Without C++ there honestly is a lack of specific control, for a lot of people Unity is enough, but for me, you cant make or create intricate complex deep systems with plain C# i cant get myself to like the language, but it doesn't mean that this isn't for those that want things quicker and possibly simpler, but I still cant get myself to like it due to the lack of certain intricate controls. Unity heavily depends on the marketplace or outside plugins that i really disliked, also in contrast to the negatives, i would use it solely if i was plain handcrafting things without too much hand holding, i feel like Unity is for those types people, but for me after learning how to use Unreal GAS, I cant say that i don't have the tools of what professional game developers use to create games and I cant go back on using simpler systems than what AAA game studios use to develop games to make your own life easier, Out of the free game engines Unreal Engine is the closest you will get to AAA title game studio level controls, and it is definitely not for everyone, but from my experience from Unity to Unreal, at least i'm getting somewhere where my own goals can be reached without too much compromise and the knowledge i have will forever be useful in game Development, you cant say that after you learned how to use Unity just because of certain limitations within C# language itself, i cant get myself to like it.
Unity shows off the engine using a cinematic cutscene in engine. Unreal shows of the engine by showing a game. Unity designs tools to make cinematics that also can be used for a game, Unreal designs tools to make a game that also can make cinematics. Please start focusing on making a game so the tools are better for devs making games
This is looking slick. As a 3d artist, I hope they work on the UI, and overhaul the materials workflow. This is just one artist's opinion. I know Unity made some very poor decisions recently, and are trying to go back on some stuff, but I think the taste in people's mouths is a little too sour, and will or have already caused devs to jump ship to one of the other major engines.
Yeah, I'm watching "time ghost,' and the scene with a face close-up with the character messing with the hair makes it clear that textures are far from life-like; the unreal demos can get closer to real-life textures.
front side of the coin shows beauty , real life , cinematic but the backside of the coin hides buggy , unoptimize and not designed for game purposes unlike unreal engine.
unity : no one cared who I was until I put on the mask... devs : getting caught doing your shaddy things was part of the plan? Unity : OF COUUUUUUUUUUUUURSE....
The visuals are very realistic but the human motions still need some improvement to be realistic. I guess they still need to study motion of people, animals and plants in the wind.
Tech demos are tech demos. Concentrated efforts on a small scope to look as polished as possible. Meanwhile, games are completely different beasts and I have yet to see a convincing character camera controller asset for Unity. The engine is not bad and it is good when Unreal Engine gets some serious graphics competition. But Unity Technologies have yet to prove their trust to developers, again.
C# in unity much easier than even blueprints in unreal. I mean thats the point of C# as scripting language. There is no need to use visual scripting if c# is so easy to learn itself
My friend, how far can you push your project without c++ in UE5? c# is a breath but I would encourage you to learn c++ because c# will be there for you for free. Good luck in development!
@@ProkerKusaka Blueprints are stupidly simple and forgiving. Problem is their limitations. On top of it c++ in scope of ue5 isn't as punishing as it is on it's own but still a challenge. but we are looking at the graphic here and shader graph in ue4 is much more peasant to work with in ue5, Animation logic is more accessible in ue5 as well so it depends. It is hardly a competition in eyes of developers it is lie tools in your toolbox, they do compete but you pick the best for a job regardless. Learn as much as you can so you'd have more diverse tool box. Don't fall into fanboy-ism.
I use both UE5 and Unity. They have different use cases. For mobile I would go with unity and for high end pc graphic UE5 is much better. Programming is much more accessible in Unity but blueprints are very good as well UI is better implemented in UE5. Don't forget engine just a tool and it is up to craftsman to make it work.
It looks nice, but no one is trusting the company so it dose not matter. If I was about to start making a new game Unity would not be even on my Game engines list. RIP - Unity
this has nothing todo to engine and everything to do to developers of set games. Most accessible engine is always picked by least qualified teams, This is actually indicator that UE5 takes over market traditionally belong to Unity. Do you remember surge of mediocre games on unity in early 2010?
@@ceccartt thats such an outoftouch statement thts like the epitome of babble, your statement should be used as an example of certain things I cant say or the comment will be deleted, it is so much of that word I cant say that scientists need to study how your brain doesn't work as it should
Mostly just fanboys who have nothing to do to development. This is so stupid tbh to be a fan of something you are not even using... Gamers shouldn't care about engines, but about games
Yup…Unity is on par with Epic’s Unreal engine here (if not somewhat better). Wouldn’t know why someone would choose one over the other though? The only thing I can think of is that the use of Epic’s Unreal engine is costlier than Unity? But, beautiful tech demo! What I like further is that these presenters are normal people, not the ‘dressed to impress’ kind of people. Kudos to Unity!
Edit: I googled Unity again and I think you can use it for free up to 100k income. This is a bit weirdly written because if you do 80k then it still falls under "personal use"... what is not really a "personal use" haha
@@its3amagain. 200k * revenue. Tho for big companies, building a AAA games with unity is now cheaper than the 5% fee from UE5. But let's be honest. 5% is cheap already for what we get
Unreal's main appeal was its graphics renderer and Unity's scandal. But with Unite's backtrack and upgrades, we may see that change. Unreal is better for larger studios. Unity and Godot have always been better for small teams and indie devs, and people learning.
Unity can and will change their terms of license at any time (such as retroactively adding the infamous Unity Runtime Fee). Just think about that the next time you decide to use Unity. In fact, don't give your money to a company marred by such a bad track record.
@@lolZ1111111111 UE6? Seriously though, if Omniverse manages to apply some of NVidias Research Papers then it would be a challenge for Unreal and Unity.
yeah I felt the same. I don't know why it so as if they didn't pay enough to their artists. And my question where is a wound in first coupe seconds when soldier gets a shot to a chest? It is hardly an engine fault...
Mucho sacar musculo pero el unico que ha demostrado nueva generacion es UN5 y frosbyte. UN5=hellblade 2 FROSBITE=battlefield 5 ,battlefront,etc...... UNITY=?????????????
Helldivers 2 uses a deprecated Autodesk engine fork. Frostbite is terrible to work with outside of DICE, as mentioned by DICE engineers and as EA learned when it had its studios switch to Frostbite to avoid licensing fees. Frostbite doesn't do anything that cannot be replicated in other engines. Most studios will use their own propietary engine. If they use Unreal 5, it's both as a marketing strategy and because of its workflow pipeline geared towards collaborating artists in a large studio. Maybe for EPIC sponsorship too. Engines like Unity and Godot better for small teams, indie devs, and people learning game development. They help save money and offer a wide range of documentation to help them understand how to make things to boom.
don't fall for unity's tech demo,,, no one can achieve that, happened in the past, will happen again, for low fidelity graphics Unity is a master. not for realistic graphics
@@CrniWukthere's plenty of games.. like fallguys, animal crossing, super mario, it takes two etc..what are you even talking about, people play games to experience what they can't experience in real life , thats why these genre is so popular
Considering some of the ... stunts the company pulled off, if someone still invests in Unity, they kinda deserve it.
Doesn't matter how pretty Unity 6 is, if Devs don't trust the company then they aren't going to use it
Whatever improving they made, users don't even know how to perfectly use this engine, thinking that knowing C# means knowing Unity !!!
Without C++ there honestly is a lack of specific control, for a lot of people Unity is enough, but for me, you cant make or create intricate complex deep systems with plain C# i cant get myself to like the language, but it doesn't mean that this isn't for those that want things quicker and possibly simpler, but I still cant get myself to like it due to the lack of certain intricate controls. Unity heavily depends on the marketplace or outside plugins that i really disliked, also in contrast to the negatives, i would use it solely if i was plain handcrafting things without too much hand holding, i feel like Unity is for those types people, but for me after learning how to use Unreal GAS, I cant say that i don't have the tools of what professional game developers use to create games and I cant go back on using simpler systems than what AAA game studios use to develop games to make your own life easier, Out of the free game engines Unreal Engine is the closest you will get to AAA title game studio level controls, and it is definitely not for everyone, but from my experience from Unity to Unreal, at least i'm getting somewhere where my own goals can be reached without too much compromise and the knowledge i have will forever be useful in game Development, you cant say that after you learned how to use Unity just because of certain limitations within C# language itself, i cant get myself to like it.
Clothing deformation is a game changer.. literally
Unity shows off the engine using a cinematic cutscene in engine. Unreal shows of the engine by showing a game. Unity designs tools to make cinematics that also can be used for a game, Unreal designs tools to make a game that also can make cinematics. Please start focusing on making a game so the tools are better for devs making games
Is it opposite day or something?
Tell me about FPS drops, instabilities, bottlenecking running on state-of-the-art technology products, and then I buy it.
I cannot get a basic Pong game running at 60fps in Unity URP on low-end laptops, even with "performant" presets.
@@SnakeEngine skill issue
@@ProkerKusaka Yeah, skill issue on Unity's side.
This is looking slick. As a 3d artist, I hope they work on the UI, and overhaul the materials workflow. This is just one artist's opinion. I know Unity made some very poor decisions recently, and are trying to go back on some stuff, but I think the taste in people's mouths is a little too sour, and will or have already caused devs to jump ship to one of the other major engines.
Glorified tech demos...nothing more
Yes, that's precisely what this is. A demo showcasing what Unity is technically capable of.
@@TahmidRashid it's a demo of what Unity 6 is capable of. What's glorified about it? New features, new capabilities, new creations.
Real-life? No. Amazing? Yes!
Yeah, I'm watching "time ghost,' and the scene with a face close-up with the character messing with the hair makes it clear that textures are far from life-like; the unreal demos can get closer to real-life textures.
looks good actually
very good ! unreal engine deserves to have a real challenger !
@@polpez5603 unreal
Engine is actually created by a company that develops games unlike unity, they know what features are needed
front side of the coin shows beauty , real life , cinematic but the backside of the coin hides buggy , unoptimize and not designed for game purposes unlike unreal engine.
I think UE5 spoilt us too much. In comparison, everything else looks last gen at best.
Unreal engine works horribly for actual games
@@IPlayKindred yea its too much
unity : no one cared who I was until I put on the mask...
devs : getting caught doing your shaddy things was part of the plan?
Unity : OF COUUUUUUUUUUUUURSE....
hair work is phenomenal
That company really pissed a lot of people off.
You mean to tell me it took them this long to add the basics of what modern engines already have enabled? ok cool story bro.
Lovin' those WW era inspired designs
unity looks unreal
The visuals are very realistic but the human motions still need some improvement to be realistic. I guess they still need to study motion of people, animals and plants in the wind.
Now I think unity is growing
Don’t take my money for new PC,I prefer “enjoy in the cloud” 😢
Hmm honestly thought Unity was dead and its all Unreal now....very impressive, I need to give Unity 6 a try some time
This is so nice, would love to make a tutorial on this🔥
The standard of Unreal Engine 5 five years ago
Hilarious, this show is for players, not devs. Devs don't care about stunning videos, they will work with a software and the company who makes it
nah im not ready Im still processing AC IV
Tech demos are tech demos. Concentrated efforts on a small scope to look as polished as possible. Meanwhile, games are completely different beasts and I have yet to see a convincing character camera controller asset for Unity. The engine is not bad and it is good when Unreal Engine gets some serious graphics competition. But Unity Technologies have yet to prove their trust to developers, again.
😂😂😂 can't wait to tarkov not upgrading till 2050 😅😅
The movements are too fluid and unrealistic, idc about graphics when it looks like they’re all wobbling around ridiculously like they have noodle arms
that time ghost one has to be a cinematic
Can’t wait to see stiff animations, brainless enemies and inexistent physics 👌
Can someone tell me the name of the soundtrack?
This looks great, but until the have something as easy as Blueprints I'm at Unreal.
C# in unity much easier than even blueprints in unreal.
I mean thats the point of C# as scripting language. There is no need to use visual scripting if c# is so easy to learn itself
My friend, how far can you push your project without c++ in UE5? c# is a breath but I would encourage you to learn c++ because c# will be there for you for free. Good luck in development!
@@ProkerKusaka Blueprints are stupidly simple and forgiving. Problem is their limitations. On top of it c++ in scope of ue5 isn't as punishing as it is on it's own but still a challenge. but we are looking at the graphic here and shader graph in ue4 is much more peasant to work with in ue5, Animation logic is more accessible in ue5 as well so it depends. It is hardly a competition in eyes of developers it is lie tools in your toolbox, they do compete but you pick the best for a job regardless. Learn as much as you can so you'd have more diverse tool box. Don't fall into fanboy-ism.
他的收費方式不知道又會是甚麼樣的,收費機車的話,再好可能也不會有人用,至少他是有競爭對手的
Who is still using Unity for new projects?
I use both UE5 and Unity. They have different use cases. For mobile I would go with unity and for high end pc graphic UE5 is much better. Programming is much more accessible in Unity but blueprints are very good as well UI is better implemented in UE5. Don't forget engine just a tool and it is up to craftsman to make it work.
like half of the planet
Why can't I do this in Unity?
are you fluent in GLSL?
Its time for the Sony PlayStation 6 next gen console ❤❤❤❤❤
Wow,Unity值的更高的訂閱價格😊
Is Unity lighter than UE5?
no, you need good workstation to work with high end assets. It is all about assets.
It looks nice, but no one is trusting the company so it dose not matter.
If I was about to start making a new game Unity would not be even on my Game engines list.
RIP - Unity
Unity, no trust, self destruct.
too bad no one will use this because of their new pricing model
he doesn't know
Laughs in Unreal
Where is the physics?
Escape from tarkov :V
Oh sial, kukira itu Unreal Engine 6
Nobody cares after what they introduced runtime fee
UE 5 laughing in corner
🔥🔥🔥🔥🔥🔥❤❤❤❤❤❤
I hope its succeds ue5 games are flooding the market and they all look the same
this has nothing todo to engine and everything to do to developers of set games. Most accessible engine is always picked by least qualified teams, This is actually indicator that UE5 takes over market traditionally belong to Unity. Do you remember surge of mediocre games on unity in early 2010?
Wow
Sure it's pretty, nowhere near UEs level, and I've zero trust to them.
Still not better then Unreal Engine 5
Cool
Time for PS6....5 is a fail
@@Dore3xm Re Remaster Remakes ps5 games 60fps to 120fps ReRe tracing .
you are just another CIA agent spewing drama
Pointless to have a PS6 when when the PS5 has barely reached its peak, a lot of Gamers don't really care about frames per-second.
@@ceccartt thats such an outoftouch statement thts like the epitome of babble, your statement should be used as an example of certain things I cant say or the comment will be deleted, it is so much of that word I cant say that scientists need to study how your brain doesn't work as it should
@@PuppetMasterdaath144 Wo0o0oW. this guy
Say no to Unity 6!!!
Hopefully more gamers use Unity instead of UE. It’s better optimized.
Meanwhile, I cannot get a basic Pong game running at 60fps in Unity on low-end laptops, even with "performant" presets. So not sure about that.
Not true. UE runs like a charm on my low end pc. Even when in Dev at least it runs.
@@SnakeEngine definitely skill issue
how do you know that? did you see a unity's source?
@@Lowlet1 it is always skill issue, but don't tell anyone.😉
Lol in this economy
Yeah but C# blowsssss. Hard pass.
Unreal engine babies crying in the comments 😂
Mostly just fanboys who have nothing to do to development. This is so stupid tbh to be a fan of something you are not even using... Gamers shouldn't care about engines, but about games
cool, but it's boring, if I want real life, I play the real life
Nice try Unity.
honestly i've seen better
Yup…Unity is on par with Epic’s Unreal engine here (if not somewhat better). Wouldn’t know why someone would choose one over the other though? The only thing I can think of is that the use of Epic’s Unreal engine is costlier than Unity? But, beautiful tech demo! What I like further is that these presenters are normal people, not the ‘dressed to impress’ kind of people. Kudos to Unity!
Unreal Engine is free to use if you stay in Unreal. Unity is, as far as I know, subscription based and costs.
Edit: I googled Unity again and I think you can use it for free up to 100k income. This is a bit weirdly written because if you do 80k then it still falls under "personal use"... what is not really a "personal use" haha
@@its3amagain. 200k * revenue. Tho for big companies, building a AAA games with unity is now cheaper than the 5% fee from UE5. But let's be honest. 5% is cheap already for what we get
Unreal's main appeal was its graphics renderer and Unity's scandal. But with Unite's backtrack and upgrades, we may see that change. Unreal is better for larger studios. Unity and Godot have always been better for small teams and indie devs, and people learning.
@@BungieStudios I think Unreal is doing a BIG mistake now by discontinuing their free quixel stuff. This will hurt them a lot in the long run.
Unity can and will change their terms of license at any time (such as retroactively adding the infamous Unity Runtime Fee). Just think about that the next time you decide to use Unity. In fact, don't give your money to a company marred by such a bad track record.
Technically any other non-open source engine can. At least Unite withdrew it finally after it cost them a lot of revenue.
Unreal charges a revenue share for use of their engine. Unity now has reversed their course, you will still pay way more using unreal
@@MrYannnniez My company pays nothing for using UE5, what are you talking about?
Nothing can beat UE 5
@@lolZ1111111111 UE6? Seriously though, if Omniverse manages to apply some of NVidias Research Papers then it would be a challenge for Unreal and Unity.
c#
@@Lowlet1 Jensen Huang claims with the current NVidia AI that coding will eventually not be necessary.
@@benveasey7474 bruh
IMHO looks gimmicky
yeah I felt the same. I don't know why it so as if they didn't pay enough to their artists. And my question where is a wound in first coupe seconds when soldier gets a shot to a chest? It is hardly an engine fault...
Mucho sacar musculo pero el unico que ha demostrado nueva generacion es UN5 y frosbyte.
UN5=hellblade 2
FROSBITE=battlefield 5 ,battlefront,etc......
UNITY=?????????????
Helldivers 2 uses a deprecated Autodesk engine fork. Frostbite is terrible to work with outside of DICE, as mentioned by DICE engineers and as EA learned when it had its studios switch to Frostbite to avoid licensing fees. Frostbite doesn't do anything that cannot be replicated in other engines.
Most studios will use their own propietary engine. If they use Unreal 5, it's both as a marketing strategy and because of its workflow pipeline geared towards collaborating artists in a large studio. Maybe for EPIC sponsorship too.
Engines like Unity and Godot better for small teams, indie devs, and people learning game development. They help save money and offer a wide range of documentation to help them understand how to make things to boom.
@@BungieStudios
don't fall for unity's tech demo,,, no one can achieve that, happened in the past, will happen again,
for low fidelity graphics Unity is a master. not for realistic graphics
Unreal has better stuff and its free
I wonder if they make it free or not?
What ugly war games and fighting, which teach a wrong culture of life.
Aren't you tired of seeing hate and blood in games? 🤦
@@CelentAle what do you want them to make...kfin animal crossing??
@@pixeld5937 Yeah. Wargames are the absolutely ONLY type of game that exist and have ever existed ... no other kind of genre ever existed.
your comment makes no sense
@@CrniWukthere's plenty of games.. like fallguys, animal crossing, super mario, it takes two etc..what are you even talking about, people play games to experience what they can't experience in real life , thats why these genre is so popular
Meta Human of UE5 is the best for human model, face animation than Unity 6!
Have you also checked the animation pack it comes with it ? it's mind blowing.
Look like no more games for gamers. Give me your money is unity 6 baby 😂😅😂. Anway who cares