It can also be "DnD for people who want to play DnD but are newbies and know nothing about it and/or don't have a big enough group of friends to play it with because they don't know anything about it either" ... Was it too specific?
Last time I remember from science the denser/heavier or the more mass the object has the more gravitational pull it 'has'(don't know what word to put here, could also be 'produce')
normally the weight of objects moved through telekinesis bears down directly on the users mind, this however wasn't a problem for Boni-wan who had no mind.
Unless something changed recently and they readded this, they removed this a long time ago. Dropping objects on people does a flat ~40 damage regardless of weight. Tried to use it myself and neither teleport nor telekinesis did more than ~40 damage with a chest that weighed over 1000. If I am wrong and there is a way to still do this, please do correct me as I wanted to use barrelmancy myself. Mods are fine too, I'm already using some giftbag features which were also changed to turn off achievements now.
@@xavmanisdabestest not really helpful, that was a genuine question as in my mind you need to be in position for critical backstab which makes it useless for this build as you would rather slam the chest rather than move. And you can't have the pawn with executioner
@@kazumablackwing4270 unlikely when for that, you need to get a turn against this one-shot build. Not to mention that any player who bothers would just go get real armor, meaning you'd have to remove that first.
@@runtergerutscht4401 that's definitely true. It is fun to pull the ol "No, u" when someone casts CoA on my caster by hitting them with it as well, though
@@dixion1000 Really? Well Im guessing it wasn't my suggestion then since i just made it yesterday. Anyway it's a very very unique concept, i didn't like the 3 or 4th book too much though, esp the 4th is so far out of character it doesn't even make sense. Hopefully the next one is better. Also the audio books are really great way to go.
The devs not only have known about this since the first game, but they're also adding that feature in the board game. Imagine what a crazy ride baldur's gate 3 is gonna be.
With mods telekinesis is amazing. Just pick up people and throw them at each other, giving massive damage. Mod, apocalypse spells, spell, Greater Telekinesis.
They are Ultimate Bags of Holding! (Note, Ultimate Bags of Holding do not tear, rip, nor evaporate when putting others into one, or one into another, thus, creating an infinite loop of wormholes. Use at your own risk, as this could very likely cause a black hole to appear when done to extremes.)
@@thefutoncrew5899 technically, this a version of barrelmancy and far more powerful. Oil/water/poison barrels are a great way to get the weight up on the Chest of Doom.
Well, I might as well add a few things to this: 1: Lone wolf allows you one companion (that can also have Lone Wolf) 2: You can use said companion as a storage for moving the chest around without lobbing it everywhere, since inventory is shared(make sure you put it in your inventory before dropping it on the ground, as dropping an item from one character's inventory makes that character try to drop it). 3: you should consider getting chameleon skin for the same reason you'd use play dead(Poly also lets you get more wit, 2 because lone wolf, which translates to more crit chance). 4: First chapter, in the tutorial ship, after the big bang, you can find Deathfog barrels, if you're fast enough you can pick 2 up with any character safely(you'll need either very high strength, or get uncomfortably close with telekinesis, if you can't manage to pick up 2, using an undead will let you pick up one safely. Deathfog is great to cheese a certain fight with a certain hammer ... for a certain hammer.... early on. 5: for those not using the skip chapter 1 mod, there are multiple ornate chests that should have similar functionality as the gold chest in and/or near fort joy. two come to mind, both accessed by teleporting them to you, first one is near where you meet Fane, in the small secret area that has the vines to go to the turtles, follow the wall the vines are attached to and you'll find a rainbow if you look at the cliff-side, a chest is at its bottom, second one in the frog area, behind where the shock frog spawns. 6: You can almost instantly escape fort joy in the beginning by simply getting close to the ladder behind the necromancy vendor (near the arena) and having 2 characters, first you kill one character, second you use res scroll with the other and, since for SOME reason devs thought res scrolls should work like teleports and not revive you in place, teleport your dead character to over next to the ladder, the rest is one lockpick (or a generous application of weaponry to door) and some sneaking around unmoving enemies. *warning: setting foot outside fort joy instantly marks all magisters present in fort joy as aggressive* 7:You can have a character that is talking to an NPC teleported away by another char, and the NPC will walk up to the person they were talking to and try to continue the conversation, useful to change conversation outcomes before a fight starts (when you know "end" will trigger a fight you're not ready for), or get a pesky merchant out of town for some good ol' fashion thiefin' 8: Combine nails with any shoes to add the enchant: immunity to slipping. 9: Game allows for multiple instances of itself to run, allowing you to create a "multiplayer" game on LAN, connect to yourself and trigger character creation for 2 characters instead of 1 at the start of the game. Do note that this kind of character creation makes two MAIN characters, not recruited characters (that sometimes ask to step in on conversations)
You don't need to kill anyone to leave Fort Joy. Step 1, do the "Shakedown" encounter. Step 2, follow Elodi to the elf cave. Step 3, play hide and seek with Mody. Step 4, get Withermoore quest. Step 5, get Beast (unless you have a second character set up with lock picking.) Step 6, go to statue at Fort Joy square way point. Step 7, go down into dungeons. Step 8, use Beast to sneak in and steal the Houndmaster's key. Any character with a point in sneaking can do this, but dwarves get one for free. Alternatively, pick the lock of the door at the top of the stairs if you have a character set up for this. Step 9, up the stairs and through the door. Step 10, go past the source hounds and up the stairs. - From here you can sneak out the door into a courtyard where you can sneak up an lower the ladder behind the necromancy vendor. Step 11, sneak around the side of the Orivand encounter to the tower. Step 12, move the crates and sneak out the tower. BOOM!! Out of Fort Joy avoiding any combat. This can be done as low as level 3. You will get too much exploration XP to make it out at level 2. Also, getting out of Fort Joy will add a bunch of XP. If you know what you are doing and have some healing, you can make you way to Amandia's sanctuary and then heal the injured seekers for a bunch of free XP.
@@winoodlesnoodles1984 The method I mentioned doesn't even need the shakedown encounter, only getting one of your characters killed and a resurrection scroll to do the equivalent of your step 1 to 10, teleporting a character over to the ladder and dropping it then going through the door and then doing your step 11 and 12 you probably can get out of fort joy without doing ANY quest there.
Res scrolls have that teleporting effect because otherwise you wouldn't be able to resurrect a character that was killed by lava or deathfog The teleport range is still stupidly long lol
@@FamousPotato420.5 you can skip steps 1-4 if you have a character with high (15+) wits to spot the button on the statue. (This can be attained through Peace of Mind and/or a Wits potion and/or food that augments Wits.) Steps 1-4 are a quite natural progression through game quests that lead up to talking to Withermoore. After talking to Withermoore and agreeing to get/destroy his soul jar, he tells you about the button on the statue and no check is needed. Using the high wits method doesn't require any quests. Why does a character need to die or a Res scroll get wasted? To be fair, Res scrolls are plentiful enough that burning one isn't a big deal. I just don't see the reason to burn one needlessly.
@@winoodlesnoodles1984 To get the death fog you can skip the "you need to be fast" part by simply moving a box slightly inside your characters hitbox when you are located near the wall. This will make the game think you are inside the wall and allow you to walk straight through the wall. This works in many.. many, weird locations.
That’s the, and sorry this comment is two weeks old, the entire reason why I love DOS, it makes me feel bad and actually go out of my way to help random people that were unfairly wronged. Except for Alex, Alex dies every time
@@Brayslayer when you move an object through a npc, it takes damage equal to the weight of the object, so you take a unbreakable chest (since the object also take dmg) and fill it with all the heaviest objects you can find
Spiffing Brit: *uploads a video* The game studio that made that game: there's a great disturbance in the force.. someone has destroyed the very balance of my game..
bought it on gog and dropped seeing that one loses all achievements if one picks the herbalist mod and it dismotivated me to keep playing. I hope there's no updates in it so I can do that huehuehue
@@Rubbly You say that, but they removed barrelmancy as a mechanic a months ago. Unless they readded it recently. Now the damage is capped at about 40 regardless of weight. So they very much did care.
@@tweed.k Yeah, I don't really get why they did that considering the point of the gift bags was taking good mods and balancing them for the achievement players to enjoy. Kinda ruins the point of them to remove achievements. They also removed barrelmancy for some reason.
He did it. The madman actually weaponised a bag of holding. Every DM fears the day when a player realised that an item with infinite carry space can maaaaaaaaaybe be exploited
It's not infinite though. Bag d holdings have a defined carry weight. But you can absolutely weaponize it. You can turn it inside out to hurl whatever is inside it towards an enemy. You can also turn it into a small portable black hole if you have two of said bags of holdings XD
Just wanted to say that after watching your vid, me and my friend decided to buy the game and do a playthrough of it together. We just finished the game now, 85 hours in, it is by far the most fun we've ever had in any rpg we've played. Thanks, Spiff.
38.8 hours here, just got the ship. I can't in good faith hold it against the game that it's keeping me entertained in one place for so long... but it could probably be paced _a little_ better. Just a bit more direction and forward momentum to get through this "tutorial" quicker. I hope Larian makes the introductory sections a bit breezier in Baldur's Gate 3.
Wouldn't change much. He has ridiculous amount of initiative, and if he would run out of AP he can just play dead (undead ability). So the only player you wouldn't punish is the one using this cheesing. Larian could've fixed it by removing the mechanic or introducing item sizes, but people love barrelmancy since the first episode.
@@TheTriangle444 to be honest there wasn't a lot of use in telekinesis in DoS2 (unlike the prequel where it was essential for certain puzzles), so it could even be removed (basically only speedrunners and barrelmancy cheater use it extensively). Limiting it to weight (more investments before you can use it) would make barrelmancy useless in speedruns, but you could still throw your pyramid over dungeons/seas to make shortcuts. Making the item travel slowly (therefore eliminating the damage) would also make the second one more feasible , but less comfortable. Decreasing the range would make barrelmancy an option, but not the pyramid porting. The most realistic would be the item sizes (you can't put a chest in a small bag, or sacks and chests in a single chest) would be the most realistic, but that would make the actual inventory look stupid. But to be honest, there's not much problem with this broken mechanic, its fun to do it 1-2 times (especially against Dallis in Fort Joy or the Lady Vengeance), you can pretty much play the game without even using it once or knowing about it. Personally I invested a single point in it (or used item) on weaker characters to pick up heavy sturdy items like reinforced chests to plug poison/oil traps, which were much rarer than in the prequel, an my favorite method (carrying a few cooking pots since they were indestructible and just the right size/weight for "poor mans disarm trap") didn't work here.
@@totoru4ever as a hoarder, I'll let you know that I use telekinesis to efficiently take every barrel in reaper's coast, store them onboard the lady vengeance, only to fill all of them with oil to create a super-heavy tool of destruction that I never use.
For everyone trying this, in fort joy, near Migo on the beach, there's a hidden cave, in there is a healthless ornate chest. So you can start this much earlier on. Before getting to driftwood.
@@novax7514 the visual of someone chucking a tiny, infinitely dense coin pouch at enemies and having them die instantly is even funnier than the chest lmao i have to try this next time i play
This is actually super efficient. I mean, if you get a spell that lets you move infinite mass, you can apply infinite force. So, as an adventurer, you get to indulge your hoarding instincts and have them directly aid you in your damage as you utterly obliterate enemies under the unfathomable weight of your condensed pile of valuables and rubbish.
I recommend having 1 other person on your party, I chose Sabille because she cool. The lone wolf perk still works as long as you are not moving together. (basically just unconnected portraits in the top left) This means you can transport your heavy chest into the inventory of the teammate not doing anything the entire game (preferable on the ship) and then when you need it just teleport it back to your inventory before combat. it makes running around very easy. Also here is one of those chests in the "tutorial" island in the underground fighting arena. You can only get it there so you have to go in the fight (some how get to the enemy side, or use telekinesis to bring it to you) and put it on your character. If you you don't have it on your character when the fight ends you can't go back and get it. There is unlimited inventory in these chests even if it looks like there isn't, once you fill it up you get a scroll bar (so no need to put stuff in stuff if you don't feel like it) All elemental barrels weigh a lot (60 i think) so always pick those up. I ended up 1 shoting the final boss on the hardest difficulty (where if you die once you have to start over) Edit: Lone wolf just works even if they follow you, however you don't want them to die as they will probably be naked (since you don't care about them), and you are performing barrelmancy as your go to weapon.
@@Distrance This was the only thing I wanted to say too. Lone Wolf works with 1 companion, two characters with Lone Wolf can be pretty brutal even if you don't abuse telekinesis
A Human (undead) Conjuror with an indestructible, violent, infinite capacity piece of Luggage... Congratulations, Spiff, you've just turned Divinity into Discworld.
According to my calculations, the chest, when first loaded with bagpacks, has the density of a pure uranium cube (one of the densest metals) and towards the end comes close to the density of the center of the sun (about 150 times the density of water, by comparing with the water barrel). Not quite the density of neutron star/black hole, but quite stupidly dense nonetheless. BTW all kinds of things happens at this density, including nuclear fusion. That means the chest should be a big radiating ball of plasma at this point and it should burn everything around it (and maybe also explode) in a radius a few kilometers. No wonder it does so much damage.
This comment made me curious what those numbers are, so I also did the math. We can safely assume that the volume of the chest is roughly 1 cubic meter. If you can get the chest up to 1,000 kg, it has the density of water. At 2,691 kg, it has the density of granite. At 7,873 kg, it has the density of iron. At 19,050 kg, it has the density of Uranium. At 162,200 kg, it is as dense as the center of the sun. 2,437,000kg would give you the weight of Mjolnir if it was made using the material of a collapsed star (instead of just forged using the power of a collapsed star). And if you can find a way to load it up with 3.7×10^17 kg, then you're lugging around a chest sized piece of a neutron star.
Recently bought the game, and tried out this strat. A few things, it's still majorly OP, and two, you don't need a chest, the backpack you start out with works just as well, the hitbox doesn't seem to grow just because the chest is used over the backpack.
It’d be hilarious if when you attempted to pick up the chest and put it in your inventory, your spine just snaps in half from attempting to carry a singularity in your pocket
That chest is actually a survivor of the "Boston tea tragedy". Enraged by the injustice committed it transformed into a golden chest full of tea to take revenge, that's why it's so excessively strong. >:D
Watched this. Played like this through the game on the hardest difficulty. Realized you can BACKSTAB CRIT if you have knife in your hand while throwing the box around. It was stupid. We proceeded to use the 100lb portrait of Alexander to fight him. It was a Dorian Gray situation, with a twist. Absolutely fantastic. Also, I should note that there are like 3 immortal chests floating around Fort Joy.
Actually, there is another chest that is in the tutorial level. The chest surrounded by screaming heads has no health so if you start early you can add in all of the barrels around Fort Joy. Furthermore, with Lone Wolf you can have ONE additional party member. This is helpful as you can have them sit on the Lady Vengeance and hold onto the chest- simply having them send it to your character without needing to drag it around everywhere. Hi, I've played way too much Divinity lol
@@PuchimonExtreme From what I remember back packs have infinite size so you don't need more than one and you can throw it full of chests without needing to fill the chests inside the back packs
Revisiting this video to mention some things that went overlooked in here: - Technically, you can already do this as soon as you start the game because Backpacks also have no health whatsoever. It also has the advantage that Backpacks have infinite slots. However, it's harder to aim with them (especially when the enemy is an Elf) because of their small size, let alone hitting multiple enemies at the same time. - By holding ALT, you can check an object's weight without adding it to your inventory. - Be VERY careful of enemies with Retribution, especially in Honour Mode. You can easily one-shot yourself. Consider spending points on Necromancy (the life steal compensates damage taken, as well as Living on the Edge for major cases) and on Comeback Kid as there usually won't be more than one enemy with Retribution per fight. - When the game says "Can't see!", what is actually telling you is that there's something in-between the Chest and the target, instead of in-between you and the target.
same observations made, but I have one additional tip: take one member into your group. as inventorys are connected, you can just dump your "weapon" in their inventory and let them stay in place. you have to "summon" it out of their inventory for combat, but walking around is much more convenient.
OMG. Now your mention of couriers makes me want to make a mod allowing barrelmancy/chest yeeting in Fallout New Vegas. "So, Mr. House, you thought you were holdin' all the cards. News for you, pardner, all this while I've been playin' with a stacked deck." I also look forward to throwing it at cazadors and watching the HUGE sploch of mutant killer wasp goo splat all over the Mojave.
when finding legendary items on the guy you just trash compactor'd to death is a mere welcome surprise, because you came into the room to steal all his barrels, actually...
DM: "Alright, so what you wanna play as." Me: "A telekinetic undead..." DM: "Ah-huh." Me: "...with a pet black hole." DM: "Ah-huh... wait, holup, with a what!?"
I've played a game where we got the sphere of annihilation and my dwarf thought it was a black hole because I roll a solid nat 1 on my intelligent check.
OMG, it still works! What’s even better is that using your backpack instead of gold chest would make the whole game so fun starting from the very beginning! Lol, love u so much!
@@wilaaybeeeee Its behind the pub or adjascent magistrate building in the first Reaper's Coast village, but pretty sure there are several premium ones on the earlier prison island as well, just don't remember if they have hitboxes or this one is special.
@@wilaaybeeeee you can find a gold chest like that outside Fort Joy, right where Fane is. You have a quest that makes you get an item with the teleport spell on it (quest-giver is Gawin or something). Towards the end of this quest you'll be taken there. Just TP that sucker close to you and you're golden (pun intended)
I do not like that this comment was made a year ago and could have been made yesterday. Curse you Portland, I pray that I land the job that will let me flee your rotting corpse.
@@friendoftheoyster3906 , to be clear. The beginning boat is the tutorial. Once you are off the boat and at Fort Joy you are past the tutorial. The only "tutorial" thing on Fort Joy is being introduced to the concept that gear matters "A LOT". Everything else should have been learned on the beginning boat.
@@alistairjunnich3316 , a HUGE tip on the Voidwoken Deep-Dweller. Approach it from a different angle. Approach the encounter from the direction of Magister Locke (the blind magister). The rat looking down at the Deep-Dweller is a good location for most of your party. Then take a character with the gloves of teleportation and stealth to where you can reach the Deep-Dweller with teleport, but where it can't see you. This character should have a movement skill like "Tactical Retreat". This character will break stealth by teleporting the Deep-Dweller to the rest of the party, where it can be focused down before it can do any damage. Then use a movement skill (e.g. "Tactical Retreat") to get the character with the gloves of teleportation out of the kill zone. What you now have set up is a narrow channel that the undead have to pass through to get to your party. Keep it oiled or have electrified water to slow the melee undead down. Then you can just murder the magic wielders at your leisure. This tactic should make that encounter pretty trivial for even a level 6 party. Hope that helps and good luck!
They would have to play either DND 3.5 or Pathfinder 1. Those systems are absolutely broken. To quote: Pun-Pun is the god of munchkinry. The ultimate example of "breaking the system" in 3.5, Pun-Pun was an ECL 6, now an ECL 1, kobold character build that can cast every spell and psionic power at will, has infinite stats (and therefore infinite HP), and has a divine rank of 30. While the original version of Pun-Pun was a 12th level psion, the most recent shattering of the system uses only standard divine/arcane magic and setting-specific splatbook feats.
Luckily pfsrd has most of the material readily available. Plus he can afford to buy some fairly ridiculous titles, so I'm sure he could buy the e-books if he so desired. Now we just have to wait for a video with the "if x amount of people like this video, I'll break DND". 👌😏
Two of my most favourite pretty broken things in 5e is Divine Soul Sorcerer / Celestial Warlocks and Bear Totem Barbarian / Moon Druids. Cast two lots of ELDRITCH BLAST with 10ft knock-back on bolts & I'm a psuedo cleric or the Shapeshifter who takes half damage from just about everything
This is probably one of my favorite exploits you've done. Just imagine a dude running around throwing a giant chest into people, like a homicidal Jedi.
This reminds me of a dwarf fortress story, where an adventurer was lugging around a platinum coffin, beating people to death with it, and putting the corpses into the coffin to make it even heavier before moving on. Dozens of corpses packed in there. Brutal lol.
and all of my adventurers in my fortresses just wield books and scrolls, becoming legendary macemen before trying to kill something that doesn't die after 6 in-game months of being beaten over the head with a scroll
I remembered this comic where a character is collecting legendary weapons and putting them in a bag, and at one point, someone asked him, "Why collect so many weapons if you're not going to use them?" Then the character responded by smashing him with the bag that says, "Loot sack of legendary weapons" or something like that.
My first time playing D&D my character was a wizard, and as a noob I had no idea what I was getting into and what spells or cantrips were. And I think the dungeon master got so fed up of me asking questions of this complex class he just gave me like three cantrips and five spells. I never lost a fight
Great video. I played Divinity years ago and with the Death of Warcraft have been looking for some sword/sorcery entertainment. This could be it. Thank you Spiffy.
@@winoodlesnoodles1984 No, I was debating whether or not to include it. I figured it wasn't accurate enough to add that part, but still humorous enough to post the rest.
@@leeman27534 Someone needs to watch the movie, "The Princess Bride". It is a classic. Watching it would make clear the initial comments. :) It is INCONCEIVABLE that you wouldn't enjoy it. :)
My favorite 5e exploit is quickened spell green flame blade/booming blade for a melee attack as a bonus action. It pairs nicely with the paladin's divine smite.
Exploiting DnD is only as possible as the DM allows, so it's not the best choice: even Feats are technically optional. If the DM just allows whatever, it's almost impossible NOT to break the game, if you want to: the Rogue can just spend the entire game invisible after level 8 (if I remember right,) the Mystic can be basically any class (except with spells YOU CAN'T STOP,) the Monk can just stun lock EVERYTHING, the Bard can just start cooking everything with armor alive, the Wizard is invincible if he has a lot of money, the Fighter can get such high DC that nothing conventional can kill him as he drags along an army to do the dirty work...the list goes on.
A "special" chest like this can be found in fort joy, near Fane recruiting location but you need teleportation to get it out, not sure if 2 or 3 Telekinesis will be enough to get it from where it is.
I vote A, I absolutely love this game. As a side note, you start with a Backpack that you can do the exact same thing with! I managed to accidentally crush my way through the tutorial boat
17:31 I like how Spiff came to free a random person and when he killed the guards, he completely ignores the prisoner leaving him hanging and goes to cause some chaos elsewhere. Some people just wan to watch the world burn
@@squittysquotty7642 because taste is subjective, what is loved by some may be hated by others. at the end of the day it all comes down to what you like in a game
Roll up a human Fighter, get the Sentinel and the Polearm Master feats and survive to level 4 (obviously). Pick Echo Knight as your subclass. Enjoy nothing ever getting close enough to hurt you ever again. If something by some cruel twist of fate does, its probably just your echo getting hit so... Meh, just make a new one next turn. This sounds pretty glorious! I have yet to test it out in play. I've only seen Treantmonk demonstrate how much of a bastard such a character would be to fight... it's very mean. But nothing is as "perfectly balanced" as Forcecage + Sickening Radiance... it's the true Chernobyl Chad move. Stick em in the box for an hour (can fit a gargantuan creature, so in the box you go ancient red dragon) and irradiate them to death! Mmm... smells like warcrimes. xD
@@probablythedm1669 bro fuck it, if we going perfectly balanced with no exploits we going 3.0. roll up a kobold wizard with a familiar. WIN THE GAME AT LEVEL 1 (might be 3, but memes). fuck mothering Pun Pun my dude. remember in 3.0 buffs stacked infinitely and were shared between wizard and familiar and there were several loop exploits, effectively you could buff your int to infinity understand the make up of existence itself, boost your str dex and wis to infinite to one shot powerful monsters for easy exp, and become a reality bending god that sees and knows all that could ever be and could ever counter you in order to prevent it from intervening in your rise to omnipotence and omniscience. pun pun is the reason 3.5 exists. then there is the peasant rail gun, the locate city bomb and countless other exploits. Peasant railgun: 1 round = 6 seconds regardless of number of creature in round. line up 100 peasants across 500 ft in a straight line. peasant at the back has a thrown weapon, peasants next in line have a readied action to receive a passed object. thrown weapon travels 500ft in 6 seconds and gets thrown. use optional rules for high velocity, obliterate anything in front of you. locate city bomb: AoE 10 miles / caster level 1st level spell. 1. apply snowcasting (FB) - spell now has the cold descriptor 2. apply flash frost feat (PHB2) - spell now deals 2 points of cold damage to all in area (and makes area slippery but we don't care about that) 3. apply energy substitution (electricity) (CArc) - spell now deals electricity damge 4. apply born of three thunders (CArc) - spell deals half electric, half sonic, but what is important is that it now requires a reflex save, allowing us to... 5. apply explosive spell (CArc) - all creatures/things in area that fail their reflex saves are shunted to the outside of the area of effect (10 miles/level) and take 1d6 damage per 10' moved! voila, you have just nuked an entire kingdom with a 4th level spell slot, a handful of snow and a silly combination of feats. Of course you have to be creative as well to not get shunted 200 miles yourself, or end up with a thousand tons of debris and bodies on top of you. alternatively since locate city bomb explosive spell is contested by many, there is a way to make it inflict negative levels to all creatures in the area and start the Wight Apocolypse
@@ShadowAraun oh yes, not to even mention just playing an dread necromancer, beguiler or war mage who is an Rainbow servant of 10th level who just can use the entire cleric spell list at will
Well, looks like this video aged really well. We finally have confirmation of an Obi-Wan Kenobi TV series with Ewan McGregor and Hayden Christensen as Obi-Wan and Darth Vader. You did it Spiff 🧡 Also, thank you comments for letting me know that this exploit still works. Saves me so much time. I love this game, but damn, it takes way too much time and as an adult, I no longer have even half the free time I used to.
I was actually disappointed when he didn't pick up the "Hothead" trait, casually missing 10% more crit chance and accuracy... Spiff you are getting old my friend
Its really weird in his divinity videos he always kind of knows stuff vaguely but not entirely. For example with undead characters needing to be fully clothed to not automatically trigger aggro he just put on a helmet (that's also why he died at the start)
You will love this game, i promise you. Ive had 3 playthroughs, i would play the game normally first time then cheese the next playthrough, in my 2nd playthrough i played more side quests and it was extremely fun still. Such an amazing well made game
I was thinking of purchasing it as well, my im kinda on the edge or whether to do it or not. Anyone care to talk about some of their most fun or cool experiences? Without spoilers if you can
I'd recommend playing DOS 1 too, it's a bit shorter and the combat mechanics while largely the same play out differently due to the lack of different armor types making it more enjoyable IMO. Also the humor is top notch.
Imagine giving your DND party a murder mystery, and they find out the murder weapon is a chest, so OF COURSE they chase after the mimic causing this, only to find 100 stat Bony-Wan Kenobi and get immediately TPKd and thats what they get for burning down my ghost airship I spent 6 hours crafting without even setting foot on it. Pricks.
@@Mjolnir1000 The the first part inside the ship when you don't earn XP IS the tutorial. I played the early-access, They would not add a tutorial inside a tutorial in the definitive edition
@@mystic_spider I was always under the impression that Fort Joy was the tutorial so after you left you were in the game proper. Either way, the ship is only part of the tutorial.
He wasn't lying when he said "If you strike me down I'll become more powerful than you can imagine"
Nice
Deleted scene: Yorkshire tea box randomly fly's toward Vader and kills him.
All he has to do is get on top of the chest and he has the higher ground.
@@Phantom_Zer0 Hahahahahahaha!
"It's DnD, but for people even more antisocial than regular DnD players" Now you are speaking my language!
This is the literal reason why I bought this game
Perfect for that quarantine fun
It can also be "DnD for people who want to play DnD but are newbies and know nothing about it and/or don't have a big enough group of friends to play it with because they don't know anything about it either"
... Was it too specific?
@@Metzli nope, get more specific
Lmfao
"So technically, this is self-defense"
*Proceeds to launch a chest witht the weight of a neutron star at someone 5 meters away armed with 2 knives*
Technically self defense
Don't bring knives to a chest fight.
I guess SpiffingBrit is in support of the UK's proposed ban of all kitchen knives.
@@Kelso540 Yes. Bring nukes
Last time I remember from science the denser/heavier or the more mass the object has the more gravitational pull it 'has'(don't know what word to put here, could also be 'produce')
normally the weight of objects moved through telekinesis bears down directly on the users mind, this however wasn't a problem for Boni-wan who had no mind.
He's already dead! Yohohohoho
Skull joke HO HO HO!!!
When he said "If you strike me down I shall become more powerful than you can possibly imagine." he really wasn't kidding!
Insert 'Cruel Sun' .gif only with a golden chest photoshopped in.
Wrong person bud
Friendly reminder that if you’re holding a knife, your glorious golden chest of doom can benefit from guaranteed backstab criticals!
thats so OP... even though its overkill at that point.
Can you use a knife for a backstab with telekinesis without being behind and close to the guy you want to murder ?
@@M4x0L4VV well duh
Unless something changed recently and they readded this, they removed this a long time ago. Dropping objects on people does a flat ~40 damage regardless of weight. Tried to use it myself and neither teleport nor telekinesis did more than ~40 damage with a chest that weighed over 1000.
If I am wrong and there is a way to still do this, please do correct me as I wanted to use barrelmancy myself. Mods are fine too, I'm already using some giftbag features which were also changed to turn off achievements now.
@@xavmanisdabestest not really helpful, that was a genuine question as in my mind you need to be in position for critical backstab which makes it useless for this build as you would rather slam the chest rather than move. And you can't have the pawn with executioner
I like to think that spiff has hidden himself inside the stock images and it's our job to find him.
But he's been on the Yogscast jingle jam
hes mickey mouse in this vid. calling it
Same
I have talked about this on a old video
My guess would be 18:11
Everyone is smiling and laughing until an enemy has a damage reflection and one shots you
Hahaha
Or hits you with "Chains of Agony", which hits you with whatever you hit the caster with, while also bypassing resistances
@@kazumablackwing4270 Just have to get a shit ton of initiative I guess
@@kazumablackwing4270 unlikely when for that, you need to get a turn against this one-shot build. Not to mention that any player who bothers would just go get real armor, meaning you'd have to remove that first.
@@runtergerutscht4401 that's definitely true. It is fun to pull the ol "No, u" when someone casts CoA on my caster by hitting them with it as well, though
"local lich murders entire town with his pet mimic"
Look up a series called "Everybody Loves Large Chests" by Neven Lliev and then thank me later!
XWolven I regret taking your advice
@@mango4554 Why? There's no way you could get into the book that fast
@@dixion1000 Really? Well Im guessing it wasn't my suggestion then since i just made it yesterday. Anyway it's a very very unique concept, i didn't like the 3 or 4th book too much though, esp the 4th is so far out of character it doesn't even make sense. Hopefully the next one is better. Also the audio books are really great way to go.
@@mango4554 Agreed
The devs not only have known about this since the first game, but they're also adding that feature in the board game.
Imagine what a crazy ride baldur's gate 3 is gonna be.
I'm gonna play BG3 throwing my boot at people's heads to finish them off whenever someone has less than 5 HP.
@@LordBaktor that sounds a bit like the naked opportunity ganking i've seen playing WoW
I thought they had nerfed it to the ground, but I hadn't thought about the Golden chest.
Man... This REALLY puts into perspective how absolutely SHITE telekinesis in Skyrim is...
Yea to bad it could have been soo cool
@@thespiffingbrit Its patched in the most popular of mod patches so
With mods telekinesis is amazing. Just pick up people and throw them at each other, giving massive damage. Mod, apocalypse spells, spell, Greater Telekinesis.
Telekinesis xp glitch aside, the only other good alteration spell is paralyze. For that absolutely unpatchable pickpocket cheese.
nothing beats a barrelmancer in divinity. also worked in the first game i believe, and its how i did my HC DOS2 run
I just watched a guy put boxes inside boxes for 34 mins and laughed the whole time
They are Ultimate Bags of Holding! (Note, Ultimate Bags of Holding do not tear, rip, nor evaporate when putting others into one, or one into another, thus, creating an infinite loop of wormholes. Use at your own risk, as this could very likely cause a black hole to appear when done to extremes.)
Time well spent
@@elvenatheart982 agreed
@@tigerwarrior1787 unless you put an uncovered sharp object in to them...
"it's dnd for people even more antisocial than regular dnd players"
...I feel called out
Same, but I really was waiting for this barrelmancy video
I feel hurt
big fax
@@thefutoncrew5899 technically, this a version of barrelmancy and far more powerful. Oil/water/poison barrels are a great way to get the weight up on the Chest of Doom.
@@winoodlesnoodles1984 ? This IS barrelmancy, at least the way I've learned about it
I'm casting my vote for... option A - more Divinity Original Sin 2!
And I'm casting my vote for option B - EVEN MORE DIVINITY OS2
Well, I might as well add a few things to this:
1: Lone wolf allows you one companion (that can also have Lone Wolf)
2: You can use said companion as a storage for moving the chest around without lobbing it everywhere, since inventory is shared(make sure you put it in your inventory before dropping it on the ground, as dropping an item from one character's inventory makes that character try to drop it).
3: you should consider getting chameleon skin for the same reason you'd use play dead(Poly also lets you get more wit, 2 because lone wolf, which translates to more crit chance).
4: First chapter, in the tutorial ship, after the big bang, you can find Deathfog barrels, if you're fast enough you can pick 2 up with any character safely(you'll need either very high strength, or get uncomfortably close with telekinesis, if you can't manage to pick up 2, using an undead will let you pick up one safely. Deathfog is great to cheese a certain fight with a certain hammer ... for a certain hammer.... early on.
5: for those not using the skip chapter 1 mod, there are multiple ornate chests that should have similar functionality as the gold chest in and/or near fort joy. two come to mind, both accessed by teleporting them to you, first one is near where you meet Fane, in the small secret area that has the vines to go to the turtles, follow the wall the vines are attached to and you'll find a rainbow if you look at the cliff-side, a chest is at its bottom, second one in the frog area, behind where the shock frog spawns.
6: You can almost instantly escape fort joy in the beginning by simply getting close to the ladder behind the necromancy vendor (near the arena) and having 2 characters, first you kill one character, second you use res scroll with the other and, since for SOME reason devs thought res scrolls should work like teleports and not revive you in place, teleport your dead character to over next to the ladder, the rest is one lockpick (or a generous application of weaponry to door) and some sneaking around unmoving enemies. *warning: setting foot outside fort joy instantly marks all magisters present in fort joy as aggressive*
7:You can have a character that is talking to an NPC teleported away by another char, and the NPC will walk up to the person they were talking to and try to continue the conversation, useful to change conversation outcomes before a fight starts (when you know "end" will trigger a fight you're not ready for), or get a pesky merchant out of town for some good ol' fashion thiefin'
8: Combine nails with any shoes to add the enchant: immunity to slipping.
9: Game allows for multiple instances of itself to run, allowing you to create a "multiplayer" game on LAN, connect to yourself and trigger character creation for 2 characters instead of 1 at the start of the game. Do note that this kind of character creation makes two MAIN characters, not recruited characters (that sometimes ask to step in on conversations)
You don't need to kill anyone to leave Fort Joy.
Step 1, do the "Shakedown" encounter.
Step 2, follow Elodi to the elf cave.
Step 3, play hide and seek with Mody.
Step 4, get Withermoore quest.
Step 5, get Beast (unless you have a second character set up with lock picking.)
Step 6, go to statue at Fort Joy square way point.
Step 7, go down into dungeons.
Step 8, use Beast to sneak in and steal the Houndmaster's key. Any character with a point in sneaking can do this, but dwarves get one for free. Alternatively, pick the lock of the door at the top of the stairs if you have a character set up for this.
Step 9, up the stairs and through the door.
Step 10, go past the source hounds and up the stairs.
- From here you can sneak out the door into a courtyard where you can sneak up an lower the ladder behind the necromancy vendor.
Step 11, sneak around the side of the Orivand encounter to the tower.
Step 12, move the crates and sneak out the tower. BOOM!! Out of Fort Joy avoiding any combat. This can be done as low as level 3. You will get too much exploration XP to make it out at level 2. Also, getting out of Fort Joy will add a bunch of XP.
If you know what you are doing and have some healing, you can make you way to Amandia's sanctuary and then heal the injured seekers for a bunch of free XP.
@@winoodlesnoodles1984 The method I mentioned doesn't even need the shakedown encounter, only getting one of your characters killed and a resurrection scroll to do the equivalent of your step 1 to 10, teleporting a character over to the ladder and dropping it then going through the door and then doing your step 11 and 12 you probably can get out of fort joy without doing ANY quest there.
Res scrolls have that teleporting effect because otherwise you wouldn't be able to resurrect a character that was killed by lava or deathfog
The teleport range is still stupidly long lol
@@FamousPotato420.5 you can skip steps 1-4 if you have a character with high (15+) wits to spot the button on the statue. (This can be attained through Peace of Mind and/or a Wits potion and/or food that augments Wits.) Steps 1-4 are a quite natural progression through game quests that lead up to talking to Withermoore. After talking to Withermoore and agreeing to get/destroy his soul jar, he tells you about the button on the statue and no check is needed. Using the high wits method doesn't require any quests.
Why does a character need to die or a Res scroll get wasted? To be fair, Res scrolls are plentiful enough that burning one isn't a big deal. I just don't see the reason to burn one needlessly.
@@winoodlesnoodles1984 To get the death fog you can skip the "you need to be fast" part by simply moving a box slightly inside your characters hitbox when you are located near the wall. This will make the game think you are inside the wall and allow you to walk straight through the wall. This works in many.. many, weird locations.
"It's only 10 weight but unlike all items in the game it has no health but also has weight and can be moved around meaning IT IS A WEAPON"
"A husband and father of three was murdered for 10 weight :("
Murders entire town, laughing all the while... accidentally kills one dog as collateral damage, "I'm sorry little one" and a single tear.
I did that on accident too once and wound up reloading to a previous save that was hours old. I considered it penance.
THANOS
@@JarinXeno - John Wick approves.
@@thorndelwyn6528 even Satan himself approves
That’s the, and sorry this comment is two weeks old, the entire reason why I love DOS, it makes me feel bad and actually go out of my way to help random people that were unfairly wronged.
Except for Alex, Alex dies every time
For the unknowingly folks: Barrelmancer is a legit play style in DOS2
How does it even work
@@Brayslayer the same way as in the video
This makes me unreasonably happy to discover
Can't argue with results!
@@Brayslayer when you move an object through a npc, it takes damage equal to the weight of the object, so you take a unbreakable chest (since the object also take dmg) and fill it with all the heaviest objects you can find
Spiff: Names the character Boni- Wan Kenobi.
Me: A suprise to be sure but a welcomed one.
Congratulations, you basically made a character that could fit right into any Terry Pratchett story.
When Death has had enough and doesn't think people are dying fast enough
Underrated comment
His works suck so bad, I thought I was reading about how to DT by Miley Cyrus.
Rincewind for the win!
All that was missing were the feet!
Barrelmancy, the favoured game mode of Reanu Keeves.
BARRELmancy?! What is this? The Atelier/Mana Khemia series?
Ok, now we all need to say it.
Barrel!
BARREL!
"Boni-Wan Kenobi... I wonder if he's related to Old Bone."
Boni-wan...Boni-wan now that’s a name I’ve not heard in a long time
After being struck down, he became more powerful than you can possibly imagine
Spiffing Brit: *uploads a video*
The game studio that made that game: there's a great disturbance in the force.. someone has destroyed the very balance of my game..
to be fair, Divinity Original Sin 2 is broken in a lot of ways, but that's part of the fun of it, so I don't think they'd care all that much
bought it on gog and dropped seeing that one loses all achievements if one picks the herbalist mod and it dismotivated me to keep playing. I hope there's no updates in it so I can do that huehuehue
Continuing the Star Wars theme of the video. Amazing. **slow golf clap**
@@Rubbly You say that, but they removed barrelmancy as a mechanic a months ago. Unless they readded it recently. Now the damage is capped at about 40 regardless of weight. So they very much did care.
@@tweed.k Yeah, I don't really get why they did that considering the point of the gift bags was taking good mods and balancing them for the achievement players to enjoy. Kinda ruins the point of them to remove achievements. They also removed barrelmancy for some reason.
He did it. The madman actually weaponised a bag of holding. Every DM fears the day when a player realised that an item with infinite carry space can maaaaaaaaaybe be exploited
Tbf you can make a dimensional nuke if you know what to do using bags of holding
Lmao I thought I was the only one who knew of this exploit
Fortunately a bag of holding's weight never changes. lol
It's not infinite though. Bag d holdings have a defined carry weight. But you can absolutely weaponize it. You can turn it inside out to hurl whatever is inside it towards an enemy. You can also turn it into a small portable black hole if you have two of said bags of holdings XD
In DnD 3.5 you could buy powder charges weighting 200g for 1d6 dmg. I made my lizardman buy 260kg. We literally nuked a boat
Just wanted to say that after watching your vid, me and my friend decided to buy the game and do a playthrough of it together. We just finished the game now, 85 hours in, it is by far the most fun we've ever had in any rpg we've played. Thanks, Spiff.
Damn you guys zoomed!
Yeah it’s a really awesome game with a ton of different ways to play
Damn I started the game one week ago, and I played 70 hours and I havent even reached the bloodmoon island 😂
I played with 3 of my friends but now we're all to busy to finish it, sadge
@@H1r0x I play 100+hours to reach the bloodmon island don't worry 🤣🤣
Later:
"How did you survive the raging mass murderer Lovrik?!"
"I sold him some tea..."
29:08 He didn't survive for long...
@@Wlerin7 What?! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.........
@@theemperorstarwarslegends8075 he was out of tea
yorkshire tea...
That feeling when your 60 hours in this game just got called a tutorial.
haha no kidding I just finished the "tutorial" with 46 hours played
@@mezpezlez Seriously?
Yeah I haven’t even completed the game yet and I think I have over 100+ hours. Definitely worth every penny
38.8 hours here, just got the ship. I can't in good faith hold it against the game that it's keeping me entertained in one place for so long... but it could probably be paced _a little_ better. Just a bit more direction and forward momentum to get through this "tutorial" quicker. I hope Larian makes the introductory sections a bit breezier in Baldur's Gate 3.
@@SporeFreak2010 yeah man almost 120 hours and I'm not even done the game
It would be hilarious if the game balanced this by having other characters that also used telekinesis and could use your chest against you
Wouldn't change much. He has ridiculous amount of initiative, and if he would run out of AP he can just play dead (undead ability). So the only player you wouldn't punish is the one using this cheesing. Larian could've fixed it by removing the mechanic or introducing item sizes, but people love barrelmancy since the first episode.
@@totoru4ever the best way to fix it is by limiting what you can use telekinesis based on the objects weight.
@@TheTriangle444 to be honest there wasn't a lot of use in telekinesis in DoS2 (unlike the prequel where it was essential for certain puzzles), so it could even be removed (basically only speedrunners and barrelmancy cheater use it extensively). Limiting it to weight (more investments before you can use it) would make barrelmancy useless in speedruns, but you could still throw your pyramid over dungeons/seas to make shortcuts. Making the item travel slowly (therefore eliminating the damage) would also make the second one more feasible , but less comfortable. Decreasing the range would make barrelmancy an option, but not the pyramid porting. The most realistic would be the item sizes (you can't put a chest in a small bag, or sacks and chests in a single chest) would be the most realistic, but that would make the actual inventory look stupid. But to be honest, there's not much problem with this broken mechanic, its fun to do it 1-2 times (especially against Dallis in Fort Joy or the Lady Vengeance), you can pretty much play the game without even using it once or knowing about it. Personally I invested a single point in it (or used item) on weaker characters to pick up heavy sturdy items like reinforced chests to plug poison/oil traps, which were much rarer than in the prequel, an my favorite method (carrying a few cooking pots since they were indestructible and just the right size/weight for "poor mans disarm trap") didn't work here.
@@totoru4ever as a hoarder, I'll let you know that I use telekinesis to efficiently take every barrel in reaper's coast, store them onboard the lady vengeance, only to fill all of them with oil to create a super-heavy tool of destruction that I never use.
unfortunately, they wouldn't get a turn to use it. he'd have all the AP saved up from the previous kills to use on the NPC with telekinesis.
"The Chest is my Ally, and a Powerful Ally it is."
Master Boni-Wan Kenobi
"You cant win, but there are alternatives to living"
I thought "Self Defense" could be a good name for the chest
Normally I'm just like "fair enough" to your exploits, but this one... man, this one got me
This is insane
yeah, it is like being told santa ain't real
For everyone trying this, in fort joy, near Migo on the beach, there's a hidden cave, in there is a healthless ornate chest. So you can start this much earlier on. Before getting to driftwood.
Thank you for that
I just use an indestructible coin pouch
you can also use a backpack
@@novax7514 the visual of someone chucking a tiny, infinitely dense coin pouch at enemies and having them die instantly is even funnier than the chest lmao
i have to try this next time i play
@@sarahfeng It's pretty amusing to watch the pouch tap them in the feet and they drop dead :P
This is actually super efficient. I mean, if you get a spell that lets you move infinite mass, you can apply infinite force. So, as an adventurer, you get to indulge your hoarding instincts and have them directly aid you in your damage as you utterly obliterate enemies under the unfathomable weight of your condensed pile of valuables and rubbish.
When you realize your ball and chain on the ankle can be weaponized
I recommend having 1 other person on your party, I chose Sabille because she cool. The lone wolf perk still works as long as you are not moving together. (basically just unconnected portraits in the top left) This means you can transport your heavy chest into the inventory of the teammate not doing anything the entire game (preferable on the ship) and then when you need it just teleport it back to your inventory before combat. it makes running around very easy.
Also here is one of those chests in the "tutorial" island in the underground fighting arena. You can only get it there so you have to go in the fight (some how get to the enemy side, or use telekinesis to bring it to you) and put it on your character. If you you don't have it on your character when the fight ends you can't go back and get it. There is unlimited inventory in these chests even if it looks like there isn't, once you fill it up you get a scroll bar (so no need to put stuff in stuff if you don't feel like it)
All elemental barrels weigh a lot (60 i think) so always pick those up. I ended up 1 shoting the final boss on the hardest difficulty (where if you die once you have to start over)
Edit: Lone wolf just works even if they follow you, however you don't want them to die as they will probably be naked (since you don't care about them), and you are performing barrelmancy as your go to weapon.
But the Lone Wolf perk has always worked with 1 companion though and DE doesn't change that. Meaning your companion could be connected to you.
@@Distrance This was the only thing I wanted to say too. Lone Wolf works with 1 companion, two characters with Lone Wolf can be pretty brutal even if you don't abuse telekinesis
Whelp. Just like the first D:OS2 video, someone needs to take 10 minutes and teach Spiff about the game, it could have saved him a lot of time. :)
@@Distrance I made an edit. it's been a while and I forgot how it worked, but I still recommend them just not following you lol
A Human (undead) Conjuror with an indestructible, violent, infinite capacity piece of Luggage...
Congratulations, Spiff, you've just turned Divinity into Discworld.
came here to comment this
According to my calculations, the chest, when first loaded with bagpacks, has the density of a pure uranium cube (one of the densest metals) and towards the end comes close to the density of the center of the sun (about 150 times the density of water, by comparing with the water barrel). Not quite the density of neutron star/black hole, but quite stupidly dense nonetheless.
BTW all kinds of things happens at this density, including nuclear fusion. That means the chest should be a big radiating ball of plasma at this point and it should burn everything around it (and maybe also explode) in a radius a few kilometers. No wonder it does so much damage.
This comment made me curious what those numbers are, so I also did the math.
We can safely assume that the volume of the chest is roughly 1 cubic meter.
If you can get the chest up to 1,000 kg, it has the density of water.
At 2,691 kg, it has the density of granite.
At 7,873 kg, it has the density of iron.
At 19,050 kg, it has the density of Uranium.
At 162,200 kg, it is as dense as the center of the sun.
2,437,000kg would give you the weight of Mjolnir if it was made using the material of a collapsed star (instead of just forged using the power of a collapsed star).
And if you can find a way to load it up with 3.7×10^17 kg, then you're lugging around a chest sized piece of a neutron star.
@@Scud422 could you translate tht into actual zeros? My poor brain cant do much math anymore. The neutron star density.
@@akhorus3400 3.7×10^17 = 370,000,000,000,000,000
@@Scud422 thanks
@@akhorus3400 Quick tip 10^17 is a number 1 folllowed by 17 zeroes.
Recently bought the game, and tried out this strat. A few things, it's still majorly OP, and two, you don't need a chest, the backpack you start out with works just as well, the hitbox doesn't seem to grow just because the chest is used over the backpack.
Oh my.
The destroyer it comes
@@axelsommer697 And we provided it with the weapon.
Oh, makes sense. :) Would still prefer the chest later on though, as its easier to find when moving across the map.
Pirates of the Caribbean: Dead Man's Chest
This deserves more upvotes
@@maciejhammer2681 this isn't reddit
@@randomaccount8020 You have an incredible power of observation
@@terrell4794 thank you sir, it was very hard to notice at first
You've been Chested!!
"TELEKINESIS ONLY CHALLENGE"
**throws grenade with hand**
The hand threw the grenade in the air, but the mind guided it to the target!
he used telekinesis to move his hand obviously
@@mitchellconner6928 That level of laziness is not, not acceptable
It’d be hilarious if when you attempted to pick up the chest and put it in your inventory, your spine just snaps in half from attempting to carry a singularity in your pocket
next update.. free new feature (fineprint: exploit fix) lol
No you put it into your pocket and you get sucked into the chest yourself
“I’m going to skip the tutorial”
*skips the entirety of fort joy and all of the reaper’s eye content*
fort joy is the tutorial. :3
He skipped all of act 1. Technically the tutorial is on the starting ship but escaping fort joy could be considered the tutorial quest.
A spiffing brit
In all fairness he was definitely referring to the entirety of Fort Joy because the literal tutorial boat is not anywhere near 5 hours
Fort joy in its entirety is the tutorial area the shop is a epsilog not a totorial
The fact that this chest effectively SCALES the further into the game you get slays me. Spiff, you glorious Brit, you amaze me XD
@Hamburger Jones it just doesn't quite sit well with me either...
@@hamburgerjones695 dont be a boomer, boomer
The greatest thing is that barrelmancy is literally one of the most important techniques to master if you want to speedrun the game.
That chest is actually a survivor of the "Boston tea tragedy". Enraged by the injustice committed it transformed into a golden chest full of tea to take revenge, that's why it's so excessively strong. >:D
Watched this. Played like this through the game on the hardest difficulty. Realized you can BACKSTAB CRIT if you have knife in your hand while throwing the box around. It was stupid. We proceeded to use the 100lb portrait of Alexander to fight him. It was a Dorian Gray situation, with a twist. Absolutely fantastic. Also, I should note that there are like 3 immortal chests floating around Fort Joy.
You can BACKSTAB CRIT? This is fucking hilarious
I'd really love to know how, in-universe, backstabbing with a chest or a backpack works.
@@llSuperSnivyll well, carrying a heavy chest can be backbreaking, and then you are just an autocorrect away from backstabbing.
That sounded SOOOO BEAUTIFUL.
@@llSuperSnivyll Spin it on a corner and shove that into a weakpoint at relativistic speeds?
Actually, there is another chest that is in the tutorial level. The chest surrounded by screaming heads has no health so if you start early you can add in all of the barrels around Fort Joy. Furthermore, with Lone Wolf you can have ONE additional party member. This is helpful as you can have them sit on the Lady Vengeance and hold onto the chest- simply having them send it to your character without needing to drag it around everywhere.
Hi, I've played way too much Divinity lol
there's 4 or 5 iirc, I always grab some to use for hoarding gear and put them at way point.
Also backpacks have no hp bar so....yeah why is everyone on about these chests? Just throw a backpack at people
don't open the chest !
@@ShiningDarknes Because then you can fill the chest with many MANY 10k weight backpacks.
@@PuchimonExtreme From what I remember back packs have infinite size so you don't need more than one and you can throw it full of chests without needing to fill the chests inside the back packs
*Clicks on new Spiff vid*
"Local Undead Jedi yeets black hole at every NPC"
Me- Seems legit
“What kinda build do you play?”
“YeetPS”
Indead chestomancer...
Revisiting this video to mention some things that went overlooked in here:
- Technically, you can already do this as soon as you start the game because Backpacks also have no health whatsoever. It also has the advantage that Backpacks have infinite slots. However, it's harder to aim with them (especially when the enemy is an Elf) because of their small size, let alone hitting multiple enemies at the same time.
- By holding ALT, you can check an object's weight without adding it to your inventory.
- Be VERY careful of enemies with Retribution, especially in Honour Mode. You can easily one-shot yourself. Consider spending points on Necromancy (the life steal compensates damage taken, as well as Living on the Edge for major cases) and on Comeback Kid as there usually won't be more than one enemy with Retribution per fight.
- When the game says "Can't see!", what is actually telling you is that there's something in-between the Chest and the target, instead of in-between you and the target.
same observations made, but I have one additional tip: take one member into your group. as inventorys are connected, you can just dump your "weapon" in their inventory and let them stay in place. you have to "summon" it out of their inventory for combat, but walking around is much more convenient.
the game knows that it only matters if the Chest can see the target, because the Chest is the REAL main character XD
*slaps chest*
"you can fit so many barrels in this bad boy"
Spiff killing 100s of NPCs: maniacal laughter
Spiff kills 1 doggo: Oh no what have I done
That's the internet
Could had been John Wick's. You can't ve sure enough, so better avoid doing it.
As it should be.
@@lathrael7152 altough at this point evrn jhon whick knows better thwn to mess with a chestomancer...
Game industry in a nutshell
"Who goes there?!"
"Oh, it's just a courier delivering a chest..."
"Wait, what's he doin-"
*Cartoon splat*
OMG. Now your mention of couriers makes me want to make a mod allowing barrelmancy/chest yeeting in Fallout New Vegas.
"So, Mr. House, you thought you were holdin' all the cards. News for you, pardner, all this while I've been playin' with a stacked deck."
I also look forward to throwing it at cazadors and watching the HUGE sploch of mutant killer wasp goo splat all over the Mojave.
i like how your character still "levels up" like every other one, by getting more backpacks in the chest
letting a powerful chest, with interdimensional storage that travels alongside you, dispose of all your enemies?
*heavy Rincewind noises*
when finding legendary items on the guy you just trash compactor'd to death is a mere welcome surprise, because you came into the room to steal all his barrels, actually...
I gotta say, I started playing divinity a little while back
and I really wanna see more perfectly balanced gameplay of it, so I gotta vote A
I love how slowly you reveal your strategy. Every new layer has me wheezing.
The Spiffing Brit: I am become chest, destroyer of worlds.
... dude.
"What's so scary about this golden chest?"
"Well you see, it weighs as much as your mom."
*Critical Hit*
@TomeOfBattle it sounds delicious
Dude if you were playing D and D right now this would be a killer joke for your game master.
Pretty sure a lot of guys had a taste. Even added a banana
I am not going to hit like in your comment so that number don't get ruined :P
@@duramirez I was thinking the same thing. Why mess with that number.
DM: "Alright, so what you wanna play as."
Me: "A telekinetic undead..."
DM: "Ah-huh."
Me: "...with a pet black hole."
DM: "Ah-huh... wait, holup, with a what!?"
And I wanna throw it at people.
I've played a game where we got the sphere of annihilation and my dwarf thought it was a black hole because I roll a solid nat 1 on my intelligent check.
What is DM?
Literally accerak
OMG, it still works! What’s even better is that using your backpack instead of gold chest would make the whole game so fun starting from the very beginning! Lol, love u so much!
I'm so glad it still works, definitely going to play like this LOL
I can't find the gold chest
@@wilaaybeeeee Its behind the pub or adjascent magistrate building in the first Reaper's Coast village, but pretty sure there are several premium ones on the earlier prison island as well, just don't remember if they have hitboxes or this one is special.
@@wilaaybeeeee you can find a gold chest like that outside Fort Joy, right where Fane is. You have a quest that makes you get an item with the teleport spell on it (quest-giver is Gawin or something). Towards the end of this quest you'll be taken there. Just TP that sucker close to you and you're golden (pun intended)
"You wear a mask, or you'll get killed by everyone"
Still applies to this day.
This was uploaded today
Unless you do it in the US, in which case you wear a mask and get murdered by a karen.
@@cordellchase2023 game is set in the medieval-ish era
New covid guidelines are suddenly much more harsh!!!
I do not like that this comment was made a year ago and could have been made yesterday. Curse you Portland, I pray that I land the job that will let me flee your rotting corpse.
17:32 love how he said hed free them, but just left them dangling after murdering the guards
I want more Divinity: Original Sin 2 and Crusader Kings 3.
Hell yeah, we need more adventures of Undead Barrelkinetic and Mega Chad of Tuscany.
"Skeleton Soldier Effectively Exploits the Dungeon"
My favorite new manga series.
Smells worse over here, Than a dozen rotten eggs, Dropped in a vat of vinegar. But I do hope Bree is holding up after all that death.
this comment
OMG THAT FUCKING DWARF HAUNTS ME EVEN HERE ON RUclips!!!
STAAAAAAAAAAAAAAAP. I can’t get her stupid voice out of my head!
Sentences everyone can hear
HEAR-YE HEAR-YE, DIVINE ORDER TO MARCH AGAINST THE ANCIENT EMPIRE
“The tutorial is 4-5 hours long”
*stares at the 15 hours I put into it*
I had no idea it was even supposed to be the tutorial. It has so many fun things to do on it.
@@friendoftheoyster3906 , to be clear. The beginning boat is the tutorial. Once you are off the boat and at Fort Joy you are past the tutorial. The only "tutorial" thing on Fort Joy is being introduced to the concept that gear matters "A LOT". Everything else should have been learned on the beginning boat.
@@winoodlesnoodles1984 Ah thanks
@@alistairjunnich3316 , a HUGE tip on the Voidwoken Deep-Dweller. Approach it from a different angle. Approach the encounter from the direction of Magister Locke (the blind magister). The rat looking down at the Deep-Dweller is a good location for most of your party. Then take a character with the gloves of teleportation and stealth to where you can reach the Deep-Dweller with teleport, but where it can't see you. This character should have a movement skill like "Tactical Retreat". This character will break stealth by teleporting the Deep-Dweller to the rest of the party, where it can be focused down before it can do any damage. Then use a movement skill (e.g. "Tactical Retreat") to get the character with the gloves of teleportation out of the kill zone.
What you now have set up is a narrow channel that the undead have to pass through to get to your party. Keep it oiled or have electrified water to slow the melee undead down. Then you can just murder the magic wielders at your leisure.
This tactic should make that encounter pretty trivial for even a level 6 party. Hope that helps and good luck!
“The tutorial is 4-5 hours long”
stares at the 15 hours I put into it
I would appreciate a "DnD Is A Perfectly Balanced GameWith No Exploits" One-Shot with some of your friends
I love the idea of spiff trying to find exploits everywhere while the gamemaster gets more and more frustrated.
They would have to play either DND 3.5 or Pathfinder 1. Those systems are absolutely broken.
To quote: Pun-Pun is the god of munchkinry. The ultimate example of "breaking the system" in 3.5, Pun-Pun was an ECL 6, now an ECL 1, kobold character build that can cast every spell and psionic power at will, has infinite stats (and therefore infinite HP), and has a divine rank of 30. While the original version of Pun-Pun was a 12th level psion, the most recent shattering of the system uses only standard divine/arcane magic and setting-specific splatbook feats.
That's assuming he has those
Luckily pfsrd has most of the material readily available. Plus he can afford to buy some fairly ridiculous titles, so I'm sure he could buy the e-books if he so desired. Now we just have to wait for a video with the "if x amount of people like this video, I'll break DND". 👌😏
Two of my most favourite pretty broken things in 5e is Divine Soul Sorcerer / Celestial Warlocks and Bear Totem Barbarian / Moon Druids.
Cast two lots of ELDRITCH BLAST with 10ft knock-back on bolts & I'm a psuedo cleric or the Shapeshifter who takes half damage from just about everything
This is probably one of my favorite exploits you've done. Just imagine a dude running around throwing a giant chest into people, like a homicidal Jedi.
That's just Sith with extra letters...
@@tigerwarrior1787 From my point of view the Jedi are evil.
@@cowmaster9180 Palpatine did nothing wrong.
@@cowmaster9180 Then my friend truly is dead
Spiff: *kills all of the NPCs guarding a random prisoner tied up to a post* Also Spiff: *runs away, leaving the prisoner tied up*
Hello there.
@TomeOfBattle Freakin' Wizards!
"Random prisoner", huh? Someone hasn't played the game yet. I'd definitely recommend it, it's absolutely fantastic!
That prisoner was a... was a... a... COFFEE DRINKER!!!!
He can stay there.
This reminds me of a dwarf fortress story, where an adventurer was lugging around a platinum coffin, beating people to death with it, and putting the corpses into the coffin to make it even heavier before moving on. Dozens of corpses packed in there. Brutal lol.
Ah yes, when a dorf achieves peak dorf and creates a dwarf-portable version of the legendary Dwarven Atom Smasher.
and all of my adventurers in my fortresses just wield books and scrolls, becoming legendary macemen before trying to kill something that doesn't die after 6 in-game months of being beaten over the head with a scroll
Undying wizard with a deadly chest? Should have called him Rincewind
I came down to the comments section for this, specifically. Excellent job Sir.
Read my thoughts mate😂
Just imagine the chest would be made of sapient pearwood and munching what it had crushed…perfection.
I remembered this comic where a character is collecting legendary weapons and putting them in a bag, and at one point, someone asked him, "Why collect so many weapons if you're not going to use them?" Then the character responded by smashing him with the bag that says, "Loot sack of legendary weapons" or something like that.
I'd like to cast my vote for more Crusader Kings 3, dearest Spiff.
"He wants to take revenge on humans because they sold Star Wars to Disney" > When the anime villain has a good point
That's not a villain. That's the hero.
Furioso TheSnake Not the hero we deserve, but the one we need....
"...because he stole John Wick's car...and killed his dog."
Bony wan kenobi has my support.
My first time playing D&D my character was a wizard, and as a noob I had no idea what I was getting into and what spells or cantrips were. And I think the dungeon master got so fed up of me asking questions of this complex class he just gave me like three cantrips and five spells.
I never lost a fight
Sounds like a good DM who gave you optimized spells lol
Great video. I played Divinity years ago and with the Death of Warcraft have been looking for some sword/sorcery entertainment. This could be it. Thank you Spiffy.
"Telekinesis only challenge"
"Challenge"
I do not think it means what you think it means.
You forgot the set up phrase, "You keep using that word." :)
@@winoodlesnoodles1984 No, I was debating whether or not to include it. I figured it wasn't accurate enough to add that part, but still humorous enough to post the rest.
He failed. He used a grenade once.
tbh his 'challenges' are usually 'let's see how badly we can break the game'
not 'let's make it harder for us to play the game'
@@leeman27534 Someone needs to watch the movie, "The Princess Bride". It is a classic. Watching it would make clear the initial comments. :) It is INCONCEIVABLE that you wouldn't enjoy it. :)
“DND 5e is a perfectly balanced game with NO EXPLOITS” when God King Spiff?
probably in a month, when baldurs gate 3 is out, with the dnd 5e rule set. :P
My favorite 5e exploit is quickened spell green flame blade/booming blade for a melee attack as a bonus action. It pairs nicely with the paladin's divine smite.
He can't show you how to exploit the game while the developer (DM) is patching it.
Exploiting DnD is only as possible as the DM allows, so it's not the best choice: even Feats are technically optional. If the DM just allows whatever, it's almost impossible NOT to break the game, if you want to: the Rogue can just spend the entire game invisible after level 8 (if I remember right,) the Mystic can be basically any class (except with spells YOU CAN'T STOP,) the Monk can just stun lock EVERYTHING, the Bard can just start cooking everything with armor alive, the Wizard is invincible if he has a lot of money, the Fighter can get such high DC that nothing conventional can kill him as he drags along an army to do the dirty work...the list goes on.
He better cover the peasant machine gun
"The Dark side is a pa-" *WHUMP*
"Did...did master just kill the chancellor?"
"Well, you see Ani..." *PLAYS DEAD*
"..OH NO, THE CHANCELLOR IS DEAD!"
Hello there.
this damage is outrageous! it's unfair!
A "special" chest like this can be found in fort joy, near Fane recruiting location but you need teleportation to get it out, not sure if 2 or 3 Telekinesis will be enough to get it from where it is.
I vote A, I absolutely love this game. As a side note, you start with a Backpack that you can do the exact same thing with! I managed to accidentally crush my way through the tutorial boat
"We killed him in three hits, and one of those was a miss."
I once saw him kill 70 people in a town with a chest. With a fucking chest.
17:31 I like how Spiff came to free a random person and when he killed the guards, he completely ignores the prisoner leaving him hanging and goes to cause some chaos elsewhere.
Some people just wan to watch the world burn
Grih Oriko “oh thanks man, now he-, wait, where are you going? DON’T LEAVE ME HANGING!”
"Random Person"
thats a brit for you
It’s actually a solid solid solid game. I had to look up guides for some quests but it’s so fun and each quest can be tackled differently.
I literally bought, installed, and started playing this game specifically cause I saw this video.
best game ever!
Heck yeah! It’s super fun!
SAME. I'VE NEVER PLAYED OR LOOKED AT IT... UNTIL NOW...
@@squittysquotty7642 just wondering, how long did you play the game before deciding to uninstall?
@@squittysquotty7642 because taste is subjective, what is loved by some may be hated by others. at the end of the day it all comes down to what you like in a game
0:38 DnD Is A Perfectly Balanced Game With No Exploits. Hmmm... I do like the sound of that.
Baldurs gate
Roll up a human Fighter, get the Sentinel and the Polearm Master feats and survive to level 4 (obviously). Pick Echo Knight as your subclass. Enjoy nothing ever getting close enough to hurt you ever again. If something by some cruel twist of fate does, its probably just your echo getting hit so... Meh, just make a new one next turn. This sounds pretty glorious!
I have yet to test it out in play. I've only seen Treantmonk demonstrate how much of a bastard such a character would be to fight... it's very mean. But nothing is as "perfectly balanced" as Forcecage + Sickening Radiance... it's the true Chernobyl Chad move. Stick em in the box for an hour (can fit a gargantuan creature, so in the box you go ancient red dragon) and irradiate them to death! Mmm... smells like warcrimes. xD
@@probablythedm1669 bro fuck it, if we going perfectly balanced with no exploits we going 3.0. roll up a kobold wizard with a familiar. WIN THE GAME AT LEVEL 1 (might be 3, but memes). fuck mothering Pun Pun my dude. remember in 3.0 buffs stacked infinitely and were shared between wizard and familiar and there were several loop exploits, effectively you could buff your int to infinity understand the make up of existence itself, boost your str dex and wis to infinite to one shot powerful monsters for easy exp, and become a reality bending god that sees and knows all that could ever be and could ever counter you in order to prevent it from intervening in your rise to omnipotence and omniscience. pun pun is the reason 3.5 exists.
then there is the peasant rail gun, the locate city bomb and countless other exploits.
Peasant railgun: 1 round = 6 seconds regardless of number of creature in round. line up 100 peasants across 500 ft in a straight line. peasant at the back has a thrown weapon, peasants next in line have a readied action to receive a passed object. thrown weapon travels 500ft in 6 seconds and gets thrown. use optional rules for high velocity, obliterate anything in front of you.
locate city bomb: AoE 10 miles / caster level 1st level spell.
1. apply snowcasting (FB) - spell now has the cold descriptor
2. apply flash frost feat (PHB2) - spell now deals 2 points of cold damage to all in area (and makes area slippery but we don't care about that)
3. apply energy substitution (electricity) (CArc) - spell now deals electricity damge
4. apply born of three thunders (CArc) - spell deals half electric, half sonic, but what is important is that it now requires a reflex save, allowing us to...
5. apply explosive spell (CArc) - all creatures/things in area that fail their reflex saves are shunted to the outside of the area of effect (10 miles/level) and take 1d6 damage per 10' moved!
voila, you have just nuked an entire kingdom with a 4th level spell slot, a handful of snow and a silly combination of feats. Of course you have to be creative as well to not get shunted 200 miles yourself, or end up with a thousand tons of debris and bodies on top of you.
alternatively since locate city bomb explosive spell is contested by many, there is a way to make it inflict negative levels to all creatures in the area and start the Wight Apocolypse
@@probablythedm1669 thats why echo knight isn't official material...
@@ShadowAraun oh yes, not to even mention just playing an dread necromancer, beguiler or war mage who is an Rainbow servant of 10th level who just can use the entire cleric spell list at will
This is like a Rincewind and the Luggage role play
Ah, I see you are a person of culture as well
This made me laugh so hard! Lets get this underrated comment to the top!
This is exactly what I was thinking for half the video.
ahhh thats why i started imagining this character as a discworld denizen.
Well, looks like this video aged really well. We finally have confirmation of an Obi-Wan Kenobi TV series with Ewan McGregor and Hayden Christensen as Obi-Wan and Darth Vader. You did it Spiff 🧡
Also, thank you comments for letting me know that this exploit still works. Saves me so much time. I love this game, but damn, it takes way too much time and as an adult, I no longer have even half the free time I used to.
When you give your players a bag of holding and they use it to throw the equivalent of a neutron star at your boss...
its would not really work normally because the inside of the bag is another dimension. Almost literally the sac neck is a portal
Put a bag of holding inside another bag of holding
Filip Nikolic Destroy? It merely opens a gateway to a wonderful place
@@rykehuss3435 That's where I keep my dirty laundry, the second bag seals in that sweaty sock odor.
@@rykehuss3435 You want the arrowhead of total destruction.
I was actually disappointed when he didn't pick up the "Hothead" trait, casually missing 10% more crit chance and accuracy... Spiff you are getting old my friend
I'm more upset he didn't pick the 'lone wolf' trait right away lmao
@@zets8238 Yeah, but he started the game at higher lv so he technically got it right away
Its really weird in his divinity videos he always kind of knows stuff vaguely but not entirely. For example with undead characters needing to be fully clothed to not automatically trigger aggro he just put on a helmet (that's also why he died at the start)
Or the fact that you start with a container that has no hp bar...the backpack
Or the fact that he read "crit multiplier" as crit chance and not crit damage.
Spiff: *murders everyone in sight* Also Spiff: "This man sells tea! I must protect this precious soul!"
Spiff 30 min later: And so lets finish by killing everyone in the tavern. (including the Tea merchant)
Flipping Hysterical. Brought a brightness to my friday. Thanks SO much.
You just reminded me that I need to give this game a try, thanks :>
i actually found this game the same way when he did infinite gold that's actually when i subbed
You will love this game, i promise you. Ive had 3 playthroughs, i would play the game normally first time then cheese the next playthrough, in my 2nd playthrough i played more side quests and it was extremely fun still. Such an amazing well made game
I love this game. I have over 400 hours on it. It has so much replayability
I was thinking of purchasing it as well, my im kinda on the edge or whether to do it or not. Anyone care to talk about some of their most fun or cool experiences? Without spoilers if you can
I'd recommend playing DOS 1 too, it's a bit shorter and the combat mechanics while largely the same play out differently due to the lack of different armor types making it more enjoyable IMO. Also the humor is top notch.
We got now the 4 Knights of the Perfectly Balanced Apocalypse:
Boni-Wan Kenobi
Hodd Toward
Reanu Keeves
Seymour Clevarge.
we have Elon Husk too!
Don't forget the newest edition, Hobin Rood!
Sir Cumference
@@Balinavsezaniato That's a good one
And more recently, Ben Dover
Imagine giving your DND party a murder mystery, and they find out the murder weapon is a chest, so OF COURSE they chase after the mimic causing this, only to find 100 stat Bony-Wan Kenobi and get immediately TPKd and thats what they get for burning down my ghost airship I spent 6 hours crafting without even setting foot on it. Pricks.
feels bad man
So basically you turned a multi-million dollar game with endless gameplay possibilities into... checkers. :D
More like chest-kers.... ayyyyyyyyyyyy....
considering extra AP on kills this makes a disturbing amount of sense XD
"That is one chonky chest." -The Spiffing Brit's Guide To Seduction
I used this line on a girl and now we're dating.
"nice sweater, is that camel hair? i can still see the bumps/humps"
When he said skip the tutorial. I thought he meant only the actual tutorial on the boat. Not all of act 1. xD
Act 1 is THE tutorial.
@@Mjolnir1000 The the first part inside the ship when you don't earn XP IS the tutorial. I played the early-access, They would not add a tutorial inside a tutorial in the definitive edition
@@Mjolnir1000 That makes no sense. Act 1 is crucial to the plot in essentially every possible way.
@@jables5895 It's also the tutorial.
@@mystic_spider I was always under the impression that Fort Joy was the tutorial so after you left you were in the game proper. Either way, the ship is only part of the tutorial.
Spiff: I CAN KILL ANYTHING!
Also Spiff: Sorry for killing you, doggo! :(
*_Professionals have STANDARDS!_*