Disclaimer: did not use Unreal Engine in ages - but in general I sense that there is a tradeoff with very detailed geometry and immersive collision detection. For me, immersion is broken when a character's feet just glide over the (complicated) terrain rather than touching it realistically and adjusting the posture accordingly. So it's great to see that (at least) the tires react realistically!
I've noticed that alot of hyper realistic games also get first player movement wrong. Like, the camera either bobs way too much, or not enough, it's hard to get that sorta thing right. And usually the player has no limit to how fast they can say turn around for example. Of course you want your players to have good control, but if they can flail their heads around by darting their mouse or turn 360 degrees in an instant, that's not very realistic, is it? Realistic games are basically missing the restraint that occurs when moving in real life, well besides VR games of course. But VR has it's own set of limitations when it comes to hyper realism.
I notice a lot of people say things like: "I can't wait to live in and experience a super realistic virtual world"...and I imagine them finally booting up to it, only to realize that, it is what they've been doing all this time before booting up their virtual life. Living and experiencing a divine, super realistic game world as a creator creature called, le'human.
Real life is totally like video games. Ill just tell my landlord to hold up while I go explore one of the thousands of dungeons and caves that are teeming with treasure and come up with this months rent.
@@Vincer Maybe it does have continues but you don't experience reloads as your external/soul does. It's so advanced that you're fully immersed until you die and return to your real self.
I'm currently working on choosing a project for my masters dissertation, and one of the fields I've been looking at is text-to-videogame. We're actually really close! You can't straight up just produce a whole game, right now, but we are working on generating the scenes, the ui, the characters, the animation, the plot, the audio, and once we have all these down, a big LLM like GPT-4 could actually connect them all together. So maybe first video game made completely by AI coming next year.
That.... sounds fucking terrible. It'd be great if we had an economy that could absorb automation without unemployment and weaponizing whatever positions remain for labor against each ... and that doesn't even consider that only a scant handful of researchers are considering how AI itself can be weaponized and all the rest are dancing around carelessly like IG Farben in 1930
@@michaelwerkov3438 most non-corporate researchers are very aware of the implications of their research but the fight to keep up with state of the art means they've got to continue. Source: my supervisor.
@@itsmenotjames I mean, every great source of energy you can use to power homes can also be used to blow up homes, the tech isn't the problem it's the people who use it.
Text to video-game might even work better than text to video. The problem with text to video is shown in the corridor digital video that the ai needs to keep the images consistent between frames which is increasingly difficult with humans. I think an ai inside a rendering engine and then exporting that to a video or a video game in this case would work better because the ai can work with the existing models inside the engine. All the AI needs to do is program those models to behave how we want to.
Unreal Engine 5.2: where the polygons are more real than my social life, and my facial expressions finally get the high fidelity attention they deserve.
I feel like with the new terrain generation being a lot easier, games will be able to be made much faster. Which means more games for us, which I'm down for
Yes. The entire Epic Games is a sick company. Seems to me they employ aliens as their engineers. I started learning years ago from Unreal Engine 3. Their engines have been sick and getting sicker day by day.
I remember when games were text. Open door, Open the door, Open the gate, enter the door. It would carry on like that for hours, trying to find the specific instruction the developer had in mind, until you realise 6 hours later that you got a key 3 days ago and you use the "unlock door" prompt and you can finally proceed with the high octane gaming. Now suddenly the game can understand what you are saying so no matter how you phrase it, the AI will understand. The prospect of saying something and suddenly an entire world apears is just mind blowing, from the days when a prompts were the gameplay to a world where a prompt creates an entire game, I take back everything I have ever said about modern games, I conceed, this truly is the golden age of gaming.
What’s really amazing is how badly Facebook missed the mark with the Metaverse. So much amazing stuff happening that I can barely keep up and they released a billion dollar flop.
@@SUPRIzEi their headsets havent flopped, just thier attempt to make metaverse software. theres unlikely to be any company that can make the hardware more affordable. excpet for maybe valve, and they have shown they dont really care about fighting to sell a cheap product at below cost
I recall the game from "Enders Game" - it was the game that generates in real-time using players memories to create challenges and content... It was pure SF book, but that thing seems like something that could actually be made in a decade.
It's funny because the last comments that said "in a decade will happen" were 4 months ago and most of them are a reality now, so maybe in the next few months we see something like that (?
@@mysporelo No def not the tech he is describing could arrive soon but would still take years to come, not a few months. You overestimate the progression of these technologies.
@@emiliorosas-parlove I think you might be underestimating that machines will be taking up the heavy thinking, making years of work hours eventually. Seconds eventually.
i really enjoy how despite big tech having a soul search moment right now you manage to get me excited about how cool the actual tech being created is. keep it up!
I'm kinda glad I grew up playing games with terrible graphics because I knew the difference between real life. Now, I think it's getting scary for those growing up
It truly feels as if we're living in the future. The amount of things in the last 4 months feels like something that would happen over 4 years. We have yet to experience when all the different AI systems merge, and I'm so ready for it.
That's not a good thing. AI already uses pattern recognition. To be fair, pattern recognition isn't the only part of human intelligence but it's a big part of it Me and my friend have asked chatgpt stuff barely any one knows and it answers very correctly. It's scary. Human jobs will be replaced by machines. Our lives will be trivial. Maybe we will have better and more fun videogames but at what price?
And it’s only 1/4 of the way done. We still have 9 months left to go. I feel that this year will be known for having the most technological advancements of any year to date. Can’t even begin to comprehend what next year will have in store for us.
Any thing you are studying in computer science will be obsolete within a couple of years....or AI can do it better. Why hire a computer science engineer when AI can do it faster and for free?
@@senju2024 Absolutely not. I believe that, while AI is getting scarily good at writing code, there will always need a use for us. Some problems are simply too complicated for it to solve, and that will always need human intervention. Documentation however?..
@@NaCl1252 I know. It is kind of hard to show sarcasm in the comments. To be honest, it will be AI and humans working together to enhance both and grow.
As someone who has an appreciation of historic architecture would be awesome if someone could use floor plans and architectural plans drawn up by architects of the day to re create these beautiful demolished mansions/buildings or something like San Francisco pre 1906 earthquake
UE5 still feels like it can make these great worlds, but you need Dev teams willing to put in the work to fill it with character models and animations that match. It's really easy to get sucked out of the gameplay experience when the other visuals don't match these.
i mean that's why they showed off metahuman animator too. It'll only be a matter of time until we can get much better motion tracking on full bodies too. However it's important that while photorealism is very impressive now, it may become very bland if it's overused and the gameplay isn't engaging. Which is something that more stylized games can get away with more easily because you don't feel like they need to be physically accurate
@@maxmustsleep Considering VR headsets get stuff like Face tracking and body tracking, in few years all you will need to create high quality animation will end up being a very simple sub 2K VR setup which is insane.
@@n1ppe oh trust me, i know. That's why i never claimed that it's gonna be cheap or easy. That being said, a lot of very useful tools have been developed over the past few years to make asset generation and usage in the engine much easier and faster. You get results that could take weeks now within minutes so you can iterate more which is pretty essential in development. I really don't have time to go into details and i feel like the demos they've shown during gdc and their regular livestreams do an ok job to show some of it off. There still is a lot more to making a game of course.
@@n1ppe Well... that may be true for the moment. But AI is going to be able to generate 3D models, and it can already do texturing quite well. So asset creation is going to become exponentially easier in the following decade.
nice touch including the virtual law library scene from Disclosure. I haven't actually seen it, but I read the book a long time ago and remember the vivid description of how that worked
@J T God no. I'm in IT and and always was fully aware that my job is on the line. Becoming an electrician has always been my plan for when the time has come 😅
Just the speed and regularity with which the code reports are flying out makes you realize how quickly change is ramping up. Can see it in my own development. The amount of new code I churn out now vs 4 weeks ago feels more than doubled.
Great overview! Since this is a very programming focussed channel I'd love to hear your thoughts on Epics new open language Verse too (though it's still pretty early in development)
AI is poised to take over character dialogue in big open world games. The ability to react to an almost infinite combination of situations is something developers cannot handle without it. LLM could use context like player actions, time of day, world events and story progression to create new dialogue. Now instead of hearing the exact same dialogue from an NPC every time you interact with them, it’s something new and different and pertinent every single time. Side characters could become interesting and immersive. They could hold grudges. With generated dialogue options like that of the suggestions Bing has with its chat, you could even hold a full conversation with them.
I think this is nonsense. But if you want to talk to an AI, go ahead. I'd rather value good writing and interesting characters. This just opens the door for even more garbage games
Omg, when text to video game comes out the first going to type is [ /IMAGINE: a survival style game with Badcompany 2 and Half-life 2 art style, the world is flooded and the player starts the game on an island, the player must collide with other islands to expand, and each island contains bio-organic creatures, traders, scavengers, and new loot to be discovered.
It's kind of insane how they're now legit managing to pack in features in minor releases that look like they'd be part of a major release. This 5.2 update alone looks like something that'd be added in UE 6.0 or something, yet they've just added all of this in a minor release as if it's just another tiny feature.
i think a lot of this was planned to be in 5.0 but didn't make it, so the next 2 years will be very exciting when they actually go through with their vision and are able to make it work on next gen hardware.
They have so much great and easy to work with engines to work on yet game developers can't release a single game that doesn't perform like ass on launch.
Not that far fetched. I haven't flown jets for over 20 years. Yesterday it was the first time I entered a cockpit in VR. It absolutely blew me away. These pieces are coming together and could eventually be as good as The Matrix.
Facebook was trying so hard to achieve this very thing and create a marketplace and get the first movers advantage and they have failed epicly. Epic Games has not only done it better but also takes only 12% of the cut from the 3D models sold on their marketplace opposed to the 30% cut that other marketplace charge. I hope they succeed and this forces the other marketplace like PlayStore, Steam and AppStore to lower their cut.
Dude I remember playing a game when I was a child called ''unreal tournament'' excelent game but nothing too popular.... seing now 20 years late the name of the company meaning a entire engine for almost every modern game Its really wholesome.
I am still sticking to Godot 4 , because of its minimal nature . I tried unreal Editor 2 , UDK , UE4 . and spent years in the Unreal ecosystem . Now it's time to go fresh , I mean , I also spent years with Godot , and i love it because its minimal and very customizable , like i feel I have control of the thing , I am trying to implement my own engine (framework) on top of Godot .
It feels like these last couple years have been building up from a stagnant gaming scene to what could be a technological revolution, and we've yet to see it unfold. Who knows what gaming will look like in 2030? At this point I'm speechless just from seeing the tools that are becoming available to basically everyone.
I remember the ole days of Unreal Tournament. Never crossed my mind that I could be living in an unreal world in the future. Because sure as hell feels like that's where we are headed towards
Random but, your plosives are coming through like percussive clicks and pops sometimes, and when you cut mid sentence you aren't adding fades to the audio signal, also causing pops. And it sounds like you maybe have compressor settings that are a little bit too fast/hard, which also causes popping/pulsing sounds. Would recommend a pop filter if you aren't using one already, please add fades to the audio all of your cuts, there's likely some function that does it automatically in your software. 2:03 for example: "It'll" pops because there's no fade, "procedural" from the "p" (too much air hitting the mic at once), "that". And like, 1:47, the sibilance (s sounds) are really sharp, would recommend a de-esser, maybe slightly less reverb, or at least roll the high end off the reverb itself ("darker" echo). And I could be wrong here - but it feels like the volume is subtly, constantly pulsing on your voice, if so that would be the compressor as well attack/release/threshold settings etc. Would look up some tutorials for editing spoken word a bit - maybe unnoticeable to you, but with bassy headphones on, moments like 2:03 are almost unlistenable!
1:35 making an open world game map wasnt hard before. the hard part is placing the npcs, programming all the objects, etc... I will say though this does speed the process up at least a little bit.
I predict that GPT tech will be used for NPCs in video games. Imagine you're talking to an NPC that has unique responses every time instead of pre-written ones. It'll be programmed with a personality, memories, life experiences and knowledge of its surroundings as well as in-game lore. This could also be combined with advanced text-to-speech so that you could speak to NPCs through your mic and hear their responses in an AI voice.
The more tools that speed up the process of making games will let more next gen games come out seeing how resource intensive game development has gotten
It becomes scary when you realize that all those professions that you wanted to choose for yourself have either already been replaced or will soon be replaced, or will be so easy that these professions will become unnecessary...
Most of those professions will no be replaced. The efficiency of the workers will be multiplied and the job will transform into something else. For example the locomotive took away the jobs in the caravan such as loaders and animal drivers and replaced them train drivers, coal miners, locomotive engineers, train station staff and managers, train schedule managers, maintainence personnel, etc. The objective of the work won't change. Just the way it is done will change while efficiency and capacity will increase dramatically.
This... is AMAZING. I did not expect to be so hyped for a game engine. Mostly for the games that will be developed with it, but also generally all areas of use. Its scary how good that procedural generated landscape looked.
It's crazy that Unreal can real-time render 71 million polygons, but when I'm working on a mesh file in Fusion 360, it throws up a warning and gets insanely slow whenever the mesh has more than 1000 triangles
Marketing 101: uses supercomputers that no one has and brag how powerful it is. I doubt that normal devs will utilize it fully since avg gpus out there are still struggling to run rt at maxed settings.
@@jasonyesmarc309 Polygons are usually stored in the gpu memory for most of their lifetime. Also if the polygons are just simple triangles I think its around 71 * 4 (floating point size) * 3 bytes each which is around 850 mb (ofc, this does not take into consideration normals, textures, lighting, etc...).
@@bogdyee Idk, but are you thinking about Textures maybe? R8G8B8A8 texture would still be 4bytes for 4 channels. Whilst the most basic vertex with only the position (should also have Normal and UV) would be a vector with 3 floats in it, representing its position in a 3D plane. So, with just position, a single vertex would be 3x4 = 12 bytes and a triangle would have 3 vertices. So, 3x12 = 36bytes. And that’s without Normal and UV. With normal it would also be 36bytes more and with UV would be 24bytes more. But then it gets complicated, since Triangles can share vertices. But two triangles should have at least 1 unique vertex, otherwise one of those triangles would be redundant. And lastly, there should also be internal fragmentations because of padding between elements and stuff.
One thing I was hoping you'd bring up was the new scripting language that's *required* to make Fortnite games: Verse. The syntax is super weird. Curious what your take on it would be.
"Text-to-game" is scarily close. We've got a chatGPT to unity tool that takes a description of what you want to do and then does it for you, like "Add a bunch of cubes over the terrain"
@@jamaly77 What is your problem with this? I see you go over multiple comments and just scream about how garbage games will be made without elaborating.
I feel like I'm getting pushed away from technology with every AI advancement. Despite being a programmer, I hate it. Limits and boundaries on AI need to be placed now. Not later.
Several years have already passed since unreal engine 5 appeared, but still there is not a single game made on it ... And it is not known how many years you still have to wait. Why then do we need this engine at all, if no one can even make the simplest game on it.
What people don't understand Is the more we advance the faster the process of evolution will go and before you know It, In the blink of an eye we are a multi planetary species, although I'm sure we won't be human by that point. It used to take centuries for the world to change and now It's happening In a few years and eventually every few months and so on. I'm excited to see what we can do with virtual reality soon, Imagine being able to live out your wildest dreams without much effort.
This brings me back to my childhood watching Star Trek TNG and Voyager's Holodecks. The cast crew would be 'expert programmers' when programing their personal holodeck stories/getaways/adventures. You'd see a few instances of the crew simply chatting with the computer to describe the changes they needed and it'd happen procedurally in front of their eyes. Perhaps we're seeing the foundations for such tech (maybe not 3D holograms) being laid before our own eyes IRL
You know things got out of control when "this technology might be weeks away" is a long time to wait.
exactly what I'm thinking, lol
This week's stuff is going to be considered obsolete and ancient compared to what we'll lay eyes on in the next 👀
like this cant keep happenign can it>?
The wait time - it’s almost .. unreal
lol
Disclaimer: did not use Unreal Engine in ages - but in general I sense that there is a tradeoff with very detailed geometry and immersive collision detection. For me, immersion is broken when a character's feet just glide over the (complicated) terrain rather than touching it realistically and adjusting the posture accordingly. So it's great to see that (at least) the tires react realistically!
Couldn't agree more.
Everything is slowly culminating towards a game that none of us will be able to distinguish from a video of reality.
I've noticed that alot of hyper realistic games also get first player movement wrong. Like, the camera either bobs way too much, or not enough, it's hard to get that sorta thing right. And usually the player has no limit to how fast they can say turn around for example. Of course you want your players to have good control, but if they can flail their heads around by darting their mouse or turn 360 degrees in an instant, that's not very realistic, is it? Realistic games are basically missing the restraint that occurs when moving in real life, well besides VR games of course. But VR has it's own set of limitations when it comes to hyper realism.
“The technology might still be a few weeks away.” What a time to be alive!
I can never not read that in 2 Minute Paper's voice ha ha ha
@@the3sounds same xD
I literally read it normally until I saw the "What a time to be alive!" with the 2 minutes paper voice hahaha
Dear fellow scholars
I notice a lot of people say things like: "I can't wait to live in and experience a super realistic virtual world"...and I imagine them finally booting up to it, only to realize that, it is what they've been doing all this time before booting up their virtual life. Living and experiencing a divine, super realistic game world as a creator creature called, le'human.
But this one have no continues. And lackluster jiggle physics
this ones shit tho
Real life is totally like video games. Ill just tell my landlord to hold up while I go explore one of the thousands of dungeons and caves that are teeming with treasure and come up with this months rent.
Yes, but this one has no limits and no consequences. Reality has quite a lot of both.
@@Vincer Maybe it does have continues but you don't experience reloads as your external/soul does. It's so advanced that you're fully immersed until you die and return to your real self.
At this point it's just nice to see tech news that isn't about AI
Actually...
@@Alezkar In reality..
Turns out...
as a matter of fact...
Its also AI
I'm currently working on choosing a project for my masters dissertation, and one of the fields I've been looking at is text-to-videogame. We're actually really close! You can't straight up just produce a whole game, right now, but we are working on generating the scenes, the ui, the characters, the animation, the plot, the audio, and once we have all these down, a big LLM like GPT-4 could actually connect them all together. So maybe first video game made completely by AI coming next year.
Fine Point CGI released a guide on connecting open ai to godot, it came out 30 minutes ago and I was wildly surprised by this
That.... sounds fucking terrible. It'd be great if we had an economy that could absorb automation without unemployment and weaponizing whatever positions remain for labor against each ... and that doesn't even consider that only a scant handful of researchers are considering how AI itself can be weaponized and all the rest are dancing around carelessly like IG Farben in 1930
@@michaelwerkov3438 most non-corporate researchers are very aware of the implications of their research but the fight to keep up with state of the art means they've got to continue. Source: my supervisor.
Congrats on contributing to ruining video games. Hope your (soon to be obsolete) education was worth it.
NEXT YEAH HAHAHAHAHA brother, it will take a month being pessimistic
UE5 scarily gets better sooner than I'm expecting
If this is good Imagine UE6 in the future...
@@bloodbound696 That's how technology works, it gets better exponentially.
@@Dhost01 It can be a bad thing too... just imagine war tech
@@itsmenotjames I mean, every great source of energy you can use to power homes can also be used to blow up homes, the tech isn't the problem it's the people who use it.
@@martez_da_real No, it doesn't. That's an old myth which has long since been disproven.
Text to video-game might even work better than text to video. The problem with text to video is shown in the corridor digital video that the ai needs to keep the images consistent between frames which is increasingly difficult with humans. I think an ai inside a rendering engine and then exporting that to a video or a video game in this case would work better because the ai can work with the existing models inside the engine. All the AI needs to do is program those models to behave how we want to.
Unreal Engine 5.2: where the polygons are more real than my social life, and my facial expressions finally get the high fidelity attention they deserve.
You must be *so* happy.
@@bjb7587Your mom is so happy.
I feel like with the new terrain generation being a lot easier, games will be able to be made much faster. Which means more games for us, which I'm down for
The amount of craziness Epic Games are able to squeeze into every new version of Unreal Engine is absolute insane. Can't believe this is real (unreal)
ahh, i see what you did there
*every new minor version
It’s unreal
Basic pun.
Yes. The entire Epic Games is a sick company. Seems to me they employ aliens as their engineers. I started learning years ago from Unreal Engine 3. Their engines have been sick and getting sicker day by day.
Thanks for providing a link to the truck demo, oh wait you did not bother, but happily use it in your videos.
"The technology might still be a few more weeks away". That line made me literally laugh out loud. 🤣🤣
Omg I came here to post this exact same thing. I love the humor on this channel. So me!
@@GNXClone unless
ya there demonology is here!!!
I remember when games were text.
Open door, Open the door, Open the gate, enter the door.
It would carry on like that for hours, trying to find the specific instruction the developer had in mind, until you realise 6 hours later that you got a key 3 days ago and you use the "unlock door" prompt and you can finally proceed with the high octane gaming.
Now suddenly the game can understand what you are saying so no matter how you phrase it, the AI will understand.
The prospect of saying something and suddenly an entire world apears is just mind blowing, from the days when a prompts were the gameplay to a world where a prompt creates an entire game, I take back everything I have ever said about modern games, I conceed, this truly is the golden age of gaming.
What’s really amazing is how badly Facebook missed the mark with the Metaverse. So much amazing stuff happening that I can barely keep up and they released a billion dollar flop.
We're all better off because of it
hopefully that means a different company can be the popular more affordable headset creator
@@SUPRIzEi their headsets havent flopped, just thier attempt to make metaverse software. theres unlikely to be any company that can make the hardware more affordable. excpet for maybe valve, and they have shown they dont really care about fighting to sell a cheap product at below cost
@@ge2719 ….or Apple
Missed the mark? Implying there was a way it could have worked?
I recall the game from "Enders Game" - it was the game that generates in real-time using players memories to create challenges and content... It was pure SF book, but that thing seems like something that could actually be made in a decade.
It's funny because the last comments that said "in a decade will happen" were 4 months ago and most of them are a reality now, so maybe in the next few months we see something like that (?
@@mysporelo No def not the tech he is describing could arrive soon but would still take years to come, not a few months. You overestimate the progression of these technologies.
@@emiliorosas-parlove I think you might be underestimating that machines will be taking up the heavy thinking, making years of work hours eventually. Seconds eventually.
gotta name it real engine 5 now 💀
True 🤣
real
Morethanreal engine 5 .2.2
Calling it now, Epic is going to pull a LuxCore and name Unreal 6, Reality Engine 6.
Real Tournament 1 will be so boring without all the sci-fi
The landscape thing is gonna be so good, it saves so much time. Idk about text to image though cant even get different angles of pictures
A new code report every single day, damn
It's becoming a habit now and I'm happy
great sign that we are approaching technological singularity
Makes me want to reconsider tech job honestly
This is a sign that Fireship is now being run by AI (jk)
He's squeezing more money out of vids before AI replaces him
It looks so real but as soon as i look outside it doesn't anymore. The colours are just to saturated and it's way to detailed in the distance
Unity between devs can make unreal things like this.
and it can godot too
I see what you did there 😏
Both have their pros and cons, I like unreal tho
....godot
The gamemakers can construct some real icandy
This all just reminds me of the Star Trek Holodeck. First we got their automatic doors, and now this. Damn
Its quite ironic how its so unreal how real this is.
This feels like the first important step towards AI-generated VR worlds that you can just generate based on your personal wishes and jump into.
If it is only for eyes and ears isn't good enough, full imersion with all 5 senses
@@Sinke_100 this may some day be possible some day through BCI dream manipulation
Smh we’re going downhill fast…
@@itshyeh We have since the dawn of time, your point is?
@@Sinke_100 people r gonna be doing some weird shit...
i really enjoy how despite big tech having a soul search moment right now you manage to get me excited about how cool the actual tech being created is. keep it up!
*yEaR oF EfFiCiEnCy*
I sea what you did here 🧐
Big tech is soulless bro they're only searching for money...
I'm kinda glad I grew up playing games with terrible graphics because I knew the difference between real life. Now, I think it's getting scary for those growing up
It truly feels as if we're living in the future. The amount of things in the last 4 months feels like something that would happen over 4 years. We have yet to experience when all the different AI systems merge, and I'm so ready for it.
we dont have to go that long back, even 4 weeks is enough
Somebody lives in the future and somebody still bombs Ukraine...
nobody is ready actually for these advancements, entire industries will enter into turmoil
you think you're ready but you're not.
That's not a good thing. AI already uses pattern recognition. To be fair, pattern recognition isn't the only part of human intelligence but it's a big part of it
Me and my friend have asked chatgpt stuff barely any one knows and it answers very correctly. It's scary.
Human jobs will be replaced by machines. Our lives will be trivial. Maybe we will have better and more fun videogames but at what price?
Is this just for movies or video games? Also graphics are cool but it’s the physics that really get you immersed
2023 had been a crazy decade🎉
Too many wrong things with this comment 😫
@@tacitozetticci9308 this comment was simply too factual to handle
it’s almost a century at this point
And it’s only 1/4 of the way done. We still have 9 months left to go. I feel that this year will be known for having the most technological advancements of any year to date. Can’t even begin to comprehend what next year will have in store for us.
@@AshBethel it sounds like every year from now on will consistently be the next one to break that record
I’m so lucky to be studying computer science now, it’s going to be amazing see all these technologies ramp up!
Any thing you are studying in computer science will be obsolete within a couple of years....or AI can do it better. Why hire a computer science engineer when AI can do it faster and for free?
@@senju2024 Yeah, what's the point of Unreal Engine 5? Just ask the AI to make a better game engine.
@@senju2024 This logic will apply to any job in due time btw.
@@senju2024 Absolutely not. I believe that, while AI is getting scarily good at writing code, there will always need a use for us. Some problems are simply too complicated for it to solve, and that will always need human intervention. Documentation however?..
@@NaCl1252 I know. It is kind of hard to show sarcasm in the comments. To be honest, it will be AI and humans working together to enhance both and grow.
"Technology might be few weeks away" is exactly how i feel in this AI madness 😄
You caught that too 👌
im finally getting a ufo now
As someone who has an appreciation of historic architecture would be awesome if someone could use floor plans and architectural plans drawn up by architects of the day to re create these beautiful demolished mansions/buildings or something like San Francisco pre 1906 earthquake
UE5 still feels like it can make these great worlds, but you need Dev teams willing to put in the work to fill it with character models and animations that match. It's really easy to get sucked out of the gameplay experience when the other visuals don't match these.
i mean that's why they showed off metahuman animator too. It'll only be a matter of time until we can get much better motion tracking on full bodies too.
However it's important that while photorealism is very impressive now, it may become very bland if it's overused and the gameplay isn't engaging. Which is something that more stylized games can get away with more easily because you don't feel like they need to be physically accurate
@@maxmustsleep Considering VR headsets get stuff like Face tracking and body tracking, in few years all you will need to create high quality animation will end up being a very simple sub 2K VR setup which is insane.
@@n1ppe oh trust me, i know. That's why i never claimed that it's gonna be cheap or easy. That being said, a lot of very useful tools have been developed over the past few years to make asset generation and usage in the engine much easier and faster. You get results that could take weeks now within minutes so you can iterate more which is pretty essential in development.
I really don't have time to go into details and i feel like the demos they've shown during gdc and their regular livestreams do an ok job to show some of it off. There still is a lot more to making a game of course.
There's also the animator AI made by NVidia, so add that to the pile too next to the GitHub one.
@@n1ppe Well... that may be true for the moment. But AI is going to be able to generate 3D models, and it can already do texturing quite well. So asset creation is going to become exponentially easier in the following decade.
Seeing these videos always make me appreciate reality in a new way.
2:52 love how u say the tech might be just a few weeks away. Sarcasm? Reality? Hard to say!
nice touch including the virtual law library scene from Disclosure. I haven't actually seen it, but I read the book a long time ago and remember the vivid description of how that worked
I love how you said a few weeks away like let's be honest here AI is growing too fast to even comprehend at this point
singularity is coming
More like the Second Coming
separate the hype from reality...first lets wait for full self driving cars and robots that can do plumbing
@J T God no. I'm in IT and and always was fully aware that my job is on the line. Becoming an electrician has always been my plan for when the time has come 😅
and a potato is still a potato.... growing at the exact same rate as many many moons ago...
I love how damn short and to the point your videos are.
Just the speed and regularity with which the code reports are flying out makes you realize how quickly change is ramping up. Can see it in my own development. The amount of new code I churn out now vs 4 weeks ago feels more than doubled.
That's great, just waiting for them to solve shader compilation problem without force building it during gameplay.
Great overview! Since this is a very programming focussed channel I'd love to hear your thoughts on Epics new open language Verse too (though it's still pretty early in development)
AI is poised to take over character dialogue in big open world games. The ability to react to an almost infinite combination of situations is something developers cannot handle without it. LLM could use context like player actions, time of day, world events and story progression to create new dialogue.
Now instead of hearing the exact same dialogue from an NPC every time you interact with them, it’s something new and different and pertinent every single time. Side characters could become interesting and immersive. They could hold grudges. With generated dialogue options like that of the suggestions Bing has with its chat, you could even hold a full conversation with them.
I think this is nonsense. But if you want to talk to an AI, go ahead. I'd rather value good writing and interesting characters.
This just opens the door for even more garbage games
'The technology might still be a few weeks away" is far too accurate these days
Omg, when text to video game comes out the first going to type is [ /IMAGINE: a survival style game with Badcompany 2 and Half-life 2 art style, the world is flooded and the player starts the game on an island, the player must collide with other islands to expand, and each island contains bio-organic creatures, traders, scavengers, and new loot to be discovered.
2:50 everything in AI went from 'a few years away' to 'a few weeks away'
We're approaching "last week it was announced that..." way faster than I'm comfy with.
Because years have passed.
Unreal must be working on integrating generative AI tooling. That would be massive!
2023 start "this technology might be weeks away"
2023 end "this technology might be hours away"
Had been wondering about the same thing, it being potentially weeks away is freaking hilarious and amazing
It's kind of insane how they're now legit managing to pack in features in minor releases that look like they'd be part of a major release.
This 5.2 update alone looks like something that'd be added in UE 6.0 or something, yet they've just added all of this in a minor release as if it's just another tiny feature.
i think a lot of this was planned to be in 5.0 but didn't make it, so the next 2 years will be very exciting when they actually go through with their vision and are able to make it work on next gen hardware.
"Its just a minor feature, nothing insane"
The minor feature:
“Creators get 88% revenue” is just their corporate way of saying “we take a 12% cut”
I'm not ready for what will come this year...
They have so much great and easy to work with engines to work on yet game developers can't release a single game that doesn't perform like ass on launch.
Not that far fetched. I haven't flown jets for over 20 years. Yesterday it was the first time I entered a cockpit in VR. It absolutely blew me away.
These pieces are coming together and could eventually be as good as The Matrix.
Anesthetised in a tube, your brain waves food for robots? Yep, I can see that too.
As good? The Matrix was the bad guys
The scariest part about nanite is amateur devs plugging in million-mesh models with 8k textures to balloon game file sizes.
Facebook was trying so hard to achieve this very thing and create a marketplace and get the first movers advantage and they have failed epicly. Epic Games has not only done it better but also takes only 12% of the cut from the 3D models sold on their marketplace opposed to the 30% cut that other marketplace charge. I hope they succeed and this forces the other marketplace like PlayStore, Steam and AppStore to lower their cut.
Steam offers more though. Epic doesn't even have a mod workshop.
Unity already "working" on text to game AI, but they had only text so far in their presentation 😅
Really enjoy/appreciate these game centric software videos. Keep it up!
Dude I remember playing a game when I was a child called ''unreal tournament'' excelent game but nothing too popular.... seing now 20 years late the name of the company meaning a entire engine for almost every modern game Its really wholesome.
I am still sticking to Godot 4 , because of its minimal nature .
I tried unreal Editor 2 , UDK , UE4 .
and spent years in the Unreal ecosystem .
Now it's time to go fresh ,
I mean , I also spent years with Godot , and i love it because its minimal and very customizable , like i feel I have control of the thing , I am trying to implement my own engine (framework) on top of Godot .
Just for curiosity, what did you try to implement in UE that could not be done because of the engine (for lack of minimalism or customisation)?
It feels like these last couple years have been building up from a stagnant gaming scene to what could be a technological revolution, and we've yet to see it unfold.
Who knows what gaming will look like in 2030? At this point I'm speechless just from seeing the tools that are becoming available to basically everyone.
This is awesome. We have officially reached the point where video game graphics are indistinguishable from actual photos/video
I remember the ole days of Unreal Tournament. Never crossed my mind that I could be living in an unreal world in the future. Because sure as hell feels like that's where we are headed towards
I love the code report. Always expecting a new episode 🎉❤
due you are becoming my favourite channel man, you cover everything i dig for in life!!! you are amazing man!!
Requirements: Nvidia titan mega gpu, Intel i11 12.740.350kh cpu, 7.5 petabytes of DDR8.5 ram
not really, it works on 1080TI, it's all about algoritms
Random but, your plosives are coming through like percussive clicks and pops sometimes, and when you cut mid sentence you aren't adding fades to the audio signal, also causing pops. And it sounds like you maybe have compressor settings that are a little bit too fast/hard, which also causes popping/pulsing sounds.
Would recommend a pop filter if you aren't using one already, please add fades to the audio all of your cuts, there's likely some function that does it automatically in your software.
2:03 for example: "It'll" pops because there's no fade, "procedural" from the "p" (too much air hitting the mic at once), "that".
And like, 1:47, the sibilance (s sounds) are really sharp, would recommend a de-esser, maybe slightly less reverb, or at least roll the high end off the reverb itself ("darker" echo).
And I could be wrong here - but it feels like the volume is subtly, constantly pulsing on your voice, if so that would be the compressor as well attack/release/threshold settings etc.
Would look up some tutorials for editing spoken word a bit - maybe unnoticeable to you, but with bassy headphones on, moments like 2:03 are almost unlistenable!
Mannn... You are on a streak these times. 🔥🔥
yep this time fireeeeeeeee by my beautiful Heavenly Father Almighty The Most High for the evil and the wicked!!!
1:35 making an open world game map wasnt hard before. the hard part is placing the npcs, programming all the objects, etc... I will say though this does speed the process up at least a little bit.
I predict that GPT tech will be used for NPCs in video games. Imagine you're talking to an NPC that has unique responses every time instead of pre-written ones. It'll be programmed with a personality, memories, life experiences and knowledge of its surroundings as well as in-game lore. This could also be combined with advanced text-to-speech so that you could speak to NPCs through your mic and hear their responses in an AI voice.
incredible prediction, if they haven't thought of this surely they will
it will be used for NPCs irl
A lot of great content from you recently. Love it!
Technologies this year are dropping faster than crypto 💀
True 💀
💀
The more tools that speed up the process of making games will let more next gen games come out seeing how resource intensive game development has gotten
The procedural generation is incredibly exciting.
what are the kind of things that a player would do in an unreal world? talk to friends / NPCs? quest? farm?
It becomes scary when you realize that all those professions that you wanted to choose for yourself have either already been replaced or will soon be replaced, or will be so easy that these professions will become unnecessary...
Most of those professions will no be replaced. The efficiency of the workers will be multiplied and the job will transform into something else. For example the locomotive took away the jobs in the caravan such as loaders and animal drivers and replaced them train drivers, coal miners, locomotive engineers, train station staff and managers, train schedule managers, maintainence personnel, etc. The objective of the work won't change. Just the way it is done will change while efficiency and capacity will increase dramatically.
This... is AMAZING. I did not expect to be so hyped for a game engine.
Mostly for the games that will be developed with it, but also generally all areas of use.
Its scary how good that procedural generated landscape looked.
It's crazy that Unreal can real-time render 71 million polygons, but when I'm working on a mesh file in Fusion 360, it throws up a warning and gets insanely slow whenever the mesh has more than 1000 triangles
Yeah I'm also curious to know the RAM impact of 71 million polygons. Especially when it's more than just a truck and a landscape.
Marketing 101: uses supercomputers that no one has and brag how powerful it is.
I doubt that normal devs will utilize it fully since avg gpus out there are still struggling to run rt at maxed settings.
@@jasonyesmarc309 Polygons are usually stored in the gpu memory for most of their lifetime. Also if the polygons are just simple triangles I think its around 71 * 4 (floating point size) * 3 bytes each which is around 850 mb (ofc, this does not take into consideration normals, textures, lighting, etc...).
@@youravghuman5231 ruclips.net/video/v9kynURWW_I/видео.html using 1080ti
@@bogdyee Idk, but are you thinking about Textures maybe? R8G8B8A8 texture would still be 4bytes for 4 channels. Whilst the most basic vertex with only the position (should also have Normal and UV) would be a vector with 3 floats in it, representing its position in a 3D plane.
So, with just position, a single vertex would be 3x4 = 12 bytes and a triangle would have 3 vertices. So, 3x12 = 36bytes. And that’s without Normal and UV. With normal it would also be 36bytes more and with UV would be 24bytes more. But then it gets complicated, since Triangles can share vertices. But two triangles should have at least 1 unique vertex, otherwise one of those triangles would be redundant.
And lastly, there should also be internal fragmentations because of padding between elements and stuff.
We used to get Code Report like ones a month, now it's almost everyday, just go to show how fast tech is moving nowadays.
One thing I was hoping you'd bring up was the new scripting language that's *required* to make Fortnite games: Verse. The syntax is super weird. Curious what your take on it would be.
noticed the few 'weeks' away at the end, because of how fast AI is going.
Can't wait to ask GPT-4 to make games for me using this!
Wow, no wonder some people think we live in a simulation. Imagine how things will look in 1 year, 10 years, 100 years, its crazy.
"Text-to-game" is scarily close. We've got a chatGPT to unity tool that takes a description of what you want to do and then does it for you, like "Add a bunch of cubes over the terrain"
This just means there will be even more garbage games. Nothing more.
@@jamaly77 What is your problem with this? I see you go over multiple comments and just scream about how garbage games will be made without elaborating.
100% would leave the real world to live in a metaverse with such intense realism. Where is my full-dive VR?
“The technology may still be a few more weeks away”
Lmfao
I thought he was going to say "..a few years or months away"...then the bombshell of "weeks away"....my mind is blown on how fast tech is progressing.
I don't know why, dude when you pump code report videos every week it gives me mini hartattack every single time.
you are waiting for the videos to give your formal unemployment notice
I'm just amazed at the fact it can fill in empty spots naturally between to meshes
The technology may be a few weeks away 💀
and chatgpt 4 is crazy insane too imagine an ai that can develop games itself
I feel like I'm getting pushed away from technology with every AI advancement. Despite being a programmer, I hate it. Limits and boundaries on AI need to be placed now. Not later.
Youre already too late. The demand for these AI advancements far outweighs any protests against it.
you can kick and scream, but it wont help.
wow nice content broh, seriously i gonna watch you every week now
Raise your hand if you've been watching Fireship for a long time🤚
Npc
👋
@@dracokinerek lmfao
@yashuop why are you spam in many videos 📹.
Several years have already passed since unreal engine 5 appeared, but still there is not a single game made on it ... And it is not known how many years you still have to wait. Why then do we need this engine at all, if no one can even make the simplest game on it.
This is why I never play video games released after 2020, photorealism is not a good thing
What people don't understand Is the more we advance the faster the process of evolution will go and before you know It, In the blink of an eye we are a multi planetary species, although I'm sure we won't be human by that point. It used to take centuries for the world to change and now It's happening In a few years and eventually every few months and so on. I'm excited to see what we can do with virtual reality soon, Imagine being able to live out your wildest dreams without much effort.
They still need to work on those facial expressions (speech especially doesn’t look very natural), but boy how much progress has been made
This brings me back to my childhood watching Star Trek TNG and Voyager's Holodecks.
The cast crew would be 'expert programmers' when programing their personal holodeck stories/getaways/adventures.
You'd see a few instances of the crew simply chatting with the computer to describe the changes they needed and it'd happen procedurally in front of their eyes.
Perhaps we're seeing the foundations for such tech (maybe not 3D holograms) being laid before our own eyes IRL
That vehicle at the beginning was very cool. Anyone remember playing Super Mario Brothers on Nintendo thinking boy this is AMAZING?
Looks like we are drifting further away from reality😮