RADAR GUIDED MISSILES!!! - Search & Destroy Weapons DLC - Stormworks

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  • Опубликовано: 16 окт 2024

Комментарии • 215

  • @Slovflyer
    @Slovflyer 3 года назад +156

    One thing I don't like that's probably a side effect of the original game design, is that objects don't break off or respawn when they explode now that we have that feature. It's kinda silly to watch a missile/bomb hit, explode, then bounce off and sit idle. Hehe.

    • @daviddemmers130
      @daviddemmers130 3 года назад +13

      @@Stormstyker it won't they already discussed that.
      Terrible game design, if your game can't handle destruction don't add weapons.

    • @dylannormandoin8350
      @dylannormandoin8350 3 года назад +26

      @@daviddemmers130 The way stormworks decides how to simulate a vehicle once it is spawned in and no longer needs to check the layout because the game knows it can't break off is what allows the game to run decently with alot of ships. Also with the way blocks are painted it would expose alot of unpainted bits. All in all this would be terrible for game performance.

    • @daviddemmers130
      @daviddemmers130 3 года назад +7

      @@dylannormandoin8350 o no I totally agree with you, but if even you know that this is the case the devs know even more reasons why a combat system will always be lacking because they can't add features like breakable ships.
      That is exactly why I said adding the weapons was bad game design.

    • @sirnurtle657
      @sirnurtle657 3 года назад +4

      @@daviddemmers130 the game isn't terrible. Its your PC for gods sake. I'm tired of hearing people complain that their PC can't handle a game just cause its like 1GB big.

    • @daviddemmers130
      @daviddemmers130 3 года назад +10

      @@sirnurtle657 im not talking about performance have you read any of the previous comments? The performance is decent, game design is a lot more than just a games performance.

  • @tomasgm155
    @tomasgm155 3 года назад +84

    To make missiles more precise without being too complex you can replace the function (x) by function (x,y,z) then you add two property numbers which are going to be the x and y "ratios". Then you connect the functions the next way: x=target angle (x or y angle). y=x/y "ratio". z=target distance (from the radar). Then you enter the following function: x*(z/y). This will make the missile's sensitivity decrease the closer it is to the target, reducing it's chances to miss by a lot. You can increase the sensitivity by reducing the ratios and viceversa.
    Edit: I use 20 as my ratio for both axis. Also, if you need to invert the output just multiply the ratio by -1 (on my case it would be -20)

    • @randomgoogleaccount4868
      @randomgoogleaccount4868 3 года назад +14

      TL:DR: Math = accuracy.

    • @maxc7307
      @maxc7307 3 года назад

      What do you mean by y=x/y what is y and x in this

    • @tomasgm155
      @tomasgm155 3 года назад

      @@maxc7307 I'm m referring to the "ratios", the ones that you get from the property numbers. You have to connect those property numbers to the y node of the function "block".

    • @CaptainCockerels
      @CaptainCockerels 3 года назад +2

      Can you share a micro controller screenshot illustrating what it should look like? Thanks.

    • @Elijah1573
      @Elijah1573 3 года назад

      Yes please show a screenshot

  • @dnrvaporizel3132
    @dnrvaporizel3132 3 года назад +58

    Stormworks devs if you see this please make the military more killable. I hit anything but a jet and they just keep going, but they hit me and BOOM whatever vehicle I use stops functioning most of the time. Either fix it and make people happy or at least lower the amount of military that spawns in (would also help with frames). Also a bit more variety in their vehicles, maybe infrantry soldiers would be cool (but I don’t think that’s needed).

    • @sirnurtle657
      @sirnurtle657 3 года назад +3

      I hope they will be able to add how many enemy vehicles can spawn in a certain radius. The only problem I have had during this update is the lag I get when nearing AI. I think it may be the game, IDK. Hopefully they will patch it up

    • @some10-9
      @some10-9 3 года назад +2

      The enemy vehicles have all of their logic in one point and they dont have an interior. You need to capture them and search for weak points so you know where to shoot

    • @julbloxgaming4376
      @julbloxgaming4376 3 года назад +3

      Copy this message to the "request a feature" zone, then it a guarantee they'll see it :D

    • @621Tomcat
      @621Tomcat 2 года назад +2

      One me versus a naval task force, helis, and a jet. It's like ace combat except I don't have 200 missiles and also the enemies are op

    • @TheCatstronaut
      @TheCatstronaut 6 месяцев назад

      guys guys its in the addon thingy
      so make a new save, look at default addons, go down to the bottom, DLC weapons ai, change it to what u want

  • @TheMookie1590
    @TheMookie1590 3 года назад +147

    >ill show you an easier way to control these
    >doesn't show the easier way to control them
    sad

  •  3 года назад +44

    You have to re-make this, these are already out of date with a stupid hotfix that screwed with Radar.

  • @ar_roc
    @ar_roc 3 года назад +23

    "The missile doesen't know where it is but knows where it isn't"

  • @jumbojimbo1553
    @jumbojimbo1553 3 года назад +21

    This was extremely helpful. In the future could you make a tutorial for GPS and Laser guided bombs/missiles?

  • @bassgojoe
    @bassgojoe 3 года назад +7

    Great video! Had no idea that hardpoints were batteries, that's fantastic. I've been working on a laser guided missile and this let me get it much smaller.

  • @stormtrooper4204
    @stormtrooper4204 3 года назад +9

    sadly there was a radar update yesterday that broke this tutorial. If you can, it would be great, if you can revise this. :-)

  • @anemonespotted189
    @anemonespotted189 3 года назад +4

    Gonna be taking the idea for the massive battleship cannons and the radar gun and combining them to make it seem like I have a fully manned battleship

  • @mr.e3930
    @mr.e3930 3 года назад +13

    With weapons this game can go a lot of places, I hope to see naval mines in the future!

    • @Erik_coolman
      @Erik_coolman 3 года назад +6

      I mean they are possible to create already

    • @fatdog3166
      @fatdog3166 3 года назад +5

      XD you can make them your self

    • @thecowgod2575
      @thecowgod2575 3 года назад +2

      yep you can download lots of them off the workshop

    • @qstn-mk.1403
      @qstn-mk.1403 3 года назад

      With better optimization and multiplayer, i bet this game could be like DCS.

    • @joost1120
      @joost1120 3 года назад +1

      @@qstn-mk.1403 DCS is far, far more complicated. This game will never be remotely close to DCS.

  • @steveee_0
    @steveee_0 3 года назад +6

    an authentic reload system for a ship cannon (a system that brings the ammo to the turret from the hull) :D

  • @julbloxgaming4376
    @julbloxgaming4376 3 года назад +20

    just as a question, could you make a part 2 of the CIWS system to explain more in detail and also show how to make the cannon lead the target to never miss??

    • @hivewasp
      @hivewasp 3 года назад +5

      i don't think "never miss" is going to be possible; but you can probably have a deflection formula based on relative speed and distance - though that might be a bit too complex

    • @julbloxgaming4376
      @julbloxgaming4376 3 года назад +1

      @@hivewasp i have 1600hrs in stormworks but even that is too complex for me so far

    • @Drakabo
      @Drakabo 3 года назад +1

      That would take a bit of math including sin cos and maybe tan

    • @hivewasp
      @hivewasp 3 года назад +4

      @@julbloxgaming4376 well too many things to know first - do we know anything about projectile speed? effect of wind? bullet drop rate? that's a lot of parameters at play even for a stationary target

    • @Drakabo
      @Drakabo 3 года назад

      @@hivewasp unfortunately no

  • @filiplayz1893
    @filiplayz1893 3 года назад +4

    would be cool if you made a tutorial for a laser-guided missile. U could use a UAV and get a coordinate output from the camera

    • @MrNJersey
      @MrNJersey  3 года назад +2

      Did you miss my drone add on?

    • @AndyD720
      @AndyD720 3 года назад

      @@MrNJersey yes

  • @kaptajnwaterstradt6901
    @kaptajnwaterstradt6901 3 года назад +9

    How does a sweeping or spinning radar work? Like how does the pitch and pivot work?

  • @mehp6107
    @mehp6107 3 года назад +3

    New patch has killed this method of missiles, please update!!

  • @TeamSt33le
    @TeamSt33le 3 года назад +3

    Can anyone elaborate on the most recent patch? Bypassing the functions and feeding the radar output directly into the respective control surfaces seems to get the missile closer to target now. But we are failing to get a single hit.

  • @alifio2183
    @alifio2183 3 года назад +2

    To all the lads that complained Stormworks doesnt rly support combat with its physics=
    From The Depths is the combat focused game that will fit your need. You can program your own missiles, ship, etc. Or if you are new or lazy, just use AI mainframe that will do 95% of the things for you! Combat systems are easy to edit and manage with the dev improving game steadily! The downside is no civilian features (which is good cuz otherwise you'll be doing lots of warcrimes)
    I tried Stormworks to learn more bout complexity in ship design and have a rest from kabooming stuff...

    • @MrZero00000000000000
      @MrZero00000000000000 3 года назад +1

      I play a lot of building games, and From the Depths is by far the best one. not only is it designed from the ground up with REAL modular weapons. But after you build something, theres actually something to DO with your creation. including several balanced conquest style campaigns, and many other modes. Also several people can all work on the same craft, at the same time. A lot of stuff is much simpler to setup too, like missiles for instance. but if u want, u can still lua script the missiles to do what ever u want them to.
      I love building, but i would argue about 30% of my 300 hours in stormworks is going into a MC, tweaking 1 number in the lua script, then spawning the vehicle only to find out i need to change it again..... very time consuming and painful on the fingers.
      however my 600 hours in From the Depths still feels like a better investment. and a lot of those hours are actual large, satisfying ocean battles, with blocks that get blown off when u damage them. Not afk sailing to the next random npc ship with 2 survivors that will pay me a measly 2k each to rescue them. hardly enough to pay off the fuel used to get there....

    • @alifio2183
      @alifio2183 3 года назад

      @@MrZero00000000000000 plus FTD have no dlc jajajaja! I rly love nick and the devs xD once pay forever enjoyment loool. Also the decoration and mimics system is 10 parallel universe ahead of other games, made u able to make water dispensers and other cool stuff to decor ur ship and bases.
      The only interesting thing bout stormworks is the microcontroller system which kinda remind me of arduino lol. I really hope Stormworks dev use SketchUp design software because it have better GUI and helpful feature than Stormworks ship designer. Its weird when a game UI is harder and more stressful to use than a real design oriented software...

  • @keptin
    @keptin 3 года назад +1

    This is a great entry tutorial for those just getting into SW microcontrollers, but if you're the type who wants to get into LUA coding and wants to learn how to make more than just simple weapons, come join us over in the Stormworks Engineering Group discord server. APN guided radar homing missiles that hit fast and maneuvering targets, radar aimed and ballistics elevated guns that compensate for bullet drop, advanced radar systems that track multiple air and sea targets simultaneously and auto-slew turrets, you name it, we're working on it.

    • @litrlyschoolyt9365
      @litrlyschoolyt9365 2 года назад

      so whats the discord invite

    • @arvalb0
      @arvalb0 2 года назад

      @@litrlyschoolyt9365 yes what’s the discord link?

  • @rush_17
    @rush_17 3 года назад +1

    I did everything it said to do in this and my boosters didn't start. Did i do something wrong?

  • @michaelpascher128
    @michaelpascher128 2 года назад

    I have customize this and put a Reload system with Megs.
    Thx for help :)
    Now my rescue boat have bombs 😂

  • @mr.makaron931
    @mr.makaron931 3 года назад +1

    Where is the steam download link? Because mine dosen't seem to work? I redid it twice and it dosen't work? so i wonder if i can just download it instead

  • @Tomartyr
    @Tomartyr 3 года назад +1

    Damn it would be nice if they mentioned hardpoints acting as batteries,
    I had to break my vows and 'cheat' a battery into a single stack to get mine to fly straight.

  • @darkmini8881
    @darkmini8881 3 года назад +2

    Is it possible to change this one from radar guided to GPS guided?
    Or does this one only work with radar?

  • @DerCr0wler
    @DerCr0wler 3 года назад +3

    I copied all you did there step by step, but my missile launches into random directions even after just spawning it in without changing anything. While your missile is steady in the beginning until it detects the target, mine basically launches into a random direction making it impossible for me to adjust any numbers in the first place ...
    after almost 6 hours of adjusting, starting over again and failing to hit my target once i am very sad that i am not able to add this to my helicopter =(

  • @detjen6403
    @detjen6403 3 года назад +2

    How about a friend foe identifier system? I assume you can use logic to set up a system to keep your weapons from locking onto your own equpiment?

    • @mobgoblin9023
      @mobgoblin9023 3 года назад

      Without signal strength no

    • @tomasgm155
      @tomasgm155 3 года назад +3

      I do that by adding a laser beacon on my creations and then adding laser point detectors on my weapons. They're both configured on a set wavelength, so I make that, for example, my radar aimed weapons only fire when they don't detect a laser at said wavelength. The problem with this is that players don't have a laser beacon xD, but you can solve that by preventing your guns from shooting if the radar's target is at less than 20m (i.e.)

    • @ethanpflederer3395
      @ethanpflederer3395 3 года назад

      On my auto defense turrets I have laser point sensors that look for a decision frequency emitted by laser beacons on my other vehicles. If a turret aims at a vehicle but gets the laser signal, it won't fire.

  • @JohnDoe-ni9zm
    @JohnDoe-ni9zm 3 года назад +3

    Ok so yesterday I had this working but now my missiles fly straight up shortly after being fired... if I put that multiplier on 1 or 2 it seems to be better but still misses almost everything. Did something change in the meantime?

    • @olssong7941
      @olssong7941 3 года назад

      Yes

    • @JohnDoe-ni9zm
      @JohnDoe-ni9zm 3 года назад +1

      @@olssong7941 yeah there's a bug with the small missile radar, phalanx works fine

    • @olssong7941
      @olssong7941 3 года назад +1

      @@JohnDoe-ni9zm For some reason, no, my aa gun aims everywhere except the target

  • @Grazzo0
    @Grazzo0 3 года назад +1

    Idea for a video: Stabilized Turret Guide - Search & Destroy Weapons DLC - Stormworks

  • @phantomgamin2820
    @phantomgamin2820 Год назад +1

    The missles in this tutorial are great but they keep going under my target anyone know how to fix ?

  • @rny420
    @rny420 3 года назад

    Can do another video about these missiles? The Update v1.3.5 broke the missiles and I cant get it to work properly

  • @pellethrane2940
    @pellethrane2940 2 года назад +1

    my missile keeps goin to the target and when it gets close it just jumps over

  • @renzowitlox9637
    @renzowitlox9637 3 года назад

    got home watched the naval gun video then saw this i needed this right now so ty youre tutorials are realy easy to understand for a dumbass like me XD

  • @lomsen8314
    @lomsen8314 3 года назад

    Thanks! That is what I can say to all of you videos!

  • @GerardoGonzalez-zw7jx
    @GerardoGonzalez-zw7jx 3 года назад

    Ama put it on my boat that is on progress can you look at it when am done?

  • @Sawer
    @Sawer 3 года назад +1

    This is really cool! Thank you for this

  • @xXDrunkenGamer
    @xXDrunkenGamer 3 года назад +1

    I recreated this and it doesnt work for me. I checked it 3x, everything is the way you did it.

  • @garrittpwl
    @garrittpwl 3 года назад +2

    I followed this twice to the T and my missiles will not track the AI heli's or planes :(

    • @621Tomcat
      @621Tomcat 2 года назад

      update broke radar, I spent several hours trying to figure it out then came across the comments saying it's broken now

  • @kaelruland2190
    @kaelruland2190 3 года назад

    Why use all the composite read blocks when the script component already takes composite in?

  • @alexplosion_ITA
    @alexplosion_ITA 3 года назад

    Could you do a belt connector-autoreloading tutorial?
    I can't figure out hoe the connectors work

    • @JokerRetry
      @JokerRetry 3 года назад

      Was also stuck there for a few minutes. You really have to jam them together to work.

    • @alexplosion_ITA
      @alexplosion_ITA 3 года назад

      @@JokerRetry i wanted to do a radar turret like the one he made in the last video, but i can't get them to work...
      How do i jam them together when the turret reset his position after it has finished the ammo?

  • @turesunnegardh6697
    @turesunnegardh6697 3 года назад

    I have litrilly buit the exat same missile 10 times in my stormworks world and they never work :(

  • @benwalter-mannah6771
    @benwalter-mannah6771 3 года назад +1

    I can't wait to see a laser guided bomb. struggling to make it work

  • @FoxValeGaming
    @FoxValeGaming 2 года назад

    Just an idea but it would be really cool if you did a war sieres between you and your friends called stormwars or something like that using the search and destroy DLC. I would do it but non of my friends play the game. Also keep up the good videos.

  • @Dingy23
    @Dingy23 3 года назад

    how would you do it with a laser sensor, so you point a laser at something and the missile will go to that?

    • @tomasgm155
      @tomasgm155 3 года назад

      Exact same thing. You replace the radar with a laser point sensor. Connect the composite to a microcontroller as the one he used in the video, with the function blocks to change the sensitivity. Radars and laser point detectors work in a similar way, so

  • @Beregorn88
    @Beregorn88 3 года назад

    Why do you use the formula nodes instead of the PID controller?

    • @MrNJersey
      @MrNJersey  3 года назад

      I do use PID controllers, this is the basic method.

  • @srastronautazinho7989
    @srastronautazinho7989 3 года назад +2

    make a big radar missle tuturial and wight COrdnades tracking

  • @theordinarypeanut9065
    @theordinarypeanut9065 3 года назад

    OMG MRN JERSEY CALM DOWN WITH THE UPLOADS BUT THANKS ANYWAYS

  • @fixinggood4595
    @fixinggood4595 3 года назад +4

    "the missile kmows where it is-"

  • @MarcinQ_53
    @MarcinQ_53 3 года назад +2

    It's a bit sad that it allows you to make your radar obstructed and still working. And engine on the front with invisible connection with objects directly behind the nozzle.

    • @opticFPV
      @opticFPV 3 года назад

      You know that radar in the noses of planes in real life is obstructed too, right?

    • @MarcinQ_53
      @MarcinQ_53 3 года назад

      @@opticFPV The noses are made of glass fiber(?) which is transparent for radar and here it has a bunch of metal parts in front of it.

  • @no_one404
    @no_one404 3 года назад

    Can you do one but it takes off vertical like in a submarine?

  • @NalumSJ
    @NalumSJ 2 года назад

    Have you put out the Northsea Patrol boat on the Steam Workshop if not could you? would love to try it out, looks sick!

  • @jamesscalzo3033
    @jamesscalzo3033 3 года назад +1

    Loved the video @MrNJersey! Is there a way of Building a Heat Seeking Missile like the AIM-9 Sidewinder or an Anti-Tank Missile like the AGM-12 Bullpup?

    • @awhahoo
      @awhahoo 3 года назад

      I dont believe so, as to my knowledge there isnt a IR detector

    • @11Tits
      @11Tits 2 года назад

      Semi active missiles are possible and radar guided, heat seeking is impossible

  • @MrX-un8cz
    @MrX-un8cz 3 года назад +1

    It doesn't looks like explosive deal much damage
    Using a EMP i guess is more effective most of the time since the emp doesn't even need to hit to trigger

    • @black_byrd3735
      @black_byrd3735 3 года назад

      I don't think you need that much damage to take out a vehicle in Stormworks, especially if it's a plane or helicopter. Take real life for example, a Sidewinder can do the same job as an R-40 missile, of course if we not talking about big or distant targets. The only difference here is the range and speed I guess.

    • @pancake4061
      @pancake4061 3 года назад

      Instead of an EMP, you can program the missiles to detonate once the target is close enough, eg 2-3 meters away. You can also always forgo warheads for a rocket pod that fires once in range.

    • @captainwolf5922
      @captainwolf5922 3 года назад +1

      Part of the problem is that blocks never disappear. A destroyed block simply gets scratch marks on it

  • @dragai2005
    @dragai2005 3 года назад

    how did the plane stay ther

  • @Bananas6439
    @Bananas6439 Год назад

    “A lot of fun”
    Man imma use these for war crimes against my friends

  • @Quantum-Bullet
    @Quantum-Bullet 3 года назад

    A start.

  • @donlotaja984
    @donlotaja984 3 года назад

    does this lock on ship?

  • @thelastengineer8633
    @thelastengineer8633 3 года назад

    what does the sweap mode why static ?

  • @flythepiloteer
    @flythepiloteer 2 года назад

    Can you make a tutorial for the better missiles that we have now

  • @bassgojoe
    @bassgojoe 3 года назад

    How did he get the plane floating in the air as a test target?

    • @geeknessfr
      @geeknessfr 3 года назад

      Set the vehicle to "Static" in the Addon editor

  • @LunaticFPV
    @LunaticFPV 3 года назад +1

    my missiles don't track anything, they just slam into the ground lol

  • @pauets7845
    @pauets7845 3 года назад

    this video gived me a big idea

    • @pauets7845
      @pauets7845 3 года назад

      so Sir MrNJersey gived mi a like so im gona unveil mi idea
      chan chan chan chan CHANNNNN!!!! A radar guided missile whit a cannon tan tan TANNNNN!!!!

    • @pauets7845
      @pauets7845 3 года назад

      too much damage

    • @pauets7845
      @pauets7845 3 года назад

      wait even better a missilie whith missiles

  • @srastronautazinho7989
    @srastronautazinho7989 3 года назад +1

    make a Quandcopter tuturial

  • @shibe6808
    @shibe6808 Год назад

    Proxy fuse?

  • @gargamel7127
    @gargamel7127 3 года назад

    You should make a Gps guided missile

  • @OfficiaINebula
    @OfficiaINebula 3 года назад

    Can you make an automatic anti missle gun system

  • @Iceberg-gh4dj
    @Iceberg-gh4dj 3 года назад

    Finally, I can make a missile

  • @heinrichgroenewald6834
    @heinrichgroenewald6834 3 года назад

    Can you make a guild on an auto loading autocannon, like an auto loading CIWS

  • @luckyizzac
    @luckyizzac 2 года назад

    2:44
    Bollywood directors offcamera be like :

  • @thelastengineer8633
    @thelastengineer8633 3 года назад

    do the flares effect the tracking of missiles?

    • @theothergtgeek9407
      @theothergtgeek9407 3 года назад

      I don't think so since these are radar guided missiles and not infrared guided

    • @thelastengineer8633
      @thelastengineer8633 3 года назад

      @@theothergtgeek9407 ah yes dang it ur right but would be cool if the flares would get more use

    • @olssong7941
      @olssong7941 3 года назад

      @@theothergtgeek9407 Bullet casings have radar signature, so it would make sense if flares also has it

  • @barriolapuchu
    @barriolapuchu 2 года назад

    when i prees the btn nothing happens the missile stay here :c a

  • @babyyoda1091
    @babyyoda1091 3 года назад

    but how do you make a gps missile

  • @thepolishtech1552
    @thepolishtech1552 3 года назад

    Was doing one today

  • @jetairliner1784
    @jetairliner1784 3 года назад

    my missiles are avoiding my target how do I fix this

    • @pigeon1-1
      @pigeon1-1 3 года назад

      Latest update broke the radars, I still haven't found a fix tho :(

  • @JohnDoe-ni9zm
    @JohnDoe-ni9zm 3 года назад +1

    whats with the exploity double booster? Looks really weird. Also you said "I'll show you in a minute how to make a much better system" but you never did

    • @captaintrqavis
      @captaintrqavis 2 года назад

      I had the same question, why two boosters?

  • @tobygreen7116
    @tobygreen7116 2 года назад

    Hard point battery does not work

  • @OceanicEstate
    @OceanicEstate 3 года назад

    Very dope

  • @rusted-iron4360
    @rusted-iron4360 3 года назад

    "the missile knows where it is by subtracting where it isnt"

  • @Its_winston4
    @Its_winston4 3 года назад +1

    Already broken becuase of new hotfix :(

  • @bysyntrex6210
    @bysyntrex6210 3 года назад

    It wont release when i push the toggle button

    • @olssong7941
      @olssong7941 3 года назад

      Then it's not a separate object

  • @bodey6173
    @bodey6173 3 года назад

    Finallly

  • @dragai2005
    @dragai2005 3 года назад

    map guided nukes so you can press 1 button then blow up every island

  • @jimybobjim
    @jimybobjim 3 года назад

    Now we need a gps guided missile lol

  • @teufel5569
    @teufel5569 3 года назад

    Thx

  • @noobsah7309
    @noobsah7309 2 года назад

    i cant get it to work

  • @calebjones9484
    @calebjones9484 3 года назад

    1:27 i uhhh- well- theres a plane- its floating- and... tutorial?

  • @danielkf2272
    @danielkf2272 3 года назад

    Do I really need that much of fins? Can I just use eight fins? It doesn’t look very good 😂

  • @PascalMarxer
    @PascalMarxer 2 года назад

    he is just ASMR in Person

  • @mrbearman_7735
    @mrbearman_7735 3 года назад

    I have a video suggestion: How to get Stormworks to run for more than 5 minutes without crashing, when it has the visual complexity of minecraft

    • @heyasucks
      @heyasucks 3 года назад

      it's most likely a cpu issue, the stormworks physics engine is pretty intense, you can go in settings and turn down physics quality

  • @Jedits6055
    @Jedits6055 3 года назад

    cool.

  • @erikpillosko3829
    @erikpillosko3829 2 года назад

    Do a mission with your a10

  • @sento_kg7460
    @sento_kg7460 3 года назад

    it doesnt work for me idk why :(

    • @pigeon1-1
      @pigeon1-1 3 года назад +1

      New update broke the radars...

  • @vanukas8783
    @vanukas8783 3 года назад

    My missiles have hit the target once and never again 😅
    Edit: nvm I connected the hard point composite instead of radar to the controller on accident
    Success

  • @kiramanux
    @kiramanux 3 года назад

    when will you do a tutorial for a gps guided missile?

  • @Pupperkins
    @Pupperkins 3 года назад

    Hi

  • @LunaticFPV
    @LunaticFPV 3 года назад +1

    "Not the best way" doesnt work at all...

    • @MrNJersey
      @MrNJersey  3 года назад +1

      Devs updated radars again and this broke them

    • @DerCr0wler
      @DerCr0wler 3 года назад

      @@MrNJersey Does that mean the radar was not working as intended and you used a glitch to build these before or is it just broken now until they send out another hotfix ?

    • @LunaticFPV
      @LunaticFPV 3 года назад

      They updated the radars again today, according to patch notes they fixed a bug with missile radar facing

    • @LunaticFPV
      @LunaticFPV 3 года назад

      Had a chance to test, they definitely fixed it!

  • @sodabellyforgetful
    @sodabellyforgetful 3 года назад +1

    2nd

  • @chimposter_gaming
    @chimposter_gaming 3 года назад

    Yo

  • @mcwave4640
    @mcwave4640 3 года назад +1

    YAY FIRST

  • @mobius1504
    @mobius1504 2 года назад

    "Next ill show you a way more accurate method" doesnt show it...

  • @megamixthefirst
    @megamixthefirst 3 года назад

    the game is great only all the game is completely ruined by the lagg.
    If you play with more than 2 people the game is unplayable.
    No matter what kind of pc or internet you have the game is just super poorly optimized