Heavy intercessors are my bread and butter, they’ve been in every single list I’ve played since I started this hobby. They’d probably be my favourite models if it weren’t for the sternguard.
Agreed! Also, as soon as I read your comment I thought to myself, "This person is probably an Imperial Fists player." Lo and behold, there's the Fist chapter heraldry right in your profile!
@@cameronlang6858 proxy some of your other marines as Heavies in a friendly game of something. Believe me they’re a tough unit to remove from the centre objective, what’s crazy is the heavy Bolter for now has the assault keyword lol. T6 3 wounds and in Anvil when they remained stationary they wound t4 on 2+
@@WintersPenguin7879I'm so mad the Reiver Lieutenant doesn't have a Grav Chute. I'm super interested in that buff to Battleshock he can give them combined with First Company Task Force, but not having Deep Strike is crippling to them.
Fills me with joy seeing all the heavy intercessor lads coming out of the woodwork!! Gravis for LIFE I had one squad of 5 tie up two 10 man bloodletter squads one after the other (charged out of deepstrike from one, then the other charged next turn), not taking one casualty. Their weapons bounced off while I mopped of 70% of them each fight phase. Sure, they didnt get to shoot for two turns but the look of horror on my opponents face as they just stood tall on an objective was priceless
The only caveat to their special rule is that YOU have to control the objective for it to work. I’ve lost a few units of them simply because I couldn’t get that 2+ save.
I like the heavy intercessors in a firestorm detachment with a apothecarius biologis. 6strength assault AND leathal hits out to 12" can be good even against light vehicles. Also killing T3 infantry like guard, sisters, tau chaff or Aeldary is sweet.
Indeed. I would love to get some for myself for my salamanders army. Unfortunately they are out of stock at my local store, and they are very pricy "$ per model".... But they are sooo coool! So might just get one squad anyways when it comes in stock :D
Death company intercessors missed out. Same 75 points as the assault intercessors. Re-rolling all hits for free (built in), Heroic intervention for 0 CP (built in) and in the SOS detachment they have 20 x Strength 6, -1AP, 1 Damage + 4 x Strength 10, -2AP, 2 Damage. Not to mention a free plasma pistol.
13:11 I wish the incursor could have the sniper option from kill team box, with their scout ability it could be used to snipe enemy's leader that too recklessly forward in battlefield
I couldn't agree more. As an Imperial Fists player, Heavy Intercessors absolutely fuck. I place them on my home objective, usually in a building, and just rain down fire with my Gravis Captain and Biologus. +2 to hit and wound most infantry, free Bolter Drill and Lethal Hits, and rerolls with Oath, and they delete units turn by turn.
I love infiltrators. Run 2 squads of five of them in my Salamanders army, the board control is insane. Also have 2 squads of five assault intercessors with jump packs to scoop up points around the boards. And 1 five man squad of regular intercessors, and a 10 man squad if infernus marines.
That’s what I’m running later today, 2x5 jump intercessors, 1x5 intercessors to sticky my home objective, a brick of 10 infernus with a librarian for the 4++ to push for the midfield and hold it. Currently running them in Gladius, but Firestorm continues to tempt me! Just need another vehicle, preferably a land raider
Managed to win my last game by charging my Heavy Intercessors into a squad of Deathwing Knights. I knew it was suicide, but their tankiness kept them in just long enough for their 2 OC to overcome the terminators, preventing my opponent from getting crucial points.
Wish relying on those as a list backbone was more viable. Bolters and good old Astartes Karate hit more and more like wet noodles with each edition. It's just... sad
What do you actually want bolters to do? The bolter is less important than the person carrying it, marines arent dangerous because of bolters they're dangerous because they're space marines.
@@whitewall2253but they're not? They're hardly scary anymore. Anti infantry just creams them now, because it doesn't care about their toughness. There is a reason why codex marines is at the very bottom of competitive. There's just too many ways to kill them Bolters shouldve stayed ap-1, and be assault; otherwise the horus heresy would still be happening because they wouldn't pierce each other's armour. Intercessors can just have bolt rifles with more range and have heavy, as they're designed more as marksman rifles than jumping out-of-a-landraider and gunning down a dude right in front of you style of gun, per the lore.
@@william9557 I am aware that space Marines aren't scary, it's not because bolters are bad. It's because space Marines are the most common army in the game so every anti infantry unit is judged on how well it kills space Marines. It's because Marines pay through the teeth for a second wound which is often completely irrelevant. It's because the army rule gives rerolls on a grand total of 5 units over the course of 5 rounds. The effectiveness of such a rule scales inversely with game size and as points costs continue to drop its only gonna get worse. It's not because bolters struggle to kill Space Marines, I'm not saying that bolters are good at killing space Marines, I'm saying that bolters being bad at killing space Marines is a good thing. If bolters are good at killing space Marines then the most common infantryscale gun in the game in practical terms, in all of its endless fucking variations, is good at killing power armour with 2 wounds. If you want to know what that's like, play the eldar mirror match.
@@william9557 you're actually right, most bolter rounds don't penetrate space marine armour exactly like the horus heresy. It's only once vengence rounds are made as a counter to flux rounds that killing becomes slightly easier, from needing to hit joints to only needing to hit 5-7 times to break the chest plate. That said, a standard bolt round is useless against a marine, but against human, tau, most eldar and anything even human sized is not gonna survive more than a glancing hit.
Infiltrators with a Phobos Librarian. The Librarian has a trick that basically gives the unit Lone Operative. So you can't deep strike with in 12", and you can't shoot them unless you're within 12"
I know Jump Intercessors aren't battle line, but it would have been nice to see your thoughts on them compared to the standard infantry as some armies like to spam them or use them in great amounts for fluff reasons :) Thanks for another nice video, Auspex.
Heavy Intercessors in Anvil Siege is a ton of fun. Ten of them with a Captain and Apothocary can lay down fire like no one else. Give them re-roll wounds on Vehicles and Monsters for free, then use Sustained hits and crits on 5+ if they stand still and through shear number of shots they can melt even the toughest vehicles. Outside of HellBlasters with a similar combo but they're riskier. Just was able to pull that combo on a Lemon Russ and Wraith Lord in the same match (It was a 2V2). It didn't matter how good there save was when around 15-20 shots got through.
I get a lot of good use out of grey hunters. In stormlance they get advance, shoot, charge, fall back, shoot, and charge, so they're a great unit for locking up enemies, and they punch above their weight doing so. They typically get to objectives first while my gun line is positioning itself for a combo, and they make for great screens
Iron Father Ferrios in a giant 10 man blob of Heavy Intercessors creates a hilariously tanky unit that tanked three turns of a pair of redemptors shooting into them at the last tournament I went to.
The only battleline I’ve taken for marines so far this edition would be primaris crusaders. Infiltrators is the only of the ones reviewed today that’s made the cut.
I have my EC army finished. 2 deamon princes, 1 forgefiend that can also be a mauler, 10 warp talons and 10 raptors, 4 havocs with lascannons, 4 havocs with chain guns, 15 possessed, 10 chosen, lord discordant and venom crawler and if i wanna run black legion. I have abaddon, and 10 rubric marines with warp flamers and i can still run my sonic marines. So i have 2 armies from 1 😂. But now im going to start a space marine army. Sense i love to use flamers and meltas i was thinking going salamanders. This video helped me out a lot with which troops i should buy first. Thank you!
Infernus are definitely my favourite troops as a Salamanders player, they're nowhere near as good as aggressors but they're good to run in an impulsor or drop-pod
My favorite "squad mower" in Firestorm is five Infernus Marines in an Impulsor with the missile array and two fragstorm launchers. 160 points and absolutely MULCHES hordes. Never gets old
I do think Heavy Intercessors are undervalued, though I miss their Executor rifles terribly from 9th edition. Honestly, I just wish you could attach a Lieutenant to them. Fall Back, Shoot, and Charge with an actual melee threat character at low cost would be great for letting them push into the midboard. The Biologis isn't bad, but the lack of melee weapons hurts him. As it is though, I still definitely enjoy bringing them along for casual games
Yea the lack of a Sargent with some melee weapon kinda sucks. I brought 10 to a casual 1k point game though with the captain with master crafted bolt rifle and power sword, and oh boy did he wallop some Ork Boyz.
I have found the heavy intercessors not bad in the firestorm detachment. Str 6 within 12in and +1 to wound within 6inch strat has allowed me to punch up alot and they tend to take alot of punishment.
Use them until GW squats them. Do not go quietly into that good night, remind those Primaris whippersnappers who has been defending mankind for the past 10 thousand years.
Auspex you fail to see that the tactical squad can ride on the rhino when all the other infantry cannot do it! So you can do a tau move with breacher team in devilfish
If Heavy Intercessors were in boxes of 10, I would probably do a Space Marine army at some point. They look badass, they're tough as nails and honestly fit my mental image of 'what a Space Marine should look like' better than most of the other Primaris units. (Personal preference is all.) Kinda the same issue with Celestian Sacresancts for Sisters - cool unit... but overcosted in dollars even compared to normal GW pricing, which is a lot.
Now that I have finnished my 1k of Death Guard I would love to start on a Death Watch army, with the core of it beeing two indomitor kill teams. I love the look and feel of the gravis marines, but the way GW is treating DW is really putting me off it >.>
Every criticism of the boltguns on the tactical squad rings like a bell for chaos players. Whay the hell we dont have warpbolters to at least give us the range, if not the AP of volt rifles
I like tactical marines just for having so many weapon options. If they ever are completely replaced by Intercessors then there’s no unit with gravguns
I know its a game and units cant be realistic, but it is funny Space Marines need a whole dedicated unit in the Incursors to pick up a radio and say " umm theres dudes oved there at these coordinates maybe light them up"
The Deathwatch Veterans i think could be the best Battleline if their points dropped a tad. 4 Heavy Thunder Hammers, AND 4 Heavy Weapons, then a Sergeant with Xenophase, and another Vet with whatever normal weapons you want. If you face any non-Imperium/Chaos, full reroll hits.
I really miss the desolation squad, they need to bring it back down to a useable level- they’re such a unique unit but I can’t justify taking it for 200 points a unit
to be fair, intercessors are at least a 9/10 because of their utility and krak grenade, also sticky objectives if really underrated and in comparison to assault intercessor they even can go into melee since its just 1ap and 1 attack less...also its rare that you get intercessor into melee in the first place since they are kinda slow on foot...id rather have them in the back, doing seconarys since they are dirt cheap for marines now...agreed in the infiltrators tho
I probably used infiltrators the most often just because of deep strike denial, but I also rotated things around nearly every match, using tacticals, intercessors, heavies and incursors. Never bothered painting up my assaults or flamers, I'm beyond sick of painting intercessor bodies. Honestly I'd trade all the primaris units for scaled up and properly balanced tactical marines with all the different marks of armour.
Не согласен с позицией по Хэви Цессорам. Да, дороже, но их с домашней точки просто так не сдуть. 3 вунды, 6 тафна, стреляют через пол карты. И против обычных цессоров в 4й тафне и 2 вундах - очень хорошо держат дома точку (и сами по себе, кстати, шире, что позволяет увеличить скрин от дип страйков и т.п.)
I just like Assault Intercessors, and I have since they came out. Run forward, blast em a few times, and give em the teeth. That's how I like to fight.
Tactical squad needs to go down to 120, Devastators down to 100. First born units are massively overcosted so that people won't take them over primaris.
atleast they're still playable, devastators and vanguards will be legend by the next edition tactical will prolly remain for iconic purpose but only for that
@@LordCrate-du8zm No it says a Tactical squad Unit Composition 1 Sergeant, 4 space marines, this unit may include up to 5 additional space marines at 16 pts per model.
The best troops choice is whatever troops you 3d printed. STLs for the file slicer!!! Resin for the 3d printer!!! It matters not from where the resin flows!!
Bro you made this video like 15 days before another video where you put out riders as fucking tier 2 of all models, So how come here your acting like its shit lmao
Six tactical squads, supported by two devastator squads and two assault squads, as the primarch intended.
Add in a dreadnought, company heroes, captain, chaplain, and apothecary, and that's a 2000pt list. Just as the codex prescribes
I’m kinda sad I started too late to partake in the firstborn era.
If you wanna use the manlet marines I can’t fault you, but aesthetically I cannot fucking stand their midget size.
@@hansstrudel9614 I didn't buy primaris till 9th but they are so much better models
@@clayton.l5695 I agree, but it’s still just a nostalgic thing
Heavy intercessors are my bread and butter, they’ve been in every single list I’ve played since I started this hobby. They’d probably be my favourite models if it weren’t for the sternguard.
Yeah Heavy Intercessors rock
Agreed! Also, as soon as I read your comment I thought to myself, "This person is probably an Imperial Fists player." Lo and behold, there's the Fist chapter heraldry right in your profile!
They're a really pretty model, I've just never had the in game need for them to justify it
I agree. Absolute chonkers right there.
@@cameronlang6858 proxy some of your other marines as Heavies in a friendly game of something. Believe me they’re a tough unit to remove from the centre objective, what’s crazy is the heavy Bolter for now has the assault keyword lol. T6 3 wounds and in Anvil when they remained stationary they wound t4 on 2+
All of my Tactical Marines have been "upgraded" to being Sternguard since like, 9th edition. Which ended up being a great decision for 10th.
I like how you've just been calling Detachments Formations. Don't think we didn't notice, Auspex
We all know the reivers are obviously the best choice and always have been!
as someone with a force of 45% Reivers.... they are the best choice.
At least that's how I lie to myself. 💀
@@angelsc7588 I use an LT to make mine shoot and scoot, it’s helpful. I’m determined to make them relevant
Never heard of them
...now look at these fancy dancy Hounds of Morkai!
@@WintersPenguin7879I'm so mad the Reiver Lieutenant doesn't have a Grav Chute. I'm super interested in that buff to Battleshock he can give them combined with First Company Task Force, but not having Deep Strike is crippling to them.
@@WintersPenguin7879 Same. I feel like Reivers deserve to be as cool in action as their minis are
Fills me with joy seeing all the heavy intercessor lads coming out of the woodwork!!
Gravis for LIFE
I had one squad of 5 tie up two 10 man bloodletter squads one after the other (charged out of deepstrike from one, then the other charged next turn), not taking one casualty. Their weapons bounced off while I mopped of 70% of them each fight phase.
Sure, they didnt get to shoot for two turns but the look of horror on my opponents face as they just stood tall on an objective was priceless
FUCK YEAH BROTHER!
The only caveat to their special rule is that YOU have to control the objective for it to work. I’ve lost a few units of them simply because I couldn’t get that 2+ save.
I like the heavy intercessors in a firestorm detachment with a apothecarius biologis.
6strength assault AND leathal hits out to 12" can be good even against light vehicles.
Also killing T3 infantry like guard, sisters, tau chaff or Aeldary is sweet.
Indeed. I would love to get some for myself for my salamanders army. Unfortunately they are out of stock at my local store, and they are very pricy "$ per model".... But they are sooo coool! So might just get one squad anyways when it comes in stock :D
@thelonewolf9866 never out of stock in China 🤫
Death company intercessors missed out. Same 75 points as the assault intercessors. Re-rolling all hits for free (built in), Heroic intervention for 0 CP (built in) and in the SOS detachment they have 20 x Strength 6, -1AP, 1 Damage + 4 x Strength 10, -2AP, 2 Damage. Not to mention a free plasma pistol.
still weird that Phobos has the same defensive stats as normal marines
13:11 I wish the incursor could have the sniper option from kill team box, with their scout ability it could be used to snipe enemy's leader that too recklessly forward in battlefield
People are sleeping on heavy intercessors. Blood angel commander uses them often. Their toughness and ability make them awesome at holding objectives.
They're the main troop in my list at the moment. They're great at just being a rock that doesn't move.
It’s hard to give up stickies tho
I couldn't agree more. As an Imperial Fists player, Heavy Intercessors absolutely fuck. I place them on my home objective, usually in a building, and just rain down fire with my Gravis Captain and Biologus. +2 to hit and wound most infantry, free Bolter Drill and Lethal Hits, and rerolls with Oath, and they delete units turn by turn.
Can confirm
Slammed 20 hormagaunts into them
60 attacks
0 wounds
@MildTabascofries don't need sticky when you stand triumphant.
I love infiltrators. Run 2 squads of five of them in my Salamanders army, the board control is insane. Also have 2 squads of five assault intercessors with jump packs to scoop up points around the boards. And 1 five man squad of regular intercessors, and a 10 man squad if infernus marines.
That’s what I’m running later today, 2x5 jump intercessors, 1x5 intercessors to sticky my home objective, a brick of 10 infernus with a librarian for the 4++ to push for the midfield and hold it. Currently running them in Gladius, but Firestorm continues to tempt me! Just need another vehicle, preferably a land raider
@@rangotango411 my list for my Salamanders Firestorm Assault Force,
1 Adrax
1 Vulkan
1 Apothecary Biologist
1 Captain in Gravis Armor
1x5 Intercessors
1x6 Flamestorm Aggressors
1x6 Bladeguard
1x6 Eradicators
2x5 Assault Intercessors with jump packs.
2x5 Infiltrators
1x10 Infernus
1 Land Raider Redeemer
1 Repulsor
Managed to win my last game by charging my Heavy Intercessors into a squad of Deathwing Knights. I knew it was suicide, but their tankiness kept them in just long enough for their 2 OC to overcome the terminators, preventing my opponent from getting crucial points.
Wish relying on those as a list backbone was more viable. Bolters and good old Astartes Karate hit more and more like wet noodles with each edition. It's just... sad
For real. I was getting really annoyed in 9th that standard bolt guns were just... Lasguns at Strength 4... And uhhh they still kinda are...
What do you actually want bolters to do? The bolter is less important than the person carrying it, marines arent dangerous because of bolters they're dangerous because they're space marines.
@@whitewall2253but they're not? They're hardly scary anymore. Anti infantry just creams them now, because it doesn't care about their toughness.
There is a reason why codex marines is at the very bottom of competitive. There's just too many ways to kill them
Bolters shouldve stayed ap-1, and be assault; otherwise the horus heresy would still be happening because they wouldn't pierce each other's armour.
Intercessors can just have bolt rifles with more range and have heavy, as they're designed more as marksman rifles than jumping out-of-a-landraider and gunning down a dude right in front of you style of gun, per the lore.
@@william9557 I am aware that space Marines aren't scary, it's not because bolters are bad.
It's because space Marines are the most common army in the game so every anti infantry unit is judged on how well it kills space Marines.
It's because Marines pay through the teeth for a second wound which is often completely irrelevant.
It's because the army rule gives rerolls on a grand total of 5 units over the course of 5 rounds. The effectiveness of such a rule scales inversely with game size and as points costs continue to drop its only gonna get worse.
It's not because bolters struggle to kill Space Marines, I'm not saying that bolters are good at killing space Marines, I'm saying that bolters being bad at killing space Marines is a good thing.
If bolters are good at killing space Marines then the most common infantryscale gun in the game in practical terms, in all of its endless fucking variations, is good at killing power armour with 2 wounds.
If you want to know what that's like, play the eldar mirror match.
@@william9557 you're actually right, most bolter rounds don't penetrate space marine armour exactly like the horus heresy. It's only once vengence rounds are made as a counter to flux rounds that killing becomes slightly easier, from needing to hit joints to only needing to hit 5-7 times to break the chest plate. That said, a standard bolt round is useless against a marine, but against human, tau, most eldar and anything even human sized is not gonna survive more than a glancing hit.
These videos are so damn helpful for me as a new player trying to get my first 1000 point army together.
Ran a tac squad today in ironstorm. Tech marine in each half, stuck in a tiny rhino. Did surprisingly well.
Infiltrators with a Phobos Librarian. The Librarian has a trick that basically gives the unit Lone Operative. So you can't deep strike with in 12", and you can't shoot them unless you're within 12"
👍👍 for my homebrew Salamanders successors I'm planning 5 man squads of Heavy Intercessors with Pyreblasters 😊👌
I know Jump Intercessors aren't battle line, but it would have been nice to see your thoughts on them compared to the standard infantry as some armies like to spam them or use them in great amounts for fluff reasons :) Thanks for another nice video, Auspex.
Heavy Intercessors in Anvil Siege is a ton of fun. Ten of them with a Captain and Apothocary can lay down fire like no one else. Give them re-roll wounds on Vehicles and Monsters for free, then use Sustained hits and crits on 5+ if they stand still and through shear number of shots they can melt even the toughest vehicles. Outside of HellBlasters with a similar combo but they're riskier.
Just was able to pull that combo on a Lemon Russ and Wraith Lord in the same match (It was a 2V2). It didn't matter how good there save was when around 15-20 shots got through.
I get a lot of good use out of grey hunters. In stormlance they get advance, shoot, charge, fall back, shoot, and charge, so they're a great unit for locking up enemies, and they punch above their weight doing so. They typically get to objectives first while my gun line is positioning itself for a combo, and they make for great screens
Any chance for a new terminator video? Considering having the core of my army built around Terminators
@@Khobai But why? Power Fists are better melee 100% of the time.
You can use pistols and fight at the same time
@@Khobai Unless I'm missing something, you can only use 1 melee at a time unless it has the [Extra Attacks] keyword.
@@Khobai oh I see. Thanks bro
Iron Father Ferrios in a giant 10 man blob of Heavy Intercessors creates a hilariously tanky unit that tanked three turns of a pair of redemptors shooting into them at the last tournament I went to.
The only battleline I’ve taken for marines so far this edition would be primaris crusaders.
Infiltrators is the only of the ones reviewed today that’s made the cut.
Assault intercessors are definitly a must have for my carcharodons painted marines lol
I can't tell you the joy of having 3 land raiders with BUCKETS OF ASSAULT INTERCESSORS
WOE 50 STR 6 ATTACKS BE UPON YOU
I mainly use phobo units instead of the main for the feel no Pain rule
I have my EC army finished. 2 deamon princes, 1 forgefiend that can also be a mauler, 10 warp talons and 10 raptors, 4 havocs with lascannons, 4 havocs with chain guns, 15 possessed, 10 chosen, lord discordant and venom crawler and if i wanna run black legion. I have abaddon, and 10 rubric marines with warp flamers and i can still run my sonic marines.
So i have 2 armies from 1 😂.
But now im going to start a space marine army.
Sense i love to use flamers and meltas i was thinking going salamanders.
This video helped me out a lot with which troops i should buy first.
Thank you!
Get a starter set for the infernus marines, then a blood angel box and some Eradicators for a start.
Think you've underrated heavy intercessors here. They can be absolute tanks to take off objectives!
Infernus are definitely my favourite troops as a Salamanders player, they're nowhere near as good as aggressors but they're good to run in an impulsor or drop-pod
My favorite "squad mower" in Firestorm is five Infernus Marines in an Impulsor with the missile array and two fragstorm launchers. 160 points and absolutely MULCHES hordes. Never gets old
@crazyshak4827 I normally take the shield generator for the 5+ invuln but yeah Infernus in an impulsor are very good for anti-infantry
That's why I bought 30 of them 😂 flame thrower goes brrrrr.
@@Aaron-l3l6g Same, have only painted 10 so far though
@@sHinobu2969 better than me. Mine are all "primed" grey 🤣
I do think Heavy Intercessors are undervalued, though I miss their Executor rifles terribly from 9th edition. Honestly, I just wish you could attach a Lieutenant to them. Fall Back, Shoot, and Charge with an actual melee threat character at low cost would be great for letting them push into the midboard. The Biologis isn't bad, but the lack of melee weapons hurts him. As it is though, I still definitely enjoy bringing them along for casual games
Yea the lack of a Sargent with some melee weapon kinda sucks. I brought 10 to a casual 1k point game though with the captain with master crafted bolt rifle and power sword, and oh boy did he wallop some Ork Boyz.
Wait when the hell did ASSAULT Intercessors lose the ASSAULT keyword on their heavy bolt pistols?!?!?!?
Never been there
Not in 9th or 10th edition
@@scolack123this has to be a Mandela effect, I could have sworn they did.
@@Sonof_DRN2004they never had it might be confusing it for the normal intercessor gun which does have the assault rule
I have found the heavy intercessors not bad in the firestorm detachment. Str 6 within 12in and +1 to wound within 6inch strat has allowed me to punch up alot and they tend to take alot of punishment.
Mmmmm so fun to paint 🎨
Laughts in crusader squad
I have a few tac squads I use because I made them out of Horus Heresy plastics so they wouldn't so shrimpy
Reivers are so cool. I hope they get a cool buff soon
Can you do one of these videos that does best battle line for each army? I feel like that would help me get prepared for tournaments
Tactical Squad is the best troops (for me)
Use them until GW squats them. Do not go quietly into that good night, remind those Primaris whippersnappers who has been defending mankind for the past 10 thousand years.
Can't wait for that garbage to get canned once and for all. Those sculpts looked like shit when they first came out, to say nothing of today.
I tend to run a lot of Jakhals and Berzerkers...oh wait...
Auspex you fail to see that the tactical squad can ride on the rhino when all the other infantry cannot do it! So you can do a tau move with breacher team in devilfish
If Heavy Intercessors were in boxes of 10, I would probably do a Space Marine army at some point. They look badass, they're tough as nails and honestly fit my mental image of 'what a Space Marine should look like' better than most of the other Primaris units. (Personal preference is all.)
Kinda the same issue with Celestian Sacresancts for Sisters - cool unit... but overcosted in dollars even compared to normal GW pricing, which is a lot.
Now that I have finnished my 1k of Death Guard I would love to start on a Death Watch army, with the core of it beeing two indomitor kill teams. I love the look and feel of the gravis marines, but the way GW is treating DW is really putting me off it >.>
Every criticism of the boltguns on the tactical squad rings like a bell for chaos players. Whay the hell we dont have warpbolters to at least give us the range, if not the AP of volt rifles
10 tactical marines along with astartes lieutenant. and apothecary in a rhino viable to push/cover an objective?
Tactical marines. Who wants battle line troops with F all options?
I like tactical marines just for having so many weapon options. If they ever are completely replaced by Intercessors then there’s no unit with gravguns
Devestators still have them!
@jaz-yman4286 Yeah, that's fair too
What about assault intercessors with jump packs???
I know its a game and units cant be realistic, but it is funny Space Marines need a whole dedicated unit in the Incursors to pick up a radio and say " umm theres dudes oved there at these coordinates maybe light them up"
The Deathwatch Veterans i think could be the best Battleline if their points dropped a tad.
4 Heavy Thunder Hammers, AND 4 Heavy Weapons, then a Sergeant with Xenophase, and another Vet with whatever normal weapons you want. If you face any non-Imperium/Chaos, full reroll hits.
Outriders good on blood angels charge
how i miss the 5th edition thing of blood angels getting death company as troops choise (and also death company dreadnoughts)
Heavy intersessors are a sleeper unit, so cheap per wound, probably the cheapest unit for the durability, with good basic weapons
I really miss the desolation squad, they need to bring it back down to a useable level- they’re such a unique unit but I can’t justify taking it for 200 points a unit
Gw has been making alot of indirect trash and i dont expect that to chang3
Their indirect isn’t even that strong though.
@Kingofdragons117 but its also space marine and there are lots of possible combos to make it better
to be fair, intercessors are at least a 9/10 because of their utility and krak grenade, also sticky objectives if really underrated and in comparison to assault intercessor they even can go into melee since its just 1ap and 1 attack less...also its rare that you get intercessor into melee in the first place since they are kinda slow on foot...id rather have them in the back, doing seconarys since they are dirt cheap for marines now...agreed in the infiltrators tho
I probably used infiltrators the most often just because of deep strike denial, but I also rotated things around nearly every match, using tacticals, intercessors, heavies and incursors. Never bothered painting up my assaults or flamers, I'm beyond sick of painting intercessor bodies. Honestly I'd trade all the primaris units for scaled up and properly balanced tactical marines with all the different marks of armour.
The love affair with Scouts continues. Their statline could be all 1's but at 55 points they would still be a 8/10. :D
Sadly they're 65 points now, courtesy of the balance index.
Absolutely devastating
Не согласен с позицией по Хэви Цессорам. Да, дороже, но их с домашней точки просто так не сдуть. 3 вунды, 6 тафна, стреляют через пол карты. И против обычных цессоров в 4й тафне и 2 вундах - очень хорошо держат дома точку (и сами по себе, кстати, шире, что позволяет увеличить скрин от дип страйков и т.п.)
Just a thought, but if you had the Infernus Squad in an Impulsor, would you overwatch with the pyrebalsters too?
Stick a captain with them and do it for free
I just like Assault Intercessors, and I have since they came out. Run forward, blast em a few times, and give em the teeth. That's how I like to fight.
Tactical marines might be mid but that won’t stop me from getting 50 of ‘em.
damn 5 sec since upload
19:58 I'd rather never win a single game ever than use those models.
Scouts used to be "Elites" ;D
I can only use the ones who will and may boost my DA's. Sad, I know.
150* Points for the Primaris Crusaders :)
scout squad is legend no?
Infernus marines, VULKAN LIVES BROTHERS!
Vulkan Lives.
That is all.
Exactly why I have 3/10 man squads.
Tactical squad needs to go down to 120, Devastators down to 100. First born units are massively overcosted so that people won't take them over primaris.
atleast they're still playable, devastators and vanguards will be legend by the next edition
tactical will prolly remain for iconic purpose but only for that
@@Khobai They've had fixed 10 man squads the Combat Squads rule since 5th edition. I'm surprised not many of the "veteran" 40k players know that.
@@LordCrate-du8zm They've been 5-10 man units for nearly all of 40k.
@@tdlainc.4737 Really? The 5th edition codex says 10 man squads.
@@LordCrate-du8zm No it says a Tactical squad Unit Composition 1 Sergeant, 4 space marines, this unit may include up to 5 additional space marines at 16 pts per model.
Clearly Infernus
Death company?
The best troops choice is whatever troops you 3d printed. STLs for the file slicer!!! Resin for the 3d printer!!! It matters not from where the resin flows!!
Heavy Intercessors are the only Primaris infantry unit that can take a heavy weapon. Just a shame its only a heavy bolter!
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Bro you made this video like 15 days before another video where you put out riders as fucking tier 2 of all models, So how come here your acting like its shit lmao
We all know Space Marine Reivers are the best. Spam them
get outta here you alpha legionnaire
Oh did you say EVEN MORE REIVERS?!?!?!
This video sponsored by GW and their hard on for space marines