Why Unreal Engine 5.2 is a Game Changer

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  • Опубликовано: 2 июн 2024
  • Unreal Engine 5.2 launched and it brings the power of Procedural Content Generation (PCG) and Substrate materials to UE5
    Unreal Masterclass:
    www.unrealmasterclass.com/
    Want to learn Unreal Engine 5 - checkout the UE5 Starter Course:
    • Unreal Engine 5 Beginn...
    Instagram: / unrealsensei
    Twitter: / unrealsensei
    www.unrealsensei.com
    Chapters
    00:00 - Intro
    00:11 - Procedural Content Generation
    5:02 - Substrate Material
    6:14 - Lumen Improvements
    7:17 - Scriptable Tools
    8:56 - Modeling Widget

Комментарии • 2 тыс.

  • @UnrealSensei
    @UnrealSensei  Год назад +183

    If you want to learn Unreal Engine 5 check out the UE5 Beginner Tutorial!
    ruclips.net/video/k-zMkzmduqI/видео.html
    Also if you want to take a deeper dive join the Unreal Masterclass
    unrealmasterclass.com

    • @ezrapierce1233
      @ezrapierce1233 Год назад +2

      Question, what specs are you running on your PC?
      Wanted a good idea of where I would start.

    • @yr6sport418
      @yr6sport418 Год назад

      You just unreal.. Amazing..😱👍🏼

    • @lexxwayne154
      @lexxwayne154 Год назад

      I suck at blueprints.

    • @MANHAJ.
      @MANHAJ. Год назад

      ​@@ezrapierce1233 up

    • @KerbosYT
      @KerbosYT Год назад

      The more UE advances the more I'm convinced we live in a simulation.

  • @NikHem343
    @NikHem343 Год назад +3528

    I have never laid hands on UE, but there’s just something so incredibly satisfying about watching how these tools have advanced

    • @JacopoSkydweller
      @JacopoSkydweller Год назад +49

      Same. I'm a mech E, watching tools to improve peoples workflow, even though I won't use it myself is incredibly satisfying.

    • @nathanielguggenheim5522
      @nathanielguggenheim5522 Год назад +2

      You shouldn't. Believe me, the blue pill is so much better. ;-)

    • @iseeu-fp9po
      @iseeu-fp9po Год назад +8

      @@nathanielguggenheim5522 Could you please elaborate?

    • @trevorbelmont4633
      @trevorbelmont4633 Год назад +4

      @@iseeu-fp9po is he talking about Unity Engine?

    • @katschep.p.52
      @katschep.p.52 Год назад

      Welcome 23 my life ✌

  • @evil.valentine
    @evil.valentine Год назад +4367

    Unreal Engine is slowly making it so triple A quality is not something exclusive to triple A developers. We're going into a new era of video games.

    • @Z3RO_Myth
      @Z3RO_Myth Год назад +79

      Fax

    • @tech8438
      @tech8438 Год назад +682

      AAA is a Myth these days. They dont have *Quality* everything is a broken mess =(
      But yeah this will give small indie teams a huge boon to create highly detailed stuff!

    • @avistryfe4534
      @avistryfe4534 Год назад +141

      Not entirely true...youll still need a very powerful pc to run stuff at that tier. In canada its above the 8000$/mark for a reliable midrange unreal5 pc. Gfx cards and processors arent cheap for GOOD ones.
      Also subscriptions to 4-7 different programs to fully utilize them in pipeline. Money for assets is highly probable unless your some kind of insane speed modeler/coder/designer who can pump out models daily to meet with the demand of filling an entire world.
      Theres also some programs that dont have subscriptions. Theyre buy only for commercial use and the the price is exceedingly high in thousands of dollars.
      So far to amass all the things i needed. It costed around 15000$ cdn and 400$ in monthly fees for subscriptions.
      Anyhow. This is just personal experience at "getting my foot in the door of game development"
      It still isnt cheap enough to be called available to anyone.

    • @billywashere6965
      @billywashere6965 Год назад +24

      We've been there since UDK, and especially UE4 and Unity. All the good quality and unique games made in the last decade have been from indie studios.

    • @containedhurricane
      @containedhurricane Год назад +16

      If small indie developers, asset flippers and script kiddies can easily make games with high graphics quality, the standard of AAA games will improve tremendously and it will eventually cost much more to make

  • @sferrin2
    @sferrin2 Год назад +638

    As someone who hand-modeled and placed trees and bushes back in the day (late 90s early 00s) in computer games this brings tears to my eyes.

    • @abdirahmansaid2674
      @abdirahmansaid2674 Год назад +49

      yeah, unemployment sucks

    • @sferrin2
      @sferrin2 Год назад +70

      @@abdirahmansaid2674 Speak for yourself. I moved to engineering years ago.

    • @abdirahmansaid2674
      @abdirahmansaid2674 Год назад +63

      @@sferrin2 was a joke, chill man lol
      and yes, I am unemployed...

    • @user-jh9eh9cn7d
      @user-jh9eh9cn7d Год назад +21

      @@sferrin2 chad answer - I hate it how people negatively react to Automation - I recently got alot of backlash for supporting restaurants for having AI powered bots to take orders in the place of human workers , automation should be celebrated at

    • @sferrin2
      @sferrin2 Год назад +11

      @@user-jh9eh9cn7d People need to embrace this stuff as another tool in the kit. I'd have killed for something like this. (Of course the computers back then couldn't handle that kind of poly count so there's that.)

  • @l3eant0wn02110
    @l3eant0wn02110 Год назад +269

    Im old enough to remember the first releases of software like Photoshop, 3D Studio Max, AutoCAD, Lightwave, etc.. and have used all of them in the past. I used to participate in community creations of motocross racing maps for Motocross Madness (video game) back in the late 90's using simple displacement maps and stock textures of grass/dirt/rocks, etc.. This technology absolutely floors me due to the advances they have made in just a little over 2 decades. Younger generations just don't know how difficult and time consuming this stuff used to be, creating 2d wireframe maps, extruding them on the 3d plane, then forwarding that design to another app to add textures, lighting, etc.. This Unreal Engine is simply beyond words.

    • @CarstenSvendsen
      @CarstenSvendsen Год назад +39

      You might even say that it is unreal 😏

    • @TheUnderscore_
      @TheUnderscore_ Год назад +7

      @@CarstenSvendsen Beat me to it!

    • @Grandremone
      @Grandremone Год назад +6

      I remember Motocross Madness and 3dsmax!!

    • @steveredstone1711
      @steveredstone1711 Год назад +1

      Do people remember that game?

    • @XoIoRouge
      @XoIoRouge Год назад +17

      MOTOCROSS MADNESS WAS THE SHIT! My god I loved that game. And Midtown Madness too!

  • @MatthiasTTV
    @MatthiasTTV Год назад +937

    The thing I love most about your channel compared to others is that you don't just recap the official demo trailer or run the samples, you actually show the tools being used.

    • @from_thecube
      @from_thecube Год назад +3

      Exactly

    • @Neolisk
      @Neolisk Год назад +1

      @@from_thecube Came here to leave this comment.

    • @axlfrhalo
      @axlfrhalo Год назад +9

      first time seeing his channel but got captivated because of this, 100% agree!

    • @somakun1806
      @somakun1806 Год назад

      IKR

    • @winter666madness
      @winter666madness Год назад +3

      @Repent and believe in Jesus Christ "And Jesus said unto Paul, 'Come forth, and receive everlasting life.' But Paul came in fifth, and received a toaster."

  • @thoobonator
    @thoobonator Год назад +819

    I worked with 3d animation for movies in the late 1990ies. 3D studio classic.
    Back then there were no way ever, we would get this kind of fidelity and realism - even after hours and hours of rendering for a single frame. It could not even raytrace...
    It looks just like magic now.

    • @jasonrubik
      @jasonrubik Год назад +35

      I used 3D Studio R4 in DOS during a high school class in 1996. I convinced the teacher to buy 3D Studio MAX for the school, so I was the first student to use it, but we had to get a new Windows NT machine to run it. Good times ! The latest copy that I have currently is R8 from ~2006. I need to check out Unity, as I haven't done any animation or game design in over 17 years.

    • @jeffyboi6969
      @jeffyboi6969 Год назад +53

      Yeah but you were making breakthroughs for what we have now bro

    • @surreal9558
      @surreal9558 Год назад +14

      @@jeffyboi6969 exactly, without software like what 3D Studio was, we likely wouldn't have seen this for sure

    • @Name-tn3md
      @Name-tn3md Год назад +2

      Lol it obvious bc nowadays GPUs are 10000000x stronger than in 90s

    • @garymiles484
      @garymiles484 Год назад

      3d Studio R4 and Vistapro 3.0 was my thing, fantastic in their time.

  • @kingofcastlechaos
    @kingofcastlechaos Год назад +213

    40+ years ago my first computer had 2k of memory and we saved (maybe 1/10 successfully) our programs on a cassette recorder. This is beyond incredible and I cannot wait to see what the people using this level of technology are able to envision and create for the next generation.

    • @HLl564
      @HLl564 Год назад +9

      We pool so much energy into entertainmemt but cant save the planet

    • @IT10T
      @IT10T Год назад

      We still use digital tape drives, IBM can make them puppies hold 330 terabytes in one drive. Make no mistake, quantum computing will still use digital tape for archival storage as well, they have come a long way but still are fundamentally the same magnets and coil.

    • @asdfasdfsadfasdfsfda
      @asdfasdfsadfasdfsfda Год назад +2

      > this is byond incredible
      one might even go so far as to say it is... unreal

    • @unnamedchannel1237
      @unnamedchannel1237 Год назад

      @@HLl564 don’t be so quick to judge. Many drivers for improving quality of life and the environment come from the desire to entertain.

    • @xzav8207
      @xzav8207 Год назад +2

      Yes, I remember using the Turtle Graphics thing on Colleco Adam and being happy I could make a colidascope of single lines on the screen (tv)... Imagine in another 30 or so years

  • @theoturner1137
    @theoturner1137 Год назад +281

    Thank you for the in-engine demonstrations, Sensei. I've watched the 5.2 demo multiple times and this is the first time I am able to really visualize the new features.

    • @thestellarelite
      @thestellarelite Год назад +7

      Same here! Everything feels so disjointed there's so much COVERAGE. I don't really absorb anything until one of these here's all the new shit in the new update type videos 😂

  • @user-np5es9hc8p
    @user-np5es9hc8p Год назад +101

    These are basically tools used by the film industry for the last number of years but now in the realtime tool set. Neat to see that bridge being crossed. It will encourage more film adoption too. Great stuff.

    • @SteveDavies80
      @SteveDavies80 Год назад +6

      Im hoping we will get to see full movies being released in VR. By the time the next generation of consoles comes around, we should be able to render these movies in realtime.
      Imagine watching a movie at the theatre, then rewatching it, and checking out extra details and easter eggs that were offscreen before.

    • @TheUnderscore_
      @TheUnderscore_ Год назад +1

      ​@@SteveDavies80 I doubt that'll happen for a very long time, at least widely. When the resolution ratio of the average person's TV was indeterminable, films had to compensate by fitting every relevant piece of content into a certain range on the screen. Although it's _possible_ that corporate movies will include Easter Eggs and extra details as you mentioned, it will probably only be by indie creators.

  • @JamesPuente
    @JamesPuente Год назад +241

    Really looks so close to real life, it’s crazy

    • @The_Quaalude
      @The_Quaalude Год назад +17

      Looks better than real life, RIP to the real world

    • @darrellm9915
      @darrellm9915 Год назад +36

      @@The_Quaalude Real life needs an update.

    • @itsZombieMan
      @itsZombieMan Год назад +7

      @@darrellm9915 Oh it’s being updated. Just not for the betterment of us plebs.

    • @diekritischestimme
      @diekritischestimme Год назад +2

      @@darrellm9915 Meaning is more important than graphics.

    • @Vampirecake
      @Vampirecake Год назад +1

      Looks great but I doubt the game character models will look realistic as it’s hard to make a realistic playable character

  • @alejmc
    @alejmc Год назад +19

    This video was fantastic… incredible how everything is advancing so fast.
    Procedural content (and associated tools) have become the bread and butter of level design

  • @draghicistefan1984
    @draghicistefan1984 Год назад +544

    After years of working and studying Unity, I recently switched to Unreal and seeing this shows that I made the right decision.

    • @NAMEKZW
      @NAMEKZW Год назад +62

      Literally in the same boat, been using unity for about 6+ years and just switched to ue5 maybe 2 or 3 weeks ago, this is an absolute golden decision.
      and for anyone else considering it, DO IT!

    • @MRSketch09
      @MRSketch09 Год назад +26

      Are you serious? I mean.... while Unreal is good, if you had invested that much time.... Like switching these programs I imagine is not like upgrading to a physical handtool... ? I imagine there is more of a learning curve?
      Anyways, good luck!

    • @RSpracticalshooting
      @RSpracticalshooting Год назад +43

      ​@MRSketch09 Unreal 5 is so much more powerful than Unity, it's worth the time investment to relearn some things because they'll end up having a much better tool at their disposal than they would had they stuck with Unity.

    • @OnceABustAlwaysABust
      @OnceABustAlwaysABust Год назад +4

      What games did you work on in Unity?

    • @henriquealmeida348
      @henriquealmeida348 Год назад +6

      I am moving from web/mobile dev to game dev as I was just bored of my work life.
      I chose Unity as I really enjoy 2D games and I believe 3D usually require bigger teams but I prefer the indie stuff.
      Is the 2D a good enough argument to stay on Unity?

  • @skully959
    @skully959 Год назад +32

    This is gonna be HUGE

  • @asengeorgiev5039
    @asengeorgiev5039 Год назад +16

    The realism of this is both delightful and fightening! How far have we gone for just a decade! Great job!

  • @RedCrowns100
    @RedCrowns100 Год назад +14

    I am not a designer/programmer of any games, not sure why this video was on my recommended list.. but holy...! I enjoyed every second of this. So interesting to see what programs have to go through and game designers to make it all happen! Thanks for the informative video..!

  • @ygreq
    @ygreq Год назад +22

    Unreal Sensei proves once again that he makes the best tutorials and walkthroughs. So easy to understand UE 5.2 with examples in less than 10 minutes.

  • @HixxyDubz
    @HixxyDubz Год назад +193

    On the topic of PCG, it would be really interesting to see a tutorial/example of how to build a city with PCG complete with roads and other networks too.

    • @MonsterJuiced
      @MonsterJuiced Год назад +17

      Ofcourse because that's extremely complicated and requires so much setting up. I hope tutorials for this come out soon

    • @lesykgoral8377
      @lesykgoral8377 Год назад

      +++++

    • @bogdan.b
      @bogdan.b Год назад +27

      @@MaxStudioCG2023 ‘the problem’ is a bit much, don’t you think? UE is free, Megascans is free, trillions of free, good quality resources out there. God forbid if every once in a while you’d have to pay for something, right?

    • @Marcusrafaelfet
      @Marcusrafaelfet Год назад +10

      @@MaxStudioCG2023 Well, you can aways create your own assets aswell

    • @egretfx
      @egretfx Год назад +4

      @@MaxStudioCG2023 bruh, you serious???

  • @kissgergo5202
    @kissgergo5202 Год назад +15

    I love this! Tools like this allow smaller teams or even solo devs to focus on the gameplay, the story and other aspects and not worry about hand crafting a believable environment that doesn't throw the player out of the experience.

  • @woodybob01
    @woodybob01 Год назад +4

    This is amazing. Every time I thought of something that could possibly be a limitation. You covered exactly what I was thinking seconds after I thought of it. This is really really excellent video demonstrating how amazing this feature is perfectly. Seriously. I've seen a lot of unreal tutorials lately and this video had so much attention to detail and care put into it. It truly shows how expert you are and how passionate you are about doing it.

  • @daviddelayat-dnapictures
    @daviddelayat-dnapictures Год назад +4

    Thanks for your video !! I knew some of it but didn't realise how huge this was, particularly concerning substrate and the scriptable tools !

  • @MatchTerm
    @MatchTerm Год назад +2

    Pretty excited for this! Been trying to make a UEVR demo to demonstrate all the bells and whistles of UE for VR content, but kind of stuck (mostly because I'm dumb)
    Have you considered one day making a series for VRcontent making? Preferably starting from zero, without stuff like the VR template scene, as I had some issues starting from there.

  • @admintutorial
    @admintutorial Год назад +3

    I have always wondered how those 3d environments were created, thank you, this was very informative!

  • @thestellarelite
    @thestellarelite Год назад +7

    That PCG is pretty wild I had no idea that was part of this I was so focused on the Metahumans/Character animation stuff. Thanks for this recap!

  • @AaronFhd
    @AaronFhd Год назад +8

    Awesome stuff Been messing around with lots of the new features

  • @PeterMoueza
    @PeterMoueza Год назад +218

    2:25 trees 4:50 realtime generated 5:00 chinese guardians like 6:20 interior 7:00 interior 7:09 reflection+transparency

  • @Zerinsakech
    @Zerinsakech Год назад +4

    Honestly this would be perfect for a puzzle solving / adventure video game about traveling through dimensions in realtime. The environment changes as you travel to different dimensions and hop between them.

  • @Thanadrax
    @Thanadrax Год назад +3

    The highest quality content as always Unreal Sensei, thank you for your efforts!
    Moved to UE5.2 right after the video :)

  • @thommekm
    @thommekm Год назад +5

    For me it's absolutely insane what is currently state of the art..
    Back in the mid/end 90s I've mapped a lot for Doom, Duke Nukem 3D and Quake 1-3 and you had to model and place every item by yourself..
    And today the tools are so powerful that 80% of the work is done by just clicking a bit around..
    I think it's time for me to try out UE5.

  • @simonisenberg4516
    @simonisenberg4516 Год назад

    Thanks for the overview. A lot of awesome in those changes.

  • @GG_SpaceGhost
    @GG_SpaceGhost Год назад +5

    You cover the new features better than any other video, including the ones from UE. Nobody is as concise and informative at the same time. Absolutely essential videos when these big version changes happen. Thank you, please change nothing about your videos.

  • @j_edwards6075
    @j_edwards6075 Год назад +11

    I love the fact that this is accessible for everyone to use. With a little bit of experience this gives anyone with enough creativity the opportunity to develop complex games/ movies/ tv shows in a matter of hours. It looks so simple to use as well, there's no complex coding, no learning curve, just straight to the near final developmental stage. Absolutely incredible!

  • @flambelk4489
    @flambelk4489 Год назад +5

    It's simply insane how these tools have changed world building, impressive

  • @thomasfrose
    @thomasfrose Год назад +8

    this is really exciting. props to the devs for making unreal engine better for everyone!

  • @fosteredlol
    @fosteredlol Год назад +5

    WPO no longer invalidates virtual shadow maps outside the 'WPO Disable Distance'! This is so huge because you can finally use WPO and virtual shadow maps together with foliage without your your entire shadow cache being invalidated every frame!

  • @andrewsmail8307
    @andrewsmail8307 Год назад

    WOW, that is one marvelous piece of software and greatly explained video, I am downloading it now and will watch your vids. An ENORMOUS "Thank You" Unreal Sensei

  • @VorticyHP
    @VorticyHP Год назад +6

    this is amazing! i can't wait to see what kind of cool games people make with this! my only issues is that it may become too easy for people to do and then we'll all get kind of bland and stale content from it after a while. this tool should be used as a way to help people make content faster, but there are some potential downsides to it that can occur the future

  • @lemetamax
    @lemetamax Год назад +5

    Sensei, could you please make a dedicated tutorial for pcg?

    • @DaDarkDragon
      @DaDarkDragon Год назад +1

      Free time coder has a handful of pcg tuts to look at

  • @yashkhd1100
    @yashkhd1100 Год назад +26

    The way Unreal folks are improving engine is just mind boggling. Unreal is now becoming a platform rather than just another Game Engine. They are expanding in many areas and can give serious threat to many mainstream modelling tools and CGI software. Epic has got really solid foundation which allows them to expand in many areas. I think really bad days for Unity as I doubt they will be able to compete with this Godzilla. If someone tries Unreal once it's very difficult to go back to Unity especially after Unreal Engine V4.

    • @coconutmonke4093
      @coconutmonke4093 Год назад +2

      Unity has some cool neural network tools, and I think it might still win out in the 2D space, but general 3D game design easily goes to Unreal now

    • @pleasejustletmebeanonymous6510
      @pleasejustletmebeanonymous6510 Год назад +2

      At this point Unity should probably just give up on doing realist graphics. There's no way they can compete with UE on that. There are still plenty of other ways Unity can stay relevant though.

    • @yashkhd1100
      @yashkhd1100 Год назад +1

      @@pleasejustletmebeanonymous6510 they can be relevant for medium term but until something magical happens they are going to be totally irrelevant in some years. I don't know how many people remembers "Torque" engine. It was Indie darling for few years until Unity came. One fine day Torque fired the whole team and closed the doors. Now theoretically speaking someone can argue if someone can grab Unity or Torque than some day Unreal will also face the problem. Now at first end this sounds logical until you realize length and breath of the Unreal engine. They have long history and relationship with many big studios which Unity and many Indie devs don't have. Remember Unity came as a Indie engine which than grabbed lot of attention from pro studios as well. Unreal is opposite case it came from Pro background to Indie scene.

    • @pleasejustletmebeanonymous6510
      @pleasejustletmebeanonymous6510 Год назад +1

      ​@@yashkhd1100 It's a "jack of all trades" situation. Creating software that is the best at everything is essentially impossible because there will always be tradeoffs. Certain features will be prioritized, while others are not. UE clearly focuses on being the best at realistic 3D graphics. In other words, they know their priorities and stick to them.
      I'm not entirely sure where Unity's priorities lie, but if they were to put the same amount of focus on an area other than hi-res 3D, there's no reason they couldn't be best at that.
      Of course, they might go the opposite way, proving you right, by slowly become the engine that's not particularly good at anything.

    • @StaviKay
      @StaviKay Год назад +1

      These showcase reels are partially for hollow attention. As someone who's used both, I can confidently say that Unity and Unreal will continue to excel in their own fields parallel to each-other. Just because you see something 'shiny' on an Unreal showcase, it doesn't make it the be all end all definitive choice of a game engine. Unreal focuses on visual appeal and large scale worlds, Unity is focused on being actually reliably functional. Unreal has major foundational flaws of their own, which they don't show until the user's only ankle deep in the software.

  • @BradiKal61
    @BradiKal61 Год назад +2

    UE is being used in movies and TV shows. The Mandelorian is shot on that spherical video wall stage and they have a complete staff of folks on the computer making all the backgrounds and editing them on the fly

  • @janhoppenbrouwers8341
    @janhoppenbrouwers8341 Год назад

    Jeez, I remember punching out cubes in UED 2, always wary for BSP errors. Incredible how things have come along!

  • @Jrdn357
    @Jrdn357 Год назад +13

    Please do in-depth tutorials on how to create more complicated PCG tools like in the official demo. It's easy to create a few trees with it, but I want to learn how to use it to create full environments like the oasis you showed, which had much more detail, like all the little plants and rocks. I'd also love to see a tutorial on how a create a city with PCG, complete with roads and smaller details.

  • @KillerHacking1212
    @KillerHacking1212 Год назад +12

    How is the performance with procedural content generation? I'm interested to learn how to use it and i'm curious.

  • @MetalGearMk3
    @MetalGearMk3 Год назад +5

    Amazing review of 5.2! One of the best review so far.

  • @jlocostuff
    @jlocostuff Год назад

    Awesome video. I liked your explanation.

  • @evolveaudioFX
    @evolveaudioFX Год назад +1

    Looks incredible!

  • @gopherchucksgamingnstuff2263
    @gopherchucksgamingnstuff2263 Год назад +4

    You are making my dream of building a VR game look considerably more practical for a total beginner.

    • @yellowblanka6058
      @yellowblanka6058 Год назад

      You’re not getting those visuals/density in a VR game anytime soon - the requirement for a higher resolution and framerate precludes high end ue5 visuals.

    • @gopherchucksgamingnstuff2263
      @gopherchucksgamingnstuff2263 Год назад

      @@yellowblanka6058 Uh huh

  • @DEADSTEP12
    @DEADSTEP12 Год назад +41

    Imagine a Dr Strange game with UE5!! All the different dynamic environments you could jump through would be sick

    • @Wes_Trippy4life
      @Wes_Trippy4life Год назад +2

      It would be like a DMT trip simulation 😅🤣

    • @mudit1
      @mudit1 Год назад

      ​@@Wes_Trippy4life that thing that michal took in gta5 😂

  • @TickerSymbolYOU
    @TickerSymbolYOU Год назад

    This is an incredible breakdown thank you!

  • @mykolaskumpis2041
    @mykolaskumpis2041 Год назад

    WOW THANK YOU this was very enternating

  • @SanyaBane
    @SanyaBane Год назад +3

    5:00 - Substrate Material
    fixed

  • @dustin6225
    @dustin6225 Год назад +98

    This is such a (literal) game-changer. This is definitely ushering in a new era of games.
    They'll be built faster, cheaper, and with ridiculously high graphic quality

    • @metatrix4251
      @metatrix4251 Год назад +36

      The era of games with ridiculously high-quality graphics, but fast and cheap design is already here, and it is not the best. :/
      If wielding these tools would come with a proportional advancement in design intelligence and deep artistic considerations, it would be awesome. But no, only a select few will be able to make good use of these super tools.
      Crappy games with mesmerizing graphics will multiply, and once in a while, we will get games that deserve to be called games. But we wait for the gems and they are so worth it.

    • @vesk4000
      @vesk4000 Год назад +14

      ​​@@metatrix4251 You're definitely right. Also, while these tools are really cool, and I'm sure they'll be used to great effect, graphical fidelity is not everything when it comes to graphics. The aesthetic of a game is usually much more important and I just hope that all games don't start looking the same because of things like these in UE5.

    • @Jettsttreams
      @Jettsttreams Год назад +8

      Alternatively games that look good but with shit stories shipped out as fast as they can

    • @metatrix4251
      @metatrix4251 Год назад +1

      @@vesk4000 Yeah. On the positive side, I think the artistic sense will prevail in the long run, because the direct human appreciation of the game will always be the ultimate metric.
      Although it is disturbing to see how some game producers naively orient games development around making a quick buck, it is the actual quality and depth of the games that will define the real big players in the industry.
      It is just that there can be a lot of crap that co-exists with masterpieces or even just decent products.
      And even if you don't have to it, too much crap is quite unsavoury, just being there on the landscape.
      Some might say I'm exaggerating, but I don't think I am. The incentive to make money is high-jacking a lot of people's minds and it is creating a lot of crap on our planet on many levels!
      And now we got super technology, but we keep making stuff just because we can make money out of it.
      We could become a multidimensional land of garbage pretty soon. Ok, Now I'm really exaggerating haha. I actually have a lot of faith in humanity lol.

    • @Auchtung
      @Auchtung Год назад +8

      If you look at the stats as we get better equipment for producing games, development time sees more delays, less quality content and higher prices, while I am a gamer and love games never be excited for the tools if you don't use them.
      I don't want to be a damper on the insane quality of the engine but every engine that's come out has had features considered game changing at the time yet gaming is still in the position it's in now, I will have high hopes for games when the developers actually make one with these tools that isn't terrible not just when I know they have said tools.

  • @amandaleno920
    @amandaleno920 9 месяцев назад

    awesome work man ! +1 sub

  • @yerneroneroipas8668
    @yerneroneroipas8668 Год назад

    great displaying of the important features

  • @UnchartedWorlds
    @UnchartedWorlds Год назад +7

    Sensei I'm one of your students, will you be updating the Master Class with latest techniques available in 5.2, specially PCG would be something I'd like to learn from you :)

    • @serenityenderson
      @serenityenderson Год назад +1

      If you get the chance, an update to the free tutorial vid would be amazing too! After two years of playing with UE with an underpowered PC, I'm finally doing a serious upgrade. I've only just found your intro tut, but I've been blown away by pretty much everything since 5 went into alpha... x

  • @TheArtist441
    @TheArtist441 Год назад +6

    Incredible innovation by the UE team, this is so exciting to see!! I wouldn't throw out Houdini as yet though. I've been building a city generation tool where the player can enter each room in each building and it is an mind bogglingly difficult task - to make all the rooms interesting at least. To me the biggest problem comes in where you want to create variation in each room, but you have to place objects within each room so they don't intersect, are placed in various orientations and that the items you place makes sense for that kind of room. Then there's variation in the room shape, kinds of windows, doors etc. etc. Is this kind of thing possible in PCG? If not now, with the pace these guys are innovating, it might not be long

  • @shandog102
    @shandog102 Год назад +1

    Amazing Video 👍

  • @Anon0nline
    @Anon0nline Год назад

    That's great. They're using the Bash Piping method for generative modifications via specific filtering.

  • @horizon6765
    @horizon6765 Год назад +3

    i want more tutorials unreal sensei ! cya.

  • @einsamerkeks5977
    @einsamerkeks5977 Год назад +3

    Damn that city was incredible!
    Now I only need a way to get everything destructable for tons of fun:D !

  • @Xainlrd
    @Xainlrd Год назад +8

    This is ground breaking. Can't wait to create some virtual production ideas from this. It'll be a lot easier now.

  • @operatorblack
    @operatorblack Год назад

    This is so inspiring. I want to make my own game right now!

  • @Skobonyan
    @Skobonyan Год назад

    DANKO!!! been looking for something like this to unleash my visions much easier and faster.

  • @realmrjangoon
    @realmrjangoon Год назад +6

    I had been using UE4 since 2018 (and since have moved on to Unity due to the needs of my project), but it is great to watch the further evolution of Unreal Engine throughout the years

    • @ChristmasEve777
      @ChristmasEve777 Год назад

      I use Unity as well and love coding in C#. I've got a lot of time invested in Unity. But, if I had to start over, WOWWWW, I'm blown away by UE. I would go with UE for sure.

  • @MarcioSilva-vf5wk
    @MarcioSilva-vf5wk Год назад +4

    Nothing as dramatic as Nanite on vegetation, but still some cool improvements
    I think the main focus was on Fortnite integration

  • @hlcxpl
    @hlcxpl Год назад

    i love it man i want to start right now everything

  • @GemiStarr
    @GemiStarr Год назад +1

    This is wild. I just downloaded UE 5.2 and am excited to start learning the program. I LOVE design and my favorite games of all time are the Sims and Animal Crossing for the reason that you get to build worlds. UE is like those games on crack. I'm so excited to start learning and building and will defiantly come back for any video you post! Much love from a noobie

  • @SandyM1993
    @SandyM1993 Год назад +3

    Very well-made video. I'm actually about 20 seconds away from beginning the install of 5.2, very excited!

  • @FissionMetroid101
    @FissionMetroid101 Год назад +3

    Epic is absolutely blowing other engines out of the water with Unreal in the past few years. This is phenomenal

  • @SilverDashie
    @SilverDashie Год назад +2

    I can't wait for verse to make its way to the main build. Will make working with the engine a lot easier than C++ and bluprints

  • @DieysonGomesCC
    @DieysonGomesCC Год назад

    Looks like I'll be switching from UE4 to UE5 real soon. I'm just finishing my course on UE4 and will make my first project on UE5 to learn these new features. Thanks for the video!

  • @stephenvanbellinghen933
    @stephenvanbellinghen933 Год назад +4

    My 5.1 project getting 10-20 FPS drop when opening it with 5.2

    • @stephenvanbellinghen933
      @stephenvanbellinghen933 Год назад +2

      Also some graphical artifacts

    • @Cha4k
      @Cha4k Год назад

      @@stephenvanbellinghen933 Same, Lots of cool new stuff but as always a lot of bugs too :D

  • @Kogirius
    @Kogirius Год назад +5

    Star Citizen devs must be quite sad looking at this tech

    • @CanYildirim9001
      @CanYildirim9001 Год назад

      They already use procedural generation to create their planets and cities, they have been using this tech, just not from unreal engine. no way they could have created Arc Corp without procedural generation for example.

  • @sorartificial
    @sorartificial 11 месяцев назад

    Man this is fascinating, I really wish I knew more about game designing, but just watching this upcoming games makes me feel excited.

  • @andereastjoe
    @andereastjoe Год назад

    Wow, great content. We have reached a level that creativity is the only limitation

  • @sqwert654
    @sqwert654 Год назад +6

    Houdini HDA's are not that complicated. But Houdini Indie cones at a cost. And making procedural assets in game and in real time is huge.

  • @johannesdolch
    @johannesdolch Год назад +4

    I'll start celebrating this development when it becomes an ESSENTIAL PART of an AWESOME GAME. Not a second sooner. All i am seeing right now is that it allows AAA publishers to concentrate even more on flashy graphics and even less on making actually good games.

  • @teainastorm4357
    @teainastorm4357 9 месяцев назад

    What a champ - makes me want to start trying to make games again :)

  • @MarkHahn
    @MarkHahn Год назад

    Woah.... That is amazing! Super excited for the games of the near future. So cool REAL!!

  • @SuperSZ
    @SuperSZ Год назад +3

    Imagine if the power of AI comes to UE5. Creating everything by prompting. I think that's the next step

  • @macokutya4809
    @macokutya4809 Год назад +4

    technology gets better and better, but somehow AAA games come out bad or mediocre

  • @dwirtz0116
    @dwirtz0116 Год назад

    VERY NEAT! I'm fairly new to all this. This new update seems to be making the artistic process much more fluid for the novice like me. Currently in the process of building a PC just for this purpose. 😁💯 Any suggestions on hardware would be much appreciated! Cheers! 🍻

  • @ScremoNinja
    @ScremoNinja Год назад

    idk why but I kind of want to learn more about coding and check into this now. Watch tutorials and see what I can do. You did make it look like they may have simplified it enough for me to be able to take a more proper stab at it. Glad this hit my recommended.

  • @agapetus1
    @agapetus1 Год назад +3

    I feel like 90% of unreal updates and versions of unreal engine are big deals, because they are

  • @povilaslondon
    @povilaslondon Год назад +3

    Why each UE release is a big deal...😅 Never ending story

  • @shadowingyou
    @shadowingyou Год назад

    Holy! This looks amazing.

  • @sufthegoat
    @sufthegoat Год назад

    cant wait to see and use this man wow

  • @EBackwards
    @EBackwards Год назад +7

    I'm from the Future. We have Unreal Engine 20.5. You can't tell the difference between games and real life anymore. EXCEPT one thing. Game designers still don't use the full abilities of Unreal Engine. Why? Because they want to dumb things down so people with shit PC's can run/buy their game.
    Point being. No matter how good the tech is, game devs will always half ass the games graphic potential by allowing the game to run on the most PC's it can. Only exception at the time was Star Citizen. They gave the middle finger to shit PC's and designed it for the PC that's coming out in a few years. Wish more gaming companies would do that.

    • @HakoTaco1
      @HakoTaco1 Год назад

      Depends on your definition of a "shit PC"

    • @hleet
      @hleet Год назад +1

      you are right. did you see how many bad evaluation for the last of us part 1 (remaster on PC) on steam get ? Because, very few people could run the game. The most of them have a shitty old card/CPU and complains it sucks !!! One of the most prized game of history with 200 awards has the most hated comments with PC gamer .... not shure if they will give PC gamer the TLOU2 (...) It's already on PS5 anyway, who cares about gaming PC, it's for office and play fortnite at 360FPS xD

    • @soruuu
      @soruuu Год назад

      How dare people be poor or want optimized code

  • @megastream2778
    @megastream2778 Год назад +3

    Get ready for all your games to be boring and all look the same.

  • @Pause0
    @Pause0 Год назад +1

    The shadows really are striking in how improved they are.

  • @NintendObiWan
    @NintendObiWan Год назад

    Do you have any videos on how to make large base landscapes? Like the desert in the video? Great video btw!!

  • @rellethias
    @rellethias Год назад +5

    Someone should train chatgpt 4 to use unreal 5.

  • @luaykashef
    @luaykashef Год назад +3

    Unity is an embarrassment

    • @bruh-bn3ni
      @bruh-bn3ni Год назад +2

      not all game engines should be huge, realistic, and sophisticated like unreal engine

    • @luaykashef
      @luaykashef Год назад

      @@bruh-bn3ni i totally agree, just wish some would do just a little more and not fully depend on third parties

  • @AlexSophiaAguilar
    @AlexSophiaAguilar Год назад

    i love what i see on this video!
    where can one find games using this technology today?

  • @Johny40Se7en
    @Johny40Se7en Год назад

    What an incredibly advanced and now seemingly simple tool to use. Wonderful tech.

  • @PassiveAssassin
    @PassiveAssassin Год назад

    Use a language learning model, add PCG tool, make worlds through verbal descriptions. 100% a doable thing.
    You could read books descriptions of spaces and depending on the depths of the writing pow intractable in book environment.

  • @Infoagemage
    @Infoagemage Год назад

    Cool vid ❤

  • @gibletti
    @gibletti Год назад

    damn hope this stuff helps me make my scrimblo bimblo platformer
    ok but fr tho that pcg oasis thing actually looked pretty useful, especially the path and water stuff

  • @JGCoolfella
    @JGCoolfella 11 месяцев назад

    been waiting for this, might finally be able to make my game a reality

  • @Entity005
    @Entity005 Год назад

    I am very impressed with people that can use this tool... But i even more impressed of the people that made this tool ... Well done everyone...