Hey, I'm happy to announce that micro adjustments are possible now. After new update there is new setting called "FPS Pro Mode". When active it eliminates all deadzones, so the sticks are suuuuuper sensitive. The controller is usable now! :)
Yes, it worked for me. This is night and day difference. My config is: small shaft, linear and FPS pro mode on for both sticks. Remember to set profile for your platform of choice and turn advanced mode on (silder to A).
That is a solid win! Thank you for sharing that info, I ended up returning the controller so can't test it now but will pin your comment so other people know there is a fix! FINALLY!
In fairness, no 3rd party controller has rumble for ps5. Only the edge, and the companies who are modding stock ps5 controllers, like scuf, since theyre starting with stock they can retain it.
Thank you. The worst feeling when you cannot decide. Went through that with SCUF Envision Pro. Excellent build quality and tactile feel. Fit my hand like a glove. iCUE software was so bad, I returned it. It also had poor haptics/rumble for pc
Great video. You’re correct re: the deadzone of the right thumbstick. Accuracy is definitely affected and it’s across the complete rotation. Also thought the back buttons were too flush and low for my taste.
I just bought this controller hoping to never have to deal with stick shift ever again but... the thing you mentioned, the dead zone being too large for shooters... that's killing it for me. I thought I just had the wrong response curve. No. The controller just won't pick up the minute movement. Damn. Sony really spoiled me.
so for me on my ps5 its fine. I noticed it and you can also see it in the windows configuration app, but i got used to it and switched the highest thumpstick to the mid version and it was less noticable:)
and it forgot to mention: now you can also set the stickts to "FPS-Mode" via the windows app witch completly eliminates all of the deadzone. even the slightest touch is noticable and the "problem" is gone. Nacons software got a little bit of deadzone for the hall sticks for other games but the new FPS mode is there to set the deadzone to a reral 0
@@timon8219 yes thanks i've already figured out there is FPS mode which i'm using.i don't like paddles design though, i will be switching to aimcontroller.
@wakaflockaproject Sony isn't doing it for the same reason Microsoft and Nintendo don't. They'd rather sell you overpriced e-waste that they know will fail quickly. Why sell a person 1 or 2 controllers over the lifespan of the console if you can sell them that many every year or two? It's pathetic, but it is what it is. It's the same reason they unnecessarily solder the joystick modules to the board and have proprietary potentiometer calubration software that is t available to the public. To prevent the vast majority of consumers from fixing it themselves on the cheap, and for those that DO replace their own worn out joysticks, theirs a large chance that the new joysticks will drift right out of the box. Every joystick on every controller is calibrated during manufacturing. They make it as hard as possible for users to fix it themselves. As bad as Nintendo is, at least the joycon's thumbsticks only use ribbon cables and screws and the Switch allow calibratration.
Probably because the Dualsense, Dualshocks, and Xbox controllers all require soldering. And there is no settings in place for calibration when a new joystick is installed, which is basically mandatory unless Gulikit wants to deal with a lot of angry customers. Both the Switch and the Steamdeck (the only two platforms with available thumbstick replacements they offer) use only ribbon cables and screws for their joystick modules, both also have calibration settings available. It sucks, but the reason we don't have any good options is because Sony intentionally made it a nightmare to repair their controllers. There are some other 3rd party hall sensors available now, but the process gets pretty convoluted. First gen offerings suffered from jitter and required a seperate board be installed for each stick. Now they seemingly solved that issue by incorporating the board into the module, but making sure you have the correct model is a pain considering the primary place to get them is from Aliexpress. Plus, calibrating them requires literally shoving a pin into holes on the module while shifting the joystick until its centered using gamepad tester, but there are also issues with circularity. While it's more than okay for people saying single player or casual games and will likely go unnoticed, competitive players will have a bad time. If you look up hall sensor joysticks for dualsense on youtube, you'll see a fair amount of stuff posted in the last half a year or so. There is also another solution for drift which is MUCH easier, but it's more of a bandaid. You can get "drift fix" boards that solder on to the opposite side of the board with their own X&Y potentiometers you can fine tune using a screw head, it allows you to counteract any drift in the sticks. It IS still soldering. But very simple soldering. Much simpler and far mkre foolproof than replacing the joysticks.
gosh, i'm having a hard time to pick which one. nacon had this problem victrix pro bfg has cheap plastic the dualsense rubber grip peeled off after 6-7 months of use.
Can someone explain how the F I take the traditional d-pad off? I want to try the dish again and I can't get that d-pad off, feels like I'm going to break it.
I ran into the same problem, so I had to use a thin metal tool to pry it open, and I'm pretty sure I slightly dented the back. It doesn't bother me too much, as the original D-pad is amazing, especially for fighting games, even though it looks weird.
Hi even with the bad accuracy would you reccomend it to someone like me who plays mainly single player games. I just care about the hall effect sticks really.
Thanks for the comment. Well, I did feel incredibly satisfied holding the controller and think overall design and build quality is pretty good. A lot of people I've spoken with that do not play games which require as much precision, loved the controller and did not notice the deadzone. I've just bought the scuf envision pro and I did prefer the feel of Nacon in my hands. So yes, I do think overall the controller is pretty good. There are too many buttons and people struggling with controlling their headphones through the controller aux connection but I think all of that is navigatable.
Will the application let me invert also the X axis and Y axis on the right thumbstick? I like my camera to look right when i push left, and look left when i push right; look down when i push up, look up when i push down.
I would replace the d-pad with a short thumbstick just to fix that issue and make it comfortable. do you have a recommendation on another controller with hall effect sensors underneath the thumbsticks?
Ich habe oft gelesen, dass das man über den 3.5mm klinken anschluss zwar Audio ausgegeben werden kann aber das Mikrofon des Hedsets dann nicht funktioniert. Stimmt das? Hat jemand erfahrungen damit gemacht? Danke im voraus!
@jatochgaatjeniksaan3307 I've been playing by pro2 for about 3 years and I haven't complained about anything about it. It's a legend at a great price, but pro 5 is 4 times the price. It's not available to everyone, and it's half the price of the PlayStation.
@@MLL65It's an outdated controller, of course it won't work on the PS5. Do you expect a PS2 controller to work on the PS5? Do you expect a gamecube controller to work on the Nintendo Switch? Yes, this new controller is quite expensive, but it's still a pro controller and it's made for the latest generation.
I just turned it back to the shop today the issue with deadzone not registerinig in first little circle is a very big production mistake they cannot call theirselves pro Controller 😂
I don't know anything about testing lag, stick accuracy, or overclocking it. I just know that for $200 the thing has no Bluetooth connectivity and no haptic feedback for PS5 games. Overpriced by about $50-60
To add to the bad: - You cannot use a wired headset with inline mic plugged into the audio jack. The mic will not be recognized. - If you use a wireless headset (I use a Steelseries 7p+) paired to your PS5 via a dongle, the mute button on the controller does not work. - I have yet to find out how you can use the mute button. - No English manual (only French and Dutch), unless you go to their website > support. - No responses from customer service. I have written to them to ask whether I have a faulty unit since the mic is not recognized and the mute button doesnt work. No response whatsoever. - All in all, for 230 EUR this is not worth it. You better stick to a Scuf Reflex or the Dualsense Edge. Also, how were you able to test circularity? I tried on Mac, but I do not see this information. Do you have to use a pc for it to work?
Mines came in a jacked up box. Then days later the R2 trigger stopped working when the Trigger stop was engaged. I wrote them like 7 emails before they responded and are supposedly sending me another one. Supposedly
@v1rg, Those are some good points. I believe the mute button works with the external mic provided. Also, did mention the manuals somewhere in the video just didn't time stamp it 😅. Luckily my experience with customer service has not been that bad (they are responding) but its a painful process nonetheless. (btw I have not mentioned anything about doing a review, so as far as they know, I'm just another customer). I used hardwaretester.com/gamepad . It doesn't say anywhere that it doesn't support Mac /iOS 🤷♀️ it normally just picks up the controller as long as your PC / Laptop recognises it.
@@DoubleTakeTechUkinteresting. On hardwaretester I see the values when pressing/moving buttons and sticks, but the circularity metrics are simply not there. That is on a MacBook Air M2. Will have to see if I can try on a Windows machine.
You have to select the tick box for circularity test. Also, try different modes on your controller, (PC or PS). As long as your controller is recognised by the mac, the website should pick it up.
This is a bad controller for his money. Victrix PRO BFG much much better. But I don't like it too. I think all three main controllers for PS5 from Razer, Victrix, Nacon not worth their money.
Not really and the Edge comes with the notorious Sony sticky D-pad and a stick X button. Well mines did. They're all pretty. Especially the BFG and the Revolution
@@tea_with-mint hmm I think so but not this one. No Pro controller out today is worth $200. I think the Elite Series 2 is close as is the Edge . More $180. But even those come with known issues like stick drift, sticky buttons, sticky D-pad.
Hey, I'm happy to announce that micro adjustments are possible now. After new update there is new setting called "FPS Pro Mode". When active it eliminates all deadzones, so the sticks are suuuuuper sensitive. The controller is usable now! :)
Is it really better now? And did you change the 'right stick selected model' aswell? I have it default on Linear but i dont feel any difference yet.
Yes, it worked for me. This is night and day difference. My config is: small shaft, linear and FPS pro mode on for both sticks. Remember to set profile for your platform of choice and turn advanced mode on (silder to A).
That is a solid win! Thank you for sharing that info, I ended up returning the controller so can't test it now but will pin your comment so other people know there is a fix! FINALLY!
Does this option work on ps5
Or do u have to update the controller with external software before hand
Must be fixed with newer batches as the one I just purchased has no issue with either thumb stick.
In fairness, no 3rd party controller has rumble for ps5. Only the edge, and the companies who are modding stock ps5 controllers, like scuf, since theyre starting with stock they can retain it.
Thank you. The worst feeling when you cannot decide. Went through that with SCUF Envision Pro. Excellent build quality and tactile feel. Fit my hand like a glove. iCUE software was so bad, I returned it. It also had poor haptics/rumble for pc
They joystick reverse drift just made not like it. Was already iffy about the xbox layout but the opposite of stick stick drift did it for me 🤕
Great video. You’re correct re: the deadzone of the right thumbstick. Accuracy is definitely affected and it’s across the complete rotation. Also thought the back buttons were too flush and low for my taste.
Anything without the drift is a big plus. Im tired of buying another after it starts to drift
mine doesn't have that problem.
I just bought this controller hoping to never have to deal with stick shift ever again but... the thing you mentioned, the dead zone being too large for shooters... that's killing it for me. I thought I just had the wrong response curve. No. The controller just won't pick up the minute movement. Damn. Sony really spoiled me.
Great review. So it won't be good for Warzone because of dead right stick making inconsistent aiming?
so for me on my ps5 its fine. I noticed it and you can also see it in the windows configuration app, but i got used to it and switched the highest thumpstick to the mid version and it was less noticable:)
and it forgot to mention: now you can also set the stickts to "FPS-Mode" via the windows app witch completly eliminates all of the deadzone. even the slightest touch is noticable and the "problem" is gone. Nacons software got a little bit of deadzone for the hall sticks for other games but the new FPS mode is there to set the deadzone to a reral 0
@@timon8219 yes thanks i've already figured out there is FPS mode which i'm using.i don't like paddles design though, i will be switching to aimcontroller.
Why Gulikit is taking so long to release the hall effect sticks for the ps5 controller?
A good reason is why isn't sony doing that
@wakaflockaproject Sony isn't doing it for the same reason Microsoft and Nintendo don't.
They'd rather sell you overpriced e-waste that they know will fail quickly. Why sell a person 1 or 2 controllers over the lifespan of the console if you can sell them that many every year or two?
It's pathetic, but it is what it is. It's the same reason they unnecessarily solder the joystick modules to the board and have proprietary potentiometer calubration software that is t available to the public.
To prevent the vast majority of consumers from fixing it themselves on the cheap, and for those that DO replace their own worn out joysticks, theirs a large chance that the new joysticks will drift right out of the box. Every joystick on every controller is calibrated during manufacturing. They make it as hard as possible for users to fix it themselves.
As bad as Nintendo is, at least the joycon's thumbsticks only use ribbon cables and screws and the Switch allow calibratration.
Probably because the Dualsense, Dualshocks, and Xbox controllers all require soldering. And there is no settings in place for calibration when a new joystick is installed, which is basically mandatory unless Gulikit wants to deal with a lot of angry customers.
Both the Switch and the Steamdeck (the only two platforms with available thumbstick replacements they offer) use only ribbon cables and screws for their joystick modules, both also have calibration settings available. It sucks, but the reason we don't have any good options is because Sony intentionally made it a nightmare to repair their controllers.
There are some other 3rd party hall sensors available now, but the process gets pretty convoluted. First gen offerings suffered from jitter and required a seperate board be installed for each stick. Now they seemingly solved that issue by incorporating the board into the module, but making sure you have the correct model is a pain considering the primary place to get them is from Aliexpress.
Plus, calibrating them requires literally shoving a pin into holes on the module while shifting the joystick until its centered using gamepad tester, but there are also issues with circularity. While it's more than okay for people saying single player or casual games and will likely go unnoticed, competitive players will have a bad time.
If you look up hall sensor joysticks for dualsense on youtube, you'll see a fair amount of stuff posted in the last half a year or so.
There is also another solution for drift which is MUCH easier, but it's more of a bandaid.
You can get "drift fix" boards that solder on to the opposite side of the board with their own X&Y potentiometers you can fine tune using a screw head, it allows you to counteract any drift in the sticks. It IS still soldering. But very simple soldering. Much simpler and far mkre foolproof than replacing the joysticks.
Sony doesn't want them to.
It's never going to happen.
Sony is the reason for no haptics. No gyro is unacceptable.
Rumble? Who cares
gosh, i'm having a hard time to pick which one.
nacon had this problem
victrix pro bfg has cheap plastic
the dualsense rubber grip peeled off after 6-7 months of use.
I'm definitely getting this controller as my pro controller great battery better than the PS5 pro controller.
Is anyone who buy it more than 6 months ago having a drift problem?
any opinion on this?
Nope I have just needs an update before use
@@btd1114so this controller are good or bad for shooter
@@Tito_AliIt's only good when you have the right settings, otherwise it'll feel like trash.
Nice❤❤
thank you that thumb stick movement is an absolute no go for me nobody told me about this yet
I'm not 100% sure if it is a common fault. With the company being based in France, it's a painful fault to rectify and get sorted!
@@DoubleTakeTechUk I have it too. This is some kind of inner deadzone. Completely messing my aim.
Can you test aimcontroller they've just released HALL sticks.
I have this problem, when I double press square button it presses the PS button by itself. How can I fix it?
Do you fixed
@@Tito_Ali no, I went back to the store and returned it to get another one.
Just a heads up, it does work for PS5 games.
Is the Problem fixed with the audio jack and microphone Not recognized? Please answer
Can someone explain how the F I take the traditional d-pad off? I want to try the dish again and I can't get that d-pad off, feels like I'm going to break it.
Should just pull off.
I ran into the same problem, so I had to use a thin metal tool to pry it open, and I'm pretty sure I slightly dented the back.
It doesn't bother me too much, as the original D-pad is amazing, especially for fighting games, even though it looks weird.
Hi even with the bad accuracy would you reccomend it to someone like me who plays mainly single player games. I just care about the hall effect sticks really.
Thanks for the comment.
Well, I did feel incredibly satisfied holding the controller and think overall design and build quality is pretty good.
A lot of people I've spoken with that do not play games which require as much precision, loved the controller and did not notice the deadzone.
I've just bought the scuf envision pro and I did prefer the feel of Nacon in my hands.
So yes, I do think overall the controller is pretty good. There are too many buttons and people struggling with controlling their headphones through the controller aux connection but I think all of that is navigatable.
Will the application let me invert also the X axis and Y axis on the right thumbstick?
I like my camera to look right when i push left, and look left when i push right; look down when i push up, look up when i push down.
like how we operate a real camera's tripod arm on the pivot-point to face by swinging the arm in the opposite way.
Sabe me dizer se o l1 e o r1 sao mais resistentes que os outros modelos
I would replace the d-pad with a short thumbstick just to fix that issue and make it comfortable.
do you have a recommendation on another controller with hall effect sensors underneath the thumbsticks?
Still searching for a recommendation. Haven't yet tested any other one hall effect controller.
I havent tried it, but HYPR makes controllers you can customize and have hall effect, but theyre all playstation symmetrical layout only.
@@joeschmoe5009 symmetrical or asymmetrical are both acceptable to me.
hopefully one exists for my needs or DIY may be the solution.
Ich habe oft gelesen, dass das man über den 3.5mm klinken anschluss zwar Audio ausgegeben werden kann aber das Mikrofon des Hedsets dann nicht funktioniert. Stimmt das? Hat jemand erfahrungen damit gemacht?
Danke im voraus!
Is it PS5 controller with xbox thumbsticks layout or full xbox controller with PS support?
PS5, PS4, PC controller with Xbox layout only.
errors for aiming wired or wireless ? or booth
Thanks for the review, I was looking at the control and convinced me not to buy it. For the price, something better should be delivered,
Thanks
Hi i have a burning questions can u remap all the dpad buttons to the 4 back buttons?
yes
Hi no macros too.
nacon pro 2 doesn't work on ps5
this is so sad
so its 4 times more expensive
Pro 5 is for ps5
@jatochgaatjeniksaan3307
I've been playing by pro2 for about 3 years and I haven't complained about anything about it. It's a legend at a great price, but pro 5 is 4 times the price. It's not available to everyone, and it's half the price of the PlayStation.
@@MLL65It's an outdated controller, of course it won't work on the PS5.
Do you expect a PS2 controller to work on the PS5?
Do you expect a gamecube controller to work on the Nintendo Switch?
Yes, this new controller is quite expensive, but it's still a pro controller and it's made for the latest generation.
When does it realese somone please tell me
It's already released.
I just turned it back to the shop today the issue with deadzone not registerinig in first little circle is a very big production mistake they cannot call theirselves pro Controller 😂
I don't know anything about testing lag, stick accuracy, or overclocking it. I just know that for $200 the thing has no Bluetooth connectivity and no haptic feedback for PS5 games. Overpriced by about $50-60
Does this one work on ps5 games
To add to the bad:
- You cannot use a wired headset with inline mic plugged into the audio jack. The mic will not be recognized.
- If you use a wireless headset (I use a Steelseries 7p+) paired to your PS5 via a dongle, the mute button on the controller does not work.
- I have yet to find out how you can use the mute button.
- No English manual (only French and Dutch), unless you go to their website > support.
- No responses from customer service. I have written to them to ask whether I have a faulty unit since the mic is not recognized and the mute button doesnt work. No response whatsoever.
- All in all, for 230 EUR this is not worth it. You better stick to a Scuf Reflex or the Dualsense Edge.
Also, how were you able to test circularity? I tried on Mac, but I do not see this information. Do you have to use a pc for it to work?
Mines came in a jacked up box. Then days later the R2 trigger stopped working when the Trigger stop was engaged. I wrote them like 7 emails before they responded and are supposedly sending me another one. Supposedly
@v1rg, Those are some good points.
I believe the mute button works with the external mic provided. Also, did mention the manuals somewhere in the video just didn't time stamp it 😅.
Luckily my experience with customer service has not been that bad (they are responding) but its a painful process nonetheless. (btw I have not mentioned anything about doing a review, so as far as they know, I'm just another customer).
I used hardwaretester.com/gamepad . It doesn't say anywhere that it doesn't support Mac /iOS 🤷♀️ it normally just picks up the controller as long as your PC / Laptop recognises it.
@shinobi33 , I contacted them through the 'contact us' page on their website and got a response. Give that a go 👍
@@DoubleTakeTechUkinteresting. On hardwaretester I see the values when pressing/moving buttons and sticks, but the circularity metrics are simply not there. That is on a MacBook Air M2. Will have to see if I can try on a Windows machine.
You have to select the tick box for circularity test. Also, try different modes on your controller, (PC or PS).
As long as your controller is recognised by the mac, the website should pick it up.
8 way D Pads arnt good for fat fingers...
😂 touché
No gyro? That's the biggest letdown and a total no go for me!
Nobody uses gyro anyway?
@@jatochgaatjeniksaan3307 There is quite a gyro community, so, no, I wouldn't say nobody.
@@SeafireCHLet me add to that, nobody cares about the "gyro community".
Just get the edge or scuf
I've got the envision pro from scuf. Just testing out the controller before a review in a few weeks 🫡
wow what junk that joy stick play is BS i really wanted this controller but im not wasting my money ...thank you!
This is a bad controller for his money. Victrix PRO BFG much much better. But I don't like it too. I think all three main controllers for PS5 from Razer, Victrix, Nacon not worth their money.
Not really and the Edge comes with the notorious Sony sticky D-pad and a stick X button. Well mines did. They're all pretty. Especially the BFG and the Revolution
No pro controller is worth it that's the truth
@@tea_with-mint hmm I think so but not this one. No Pro controller out today is worth $200. I think the Elite Series 2 is close as is the Edge . More $180. But even those come with known issues like stick drift, sticky buttons, sticky D-pad.
@@Shinobi33never had sticky buttons or d pad. Only slight drift
Right… have you ever tried anyone of them?