I'm wondering how much effort that tool is to use for the developer. Is there a bunch of tailoring and preprocessing that needs to be done on assets make them work with the system as seen?
@@sidekickstreams Sure there is a lot of work of preparing the assets to behave like that. Like always everything is prepared and optimized just to make a demo impressive, but things get much more tricky in real projects.
@@sidekickstreams Sure the base assets need work, but once you have those assets down you can then let your procedural system do the majority of the work for you. In the past, in order to make an environment this detailed you'd need to make and put each and every minor asset by hand, which would be quite tedious especially if you need to reiterate. Now you can make the base asset library, procedurally generate the environment, then just clean up the environment for final polishing. This also means you can even reuse the same assets in another work and let the procedural generation randomize the output in a way that allows you to make completely different environments even though you're working off the same asset library.
We will never see a peak of Graphical improvement. Just when you thought it can't better than what we have now, they bring out even better improvements
We're already well beyond the point of diminishing returns, where the visual gains aren't noticeable enough to justify the increased performance cost to render them.
@@alondite215 exactly, thats why engines like the source engine stand the test of time. Decent looking world building for its period, but great performance
@@TheGnarlyGnome89 true. But we, the public, (either knowingly or subconsciously) expect all the games to look exactly like this right after watching the demo 😁. Guilty as charged.
Maybe because demo were made specially for one specific strong device and push it into an absolute limit. While an actual game were made for tons of different device and reach as much more audience as possible soo they need to optimize it and not pising their device to the absolute limit
Now the downside of UE5 is needing characters and character animations with the same level of fidelity, otherwise you get pulled out of the world. 95% of the studios that make games don't provide that, but would use this tooling for their world building. We need game devs who also want to push the bar on their npcs so that they also feel like they are of this quality.
@@H3llfire320 Because (insert supposedly mind-blowing thing here) is usually not mind-blowing or new at all. Nanite's performance (although there is no way any normal consumer computer could run this) and the AI generated landscapes are the most impressive things about this.
And also what can we actually do in those environments. Because there's no point in having ultra 16k graphics stages if I'm playing a game that's almost only cutscenes instead of actual world exploration, for example.
Simply phenomenal. Imagine going back in time and showing this video to the gaming communities of the 1990's, just seeing their priceless reactions would be amazing.
They would think it's magic. If you show a caveman technology he would think it's magic. And if you show a modern man magic he would think it's technology.
The dust on the windshield is really coool. The environmental effects on the suspension of the vehicle just show how much they’ve dedicated their efforts to this project.
@@Kaboomnz Obviously. They literally even say that it’s not a replacement for hand-built. You can also tweak the rocks using AI if they’re not up to your usual rock standards.
procedural stuff looks so easy and beautiful, this makes me excited because developers will be able to make Giga giant maps to explore, imagine 2,000 square kilometer map
What caught my eye was the procedural generated area. Especially with the way it interacts with the area already there and how moving it changes where and what is added/removed to fit in.
As the name says, it's honestly unreal how all this is being done in real time. Obviously, they are using strong hardware, but this is incredibly impressive
even when they are using 'strong' hardware, it is still within reach than when they showed off unreal engine 4 demo with 3 nvidia gpus in sli mode. We have come very far.
it's very high end hardware, but many developers in the field will at some point have access to that. "playing" with a similar environment will be much more accessible once they actually optimize it to be ran
As an environment artist, I'm so excited and looking forward to using Unreal's new procedural generation tools. It's great that they added these new features in the engine itself, rather than having to use Houdini and and a plugin to get similar results (and for free).
@@mog_3825 5:49 in the vid, this simply makes life easier for artists. It enhances their ability to work without detracting from the usefulness of handcrafting environments.
It's really reassuring to see how companies are using the improvement of AI to help employees instead of replace them. Hopefully this helps other people's worries ease a bit too especially the artists.
demand for this skillset massively outstrips supply - so AI boosts productivity. If, for example, AI boosted productivity in this space not by 1000x but by 3-millionX then yeah artists would be in trouble cos you'd need to be insanely talented/specialist to justify your input
It definitely is not the intent of a company as big as Epic to not replace employees if they could. The same goes for any company that uses Unreal Engine.
amazing showcase! real-time realism has never looked better. I'm personally excited for how fast film production will become, making it accessible to anyone with high end consumer hardware.
Год назад+9
We have been seeing these unreal engine 5 tech demos for years now and im still waiting to see it on a actual game..
Absolutely incredible. Reminds me of the progress we made with space image technology. The guys, and girls at unreal are true pioneers. Geniuses in their field. I’m so excited.
Some people are not guys or girls, but transgender, gender neutral, non-binary, agender, pangender, genderqueer, two-spirit, third gender. Try to be a little more open-minded, you homophobe.
in 20 years, vr will really will be like we are in the matrix. people will create their own fantasy photorealistic worlds with ease with the help of ai and easy tools, or their childhood home, places, people, family...dreams. crazy stuff.
@@aryanWarrior666it’s actually going to be using unreal 5 🤪 ultra pathtracing, nanite tech and loomin :) crytek already announced. So you can expect these graphics or better in Crysis 4 😅
It seems we’re at another turning point in graphical fidelity and technical advancements like we were years ago with the jump to Xbox 360 and PS3. Considering all of the tools available in UE5 are sure to help expedite and expand studios, especially smaller studios with small teams, and projects alike to where we might have the next golden age of gaming again. If the publishers allow it, that is.
All the technical brilliance of this engine won't help if studios or publishers do not design proper gameplay, setting or stories and continue to only toe to bottomline and cater to investors and shareholders rather than the actual gaming community.
This is how you get market dominance. After that they can do whatever they want. Epic now IS the modern gaming market. If they want, they could kick Xbox or Playstation out of the market just by denying the use of their engine.
This is truly mind boggling to watch! The realism of every aspect of this demonstration in terms of shading, lighting, and sound is unreal. Seeing them edit the environment in real time was so cool too!
This is absolutely marvellous and unreal how far we've gotten with game engines, but understand that this is only a DEMO and the engine was used just for this short demo. In reality, production has to accommodate for a lot of other performance factors and might not look or feel as great.
Those subsurface reflections and scattering is insane!!! Edit: So excited for the future of Game Development. This engine is free, what are you waiting for? Go create the next AAA Title!! Cheers Buds!
@@roastinpeace2320 that’s a given tho you won’t be able to run something like this on a rig from like 3 years ago this is a whole new era for game development
So proud to have been a fan and customer since their first projects back in the 90's, and to see how far they've come is just so Unreal ;) If Unreal & Unreal Tournament were remastered, i’d be in 💯
@@AngryApple Cant you make the position contextual? Like the position is only measured from the big world grid cells that have no measurement, just a grid number.
It's because they literally just grabbed it off of the Unreal Engine Livestream (which just ended). Epic Games hasn't released the 4K native footage yet, so they wanted to beat other media outlets to the punch by grabbing it from the livestream.
It wont look like this, at least not without insane smoke and mirrors. The PS5 is carrying what is basically a 2070s. Naughty Dog is a Sony studio and will have to publish exclusively for the Playstation 5. So its limited to whatever hardware the console can support.
The thing is, he said that it's deterministic. So if you only had a that small section in the middle made by a human, the rest could be extracted by just some basic parameters and generation tool. You wouldn't have to ship the whole environment, just the hand made stuff and the parameters for the rest.
@@MelvilleG Huh? If you on PCVR/Psvr2, the console and or pc is the "power" not the headset. The headset is merely a tv on your head.. There are already unreal 5 vr games in development.
what does that even mean? you have waited for this specific thing since Nintendo days? Nintendo still exists. Graphic progression is just what has happened long before and after the "Nintendo days"
This is insane. Wonder what kind of RIG would you need to run this at 60fps. FFVIIR 2 using UE engine 5 is going to be crazy looking if this is what it can offer.
There is still a long road ahead. Much has to be done to make the environment at games more reactive and interactive. At games, your interaction in a fight is against your enemy where the surroundings like the land, trees, mountains, fallen objects, etc around you are not affecting how you fight your opponent. It's understandable why this is the case as more processing power is needed.
Man, the engineers who had to build this kind of thing always blow my mind. Also, imagine a game like Valheim, maybe a super advanced version, using something like this for procedural world generation... wow.
Years ago we thought that was the peak of graphics. Just when you thought it couldn't get better it gets better. It's amazing what technology can do with video games, truly a next generation experience
They're underselling the amount of work it takes to set up those procedural elements. They have everything ready to go in the this demo, but someone had to painstakingly create all the elements to be used in that system before designers would be able to throw them around like this. It's basically a new tech pipeline that devs would have to learn in depth to take advantage of. I'm sure it will be used, but it's not by any means an easy thing.
@@JamesPound I'm sure this is basic knowledge to devs, they would end up creating assets in both cases anyway, this tool would help them create variations, place them in the environment and save tons of valuable time.
@James P. I'm sure you are right and no doubt allot of work has to be done to set up the various parameters for it to work, but it still could be an amazingly useful tool in speeding up the development process in the long run. I'm sure that developers would find ways to efficiently streamline the process and adapt elements to be reused where it's appropriate.
@@JamesPound As has always been the case, the art assets need to be created. But with this tech the implementation time, use cases, and scalability would dramatically improve.
Real time rendering is gonna be incredibly cost effective and far less time consuming for future games. The fact that the map re-renders in seconds when you shift a cliff face to the side....the future is ready
@@grass_rock Ive seen unreal engine show us what a DBZ game would look like 13 years ago, this is awesome, but this has been in development and open to our eyes for over a decade now
You know it's next level when you see the Rivian front tire get's contorted by the rock beneath it giving the impression of the vehicle's weight and the hardness of the rock applying pressure to deform the tire. Usually vehicle tires in games seems to be a solid object. Some unreal gfx
@@lawray8368 No I've never played Spintires but from the gameplay videos I've seen, it appears it was not until 2020: snowrunner that they implemented tire distortion and it doesn't seems to be as impressive as the Unreal Engine 5.2 demo implementation.
Wow, in about 10 years gaming is going to be absolutely mind blowing when this stuff is fully integrated and hardware is capable and financially available for us common folk. This is absolutely incredible. Bravo 👏
procedural stuff looks so easy and beautiful, this makes me excited because developers will be able to make Giga giant maps to explore, imagine 2,000 square kilometer map
@@egretfx Well ,the game runs on the engine, so it is abviously not only devs problem. Sure, they have to otpimize the game well, but if the engine is way too demanding, nothing they can do about it.
@@Azhureus right, but here you've had 13900K intel CPU and 4090 RTX GPU, which for end-user standards is pretty much overkill. we didn't see any scripts, quest logic, actors, AI, cinematic camera triggers etc, so even though it's impressing, it's basically just a level running in the editor with all the technologies like nanite and world partitioning, which make it run even smoother. cooked version and PIE version are not the same, even though supported by the same factors. It's doable to create a game this impressive, but it will be closer to a walking simulator for the selected few that have the best hardware possible which contrasts the commercial success
New game engines such UE5, IW, Source2 reached peak of graphics. The only way games can evolve is animations. You saw games like Unrecod, its impressive becouse of animations.
@@Seinaruosu you're not rendering a full game of this graphical quality at 100% render resolution & the standard 120Hz on the Valve Index, even with a 4090 it's not happening... You have to render two separate images in VR, remember this.
@@thatkidfromthatshow If you mean from something like a VR with a SoC that can handle that power, yeah. But if connected to a PC, whatever is after a 40 series gpu should be able to handle a full game no hiccups at 4k 60 atleast
Yup, all these tools in UE 5.1 and 5.2 are effectively immense force multipliers. We're ABSOLUTELY going to see more fully features 3D world games made by a single person, much like how Stardew Valley was made by one and Hollow Knight was made by 3.
My brain cannot get over that this is all rendered in REAL TIME like that’s insane
To be fair, they're also using a powerful rig. Now, if all of that were optimized to run on low end hardware, I'd be surprised.
Try to do Nurbs Models in Real Time, Ray Tracing them in game !
They are using an AI nothing fancy tbh
We grew up in the world where such things took ages to generate, so we expect it, and we are stunned when confronted with cutting edge tech.
With an extremely powerful rig.
how the enviroment responds to real time editing, adapting the scene to the movements made by the artist, it's an INSANE step up.
...Can make all the UE5 jungles same in the games 😂
Dungen Architect 2.0
imagine a roguelike in this
You will need a nuclear computer anyway xD
It shows how human art and AI art can walk side by side, one implements the other.
damn the way that procedural stuff works with the existing environment is pretty crazy
It’s like magic
Its what houdini does since 20 years but yeah its great to have These inbuild into the Engine
But you would have to create the procedural "package" first.
@@JohnJohn-pm9wq yes we will see it. The bigger question is whether the game will be fun or just a pc wallpaper slideshow.
@@niveshnayan6648 look up geometry nodes in blender. Highly inspired off of that :P
That procedural thing when he moves the formation and how the formation fits to wherever you place it is incredible
I'm wondering how much effort that tool is to use for the developer. Is there a bunch of tailoring and preprocessing that needs to be done on assets make them work with the system as seen?
@@sidekickstreams Sure there is a lot of work of preparing the assets to behave like that. Like always everything is prepared and optimized just to make a demo impressive, but things get much more tricky in real projects.
@@sidekickstreams Sure the base assets need work, but once you have those assets down you can then let your procedural system do the majority of the work for you. In the past, in order to make an environment this detailed you'd need to make and put each and every minor asset by hand, which would be quite tedious especially if you need to reiterate. Now you can make the base asset library, procedurally generate the environment, then just clean up the environment for final polishing. This also means you can even reuse the same assets in another work and let the procedural generation randomize the output in a way that allows you to make completely different environments even though you're working off the same asset library.
We will never see a peak of Graphical improvement. Just when you thought it can't better than what we have now, they bring out even better improvements
We are almost at the level of true photo realism, that will be the peak.
We're already well beyond the point of diminishing returns, where the visual gains aren't noticeable enough to justify the increased performance cost to render them.
We wont be able to tell the difference between real life and virtual at some point
@@alondite215 exactly, thats why engines like the source engine stand the test of time. Decent looking world building for its period, but great performance
Hahaha
Tech demo’s are always impressive and different from actual games, but man, this one was on another level
Well the point of the demo is showing what it’s capable of. Now telling the spec of the pc they are doing this on
@@TheGnarlyGnome89 They literally say the specs of the system at the end of the video. 13900K, 4090.
@@TheGnarlyGnome89 true. But we, the public, (either knowingly or subconsciously) expect all the games to look exactly like this right after watching the demo 😁. Guilty as charged.
Maybe because demo were made specially for one specific strong device and push it into an absolute limit.
While an actual game were made for tons of different device and reach as much more audience as possible soo they need to optimize it and not pising their device to the absolute limit
"Another level" ... pun intended? :)
This is actually unreal how far this tech has gotten
No wonder it is called unreal engine
definitely lives up to its name
Hence the name
Bdm tsss
Better: "It is Unreal, how far this tech has gotten!"
Shout out to anyone involved in making this stuff possible. Just everyone throughout game making history. It’s honestly unbelievably insane.
they wont read your comment. no need for shout outs
@@Nicolewhite743 Put yourself in the bin and put the lid on your head.
shoutout to me pussyboy@@Nicolewhite743 don't even know how to spell shoutout
I'm in awe at how photorealistic the environment looks like. You can even see small insects flying around. Unreal!
engine
@@luciferpierce4420 5.2
Unreal Engine 5.2
Now the downside of UE5 is needing characters and character animations with the same level of fidelity, otherwise you get pulled out of the world. 95% of the studios that make games don't provide that, but would use this tooling for their world building. We need game devs who also want to push the bar on their npcs so that they also feel like they are of this quality.
@@jynxycats How about a game where you can do your own world building. Be your own James Cameron
The fact that the wheel got wet and catched the dirt and stone marks over dry land as a result is a mind blowing level of detail.
fyi, that's old tech, snowrunner uses the same tech.
@@sqlevolicious always that one person
@@H3llfire320 Because (insert supposedly mind-blowing thing here) is usually not mind-blowing or new at all. Nanite's performance (although there is no way any normal consumer computer could run this) and the AI generated landscapes are the most impressive things about this.
Bro war thunder does that on a shitty 2011 engine
@@theslavicsailor6654 a cheap workaround of it yes
Tech demos are always pretty. What's impressive is when games look and run well.
Yeah there were a few instances of it looking like program was straining to keep it together
And also what can we actually do in those environments.
Because there's no point in having ultra 16k graphics stages if I'm playing a game that's almost only cutscenes instead of actual world exploration, for example.
@@isveryniceyes not just "few" and that's running on a 13900K and RTX 4090 🤣
@@johnmaco Cutscenes have nothing to do with world exploration. Cutscenes activate through story progression, not through random exploration
Games need an engine to do that which would be this
Simply phenomenal. Imagine going back in time and showing this video to the gaming communities of the 1990's, just seeing their priceless reactions would be amazing.
They would think it's magic. If you show a caveman technology he would think it's magic. And if you show a modern man magic he would think it's technology.
@Evil Schmidt …
The Running Man
My reaction is priceless and I’m living right here in 2023.
Bro go back just to 2010's and they wouldnt believe you lmao
The dust on the windshield is really coool. The environmental effects on the suspension of the vehicle just show how much they’ve dedicated their efforts to this project.
The dirt on the tires mind blowing
U heard of snow runner my guy? This is nothing new in terms of physics
All these effects like dust on screen, glare etc are already there in Horizon 5
Its nowhere on the level of detail as this. Every new game should use unreal engine 5
@@2003Abdulla sure it aint bud
That procedural generation, and the reaveal of the amount of the map that was handbuilt was insane.
the rock everywhere looks kinda weird
@@ni9274 Lol there’s always one
@@MrDwightSchrute he's right though. It's impressive for sure, but not a replacement for hand built.
@@Kaboomnz Obviously. They literally even say that it’s not a replacement for hand-built. You can also tweak the rocks using AI if they’re not up to your usual rock standards.
procedural stuff looks so easy and beautiful, this makes me excited because developers will be able to make Giga giant maps to explore, imagine 2,000 square kilometer map
When he drives through under that tree at 3:17, the view actually looks real. It's crazy. No game had such an effect on me before.
A última vez que tive essa impressão foi no trailer fake de GTA 5, aqueles renders que se passavam por trailers
That was the exact point that made me really appreciate this demo!
Looks like a car commercial crazy
Game Name Please
yeah fr
What caught my eye was the procedural generated area. Especially with the way it interacts with the area already there and how moving it changes where and what is added/removed to fit in.
its crazy to see how far games have come in such a short amount of time
This is a tech demo not a game. Tech Demo's are always vastly superior to the games that are made on the same engine.
my computer however, not
Modern Computer Gaming is already over half an average human life old.
Games getting worse year by year
@SotaMak3 No, games are improving, it's human expectations that are getting worse.
As the name says, it's honestly unreal how all this is being done in real time. Obviously, they are using strong hardware, but this is incredibly impressive
even when they are using 'strong' hardware, it is still within reach than when they showed off unreal engine 4 demo with 3 nvidia gpus in sli mode.
We have come very far.
it's very high end hardware, but many developers in the field will at some point have access to that. "playing" with a similar environment will be much more accessible once they actually optimize it to be ran
@@marcohorodnichev9489 They are accessible end-user products though, high-end for sure, but still something that any PC enthusiast has access to
The new technology does not need super hardware, it uses technology so that resource consumption is less
It's very on very high-end hardware, and even then, this is a very small simulation. But, more importantly, why do graphics matter?
Holy...the way the map instantly renders after he inputs different values to the procedural system is crazy, it's a game changer for game developers
Could this be closer to the end for Crunching?
that blew me away how seamless it looks
yet none of them are using this because unity contracts
@@ronaldwoofer5024 indie devs will take advantage of that lol
@@DEMANATI Yup!
Really impressive how virtual graphics has evolved so quickly, seems like the technology that would’ve been later for centuries
As an environment artist, I'm so excited and looking forward to using Unreal's new procedural generation tools. It's great that they added these new features in the engine itself, rather than having to use Houdini and and a plugin to get similar results (and for free).
It's doing the art for you. You're killing your own job
@@mog_3825 5:49 in the vid, this simply makes life easier for artists. It enhances their ability to work without detracting from the usefulness of handcrafting environments.
@@Gachaisheckjust like ai art
@@Glenn_Quagmire and what's so bad about it lol
@@Glenn_Quagmire How is this the same as AI art?
That's insane... the denseness of that forest and they way it's generated is amazing
yeah cant wait to have to buy 5 rtx 4090ti to play that in 10 fps
a 3000€ PC for 60fps full of stutters as usual on recent PC ports
Looks almost real 😳
Looks about the same as the forests in Crysis, a game from 2007.
@@MaybeTiberius ? So you're saying is there is no way to play this kind of graphics today with these new generation GPU?
the way the rocks move when driven over is absolutely impeccable absolutely well done
take a look at snow runner
@Fernando Simões if they rewrote snowrunner or any sort of spintires games in the new unreal engine with these graphics it will be insane!
Play Uncharted 4
0:45 - Notice how the car raises to prepare for offroad driving :D
you have never drove down a hill in RL, that was exactly how a vehicle would have behaved.
It always annoys me when tech demo videos like this are uploaded in 1080p. This glory needs to be witnessed in 4K
most ridiculous thing ever
It’s not even that. It’s 720p.
Yeah but the worst part is the compression that makes this all smeary
Keep crying nerd
Especially when youtube uses only 3.5 mbit bitrate on 1080p
It's really reassuring to see how companies are using the improvement of AI to help employees instead of replace them. Hopefully this helps other people's worries ease a bit too especially the artists.
demand for this skillset massively outstrips supply - so AI boosts productivity. If, for example, AI boosted productivity in this space not by 1000x but by 3-millionX then yeah artists would be in trouble cos you'd need to be insanely talented/specialist to justify your input
It definitely is not the intent of a company as big as Epic to not replace employees if they could. The same goes for any company that uses Unreal Engine.
AI isn't just quite there yet to replace the artists, but it quite soon may be
the plan is to replace them, in the future.
Ai kinda already has replaced a lot of Jobs so far
amazing showcase! real-time realism has never looked better. I'm personally excited for how fast film production will become, making it accessible to anyone with high end consumer hardware.
We have been seeing these unreal engine 5 tech demos for years now and im still waiting to see it on a actual game..
Imagine a game like beamng utilizing this sort of technology, it definitely would be the greatest game for me
Maybe the greatest looking game, but the visuals aren't enough to say whether it's great or not
@@Sackboy612 BeamNG is already the greatest driving/racing sim out there.
@@billywashere6965 totally agree
This engine would never be able to handle beams physics though.
@@BluD why? Just because it doesn't exist YET it means it can't be achieved!!
Absolutely incredible. Reminds me of the progress we made with space image technology. The guys, and girls at unreal are true pioneers. Geniuses in their field. I’m so excited.
Some people are not guys or girls, but transgender, gender neutral, non-binary, agender, pangender, genderqueer, two-spirit, third gender. Try to be a little more open-minded, you homophobe.
in 20 years, vr will really will be like we are in the matrix. people will create their own fantasy photorealistic worlds with ease with the help of ai and easy tools, or their childhood home, places, people, family...dreams. crazy stuff.
more likely in 5
@@vivekkaushik9508 may be it happened long back and we are already in it
@@shyam163 nah it didn't, I just checked.
More like in 5 months.
You are in the matrix. 👁️
This is dope... but is there a reason you only uploaded to 1080p?
2007: Crysis - 2,5 million polygons
2023: 71 million polygons. Insane!
And that's just the Rivian car model.
Crytek will be back with crysis let's see what they bring this time with crysis 4
@@aryanWarrior666it’s actually going to be using unreal 5 🤪 ultra pathtracing, nanite tech and loomin :) crytek already announced. So you can expect these graphics or better in Crysis 4 😅
It seems we’re at another turning point in graphical fidelity and technical advancements like we were years ago with the jump to Xbox 360 and PS3. Considering all of the tools available in UE5 are sure to help expedite and expand studios, especially smaller studios with small teams, and projects alike to where we might have the next golden age of gaming again. If the publishers allow it, that is.
won’t happen as companies keep making games with less effort, less care and basically seeming to refuse to fix bugs. Oh and MONEY
All the technical brilliance of this engine won't help if studios or publishers do not design proper gameplay, setting or stories and continue to only toe to bottomline and cater to investors and shareholders rather than the actual gaming community.
@@AceLooneyLoz only shitty woke companies with their shitty woke games and only shitty woke people would have your point of view
@@AceLooneyLoz gotta appease the stockholders in a timely (rushed) manner, of course!
The fact that this engine is free is absolutely crazy. It'd be fun to mess with.
Well, it's free unless you selling a product made with it
@@RCmaniac667 so you want to use their tool to make money and not give them a cut?
@@RCmaniac667 well, selling a product that actually makes a decent amount anyway
This is how you get market dominance. After that they can do whatever they want. Epic now IS the modern gaming market. If they want, they could kick Xbox or Playstation out of the market just by denying the use of their engine.
@@atgwiuz yeah im using their tool to make a huge game for money what about it
This is breathtaking, Cannot wait to put this to the test and see other artist create such surreal environments for animations and games alike!
Impeccable 😭 👏🏾 BRAVO!!!!!
YOOOOOO
You again
Lol was not expecting to see the Voice Master himself in the comment section
ZESTY LIGHTSKIN GAAAANGGGG AYYY
next omegle vid when?
This is truly mind boggling to watch! The realism of every aspect of this demonstration in terms of shading, lighting, and sound is unreal. Seeing them edit the environment in real time was so cool too!
The added dust on the side of the truck after the opal colored changed was mind blowing, The 3D affects and all
This is absolutely marvellous and unreal how far we've gotten with game engines, but understand that this is only a DEMO and the engine was used just for this short demo. In reality, production has to accommodate for a lot of other performance factors and might not look or feel as great.
I'm happy that, despite the incredible procedural generation, they're still focused on artists having a hand in development.
3:16 looks literally like real life
Those subsurface reflections and scattering is insane!!!
Edit: So excited for the future of Game Development. This engine is free, what are you waiting for? Go create the next AAA Title!! Cheers Buds!
It's free but you need quite a beefy system to run and create in it.
@@roastinpeace2320 that’s a given tho you won’t be able to run something like this on a rig from like 3 years ago this is a whole new era for game development
generic AAA titles yaaay
@@verssek9896 IKR, we get a better looking Call of Duty.
So proud to have been a fan and customer since their first projects back in the 90's, and to see how far they've come is just so Unreal ;)
If Unreal & Unreal Tournament were remastered, i’d be in 💯
Unfortunately, they shelved that for Fortnite. So sad.
Imagine games like no man's sky and elite dangerous would use this engine in future.. for example the sequel of those games... It's just crazy
Space games in general are gonna look even better
did Unreal switched to 64bit transforms? Space Games need these high precision coordination systems to work
@@AngryApple Without 64bit for the engine, those type of space games won't be possible.
@@Redsword603 not necessarily true. 64bit makes it easier but you could always a floating world origin that is centered around your player.
@@AngryApple Cant you make the position contextual? Like the position is only measured from the big world grid cells that have no measurement, just a grid number.
Jaw dropping! Mind blowing! The engineering that has gone into this is beyond impressive. Absolutely superb
From 2006 games really started getting amazing with grapichs imagine another 15 years phew
I'd love more games with real world physics. This looks incredible.
Let's have Snowrunner with these graphics ❤
That would send people mad.
That was my first thought when watching this. 😂
@@CptnZach me too 😅
Junglerunner
@@CptnZach Same lmao
So much detail in *realtime* on one graphics card is crazy impressive!
Please release these videos in 4k in the future.
Literally just posted this... Smh like IGN and Unreal Engine can't produce (at least) 4k content... Right. 🙄🙄🙄🙄
It's because they literally just grabbed it off of the Unreal Engine Livestream (which just ended). Epic Games hasn't released the 4K native footage yet, so they wanted to beat other media outlets to the punch by grabbing it from the livestream.
It's impressive... that some people still watch tech demos without scepticism.
It's impressive how good you are at pointing at other people instead of commenting on something meaningful.
Imagine being able to test drive cars in VR using this tech and level of detail to the car.
Looks like a perfect engine to make next uncharted game
naughty dog already as a built inhouse engine for their games, there is no need to switch engines
@@perfectoryt9118 Naughty Dog's "OnRails" engine is far superior to anything procedurally generated...
they said they were moving on from uncharted series dude
Tomb raider, Witcher, Stalker etc...
It wont look like this, at least not without insane smoke and mirrors. The PS5 is carrying what is basically a 2070s. Naughty Dog is a Sony studio and will have to publish exclusively for the Playstation 5. So its limited to whatever hardware the console can support.
These level of graphical details are absolutely stunning! Game libraries are gonna get huge ❤🎮✅
The thing is, he said that it's deterministic. So if you only had a that small section in the middle made by a human, the rest could be extracted by just some basic parameters and generation tool. You wouldn't have to ship the whole environment, just the hand made stuff and the parameters for the rest.
@@Bareego It's like a new level of demoscene
A type of technology that could only get my hands on normally and pleasantly in the next 10 years or even 20 years
Now this would be quite the VR experience
Why not. In some 50 yrs when the hardware of the VR sets will be powerful enough to handle this scene.
And the games will still be just as mediocre
@@MelvilleG 50 years? Hahaha. Evolution happens so fast that they will be able to make this possible in the maxim of 6-7 years
@@MelvilleG The VR gear now is for kids only ...
@@MelvilleG Huh? If you on PCVR/Psvr2, the console and or pc is the "power" not the headset. The headset is merely a tv on your head.. There are already unreal 5 vr games in development.
Impressive. That front left tire flex at 2:50 still needs some work though.
Props for the software engineers who actually built this, tremendous piece of art! congratulation Devs!
This is just incredible 😮 I just wish it was showing at 1440 😭 lol
This is unbelievably incredible. I’ve waited for this technology since the ninetendo days and can’t believe I’m finally seeing them now.
what does that even mean? you have waited for this specific thing since Nintendo days? Nintendo still exists. Graphic progression is just what has happened long before and after the "Nintendo days"
@@WhatisReal11 chill its not that deep
@@WhatisReal11 "Graphic progression is just what has happened long before and after the Nintendo days" 🤓
@@WhatisReal11 you want to seem intelligible so bad, yet you can't comprehend imagining something improving.
@@WhatisReal11 That was unnecessary..
video games always blow out of proportion how reflective cars are in shadows and how shiny they are in light
This is insane. Wonder what kind of RIG would you need to run this at 60fps. FFVIIR 2 using UE engine 5 is going to be crazy looking if this is what it can offer.
depends on resolution.. at 4k I'd say a 4070 or better if optimized for gaming at this detail. This demo was ran on a 4090
There is still a long road ahead. Much has to be done to make the environment at games more reactive and interactive.
At games, your interaction in a fight is against your enemy where the surroundings like the land, trees, mountains, fallen objects, etc around you are not affecting how you fight your opponent.
It's understandable why this is the case as more processing power is needed.
He literally said at the end this demo was run on an Intel 13900 and an RTX 4090
prolly just a ps5 lolol since u said 60 fps. no need for a 3,000$ PC
A ps5 for 60fps and a 3000€ PC for 60fps full of stutters as usual on recent PC ports
VR systems within unreal will be insane when it comes
absolutely amazing , imagine this environment while playing with vr-glasses!
Man, the engineers who had to build this kind of thing always blow my mind. Also, imagine a game like Valheim, maybe a super advanced version, using something like this for procedural world generation... wow.
Wow! My jaw dropped from how mind blowing this looks. Can’t wait for the future of gaming.
we're already there
The suspension, lighting, and foliage look unreal
That auto-generating stuff is awesome. That should hopefully make for much more rapid production of huge maps.
of huge empty maps :p
it's overwhelming how impressive this is. Everything a gamer could ask for
can't believe that years ago something like re4 looked amazing but now we have something like this it's just remarkable what time can create😁
people create, time by itself only destroys
Years ago we thought that was the peak of graphics. Just when you thought it couldn't get better it gets better. It's amazing what technology can do with video games, truly a next generation experience
11 months later we haven’t had a actual unreal engine 5 game yet🤷🏽♂️🤣
This is REVOLUTIONARY!
Hope this tech becomes mainstream in games soon!
They're underselling the amount of work it takes to set up those procedural elements. They have everything ready to go in the this demo, but someone had to painstakingly create all the elements to be used in that system before designers would be able to throw them around like this. It's basically a new tech pipeline that devs would have to learn in depth to take advantage of.
I'm sure it will be used, but it's not by any means an easy thing.
@@JamesPound I'm sure this is basic knowledge to devs, they would end up creating assets in both cases anyway, this tool would help them create variations, place them in the environment and save tons of valuable time.
@James P. I'm sure you are right and no doubt allot of work has to be done to set up the various parameters for it to work, but it still could be an amazingly useful tool in speeding up the development process in the long run. I'm sure that developers would find ways to efficiently streamline the process and adapt elements to be reused where it's appropriate.
@@JamesPound As has always been the case, the art assets need to be created. But with this tech the implementation time, use cases, and scalability would dramatically improve.
@@JamesPound Did you seriously just quote what the narrator already said on the video 3:20 emphasis on "painstakingly"
This is all very exciting. The big one for me on this presentation was the metahuman animation bit and how easy it makes that process.
Real time rendering is gonna be incredibly cost effective and far less time consuming for future games. The fact that the map re-renders in seconds when you shift a cliff face to the side....the future is ready
Where can we download the demo? or any car games with modded in Rivian trucks/SUVs
That iridescent coating is amazing... WOW! Well done!
That was absolutely mindblowing! Superb work from the teams behind all of that!
3:15 looked insane
Can't believe this is a year old. Feels like it should be from 2026
Unbelievable, can you even imagine 10 years from now?
Look at tech demos from 10 years ago and realise that we still do not reach that lvl.
@@yesiyahhshow me which real-time tech demo from 10 years ago looks better than current games
@@yesiyahh Exactly! So many 15 year olds with no real perspectives. In 10 years games will only barely look better than now.
*replacing reality*
@@grass_rock Ive seen unreal engine show us what a DBZ game would look like 13 years ago, this is awesome, but this has been in development and open to our eyes for over a decade now
0:34 the rivian plug was so unexpected people started laughing! 😂
You know it's next level when you see the Rivian front tire get's contorted by the rock beneath it giving the impression of the vehicle's weight and the hardness of the rock applying pressure to deform the tire. Usually vehicle tires in games seems to be a solid object. Some unreal gfx
Im guessing you havent played spintires
@@lawray8368 No I've never played Spintires but from the gameplay videos I've seen, it appears it was not until 2020: snowrunner that they implemented tire distortion and it doesn't seems to be as impressive as the Unreal Engine 5.2 demo implementation.
@@marlonapowellful spintires had terrain and tire deformation, rigid body physics, articulating suspensions, and more 10 years ago
Not many things blow your mind as much as this. Mad mad cool stuff🔥
Wow, in about 10 years gaming is going to be absolutely mind blowing when this stuff is fully integrated and hardware is capable and financially available for us common folk. This is absolutely incredible. Bravo 👏
This just makes me want another Uncharted game. Amazing demo!
Right?
Hope there's a developer who makes it happen, an adventure offroad game/simulator would be awesome!
Snowrunner.
@@ablationer MudRunner
@@ablationer snow runner is ridiculously crap that's nothing compared to this
Forza
This changes everything going forward, from campaign missions and worlds, to multiplayer maps
These guys are such rockstars who made this stuff possible!
My dad owns a Rivian, and I’m glad to see people noticing that it’s a real brand that does in fact, exist.
1:30 if we ever get an Uncharted 5, this is what it's gonna look like.
procedural stuff looks so easy and beautiful, this makes me excited because developers will be able to make Giga giant maps to explore, imagine 2,000 square kilometer map
Assassin’s creed Valhalla is boring because it’s way too big
a 2,000 square kilometer map could be less interesting than a 1 square kilometer map if it's all the same
you want to explore an empty giant randomly generated map??
Demos like this are always cool to watch. Now, deliver this to games that will run well and smooth, all set :)
That’s why they take so long…
That's not the issue of the engine....that's the game developers issue
@@egretfx Well ,the game runs on the engine, so it is abviously not only devs problem. Sure, they have to otpimize the game well, but if the engine is way too demanding, nothing they can do about it.
@@Azhureus right, but here you've had 13900K intel CPU and 4090 RTX GPU, which for end-user standards is pretty much overkill. we didn't see any scripts, quest logic, actors, AI, cinematic camera triggers etc, so even though it's impressing, it's basically just a level running in the editor with all the technologies like nanite and world partitioning, which make it run even smoother. cooked version and PIE version are not the same, even though supported by the same factors. It's doable to create a game this impressive, but it will be closer to a walking simulator for the selected few that have the best hardware possible which contrasts the commercial success
You haven't played many modern games have you?
New game engines such UE5, IW, Source2 reached peak of graphics. The only way games can evolve is animations. You saw games like Unrecod, its impressive becouse of animations.
This is crazy. Imagine this in virtual reality
You'd need a gpu from 2033 to render it in real time.
@@thatkidfromthatshow no
@@thatkidfromthatshow Or a gpu from 2022, like 4090
@@Seinaruosu you're not rendering a full game of this graphical quality at 100% render resolution & the standard 120Hz on the Valve Index, even with a 4090 it's not happening...
You have to render two separate images in VR, remember this.
@@thatkidfromthatshow If you mean from something like a VR with a SoC that can handle that power, yeah. But if connected to a PC, whatever is after a 40 series gpu should be able to handle a full game no hiccups at 4k 60 atleast
amazing stuff. this is not just for gaming! this is for the whole visual technology such as movies and presentations
This is going to be huge for indie developers with smaller teams
Yup, all these tools in UE 5.1 and 5.2 are effectively immense force multipliers.
We're ABSOLUTELY going to see more fully features 3D world games made by a single person, much like how Stardew Valley was made by one and Hollow Knight was made by 3.
A SUGGESTİON because RUclips already compressing the video if you guys upload it 4k we can see the details better.
ah yes, all this new detail in crappy compressed 1080p....Please it's not that hard to render out the video QHD or higher. It's 2023.
The environment is absolutely the most stunning part period that’s just mind blowing