@@GeekMan237 Considering that it's the only cut in the video that is followed by a fade-in from black as opposed to a jumpcut? It must be the happiest little accident of them all.
It only goes to show the dedication of the Source Engine community that someone was able to make a fairly well made (for the time) campaign for a leaked version of Half Life 2. Quite impressive.
Especially since HL2 was the first Source engine game. Man I remember how hyped up Source was. And how long ago it was. Remember that tech demo where an audience member joked "And his is supposed to run on my 486?"
@@garden0fstone736 Alyx is just incredible, and not nearly enough people have played it. It'll get an unprecedented resurgence once the mainstream has more access to it.
@@MrGunzngirlz Half Life Alyx makes me excited for what valve is going to do in VR in the future, it was made before there were standard features for a VR FPS, things like the ability to sprint and jump, real weight/physics based climbing, having a full body, being able to drop or throw weapons, etc, but despite that it’s still one of the greatest VR games ever made, so now that there’s actual standards for valve to build off of they’re probably going to outdo the entire industry
Half-Life Inside actually used to have early community-written documentation and tutorials of HL2 beta tools, but they wiped them after game's release due to being "obsolete", so Donald had somewhere to learn from.
I’ve been fascinated by half life 2 beta for so long I thought I knew most of the things about it, turns out there is still more to learn behind the development of a game almost 2 decades ago.
Same. There's an aura of mistery around anything beta related, idk why. Maybe because the whole thing is unofficial because it was leaked, and how the hl2 had to be completely changed. Dealing with beta stuff is like dealing with alternate timelines idk
I find the community around the beta right after the leak and before the final release to be very interesting in particular. Back before we didn't know anything about the development or even how the final game would play out.
@@kabardino1337 Just a reminder, HL2 was not changed due to the leak. In fact, most of the areas from the final game were under development when leak had happened.
The thing felt like such a surreal experience first time. I don't even know how to explain it, it just doesn't feel right, I mean that in the best way possible. I also love the entire aesthetic of "The thing". And I feel like the mediocre lighting job really makes it feel more eerie. That's also something I love in older games, when the lighting and textures aren't super great but that adds to the charm of those old games like Cry of Fear and F.E.A.R. Great video Richter!
cry of fear isn't old according to its release date (2012) maybe you are referring liminal spaces? the funny thing is the simpler geometry the weirder it seems, the lack of surface variety results in flat lighting with small amount of shadows. blocky geometry was a key in f.e.a.r identity imo
I wish there was enough content online to warrant someone talking about the cancelled "Prospero" game Valve was working on before Half-Life in 1997. It was a really weird early platformer, supposedly heavily influenced by the story "The Aleph" by Jorge Luis Borges, centered around something like a large library in open space with passage ways that lead to vastly different worlds. From the few screenshots I've seen online, the camera looked a lot like the thirdperson camera used in Source engine. Gabe Newell once stated his most influential game was Super Mario 64, so I'd imagine the game was probably attempting to imitate the way paintings revealed the worlds inside, much like the Aleph in Borges's revealed all places in the world at once. Fun fact: Two tracks in Half Life 1 are theorized to have been taken from Prospero's development because they have a different prefix from any other songs in the game.
Prospero taken a lot of mystical and ambient caracteristics. specially the "Machine" world visible on screenshots. i remember having a dream when i was young about a very rust and vast world filled with pipes. moving metal parts and valves everywhere. i don't know if this is related to the Valve intro on Half Life being a bit too much agressive to me on when i was a kid or something else. I've ever tried getting more info about that game, I can wonder it would be a lot interesting.
I am so glad somebody Covered this mod. I really want more people to play this mod and was sad that no youtubers have covered it to give it its much needed recognition.
Seeing someone make a "The Thing: Remaster" with modern HL2:E1 and E2 assets, with modernized beta assets that aren't buggy or broken in general would be really cool. Maybe even some additions to the campaign of The Thing to spruce it up some
I was gonna jokingly say "The Thing is the Jellow Ant" but in terms of the actual map pack it really is a jellow ant. Honestly this is impressive for something made with buggy unfinished tools that were never meant to exist on a version of HL2 that wasn't meant to exist. If I had the motivation or incentive I'd consider maybe remaking this, would be a fun challenge to replicate the gameplay with the modern Source Engine.
It's not true that there was no info. There was. I was creating it by my self :D And basucally HL: Inside was the one of the fewest sites there this kind of information was. We put a lot of work by that time to make it possible and because in Russia it was simplier to get and use this stolen builds (they was selling this copy in regular PC shops) there was no competition for us. And there was no official information so everything that we learned was related to some reverse engieneering. And because a lot of us was having an experience of modding for Half-Life 1 by the time - it wasn't that hard to learn how all this stuff worked. But still It was very interesting. Becasue we were pioneers. I still have some documents with tutorials that I made, but most of them I believe was lost, becase we had a fight with my sister and she deleted all of my files from the computer to take a revenge to me. So all I have is some files from backup's that I've made. But some of the articles are still exist at source-inside site. Ufortunately cant provide any links. RUclips keep deleting my comment because of this. Anyway I've cheked some of my files on my disk and the last article that I made using Beta version for this site was created at 27 of May 2004, just couple months before the release xD I was even making my own project by that time. Which was very ambitious and it was called "Operation Broken Arrow: Seven Hour War". I think there's still our web site exist with some screenshots. The mod was suppose to be a prequel for the game and the place of action was Russia xD I mean I started to make a prequel even before HL2 was released. I was something around 19-20 years old by the time :D Man I was so stupid ahahah xD I don't remember this map that you showing and its author tbh, and because the community was very small - probably I knew this guy but it was so long ago so I don't remember already. Yeah. It was great times. Now Im 36 and Im working at professional game industry :D
I’m not a big half-life fan, but the knowledge that someone scraped together a (relatively) competent level before the entire game came out, is just really cool (also the fact you can just kill the rebels is pretty funny)
Its a really weird mod to be honest, when i played it i was kind of lost at first, but overall the whole mod felt strange in a way, not sure how to describe it. I wonder who is the original creator of `The thing`
You can just kill the rebels because you could just kill the scientists and security guards in HL1, and Valve originally wanted to keep that level of player freedom in HL2 but they ran into issues when players kept accidentally running over the rebel that stops Gordon at New Little Odessa in Highway 17. So they made Gordon automatically lower his weapon when close to a friendly NPC and they made said NPCs immune to the player's damage. The decision to remove friendly fire was likely made in versions of HL2 dated after the leaked build, as it's more than possible to kill friendly NPCs in this version of the game.
The exit being open at 5:23 really reminds me of the life ending from The Stanley Parable, in which the big bay door opens slowly, revealing the forest and nature and the whole outside world, showing to the player that they are free now. This is definitely a stretch but maybee.. possiblyy, Stanley Parable took some inspiration from The Thing eh eh u get what im sayin' ?
There are 2 probably reasons I've been able to think of as to why they forced the laser guide to stay on in HL2. First could be because play testers kept turning it off, then getting frustrated when they couldn't kill Gunships. Second is that turning it off actually makes Striders a lot easier, since you can't hit & run as easily. I could swear that outdoor area was from the uncompiled leak maps.
i must say that it's impressive how realistic some screenshots of half life 2 (even from 2004) can look. the thumbnail you chose for this video almost looks photo realistic.
I'm fairly certain that "metal" appearance you noticed is an artifact of an envmap mask being used without proper lighting calculation. I've had similar shiny things happen to models with envmap masks when vrad failed.
What a time for gaming those years were. I mean, The leak sucked and I never picked any of it up because I always felt bad for Valve, but this kind of stuff just goes to show how communities can do amazing stuff. I’m glad Valve kind of embraced that always.
i appreciate you uploading this video in 4:3, giving me one of those rare times where i can watch something in true full screen on my iPad which has a 4:3 screen
Someone should remake this map (with author's permission of course) in Garry's Mod, it's just so much fun just playing through these little campaigns in Gmod with a fuck ton of gun addons and whatnot.
Thanks for the review. It is a first time, when I hear about this mod and it is very impressive, considering it was created before official releases of HL2 and SDK. I like that modder used Beta enemies, like Stalkers and Fast Zombies (not that he had any choice in the matter, lol).
Oh dang I totally forgot about this, kinda reminds be of how cp_lazytown was made a full month before TF2 came out by using a hacked together cfg file.
Fun Fact: the Sniper Rifle exists in vanilla GMod 13. It was the last weapon added before i got banned from computer and could no longer play GMod. I know because i remember its respective ammo type when i last played GMod. Don't remember the Sniper Rifle itself, though...
Those "metal" zombies are probably just the envmaps being all wonky, as it is something you have to configure before baking maps/models etc making it look like metal. #Funfact
I pirated some old HL2 beta stuff, it had a lot of old pre-hl2 incomplete maps and things but it also had this. I remember thinking that it was so ominous in the files just "The Thing" I was really freaked out while playing it at 2:00 AM.
it's simply astonishing how ready to go the Half-life community was even before HL2 even released, with how much a technical leap forward it was between games 1 & 2, its almost like a chimp going from learning how use a spoon to being able to drive a stick shift in levels of technical achievement
Honestly why is there no infinite source hallways escape hell forever simulator type game? I think the dreamy feeling you describe you get in the first level is something u can only get when the reality you’re spending time in isn’t held together by real material but by magic spirit code. “The black box of imagination” (TV) Pretty cool.
Joke's on you Richter, I just played The Thing on the original, non-Mega Build, non-fixed version of the beta. Surprisingly it didn't crash once and I was able to play through it with no issue, aside from all the visual glitches and whatnot. I wanted to see what The Thing was like back when it was released in 2004, when we had no Mega Build or community fixes. Also, in my playthrough the Sniper Rifle always killed the soldiers in one shot. At first I thought it was because I got a headshot, but any body shot killed them instantly. I'm pretty sure I was playing on Normal (skill 2), so I don't know if it was because I was playing the unpatched version of the beta and something in the community patches changed the sniper's damage, or if it was because you were playing on Hard.
Honestly seeing it more built with the same uncanny ness of gmod maps would be pretty cool. Scattered combine remnants and scientists that have lost their minds to a lovecraftian horror that makes itself known as a dunwich type of enemy. And no matter where you go a humanoid figure acting as it’s eyes will always watch you from behind and if you try to approach it it you will start hearing whispers before it vanishes behind a wall/tree.
this actually pretty cool, as someone who ever really looked into mods unless i have to i didn't know about this. but i think i'd love to have played and may even check into still doing so.
imagen makeing some maps on the beta leak of half-life in 2004 two mouths before the game comes out, and over 18 years later your work is seen as a peice of gameing history.
oh I can tell you why you can’t un toggle the laser guidance, because you need it against the gun ships. imagine if you fired the rocket in the middle of a fight and forgot about the guidance, you’d be pissed.
Someone should and *can* remake "The Thing" now that everyone has 50 PhDs in the source engine
"Black Snow", HL2 EP2 mod
i can see that MIT education really pays for itself
@@Ribbons0121R121 Throwing that switch and all
I wonder how many hl3 mods were made in hl2 using the leaked script after its cancellation
@@everyone4352 2
2:14 This transition is 100% flawless and I love it.
yesss it is awesome!!!
110% editing skill
It made me jump xD
I think it was a happy accident love when that happens
@@GeekMan237 Considering that it's the only cut in the video that is followed by a fade-in from black as opposed to a jumpcut? It must be the happiest little accident of them all.
It only goes to show the dedication of the Source Engine community that someone was able to make a fairly well made (for the time) campaign for a leaked version of Half Life 2. Quite impressive.
Yeah, but the guy was also from GoldSrc community, just not to forget)))))
Especially since HL2 was the first Source engine game. Man I remember how hyped up Source was. And how long ago it was. Remember that tech demo where an audience member joked "And his is supposed to run on my 486?"
@@thegardenofeatin5965 Well, the first source game released was crappy HL source..
@@PlayerPaul lets not talk about it...
@@nooneimportant4315 )))
It reminds me of the early HL:A campaigns, made before any tools were available.
Very charming.
Wait so not only did someone make a HL2 mod before HL2 but you're telling me people made HL1 mods before HL1?
Just finished alyx last night. Made me cry a little bit. The future is bright
@@garden0fstone736 Alyx is just incredible, and not nearly enough people have played it.
It'll get an unprecedented resurgence once the mainstream has more access to it.
@@MrGunzngirlz Half Life Alyx makes me excited for what valve is going to do in VR in the future, it was made before there were standard features for a VR FPS, things like the ability to sprint and jump, real weight/physics based climbing, having a full body, being able to drop or throw weapons, etc, but despite that it’s still one of the greatest VR games ever made, so now that there’s actual standards for valve to build off of they’re probably going to outdo the entire industry
@@MrGunzngirlz not nearly enough have played it because it requires a VR headset
Half-Life Inside actually used to have early community-written documentation and tutorials of HL2 beta tools, but they wiped them after game's release due to being "obsolete", so Donald had somewhere to learn from.
I wonder if they're still on the Wayback Machine? It'd be nice to have that info saved somewhere at least as historical curiosity.
I’ve been fascinated by half life 2 beta for so long I thought I knew most of the things about it, turns out there is still more to learn behind the development of a game almost 2 decades ago.
Same. There's an aura of mistery around anything beta related, idk why. Maybe because the whole thing is unofficial because it was leaked, and how the hl2 had to be completely changed. Dealing with beta stuff is like dealing with alternate timelines idk
I find the community around the beta right after the leak and before the final release to be very interesting in particular. Back before we didn't know anything about the development or even how the final game would play out.
Same I found out about half life 4 months ago and ever since then I’ve been obsessed with it
@@Oppen1945 Like the roma plastilina model made for the cut "Antlion King" or the cut submarine section for HL2. Truly fascinating stuff.
@@kabardino1337 Just a reminder, HL2 was not changed due to the leak.
In fact, most of the areas from the final game were under development when leak had happened.
The thing felt like such a surreal experience first time. I don't even know how to explain it, it just doesn't feel right, I mean that in the best way possible. I also love the entire aesthetic of "The thing". And I feel like the mediocre lighting job really makes it feel more eerie. That's also something I love in older games, when the lighting and textures aren't super great but that adds to the charm of those old games like Cry of Fear and F.E.A.R. Great video Richter!
wtf you mean F.E.A.R.'s lighting isn't great, it's one of the main things it's remembered for, and for good reason
@@AlphaGarg I meant the expansions, they didn't have super good lighting, the main game did though
I know what you mean. I felt the same way when I played the Dark Interval HL2 Beta recreation mod. It's like replaying history and a time lost.
cry of fear isn't old according to its release date (2012)
maybe you are referring liminal spaces? the funny thing is the simpler geometry the weirder it seems, the lack of surface variety results in flat lighting with small amount of shadows. blocky geometry was a key in f.e.a.r identity imo
@@Strelokos666 oh no cry of fear is 10 years old. i remember being excited for months waiting for its release. we're old.
2:14 I adore this transition so much
I wish there was enough content online to warrant someone talking about the cancelled "Prospero" game Valve was working on before Half-Life in 1997.
It was a really weird early platformer, supposedly heavily influenced by the story "The Aleph" by Jorge Luis Borges, centered around something like a large library in open space with passage ways that lead to vastly different worlds. From the few screenshots I've seen online, the camera looked a lot like the thirdperson camera used in Source engine.
Gabe Newell once stated his most influential game was Super Mario 64, so I'd imagine the game was probably attempting to imitate the way paintings revealed the worlds inside, much like the Aleph in Borges's revealed all places in the world at once.
Fun fact: Two tracks in Half Life 1 are theorized to have been taken from Prospero's development because they have a different prefix from any other songs in the game.
Prospero taken a lot of mystical and ambient caracteristics. specially the "Machine" world visible on screenshots. i remember having a dream when i was young about a very rust and vast world filled with pipes. moving metal parts and valves everywhere. i don't know if this is related to the Valve intro on Half Life being a bit too much agressive to me on when i was a kid or something else. I've ever tried getting more info about that game, I can wonder it would be a lot interesting.
There's SCP-015. it looks exactly like what i've dreamed about. and i don't know why it relates so much to Half Life and Valve on my memories...
which songs?
@@juniorsilvabroadcast the way source engine maps are made is probably why
FYI, Radiation Hazard and ValveTime both made videos on that.
I am so glad somebody Covered this mod. I really want more people to play this mod and was sad that no youtubers have covered it to give it its much needed recognition.
Bigmacdavis might
Seeing someone make a "The Thing: Remaster" with modern HL2:E1 and E2 assets, with modernized beta assets that aren't buggy or broken in general would be really cool. Maybe even some additions to the campaign of The Thing to spruce it up some
I was gonna jokingly say "The Thing is the Jellow Ant" but in terms of the actual map pack it really is a jellow ant.
Honestly this is impressive for something made with buggy unfinished tools that were never meant to exist on a version of HL2 that wasn't meant to exist. If I had the motivation or incentive I'd consider maybe remaking this, would be a fun challenge to replicate the gameplay with the modern Source Engine.
what’s the Jellow Ant?
@@mothman7430 jellow ant deez nuts
@@eskalainen3897 gottem
@@eskalainen3897 oH FRICK
jellow ant?
Dawg that cut from getting hit by a tub thrown by a zombie to the next scene is one of the best cuts ive ever scene
It's not true that there was no info. There was. I was creating it by my self :D
And basucally HL: Inside was the one of the fewest sites there this kind of information was.
We put a lot of work by that time to make it possible and because in Russia it was simplier to get and use this stolen builds (they was selling this copy in regular PC shops) there was no competition for us. And there was no official information so everything that we learned was related to some reverse engieneering. And because a lot of us was having an experience of modding for Half-Life 1 by the time - it wasn't that hard to learn how all this stuff worked. But still It was very interesting. Becasue we were pioneers.
I still have some documents with tutorials that I made, but most of them I believe was lost, becase we had a fight with my sister and she deleted all of my files from the computer to take a revenge to me. So all I have is some files from backup's that I've made. But some of the articles are still exist at source-inside site.
Ufortunately cant provide any links. RUclips keep deleting my comment because of this.
Anyway I've cheked some of my files on my disk and the last article that I made using Beta version for this site was created at 27 of May 2004, just couple months before the release xD
I was even making my own project by that time. Which was very ambitious and it was called "Operation Broken Arrow: Seven Hour War". I think there's still our web site exist with some screenshots. The mod was suppose to be a prequel for the game and the place of action was Russia xD I mean I started to make a prequel even before HL2 was released. I was something around 19-20 years old by the time :D Man I was so stupid ahahah xD
I don't remember this map that you showing and its author tbh, and because the community was very small - probably I knew this guy but it was so long ago so I don't remember already.
Yeah. It was great times. Now Im 36 and Im working at professional game industry :D
That's pretty cool - I miss the old home-made games & mods phase of the late 90s and 2000s, there were so many good creations.
i think i found it
Nice!
Wow, that is fucking insane, the history behind this is so deep I wish I was there for it myself.
I kind of love the, as you said, extremely dream-like feel the whole thing has. The level design is absolute steam of consciousness I love it.
Honestly, it kind of gives me stalker vibes.
I’m not a big half-life fan, but the knowledge that someone scraped together a (relatively) competent level before the entire game came out, is just really cool
(also the fact you can just kill the rebels is pretty funny)
Its a really weird mod to be honest, when i played it i was kind of lost at first, but overall the whole mod felt strange in a way, not sure how to describe it.
I wonder who is the original creator of `The thing`
@@cxoll.8563 Imagine if its Richter lol
@@WeldedPear Now that would be a plot twist
You can just kill the rebels because you could just kill the scientists and security guards in HL1, and Valve originally wanted to keep that level of player freedom in HL2 but they ran into issues when players kept accidentally running over the rebel that stops Gordon at New Little Odessa in Highway 17. So they made Gordon automatically lower his weapon when close to a friendly NPC and they made said NPCs immune to the player's damage.
The decision to remove friendly fire was likely made in versions of HL2 dated after the leaked build, as it's more than possible to kill friendly NPCs in this version of the game.
2:15 That was a seamless transition. Nicely done!
The Thing movie is based on a book called The Thing.
But I love The Thing map. It's interesting!
it's actually based on the book "Who goes there"
0:42 When that robot voice said 16 I had to rewind to make sure I wasn’t hearing wrong
The exit being open at 5:23 really reminds me of the life ending from The Stanley Parable, in which the big bay door opens slowly, revealing the forest and nature and the whole outside world, showing to the player that they are free now. This is definitely a stretch but maybee.. possiblyy, Stanley Parable took some inspiration from The Thing eh eh u get what im sayin' ?
No it didn't
That’s the most basic ending ever. Inspiration came from anyone with 5 brain cells
I appreciate that transition 2:14
Looks great for a pre-release mod.
Love these type of videos you make
imagine finding out someone made a mod for your game that you havent even released yet
Amazing video Richter! I didn't think the video would come out today
There are 2 probably reasons I've been able to think of as to why they forced the laser guide to stay on in HL2. First could be because play testers kept turning it off, then getting frustrated when they couldn't kill Gunships. Second is that turning it off actually makes Striders a lot easier, since you can't hit & run as easily.
I could swear that outdoor area was from the uncompiled leak maps.
So they were noobs?
Amazing video, well explained and I love the game footage you choose for the video. I'm really proud to be part of the patrons list, keep going dude!
2:15 brilliant edit mate
thanks lol
I always appreciate youtubers making videos in 4:3 when playing 4:3 games.
2:57 ~however, you're not out of the woods yet~
**proceeds to enter the woods**
2:13 that transition was CLEAN
The transition at 2:14 is so good
i must say that it's impressive how realistic some screenshots of half life 2 (even from 2004) can look. the thumbnail you chose for this video almost looks photo realistic.
half life 2 beta is walking on a thin line of being almost a creepy pasta
1:34 interesting ceiling animation for back then
I'm fairly certain that "metal" appearance you noticed is an artifact of an envmap mask being used without proper lighting calculation. I've had similar shiny things happen to models with envmap masks when vrad failed.
I see you are also a man of culture
In the part where he gets the pistol the transition is perfect
So STALKER and Half Life 2 both had mods made for them before they even released.
Impressive.
What was the stalker one called?
NLC 7 @@Shush959
I just got this video recommended to me and I immediatelly recognized the name from Ratlobber's videos. Great video, you just got a new subscriber!
What a time for gaming those years were. I mean, The leak sucked and I never picked any of it up because I always felt bad for Valve, but this kind of stuff just goes to show how communities can do amazing stuff. I’m glad Valve kind of embraced that always.
This was a fast, rare and satisfying "Good Evening".
brb richter i have to go to do my chores
im back
Who are you
Who am i
@@GasMaskCitizenBeta you are GaskMaskCitizen
@@barackobama4319 get your free TVs!!!
i appreciate you uploading this video in 4:3, giving me one of those rare times where i can watch something in true full screen on my iPad which has a 4:3 screen
the laser on the rocket was option in HL2 from what I recall.
Not sure what to tell you other than you’re wrong, you can’t turn the laser off in hl2
Someone should remake this map (with author's permission of course) in Garry's Mod, it's just so much fun just playing through these little campaigns in Gmod with a fuck ton of gun addons and whatnot.
Damn I'm angry that your channel was never recommended to me, just found you and your content looks perfectly up my alley
2:15 nice transition
2:14 that transition
2:15 that transition is so smooth
6 minute video that could have been 40. I love the brevity and speed
reminds me of the huge Skyrim mod someone made before the construction set was released
Thanks for the review.
It is a first time, when I hear about this mod and it is very impressive, considering it was created before official releases of HL2 and SDK. I like that modder used Beta enemies, like Stalkers and Fast Zombies (not that he had any choice in the matter, lol).
This feels weirdly nostalgic, even though I don't think I've ever seen it before.
So technically HL2 is a fanmade game based off "The Thing"
love your videos man
keep up the good work! especially the arg stuff
Oh dang I totally forgot about this, kinda reminds be of how cp_lazytown was made a full month before TF2 came out by using a hacked together cfg file.
2:10 it's not half-life 1 esque, it's the exact model from hl1!
Fun Fact: the Sniper Rifle exists in vanilla GMod 13. It was the last weapon added before i got banned from computer and could no longer play GMod. I know because i remember its respective ammo type when i last played GMod. Don't remember the Sniper Rifle itself, though...
Early Source engine aesthetics are unmatched. I love them so much.
haven’t watched one of your vids before but this was interesting, succinct, and fun. I wish more people made videos like this 💕
glad you enjoyed it! check out some of my other stuff too
Those "metal" zombies are probably just the envmaps being all wonky, as it is something you have to configure before baking maps/models etc making it look like metal. #Funfact
turning mat_specular to 0 fixed it for me
I'm in love with the edit a 2:14
very nostalgic video format 👍
Hella impressive for a pre-Valve Hammer Editor mod
I pirated some old HL2 beta stuff, it had a lot of old pre-hl2 incomplete maps and things but it also had this. I remember thinking that it was so ominous in the files just "The Thing" I was really freaked out while playing it at 2:00 AM.
Thanks "Richter Overtime," very cool!
Bruh the leak happend the very same day I was born
Nice
That was the second biggest protection failure that day.
That's not how pregnancy works...
Also no way you're replying to a 2 year old comment 💀
it's simply astonishing how ready to go the Half-life community was even before HL2 even released, with how much a technical leap forward it was between games 1 & 2, its almost like a chimp going from learning how use a spoon to being able to drive a stick shift in levels of technical achievement
Simply amazing stuff and good video
2:17 lil bro thought i could miss that transition 🥶🥶
"...but you're not out of the woods yet"
Literally exits into woods
"You're not out of the woods yet"
*spawns in an open forest*
Honestly why is there no infinite source hallways escape hell forever simulator type game? I think the dreamy feeling you describe you get in the first level is something u can only get when the reality you’re spending time in isn’t held together by real material but by magic spirit code. “The black box of imagination” (TV) Pretty cool.
The thumbnail legit looked like irl.
2:13 Excellent transition
0:04 Ight Imma Head Out
I like these videos, they're talking about things i didnt even know existed.
2:15 cleanest transition ever
i have an amazing idea in my head about something also called "the thing" and seeing this video...i want a will to live
2:15 I don't know if making this some sorta transition was intentional or not, but that was slick as FUCK.
Joke's on you Richter, I just played The Thing on the original, non-Mega Build, non-fixed version of the beta. Surprisingly it didn't crash once and I was able to play through it with no issue, aside from all the visual glitches and whatnot.
I wanted to see what The Thing was like back when it was released in 2004, when we had no Mega Build or community fixes.
Also, in my playthrough the Sniper Rifle always killed the soldiers in one shot. At first I thought it was because I got a headshot, but any body shot killed them instantly. I'm pretty sure I was playing on Normal (skill 2), so I don't know if it was because I was playing the unpatched version of the beta and something in the community patches changed the sniper's damage, or if it was because you were playing on Hard.
It took me a few days to realize that the thumbnail isn’t a real photo
Honestly seeing it more built with the same uncanny ness of gmod maps would be pretty cool. Scattered combine remnants and scientists that have lost their minds to a lovecraftian horror that makes itself known as a dunwich type of enemy. And no matter where you go a humanoid figure acting as it’s eyes will always watch you from behind and if you try to approach it it you will start hearing whispers before it vanishes behind a wall/tree.
this actually pretty cool, as someone who ever really looked into mods unless i have to i didn't know about this. but i think i'd love to have played and may even check into still doing so.
i remember playing this back in the day and loving it cause i couldn't play hl2 yet
Can't believe that no one ever mentioned this before, or at least where I was looking. Not even Tyler Mcvicker
There exists a reimagination of this map in the cancelled Der Schwarze Nebel mod that was recreating beta storyline using Cinematic mod assets.
imagen makeing some maps on the beta leak of half-life in 2004 two mouths before the game comes out, and over 18 years later your work is seen as a peice of gameing history.
Lazlo was right there, Freeman, I swear to god it had a hold of him!
2:15 it was completely unnecessary for this scene transition to be so good and yet the madman did it anyway
oh I can tell you why you can’t un toggle the laser guidance, because you need it against the gun ships. imagine if you fired the rocket in the middle of a fight and forgot about the guidance, you’d be pissed.
2:15 how is this such a good transition
Maybe you could make a video about the TF2 mvm episodes, they were pretty fun back when I played TF2 everyday.
You can toggle the light on the RPG in base Half-Life 2. You’ve always been able to.
You should talk about Underhell. A really really ambitious hl2 mod that got abandoned after a prologue and one chapter lasting like 10 hours combined
richter, the laser guided rpg is in hl2 tho. Its for gunships. Remember?
You're misunderstanding the video. I wasn't referring to the weapon itself not being in the final game, rather its laser guidance toggle system
Oh. Could of sworn that was also in the game. Maybe im just too used to hl1. I apologize
I remember being able to turn on and off the laser in half life 2
It really looks like someone built a HL1 map in the source engine
Richter, the HL2 Upgrade for this?
Bet.
genuinely it amazes me that hl2 is from 2004 its SO ahead of its time i love that game