FPS Friendly Patrol Boat with Torpedos & Cannons!! - Search & Destroy Weapons DLC - Stormworks
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- Опубликовано: 8 сен 2024
- Join NJ in this video where checks out an fps friendly patrol boat with torpedos and cannons in the Search & Destroy Weapons DLC for Stormworks!!
P700 ASW Patrol Boat "Coyote": steamcommunity...
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#MrNJersey #Stormworks #DLC
This boat is great, I'm currently detailing it a bit more and adding features here and there. For example I swapped the light autocannon for a rotary. Overall a great creation, thanks for reviewing it!
I also added a reloade system
A great boat. I used a slightly different looking version of this boat off the workshop (Appears an earlier version, less features). I used the forward mount but changed it too a dual heavy auto. Also added a under the deck, rising, auto-reloader system that "homes" the gun when it detects 0 ammo then extends the connector. Used the same system to paste two rotary auto's on the back deck since it was only torpedoes on the one I got. Fun times so far with the dlc, this was a good shell to retrofit for a newer player, great features, able to do personalized tweaks. (My guns don't track nearly as well as these do hah, I need a lead system)
How did u do that that it homey the gun automatically I only managed that I have to press a button to reload
@@henryscp318 I made a node on my logic controller called reload, it interacts with the rotation pivot of the gun, while shutting off the input from the radar for rotation for the reload time so it stops trying to track targets. Sets the rotation position to 0, which is forward from how it's built, then using capacitors (as delays, there's only 1 trigger to set this in motion) it raises the reloader which toggles the feeder on when connection is made, reloads for like 2 seconds, then retracts.
Really nice ship. Although I'm a bit disappointed that none of the new military ships has automatic reloading and the ammo is exposed on the deck.
The time I've spent doing the AI "campaign", 90% of vehicles flew into the water of capsized themselves, 5% shot itself down, 4% dont even work, and 1% actually shoot at you
@@incription i've had alot worse luck at being shot at with a good 60% of the ai vehicle shooting at me with lethal accuracy, and only about 20% actually sabotaging themselves
To bring the range down on the sonar for the torpedoes you just tap to the left of the range number
Lol yeah MrnJersey tapped left and then tapped the right side again before he realised it went down
going to go ahead and say, its very difficult to utilize this against AI as a single person, it'd be better for a squad of buddies with one person (probably the host), being the helmsman
(boats constructed in a very efficient and aesthetically pleasing manner though)
@Mango Man valid point
@Mango Man yeah, but there's the radar assist, probably for that reason
Love playing with this ship, Its great to modify too, currently adding an AA rotary that is logic controlled using your tutorial and theres plenty of space in the bow to expand, I've made a diving deck with an airlock. Would be nice to make it quiter though, not sure how to do that.
I used this kill megalodon. This ship can detect megalodon too.
I have only seen one op build with these new weapons and it was the sub with the battle cannon, i havent watched yet but hope its the same
Now with weapons look how the tide has turned lol bye megaladon you are going to go extinct
I've just started playing this game and your tutorials help a lot, especially your map to screen one from 2 years ago, I'm struggling to figure out how to use the new radars, but either way, thanks for the tutorial
Bro me too help me iam noob in this game
@@GHOST_0_0_1 what are you struggling with? I can possibly link a video to help you
@@AevisGamer bro how to run this type of boat and how make this big ships I don't know and thanks very much brother for helping and reply to me
Bro don't worry I will try to be an pro one day I will know every thing ok bro good night
I've been playing with this a lot, It's cool you are doing a video on it.
Would love to see a build challenge for attack jets for dog fights and for sinking ships... I'm sure some of your talented subs could make some crazy good mods
Picked up the weapons dlc today, and my oh my is it fun to fight against the ai and put your creations to the test!
I was watching frantic build a patrol boat but boy this ship looks 100 times better
My PC seem to be able to handle a lot of creations so I would not mind seeing a more fully decorated or featured variant of it from the creator.
with the radar assist system I assume that the microcontrollers do have an output of "target locked" or similar that could be used to make them auto-fire
Definitely an interesting ship to play with. I had an okay time with AI but that can be because I suck and I played alone. It's super fast and loud. I have a better chance at taking down AI planes with the AC and should be aware that those torps can blow up while hooked up still so be aware.
Try to make a mini aircraft carrier with automatic defense system that would be real cool
Great video! I'm hoping for more Like that
Nice would like to see this in the future
Loved the video @MrNJersey! Boat looks really nice, but I'd prefer My Flower-class Corvettes (Like HMCS Sackville) and Black Sawn-class Sloops (Like HMS Amethyst) or Buckley, Cannon and John C. Butler-class Destroyer Escorts!
The creation has already been updated and the reactor controls are now on the bridge.
Finally something that my i3 can Handel
would love to know how to add a crosshar to a hud small block in this, I find them good for manual style systems but don't want blank glass.
I think we would all like you to do a tutorial on the new radars ... to be able to create our own turrets or anti ship missiles. and how we can add corrections in the shot.
Very cool
can you actually make missiles, that have water in them to extinguish fire and come back and refill automatically and/or find fire themselves, also about trains, can you make it, so that a train can scan for tracks and switch to the correct ones to get to the desired location?
Will that North Sea patrol vessel ever be on the workshop?
it is, its called light patroll vessel coyote
It will but its really been forever since i worked on it so cant remember half the logic i did lol
I dont have the weapons dlc so I can't use any of the guns 😪😪😪 just replaced it with water cannons
This is my favorite ship WET
I used it and it's weak point is the mid section of the hull
I’m going to just use this and just configure the guns to autofire and put a pilot seat for controls to link weapons
Great video!! You're so Awesome.
Can you make a video on how to make landing gear that can go up and down on a plane?
I was using this build a couple of days ago and I was wondering what the man overboard system is?
If the ship is running and you fall overboard, it will stop itself so it doesn't run away without you
It cuts throttle to the electric motors for 10 seconds if it detects a player in the water. There's a set of 6 player sensors around the stern of the boat that do this.
Quick question is there friendly ai I would love to set up a naval battle with ai
Can you tell why mu radars doesn’t works. With that I mean they doesn’t track to enemy vehicles
How is your radar set up? Keep in mind that the wider you set radar field of view, the shorter the range of radar. For example, the 1x1 missile radar only has a 20 meter range if it’s field of view is set to maximum
@@captainwolf5922 thanks
“fps friendly” honestly quite fps aggressive for my hp 255 laptop..
Can boats actually sink from the damage?
Yes
Can I get your ship file please 🙏🙏🙏😭😭
What GPU do you use?
3070
@@MrNJersey Now THAT'S a GPU
Oh yeah this boat! It doesn't work..
2nd
First
Frick
@hugo I can't... Don't you feel cringe?