Gen 3's cycling road felt like the most fun to do over again because of that dude at the bottom that told you your number of collisions and total time to reach him. I went back up the road and tried to improve my time on several times until I was happy with the result. It doesn't mean anything, but sometimes, you just wanna do the challenge because you know you can do better than your earlier performances, so you aim for that. I mostly remember spending a lot of time on Gen 4's route to hatch eggs, going up and down that bridge SO MANY TIMES! In my head I started to rename it the egg hatching bridge. Overall I agree with this list. Gen 3 definitely had the best one. A few turns and a reason to go back and do it again, should you be competitively inclined. Even if that competition is only with yourself and doesn't offer a tangible reward.
yeah beyond being a more interesting ride, I think that gen 3's is the only one that really feels like a "location" in its own right, rather than just a way to get somewhere else
@@tortoisecity I should like to mention that I dislike this sort of retroactive criticism of Gen 2 myself, cause it's applying modern day Pokemon standards to a time when they didn't exist. In-game, the lore specifically for the new Pokemon is "Newly Discovered Pokemon." They aren't explicitly Johto Pokemon, nor does anyone call them that, so this is why new mon are showing up in old areas of Kanto as well. Gym Leaders weren't expected nor designed to be megaphones for new pokemon in this era, nor was there an expectation of that from the player base either. For all intents and purposes, Gen 2 was designed truly as a sequel, almost like a Red and Blue part 2, and it does what it sets out to do very well. The remakes naturally, wouldn't really change too much of this either, by nature. They allow you the newly introduced evolutions, like Magmortar if you have the requirements, but the in-game lore is still the same.
it might be the case that the lore was designed that way, but nothing about that particular lore is inevitable, and quite feasibly they could have chosen to make it mildly different in a way that allows the player to use more of the new pokemon as they naturally progress through the game. Lore is a fine reason for something to be, but like the odd distributions of the new pokemon, they made it up, and thus had the opportunity to do better in that respect as well.
I think that the Cycling Road phasing out from Gen V onwards may also be related to how the Unova games have many bridges, and these are long and largely uninterrupted stretches - they're definitely not replacements & don't have all the same functions as a Cycling Road, but are similar enough that it would feel redundant w/ all the bridges around.
I read somewhere that Kanto's cycling road is THE prefered method to reach Fuchsia city, and it blew my mind bc everytime I play RBY/FRLG, I go down Lavander town to reach Fuchsia city. I always thought the cylcing road was a grinding, optional area
@@tortoisecity I meant going back the long way round to Oreburgh with the bike to skip cycling road, is that not possible? - it’s been a while since I played DPP.
oh right I see what you mean - I went back and checked and the answer is yes and no. In Diamond and Pearl, no you cannot. There is a bug catcher who stands at the west exit of Eterna and stops you and tells you to check out cycling road. In Platinum, this guy is gone, and you can make your way all the way back to Oreburgh, so no issue there. (I never played plat as a kid, so my memory is only of the guy stopping you from leaving Eterna going west)
I want to take this moment to complain about Let's Go's Not-Cycling road isn't a bridge or pretending to be a bridge, so the boats are all landlocked.
this is very funny to me, thank you for pointing it out
Gen 3's cycling road felt like the most fun to do over again because of that dude at the bottom that told you your number of collisions and total time to reach him.
I went back up the road and tried to improve my time on several times until I was happy with the result. It doesn't mean anything, but sometimes, you just wanna do the challenge because you know you can do better than your earlier performances, so you aim for that.
I mostly remember spending a lot of time on Gen 4's route to hatch eggs, going up and down that bridge SO MANY TIMES! In my head I started to rename it the egg hatching bridge.
Overall I agree with this list. Gen 3 definitely had the best one. A few turns and a reason to go back and do it again, should you be competitively inclined. Even if that competition is only with yourself and doesn't offer a tangible reward.
yeah beyond being a more interesting ride, I think that gen 3's is the only one that really feels like a "location" in its own right, rather than just a way to get somewhere else
slugma being only available on cycling road is why many people (myself included) thought that it was a gen3 pokemon
I have heard this, and honestly makes perfect sense, especially considering how prominent it is in fiery path and Flannery's gym
@@tortoisecity there's a video that talks about this topic, very recommended. before that one I was convinced skarmory was gen3 too lmao
there are so many classic examples, bet the video is super interesting!
@@tortoisecity I should like to mention that I dislike this sort of retroactive criticism of Gen 2 myself, cause it's applying modern day Pokemon standards to a time when they didn't exist. In-game, the lore specifically for the new Pokemon is "Newly Discovered Pokemon." They aren't explicitly Johto Pokemon, nor does anyone call them that, so this is why new mon are showing up in old areas of Kanto as well. Gym Leaders weren't expected nor designed to be megaphones for new pokemon in this era, nor was there an expectation of that from the player base either. For all intents and purposes, Gen 2 was designed truly as a sequel, almost like a Red and Blue part 2, and it does what it sets out to do very well. The remakes naturally, wouldn't really change too much of this either, by nature. They allow you the newly introduced evolutions, like Magmortar if you have the requirements, but the in-game lore is still the same.
it might be the case that the lore was designed that way, but nothing about that particular lore is inevitable, and quite feasibly they could have chosen to make it mildly different in a way that allows the player to use more of the new pokemon as they naturally progress through the game. Lore is a fine reason for something to be, but like the odd distributions of the new pokemon, they made it up, and thus had the opportunity to do better in that respect as well.
Was a great video, have a lovely week
Thank you! You too!
I think that the Cycling Road phasing out from Gen V onwards may also be related to how the Unova games have many bridges, and these are long and largely uninterrupted stretches - they're definitely not replacements & don't have all the same functions as a Cycling Road, but are similar enough that it would feel redundant w/ all the bridges around.
yeah I would agree with, they kind of just moved on to different things, as well as starting to base the regions on areas outside of Japan
You should rank the Safari zones next
not a bad idea, given they've survived about as long and would undoubtedly be different to these rankings
I read somewhere that Kanto's cycling road is THE prefered method to reach Fuchsia city, and it blew my mind bc everytime I play RBY/FRLG, I go down Lavander town to reach Fuchsia city. I always thought the cylcing road was a grinding, optional area
Well the route you took instead is the 'grinding' area in the game
yeah I'm one of the people who always uses cycling road and sees it as the default, but it's totally plausible to see either as default tbh
@@xgenmusic3434I hate the cycling road in FR tbh the gravity mechanic just makes it tedious
Hope you'll have a good day
hope you have a good day!
5:23 you can’t go back through Eterna Forest, Floramora, Mt Coronet to bypass the cycling road?
nope - the mudslide bit north of oreburgh requires the bike to get through, so you would be stuck there if you tried to go back around bikeless
@@tortoisecity I need to see this!!!
@@tortoisecity I meant going back the long way round to Oreburgh with the bike to skip cycling road, is that not possible? - it’s been a while since I played DPP.
oh right I see what you mean - I went back and checked and the answer is yes and no. In Diamond and Pearl, no you cannot. There is a bug catcher who stands at the west exit of Eterna and stops you and tells you to check out cycling road. In Platinum, this guy is gone, and you can make your way all the way back to Oreburgh, so no issue there. (I never played plat as a kid, so my memory is only of the guy stopping you from leaving Eterna going west)
Excellent ranking
thanks!
Nice
nice
I loved doing wheelies with the Acro bike!
the acro bike is really sick, wish they'd put it back in the game at some point