UE5: Fixing BROKEN Roughness Maps (From Substance-Painter)

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  • Опубликовано: 27 окт 2024

Комментарии • 11

  • @TheRoyalSkies
    @TheRoyalSkies  3 месяца назад +3

    Shout-outs to Jon Gianelli where I learned how to do this from, definitely check out his original video here if you want to see his explanation on this!
    ruclips.net/video/1Oq3Y-TJrEw/видео.html
    And, the full playlist for all my Unreal Tutorials can be found for FREE on RUclips here:
    ruclips.net/p/PLZpDYt0cyiuu1ZKrZwxOWTRjTUDXMmGaX

  • @Dafuqgstudio
    @Dafuqgstudio 3 месяца назад +9

    The king of yt you deserve 500m subscribers

  • @toondeath5450
    @toondeath5450 3 месяца назад +2

    Who'd have thought the best video I watched in the last week would be 30 seconds long

  • @invfourth
    @invfourth 3 месяца назад

    Dude, not an exaggeration. this is the best tutorial channel i've ever come across!

  • @StainlessPot
    @StainlessPot 3 месяца назад +2

    Ah yes, I had to learn this little one on the job.
    This applies to combined textures too (like "OcclusionRoughnessMetallic"). It's best to mark them as non-SRGB as soon as you import cause if they're already involved in a material that might cause a freeze.

  • @andrasbaliko
    @andrasbaliko 3 месяца назад +1

    down from 1min to 30sec. 5sec tutorials incoming ♥

  • @erickendoka2953
    @erickendoka2953 3 месяца назад +1

    First, thank you very much for all your content, I deeply apreciate it. I usually pack them into ORM and uncheck SRGB; everything works fine.

  • @Jensonian18
    @Jensonian18 3 месяца назад +1

    I had this problem recently. What I usually do now is as soon as I import textures select all your non color texture maps, right click, asset actions, bulk edit properties, and then you can deselect srgb on all of them at once.

  • @Mcl_Blue
    @Mcl_Blue 3 месяца назад +1

    Double dose of "you're done" 😛

  • @darrennew8211
    @darrennew8211 3 месяца назад +1

    You want to configure the textures so they're numerically accurate, and not so they look right given the processing your eyeballs do.