The sad part about AI in Search and destroy is that it spawns too close to the player, so it doesn't matter if u have radars and keep the watch, u will find yourself surrounded by enemy helis and jets without noticing
The red lights under the water were sharks. Halloween themed sharks has glowing red eyes. I think that if you have sharks / meg enabled they also have an increased chance to spawn this time.
Lies shatks sre cammeras for the enemy tonspy on your boats and subs, with nothing but blood on their eyes, the blood of their enemies and the ocational fish
That was nice... I like how prone to damage helis are. But still, the damage system could be vastly improved. Mostly for planes. Planes crash in a very anticlimatic way, wish the blocks would break apart n stuff, or at least the whole vehicle exploded into flames if it crashed too fast.
@@areksuroboyo4588 Come on, just one big explosion making the whole vehicle defective... and perhaps a bit of fire... That'd be enough to satisfy my needs. It'd make fast vehicles crashing actually feel somewhat like a crash rather than like when you hit a toy plane to the wall as a kid. And after all, Stormworks handles lag differently, it isn't actual lag usually, rather just like a slow-mo effect which lets you not lose control of a fast vehicle in contrast to most other games. It could be just fine, the blocks breaking is a more realistic, but obviously even more complicated alternative, so I'm not _really_ asking for that. Though gotta mention how there actually are a few games nowadays that have cool damage models, and the lag isn't that bad. Well, it depends. But... even though my computer is probably a lot poorer than yours, I still say that "adding lag to lower-end players" should not be the main limiting factor for any game developer to add features. Try to make it as optimalized as possible, sure. But make sure things do work at least semi-right. I run much heavier games on my crappy laptop as well, like Arma 3, and it's still playable if you don't overexaggerate spawned unit count n stuff. Stormworks has so far been running perfectly fine, just a little slower than with a computer that isn't below spec. lol Literally, all I got is a 1.6ghz processor and 4gb ram. The sole thing that's actually decent about the laptop is the disk space.
@@hunormagyar1843 i did say you don't need to type that long but ok so the devs need to optimise the game's physics engine first and then try making the ammo racking mechanics. I do love to have huge explosion whenever a shell hits the ammo rack.
When ever I’m playing search and destroy and using any vehicle we have a full TSA search to make sure nobody has C4 or grenades. Cuz the last time we let C4 on board it was a submarine, he placed it in the ballast tank and in the escape pods
There's plenty of things to add to the interior. Different rooms with different purposes, e.g equipment storage, medical, crew quarters, a friggin onboard pool, useful handheld tool holders in the wall, windows, lights, custom paint blocks, screens (can be laggy tho), etc. Just be creative. There's a lot to do with the builder of Stormworks, it's insane.
Hey, can you do a video on some type of radar scanner that displays on a screen? For some reason, I can’t find anyone who’s done a video on how to make one in the new update. Thanks!
Loved the video @MrNJersey! Does anyone know if the HMCS Haida on the Workshop has been updated with the Weapons DLC at all? Because The Tribal-class Destroyers HMCS Haida, HMCS Iroquois, HMCS Athabaskan (ii) and HMS Ashanti and Dido-class, Bellona-group Light Anti-Aircraft Cruiser HMS Black Prince will be covering the Northwestern Approaches to the Island of Donkk to protect against any possible AI Counterattack during the Invasion of Donkk and the Liberation of Spycakes Terminal.
Ok i have a question for anyone that can help. With my ship i have a issue with my main cannon moving when i turn, it will also turn. No idea why it wont stay in place
The sad part about AI in Search and destroy is that it spawns too close to the player, so it doesn't matter if u have radars and keep the watch, u will find yourself surrounded by enemy helis and jets without noticing
The red lights under the water were sharks. Halloween themed sharks has glowing red eyes. I think that if you have sharks / meg enabled they also have an increased chance to spawn this time.
Facts
Lies shatks sre cammeras for the enemy tonspy on your boats and subs, with nothing but blood on their eyes, the blood of their enemies and the ocational fish
@@rubylazer995 learn english
@@prolska damn
@@rubylazer995Bluds spelling is even worse than a non native speaker
"Sinking AI Helicopters"
um im not sure thats how it works
btw love the content
lol
“Crashing AI boats”
@@lilwhitecrow Funnily enough the AI does that already
I love these search and destroy videos man!
That was nice... I like how prone to damage helis are. But still, the damage system could be vastly improved. Mostly for planes. Planes crash in a very anticlimatic way, wish the blocks would break apart n stuff, or at least the whole vehicle exploded into flames if it crashed too fast.
Yeah but that's going to lag a lot for lower end players
@@areksuroboyo4588 Come on, just one big explosion making the whole vehicle defective... and perhaps a bit of fire... That'd be enough to satisfy my needs. It'd make fast vehicles crashing actually feel somewhat like a crash rather than like when you hit a toy plane to the wall as a kid. And after all, Stormworks handles lag differently, it isn't actual lag usually, rather just like a slow-mo effect which lets you not lose control of a fast vehicle in contrast to most other games. It could be just fine, the blocks breaking is a more realistic, but obviously even more complicated alternative, so I'm not _really_ asking for that. Though gotta mention how there actually are a few games nowadays that have cool damage models, and the lag isn't that bad. Well, it depends. But... even though my computer is probably a lot poorer than yours, I still say that "adding lag to lower-end players" should not be the main limiting factor for any game developer to add features. Try to make it as optimalized as possible, sure. But make sure things do work at least semi-right. I run much heavier games on my crappy laptop as well, like Arma 3, and it's still playable if you don't overexaggerate spawned unit count n stuff. Stormworks has so far been running perfectly fine, just a little slower than with a computer that isn't below spec. lol
Literally, all I got is a 1.6ghz processor and 4gb ram. The sole thing that's actually decent about the laptop is the disk space.
@@hunormagyar1843 i did say you don't need to type that long but ok so the devs need to optimise the game's physics engine first and then try making the ammo racking mechanics. I do love to have huge explosion whenever a shell hits the ammo rack.
@@areksuroboyo4588 Hell yea ammo rack explosions wud be cool too
@@hunormagyar1843 yep and adding ammoracking would make hms hood's explosion possible.
When ever I’m playing search and destroy and using any vehicle we have a full TSA search to make sure nobody has C4 or grenades. Cuz the last time we let C4 on board it was a submarine, he placed it in the ballast tank and in the escape pods
The detailing on these creations is always great. How do people do it?? My boats always feel empty & blank.
There's plenty of things to add to the interior. Different rooms with different purposes, e.g equipment storage, medical, crew quarters, a friggin onboard pool, useful handheld tool holders in the wall, windows, lights, custom paint blocks, screens (can be laggy tho), etc. Just be creative. There's a lot to do with the builder of Stormworks, it's insane.
Great videos! I love this kind of content and it inspired me.
I have a build a ship almost looks like this before the dlc
Hey, can you do a video on some type of radar scanner that displays on a screen? For some reason, I can’t find anyone who’s done a video on how to make one in the new update. Thanks!
How do you sink
a helicopter they fly and not float...
Yea they fall in the water then sink
man said sinking helis
Cool video
Really enjoyed your adventure :)
Loved the video @MrNJersey! Does anyone know if the HMCS Haida on the Workshop has been updated with the Weapons DLC at all? Because The Tribal-class Destroyers HMCS Haida, HMCS Iroquois, HMCS Athabaskan (ii) and HMS Ashanti and Dido-class, Bellona-group Light Anti-Aircraft Cruiser HMS Black Prince will be covering the Northwestern Approaches to the Island of Donkk to protect against any possible AI Counterattack during the Invasion of Donkk and the Liberation of Spycakes Terminal.
Hej N Jersey love your vids so Nice content you deliver
what is jtac what does it mean and how do you use it?
I am adding guns to now
Ok i have a question for anyone that can help. With my ship i have a issue with my main cannon moving when i turn, it will also turn. No idea why it wont stay in place
@Mango Man im not actually sure, ill have to look. Its a cannon from the workshop that i used on my ship
hi
6th
Second
forth
first
noice
Boring