I like the concept of your videos as it goes fast enough to grasp the concept and you can still go back and slow it down if you want to follow along. Those long winded long videos make it too hard to follow along for me but this is perfect.
@@binbunYT your tutorials are perfect. I am finally starting some projects after learning the basics instead of watching an hour long tutorial and falling asleep.
Yeah, a low poly character is pretty much almost no modelling or vertex modelling, and mostly just texturing and rigging. People focused on the low poly character and forgot they needed to know the other steps. This is more of a workflow video/walkthrough, not really a tutorial.
in PS1 days skeletal meshes didn't exist or were very rare. So all of the limbs were like if you put 2 cubes in blender together and moved individually. Also inverse kinematics also weren't ever used in gaming until some games in PS2.
Aside from having to rewatch tha first 23 seconds for 2 hours, tha only other problem I’m having, are tha thumb and hand seperate objects? Or is tha thumb an extrusion?😭😭
This is WAY less complicated than other tutorials I can find for this specific style of character thank you! But could you show us your modeling workflow in normal speed? Only ever used the skin modifier for making characters im skimming through the video frame by frame trying to copy your box model and im still missing stuff
This one was great too! You kinda lost me around the rigging bit but I'm going to set aside some time coming up to see if I can actually follow these tutorials.
Great video! Unfortunately when I delete all vertex groups it fixes the mesh distortion but stops it from moving with the mesh. Now I'm kinda lost haha
Oh no. You’re not supposed to delete all vertex groups but rather delete all unlocked vertex groups. Imagine each vertex group represents each bones effect on the mesh. So basically you’ll want to press the little lock next to the vertex group on each bone you want to affect the mesh. Then when you have locked every vertex group you want to affect the mesh, go and remove all unlocked vertex groups!
I meant all unlocked vertex groups lol. So to sum it up when I apply automatic weights the legs of my model distort. When I lock the legs and delete all unlocked vertex groups it fixes some minor distortion in the rest of the model and when I lock everything but the legs it fixes the distortion in the legs. However I've found that whenever I get rid of the distortion that part of the mesh stops being able to move with the rig. Any ideas? I'm really confused. Also thank for the help man I really appreciate it :)
Since I had done some other tutorials on rigging before I was able to follow, but with the IK part my knees bend all different ways, do you know why this could be happening? (I'm using my own model, could it be the bones are not completely straight?) Thnak for the great tutorial ^^
So small issue on my end. When I lock the spin and delete the unlocked groups, my the arms and legs no longer move with the rig at all. Any idea what I am doing wrong? I double checked that portion of the video and I think I am doing that same thing.
Why did you make the neck so thick? Also the reason for the model being like that is because concave meshes were hard to render on the Playstation. The ppu on board could only display a set number of polygons at a time, 10000 at once per frame max. That included the level, enemies, items, effects and the player. Only a few games like crash and spyro used solid concave models later on in the ps1 life.
Hi guys. Wondering if anyone would be interested in making some ps1 style art / snippets for a concept band I’m starting. I have the music already. I want to create a story connecting the music and the artwork. Build a little world where the characters live and form a band. Let me know if you want to hear the music
good way to show workflow and help with how to overall make a model like this. But you did not explain anything in depth and even skipped modeling the hands.
@@binbunYT I figured, would love an in depth tutorial. Found myself struggling on some of the parts you skipped but overall forced me to dive deeper into blender. So maybe skipping it helps in the long run lol. Keep up the great work!
@@mothcatcher893 i guess they meant that I should go more in depth on things. I made this tutorial for people who already know the basic things in blender, but I understand that there’s a lot of people who want more indepth tutorials
That's on you. These kinds of tutorial videos (quick is pretty standard as in practice these things take hours) are meant for people already experienced with Blender. It's not to teach you how the basics and tools work, but to show you how to approach doing a specific thing. I recommend going over actual beginner tutorial videos/courses first to learn Blender. if you don't know what he's even talking about, you're getting ahead of yourself.
@@anthonycampbell97 i made a LOT of games on older Blender Game Engine 10 years ago all by myself. In 3D (soccer, platform, 1rst person sh00ter and lots of weird stuff too) and even 2D thanks to approximative tools which were on some of the latest versions i used to experiment. I just try to understand how this can be useful to anybody. Average and pros almost don't need basic tutorials about simple rigging, or 3d models...Beginners don't need a full speed approximative tutorial too... So, who's the target? 🤔 Ps: last exemple of what i tried to do just type "Les Claypool Blender Game", that's the only videos left. I was trying to do a Zillion remake in 3D
best ps1 character modeling video for those who already know the basics
suuper nice as a intermediate blender tutorial, just what i needed!
PLEASE a more detailed vid about texturing it's my biggest struggle lmao
short and straight to the point, excellent video.
Thank you!
Excellent! Fast to the point, good work.. The best tutorial for PS1 like character.
Best modeling video i have ever seen 👍❤
I like the concept of your videos as it goes fast enough to grasp the concept and you can still go back and slow it down if you want to follow along. Those long winded long videos make it too hard to follow along for me but this is perfect.
First time i didn't have to put a video at 2x speed to watch it faster, thanks, this was an awesome tutorial !
I don't know why anyone would ever think its a good idea to make a tutorial this fast lol
One thousand and four hundred people at the current moment😎
they dont think its a good idea, they're just trying to learn.@@binbunYT
@@binbunYTmorreeeee ps1 modelsssss please
@@themindofthedevil i will do I have some projects on the works.
@@binbunYT your tutorials are perfect. I am finally starting some projects after learning the basics instead of watching an hour long tutorial and falling asleep.
Man, your channel is very cool, nice work!!
great tutorial straight to the point
please make more PS1 tutorials
great video! and having a bit of experience I can follow just fine with a few pauses of course :P
he's not moving too fast, it's just not a getting started with Blender video, it's more just showing a style technique
Yeah, a low poly character is pretty much almost no modelling or vertex modelling, and mostly just texturing and rigging.
People focused on the low poly character and forgot they needed to know the other steps.
This is more of a workflow video/walkthrough, not really a tutorial.
Great video, everything is simple and clear, though not for complete beginners. I'd love to see a detailed video on texturing.
The speed up is too freaky, it doesn't leave enough space for understanding how the base texture/mesh/uv/etc were initially brought
already one of the best channels ive stumbled upon, looking forward to ur next videos 😊
Thank you so much!
in PS1 days skeletal meshes didn't exist or were very rare.
So all of the limbs were like if you put 2 cubes in blender together and moved individually.
Also inverse kinematics also weren't ever used in gaming until some games in PS2.
The hand modelling part is cut
Watching at 0.25 speed and can't follow. No wonder view count is growing, you have to rewatch every part 10 times.
try pausing
Skill issue
Lol
the speed up is too fast, too many rotating
Yeah no idea how he did the hands
Please make the tutorial faster next time!
Great videos man, it would be great to see a video about drawing textures/ texturing
Hey do you think you could do a tutorial on applying your own made textures?
How do I uhh how do I shape the cube
Aside from having to rewatch tha first 23 seconds for 2 hours, tha only other problem I’m having, are tha thumb and hand seperate objects? Or is tha thumb an extrusion?😭😭
Is there a way where we can just get a template ?
Why did you skip the hands. I guess I can just wing it lol.
you make this look so easy. hope you will upload more tutorials like this in future.
your so underated!!!
This is WAY less complicated than other tutorials I can find for this specific style of character thank you! But could you show us your modeling workflow in normal speed? Only ever used the skin modifier for making characters im skimming through the video frame by frame trying to copy your box model and im still missing stuff
I love this guy!
This one was great too! You kinda lost me around the rigging bit but I'm going to set aside some time coming up to see if I can actually follow these tutorials.
Thank you so much! Is there something specific you want to see in the future?
@@binbunYT perhaps some standard animations for characters or environments? Like a tree blowing in the breeze or a standard sword/spear attac.
This is great educational material, would it be possible to get the blend file?
Great tutorial, How do I cut the cube in half?
ctrl+r or knife
@@thebiggestoofbob TYSM
awesome tutorial, just what i was looking for! thank u!!
Great video! Unfortunately when I delete all vertex groups it fixes the mesh distortion but stops it from moving with the mesh. Now I'm kinda lost haha
Oh no. You’re not supposed to delete all vertex groups but rather delete all unlocked vertex groups.
Imagine each vertex group represents each bones effect on the mesh. So basically you’ll want to press the little lock next to the vertex group on each bone you want to affect the mesh. Then when you have locked every vertex group you want to affect the mesh, go and remove all unlocked vertex groups!
I meant all unlocked vertex groups lol. So to sum it up when I apply automatic weights the legs of my model distort. When I lock the legs and delete all unlocked vertex groups it fixes some minor distortion in the rest of the model and when I lock everything but the legs it fixes the distortion in the legs. However I've found that whenever I get rid of the distortion that part of the mesh stops being able to move with the rig. Any ideas? I'm really confused.
Also thank for the help man I really appreciate it :)
ayy nvm I fixed it. Apparently I needed to set the pose my model was in as the resting pose for some reason.
Since I had done some other tutorials on rigging before I was able to follow, but with the IK part my knees bend all different ways, do you know why this could be happening? (I'm using my own model, could it be the bones are not completely straight?) Thnak for the great tutorial ^^
"I did a little modeling off camera" (jokes aside good tutorial)
man It would be nice If you slowed down a bit. I couldn`t follow
Quick and simple. Thanks!
Great content !
THANK YOU SO MUCH!!!
if you want to make a tutorial don' tdo speed sculpt
Can anybody tell me what happened to Pole Angle? It's now changed to Pole Target and it doesn't use numbers anymore, so I'm confused on what to do.
So small issue on my end. When I lock the spin and delete the unlocked groups, my the arms and legs no longer move with the rig at all. Any idea what I am doing wrong? I double checked that portion of the video and I think I am doing that same thing.
Sounds like you might be locking the wrong vertex groups
The vertex groups basically indicate which bones affect the mesh
are you guga? the guy who makes experiments on steaks?
hey how did you turn off the subdivision modifier without losing the shape of the head
ok im back with another question: how to do the inverse kinematics, cuz blender deleted the bone constraint
Probably figured this out by now, but the bone constraint wasn't deleted, you just have to be in pose mode to see it.@@waldemarpolcyn6936
while in object mode hit the small arrow next to the name "subdivision" then click apply
Why did you make the neck so thick?
Also the reason for the model being like that is because concave meshes were hard to render on the Playstation. The ppu on board could only display a set number of polygons at a time, 10000 at once per frame max. That included the level, enemies, items, effects and the player. Only a few games like crash and spyro used solid concave models later on in the ps1 life.
Great tutorial
thank you
27 sec for 2 hours for me f*uck takes longer than expected
Great, I had to set the speed to x.25 to catch up, but great anyways lol
Even at 0.25 it looks fast xD
Hi guys. Wondering if anyone would be interested in making some ps1 style art / snippets for a concept band I’m starting. I have the music already. I want to create a story connecting the music and the artwork. Build a little world where the characters live and form a band. Let me know if you want to hear the music
good way to show workflow and help with how to overall make a model like this. But you did not explain anything in depth and even skipped modeling the hands.
Thanks for the comment! My intention was to make this video more about the workflow, but maybe I could make a video that goes deeper!
@@binbunYT I figured, would love an in depth tutorial. Found myself struggling on some of the parts you skipped but overall forced me to dive deeper into blender. So maybe skipping it helps in the long run lol. Keep up the great work!
Very good job!!
Bro can you pls do a real tutorial
What do you mean?
@@binbunYT like a full tutorial man instead of this fast format
What exactly do you expect from this tutorial that isn't in it already?
@@mothcatcher893 i guess they meant that I should go more in depth on things. I made this tutorial for people who already know the basic things in blender, but I understand that there’s a lot of people who want more indepth tutorials
U can slow down the video on youtube bro.
🔥🔥🔥🔥🔥
Too bad you had a train to take, so it's not explained that much, but thank you for the effort.
Bro can't pause the video 😭
@@obamahostile4073 pausing the vid don't help
it's 0:56 and I'm already lost
idk what he's talking about
That's on you. These kinds of tutorial videos (quick is pretty standard as in practice these things take hours) are meant for people already experienced with Blender. It's not to teach you how the basics and tools work, but to show you how to approach doing a specific thing.
I recommend going over actual beginner tutorial videos/courses first to learn Blender. if you don't know what he's even talking about, you're getting ahead of yourself.
@@anthonycampbell97 i made a LOT of games on older Blender Game Engine 10 years ago all by myself.
In 3D (soccer, platform, 1rst person sh00ter and lots of weird stuff too) and even 2D thanks to approximative tools which were on some of the latest versions i used to experiment.
I just try to understand how this can be useful to anybody. Average and pros almost don't need basic tutorials about simple rigging, or 3d models...Beginners don't need a full speed approximative tutorial too...
So, who's the target? 🤔
Ps: last exemple of what i tried to do just type "Les Claypool Blender Game", that's the only videos left. I was trying to do a Zillion remake in 3D
bro what
WAY too quick iliterally cannot understand whats happening.
Can you do an in depth tutorial please for beginners on how to do this? As this is too fast? Thank you.
Just slow the video down. As a person who's watched hours of PS1 demakes this video perfectly explains the basics.
@@Raghgghhhaaahhhhhhas k