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Best Weapon In No Man's Sky Interceptor Update! No Man's Sky Sentinel Multitool
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- Опубликовано: 8 апр 2023
- Best Weapon In No Man's Sky Interceptor Update! No Man's Sky Sentinel Multitool
This is the best weapon in the Interceptor update for No Man's Sky. The interceptor update has given us Sentinel Ships, a Sentinel Jetpack and one of the coolest features, sentinel multitools. Sentinel Multitools are now the most powerful multitools in No Man's Sky when it comes to damage, and that means they are the best weapons in the game. Let me show you what is possible with the best new multitools in No Man's Sky and also how you can make your own!
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I now use a sentinel pistol which has all 4 of its super charged slots together in a box formation, and my damage potential is like 35000
Any chance you could tell us the coords for it?
cords where
Those slots are randomised?
@@Pumpkin525they where, not anymore
35k? That's low. Try X class upgrades with the scatterblaster. Should be around 50k
The Combat Scope adds accuracy at distance. Destroy Inverted Mirrors at long range without getting detected or attacked. Keep up the good work Jason.
Interesting. I never install the combat scope. never found any use for it.
@@hirofortis It is cheap to put in, try long range fire with it in and right clicked on, try it both ways. You will see the differance, and with so many slots now with Multitools it does not take a slot you will need for something else.
And I thought my 16.5K was OP. It does dissolve sentinels pretty quickly. Something satifying about hitting a sentinel tank for 3000+ damage.
Just got my S Class Sentinel rifle with Bolt Caster. Current damage 21,385. Also, installed the Paralysis Mortar as the secondary. Having good success stunning Sentinels with the Mortar, then finishing them off with the bolt caster. Not bad, since I only started playing NMS this week.🙂
Been watching your livestreams all day. Thanks man!
I just started playing 2 days ago. Just doing light taps in quick session can eliminate alot of the recoil and increase accuracy.
The interceptor update is the best update on no man's sky
Updates with new stuff like ships and tools are always great m8.
Out-laws is my fav
It added my favourite ship type and added a bunch of incredibly detailed stuff
In my opinion I think it was the start of a new era of ship design and functionality.
@@deyo286 Imo next was the update that changed things for the better.
@@technoviking2415"better"
Yea the planets look really cool now, but I was one of the idiots who spend hours upon hours on their base.
If you add the boltcaster bouncing thing on the spot where the yellow scanner is, that's 1k more damage.
I was wondering why he didn't have the ricochet installed
When you said “the most powerful weapon “ I really thought you were going to shuffle dance or something 😮😂
In most shooters, a DMR is the best gun. High alpha strike, low rate of fire, lets you maneuver between shots. High accuracy at range makes those maneuvers mean something.
You just made a DMR in No Man's Sky.
I'm a terrible shot so I prefer pulse spitter. It fires so fast fully upgraded that it looks like a continous green line of bullets that you can wave around. Damage is insane. Sentinels are dead before their friend can even try to heal them.
Can you please give a list of the upgrades you are using? Maybe where you got them? Thanks
We need more comparison on stats and more details. It would be great
Jason called it the "Bob Obliterator"! 🤣
I use the bolt caster. With the Sentinel upgrades and sometimes spent rolling x-class upgrades. I have managed to get the boltcaster up to 20,000 damage potential on a non-alien multi-tool
Use the Combat Scope upgrade in your craft menu. Reduces recoil and zoom in a little.
good thing you told him. bet this professional nms youtuber never heard of a combat scope.
Well I'm sold. This is something that I need to see about replicating. One thing that I will add though: Put either a paralysis mortar or a voltaic amplifier (I forget witch one) on a super slot because it will double your damage to stunned mobs if I am not mistaken.
The "Voltaic Amplifier" - increasing damage to any stunned enemies. However, I don't know if that damage increases even more if in a super-charged slot -- or if it's just a flat increase of damage no mater where ti is.
@@JDM12983 wouldnt that be really easy to check? put it in a supercharged slot and see the 21% go up to w.e it goes up to
@@meowmeow9326 I was at work at the time. I was able to confirm it is the voltaic amplifier, and it caps at 50% increase.
How do you get those sentinel techs? Haven't found any yet
Open those "glass" drops from the sentinels
But you don't explain how to get the sentinel mods for the mulitool 😢
The purple glass items, shattered glass
@@foxyhawks906 but how to turn The shattered glass into an upgrade module?
@@ivoricardo5743 you interact with the glass and it comes out with an upgrade
Tried this. Fun, but I'm still a HUGE Pulse Spitter fan, so I went back to that, with all S-class max fire rates (15 - raised up to 44 for Supercharged max) plus all the other upgrades from the Anomaly. More fun for me.
I use the Neutron weapon and get way more dmg than this needed to farm a bit for s class upgrades and does way more dmg than the bolt casters
Sentinel : (mind it’s business protecting planet)
Jason : Let me CRUSH THEM
Sentinel : 😢
Upgraded bolt and upgraded plasma launcher are now my best. Neuron cannon took longer to charge but had higher damage. Bolt is best for flyers and healers. Plasma can 2 shot a spider and 1 shot groups of jumpers. Just don't blow yourself up.
Jason, I don't know how you're doing this. Whenever I upgrade my Boltcaster, it doesn't change my damage output at all. In fact, for some reason, only my scatter blaster has any impact on my total damage output stat. I put the boltcaster in the supercharged slot, but it doesn't change the damage output. What's more, is that installing additional procedural upgrade modules doesn't do anything either, be they S-Class, X-Class, or Sentinel ?-Class. Only the Scatter Blaster affects my Damage Output. Which brings me up to 19,000 and some, but it won't go any higher, and removing Blotcaster tech, or for that matter Pulse Splitter, Blaze Javelin, or Neutron Cannon techs doesn't make it go down. Which is kinda weird. Is this a bug, or am I doing something wrong? Like I said, only Scatter Blaster Tech affects my Damage Output Numbers, (to great affect might I add), but sadly no other tech seems to do anything. So, what are you doing differently that is getting you these high numbers when all that I do has no affect on my numbers outside of the Scatter Blaster? Rockatoa, a very confused GRE Ambassador Brickticks out!
I think that is because the Scatterblaster is the numberwise highest damage and the damageout is only shown for the highest/"best" weapon. But as Jason is pointing out in the video the Boltcaster has other advantages. So what you could do is to store the scatterblaster and any other weapons you have so that only the boltcaster is active on the multitool. And then you can go ahead and move around the various upgrades and see which placements gives you the highest damage output.
Cool, gonna ditch the scatter blaster. The reloading took too long.
Love the t shape for the supercharged slots, sadly to my knowledge no one found one for sentinel weapons yet
No T slot yet, but I did get all 4 together in a sentinel S class and packed my boltcaster. After some tweaking and maximizing I got it all the way to 37570.9 for damage potential and 1362 for scanner range.
@@hirofortis is it a rifle or a pistol?
@@The_Jho Its a rifle. It is strange though. Even though the number is 7k higher than my alien multi tool. The alien feels like it kills them faster. Not sure what the difference is though. both are using boltcaster setup. But consistently the alien takes them down in 3 shots vs 4 with the sentinel weapon. Could be something that the numbers don't show. Maybe burst mode. But they both just decimate whatever I shoot. :)
@@hirofortis huh, maybe there’s some hidden moddifier? Or maybe the recoil on it is so high you’re struggling to hit all the shots?
@@The_Jho Yea, trying to figure it out too.
I've found with this update, 3 mods in a straight row gives better stats than "boxed in".
I put the incinerator upgrade in mine with the supercharged slot and it's incredible.
I wish I had gotten an Incinerator before it was discontinued.....
If you 'store' technology it, can it then be duplicated and traded to other players?
@@adriansue8955 You can duplicate the module when it's packaged and then use it on different MT but unfortunately it can't be traded...yet. Every new update that comes out I'm always trying to gift the packaged incinerator modules to see if it'll work.
@@mitchmitchell326 wait, You can duplicate it? how? i'd thought previous duplication methods had been fixed
Hey There Jason. I know I am not the head nerd online but I decoded the corrupted robots binary codes. There is a Hint of (Seventeen ???...) but all i have found is "Eleven". Each code is one English letter or space. The code reads "VOID MOTHER". You seen anyone do the decode yet? I wonder who the void mother is???
For those wondering how he is actually getting to these numbers, and what he is most likely focusing on in stats he is using a mixture of mods but probably focusing on shots per burst stat and fire rate but also ensuring he has a damage increase perk as well. The x rated mods you see are from outlaw sectors/vendors on the stations.
THANK YOU!! I could only pull 8700 but after playing around with your advice I am pulling 17k.
Nah pulse splitter plus the ricochet upgrade make it a DOT where ever it sticks (like the ground or a dog sentinel) try it , way more fun
Bolt Caster may have the range and reload; but you get an even higher DPS with the Pulse Spitter (SMG); not to mention, if you install the "Impact Igniter", it will cause a "damage over time" (DOT) so you will be causing damage even if not shooting.
Either way, if you prefer the range of the Bolt Caster; or the DPS of the Pulse Spitter; I HIGHLY recommend to also install the "Paralysis Mortar" to stun the enemies so you can attack them and they do nothing to you for a short period. Also, install the "Voltaic Amplifier" - increasing damage to any stunned enemies.
I personally like the range of the bolt caster; but, the higher DPS of the Pulse Spitter has made where I use that for Sentinel killing.
With all upgrades boltcaster has better DPS and better accuracy.
Ehm not to sink your boat but Xaine's last vid had 2 multitools, I got the stronger of the 2 and am up to 51,200 Damage Potential (It did take a lot of work putting the best Illegal and Sentinel upgrades on it... Also I could still gain 1% reload time on it if I want to put in the time... (+20% firerate, +2 damage, -15% reload time) )
It has FOUR Super Charged slots in range.
After you said to move things around I puzzled for a bit and it went from 44K to 51,2K (and here I thought I already optimized it ^^) :D
When I put an s upgrade in the super slot, it gets the biggest upgrade to damage. Put an S in, and make sure the other two S's are touching it, and its much higher. I did that with my ship and it added several hundred maneuverability.
wether or not it is better to put the module itself or an upgrade in the supercharged slot actually depends on what module you are upgrading
*waits for hello games to make sentinel upgrades for pulse splitter weapon* my damage potential is literally 15,718
I need them to fix the Blaze Javalin tso it can HIT THE SPIDERS... the auto aim snaps to the ground and causes you ti is unless you jump into the air first
I love the belt-fed aesthetic
Is it possible for you to list the exact upgrades you have in place for your Boltcaster? I've got the same S-class rifle stype Sentinel weapon but the best I can get out of it is only about 9400 on the damage. In fact, the damage doesn't even change if I start to remove some of the upgrade modules? The ONLY way I'm able to get above that is when I add the Scatter blaster to the multi-tool. So I'm not sure if the 4.21 update on the PS4 nerfed this a bit or if you just have some amazing upgrades in place. But I appear to have the same ones on mine you have in your video. So yeah... just wanted to point out that this might not apply in all versions it seems? And yes I replicated the placement of my boltcaster and upgrade modules in the same locations you have shown here.
Hi, If you remove all other weapons and just leave the boltcaster, you will see the score for the boltcaster. It sounds as though your scatterblaster may have been present prior to the boltcaster. The damage numbers only report the first weapon, not all the weapons. Since yours is changing with the scatterblaster that was probably the first. Once you remove it and its upgrades, and any other weapons, then the boltcaster will be the first. I had an enormous problem with this when I first started out until I happened to hear HeRo2U mention that in one of his multitool videos.
“You want this in your life”… TWSS
What stats for the bolt caster upgrade modules are best when upgrading the bolt caster?
It doesn't really matter but fire rate is the best overall besides just straight-up damage.
Then I look at clip size because I would rather not be reloading every 5 Seconds.
And then bolts per burst is marginally better than reload speed but if your fire rate is high enough it doesn't really matter.
Sentinels don't use multi tools. How/why do they exist?
ive got the Waveform Irradiator j/7 damage potential 29,437 witha 1344.3 scanner range
You should see my Pulse Spitter...I got an 1rst gen pistol...plain looking. 😅 But for some reason, ONLY the Pulse Spitter on that gun is OP. Damage Potential is 15,000 with only 3 god roll black market upgrades and 2 supercharged slots...much less than the boltcaster here...but the melting potential is ridiculous. Am able to melt a Walker in less than 2 seconds. 😅 Initial burst is innacurate, it aims up on the initial burst but all you have to do is aim slightly down and it will somehow not have any recoil after. Literally can shoot anywhere without sacrificing accuracy. 😅
I left my character next to the terminal for few days and come back and it worked. (lets me pick up the tool) so random
I use the sentinal rifle and got up to 80k damage
What’s the maximum supercharge slits have you found in one multi-tool?
I think each class has a specific amount of supercharged slots.
For instance, A-class may have 4 and an S-class may have 5 but never any more.
They may be configured differently but that's the only difference between different multi-tools.
4 for S-class never saw anything higher.
might be worth updating this and maybe put in the vid that you can only get there IF you have all the glyphs as a new player i cant get this
Was there a reason that the sentinel stuff only works on boltcaster? seems like it forces you into certain builds
use the staff damage potential on mine is like 180k
So basically I have the option of a Raygun or a Gauss Cannon
I haven’t been able to min/max mine even close to my alien blaster. 🤷
but yeah but do the sentinel tools get the extra boost that the living weapon gets? if I have a living rifle vs a sentinel rifle, which one is going to max out higher and why?
Where do you get the upgrades for it?
😂😂 17534! I have mine sental multi tool up to 29564.8!
I have a Hijacked laser on my Mass driver mark XII multi tool but yesterday it stopped letting me select it I haven't changed anything and it's not broken any ideas? I can't remove it either only Move.
Alien Exotic Multi tool still rocking
All S class Pulse Spitter can kill any walker easily
Is this the one that xaine uploaded? That has insane dmg potential.
I have an alien mt with all four supercharged slots touching and it has over 6k more damage potential than the sentinel mt
No the sentinel (pistol? Not sure on that one yet) has a higher damage potential then the alien. Alien caps at around 48k while the sentinel caps at 52k
I've got my damage up to 19k so far and I haven't maxed it out yet.
Did you get the one xaine uploaded? That had nearly 50% dmg bonus.
@@technoviking2415 not yet. I'll take a look.
I'm guessing some RUclipsrs will eventually get some insane stats on these new weapons.
I've managed to get some pretty amazing stats on my sentinel ship already so I'm expecting to see some amazing stats on them in the coming weeks.
@@technoviking2415 just out of interest, have you had any issues with the game crashing since this latest update came out?
Mine's been really bad. I'm only managing to get about an hours play before it crashes. It's really starting to piss me off.
@@SuperCasey1972 I'm on ps5 and had no crashes at all m8.
@@technoviking2415 I'm on xbox and it's been crashing again all night.
I might try reinstalling the game. I'm literally getting about an hour of play before it crashes. I've disabled multiplayer which sometimes makes a difference but not this time. I've not had any issues with previous updates. I hope it's not just me otherwise I'm screwed.
We taking bets on if they're going to nerf that boltcaster setup?
It's just a matter of time I reckon. I've seen some insane stats today.
Sniper Rifle when? The only thing the game lacks in weapons tbh.
Idk why I'm not seeing or hearing anything about this but has anyone else realized you can have 12 ships instead of 9..... im pretty sure I can count to 12 without too much hassle to doubt myself. Yep, 100% sure it's 12 ships now.
You think they'll nerf it??
Is it really stronger than alien guns? I saw reddit S class posting of one having just 416 dmg with tech disabled. That would be in same tier of damage as alien tools.
Well, Alien has a dmg range of 25-35% and the Sentinel has a range of 25-50% so yes, if you get a low roll Sentinel vs a high roll Alien then the Alien is better. But you can get a Sentinel which is a lot better if high rolled.
Do i geet the same stats if i upgraade the multittool myself or do i need to find an s class
Are you playing in xbox Jason. My game crashing since the new update it's unplayable is there any patches comming up for xbox consoles nms game
jason your missing one there is 9 for a fully loaded boltcaster!
I was about to mention that. The richochet module can be added to your arrangement as number 9.
Do yourself a favor and remove your scanner mod in your supercharged slot, and put your next best upgrade for your boltcaster and watch your damage :| once an upgrade is in your supercharged slot it's automatically going to work with the rest of your mods even if it's all the way on the other side of your multi-tool.
How do you get sentinel upgrades the purple ones ?
Secondary weapon the combat visor for accuracy
you can get even higher if you will not prioritize placement.. I managed to supercharge 4 of boltcaster module - one insane X upgrade, 2x S upgrades and bolcaster ofcourse .. it has bit wobly shape, but I am on 24836 Damage potential. EDIT: I was able to get better sentinel modules and I am now up on 27564
Sorry buddy that's still low. About half what you can get. The top dogs have 50k to 52k.
@@requiemagent3014 I guess X class updates ?
@@nex7053 Yup. X class scatter blaster with connected supercharger slots. That's the key
@@requiemagent3014 ye, i do not like shotgun much. I need farm more sentinel upgrades + x class. I am sure it can get higher but really I am deleting everything right when it spawns.
Got your exact same tool and modded it as same as I could, charge slots abiding. But mine caps damage exactly at 13.8.8k exactly and idk why. With bolt it only got over 11.1k then maxed with scatterblaster but scatterblaster alone caps it's damage and idk why. And idk how to bump further
Get an alien tool and pulses spitter then you'll hit 35k easily. Some are even 45k.
This is in no way the strongest weapon or multitool. Just Jason paying bills and mining update views.
Meta has not changed at all.
must of nerfed it. when picked first it only had 2k damage instead of 4k as shown in your video. I can only get it to 13k damage and thats with the pulse spliter installed. otherwise its only 7k damage with just boltcaster
16K damage here. With a normal boring s class rifle. Show me an enemy where this isn't enough. No need for more.
I wish your character tilted hes head down to aim.. more tactical looking.. just looks like your holding a shotgun
Shouldn't it be called "The Bobliterator"?
Hi guys ive recently got back into the game because of the Update but unfortunately i haven't seen a single Capital Freighter ive played for 3 hours & warped 5 times but nothing. I will admit that i use mods but ive uninstalled them all & even uninstalled reinstalled the game. Ive even tried on multiple saves still nothing so for right now im through with the game.
How do I travel to those planets to get the new multitool? I’m 11 hours in, just traveled to my second galaxy following the story but I have no clue how to travel using the glyphs…
Gotta find a portal on a planet
If you have the Signal Bolster Upgrade for your Exocraft you can search for Alien Structures on the Planet. If Not than you can use your Navigation Data on a Space Station and exchange them for Alien Cartographic Map Data. After that just fly to a Planet and use the Map. When you found a Portal just build a Small Base wirh a Teleporter around it so you can fast Travel to your own Teleporter.
@@MeatyG and need all the glyphs
was this nerved now? i only come to 11000 max
What you named it made me laugh out loud.
I went to this location and there are like 12 bases on top of it, I cannot unlock the seal and the gun is missing....is this a glitch and is there a way to fix this?
Always disable multiplayer for those things
Mine has 26,5k Potential, the sentinal upgrades are almost useless
They will need them within a month.
my rifle is over 44k and my pistal is over 52k dps
24182,9 my result with this weapon
How Many hours are you playing no mans Sky ?
rumors say the quad killed him right after uploading this and we're never hearing of him again
I feel bad for the sentinels after this. *word is getting out*
Am I missing something? Same upgrades in same slots with same gun in video, my damage is 7000 not 17,000
He has an S class, make sure yours is too. Using supercharge slots with the right upgrade is also important. Flip things around, it might help.
Yeah all the same stuff, think I’ve sussed it, seems to be the rate of fire stat that’s the key, as soon as I put those in the boosted slots there was improvement, sitting at 10,000 currently
@@philsginger351 some of the sentinel upgrades for that gun have very different stats. Might want to try to get those maxed out. Not easy, you have to be lucky.
ive seen up to 53k Why is your stuff only 17k this isnt that high Jason
There's a new alien laser that does 49 thousand after upgraded with just 3 scatterblaster upgrades so i think that one's better
Day 4 of asking for Jason Plays help. *I refuse to play this game until they fix the Teleporter Glitch. Main mission bugs your teleporter and renders it useless.*
These guns are so outrageously over powered incomparison lol
Can you delete/replace your existing multi-tools?
You can't delete them but when you're inventory is full, switch to the multi tool you don't want and then just exchange it with your new one.
Sorry Jason, but 17k is low, like really low. I have 37k on my sentinel rifle.
@- Stealth - I was using it too not a long time ago, but boltcaster is much better. It has better damage even at short range, it has a good range, it shoots faster, reloads faster...
Mine is over 18000
Portal code?
I got one up to 34000
Bet you everyone gonna put a stupid communication station yet again
Interesting....