Virtual Production Visualization Guide | Unreal Engine

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  • Опубликовано: 29 янв 2025

Комментарии • 43

  • @ArtifiSir
    @ArtifiSir Год назад +11

    The timing for this could not be more perfect. Thank you so much!

  • @rushboardtechuk
    @rushboardtechuk Год назад +3

    It is great that Epic Games is finally doing this. I have looked at several videos, and even purchased a Virtual Production course a couple of years ago, but nothing seems to cover all you should know. Hopefully this will be the resolution.

    • @shauncomly
      @shauncomly Год назад +1

      Thats our goal. Stay tuned for Chapters 2 and 3 which should round it out. This one was just the fundamentals. Which in reality is like 70% of the process.

  • @leeoiou7295
    @leeoiou7295 Год назад +3

    I really need to educate myself more on this virtual production thing. It looks really great.

  • @malickfayediagne2888
    @malickfayediagne2888 Год назад +3

    this, this is great

  • @iPEMiC.
    @iPEMiC. Год назад +2

    Did you guys plan to cover about virtual camera mixed with real physical camera ?

    • @shauncomly
      @shauncomly Год назад

      We had not. Can you give a specific use case example?

    • @WOCITY
      @WOCITY Год назад

      @@shauncomlyHey Shaun, it would be kind of cool to hook up, say Alexa mini or Red or Amira to UE and operate the camera/lens as usual, but having UE scene in camera’s viewfinder. Linking all features of pro camera and UE in real time :) Its not possible at the moment, correct?

    • @iPEMiC.
      @iPEMiC. Год назад

      @@shauncomly "I saw many people, including myself, trying to use the VCAM app for UE combined with a DSLR. However, we didn't really know if it was meant to be used this way and if it would work. The goal is to have a small VP studio and shoot with real subjects while controlling both the virtual camera from UE and the DSLR camera at the same time using a greenscreen as an example of a use case."

    • @shauncomly
      @shauncomly Год назад

      ​@@WOCITY Yes this is possible. We do this on the ICVFX stage. We track the camera on stage and target that onto the cinecamera and automatically control the lens in UE with the lens of the physical camera. It's very possible but not going to be covered in this guide. More here: ruclips.net/video/ebf1rRkYFmU/видео.html

    • @shauncomly
      @shauncomly Год назад +1

      @@iPEMiC. I'm not sure VCam was designed to be used in that way but that's not to say you can't. Assuming you have some sort of protocol like Midi or LiveLink to come out of the engine and motion control the DLSR on a track or to control the lens. Very interesting. I'll put that on the list for a future installment.

  • @SubQXenoglyph
    @SubQXenoglyph Год назад +2

    One of the few main issues seems to be latency. I imagine we'll have faster connections in no time.

  • @cjadams7434
    @cjadams7434 Год назад +1

    what is the tracking modules you used here?

    • @shauncomly
      @shauncomly Год назад +2

      The vcam with iPad uses iOS internal tracking. Xsens and mocopi are both inertial. The bigger vcam rig was optical tracking.

  • @W0at
    @W0at Год назад +2

    When/where will this be available to us creators!?

    • @shauncomly
      @shauncomly Год назад +2

      Chapter 1 is out now. Chapters 2 and 3 will come out in the next month or so.

    • @darienme
      @darienme Год назад

      @@shauncomly thank you! Is there a forum to funnel in questions as we build things out based on the guide?

    • @shauncomly
      @shauncomly Год назад +1

      @@darienme UDN is always your best bet. But there is a forum attached to every Dev Community Post. Just hit the "Comments" at the top of the page. RUclips won't let me put the specific link.

  • @Nowayjosedev
    @Nowayjosedev Год назад +1

    How do if find one of the head gears to record my face with my phone please

    • @shauncomly
      @shauncomly Год назад +1

      We made our own. You can find lots of documentation online on how to DIY them.

  • @Mistirina
    @Mistirina Год назад

    Are you using Matrix City Sample? How was it optimized to run in editor for virtual production? I'm trying to to use the city for virtual production project right now, and I literally don't know where to start. Can you upload your map?

  • @americoperez810
    @americoperez810 Год назад +3

    Hi everyone, just took a quick peak at the documentation. Noticed there was only one chapter. Is this complete or is it still being developed?

    • @shauncomly
      @shauncomly Год назад +4

      Chapters 2 and 3 are coming out in the next month or so.

    • @btn237
      @btn237 Год назад +2

      Did you see the sub-navigation with all the different sections? There like 12 pages of content there and each has various links to extensive documentation.

  • @SarFirraEdits
    @SarFirraEdits Год назад

    what's your pc specs??? detailed one! please

  • @swait239
    @swait239 Год назад

    LiveLinkFace??

  • @trumpeter811
    @trumpeter811 Год назад

    Mocopi isn't that good to be used in this way.... it needs to be constantly reset

  • @Silentanwa661
    @Silentanwa661 Год назад +1

    always a trans girl on the game dev team

  • @injectionAI
    @injectionAI Год назад

    Except that UE is now looking better than most of the overworked mid vfx houses

  • @anggatris.7392
    @anggatris.7392 Год назад +1

    Who??

  • @RedPillAlways
    @RedPillAlways Год назад

    I don't Trust ANYTHING with UE stamped on it.
    UE is TRASH.. I truly hope Developers absolutely stay away from it. Time and time again games are proving that Unreal Engine is just not a good engine to use for REAL games. Gears of War games are Really the Only good games(But also just Linear Shooter).. UE can barely handle sort linear Shooters. All its made for is Linear FPSs and MMOs.. Developers proprietary Engines BLOW UE any number OUT the water. None of the best games out there use Unreal Engine. SWJFO/SJ are Great but would have been majorly better if they were not Unreal Engine held back.. DEVELOPERS PLEASE STAY AWAY. Your own Engine for your are so much better.. Offline ARPGs are the Best games and UE Isn't really for it

  • @WOCITY
    @WOCITY Год назад +1

    Unreal never stops to amaze me since I discovered it a year ago! Absolutely fantastic tool for creators! Can wait the updated Face capture soft this summer. Thank you so much guys! 🤍🙏🏻👍🏻

    • @RedPillAlways
      @RedPillAlways Год назад

      UE sucks. Most developers that make the best games don't use Unreal Engine. Especially in the AAA AA game market. Proprietary developer made Engines BLOW UE out the water. Outside sort linear shooters an MMOs UE is crap. Real games like ARPGs Open worlds ect UE is about the Worst of the worst. As a user I mostly stay away from anything UE done. Aside from SWJFO/JS(Both was an are out right messes) an Offline GEARs I don't touch UE made products..

    • @WOCITY
      @WOCITY Год назад +1

      @@RedPillAlways Hey buddy, you are missing the point of this video, its about Virtual Production :) Could you name another comparable tool, in terms of accessibility, affordability of the setup, functionality? UE is amazing and its getting better with every update. Cheers!