Shout-outs to Jon Gianelli where I learned how to do this from, definitely check out his original video here if you want to see his explanation on this! ruclips.net/video/1Oq3Y-TJrEw/видео.html And, the full playlist for all my Unreal Tutorials can be found for FREE on RUclips here: ruclips.net/p/PLZpDYt0cyiuu1ZKrZwxOWTRjTUDXMmGaX
Ah yes, I had to learn this little one on the job. This applies to combined textures too (like "OcclusionRoughnessMetallic"). It's best to mark them as non-SRGB as soon as you import cause if they're already involved in a material that might cause a freeze.
I had this problem recently. What I usually do now is as soon as I import textures select all your non color texture maps, right click, asset actions, bulk edit properties, and then you can deselect srgb on all of them at once.
Shout-outs to Jon Gianelli where I learned how to do this from, definitely check out his original video here if you want to see his explanation on this!
ruclips.net/video/1Oq3Y-TJrEw/видео.html
And, the full playlist for all my Unreal Tutorials can be found for FREE on RUclips here:
ruclips.net/p/PLZpDYt0cyiuu1ZKrZwxOWTRjTUDXMmGaX
The king of yt you deserve 500m subscribers
Just doing my job good Sir -
Who'd have thought the best video I watched in the last week would be 30 seconds long
Dude, not an exaggeration. this is the best tutorial channel i've ever come across!
Ah yes, I had to learn this little one on the job.
This applies to combined textures too (like "OcclusionRoughnessMetallic"). It's best to mark them as non-SRGB as soon as you import cause if they're already involved in a material that might cause a freeze.
down from 1min to 30sec. 5sec tutorials incoming ♥
First, thank you very much for all your content, I deeply apreciate it. I usually pack them into ORM and uncheck SRGB; everything works fine.
I had this problem recently. What I usually do now is as soon as I import textures select all your non color texture maps, right click, asset actions, bulk edit properties, and then you can deselect srgb on all of them at once.
Double dose of "you're done" 😛
You want to configure the textures so they're numerically accurate, and not so they look right given the processing your eyeballs do.