The next video definitely won't take another 8 months to release I swear [Edit] Corrections: The SMBX source code wasn't actually decompiled, but rather given to a member of the community by Andrew Spinks himself. Apologies for missing this, and thanks to @ddscave for pointing this out! At 9:13 I mention how custom graphics for SMBX levels are level-specific. While you can have level-specific graphics if you put them in a folder matching the level name, you can also have multiple levels share the same set of graphics if the levels are within the same folder as the graphics. Credit to @xbox_360_player for this info! It’s also worth noting that these days there exist methods to bypass limitations of Super Mario World such as the low sprite limit. Credit to @Altilt for mentioning this!
idea: make a smaller video like even more mario games on scratch while also making another big video like this so it doesnt take as long for the next video to
hey, haha, you really should've mentioned bluemaxima's flashpoint. a large game archive that has not just flash games, but other kinds of software too! I'd say it's the easiest and best way to play the mario flash games
I used to mess around with the level editor so much as a kid, also yeah the two remakes on the run excite me I _do_ hope Big N doesn't strike them down though...
I just started playing super Mario 63 and it’s really good
5 месяцев назад+280
Super Mario Bros. X is one of my childhood's games I spent so much time playing games made by people, messing around with the editor or just playing the base game over and over I still like to check what's going on from time to time, fans are doing a great job with SMBX2, and Red is doing a great job with Terraria
Mine too ! i never played it until now but i remember watching alot of videos about community made lvl and im also happy that there is a continuation out there :)
10:54: No, the SMBX was NOT decompiled, the original source code of SMBX (as a VB6 project) has been released in 2nd of February, 2020, and after one month, it was been ported into C++ that born the TheXTech project which is a cross-platform unofficial continuation of SMBX as a separated branch. And TheXTech is the project that allows to play SMBX games on various hardware and operating systems. And... I am who founded TheXTech project. Right now I work on it together with my co-developer ds-sloth who actually maintains the 3DS port of the game and helps me to optimize the code to allow it work on way weaker hardware. Before the source code was being released, there is a lot of attempts to decompile, and result is a mess that allows to just figure for some logic parts but it doesn't allows to make a full replica of the original game. There is also Chinese branch of SMBX developed independently, called SMBX-38A, it's the one branch of SMBX developed fully through reverse engineering, however, author don't want to share his source code at all. And the note about SMBX2: it's a big mod of the original SMBX, not a fully standalone engine, so, it has several technical limitations that making challenges to add some new features. The Moondust Devkit known by SMBX2 is my independent standalone project of the game engine and devkit I started in 2014 with a goal to make a fully standalone kit, and while runtime engine is in deep development, the devkit had been utilized by the SMBX community as an alternative way to develop their stuff. At X2 Since Beta5, they has a forked version of Moondust Devkit which soon will be too different from my mainstream version.
Hi, cool to see someone important to the SMBX community here, really appreciate your work. I apologise for the decompilation part, I don’t know how I managed to get it wrong, but someone pointed it out the other day and I edited the pinned comment to include the correction. Thanks for the insight, SMBX2, TheXTech and Moondust are all really cool projects and I hope development continues to go well!
@@Toadfan , no worry, so, I just clarified so, you now know. :) Also: The SMBX2 is developed by other team (Codehaus which right now is from Hoeloe, Rednaxela, Enjl/Emral, and some other folks), I have the minimal relation to it right now (I stopped to actively participate this project in Dezember of 2019 to focus on my main projects, anything I would have at X2 are minor contributions like bug fixes, primarily regarding to the work on Linux with Wine). Why I quit from X2? This project has contrasted goals with my projects, and spending of my time on X2 tasks delays the development of my mainstream projects which is not good. I always had the goal to develop fully standalone engines (which can be compiled from plain source and run anywhere), while X2 just hacks the original SMBX 1.3, and implements "everything of everything".
The one I remember the most was Mario Builder! It was a full Mario game editor for Game Maker that let you export your games into their own executables, so the mario fangame websites were full of Mario Builder games that were mostly pretty similar and janky, but IMO that's the magic of a level editor!
same! ting thing i think was the devs name? got a cease and desist when maker happened. i believe that same dev made a game called Assassin Blue that was actually really good. ah nostalgia...
I actually found an old Mario level editor dating all the way back to 1985, wrecking crew actually did have an editor, I was messing around with it a little bit, and for NES hardware, it’s not bad! I do just find it funny that all the way back in the 90s we had an editor!
I feel like I vaguely remember hearing about Wrecking Crew having an editor now. Although it’s very different to traditional 2D Marios, I really should have mentioned this considering how old it is!
Fun fact: Not many people know of its existance, but there's a Super Mario Flash 3 (in the style of NES Mario Bros 3). It was really just more of the same, and they didnt bring back luigi which is a real big shame.
Super Mario Flash 3 is interesting, I believe it came out after Mario Maker and was an entirely fan-made sequel like SMBX2, though not as big in scope and more of a reskin. (Edit: Someone (cubix169) mentioned SMF3 in another comment, and it's actually a lot deeper than I thought! It adds several new mechanics like on-off blocks, a whole load of additional tiles and more, even fixing the one-tile-per-click quirk!) Speaking of reskins, there's a Luigi hack of Super Mario Flash 2 so at least that exists
I loved using Lunar Magic and even had my level featured by a small youtuber once before who praised the level. For a kid-me, that was such a cool moment. I didn't have a lot of friends into Nintendo, most kids my age started getting into "edgy" stuff, so it was cool to go Online and connect with other people who love being creative with a franchise as fun as Mario on PC. Thanks for this video, brought back some good memories.
Super Mario Bros X is truly the definitive Mario Fangame. It had everything. And to this day there's still an active community sharing levels on the best two versions: SMBX2 and 38a
hey, fun fact about SMBX is that the "level" field on the world map supports levels within folders. I think it's accomplished using the ./foldername but it's been a bit since I used it. Also, as long as a level's in a folder with custom graphics it'll get it, they don't all have to be level-specific. Though a level in a folder within a folder only inherits the graphics of the folder it's in, and not any parent folders. Also for those who don't know, level-specific custom graphics are achieved by having a subfolder in the folder the level's in with the same name as the level's .lvl file
I can't believe you didn't mention Mario Builder. Created by Ting_Thing. I used that editor for years, from 2008-2014. Made entire games 8-10 worlds long, with 60+ levels. It was a massive editor back in the day, with great amounts of customization and the ability to create levels, overworld maps, link levels on the map to levels you have made and even have up to 12 worlds in a single save file. You could also export the save file as its own independent game so anyone else could play it. Incredible. I think the only editors that pre-dated it were super mario flash and lunar magic.
Ah yes, Lunar Magic Still quite impressive that the original developer still updates it after nearly 25 years, and still listen to the feedback users make to him. (In fact it's hard to admit but I'm in charge of doing the french localization, and I still haven't finished it. The folder with the source files is still on my desktop, I just need to find time to finish it, as I have too much projects in parallel). Let's hope I'll finish it during summer and having an exploitable finished DLL around the 24th anniversary of the editor.
Super Mario Bros X was truly incredible back in the days before Super Mario Maker existed, it's sad that I didn't know how to code or anything because I know some people could do insane things on it !
Also: most of the Super Mario flash community moved in 2018 or so to a place called level palace, where they’re focusing on a new game, Mario construct. It’s a spiritual successor that still sees updates to this day!
Bruh, Super Mario Flash 1 was literally my childhood 😭 There actually used to be a dedicated forum for that game, but then the creator randomly decided to abandon us and close it down one day, so they could make their weird "Pouetpu-Games" website instead 😭 But I literally grew up on that forum, and it was also probably my first real "exposure" to the internet... I remember joining that forum on April 24th, 2009, so I would have only been around 14 years old... but it literally changed my life, and I likely wouldn't even be where I am right now if it wasn't for that 😭😭😭
It's super cool to see the appreciation for SMBX2 recently in many RUclips videos, as someone who has been part of SMBX since 2009 it great to see it still kicking around. But I still haven't gone around to make my own full Episode lol. The addition of LunaLua also helps a lot, since people are able to script their own custom enemies into the game or even new bosses. Great video overall.
For someone that enjoys Terraria, it never came into my mind that the creator was behind Super Mario Bros. X, a game prior to Nintendo giving us an official editor. On that note, this is the thing that always gets me about fan made editors over Nintendo's official editor, Nintendo can never top what the community can do. Thus, I will always prefer fan made Mario games over what Super Mario Maker can do. I'll always be curious how Super Mario Maker 3 can compete with the fan editors.
Nintendo did do some really cool things with SMM that the fan editors hadn't done. The UI is so intuitive, and the extra combinations of enemies with different items (as well as the new enemies and objects that the two games added) were pretty cool. But yeah, they simply lack stuff and the deep kind of customization I crave to really make my own SMB game.
I feel like after SMBX2, Nintendo can't really compete with it, unless they make it fully customizable and make world maps much better which is really the only problem with SMBX2 (literally if you want to make a nice world map just do it in a level file)
Yeah, Super Mario Construct is cool. If I remember correctly, I think it's supposed to be a spiritual successor to the Super Mario Flash games, which would explain why the two game styles included match Mario Flash 1 and 2
As someone who owns the game, it made me very happy to see Levelhead in the video. I thought about it the moment the video brought up the word "kaizo" and it showed up literally a few seconds afterward. I thought the game was forgotten!
i _cannot_ overstate how much fun i had with a friend back in the day going hog wild in SMBX's experimental multiplayer online editing mode - we spent _hours_ upon hours goofing around in there, building sprawling worlds, or one of us terrorizing the other by placing entities while the other tried to play the level thanks for this homage!
One specific game that was very popular specifically on Latin America is called "Super Mario 4 Jugadores". It was popular because it was available on PC and Android, with even cross play! And I believe it was made by a single guy. People made levels, world, and texture packs for it to create a custom experience. It also had a bunch of modes and up to 4 player multiplayer, which is the game's main gimmick according to its title. It also has a battle mode and it's own kaizo style community. I believe the forum where people upload levels is still up, I had some levels up that got quite a bit of downloads and whatnot. The community was cool, and I believe the game is still going, however I'm not sure since I haven't played it in a long time. Great video man!
As a mario wii modder, it's really cool to see someone talking about reggie! Nobody ever remembers that it exists (probably because nobody cares about the new super mario bros series, which is fair enough, I guess)
I think New Super Mario Bros. Wii is a pretty good choice for modding, considering how easy it is to play Wii mods on real hardware and also just because NSMBW is a solid 2D Mario with a good selection of items, enemies and gimmicks to work with
One Super Mario level Editor that wasn't mentioned, that could be added into a sequel video perhaps, is Mari0. (A Mario + Portal combination game.) The version one should try is Mari0 AE. It expands on things that the Original Mari0 didn't.
I've been loving all these videos on Mario editors I've been seeing recently! Of course Mario Maker 1 and 2 are great and among of my favorite games of all time, but it's amazing what these fan-made programs have been able to do. Even now, I'm using SMBX2 and I'm currently in the process of creating an episode!
Level head is super underrated man, its such a great platformer, and the editor is just the cherry on top, Mario maker needs to learn from it Great video tho:) Enjoyed it
One of my favorite things to play as a little kid was playing hacks from Lunar Magic, I played many hacks, but forgot the name, then when Mario Maker released, the old website was deleted and I since then forgotten them. Some of the hacks that I still remember were the VLDC series, TSRPR, mainly adventure hacks
A lot of the limitations mentioned in Lunar Magic's section, like sprite count limits and graphics incompatabilities, can be bypassed pretty trivially at this point! SMW has come quite a long way. Its also a bit unfortunate that you looked at 2.32 just because it was of the era- 3.0 and beyond have added quite a long list of features including some ways to make levels that even Mario Maker can't do! The editor has quite a lot to flex these days.
SA-1 patch alone resolves the on screen sprite limit issue! That's just scratching the surface. As a Lunar Magic user since 2005, it's truly insane how far SMW romhacking has come. Cheers!
As a level designer since the early 2010s, it amazes me to see the fans working on "Mario Level Editor" projects before Nintendo implemented the idea years later. Both the officials and fans really found a convenient way of letting us make our own Mario just by placing pre-made assets.
wow, i totally forgot that i had used some of these. super mario flash, i remember that level editor! i used it before mario maker was announced, and i remember how hype it was to find out that an official (and modern!) mario level editor was going to be made. i also remember screwing around with lunar magic, i don't know if it's still like this, but i remember needing to edit the hex code to make something work how i wanted! i was a bit out of my depth at the time, but that tool is super cool, and i'm glad to hear it is still updated and in popular use to this day :D
Bro I did not expect such a hit of nostalgia today 😭I played so much SMF2 as a kid, it was awesome... SMF a bit as well, and even tried the Lunar Magic thing but it was too complicated for me back then 💀
Thank you for making this video. I'm glad you talked about the level editors before 2015. It's amazing, especially because Mario Maker is only about 9 years old (and the second game recently turned 5)
I have a lot of nostalgia for Super Mario Bros. X and I still play the game to this day. I've even made an episode in it. But when talking about other people's episodes, my favourite has to be Apocalypse of Foroze. It holds so many pleasent memories of playing it for me. It's a masterpiece.
i knew there were mario level editers before mario maker, just never knew they were so good and so easily accessable i cant believe i never found these sooner
Quite fun video! If it was released a few years ago, when I had a Mario obsesion, this would suit great! Too sad that you didn't talked about Hello Mario Engine, Mario Worker, or Super Mario Construct.
Hey there, thanks for the video, I enjoyed watching it! 🙂 Lunar Magc is where everything started for me. As for Reggie: The updated version funnily isn't called "Reggie Updated", but "Reggie Next". It has many new features over the original version or Updated, most importantly a "fixed level size", which allows to play-test levels without having to restart the emulator. You can go to the overworld, take a savestate, play the level, then edit the level, load the savestate and re-enter the modified level. After saving in Reggie, it doesn't take more than 3 seconds to play the modified version. Reggie Next also has way more sprite images, much more precise zone and area settings including camera (which was crazy to figure all out), proper presentation of liquids (lava, water...), support for "game patches", and dozens of other things. Reggie Updated on the other hand is very similar to the original Reggie, but with a coherent code base (it wasn't written and improved over a decade, as happened with Reggie Next). So it could be described as very stable and cleanly written, but without the modern features of Reggie Next.
Sadly, there's no way Nintendo will ever launch an advanced editor, it's just not what their target audience would use, that's why SMM is so simple, it's meant to be simple by design... I wish you would have mentioned Toad's tool 64 for SM64! It's one of the few editors I tried back in the day :)
Absolutely, Nintendo definitely wants to focus on making editors that are easy to use and understand so anyone can just pick up and make something. Many fan-made editors are great for those who are wanting more freedom, customisation and complexity for their levels though, at the cost of ease-of-use. Speaking of Toad's Tool, I'd love for Nintendo to make a 3D Mario Maker at some point. Mario Builder 64 shows that a 3D editor doesn't need to be super complicated to use, and I'm sure Nintendo could make things even easier to use
I'd recommend it! Even though the flash editors aren't as impressive as the others, they're interesting to look back on and have a distinct charm to them with their graphics, physics and so on.
Super Mario Bros. X, the game that got me into Mario. The first version of SMBX I played was older than version 1.3. I don't remember the version number, but it seems to be from the 1.2 range. It had a different title screen level, which played music from Super Mario Galaxy instead of music from Mario Kart Wii. It also didn't have slopes, which only seem to have been added in version 1.3. It also had The Great Castle Adventure included, alongside older versions of The Princess Cliche and The Invasion. Overall, SMBX defines my childhood perfectly. I love coming back to it, and the other versions that I played were SMBX 1.3.0.1, SMBX2 Beta 3, SMBX2 Beta 4, and more recently, TheXTech.
Great video man. Super Mario fan-game editing was my childhood. I was always searching for better programs to really create the game I wanted to create. I was never fully satisfied though so my interest in it waned as I grew older. I'll probably get back into it though with the latest custom version of SMBX or Super Mario UniMaker or even Lunar Magic. Looks like a lot of advancements have been made that would allow me to create what I really wanna create. I'd love for you to create a shorter sequel video to this analyzing more SMB fan games and editors.
dude I almost forgot about mario bros X!! I was so dang young when I played that and watched videos on it, I thought it was the coolest thing, and looking back it kinda was, especially compared to MM1 or 2. Sure, they have more polish and are official and stuff but the amount of cool things MBX could do was insane. Awesome video, I love stuff like this
Super Mario Flash, Super Mario Flash 2 (And it's many, many reskins) and Super Mario 63 were very fun during my childhood. Spent hours just making levels. Then I got older and got Mario Maker 2, so...
I absolutely loved SMBX 1.3 back in the day. I was devastated when my HDD with all the levels on it got corrupted, but at least I learned the importance of backups lol
Yeah, I noticed someone made a similar video when I was near the end of the editing stage, kinda made me wish I got this out sooner but I guess it's nice to have different perspectives on the topic
commenting before watching: Around 2009-2010 I was obsessed with Mario level editors but I just cannot recall any names. I'm quite excited at the possibility that you'll talk about them. They were such a huge part of my childhood, probably taking 70% of the time I spent playing any Mario game. I don't think I ever finished a Mario game, which is typical of me when it comes to any video games, yet I recognize every single sprite because of the editors.
I do faintly remember two editors: one for SMB2 and another for SMW. SMB2 maybe was browser-based and I loved putting lava on the whole floor. SMW I loved a sprite that looked like smoke or a cloud or probably just fire.
watching right now: I was very confused if Super Mario Flash was the browser one I mentioned. It didn't seem like it... That is, until I recognized the pipe exit arrow sprite. Yeah, that's the one. Still in my head. Weird though, I didn't understand English at the time. It maybe was translated to Portuguese but kid-me was a master at playing games with text and dialogue I didn't understand.
I remember messing around with "NSMBe" (New Super Mario Bros. [DS] Editor) a lot. I mostly added a Clone in every level because I loved the "Clone Tag Team" ROM Hack.
I really liked your video a lot. I also got to play quite a few editors at the time like smx and unimaker and nowadays there are a lot of variety of mario level editors. I would like you to make a video talking about the modern editors of smm 1 and 2. fan mades of today that are really worth seeing and taking a deep look at it since the community of fan mades of mario can do crazy things and incredible things greetings from venezuela friend even though i don't speak english i saw your video with substitutes but the edition is really nice and the style that each of the editors presented that you continue to believe in, friend, you will become great on RUclips, God willing.
Super Mario Bro's X takes me back, used to spend hours making levels and worlds in it as a kid. also didn't realize the creator went on to make Terraria!
Another SMW fangame with a great world map and level editor to mention is Secret Maryo Chronicle (or nowdays known as "The Secret Chronicles of Dr. M."). This one dates back all the way to 2003.
Just found your Channel and its pretty nice, Like very high quality Videos and really good writing. But i think if you could get a bit more tone in your Voice this would be great for example just Like in The new „Odyssee Central“ Videos (idk if you know him). This really highlights your already existing funny Script. Just want to help
Dudeee i loved SMBX.I loved that game when i had a friend over i would make a new lvl every time we would do challenges like being timed racing to the end and yeah i never knew how the editor worked
I remember playing “Super Mario Flash” 1 and 2. Though I did not know they had a level designer until 2019 when I saw it on its description! It was complicated making levels in Super Mario Flash 1 but in the sequel, it was a bit easy! That was my childhood! There’s another game that u forgot to mention and it had a level editor. It’s called Super Mario 63. It was very amazing that U could make ur levels there aswell BASED on the things in that game. Level editor in this game was known as “Level-Decorator”!
The next video definitely won't take another 8 months to release I swear
[Edit] Corrections: The SMBX source code wasn't actually decompiled, but rather given to a member of the community by Andrew Spinks himself. Apologies for missing this, and thanks to @ddscave for pointing this out!
At 9:13 I mention how custom graphics for SMBX levels are level-specific. While you can have level-specific graphics if you put them in a folder matching the level name, you can also have multiple levels share the same set of graphics if the levels are within the same folder as the graphics. Credit to @xbox_360_player for this info!
It’s also worth noting that these days there exist methods to bypass limitations of Super Mario World such as the low sprite limit. Credit to @Altilt for mentioning this!
idea: make a smaller video like even more mario games on scratch while also making another big video like this so it doesnt take as long for the next video to
You do know there is a Super Mario Flash 3 right?
hey, haha, you really should've mentioned bluemaxima's flashpoint. a large game archive that has not just flash games, but other kinds of software too! I'd say it's the easiest and best way to play the mario flash games
Thanks for the SMBX mention bro that game was my childhood
@@kevinaldophe7990 Someone ought to remake it in Super Mario World or SMBX.
Super Mario 63 had also a good browser level editor back in the days
ahh, super mario 63. i used to play this game a lot back in my childhood.
@@Antdoloris you should check out the remake super mario 127
The fact that this game is getting a remake warms my heart
I used to mess around with the level editor so much as a kid, also yeah the two remakes on the run excite me
I _do_ hope Big N doesn't strike them down though...
I just started playing super Mario 63 and it’s really good
Super Mario Bros. X is one of my childhood's games
I spent so much time playing games made by people, messing around with the editor or just playing the base game over and over
I still like to check what's going on from time to time, fans are doing a great job with SMBX2, and Red is doing a great job with Terraria
Mine too ! i never played it until now but i remember watching alot of videos about community made lvl and im also happy that there is a continuation out there :)
Same, this was my jam. The ice flower in this game was by far the best implementation of it ever.
same i wish i could experience everything again
10:54: No, the SMBX was NOT decompiled, the original source code of SMBX (as a VB6 project) has been released in 2nd of February, 2020, and after one month, it was been ported into C++ that born the TheXTech project which is a cross-platform unofficial continuation of SMBX as a separated branch. And TheXTech is the project that allows to play SMBX games on various hardware and operating systems. And... I am who founded TheXTech project. Right now I work on it together with my co-developer ds-sloth who actually maintains the 3DS port of the game and helps me to optimize the code to allow it work on way weaker hardware. Before the source code was being released, there is a lot of attempts to decompile, and result is a mess that allows to just figure for some logic parts but it doesn't allows to make a full replica of the original game. There is also Chinese branch of SMBX developed independently, called SMBX-38A, it's the one branch of SMBX developed fully through reverse engineering, however, author don't want to share his source code at all. And the note about SMBX2: it's a big mod of the original SMBX, not a fully standalone engine, so, it has several technical limitations that making challenges to add some new features. The Moondust Devkit known by SMBX2 is my independent standalone project of the game engine and devkit I started in 2014 with a goal to make a fully standalone kit, and while runtime engine is in deep development, the devkit had been utilized by the SMBX community as an alternative way to develop their stuff. At X2 Since Beta5, they has a forked version of Moondust Devkit which soon will be too different from my mainstream version.
Hi, cool to see someone important to the SMBX community here, really appreciate your work. I apologise for the decompilation part, I don’t know how I managed to get it wrong, but someone pointed it out the other day and I edited the pinned comment to include the correction. Thanks for the insight, SMBX2, TheXTech and Moondust are all really cool projects and I hope development continues to go well!
@@Toadfan , no worry, so, I just clarified so, you now know. :)
Also: The SMBX2 is developed by other team (Codehaus which right now is from Hoeloe, Rednaxela, Enjl/Emral, and some other folks), I have the minimal relation to it right now (I stopped to actively participate this project in Dezember of 2019 to focus on my main projects, anything I would have at X2 are minor contributions like bug fixes, primarily regarding to the work on Linux with Wine). Why I quit from X2? This project has contrasted goals with my projects, and spending of my time on X2 tasks delays the development of my mainstream projects which is not good. I always had the goal to develop fully standalone engines (which can be compiled from plain source and run anywhere), while X2 just hacks the original SMBX 1.3, and implements "everything of everything".
No, that is NOT solid snake!
The one I remember the most was Mario Builder! It was a full Mario game editor for Game Maker that let you export your games into their own executables, so the mario fangame websites were full of Mario Builder games that were mostly pretty similar and janky, but IMO that's the magic of a level editor!
YES THIS IS THE ONE I KNOW (it's wonderful
dont forget mario editor as that was also made in game maker as well, and even super mario unimaker if you want to get even more nostalgic.
YES MARIO BUILDER!
Mario builder was my level editor of choice
same! ting thing i think was the devs name? got a cease and desist when maker happened. i believe that same dev made a game called Assassin Blue that was actually really good. ah nostalgia...
I actually found an old Mario level editor dating all the way back to 1985, wrecking crew actually did have an editor, I was messing around with it a little bit, and for NES hardware, it’s not bad!
I do just find it funny that all the way back in the 90s we had an editor!
I feel like I vaguely remember hearing about Wrecking Crew having an editor now. Although it’s very different to traditional 2D Marios, I really should have mentioned this considering how old it is!
oh hey lagswitch
And don’t forget that the same person who made Super Mario Bros. X also made the hit game Terraria
yooo really?
I keep forgetting that
I never forgot that.
Wow!!!
He says so in the video...
Fun fact: Not many people know of its existance, but there's a Super Mario Flash 3 (in the style of NES Mario Bros 3). It was really just more of the same, and they didnt bring back luigi which is a real big shame.
Super Mario Flash 3 is interesting, I believe it came out after Mario Maker and was an entirely fan-made sequel like SMBX2, though not as big in scope and more of a reskin. (Edit: Someone (cubix169) mentioned SMF3 in another comment, and it's actually a lot deeper than I thought! It adds several new mechanics like on-off blocks, a whole load of additional tiles and more, even fixing the one-tile-per-click quirk!) Speaking of reskins, there's a Luigi hack of Super Mario Flash 2 so at least that exists
i played the shit out of that
I loved using Lunar Magic and even had my level featured by a small youtuber once before who praised the level. For a kid-me, that was such a cool moment. I didn't have a lot of friends into Nintendo, most kids my age started getting into "edgy" stuff, so it was cool to go Online and connect with other people who love being creative with a franchise as fun as Mario on PC. Thanks for this video, brought back some good memories.
I hope Super Mario Multiverse goes open beta at some point.
Because the level of complexity in that editor is just insane.
Super Mario Bros X is truly the definitive Mario Fangame. It had everything. And to this day there's still an active community sharing levels on the best two versions: SMBX2 and 38a
Honorable Mentions
Mario Builder by Ting Thing
Mario Editor by Hello Fangames
mario editor my beloved
hey, fun fact about SMBX is that the "level" field on the world map supports levels within folders. I think it's accomplished using the ./foldername but it's been a bit since I used it. Also, as long as a level's in a folder with custom graphics it'll get it, they don't all have to be level-specific. Though a level in a folder within a folder only inherits the graphics of the folder it's in, and not any parent folders. Also for those who don't know, level-specific custom graphics are achieved by having a subfolder in the folder the level's in with the same name as the level's .lvl file
I can't believe you didn't mention Mario Builder. Created by Ting_Thing. I used that editor for years, from 2008-2014. Made entire games 8-10 worlds long, with 60+ levels. It was a massive editor back in the day, with great amounts of customization and the ability to create levels, overworld maps, link levels on the map to levels you have made and even have up to 12 worlds in a single save file. You could also export the save file as its own independent game so anyone else could play it. Incredible. I think the only editors that pre-dated it were super mario flash and lunar magic.
Ah yes, Lunar Magic
Still quite impressive that the original developer still updates it after nearly 25 years, and still listen to the feedback users make to him.
(In fact it's hard to admit but I'm in charge of doing the french localization, and I still haven't finished it. The folder with the source files is still on my desktop, I just need to find time to finish it, as I have too much projects in parallel).
Let's hope I'll finish it during summer and having an exploitable finished DLL around the 24th anniversary of the editor.
there’s a specific episode for smbx2 called betterified 6: bestified, that’s one of the most high effort shitposts i’ve ever played. highly recommend.
I can confirm this.
Looked it up, and yeah that's definitely Inside Jokes: The Game. Gotta love when people put effort into stuff like this
Super Mario Bros X was truly incredible back in the days before Super Mario Maker existed, it's sad that I didn't know how to code or anything because I know some people could do insane things on it !
Also: most of the Super Mario flash community moved in 2018 or so to a place called level palace, where they’re focusing on a new game, Mario construct. It’s a spiritual successor that still sees updates to this day!
SMBX2 lover here. I LOVE SMBX2!!!
who doesn't! :P
it's just amazing
also it supports custom things...
yeah it's amazing, I recently played Betterified VI Bestified and oh my god I'm just too stunned to speak, so much work went into it and it shows.
Bruh, Super Mario Flash 1 was literally my childhood 😭
There actually used to be a dedicated forum for that game, but then the creator randomly decided to abandon us and close it down one day, so they could make their weird "Pouetpu-Games" website instead 😭
But I literally grew up on that forum, and it was also probably my first real "exposure" to the internet... I remember joining that forum on April 24th, 2009, so I would have only been around 14 years old... but it literally changed my life, and I likely wouldn't even be where I am right now if it wasn't for that 😭😭😭
Hey, I remember those forums! I remember some weirdo named DX too, what a time that was...
@@bld9826 Uh... y-yeah... that DX guy was like... p-pretty weird... and cringe... or something... uh... d-definitely... 😳
Super Mario Flash 1 was my childhood!! I used to make SO many levels in that...
It's super cool to see the appreciation for SMBX2 recently in many RUclips videos, as someone who has been part of SMBX since 2009 it great to see it still kicking around. But I still haven't gone around to make my own full Episode lol.
The addition of LunaLua also helps a lot, since people are able to script their own custom enemies into the game or even new bosses.
Great video overall.
I used to play Mario Builder by Ting_Thing back in the day, which now seems to have been repurposed into a general platformer maker game
When you think about it, Terraria is just a platformer that turned its level editor into a mechanic.
This actually had me stop and think for a second lmao.
For someone that enjoys Terraria, it never came into my mind that the creator was behind Super Mario Bros. X, a game prior to Nintendo giving us an official editor.
On that note, this is the thing that always gets me about fan made editors over Nintendo's official editor, Nintendo can never top what the community can do. Thus, I will always prefer fan made Mario games over what Super Mario Maker can do.
I'll always be curious how Super Mario Maker 3 can compete with the fan editors.
Nintendo did do some really cool things with SMM that the fan editors hadn't done. The UI is so intuitive, and the extra combinations of enemies with different items (as well as the new enemies and objects that the two games added) were pretty cool. But yeah, they simply lack stuff and the deep kind of customization I crave to really make my own SMB game.
I feel like after SMBX2, Nintendo can't really compete with it, unless they make it fully customizable and make world maps much better which is really the only problem with SMBX2 (literally if you want to make a nice world map just do it in a level file)
Super mario construct is also a good mario creator game made entirely within html5
Yeah, Super Mario Construct is cool. If I remember correctly, I think it's supposed to be a spiritual successor to the Super Mario Flash games, which would explain why the two game styles included match Mario Flash 1 and 2
@@Toadfan yeah it's a successor
@@Epicconor1 I wonder if they'll ever add an SMB3 gamestyle.
As someone who owns the game, it made me very happy to see Levelhead in the video. I thought about it the moment the video brought up the word "kaizo" and it showed up literally a few seconds afterward. I thought the game was forgotten!
Bro someone made a video just like this a week or a day before you, I’m glad to watch both of those.
Lunar Magic Is One Of My Favorite Editors Ever
3:33 That, kids, is why run length encoding exists.
Seeing Pouetpu pop up brings me back man. SMF2 was peak flash
i _cannot_ overstate how much fun i had with a friend back in the day going hog wild in SMBX's experimental multiplayer online editing mode - we spent _hours_ upon hours goofing around in there, building sprawling worlds, or one of us terrorizing the other by placing entities while the other tried to play the level
thanks for this homage!
One specific game that was very popular specifically on Latin America is called "Super Mario 4 Jugadores".
It was popular because it was available on PC and Android, with even cross play! And I believe it was made by a single guy.
People made levels, world, and texture packs for it to create a custom experience. It also had a bunch of modes and up to 4 player multiplayer, which is the game's main gimmick according to its title.
It also has a battle mode and it's own kaizo style community.
I believe the forum where people upload levels is still up, I had some levels up that got quite a bit of downloads and whatnot.
The community was cool, and I believe the game is still going, however I'm not sure since I haven't played it in a long time.
Great video man!
As a mario wii modder, it's really cool to see someone talking about reggie! Nobody ever remembers that it exists (probably because nobody cares about the new super mario bros series, which is fair enough, I guess)
I think New Super Mario Bros. Wii is a pretty good choice for modding, considering how easy it is to play Wii mods on real hardware and also just because NSMBW is a solid 2D Mario with a good selection of items, enemies and gimmicks to work with
New Super Mario Bros 2 was my first game, but I never got into making levels on newer games...
Man, the Super Mario Flash editors were my childhood.
smbx was one of my favorite games as a child when i first got computer access, and i still play it alot nowadays.
One Super Mario level Editor that wasn't mentioned, that could be added into a sequel video perhaps, is Mari0. (A Mario + Portal combination game.) The version one should try is Mari0 AE. It expands on things that the Original Mari0 didn't.
i completely agree
I made my own comment on this prior to seeing this comment, so yeah, needless to say i agree
I've been loving all these videos on Mario editors I've been seeing recently! Of course Mario Maker 1 and 2 are great and among of my favorite games of all time, but it's amazing what these fan-made programs have been able to do. Even now, I'm using SMBX2 and I'm currently in the process of creating an episode!
bro, this is the best video you've done so far!
Thanks man, appreciate it!
Lunar Magic is the best of all editors. It's simple, easy, and you can do almost anything onto Super Mario World.
What i love about smbx is that you can script your own things basically giving you infinite possibilities. Its so good and underrated.
SMBX is the greatest thing to ever be created
I remember playing smbx when I was 11, pretty great fangame. I should really revisit that game again one day LOL. Very great video btw 👍.
No mention of arguably the best one - Super Mario Unimaker made me sad. Easily the most overlooked Mario fan game
Level head is super underrated man, its such a great platformer, and the editor is just the cherry on top,
Mario maker needs to learn from it
Great video tho:)
Enjoyed it
One of my favorite things to play as a little kid was playing hacks from Lunar Magic, I played many hacks, but forgot the name, then when Mario Maker released, the old website was deleted and I since then forgotten them. Some of the hacks that I still remember were the VLDC series, TSRPR, mainly adventure hacks
A lot of the limitations mentioned in Lunar Magic's section, like sprite count limits and graphics incompatabilities, can be bypassed pretty trivially at this point! SMW has come quite a long way.
Its also a bit unfortunate that you looked at 2.32 just because it was of the era- 3.0 and beyond have added quite a long list of features including some ways to make levels that even Mario Maker can't do! The editor has quite a lot to flex these days.
SA-1 patch alone resolves the on screen sprite limit issue! That's just scratching the surface. As a Lunar Magic user since 2005, it's truly insane how far SMW romhacking has come. Cheers!
Didn't know SMBX was so complete! This is the first video I watch from you, awesome work!
As a level designer since the early 2010s, it amazes me to see the fans working on "Mario Level Editor" projects before Nintendo implemented the idea years later. Both the officials and fans really found a convenient way of letting us make our own Mario just by placing pre-made assets.
wow, i totally forgot that i had used some of these. super mario flash, i remember that level editor! i used it before mario maker was announced, and i remember how hype it was to find out that an official (and modern!) mario level editor was going to be made. i also remember screwing around with lunar magic, i don't know if it's still like this, but i remember needing to edit the hex code to make something work how i wanted! i was a bit out of my depth at the time, but that tool is super cool, and i'm glad to hear it is still updated and in popular use to this day :D
SMBX is probably the fan game I've played the most. Man the nostalgia.
Bro I did not expect such a hit of nostalgia today 😭I played so much SMF2 as a kid, it was awesome... SMF a bit as well, and even tried the Lunar Magic thing but it was too complicated for me back then 💀
Lunar Magic was a good chunk of my childhood, this was a blast from the past
Thank you for making this video. I'm glad you talked about the level editors before 2015. It's amazing, especially because Mario Maker is only about 9 years old (and the second game recently turned 5)
I have a lot of nostalgia for Super Mario Bros. X and I still play the game to this day. I've even made an episode in it. But when talking about other people's episodes, my favourite has to be Apocalypse of Foroze. It holds so many pleasent memories of playing it for me. It's a masterpiece.
I'm downloading Lunar Magic NOW.
i knew there were mario level editers before mario maker, just never knew they were so good and so easily accessable i cant believe i never found these sooner
I loved Super Mario Flash so much
Quite fun video! If it was released a few years ago, when I had a Mario obsesion, this would suit great! Too sad that you didn't talked about Hello Mario Engine, Mario Worker, or Super Mario Construct.
I never knew why some patcher tools for roms had a moon for an icon, but it's fitting that it would be a reference to lunar magic.
i used to play mario vs donkey kong mini land mayhem and march of the minis all the time, brings back so much nostalgia
Very good comprehensive coverage of various editors. Just greatly informative too.
Hey there, thanks for the video, I enjoyed watching it! 🙂
Lunar Magc is where everything started for me.
As for Reggie: The updated version funnily isn't called "Reggie Updated", but "Reggie Next".
It has many new features over the original version or Updated, most importantly a "fixed level size", which allows to play-test levels without having to restart the emulator. You can go to the overworld, take a savestate, play the level, then edit the level, load the savestate and re-enter the modified level. After saving in Reggie, it doesn't take more than 3 seconds to play the modified version. Reggie Next also has way more sprite images, much more precise zone and area settings including camera (which was crazy to figure all out), proper presentation of liquids (lava, water...), support for "game patches", and dozens of other things.
Reggie Updated on the other hand is very similar to the original Reggie, but with a coherent code base (it wasn't written and improved over a decade, as happened with Reggie Next). So it could be described as very stable and cleanly written, but without the modern features of Reggie Next.
Sadly, there's no way Nintendo will ever launch an advanced editor, it's just not what their target audience would use, that's why SMM is so simple, it's meant to be simple by design...
I wish you would have mentioned Toad's tool 64 for SM64! It's one of the few editors I tried back in the day :)
Absolutely, Nintendo definitely wants to focus on making editors that are easy to use and understand so anyone can just pick up and make something. Many fan-made editors are great for those who are wanting more freedom, customisation and complexity for their levels though, at the cost of ease-of-use.
Speaking of Toad's Tool, I'd love for Nintendo to make a 3D Mario Maker at some point. Mario Builder 64 shows that a 3D editor doesn't need to be super complicated to use, and I'm sure Nintendo could make things even easier to use
its neat that despite its simplicity it can be made so complex albeit with variables they dont mention to u
NewerSMBW and Reggie got me into romhacking in the first place, and I'm still impressed by the efforts of their team.
Something inside me wants me to try out those Flash Games 😅
I'd recommend it! Even though the flash editors aren't as impressive as the others, they're interesting to look back on and have a distinct charm to them with their graphics, physics and so on.
BRO YOU ARE SO UNDERRATED, THE QUALITY PRODUCTION IS THROUGH THE ROOF
Super Mario Bros. X, the game that got me into Mario. The first version of SMBX I played was older than version 1.3. I don't remember the version number, but it seems to be from the 1.2 range. It had a different title screen level, which played music from Super Mario Galaxy instead of music from Mario Kart Wii. It also didn't have slopes, which only seem to have been added in version 1.3. It also had The Great Castle Adventure included, alongside older versions of The Princess Cliche and The Invasion. Overall, SMBX defines my childhood perfectly. I love coming back to it, and the other versions that I played were SMBX 1.3.0.1, SMBX2 Beta 3, SMBX2 Beta 4, and more recently, TheXTech.
The MvDK editors were very robust back in the day, I remember all the cool levels I would download before hopping on the bus back in second grade...
Hearing that Redigit made Super Mario Bros X felt like a drop kick, that's actually insane
Great video man. Super Mario fan-game editing was my childhood. I was always searching for better programs to really create the game I wanted to create. I was never fully satisfied though so my interest in it waned as I grew older. I'll probably get back into it though with the latest custom version of SMBX or Super Mario UniMaker or even Lunar Magic. Looks like a lot of advancements have been made that would allow me to create what I really wanna create.
I'd love for you to create a shorter sequel video to this analyzing more SMB fan games and editors.
super mario flash is actually what got me into the mario games back in 2009 funnily enough
dude I almost forgot about mario bros X!! I was so dang young when I played that and watched videos on it, I thought it was the coolest thing, and looking back it kinda was, especially compared to MM1 or 2. Sure, they have more polish and are official and stuff but the amount of cool things MBX could do was insane. Awesome video, I love stuff like this
Super Mario Flash, Super Mario Flash 2 (And it's many, many reskins) and Super Mario 63 were very fun during my childhood. Spent hours just making levels. Then I got older and got Mario Maker 2, so...
I remember messing with the level editor on super mario flash 2 as a kid for HOURS
Your editing is super good
As someone who loves Mario Maker, this video about other Mario level editors is amazing!
Personally I think Super Mario Bros. X will appear in the Direct tomorrow
it didnt :(
@@LAGsfs At least we got Super Mario Flash 4: Beyond
0:45 I remember Flash games, but I'm also almost 30. I don't know if we can assume most people remember Flash now.
True, I originally worded that part differently and longer, though maybe I should have kept it how it was...
@@Toadfan I think it's fine as is. It's a minor point, and you take the time to explain what Flash is.
I absolutely loved SMBX 1.3 back in the day. I was devastated when my HDD with all the levels on it got corrupted, but at least I learned the importance of backups lol
It's so weird when 2 different RUclipsrs release a video on the same exact topic at similar times
Yeah, I noticed someone made a similar video when I was near the end of the editing stage, kinda made me wish I got this out sooner but I guess it's nice to have different perspectives on the topic
commenting before watching:
Around 2009-2010 I was obsessed with Mario level editors but I just cannot recall any names. I'm quite excited at the possibility that you'll talk about them. They were such a huge part of my childhood, probably taking 70% of the time I spent playing any Mario game. I don't think I ever finished a Mario game, which is typical of me when it comes to any video games, yet I recognize every single sprite because of the editors.
I do faintly remember two editors: one for SMB2 and another for SMW. SMB2 maybe was browser-based and I loved putting lava on the whole floor. SMW I loved a sprite that looked like smoke or a cloud or probably just fire.
watching right now:
I was very confused if Super Mario Flash was the browser one I mentioned. It didn't seem like it... That is, until I recognized the pipe exit arrow sprite. Yeah, that's the one. Still in my head.
Weird though, I didn't understand English at the time. It maybe was translated to Portuguese but kid-me was a master at playing games with text and dialogue I didn't understand.
I didn't play Super Mario Bros X. I don't recognize the huge screen at all
Super Mario Bros X is so complex that it's hard to ever believe I used it.
SMBX is from 2013 and too recent for me to have played it.
Heres another good one: Mari0
It came out in 2012 and has a level editor with the ability to add tiles, and enemies with the alesans entities mod
yes!!!!!! i love mari0!!!!!!!!!
Out of all the items you could predict to be in Mario Maker 2 in these games, how the hell do you predict link.
Super Mario Flash and Super Mario 63 were my favorite back in the early 2010s
I remember messing around with "NSMBe" (New Super Mario Bros. [DS] Editor) a lot. I mostly added a Clone in every level because I loved the "Clone Tag Team" ROM Hack.
Pouetpu's Super Mario Flash editor was great. I remember uploading all of my levels on there and it was so lively until it all vanished :(
I really liked your video a lot. I also got to play quite a few editors at the time like smx and unimaker and nowadays there are a lot of variety of mario level editors. I would like you to make a video talking about the modern editors of smm 1 and 2. fan mades of today that are really worth seeing and taking a deep look at it since the community of fan mades of mario can do crazy things and incredible things greetings from venezuela friend even though i don't speak english i saw your video with substitutes but the edition is really nice and the style that each of the editors presented that you continue to believe in, friend, you will become great on RUclips, God willing.
Super Mario Bro's X takes me back, used to spend hours making levels and worlds in it as a kid. also didn't realize the creator went on to make Terraria!
I remember trying to make an RPG in Super Mario Bros. X when I was 10 or 11 years old, haha. Good times. Loved the Flash games too.
Another SMW fangame with a great world map and level editor to mention is Secret Maryo Chronicle (or nowdays known as "The Secret Chronicles of Dr. M."). This one dates back all the way to 2003.
Ahh SMBX... One of the computer games that i wasted my time playing through-out mid 2010s.
God the memories I have of making Super Mario Flash 1 and play testing them with my brother
Just found your Channel and its pretty nice, Like very high quality Videos and really good writing. But i think if you could get a bit more tone in your Voice this would be great for example just Like in The new „Odyssee Central“ Videos (idk if you know him). This really highlights your already existing funny Script. Just want to help
Dudeee i loved SMBX.I loved that game when i had a friend over i would make a new lvl every time we would do challenges like being timed racing to the end and yeah i never knew how the editor worked
SMF2 represent! Huge shout-outs to Chairo and Hiro for giving us a modded fork of the game with tile-dragging
Lunar Magic my beloved
I was a big Mario fan when I was young, I used SMF, SMF2, SMBX, Lunar Magic, this is my childhood lol. RIP pouetpu-games
I remember playing “Super Mario Flash” 1 and 2. Though I did not know they had a level designer until 2019 when I saw it on its description! It was complicated making levels in Super Mario Flash 1 but in the sequel, it was a bit easy! That was my childhood!
There’s another game that u forgot to mention and it had a level editor. It’s called Super Mario 63. It was very amazing that U could make ur levels there aswell BASED on the things in that game. Level editor in this game was known as “Level-Decorator”!
awesome video my friend, i played this games A LOT when i was a kid :)