive days. Lots of good Hammerfalls into Buster.
So no one gonna talk about how snake eyes low profiles an air attack midair at 3:11
I do play other characters, but I’ve always been a huge fan of grappler/heavy characters in fighting games myself. No matter what their tier might be or how hard they are to play. It’s always great too see those characters shine and watch how the players show what they can do.
I think the thing about SF6 tier lists is they exist as in all fightnig games there will be always the top and the bottom tiers but the difference in SF6 is the distance between the top and bottom is way more narrowed than in previous SF games. Everybody is way more clumped up together.
He won with style uniqueness and creativity. He wasn’t basic using a top tier like jp and ken.
Snake eyez did the same in Guilty gear with Pot. He's crazy good.
The dodge at 3:11 Is immaculate
man just walks him down menacingly like a monster in a movie lol
This was so fun to watch. You could make a whole series breaking down playing styles of the FGC.
He didn’t need to win 3 games…. He needed to win 6.
to be fair snakeyez is special kind of beast, the way he plays geif just hits different than anyone else
Punk, Big Bird, Angry Bird, Kakeru n Snake Eyez have made such great protagonists for vanilla SF6, they r so captivatin as far as gamestyle, character choice n narratives surroundin their triumphs. I look forward to the further development of dis game’s competitive scene, n im happy everyone has enough firepower to stand their ground- at the HIGHEST lvl of gameplay, against the WORST possible matchups. Amazing to see Cammy, Gief, Ken, Marisa n JP all bein represented by the PEAK of competitive SF6 skill!!
Edit: im not sure if dis version counts as vanilla, but there hasn’t really been any patches yet+Rashid is the only dlc added n he hasn’t really seen much pro play yet as far as im aware
This win is all Snake Eyez. Anybody picking up Zangief hoping to have similar results is in for a crushing surprise.
the reason why things keep changing, is simply because of an oversaturation of meta, people will ALWAYS gravitate towards a character because they saw them do well in a tournament, or their favourite streamer/youtuber plays them, or forums that go "THIS CHARACTER IS SO GOOD!!!!" so everyone jumps on the bandwagon.
but what this does, is makes that character more popular, meaning the good players, the actual good ones, get to practice more and more against those current popular picks, meaning they know how to approach and counter all of that "Super epic awesome broken stuff" that everyone is raging about and/or praising.
most of the time, when someone says something is Unfair, or Broken, or OP, its basically them going "I dont know how to deal with/counter this because im just not good enough to do it".
Since Gief is an unpopular character, you dont fight any in ranked, but you fight a LOAD of JPs, Cammys, Kims, so people will have less knowledge of how to deal with unpopular characters, but the people playing the unpopular ones will have LOADS of experience fighting the popular picks.
The people playing the popular stuff barely need to get better because they have their repetoire that works, but those playing the unpopular ones have to work harder, and play step-by-step, and when you throw a player off their groove that has worked since week 1 and they have never thought to change, they get fucked.
SnakeEyez is the true low tier god
Far less toxic than LTG as well.
"You said snake eyes is low tier god? Mods, you know what to do. Get this worthless specimen out of my fuckin chat"
@@spencermcbride3881 GTAB
Snake eyez be like:
GET IN THE COMMAND GRAB
As someone who loves playing slow big bodies in fighting games (Goldlewis in GGST, Incineroar in Smash, also Zangief in SF6, etc.) I really get a lot of what Max talks about having to learn when playing these types. Patience is a big damn thing.
It's crazy how often Gief's Drive bar was above JP's, when that's the worst part of facing the zoners in the game usually.
19:34 That was no read, Snake Eyez reacted. :)
It looks like modern reactions but he's just that good.
He is Rock Lee.
This Zangeif play. Reminds me so much of a good Reinhardt from Overwatch. Where you gotta be patient and bait out dangerous abilities. And once you see an opening to take space? You must seize and fight to keep it.
And once you've closed the distance? Do big damage. Make them scared to fight back. Then momentum is on your side.
ive been playing gief in sf6 and seeing snake eyes show confidence in a burnout scenario against jp is so inspiring the threat his 2 bar held over reynald was enough
on the point you were talking about with parries is also once you start parrying JP thats when they start teleporting in and getting PC grabs and they start throwing the fake ghost to get you to parry to waste your drive gauge thats why he blocks so much of the projectiles instead of holding parry
It’s not Gief it’s just snake eyez
I study Snake Eyez sets to practice gief. His brain when playing the character is unmatched
Bruh the pause at 20:25 was so damn funny lol.
Anyway shout out to Snake. That was pretty cool to see.
I played Shao Khan from day one on MK11 so I know a struggle character, loved winning with the underdog character but also when ever Shao is playable he is my main.
Ive crossed Snake Eyez online on a few occasions and thought that I could take his Zangief. Yeah, NO.
That’s what make fighting games good/bad cause ppl tend to lean towards who’s “A” tier n who’s easy to play instead of learning the game n using the character they want big ups to SnakeEyes for sticking to his fav character no matter the matchup
I wish more people played like this, picking their favorite characters instead of worrying about tier list.
Zangief is only called a bad character because the average player only want to mash buttons and see good, multiple hits. Zangief's gameplay is a grappler's one, you gotta be patient and approach slowly for that guaranteed grab damage, it requires patience and most don't have it when playing fighting games.
This is true
Snake Eyez hype is real. Lets go!
I love when devs do enough testing pre release and during the beta that upon release they can wait a long time before making any balance patches. Let the metagame reach its maximum depth.
Glad to see a real pro using the character he likes, rather than the S-tier characters. Snake Eyez is the best.
Sf6 got interesting in fighting games since my childhood. It is fascinating to watch in a way no other game in the market is.
Now if you listen to max he's giving this game and it's player base alot of credit but if you listen to ltg he'd swear this game has one button inputs and easy mode combos ,these two players couldn't be more different because one person actually knows what he's talking about (max) and one is senile lol.
I haven't watched a match that good with Gief since Daigo (Guile) v Itazan (Gief) in SFV
When Max was talking about how system mechanics for some games make it to where any character can at least compete Tekken is the best example I think easily. The extent of a “bad matchup” in that game is like you’re opponent has a 13 frame WS launcher for your good low but even then that isn’t enough to change the game entirely. Jeondding continues to prove that even the lowest of the low with Eddy can compete easily regardless of strength. And then if course there’s rangchu with panda in 2019
Give that boi green hand
I can only imagine it would be too much. He would be broken. 😅 😉
He has more immediate problems.
This is Zangief’s full power
No mercy! No remorse!
OOOOOORYYYAAAAAHHH!!!!
Just a few weeks ago I competed in My first Street fighter tournament in awhile all the players I've seen that particular day there was only one gief player going against a j p player the guy playing JP absolutely cleaned house but seeing someone using The Red cyclone on Long Island at all was a shocking change pace just like seeing this set Where the outcome everybody would be expecting ends up not happening but ends up shocking everybody that attended this event good job snake eyez
I wonder how Itabashi Zangief is doing. Him and Snake Eyez were so fun to watch in the SF4 days.
there was actually a geif in top 8 of the japan world warrior. but that tournament didn't have as varied a top 8 as this one. 2 kens, 3 JP's, a cammy, a kimberly and a geif.
honestly, the low tiers are out in force recently. Ryu, Geif, Kimberly and Dhalsim getting results
Gief main here, we rest at the bottom, it’s great, constantly under pressure, overwhelmed, uncomfortable, if we lose then doesn’t matter we are already at the bottom, if we win then what excuse do you really have.
This was a treat! wow I could feel the experience snake eyez has in just the way he moves both players were amazing but that grief was like a wall stopping jp at every turn lol
Nothing is more scarier than a grappler with good defense and a ton of patience
I never liked grapplers in FG, but for some reason I really connected with Zangief in this game, it's just really fun. I struggle a ton to know when to defend and when to attack and didn't get used to the mechanics yet, so I lose more than I win, but I just really enjoy when I do. I'll try to learn from Snake's matches and get better, it's always fun to learn more of a character you like.
Good luck!
@@L16htW4rr10r Thanks! I still need to manage my frustration when I lose a lot, but I'm making progress, I'm bronze 3
Tip if you want, they never expect the empty jump into Critical Art combo.
Of all analysis from this fight, yours was the most interesting, talking about the "meter war" and insane management from Snake Eyes.
I've been watching you since 2014, when i was trying to learn marvel 3 on my old xbox 360. Thanks for all these years of amazing fighting game content.
The numerous defensive mechanics without being super-hard is part of what makes this game fun, like you have options and can actually do stuff. For a while, I thought that the MPK cancel was like the FADC where you input forward twice. Once I found out you don't, it was easy to learn stuff.
When I'm surprised that is no one and I mean no one noticed the hitbox porn of using Zanguef's air knees to Dodge JP's air Kane.
the way max described the gauges reminds me of UNICLR god i love that game and the grid mechanic is interesting
GIEF GANG ARMS IN THE CHAT 💪💪
RAAAAH 💪💪💪💪
MY LOYAL FANS
What Snake Eyez did here was akin to what Kakeru did to Angrybird at Gamers 8, albeit with perhaps the worst character in the game. The mechanics of this game allows for anyone to beat anyone, provided that the player's fundamentals are good enough to do it. Kakeru perfect-parried Angrybird (Ken) on his dragon lash, multiple times, to win. Snake Eyez used a different skill set, but same objective, in checking drive rushes to win. Defense wins championships guys.
Snake Eyez is the erpetual underdog, but that dog can BITE
When he started talking about mike ross and snake playing bad characters to have that "i beat you with this trash" being fun, but also that it does make you a better player to always be handicapped, it extends outside of fgc. I have done the same thing in mobas for 20 years, its immensely satisfying but also definitely makes you think about situations differently and do some stuff that catches people off guard because its so outside the box they cant figure it out before its already too late, which turns the bad matchups into a positive for the person on the lower tier, because we have all the matchup knowledge against the meta
The amount of patience and gauge management Snakeyes' does is God tier. He just slowly walks and block or sometimes parry JP's range attacks and bait Jp using level 2 supers or a lax in Jp's pressure game, gives Gief opportunity to wreck JP.
Snake also said Guilty Gear isn't competitive compared to SF6 and said he'll play in a tournament to prove his point and won first place.
It's clear Capcom really put alot of time into making sure SF6 hits even for casual players like me
imagine this game with normal chip damage this matchup would be legit impossible
I feel like everyone saying Zangief is bad and then Snake Eyez winning a tournament with Zangief is just something that happens in every SF now
I'll be truly impressed when someone wins a tourney with my main squeeze (Manon)
Fellow Manon main 🤝
always having been a casual fighting game player its intriguing to see the thought process needed for a high level game like this.
What a pleasure to watch. The patience and talent is off the charts.
This is going down as all time classic
damn! SnakeEyez's reaction to Reynald's drive rush is just insane... majority of his DR gets checked.
Max: This game is sick!
Random Lancaster Clown: This game sucks!
thing is, in the winners finals, snake got checked out of his own drive rush a lot. So he just adapted and stopped using it. And then responded flawlessly by checking all of Reynald's drive rushes. I think that you HAVE to be able to react to that against JP, for all of his strengths, he doesn't move fast, he just power walks at you so you need to slap him on the chest three times and put him in the corner.
Ill never forget snake eyez with the time out in SF4 at EVO 2013, I was there in front row and the crowd EXPLODED
Ken, JP, and Luke still top tiers
I wonder how wild perfect parries are going to get as well. Evo was wick.
Coming from Germany even I know SnakeEyes since SF4 and I wouldn't say I'm surprised of that outcome 😅
Think this guy might even have the best defense of All SF players that guy is a genius
Lariat also needs a buff, better hit box behind and faster start up. It be nice if EX SPD is throw invulnerable. The ground stomp should combo all 3 hits as well.