Half-Life 2: What is "The Thing"?

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  • Опубликовано: 25 окт 2024

Комментарии • 485

  • @unoriginalperson72
    @unoriginalperson72 2 года назад +4544

    Someone should and *can* remake "The Thing" now that everyone has 50 PhDs in the source engine

    • @TheLambda
      @TheLambda 2 года назад +168

      "Black Snow", HL2 EP2 mod

    • @Ribbons0121R121
      @Ribbons0121R121 2 года назад +333

      i can see that MIT education really pays for itself

    • @thebirdaplierphd.memeology3411
      @thebirdaplierphd.memeology3411 2 года назад +147

      @@Ribbons0121R121 Throwing that switch and all

    • @everyone4352
      @everyone4352 2 года назад +57

      I wonder how many hl3 mods were made in hl2 using the leaked script after its cancellation

    • @sebaprime6411
      @sebaprime6411 2 года назад +38

      @@everyone4352 2

  • @LucaTheStar
    @LucaTheStar 2 года назад +2043

    2:14 This transition is 100% flawless and I love it.

    • @thederpderp7758
      @thederpderp7758 2 года назад +28

      yesss it is awesome!!!

    • @0110-e3g
      @0110-e3g 2 года назад +25

      110% editing skill

    • @FilliamPL
      @FilliamPL 2 года назад +9

      It made me jump xD

    • @GeekMan237
      @GeekMan237 Год назад +6

      I think it was a happy accident love when that happens

    • @LucaTheStar
      @LucaTheStar Год назад +9

      @@GeekMan237 Considering that it's the only cut in the video that is followed by a fade-in from black as opposed to a jumpcut? It must be the happiest little accident of them all.

  • @indigodotradio
    @indigodotradio 2 года назад +2793

    It only goes to show the dedication of the Source Engine community that someone was able to make a fairly well made (for the time) campaign for a leaked version of Half Life 2. Quite impressive.

    • @PlayerPaul
      @PlayerPaul 2 года назад +14

      Yeah, but the guy was also from GoldSrc community, just not to forget)))))

    • @thegardenofeatin5965
      @thegardenofeatin5965 2 года назад +24

      Especially since HL2 was the first Source engine game. Man I remember how hyped up Source was. And how long ago it was. Remember that tech demo where an audience member joked "And his is supposed to run on my 486?"

    • @PlayerPaul
      @PlayerPaul 2 года назад +5

      @@thegardenofeatin5965 Well, the first source game released was crappy HL source..

    • @nooneimportant4315
      @nooneimportant4315 2 года назад +7

      @@PlayerPaul lets not talk about it...

    • @PlayerPaul
      @PlayerPaul 2 года назад +2

      @@nooneimportant4315 )))

  • @MrGunzngirlz
    @MrGunzngirlz 2 года назад +1363

    It reminds me of the early HL:A campaigns, made before any tools were available.
    Very charming.

    • @Ryan-op7yd
      @Ryan-op7yd 2 года назад +9

      Wait so not only did someone make a HL2 mod before HL2 but you're telling me people made HL1 mods before HL1?

    • @garden0fstone736
      @garden0fstone736 2 года назад +8

      Just finished alyx last night. Made me cry a little bit. The future is bright

    • @MrGunzngirlz
      @MrGunzngirlz 2 года назад +27

      @@garden0fstone736 Alyx is just incredible, and not nearly enough people have played it.
      It'll get an unprecedented resurgence once the mainstream has more access to it.

    • @tommykarrick9130
      @tommykarrick9130 2 года назад +6

      @@MrGunzngirlz Half Life Alyx makes me excited for what valve is going to do in VR in the future, it was made before there were standard features for a VR FPS, things like the ability to sprint and jump, real weight/physics based climbing, having a full body, being able to drop or throw weapons, etc, but despite that it’s still one of the greatest VR games ever made, so now that there’s actual standards for valve to build off of they’re probably going to outdo the entire industry

    • @yol_n
      @yol_n 2 года назад +9

      @@MrGunzngirlz not nearly enough have played it because it requires a VR headset

  • @AShift-io1ng
    @AShift-io1ng 2 года назад +366

    Half-Life Inside actually used to have early community-written documentation and tutorials of HL2 beta tools, but they wiped them after game's release due to being "obsolete", so Donald had somewhere to learn from.

    • @michaelchristianrusso
      @michaelchristianrusso 2 месяца назад +8

      I wonder if they're still on the Wayback Machine? It'd be nice to have that info saved somewhere at least as historical curiosity.

  • @Sournale
    @Sournale 2 года назад +605

    I’ve been fascinated by half life 2 beta for so long I thought I knew most of the things about it, turns out there is still more to learn behind the development of a game almost 2 decades ago.

    • @kabardino1337
      @kabardino1337 2 года назад +18

      Same. There's an aura of mistery around anything beta related, idk why. Maybe because the whole thing is unofficial because it was leaked, and how the hl2 had to be completely changed. Dealing with beta stuff is like dealing with alternate timelines idk

    • @Chumtoad_JPEG
      @Chumtoad_JPEG 2 года назад +2

      I find the community around the beta right after the leak and before the final release to be very interesting in particular. Back before we didn't know anything about the development or even how the final game would play out.

    • @Mini-wd7qz
      @Mini-wd7qz 2 года назад

      Same I found out about half life 4 months ago and ever since then I’ve been obsessed with it

    • @Nutty151
      @Nutty151 2 года назад

      @@Oppen1945 Like the roma plastilina model made for the cut "Antlion King" or the cut submarine section for HL2. Truly fascinating stuff.

    • @ShadowSumac
      @ShadowSumac 2 года назад +5

      @@kabardino1337 Just a reminder, HL2 was not changed due to the leak.
      In fact, most of the areas from the final game were under development when leak had happened.

  • @JackBradley07
    @JackBradley07 2 года назад +661

    The thing felt like such a surreal experience first time. I don't even know how to explain it, it just doesn't feel right, I mean that in the best way possible. I also love the entire aesthetic of "The thing". And I feel like the mediocre lighting job really makes it feel more eerie. That's also something I love in older games, when the lighting and textures aren't super great but that adds to the charm of those old games like Cry of Fear and F.E.A.R. Great video Richter!

    • @AlphaGarg
      @AlphaGarg 2 года назад +42

      wtf you mean F.E.A.R.'s lighting isn't great, it's one of the main things it's remembered for, and for good reason

    • @JackBradley07
      @JackBradley07 2 года назад +13

      @@AlphaGarg I meant the expansions, they didn't have super good lighting, the main game did though

    • @Nutty151
      @Nutty151 2 года назад +3

      I know what you mean. I felt the same way when I played the Dark Interval HL2 Beta recreation mod. It's like replaying history and a time lost.

    • @Strelokos666
      @Strelokos666 2 года назад +3

      cry of fear isn't old according to its release date (2012)
      maybe you are referring liminal spaces? the funny thing is the simpler geometry the weirder it seems, the lack of surface variety results in flat lighting with small amount of shadows. blocky geometry was a key in f.e.a.r identity imo

    • @gabagoolingeverywhere
      @gabagoolingeverywhere 2 года назад +4

      @@Strelokos666 oh no cry of fear is 10 years old. i remember being excited for months waiting for its release. we're old.

  • @spranktonskunt839
    @spranktonskunt839 2 года назад +211

    2:14 I adore this transition so much

  • @MarikoRawralton
    @MarikoRawralton 2 года назад +309

    I wish there was enough content online to warrant someone talking about the cancelled "Prospero" game Valve was working on before Half-Life in 1997.
    It was a really weird early platformer, supposedly heavily influenced by the story "The Aleph" by Jorge Luis Borges, centered around something like a large library in open space with passage ways that lead to vastly different worlds. From the few screenshots I've seen online, the camera looked a lot like the thirdperson camera used in Source engine.
    Gabe Newell once stated his most influential game was Super Mario 64, so I'd imagine the game was probably attempting to imitate the way paintings revealed the worlds inside, much like the Aleph in Borges's revealed all places in the world at once.
    Fun fact: Two tracks in Half Life 1 are theorized to have been taken from Prospero's development because they have a different prefix from any other songs in the game.

    • @juniorsilvabroadcast
      @juniorsilvabroadcast 2 года назад +29

      Prospero taken a lot of mystical and ambient caracteristics. specially the "Machine" world visible on screenshots. i remember having a dream when i was young about a very rust and vast world filled with pipes. moving metal parts and valves everywhere. i don't know if this is related to the Valve intro on Half Life being a bit too much agressive to me on when i was a kid or something else. I've ever tried getting more info about that game, I can wonder it would be a lot interesting.

    • @juniorsilvabroadcast
      @juniorsilvabroadcast 2 года назад +12

      There's SCP-015. it looks exactly like what i've dreamed about. and i don't know why it relates so much to Half Life and Valve on my memories...

    • @isaiahsimmons5776
      @isaiahsimmons5776 2 года назад +5

      which songs?

    • @clavicol6875
      @clavicol6875 2 года назад +3

      @@juniorsilvabroadcast the way source engine maps are made is probably why

    • @kyleduquesnay1429
      @kyleduquesnay1429 2 года назад +6

      FYI, Radiation Hazard and ValveTime both made videos on that.

  • @Chumtoad_JPEG
    @Chumtoad_JPEG 2 года назад +112

    I am so glad somebody Covered this mod. I really want more people to play this mod and was sad that no youtubers have covered it to give it its much needed recognition.

  • @JangoF12b
    @JangoF12b 2 года назад +149

    Seeing someone make a "The Thing: Remaster" with modern HL2:E1 and E2 assets, with modernized beta assets that aren't buggy or broken in general would be really cool. Maybe even some additions to the campaign of The Thing to spruce it up some

  • @DudeTheNinja
    @DudeTheNinja 2 года назад +470

    I was gonna jokingly say "The Thing is the Jellow Ant" but in terms of the actual map pack it really is a jellow ant.
    Honestly this is impressive for something made with buggy unfinished tools that were never meant to exist on a version of HL2 that wasn't meant to exist. If I had the motivation or incentive I'd consider maybe remaking this, would be a fun challenge to replicate the gameplay with the modern Source Engine.

    • @mothman7430
      @mothman7430 2 года назад +12

      what’s the Jellow Ant?

    • @eskalainen3897
      @eskalainen3897 2 года назад +21

      @@mothman7430 jellow ant deez nuts

    • @handlename88
      @handlename88 2 года назад +5

      @@eskalainen3897 gottem

    • @mothman7430
      @mothman7430 2 года назад +1

      @@eskalainen3897 oH FRICK

    • @n646n
      @n646n 2 года назад +2

      jellow ant?

  • @scrithen2836
    @scrithen2836 2 года назад +40

    Dawg that cut from getting hit by a tub thrown by a zombie to the next scene is one of the best cuts ive ever scene

  • @FishMan1nsk
    @FishMan1nsk 2 года назад +90

    It's not true that there was no info. There was. I was creating it by my self :D
    And basucally HL: Inside was the one of the fewest sites there this kind of information was.
    We put a lot of work by that time to make it possible and because in Russia it was simplier to get and use this stolen builds (they was selling this copy in regular PC shops) there was no competition for us. And there was no official information so everything that we learned was related to some reverse engieneering. And because a lot of us was having an experience of modding for Half-Life 1 by the time - it wasn't that hard to learn how all this stuff worked. But still It was very interesting. Becasue we were pioneers.
    I still have some documents with tutorials that I made, but most of them I believe was lost, becase we had a fight with my sister and she deleted all of my files from the computer to take a revenge to me. So all I have is some files from backup's that I've made. But some of the articles are still exist at source-inside site.
    Ufortunately cant provide any links. RUclips keep deleting my comment because of this.
    Anyway I've cheked some of my files on my disk and the last article that I made using Beta version for this site was created at 27 of May 2004, just couple months before the release xD
    I was even making my own project by that time. Which was very ambitious and it was called "Operation Broken Arrow: Seven Hour War". I think there's still our web site exist with some screenshots. The mod was suppose to be a prequel for the game and the place of action was Russia xD I mean I started to make a prequel even before HL2 was released. I was something around 19-20 years old by the time :D Man I was so stupid ahahah xD
    I don't remember this map that you showing and its author tbh, and because the community was very small - probably I knew this guy but it was so long ago so I don't remember already.
    Yeah. It was great times. Now Im 36 and Im working at professional game industry :D

  • @inkmime
    @inkmime 2 года назад +29

    I kind of love the, as you said, extremely dream-like feel the whole thing has. The level design is absolute steam of consciousness I love it.

  • @ecksdee1889
    @ecksdee1889 2 года назад +125

    I’m not a big half-life fan, but the knowledge that someone scraped together a (relatively) competent level before the entire game came out, is just really cool
    (also the fact you can just kill the rebels is pretty funny)

    • @cxoll.8563
      @cxoll.8563 2 года назад +9

      Its a really weird mod to be honest, when i played it i was kind of lost at first, but overall the whole mod felt strange in a way, not sure how to describe it.
      I wonder who is the original creator of `The thing`

    • @WeldedPear
      @WeldedPear 2 года назад +2

      @@cxoll.8563 Imagine if its Richter lol

    • @cxoll.8563
      @cxoll.8563 2 года назад +1

      @@WeldedPear Now that would be a plot twist

    • @PLATINUM_Rook
      @PLATINUM_Rook Год назад

      You can just kill the rebels because you could just kill the scientists and security guards in HL1, and Valve originally wanted to keep that level of player freedom in HL2 but they ran into issues when players kept accidentally running over the rebel that stops Gordon at New Little Odessa in Highway 17. So they made Gordon automatically lower his weapon when close to a friendly NPC and they made said NPCs immune to the player's damage.
      The decision to remove friendly fire was likely made in versions of HL2 dated after the leaked build, as it's more than possible to kill friendly NPCs in this version of the game.

  • @TemplarBlonic
    @TemplarBlonic 2 года назад +36

    2:15 That was a seamless transition. Nicely done!

  • @maxwell71596
    @maxwell71596 2 года назад +28

    The Thing movie is based on a book called The Thing.
    But I love The Thing map. It's interesting!

    • @projectkepleren
      @projectkepleren 2 года назад +10

      it's actually based on the book "Who goes there"

  • @dohvaakhindemo3772
    @dohvaakhindemo3772 2 года назад +9

    0:42 When that robot voice said 16 I had to rewind to make sure I wasn’t hearing wrong

  • @thederpderp7758
    @thederpderp7758 2 года назад +37

    The exit being open at 5:23 really reminds me of the life ending from The Stanley Parable, in which the big bay door opens slowly, revealing the forest and nature and the whole outside world, showing to the player that they are free now. This is definitely a stretch but maybee.. possiblyy, Stanley Parable took some inspiration from The Thing eh eh u get what im sayin' ?

    • @TechnMetal
      @TechnMetal 2 года назад +2

      No it didn't

    • @garden0fstone736
      @garden0fstone736 2 года назад +3

      That’s the most basic ending ever. Inspiration came from anyone with 5 brain cells

  • @krovinosanimations
    @krovinosanimations 2 года назад +13

    I appreciate that transition 2:14

  • @mastergame1311
    @mastergame1311 2 года назад +22

    Looks great for a pre-release mod.

  • @Toro563
    @Toro563 2 года назад +11

    Love these type of videos you make

  • @hyperthetical
    @hyperthetical 2 года назад +13

    imagine finding out someone made a mod for your game that you havent even released yet

  • @ElephantsDoingCrack
    @ElephantsDoingCrack 2 года назад +7

    Amazing video Richter! I didn't think the video would come out today

  • @Blurns
    @Blurns 2 года назад +9

    There are 2 probably reasons I've been able to think of as to why they forced the laser guide to stay on in HL2. First could be because play testers kept turning it off, then getting frustrated when they couldn't kill Gunships. Second is that turning it off actually makes Striders a lot easier, since you can't hit & run as easily.
    I could swear that outdoor area was from the uncompiled leak maps.

  • @Vincent654
    @Vincent654 2 года назад +4

    Amazing video, well explained and I love the game footage you choose for the video. I'm really proud to be part of the patrons list, keep going dude!

  • @Jetiix
    @Jetiix 2 года назад +10

    2:15 brilliant edit mate

  • @SASTSimon
    @SASTSimon Год назад +2

    I always appreciate youtubers making videos in 4:3 when playing 4:3 games.

  • @cvspvr
    @cvspvr Год назад +2

    2:57 ~however, you're not out of the woods yet~
    **proceeds to enter the woods**

  • @SouveraineMiaa
    @SouveraineMiaa Год назад +2

    2:13 that transition was CLEAN

  • @geoflo5391
    @geoflo5391 Год назад +4

    The transition at 2:14 is so good

  • @melc311
    @melc311 2 года назад +2

    i must say that it's impressive how realistic some screenshots of half life 2 (even from 2004) can look. the thumbnail you chose for this video almost looks photo realistic.

  • @Dalton4D
    @Dalton4D 2 года назад +7

    half life 2 beta is walking on a thin line of being almost a creepy pasta

  • @Collision_TN
    @Collision_TN 2 года назад +2

    1:34 interesting ceiling animation for back then

  • @andrewgraham2546
    @andrewgraham2546 2 года назад +5

    I'm fairly certain that "metal" appearance you noticed is an artifact of an envmap mask being used without proper lighting calculation. I've had similar shiny things happen to models with envmap masks when vrad failed.

    • @ChubakaSteven
      @ChubakaSteven 2 года назад +2

      I see you are also a man of culture

  • @bunbunh4932
    @bunbunh4932 2 года назад +5

    In the part where he gets the pistol the transition is perfect

  • @CharcharoExplorer
    @CharcharoExplorer 2 года назад +3

    So STALKER and Half Life 2 both had mods made for them before they even released.
    Impressive.

  • @AntonioZL
    @AntonioZL Год назад

    I just got this video recommended to me and I immediatelly recognized the name from Ratlobber's videos. Great video, you just got a new subscriber!

  • @Daniel__Nobre
    @Daniel__Nobre 2 года назад +5

    What a time for gaming those years were. I mean, The leak sucked and I never picked any of it up because I always felt bad for Valve, but this kind of stuff just goes to show how communities can do amazing stuff. I’m glad Valve kind of embraced that always.

  • @vadoksam9235
    @vadoksam9235 Год назад +1

    This was a fast, rare and satisfying "Good Evening".

  • @Dacoobers
    @Dacoobers 2 года назад +3

    brb richter i have to go to do my chores

  • @ThiccMan
    @ThiccMan 2 года назад

    i appreciate you uploading this video in 4:3, giving me one of those rare times where i can watch something in true full screen on my iPad which has a 4:3 screen

  • @connorvaughn6460
    @connorvaughn6460 2 года назад +2

    the laser on the rocket was option in HL2 from what I recall.

    • @RichterOvertime
      @RichterOvertime  2 года назад +2

      Not sure what to tell you other than you’re wrong, you can’t turn the laser off in hl2

  • @ygorschuma3059
    @ygorschuma3059 2 года назад +8

    Someone should remake this map (with author's permission of course) in Garry's Mod, it's just so much fun just playing through these little campaigns in Gmod with a fuck ton of gun addons and whatnot.

  • @randymarshislorde
    @randymarshislorde 2 года назад

    Damn I'm angry that your channel was never recommended to me, just found you and your content looks perfectly up my alley

  • @averageartist10
    @averageartist10 5 месяцев назад +1

    2:15 nice transition

  • @sunkist19512
    @sunkist19512 2 месяца назад +1

    2:14 that transition

  • @SASTSimon
    @SASTSimon Год назад +1

    2:15 that transition is so smooth

  • @BodywiseMustard
    @BodywiseMustard Год назад +1

    6 minute video that could have been 40. I love the brevity and speed

  • @etherraichu
    @etherraichu Год назад +1

    reminds me of the huge Skyrim mod someone made before the construction set was released

  • @ShadowSumac
    @ShadowSumac 2 года назад +1

    Thanks for the review.
    It is a first time, when I hear about this mod and it is very impressive, considering it was created before official releases of HL2 and SDK. I like that modder used Beta enemies, like Stalkers and Fast Zombies (not that he had any choice in the matter, lol).

  • @davidwas77
    @davidwas77 Месяц назад

    This feels weirdly nostalgic, even though I don't think I've ever seen it before.

  • @Sakar0Z
    @Sakar0Z 2 года назад +3

    So technically HL2 is a fanmade game based off "The Thing"

  • @MyViibez
    @MyViibez 8 месяцев назад

    love your videos man
    keep up the good work! especially the arg stuff

  • @Whomobile
    @Whomobile 2 года назад +1

    Oh dang I totally forgot about this, kinda reminds be of how cp_lazytown was made a full month before TF2 came out by using a hacked together cfg file.

  • @PlayerPaul
    @PlayerPaul 2 года назад +2

    2:10 it's not half-life 1 esque, it's the exact model from hl1!

  • @nicefloweytheoverseer7632
    @nicefloweytheoverseer7632 2 года назад +1

    Fun Fact: the Sniper Rifle exists in vanilla GMod 13. It was the last weapon added before i got banned from computer and could no longer play GMod. I know because i remember its respective ammo type when i last played GMod. Don't remember the Sniper Rifle itself, though...

  • @Kaceydotme
    @Kaceydotme 2 года назад +3

    Early Source engine aesthetics are unmatched. I love them so much.

  • @ickyickyicky
    @ickyickyicky 2 года назад +3

    haven’t watched one of your vids before but this was interesting, succinct, and fun. I wish more people made videos like this 💕

    • @RichterOvertime
      @RichterOvertime  2 года назад +2

      glad you enjoyed it! check out some of my other stuff too

  • @f1l603
    @f1l603 2 года назад +4

    Those "metal" zombies are probably just the envmaps being all wonky, as it is something you have to configure before baking maps/models etc making it look like metal. #Funfact

  • @GCB-2008
    @GCB-2008 2 года назад +1

    I'm in love with the edit a 2:14

  • @einfachnurtoni
    @einfachnurtoni 2 года назад +1

    very nostalgic video format 👍

  • @Voshchronos
    @Voshchronos 2 года назад +1

    Hella impressive for a pre-Valve Hammer Editor mod

  • @leroybrown5726
    @leroybrown5726 2 года назад +3

    I pirated some old HL2 beta stuff, it had a lot of old pre-hl2 incomplete maps and things but it also had this. I remember thinking that it was so ominous in the files just "The Thing" I was really freaked out while playing it at 2:00 AM.

  • @caonac
    @caonac 2 года назад +1

    Thanks "Richter Overtime," very cool!

  • @officialregirock4021
    @officialregirock4021 2 года назад +5

    Bruh the leak happend the very same day I was born

    • @consolefan6444
      @consolefan6444 2 года назад +2

      Nice

    • @Wojtek_Ch
      @Wojtek_Ch 10 дней назад

      That was the second biggest protection failure that day.

    • @officialregirock4021
      @officialregirock4021 10 дней назад

      That's not how pregnancy works...
      Also no way you're replying to a 2 year old comment 💀

  • @Gojiro7
    @Gojiro7 Месяц назад

    it's simply astonishing how ready to go the Half-life community was even before HL2 even released, with how much a technical leap forward it was between games 1 & 2, its almost like a chimp going from learning how use a spoon to being able to drive a stick shift in levels of technical achievement

  • @MrChocodemon
    @MrChocodemon Год назад

    Simply amazing stuff and good video

  • @kedi-x8m
    @kedi-x8m 8 месяцев назад

    2:17 lil bro thought i could miss that transition 🥶🥶

  • @sirspamalot4014
    @sirspamalot4014 2 года назад

    "...but you're not out of the woods yet"
    Literally exits into woods

  • @Aetharn
    @Aetharn Год назад

    "You're not out of the woods yet"
    *spawns in an open forest*

  • @uncertaintytoworldpeace3650
    @uncertaintytoworldpeace3650 2 года назад +1

    Honestly why is there no infinite source hallways escape hell forever simulator type game? I think the dreamy feeling you describe you get in the first level is something u can only get when the reality you’re spending time in isn’t held together by real material but by magic spirit code. “The black box of imagination” (TV) Pretty cool.

  • @TimSlee1
    @TimSlee1 2 года назад +1

    The thumbnail legit looked like irl.

  • @av3nger3
    @av3nger3 2 года назад

    2:13 Excellent transition

  • @s.p..smdness8748
    @s.p..smdness8748 Год назад +3

    0:04 Ight Imma Head Out

  • @theskymann6172
    @theskymann6172 2 года назад

    I like these videos, they're talking about things i didnt even know existed.

  • @Wuddizzup
    @Wuddizzup 5 месяцев назад

    2:15 cleanest transition ever

  • @KanchoMan69420
    @KanchoMan69420 Год назад

    i have an amazing idea in my head about something also called "the thing" and seeing this video...i want a will to live

  • @thebandanadee8265
    @thebandanadee8265 2 года назад +1

    2:15 I don't know if making this some sorta transition was intentional or not, but that was slick as FUCK.

  • @PLATINUM_Rook
    @PLATINUM_Rook Год назад

    Joke's on you Richter, I just played The Thing on the original, non-Mega Build, non-fixed version of the beta. Surprisingly it didn't crash once and I was able to play through it with no issue, aside from all the visual glitches and whatnot.
    I wanted to see what The Thing was like back when it was released in 2004, when we had no Mega Build or community fixes.
    Also, in my playthrough the Sniper Rifle always killed the soldiers in one shot. At first I thought it was because I got a headshot, but any body shot killed them instantly. I'm pretty sure I was playing on Normal (skill 2), so I don't know if it was because I was playing the unpatched version of the beta and something in the community patches changed the sniper's damage, or if it was because you were playing on Hard.

  • @tumble8323
    @tumble8323 2 года назад +1

    It took me a few days to realize that the thumbnail isn’t a real photo

  • @SomeKrieger
    @SomeKrieger Год назад

    Honestly seeing it more built with the same uncanny ness of gmod maps would be pretty cool. Scattered combine remnants and scientists that have lost their minds to a lovecraftian horror that makes itself known as a dunwich type of enemy. And no matter where you go a humanoid figure acting as it’s eyes will always watch you from behind and if you try to approach it it you will start hearing whispers before it vanishes behind a wall/tree.

  • @gamiezion
    @gamiezion 2 года назад

    this actually pretty cool, as someone who ever really looked into mods unless i have to i didn't know about this. but i think i'd love to have played and may even check into still doing so.

  • @r_doom
    @r_doom Год назад

    i remember playing this back in the day and loving it cause i couldn't play hl2 yet

  • @ath2nd300
    @ath2nd300 2 года назад

    Can't believe that no one ever mentioned this before, or at least where I was looking. Not even Tyler Mcvicker

  • @mort_brain
    @mort_brain Год назад

    There exists a reimagination of this map in the cancelled Der Schwarze Nebel mod that was recreating beta storyline using Cinematic mod assets.

  • @stachman9531
    @stachman9531 2 года назад +1

    imagen makeing some maps on the beta leak of half-life in 2004 two mouths before the game comes out, and over 18 years later your work is seen as a peice of gameing history.

  • @cooler_carpington
    @cooler_carpington Год назад

    Lazlo was right there, Freeman, I swear to god it had a hold of him!

  • @TopSecretName
    @TopSecretName 2 года назад

    2:15 it was completely unnecessary for this scene transition to be so good and yet the madman did it anyway

  • @GrayD_Fox
    @GrayD_Fox 3 месяца назад

    oh I can tell you why you can’t un toggle the laser guidance, because you need it against the gun ships. imagine if you fired the rocket in the middle of a fight and forgot about the guidance, you’d be pissed.

  • @ivansnow1845
    @ivansnow1845 2 года назад

    2:15 how is this such a good transition

  • @foneisgone
    @foneisgone 2 года назад +1

    Maybe you could make a video about the TF2 mvm episodes, they were pretty fun back when I played TF2 everyday.

  • @OscarGreenworth
    @OscarGreenworth Месяц назад

    You can toggle the light on the RPG in base Half-Life 2. You’ve always been able to.

  • @sarminder4357
    @sarminder4357 Год назад

    You should talk about Underhell. A really really ambitious hl2 mod that got abandoned after a prologue and one chapter lasting like 10 hours combined

  • @mrko3960
    @mrko3960 2 года назад +3

    richter, the laser guided rpg is in hl2 tho. Its for gunships. Remember?

    • @RichterOvertime
      @RichterOvertime  2 года назад +6

      You're misunderstanding the video. I wasn't referring to the weapon itself not being in the final game, rather its laser guidance toggle system

    • @mrko3960
      @mrko3960 2 года назад

      Oh. Could of sworn that was also in the game. Maybe im just too used to hl1. I apologize

  • @phillloyd6248
    @phillloyd6248 2 года назад +1

    I remember being able to turn on and off the laser in half life 2

  • @endruv_2287
    @endruv_2287 2 года назад +1

    It really looks like someone built a HL1 map in the source engine

  • @VJayde
    @VJayde 7 месяцев назад

    Richter, the HL2 Upgrade for this?
    Bet.

  • @Log-On-Line
    @Log-On-Line 2 года назад +2

    genuinely it amazes me that hl2 is from 2004 its SO ahead of its time i love that game