All those times I could have finished the Witcher DLC or actually launch a rocket in Factorio. No. I'll spend six hours on one of my rare long gaming opportunities working on an automatic transmission. But one of the truly inspiring things about stormworks is you can take a break from your truck, and just go try to build a submarine...that turns into a truck (if you are so inclined).
IF you need that much time to automatically transmission then it means you have no clue what you do so let me explain you how to do it in like 30 seconds: take microcontroller add logic for RPS and SPEED or Up/Down keys and outputs for how many gears you want, then take up/down counter add as many thresholds as gears, add less than and more than and 2 constant numbers to set your low change and high change from there connect on top of less and greater than your RPS/speed on button according the constant numbers. Bool output from great than connect to pulse then connect to Up in updown counter similar for the down option but less than now connect up down counter to your thresholds and set it depending on how many gears for 2 would be: gear 1 = 1:1 and gear 2=1:2 thane connect thresholds to the matching outputs and that way you have super basic transmission that took really 30 seconds to set up. If want more complex one that you actually do have control over PRND then use up and down key to operate second up and down counter and so similar thing to one before just remember to use pulse ;) easy as fuck if you know any logic gates
I have trabels making Microcontrolers mainly with LUA Skript. Most of the time i like to take stuff from the Workshop, try to understand them and combine ore bild them in to neu creationen.
You know... I've built a hydroplane that is hulls size 5 meter long and 2 meters width (6 with the wings), the way its so compact made me not sleeping 2 nights until I made it fully functional, bellow 20k$, GPS supported, pitch stabilized (almost), and carrying enough stuff to rescue people... I've got fucked up by making its cooling system more than else stuff over in the comment...
I have to agree with everything you said. Stormworks is definetely a game that has a steep learning curve, but the end payoff in building something, is, I think, what makes this game so special. You could spend hours playing Red Dead Redemption, or GTA, and then beat the game with nothing to really show for it, but in Stormworks, if you spend hours building, the end goal is something *you* built, that is functional, and that in of itself, is rewarding enough to keep making me want to play the game, I just have to remember to pace myself lmao. I started building a research ship almost a year ago, now, and I thought initially it would be an easy project to familiarize myself with the game, and, well, I was half right. I know the game pretty well now, because I'm trying to incorporate lots of stuff, and it certainly has given me a basic understanding of most stuff in the game, but almost a year later and it's still not finished, but the end payoff is worth the burnout, I guess.😂
That is as if it was written by me 🎯 Couldn't agree more! End of the day, you create a working product, albeit virtual, to show for your time spent - so it is more productive than beating a story in another video game, which would be like watching a movie, you have the memory, but not actual product! It's not a race, so take your time! The point is if you're having fun creating it :)
Another point is you learn life skills. People underestimate how useful logic is to learn, it’s a skill set that can even land you a job. The fact that stormworks encourages people to learn a career skill set such as engineering or programming is the beauty of it.
Another awesome video. Learning how the parts can work with one another is honestly my favorite part of the game. I did the same thing you did, when I starting exploring this game. I very heartily agree start small and work your way up. I'm running a Classic Career as my first play through, with a creative sandbox for R&D test beds and first trials. Playing this way has allowed me to continue my Classic Career in a relaxed fashion. The one thing on game play I "learned" is run a series of 10 saves for your classic career and ALWAYS save before taking another step of the rescue. So many excess trips have been negated after failing the first attempt. Keep up the awesome work good sir! 😎
That is an excellent way to play the game :) That way you don't mess your career mode, but you can explore and trial run and R&D! hahaha great point, always save!
I really get point 3, I have yet to built any large bay ships, I like to make the biggest ships you can put in the small starter base shipyard, stuff like a small tanker, small container carrier, even started a truck to clear my head. Right now I started to change them all to be more maintainable and give them modular engines, since most were build before we had stuff like welders.
Thank you so much for this video its really inspiring , tbh i feel like these are the most important videos because most people always try to start a project head on without planning, and due to that the get stuck in certain areas then get burned out and eventually abandon the project. im super excited for your next video
Thank you :) I am so glad to be inspirational to players, and have more planned in a series specifically for Project Management, how to plan your projects, test, the different phases, etc. Stay tuned!
I think for the too many ideas, you should make a google doc of your ideas and think of what one you want most and then do it, cross it off, then repeat.
ive been playing since release and still dont understand how to make a plane, bulbous bow, helicopter, vtol, basically anything other than a small boat and also i only learnt how to use engines a month ago i was using electric motors all the time before i knew how, so yeah i dont think my 5 years of experience are as good as your 2 years, but this video is pretty helpfull
Been playing stormworks for years now. I just started trying to build my own stuff and I'm enjoying it. They're super basic as I have no patients for details but they function very well. Built a small ship, moved on to a medium sized that has functional engine order telegraphs with steam whistles. Next up I'm building an experimental battleship.
I played Scrap mechanic, simple planes, terra tech, especially from the depths and an old Game on Roblox similar to this when I was young. Who needs testing when you can just go all in and crash to learn for yourself! It'll be fine
Love your vids, used to always watch mrnjersey. But now that he is gone, these vids and your channel in genren has replaced his and I am not disappointed, keep going!
You should check out my cruise ship, its a really big ship by Stormworks standards, its called New M.S. Keltic, you will need to read the description to get a fell for it but it's has a top speed of 43 knots so by being the biggest and really fast Keltic can have her cake and eat it too
Yes New Keltic is a very ambitious build and is still a work in progress but I have the vital systems up and running with enough interior work done to give you a feel for how the finished ship will look, yes I definitely do feel like I bit off more than I could chew with building an improved bigger version of an already big and detailed ship
put a crane or two on the platform if it isnt too hard. btw my ideas for the crane include that you make it as a crane you can use for any other project that requires one.
im literally just building my own boat because i have literally no idea how to operate the transponder locator works and couldnt find a tutorial for it
i have a problem where all my creations look like shit, but it has so much logic, can you pls make a video where you give some tips on how to improve the looks of your creation
I just crying when i cant sail a wedge to the solid block port so i can put a drain inside of my ultra small hydroplane (when i say small it means its size is same to some huge car and double its width)
@@Drnken229 I wasn't saying it as a negative? I've been learning how to use different logic components along the way, so I was just saying it's taken me that long on purpose because I'm also learning other things to incorporate into my final design.
@@Drnken229 that could also mean ‘it took me 400 hours in game to get my boat working’ which could mean he was doing other stuff on and off until 400 hours later he had a working boat. Think bro
I like making planes and especially the avionics and cockpit. But I don’t know how to select a specific hard point and use that, I can’t find any micro controllers to help me make a monitor to do that. I need help
I am sure that many people have asked this before but what do you use to stabilize your bigger ships? If you have a video about is can you please tell me?
Great question! I actually use a version of microcontroller from another user that I customized, along with my own addition for the active stabilization system! I will make a video about that!
As mecanique and hoby drag racer I fond lot of interest in that game make Ida in your head got live like 3x3 engine need more than one ex port to be efficient just like real race engine need more port flow to be powerful
I wanted to play a cool search and rescue game, I do not want to play a game where it doesn’t teach you how to play nor gives you vehicles to play the game. Your paying $30 to build half the game.
All those times I could have finished the Witcher DLC or actually launch a rocket in Factorio. No. I'll spend six hours on one of my rare long gaming opportunities working on an automatic transmission. But one of the truly inspiring things about stormworks is you can take a break from your truck, and just go try to build a submarine...that turns into a truck (if you are so inclined).
Right! :) That is totally right, and how I minimize burning out, but changing themes and trying something else for a while!
IF you need that much time to automatically transmission then it means you have no clue what you do so let me explain you how to do it in like 30 seconds: take microcontroller add logic for RPS and SPEED or Up/Down keys and outputs for how many gears you want, then take up/down counter add as many thresholds as gears, add less than and more than and 2 constant numbers to set your low change and high change from there connect on top of less and greater than your RPS/speed on button according the constant numbers. Bool output from great than connect to pulse then connect to Up in updown counter similar for the down option but less than now connect up down counter to your thresholds and set it depending on how many gears for 2 would be: gear 1 = 1:1 and gear 2=1:2 thane connect thresholds to the matching outputs and that way you have super basic transmission that took really 30 seconds to set up. If want more complex one that you actually do have control over PRND then use up and down key to operate second up and down counter and so similar thing to one before just remember to use pulse ;) easy as fuck if you know any logic gates
If you want you can join me and my friend playing it to learn a lot of quickly just let me know
I have trabels making Microcontrolers mainly with LUA Skript.
Most of the time i like to take stuff from the Workshop, try to understand them and combine ore bild them in to neu creationen.
You know... I've built a hydroplane that is hulls size 5 meter long and 2 meters width (6 with the wings), the way its so compact made me not sleeping 2 nights until I made it fully functional, bellow 20k$, GPS supported, pitch stabilized (almost), and carrying enough stuff to rescue people... I've got fucked up by making its cooling system more than else stuff over in the comment...
I have to agree with everything you said. Stormworks is definetely a game that has a steep learning curve, but the end payoff in building something, is, I think, what makes this game so special. You could spend hours playing Red Dead Redemption, or GTA, and then beat the game with nothing to really show for it, but in Stormworks, if you spend hours building, the end goal is something *you* built, that is functional, and that in of itself, is rewarding enough to keep making me want to play the game, I just have to remember to pace myself lmao. I started building a research ship almost a year ago, now, and I thought initially it would be an easy project to familiarize myself with the game, and, well, I was half right. I know the game pretty well now, because I'm trying to incorporate lots of stuff, and it certainly has given me a basic understanding of most stuff in the game, but almost a year later and it's still not finished, but the end payoff is worth the burnout, I guess.😂
That is as if it was written by me 🎯 Couldn't agree more! End of the day, you create a working product, albeit virtual, to show for your time spent - so it is more productive than beating a story in another video game, which would be like watching a movie, you have the memory, but not actual product! It's not a race, so take your time! The point is if you're having fun creating it :)
Exactly.
Another point is you learn life skills. People underestimate how useful logic is to learn, it’s a skill set that can even land you a job. The fact that stormworks encourages people to learn a career skill set such as engineering or programming is the beauty of it.
@@pete5516 yeah. Ive learned a lot about physics from this game, which I didnt expect downloading it lol
Another awesome video. Learning how the parts can work with one another is honestly my favorite part of the game. I did the same thing you did, when I starting exploring this game. I very heartily agree start small and work your way up. I'm running a Classic Career as my first play through, with a creative sandbox for R&D test beds and first trials. Playing this way has allowed me to continue my Classic Career in a relaxed fashion. The one thing on game play I "learned" is run a series of 10 saves for your classic career and ALWAYS save before taking another step of the rescue. So many excess trips have been negated after failing the first attempt. Keep up the awesome work good sir! 😎
That is an excellent way to play the game :) That way you don't mess your career mode, but you can explore and trial run and R&D! hahaha great point, always save!
I really get point 3, I have yet to built any large bay ships, I like to make the biggest ships you can put in the small starter base shipyard, stuff like a small tanker, small container carrier, even started a truck to clear my head. Right now I started to change them all to be more maintainable and give them modular engines, since most were build before we had stuff like welders.
Thank you so much for this video its really inspiring , tbh i feel like these are the most important videos because most people always try to start a project head on without planning, and due to that the get stuck in certain areas then get burned out and eventually abandon the project. im super excited for your next video
Thank you :) I am so glad to be inspirational to players, and have more planned in a series specifically for Project Management, how to plan your projects, test, the different phases, etc. Stay tuned!
I think for the too many ideas, you should make a google doc of your ideas and think of what one you want most and then do it, cross it off, then repeat.
ive been playing since release and still dont understand how to make a plane, bulbous bow, helicopter, vtol, basically anything other than a small boat and also i only learnt how to use engines a month ago i was using electric motors all the time before i knew how, so yeah i dont think my 5 years of experience are as good as your 2 years, but this video is pretty helpfull
that rusty ship is absolutely jaw dropping
hehe thank you so much! It took forever to make aha but it has a lot of fanfare!
Take your time on the Sea Oil Platform you absolutely certainly make it function and look beautifully, also very helpful video xD
Thank you for the comment and support! :D
Been playing stormworks for years now. I just started trying to build my own stuff and I'm enjoying it. They're super basic as I have no patients for details but they function very well. Built a small ship, moved on to a medium sized that has functional engine order telegraphs with steam whistles. Next up I'm building an experimental battleship.
I played Scrap mechanic, simple planes, terra tech, especially from the depths and an old Game on Roblox similar to this when I was young.
Who needs testing when you can just go all in and crash to learn for yourself! It'll be fine
Another great video and congrats on 1k sub!
Thank you for you support :D
Comment here for the algorithm, great video!
Awesome, thank you! :P
I love your creations because I don't know how to build anything, also how does the sonar work
And they are really cool and easy to opperate as one person
Thank you :) That is always my intention! I will look into the sonar!
ok so i was wondering, if you not already making one, if you could build an off shore oil platform, i think it would be so cool
Take a look at my other videos! Also, I showcased the offshore platform here as well :)
@@454ss_gaming indeed i saw that one but idk if its on the workshop, cool anyways
I absolutely need to learn LUA. Half of my creations i wanted stuff like a sonar or radar but it just looks so hard to learn
Love your vids, used to always watch mrnjersey. But now that he is gone, these vids and your channel in genren has replaced his and I am not disappointed, keep going!
Take inspiration from Rust on the oil platforms for things you can make
Totally was going to do this haha
Hey I see you're almost at 1k subs! Good luck!
Broke 1k today!! :D Thanks for the comment!
@@454ss_gaming Congratulations!
Great video!
Glad you enjoyed it!
You should check out my cruise ship, its a really big ship by Stormworks standards, its called New M.S. Keltic, you will need to read the description to get a fell for it but it's has a top speed of 43 knots so by being the biggest and really fast Keltic can have her cake and eat it too
Yes New Keltic is a very ambitious build and is still a work in progress but I have the vital systems up and running with enough interior work done to give you a feel for how the finished ship will look, yes I definitely do feel like I bit off more than I could chew with building an improved bigger version of an already big and detailed ship
put a crane or two on the platform if it isnt too hard.
btw my ideas for the crane include that you make it as a crane you can use for any other project that requires one.
im literally just building my own boat because i have literally no idea how to operate the transponder locator works and couldnt find a tutorial for it
Next up! A tutorial on how to not make blocky boats 🤣 even when I try to add shape, the shape is still blocky!
Most important step - fill every empty space with physics filler, even the fuel tank
@@yvtteka doesnt change the shape though..
@@toasterhavingabath6980 It useful to make you creation non laggy, not for shapes
@@yvttekanon slip mats are useful in the bath. Still doesn’t make them relevant.
@@jackglossop4859 I mean game runs like shit no matter what specs you have, so don't make it a bigger mess
Your videos inspired me to start work on a ship, but i just suck at building bridges (ship bridge) is it possible that you could do a tutorial on it?
What are those switches called? I cannot find them! those little red ones, not the keys or the buttons.
That's the instrument panel, can set what type of switch you want on it! :)
The most important thing is to have fun, it's not a job
i have a problem where all my creations look like shit, but it has so much logic, can you pls make a video where you give some tips on how to improve the looks of your creation
and how to build nice boats and stuff
ey i got a problem, my ships propellers run everything runs but it does'nt move in the water, why is that?
I just crying when i cant sail a wedge to the solid block port so i can put a drain inside of my ultra small hydroplane (when i say small it means its size is same to some huge car and double its width)
Great video, lol probably took me 400 hours to properly get my first boat working and now at 600 hours and it's almost ready 😅
you are extremely overengineering then
@@Drnken229 I wasn't saying it as a negative? I've been learning how to use different logic components along the way, so I was just saying it's taken me that long on purpose because I'm also learning other things to incorporate into my final design.
@@Drnken229 that doesn’t mean he spent the whole 400 on just that boat, that’s 400 hours in game if I understand right.
@@pete5516 He said "took me 400 hours to properly get my first boat working" in that sentence it does :D
@@Drnken229 that could also mean ‘it took me 400 hours in game to get my boat working’ which could mean he was doing other stuff on and off until 400 hours later he had a working boat. Think bro
what are the creations in the back round bc thay look sick
They are all my creations! You can find my workshop link in the description :)
Does Engine failures actually happen in the gam in bad weather/conditions or mods?
I like making planes and especially the avionics and cockpit. But I don’t know how to select a specific hard point and use that, I can’t find any micro controllers to help me make a monitor to do that. I need help
I keep getting killed when I’m in a ship it has a little speedometer sign above my health and then I die
Sounds like a high/low pressure situation!
I love your videos.
Thank you so much :) More will come soon!
Does anyone know why i have small black dots all over monitors and HUDs
Point 5 is literally :skillissue:
I am sure that many people have asked this before but what do you use to stabilize your bigger ships? If you have a video about is can you please tell me?
Great question! I actually use a version of microcontroller from another user that I customized, along with my own addition for the active stabilization system! I will make a video about that!
As mecanique and hoby drag racer I fond lot of interest in that game make Ida in your head got live like 3x3 engine need more than one ex port to be efficient just like real race engine need more port flow to be powerful
Excellent point :) Thank you for the comment!
I wanted to play a cool search and rescue game, I do not want to play a game where it doesn’t teach you how to play nor gives you vehicles to play the game. Your paying $30 to build half the game.
Haha fair enough, for me if they gave me too much it would not be as fun :)
If you have a pc that isint like a god pc i recomend not turning on all lights
Can you do a radar tutorial
Thank you for the comment! I will look into this :)
Algorithm
Thank you :)
undertaking too much....... calling me out i see
Hahaha you, myself and all the people that are in the same boat (no pun intended) :P
4th
:)
First?
:P