The Absurdity of the Lost Levels Post Game is Absurd

Поделиться
HTML-код
  • Опубликовано: 22 янв 2025

Комментарии • 310

  • @linguine4500
    @linguine4500 6 месяцев назад +117

    "What do you MEAN YOU LOST THE
    LEVELS?" - Shigeru Miyamoto, wrapping
    up development of Super Mario Bros. for
    the FamiNES

    • @MattTrashBoat
      @MattTrashBoat  6 месяцев назад +9

      I’ve seen this before but idk this made me chuckle lmbo

    • @lachlank.8270
      @lachlank.8270 5 месяцев назад +3

      "I'm panicking! my heart beat is going DOKI DOKI!" - Miyamoto san

  • @starchking765
    @starchking765 2 года назад +458

    The 35 Anniversary Game and Watch version of Super Mario Bros. 2 is technically different from the Famicom version because of the ability to have infinite lives if you hold the a button upon starting the game. There may be other differences but that's all I noticed.

    • @MattTrashBoat
      @MattTrashBoat  2 года назад +49

      I did not know that 😲 very interesting

    • @thebasicgamer4716
      @thebasicgamer4716 2 года назад +16

      Do you still have to beat the game 8 times?

    • @starchking765
      @starchking765 2 года назад +23

      @@thebasicgamer4716 yeah

    • @1mariomaniac
      @1mariomaniac 6 месяцев назад +7

      @@starchking765 oof

    • @BoyGeorgiaX
      @BoyGeorgiaX 6 месяцев назад +7

      5:44 I honestly thought this was a rom hack the first time I saw it.

  • @garbageyoutubechannel310
    @garbageyoutubechannel310 6 месяцев назад +373

    the actual reason for worlds A, B, C, and D being named like that (instead of having the numbers 10-13) is because the world counter wasn't coded to have two-digit numbers, and so the next logical option was to start counting up in hexadecimal , which is the system that old games used internally anyway.

    • @BagOfMagicFood
      @BagOfMagicFood 6 месяцев назад +51

      It wasn't even really hexadecimal, more just that the entire alphabet is what comes next after all the digits in the graphics set.

    • @Medachod
      @Medachod 6 месяцев назад

      ​@@BagOfMagicFood But who can truly say? Until Nakago and Morita come forward, nobody knows the answer for sure.

    • @mchenrynick
      @mchenrynick 6 месяцев назад +23

      @@BagOfMagicFood The same way the 10s digit works with your lives remaining. After 99 lives, for example, it goes to A0...

    • @vegamineral207
      @vegamineral207 6 месяцев назад

      ​@mchenrynick I don't even know how the heck that's possible unless that was deliberately hardcoded into game or the system. And if it was then that is a huge redundancy because of all of the extra conditional statements and commands needed to count the first digit using decimal and then the 2nd digit using decimal + alphabet lol

    • @Delaterius
      @Delaterius 6 месяцев назад +2

      If the value for the world is 00001001 (which is 9) and (for simplicity) the sprite slot for the numeral 9 is in position 00001001, when you increment both values to 00001010, you get a value of 10 for the world number and the sprite slot of the letter A. The hexadecimal numeral for 00001010 (aka 10) is A, but it wasn't necessary to make a conscious design choice to display it as the world number. A just happens to be what's after 9 in hexadecimal and what's after 9 on the sprite sheet. Something else could have just as easily come after 9 on the sprite sheet, for instance, a hyphen, in which case it would read "WORLD - - 1" instead of "WORLD A - 1" without intervention by the programmer

  • @trapez77
    @trapez77 2 года назад +413

    World 9 is not underwater in the famicom version, it’s supposed to be like you’re flying.

    • @ViIvaNunner
      @ViIvaNunner 6 месяцев назад +177

      yeah; seeing that it was actually underwater in all stars is pretty sad cause having you fly through the sky of regular levels is way cooler

    • @MaxOakland
      @MaxOakland 6 месяцев назад +42

      @@ViIvaNunner I really wonder why they did it that way

    • @ssg-eggunner
      @ssg-eggunner 6 месяцев назад +14

      that's why the all stars one feels less weird

    • @MrLuigi-pe8tn
      @MrLuigi-pe8tn 6 месяцев назад +26

      @@MaxOakland It has to do with how both the NES (and FDS. They store it in the same way, just the location is different.) and SNES store and display their graphics. All the tile graphics on the NES are constructed from 4, 8x8 tiles that have one of the 4 available pallets (with 4 colors each, though one is always transparent). 4 pallets isn't a lot, so a lot of colors have to be reused. In the case of the underwater levels, the bricks and ground type use the green pallet, the water (and clouds, in the case of World 9) use the blue pallet, the coins and ? blocks use their own pallet, and the coral and pipes share the pink pallet (this is what leads to that Vaporwave style of coloring). This leads to graphics looking really bizarre when shifting between the different level themes. The colors are usually done to match the level theme, and they generally all do, save for one overworld level using the castle color pallet (I think it's 6-3).
      The SNES has way more variety compared to the NES. It still uses 8x8 tiles, but now we have a choice of 8 pallets of 16 colors each. Graphics like the coral and pipes no longer have to share the same set of colors, and can be separated into their own pallets. So now, when the level themes change, graphics like the pipes don't NEED to change the pallet they're using because they have their own, unique pipe pallet. I think they could have made a new set of pallets that only works for World 9 to keep the aesthetic of the NES one, but Nintendo may not have had a lot of time to completely rewrite the code that determines graphic colors. (I haven't read the Assembly, though, so I could be wrong.) I mean, for the most part, the entirety of Mario All-Stars is a copy paste of the original NES games with the memory moved around to take advantage of the SNES's graphical capabilities...
      tldr; NES has very little color options (16 colors), SNES has a lot more (At most 128 colors), and time may not have been on the side of the programmers...
      I'm sorry this was a ramble, I just find this stuff fascinating!
      Edit to fix a silly typo.

    • @michaeldebidart
      @michaeldebidart 6 месяцев назад +3

      @@MrLuigi-pe8tnin the first sentence of your second paragraph you compared the snes to the snes

  • @zkitty11
    @zkitty11 10 месяцев назад +263

    that gameboy port wasn't lying, those levels can lost

    • @merluzacongelada5361
      @merluzacongelada5361 6 месяцев назад +29

      Challenge mode and boo races more than make up for the lost of a few questionable levels. You guys can complain about the screen crunch all you want but deluxe was far from a bad package, you had two full nes games fully reprogramed (all the other Mario re releases have been emulated) and so many extras it feel endless. A romhack fixing the screen crunch would make it the definitive version of at least the original 1.

    • @somebakedgood
      @somebakedgood 6 месяцев назад +16

      Those levels can For Super Players

    • @ssg-eggunner
      @ssg-eggunner 6 месяцев назад +2

      @@merluzacongelada5361 + you get cool scrolling lava

    • @ahmethacikasimoglu5819
      @ahmethacikasimoglu5819 6 месяцев назад

      I love extra worlds in mario games, why?!

    • @rainlion10
      @rainlion10 6 месяцев назад +2

      @@merluzacongelada5361 *Exactly!* People are only calling the game bad because it's on the Game Boy Color!

  • @classified07
    @classified07 6 месяцев назад +167

    13:15
    The text says "arigatou" and it means "thank you"

    • @CropDudia480p
      @CropDudia480p 6 месяцев назад +15

      that's so cute

    • @ToniToniToniToni
      @ToniToniToniToni 6 месяцев назад +26

      thanks, idk why he had to gatekeep

    • @SeriousStriker
      @SeriousStriker 6 месяцев назад +13

      I've liked how the really hard post-game levels from more recent games have referenced this, like Champion's Road or Darker Side.

    • @ju2tunknown
      @ju2tunknown 6 месяцев назад +4

      ​@@ToniToniToniToniprobably because he doesn’t know how to speak Japanese

    • @il_nostro_della_segreto
      @il_nostro_della_segreto 5 месяцев назад +4

      @@ju2tunknown Could have googled it before making the video, I suppose? Or ask on Reddit and whatnot? It just felt lazy and standoffish this way.

  • @Brass319
    @Brass319 10 месяцев назад +52

    so absurd they used the word twice in the title, even

  • @julianx2rl
    @julianx2rl 6 месяцев назад +127

    I wouldn't be surprised if World 9's stages were the precursor to Mario 3's tanooki powerup.
    I mean, World 9 is essentially a mostly normal stage where Mario gets to float around by tapping A.

    • @bingobo2551
      @bingobo2551 6 месяцев назад +24

      Fun fact: smb special had a powerup that made it so the physics change into those seen in water stages.

    • @rainlion10
      @rainlion10 6 месяцев назад +1

      @@bingobo2551 Yeah, the wing powerup. Wish they didn't make all of the new stuff hidden, though.

    • @Mike14264
      @Mike14264 5 месяцев назад

      ​@@bingobo2551huh! Fascinating! Isn't that the one where you get a hammer too? Or am I getting my wires crossed?

  • @MaxOakland
    @MaxOakland 6 месяцев назад +48

    The reason the extra water levels are like that is in the Famicom version, they use the above ground appearance. It's supposed to look like you're flying

  • @chrisrj9871
    @chrisrj9871 6 месяцев назад +244

    "Fire Bars in all possible places" - you remember all those blank blocks in the castles that look like they should have fire bars?? My money is that those will have fire bars.

    • @MediaMunkee
      @MediaMunkee 6 месяцев назад +18

      That is exactly what it means, yes.

    • @nothing-yt7nu
      @nothing-yt7nu 6 месяцев назад +2

      you don’t say

    • @Jotari
      @Jotari 6 месяцев назад +2

      What else could fire bars in all possible places entail?

    • @chrisrj9871
      @chrisrj9871 6 месяцев назад +4

      Nobody picks up on the sarcasm. OK.

    • @tzarg
      @tzarg 6 месяцев назад +5

      Man I'm dumb I thought it meant that all the firebars would have huge fire circles around them
      although I guess newer games like NSMBW don't really have blank fire bar blocks so it makes sense I wouldn't understand

  • @stagelights_
    @stagelights_ 6 месяцев назад +102

    the redundancy of this title is redundant

    • @vegamineral207
      @vegamineral207 6 месяцев назад +9

      The irony of your comment is ironic

    • @Jamseth_Ingramious
      @Jamseth_Ingramious 6 месяцев назад +3

      @@vegamineral207The blatancy of your reply is blatant.

    • @funnegunne9320
      @funnegunne9320 6 месяцев назад +5

      the unoriginality of my reply is unoriginal

    • @_Caden
      @_Caden 6 месяцев назад +4

      the repetition of this reply chain is repetitive

  • @IndepIndepWALT
    @IndepIndepWALT 7 месяцев назад +76

    13:21 A-ri-ga-to-u ! It means "thanks!" well "thank you very much is "arigatou-gozai,masu" witch is more used as thank you, Japanese formality levels are wierd, but arigatou would be like us saying Thanks!

    • @lazy_bt
      @lazy_bt 6 месяцев назад +8

      its also in katakana, which the best equivalent in english would be all caps. in other words, the message is basically "THANK YOU!" which is very sweet ❤️

  • @NekoMMDGTS
    @NekoMMDGTS 7 месяцев назад +39

    Deluxe definitely deserves credit for being the only portable way to play at the time and having a Challenge Mode and Boo race made all the difference. There was just something nice about it at the time.

    • @MaxOakland
      @MaxOakland 6 месяцев назад +6

      There's a ton of great content on Deluxe. If someone made a hack that removed the screen crunch, it would be the definitive way to play

    • @TheNameIsSR
      @TheNameIsSR 6 месяцев назад +2

      ​@@MaxOaklandI think someone was making a romhack for the original NES version to add in deluxe content, not sure if that project is still going

  • @EmSee360
    @EmSee360 2 года назад +33

    Ngl I would've loved the fantasy land as a kid. I was always so fascinated with hidden escoteric locations in video games. I personally loved messing around in SM64DS using cheats to bypass boundaries like my names Indi. And something about how world 9 looks in the og famidisk version scratches that unintended and adventurous feel.

  • @Jouzou87
    @Jouzou87 10 месяцев назад +94

    Imagine living in a world that's 75 % water.

  • @YamatoFukkatsu
    @YamatoFukkatsu 10 месяцев назад +33

    From what I recall reading in the official player's guide, you have to not only never use warps, but you also have to play the game in one sitting rather than saving and quitting (obviously a non-issue for the original Famicom Disk System version, which didn't feature saves). Thankfully, once you do access World 9 on the All-Stars version, it becomes permanently unlocked on that save file and can be re-accessed at any time (made all the more convenient by the fact that Lost Levels allows you to select individual stages to re-play, as opposed to only being able to select worlds like the other games in All-Stars).

  • @steelplasma256
    @steelplasma256 6 месяцев назад +12

    6:56 That hurts to hear, I loved Deluxe as a child, though I didn't have very many GBC games at the time. I specifically remembered the deluxe extras being far more enjoyable like finding invisible coins and the calender and such being a huge novelty in the day.

    • @MattTrashBoat
      @MattTrashBoat  6 месяцев назад

      Oh yeah for sure I would imagine having it at the time was pretty awesome. It’s just one of those games that’s hard to go back to

    • @davebob4973
      @davebob4973 6 месяцев назад +5

      everyone thats playing it today arent playing it to play the definitive versions of the games theyre playing it for the mountains of additional content so that was a weird complaint

    • @jakeekaj2623
      @jakeekaj2623 3 месяца назад

      I just got a copy of it in the mail the other day and it’s really cool imo

  • @renbelmont
    @renbelmont 6 месяцев назад +33

    The Japanese just says ありがと, which is arigatou, or Thank you. It's spelled in katakana though, reads as アリガト!
    Usually it's only used for words from other languages, but i imagine they just did it because it's easier to write out in game with blocks

    • @imfosf0r
      @imfosf0r 5 месяцев назад +2

      The Japanese sometimes use katakana instead of hiragana for emphasis purposes, as if it's a "font", to be considered as "bold" or "italics". In this case, I reckon it was easier to draw legibly when made out of chunky blocks.

  • @thogameskanaal
    @thogameskanaal 6 месяцев назад +34

    Fun fact: Super Mario All-Stars consists of enhanced ports, not remakes. As far as I'm aware, all three games are based on the NES versions' code base, which work natively om the SNES. The graphics and music are a different story, though.

    • @BinglesP
      @BinglesP 6 месяцев назад +10

      Always confused me when people called them remakes when they're so faithful to the NES versions' physics and fundamentals

    • @BladeXRG
      @BladeXRG 6 месяцев назад +11

      ​@@BinglesPthey do have differences in physics and gameplay, and different graphics too. An exhancement would be SM64 on the DS.

    • @BinglesP
      @BinglesP 6 месяцев назад +1

      @@BladeXRG Or remaking the levels in Super Mario Maker's engine

    • @Haganeren
      @Haganeren 6 месяцев назад +4

      ​@@BinglesPB-But they are not faithful at all ! I think this is wrong

    • @mikem9536
      @mikem9536 6 месяцев назад +3

      This is not correct, the All stars versions do not have the same glitches as the originals.

  • @dee7352
    @dee7352 2 года назад +25

    13:27 there's a good chance that spells out arigato *citation needed*

    • @TheYouTubeGame
      @TheYouTubeGame 2 года назад +14

      アリガトウ
      a ri ga to u
      That's a yes

    • @wrmsnicket
      @wrmsnicket 6 месяцев назад +3

      @@TheRUclipsGame Interesting to note that it’s spelled in katakana. I guess they had to use katakana since it uses more straight lines, so it’s easier to spell with blocks.

    • @TheYouTubeGame
      @TheYouTubeGame 6 месяцев назад +2

      @@wrmsnicket That's good insight; hadn't thought of that. It wouldn't make sense for it to be in katakana, would it? But what you said about the blocks makes a lot of sense. To do it in hiragana would be difficult.

    • @imfosf0r
      @imfosf0r 5 месяцев назад +1

      @@TheRUclipsGame Also, while katakana seems like it is always meant for foreign/loanwords, sometimes they actually use it as a "font" (or even as "italics" or "bold") for words that would normally be in hiragana, just for emphasis.

  • @M64bros
    @M64bros 6 месяцев назад +3

    I always find it satisfying that the peach trophy is circling around in the intro of your video

  • @julianx2rl
    @julianx2rl 6 месяцев назад +35

    5:12 - A is Hexadecimal for 10, B is 11 and so on.

    • @MattTrashBoat
      @MattTrashBoat  6 месяцев назад +14

      I’ve actually come to learn that through the making of my latest video lol (the Mario party items)

    • @BinglesP
      @BinglesP 6 месяцев назад +4

      That's what I was about to comment, also since 10-13 would be double digits and require more space than originally intended

    • @legendgames128
      @legendgames128 6 месяцев назад +1

      @@BinglesP Weirdly enough, the number of lives works in decimal all the way to 99 before it goes to A0, A1, ...B0... C0...

    • @user-skeuomorphism
      @user-skeuomorphism 4 месяца назад

      ​@@legendgames128The first digit is binary coded decimal and the second digit is hexadecimal, because they didn't expect you to go over 99 lives.

  • @kenisu3000
    @kenisu3000 5 месяцев назад +2

    13:22 I am one of those American kids who, in 1993, reached 9-4 in All-Stars and wanted to know what the text read. I actually wrote to Nintendo Power asking them. I remember reading their response and thinking it was pronounced "uh-REE-guht-ow" (and yes, they also let me know what it meant).
    I wish I knew what happened to that letter. That moment may not have been what got the ball rolling for me to learn the Japanese language, but it was probably my very first moment of real curiosity about what some text said.

  • @jamesismybestie7122
    @jamesismybestie7122 6 месяцев назад +3

    idk how your channel hasn't been recommended to me prior. really good editing, pacing and the cyberchell reference really sold me. bing watching all your stuff now

    • @MattTrashBoat
      @MattTrashBoat  6 месяцев назад +1

      Thanks! Hopefully you'll find my newer stuff a lot better than this ol' vid haha

  • @Sprigatitto740
    @Sprigatitto740 3 месяца назад +2

    The message in 9-4 translates to "Thank you!" in English

  • @EmSee360
    @EmSee360 2 года назад +5

    You really deserve way more attention for how quality your vieos are. Seriously the quality rivals those that come from a 100k sub channel.

    • @MattTrashBoat
      @MattTrashBoat  2 года назад +2

      That’s very sweet but I hope I am a hundred times better by the time I hit 100K subs!

  • @19Szabolcs91
    @19Szabolcs91 6 месяцев назад +28

    Fun video about an overlooked aspect of an overlooked game, kudos!
    Now, a fun trivia... you know the ifinite 1-up trick? The devs intentionally put a place to do it right at the start of The Lost Levels in 1-1. But they also made sure that you can do the same 1-up trick on A-1 as well, but with a much, much trickier setup invonving breaking certain blocks and bonking a Koopa shell above a gap. Like, if you figure it out and execute it, you get your well deserved reward to even the odds in the post-game as well.

  • @audreyazwell
    @audreyazwell 6 месяцев назад +1

    video actually starts around 10:30 smh

  • @krunchski9852
    @krunchski9852 Месяц назад +1

    13:28
    That's "Arigatou" written in Katakana (It means thank you)

  • @stankykong8506
    @stankykong8506 6 месяцев назад +5

    Deluxe has a lot of really awesome extra content

  • @MetroAndroid
    @MetroAndroid 10 месяцев назад +5

    I kinda like water levels in the NES Marios tbh

    • @MattTrashBoat
      @MattTrashBoat  10 месяцев назад +6

      Honestly I like how the older games (specifically Bros. 1 and 2) spaced them out. Have a water level every once in a while instead of an entire world centered around the theme.

  • @JSRphones
    @JSRphones 6 месяцев назад +2

    I actually had my own theory pertaining to why Mario 64 was the first game in the series that you could drown in. See, Super Mario Bros. 3 had this whole stage play aesthetic going for it, and because of that, I simply thought that the "water" wasn't affecting him in any way, since it was only behind him. But then Super Mario 64 introduced "real" water.

  • @NotNintended64
    @NotNintended64 6 месяцев назад +3

    Quick fun fact on 9-3, All other castles that involve Bowser’s brother isn’t even the real brother as they are all minions pretending to be bowser. The only real Blue Bowser is in 9-3, Suggesting that that’s Bowser’s brother’s castle. That could also explain why it was so different from normal bowser but still. Sadly It’s hard to tell that Blue Bowser is even a character in the all-stars version because he was replaced with a bunch of bowser copies instead.

  • @SunsetBear
    @SunsetBear 6 месяцев назад +1

    “absurdity is absurd”
    hmm yes this floor is indeed made out of floor

  • @orsonzedd
    @orsonzedd 6 месяцев назад +13

    Mario got Covid between Super Mario World and Super Mario 64

  • @pablosanch_4010
    @pablosanch_4010 6 месяцев назад +1

    Interesting video with good editing. It's cool it is being recommended to a lot of people now.
    The voice sounds so different that I didn’t realize this was the same channel as the funny sm64 useless power up.
    Also, the song at the end has me intrigued. I am sure I recognize the singer's voice, and I think I now from where, but I don't know the song. Skipping just that one on the song credits where it plays is on par with Lost Levels sadism.

    • @MattTrashBoat
      @MattTrashBoat  6 месяцев назад +1

      thanks, yeah this vid is pretty old so I’m kinda conflicted on it being recommended to so many people lol
      Since it’s old I don’t want to watch it myself but if I remember correctly that song might be from one of the Warioware Inc. Mega Party Games strange bonus Japanese music videos

  • @SuperJM9
    @SuperJM9 7 месяцев назад +4

    The NES Classics and Famicom Mini versions of SMB1 and SMB2j on GBA are technically ports rather than emulation. They are basically the same though.
    The differences are that they save your high score, support sleep mode and in the case of SMB1 saves hard mode and world select when you unlock them.
    SMB1 also supports the original two player mode, with only a single cartridge needed. Deluxe lacks this, but has its own VS mode, which has two players a race against each other in new levels.
    Unfortunately, due to the GBA having lower vertical resolution than the NES, every fourth row of pixels is missing. This looks lees weird in SMB2j, but in both cases it’s purely aesthetic.

  • @wariolandgoldpiramid
    @wariolandgoldpiramid 10 месяцев назад +13

    Why does everyone complain about water levels?
    I never had any problems with them.

  • @WyattD03
    @WyattD03 2 года назад +4

    4:10 That has got to be the fastest and hardest “text that pops up for just a few frames” to even try to read, what does it even say?

    • @MattTrashBoat
      @MattTrashBoat  2 года назад

      LOL I wouldn't want to ruin the surprise hehe

    • @Gnarfledarf
      @Gnarfledarf Год назад +4

      "what? you think im using the single frame of blank text to plug my video that i made on this specific topic? nah, not gonna do it you just stopped watching the video and had to pause on a specific frame for noting #GOTTEM"

    • @dacreatif2
      @dacreatif2 Год назад

      @@Gnarfledarf Did you use the angle keys to find it?

    • @Jotari
      @Jotari 6 месяцев назад

      I'm going frame by frame and I see nothing.

    • @rainlion10
      @rainlion10 6 месяцев назад

      Surprisingly I got on the frame first try when I went back to pause on it

  • @WillaGem
    @WillaGem 6 месяцев назад +1

    world 9 is a 'fanasty world' in the sense that it's dreamlike. the floaty physics and odd enemies are in service to that

  • @cleb6720
    @cleb6720 2 года назад

    thats crazy wtf, great editing btw love the vids, fantasy land is insane lmao

  • @OFSheep
    @OFSheep 6 месяцев назад +1

    Mario doesn't drown in the 2d games because the water isn't thick enough to obstruct his breathing, clearly.

  • @patriziaperu
    @patriziaperu 6 месяцев назад +1

    finally someone that talks about world 9! i beated the game like a week ago! nice game and nice video! also 200th comment!

  • @LAQL31
    @LAQL31 6 месяцев назад +1

    World 9 looks like it’s probably been re-created in super Mario maker 1 and 2 lots of times

  • @another481
    @another481 6 месяцев назад +1

    wait...when the absurdity is absurd...does that mean...it is not absurd?!

  • @austinhuskey2921
    @austinhuskey2921 6 месяцев назад +2

    The redundancy of this title is redundant.

  • @QuarioQuario54321
    @QuarioQuario54321 6 месяцев назад

    World 9 in the original was more just a flooded overworld level than an underwater level

  • @M_Alexander
    @M_Alexander 6 месяцев назад +2

    As far as holding his breath underwater I suppose technically in SMB1-2 Mario can only stay underwater for less than three minutes

    • @MattTrashBoat
      @MattTrashBoat  6 месяцев назад +2

      So is it safe to assume in non underwater stages he’s still holding his breath the entire time lol

  • @LethalBubbles
    @LethalBubbles 6 месяцев назад +1

    it's important to not take it out of context. Note that the FDS introduced saving your game to the Famicom, and games back then were built to last, so "Beat the Game a bunch of times" makes sense. It is something that was not possible on Super Mario 1.

  • @someonesomewhere7587
    @someonesomewhere7587 6 месяцев назад +1

    I wonder what the patch in the thumbnail is worth now

  • @Emery_Pallas
    @Emery_Pallas 5 месяцев назад

    Some errors.
    -Super Mario Bros Deluxe comes with extra game modes (including a simultaneous 2 player multiplayer mode) which is where the enhanced part comes in.
    -The Water levels in the original are overworld stages using the underwater physics and pallet, hence the odd enemies.
    -The image in the video claims they based the minus world on a glitch which takes the player to World 9, and not the Minus World. Miyamoto specifies the Famicom edition, and its world 9 has a night time underwater overworld. Could be referring to the FDS Minus world though given the unusual fortress being in level 3 matches up

  • @ruskii_is_off
    @ruskii_is_off 6 месяцев назад

    13:34 there's written "アリガトウ!", which translates to "thanks!"

  • @tiko-
    @tiko- 6 месяцев назад +1

    i like how mario at the D-4 ending has a ton of lipstick marks, like he went thru the game 8 times in a row just to get more peach kisses. what a horndog

  • @squiddu
    @squiddu 5 месяцев назад +2

    Find it a little unfair to completely shaft all the extra stuff SMBDX added because of the screen crunch and then pretend like it didnt add much

  • @SparkBag
    @SparkBag 6 месяцев назад +1

    famicon, family conputer

  • @alface935
    @alface935 6 месяцев назад

    21:43 (Music Credits NOT LISTED IN ORDER SORRY NOT SORRY)
    "Alright. I've heard enough. Deadly force authorized."

  • @kieranstark7213
    @kieranstark7213 4 месяца назад +1

    I don’t care what Pixel Powerstar says.
    world-e (from Super Mario Advance 4 and just SMB3 in general) >>>>>>>>>> The Lost Levels (mainly the versions on the Game Boy’s successors and to a barely lesser extent the Famicom version)

  • @fluxie31_old
    @fluxie31_old 6 месяцев назад

    "famicon" is driving me crazy

  • @CobraShuttle
    @CobraShuttle 6 месяцев назад

    I don’t blame you. I beat this in 1994 when I was 12 and it’s still the hardest game I’ve ever beaten. I’m still traumatized by those worlds A through D.

  • @JVeg199X
    @JVeg199X 6 месяцев назад

    8:25 You have to beat the game 8 times TOTAL, not consecutive. It really encourages you to learn the warp zone route, which is IMO, as someone who has maxed out the title screen stars on my original FDS copy, a really fun and interesting way to play the game unlike the first game, where it just feels like you’re skipping 90% of the game.

  • @g0rped
    @g0rped 5 месяцев назад

    12:50, because when they taked him from a 2D universe they had to evolve him to have a 3D body, and he didn't evolve 100% correctly so he lost his super lungs

  • @ChazStarkey-c3z
    @ChazStarkey-c3z 6 месяцев назад

    The real reason Lost Levels wasn't released in the US as SMB2 is because Nintendo of America felt the game was a lazy rehash of the first SMB, and didn't bring anything new to the table.

  • @tomboy_kisser
    @tomboy_kisser 6 месяцев назад +2

    The video starts at an absurd 7:22. Blocked with blocktube for blatant padding and other issues

    • @MattTrashBoat
      @MattTrashBoat  6 месяцев назад +1

      Someone else said it started at like 10:30 so which one is it 🧐

  • @Stungus78
    @Stungus78 6 месяцев назад

    Mario can hold his breath in the 2D games because those took place before his horrible smoking habit, by the time you get to the 3D ones his lungs look like the inside of a tire

  • @Mordecai02
    @Mordecai02 6 месяцев назад

    20:29 Yo! Morton Koopa Sr. confirmed?? :O

  • @ssg-eggunner
    @ssg-eggunner 6 месяцев назад

    12:39 the most likely reason to why mario has breath system in 64 is most likely due to devs wanting to implement realism, which is why he also has fall damage, this actually happend with 2D as well, in the early days of arcade, some platformers had fall damage for the sake of realism (and possibly the suck up quarters faster) and donkey kong was also guilty of it, what's interesting is that, donkey kong got a gameboy remake 2 years before sm64 and was directed by shigeru miyamoto, and sm64 took ideas from it aswell, and fall damage was changed there, and works well in its puzzle gameplay context, but in sm64 it's just for realism

  • @NyrinTriball
    @NyrinTriball 6 месяцев назад

    You see, when in 2d, Mario can just flip sideways and get air from the other plane, but in 3d, he can't do this anymore, forcing himself to hold his breath.

  • @LavaCreeperPeople
    @LavaCreeperPeople 6 месяцев назад +2

    Absurd absurdity

  • @TV4Fun2
    @TV4Fun2 5 месяцев назад

    In the 2D games, Mario could kist stick his head behind the water whenever he needed to grab a breath.

  • @youyououmf8200
    @youyououmf8200 5 месяцев назад +1

    super mario bros deluxe has so much new content, like bonus levels (it's in this game that the key coin that are in smm come from)

  • @MajinBuu-ey8yv
    @MajinBuu-ey8yv 4 месяца назад

    If you use warps in the lost levels, then beating 8-4 will take you to A-1 and world 9 is permanently locked on that save file

  • @ShaneBarton2005
    @ShaneBarton2005 6 месяцев назад +6

    Can someone get me the split-second text at 4:10?
    As a mobile user, I genuinely hate it when content creators put split second text in their videos without giving me a chance to read it.

    • @Gummyneko
      @Gummyneko 6 месяцев назад

      Same ;w;

    • @duffman18
      @duffman18 6 месяцев назад +1

      You can just slow down the speed of the video and then pause it at the right moment with ease

    • @squiddu
      @squiddu 5 месяцев назад +1

      its just a troll regardless it really doesn't matter..
      also dude above me is wrong, using revanced to have a 0.1 speed option and it is still kinda hard to get to that frame on mobile

    • @ShaneBarton2005
      @ShaneBarton2005 5 месяцев назад

      @@duffman18 I tried, but I couldn't nail the timing…
      Incidentally, this is also the reason I suck at rhythm games.

  • @Mike14264
    @Mike14264 5 месяцев назад

    I mean, the Deluxe port for the GBC is probably referred to as "enhanced" due to all the other extras in the game. Challenges like target scores, red coins and hidden Yoshi eggs, boo races, even the decency of showing a little world map, stuff like that.
    Oh, as for World 9... others already said this, no point repeating it. I like the World -1 aesthetic of the original best, honestly. But I can't say I don't like the idea of World 9 being underwater either tho - it honestly reminds me of Atlantis, with the whole Lost Level theme and stuff, and I'm a sucker for submerged lost land representation in games.

  • @Stardust_Nova
    @Stardust_Nova 6 месяцев назад +2

    Super Mario Bros. Deluxe is PEAK.

  • @fnafcreep8312
    @fnafcreep8312 6 месяцев назад +1

    13:14 「アリガトウ」= Thank you (in Katakana)

  • @JamesTDG
    @JamesTDG 5 месяцев назад

    In case you're wondering why it's called worlds A-D, it has to do with hexadecimal counting

  • @BoyGeorgiaX
    @BoyGeorgiaX 6 месяцев назад

    3:40 crts have never gone out of style. 😎

  • @ItsClodsire
    @ItsClodsire 2 года назад +5

    I always thought Mario Land was easier than Mario Bros Deluxe, I never actually owned Mario Bros Deluxe but I played my friends on multiple occasions and was always surprised at its difficulty.

  • @Plumjet09
    @Plumjet09 6 месяцев назад

    Don’t lie to us, we know you took a bite of the CRT

  • @CopingContinuous
    @CopingContinuous 6 месяцев назад +1

    Why are you using these weird graphics and not the original?

  • @brandonp7503
    @brandonp7503 4 месяца назад

    Stage 9-3 looks like a Creepypasta.

  • @adambaryliuk3393
    @adambaryliuk3393 6 месяцев назад

    16:34 Brawl gradient?!?!?!?!?!

  • @kolkagaming1234
    @kolkagaming1234 6 месяцев назад

    Super Mario Bros The Lost Levels never had a release in North America or Europe until Super Mario All Stars came out.

  • @youyououmf8200
    @youyououmf8200 5 месяцев назад +1

    I love underwater levels in mario games

  • @HUYI1
    @HUYI1 6 месяцев назад

    People honestly underestimate the difficulty in mario games especially the more recent titles 😢😢

  • @PhilipMurphy8Extra
    @PhilipMurphy8Extra 6 месяцев назад

    This popped up now for me and was a good video

  • @gwbt7184
    @gwbt7184 6 месяцев назад +1

    So absurd it needed to be said twice

  • @brinleyhamer729
    @brinleyhamer729 10 месяцев назад +5

    the w9-1 of smb1 (usa) is also a underwater level thats above ground also it crashes sometimes

  • @ChachaBrah
    @ChachaBrah 5 месяцев назад

    Great video but
    1:18 why did you have to say meaty package lmao

  • @Reluxthelegend
    @Reluxthelegend 6 месяцев назад +2

    11:00 I actually like water levels :3 never understood why so many people dislike them.

    • @MattTrashBoat
      @MattTrashBoat  6 месяцев назад +1

      Def depends on the game, like Donkey Kong Country usually has some really good ones! For Mario I def prefer the old school water levels (Bros1-3/World) compared to more modern 2D and 3D entries

    • @ssg-eggunner
      @ssg-eggunner 6 месяцев назад

      they feel slow, it doesn't help that you're vulnerable in them for the most part
      which were both fixed in mario wonder

  • @LotsaSpaget
    @LotsaSpaget 6 месяцев назад +1

    Lost levels in all stars messed up the original intention btw, the original was supposed to represent a world where you are able to.... "fly" which is why the color palettes look so strange, but due to all stars not supporting that functionality of "above ground water" - pere speculation enjoy

  • @LexiLunarpaw
    @LexiLunarpaw 5 месяцев назад

    "The Absurdity of the Lost Levels Post game is Absurd"
    Well yeah what else is it gonna be?

  • @Morgil27
    @Morgil27 6 месяцев назад

    What is the vocal song over the credits at the end? It sounds so familiar, and it's driving me nuts how I can't remember where I've heard it before.

    • @MattTrashBoat
      @MattTrashBoat  6 месяцев назад

      Pretty sure it’s from Warioware Mega Party Games (not 100% as I didn’t go back to check lol)

  • @SuperNickid
    @SuperNickid 6 месяцев назад

    MattTrashBoat: Mario can drown in 2d mario game, the in game timer, but by that logic he get drown in dry air. Notice that a 3D platform does not have an in game timer that kill mario so that is the reason under water is time limited.

  • @Akiak7
    @Akiak7 6 месяцев назад

    you've just beaten a really hard platformer, making world 9 a mostly chill/amusing experience makes perfect sense to me

  • @robertsides3626
    @robertsides3626 6 месяцев назад

    0:19 -_- I'm.. just going to ignore that specific string of words.

  • @Xigzagamer
    @Xigzagamer 3 месяца назад

    13:15 "Too bad it is in Japanese, so we will never know what it says."
    Me- "I can read Japanese, it just says 'アリガトウ' (a-ri-ga-to-u) aka 'thank you.'"

  • @jam560
    @jam560 6 месяцев назад

    i honestly think beating the game 8 times to unlock is actually pretty cool for the time. you would unlock it over months if not years

  • @xcoder1122
    @xcoder1122 6 месяцев назад

    I had All Stars for SNES but I never made it very far playing the Lost Levels. I also never managed to finish the original Mario game, yet I managed to get the least world a few times. I finished Mario 2 (the 2 we got in Europe) on NES and I finished Mario 3 but never on NES, only in All Stars and near the end of SNES lifespan. I also finished Mario 64 on N64 and that was the last Mario game I've ever played.

  • @wobbachustash
    @wobbachustash 6 месяцев назад

    11:03
    But... I LOVE playing through water levels q.q