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How to play Salamanders | Space Marines

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  • Опубликовано: 26 июн 2024
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    This how to video will go through the Salamanders Firestorm Assault detachment and look at the characters and units your should use. This is for the current Space Marine Codex. Space Marines in Warhammer 40k 10th edition
    How to play Salamanders | Space Marines #warhammer #40k #warhammer40k

Комментарии • 41

  • @nicholasschian6651
    @nicholasschian6651 Месяц назад +10

    Overwatch doesn’t activate Firing Deck. That’s only on your shooting phase. If you want, the proper Impulsor phasing is drive up and use Firing Deck, Burning vengeance if they move close to shoot it, then Overwatch when they try to charge.

  • @user-rw5zw9wi2q
    @user-rw5zw9wi2q Месяц назад +6

    Brother get the flamer. THE HEAVY FLAMER.

  • @tipsynature
    @tipsynature Месяц назад +5

    Regardless what the dataslate says, I'll always play Salamanders. VULKAN LIVES! Nice to see them get some love, thanks Black Jackal!

  • @JawaBob
    @JawaBob Месяц назад +3

    Big fan of the Impulsor party bus full of flamers, makes for a great distraction/disruption piece if you run it super aggressive or as harassment. LR Redeemer and Repulsors are great as well and super fun.
    Unlikely pick that I love taking is a Ballistus played as close range backup to the transports. Assault makes it's guns devistating and punishes your opponent for targeting the transports. Brutalis also a super fun pick!
    Most Importantly... VULKAN LIVES *STOMP* *STOMP*

  • @ancientmariner9460
    @ancientmariner9460 Месяц назад +4

    I usually field 2 full units of Aggressors, 2 full units of Eradicators, 10 Vanguard Jump Vets with Inferno Pistols + Chaplain and still have over 800pts left, Adrax is great with Bladeguards.
    Sometimes I swap one Aggressors for 5 Terminators with Librarian, sometimes I swap something for 3 Brutalis or Redemptor Dreadies and watch enemy sweating. Invictors are amazing in here.
    Overall, Sallies are incedibly fun though tricky and should finally get their own, separate codex or unique set of rules just for them + few unique units to be spared the stupid GW nerfs.

    • @william9557
      @william9557 Месяц назад

      Now add in chaplain with bike and 6 outriders!
      18" move always!
      24" bolters, Twin linked and devastating wounds every turn!
      Anti infantry bounces off and anti tank is overkill!
      You can't lose!!

    • @ancientmariner9460
      @ancientmariner9460 Месяц назад

      @@william9557 Have them and use them, usually with good results.

    • @rodrigocenturionvargas5380
      @rodrigocenturionvargas5380 21 день назад +1

      ohhh as a salamander player of Peru i always use company heroes with vulkan o with infernus marines.

  • @BlackJackalGaming
    @BlackJackalGaming  Месяц назад +6

    Salamanders have some play in them. Unfortunately they've had a couple of minor hits from the last balance dataslate.

  • @Paranormal-Stupidity
    @Paranormal-Stupidity Месяц назад +1

    This was an awesome rundown of how to play Salamanders. If you are playing space marines right now it's super important to give yourself the best fighting chance. Otherwise you will have zero fun, even in friendly games. This isn't tau, where you can just face roll yourself onto the top tables at a tournament.

  • @scottgreen424
    @scottgreen424 Месяц назад +1

    Thank you for this video. More salamanders content please

  • @Muad_Dib51
    @Muad_Dib51 Месяц назад +2

    FINALLY! MY BOYS GETTING LOVE

  • @muguTT
    @muguTT Месяц назад +3

    VULKAN IS ALIVE !!!!!!!!!!!!

  • @wibblewobble86
    @wibblewobble86 29 дней назад

    To the walls!

  • @william9557
    @william9557 Месяц назад +1

    The biggest problem with the new update for Firestorm is the 1cp requirement for immolation protocols
    Salamanders dont have a CP generating epic hero, so now you have to make harder choices every turn, or feel forced to bring hestan in and never use immo.
    Before, smashing that immo button was 100% the way to go every turn.
    They need to bring immo down to 1cp or bring in tu'shan and have him generate 1cp.

    • @BlackJackalGaming
      @BlackJackalGaming  Месяц назад +1

      Yep, the 2 cp strats have been designed to be used with a Captain. Makes no sense to leave them at 2 cp

    • @william9557
      @william9557 Месяц назад +1

      ​@@BlackJackalGaming what's worse, is sister of battle have literally the same stratagem. But at 1CP!!!
      Preposterous
      Space marines can't catch a break this edition

  • @swogg4586
    @swogg4586 Месяц назад

    Hi, great vid, as a Sallies player was a lil lost after the dataslate but this rekindled my hope for firestorm a bit. I did notice one issue w your mention of the heavy intercessors saving on 2s bc of their ability, I don't think you are able to improve your save beyond the baseline of your datasheet, meaning that it would only come into play when being shot by an ap1 weapon without cover. Hope I'm wrong bc that 2+ would be awesome.

    • @BlackJackalGaming
      @BlackJackalGaming  Месяц назад

      Thanks for the watch and feedback. That's only for benefits of cover when on a 3+ save, isn't it?

    • @swogg4586
      @swogg4586 Месяц назад

      @BlackJackalGaming After a little more digging it seems you're quite right, my bad, man! Was already wanting to run some heavies but now I'll have to!

    • @BlackJackalGaming
      @BlackJackalGaming  Месяц назад +1

      @swogg4586 so many overlapping rules can be confusing! Heavy intercessors are in a half decent place atm. Just lacks an upgrade option on the Sgt

    • @william9557
      @william9557 Месяц назад

      ​@@swogg4586yeah it 100% is its own rule. Cover specifies exceptions within itself.
      The heavy intercessors do not.

  • @Peter-vb9mj
    @Peter-vb9mj 22 дня назад

    Who is joining Vulkan, Infernus in Impulsor can not be led by him. Cause he is no Tacticus model. And Impulsor only can carry Tacticus. Or I get sth wrong…?

  • @user-et6ek3ci9t
    @user-et6ek3ci9t Месяц назад

    Vulkan lives in each of us.

  • @Auwingki
    @Auwingki Месяц назад +1

    how to Increase 3attack about the gravis captain?

    • @BlackJackalGaming
      @BlackJackalGaming  Месяц назад +1

      Ah nuts, did I pivot from +3 strength to +3 attacks. Doh!

  • @ajalonzo2705
    @ajalonzo2705 24 дня назад

    All these tactics and no ones talking about using a drop pod with 10 infernus marines just popping out. Sure there isnt space for a character to be attached but you cannot deny the absolute onslaught of the drop pod landing 9" away and 10 infernus marines raining hellfire. I have 1 drop pod and 20 infernus marines, will at some point get a second drop pod. Stupid cheap at 70pts.

    • @BlackJackalGaming
      @BlackJackalGaming  24 дня назад

      Drop pods are decent enough. Just a bit difficult finding the space to bring them down

    • @ajalonzo2705
      @ajalonzo2705 22 дня назад

      @BlackJackalGaming if you get the first turn it's wherever you want. I'll put mine either directly on one objective or will block an avenue for my opponent to get to that objective with it. If I go second there's plenty of spaces to put for a counter or even drop in their back field if they've bum rushed their whole roster. The drop pod is able to drop in the first turn from deepnstrike. Load it up with 10 infernus marines either in cover next to the drop pod or obscured line of sight if I can't get a shot off when they disembark.

  • @niallskinner7800
    @niallskinner7800 Месяц назад

    Short answer after the dataslate: don't. Just pretend they're green Ultramarines or Raven Guard

  • @peterobbo1383
    @peterobbo1383 Месяц назад

    Blood for the blood god