- Видео 8
- Просмотров 132 214
binbun
Добавлен 9 мар 2023
Why This Game ACTUALLY Looks Realistic
In this video I look at this recently talked about game called Unrecord and how with some post processing effects like Eye Adaptation and Chromatic Abberation along with some other interesting tricks the game looks incredibly realistic.
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Music:
CFC: ruclips.net/video/q5hMld5uQsI/видео.html
G4RDEN3R: ruclips.net/video/q5hMld5uQsI/видео.html
Buy me a Coffee: ko-fi.com/settings?tab=payment
Music:
CFC: ruclips.net/video/q5hMld5uQsI/видео.html
G4RDEN3R: ruclips.net/video/q5hMld5uQsI/видео.html
Просмотров: 1 676
Видео
Easily Model 3D Characters for Games in 6 minutes
Просмотров 2,9 тыс.Год назад
In this video I show you an easy and simple way to create pretty good looking characters for your games or maybe other projects too. I used blender and GIMP, but you can still use other software with these techniques Buy me a Coffee: ko-fi.com/binbun3d 0:00 Modeling 1:31 Tips and Tricks 2:41 Uv Maps 3:29 Creating Texture 3:48 Applying Texture 5:00 Rigging 5:17 Outro Music: @sepantabeat : ruclip...
How To Make And Rig A PS1 Style Character
Просмотров 60 тыс.Год назад
In this one I go over Modeling, UV Mapping, Texturing and Rigging of a PS1 Style character! In the video I use only free and open source tools like Blender and Gimp Buy me a coffee: ko-fi.com/binbun3d Music by sagrada1400 Link: ruclips.net/video/DYUrOMWVfP0/видео.html 0:00 Modeling 0:59 UVs 1:48 Texture 3:13 Rigging 5:05 Outro
How to make PS1 Graphics in 4 minutes
Просмотров 57 тыс.Год назад
In this video I go over from start to finish how to make PS1/PSX style graphics for your projects. I use Blender, GIMP, and Godot 4. All of them are free and open source. You can find textures from sites like textures.com, opengameart.org and texturelib.com Buy me a coffee: ko-fi.com/binbun3d Music produced by Markk Aylin Link: ruclips.net/video/sjhRkCyQSWc/видео.html 0:00 Modeling 0:57 Finding...
How do I uhh how do I shape the cube
How did you setup the lighting in this tutorial or was there no light source?
if you want to make a tutorial don' tdo speed sculpt
How did you do that with the tree? Because, by my selfe i can see the blackrender, when you konw what i mean.
In the Shading tab, on your Image Node, plug the alpha to the other alpha. Also make sure your image is an actually png too
The speed up is too freaky, it doesn't leave enough space for understanding how the base texture/mesh/uv/etc were initially brought
Is there a way to ensure that the textures on the models all have the same pixel count? I always end up with some textures having a lot more pixels than others in the same object. Is there a way to texture something with full res, and then distributing pixels around the object uniformely?
This is called texel density. There is a lot of information and tools out there to help you achieve a uniform pixel scale across all objects
Thank you, so much.
First time i didn't have to put a video at 2x speed to watch it faster, thanks, this was an awesome tutorial !
he's not moving too fast, it's just not a getting started with Blender video, it's more just showing a style technique
Yeah, a low poly character is pretty much almost no modelling or vertex modelling, and mostly just texturing and rigging. People focused on the low poly character and forgot they needed to know the other steps. This is more of a workflow video/walkthrough, not really a tutorial.
are you guga? the guy who makes experiments on steaks?
Since I had done some other tutorials on rigging before I was able to follow, but with the IK part my knees bend all different ways, do you know why this could be happening? (I'm using my own model, could it be the bones are not completely straight?) Thnak for the great tutorial ^^
I like the concept of your videos as it goes fast enough to grasp the concept and you can still go back and slow it down if you want to follow along. Those long winded long videos make it too hard to follow along for me but this is perfect.
WAY too quick iliterally cannot understand whats happening.
Had to watch at 50% during the rigging part because I'm slower then time itself. I like a fly in opposite.
27 sec for 2 hours for me f*uck takes longer than expected
please what is the editing software
blender
the image editor is GIMP and the modeling editor is Blender
Very good job!!
This was great, would love to see more in the same style. Especially terrains, foilage/trees. Really anything lol.
you make this look so easy. hope you will upload more tutorials like this in future.
Can anybody tell me what happened to Pole Angle? It's now changed to Pole Target and it doesn't use numbers anymore, so I'm confused on what to do.
best ps1 character modeling video for those who already know the basics
Best modeling video i have ever seen 👍❤
Is there an amount of thinness before it stops working
Godot chads we can't stop winning
read my mind brother
I agree
bro what
Very good tutorials! You add more detail than others I've seen.
what are you using to arrange each texture asset?
GIMP
subbed, what a fantastic summary
Thank you!
Bro can you pls do a real tutorial
What do you mean?
@@binbunYT like a full tutorial man instead of this fast format
What exactly do you expect from this tutorial that isn't in it already?
@@mothcatcher893 i guess they meant that I should go more in depth on things. I made this tutorial for people who already know the basic things in blender, but I understand that there’s a lot of people who want more indepth tutorials
U can slow down the video on youtube bro.
how do you index the colours of the image?
The hand modelling part is cut
This looks great!
Great tutorial, How do I cut the cube in half?
ctrl+r or knife
@@thebiggestoofbob TYSM
Eeeqqee, eeeeeeeeeeeee
ps1 style is good for horror games and animations
Hi guys. Wondering if anyone would be interested in making some ps1 style art / snippets for a concept band I’m starting. I have the music already. I want to create a story connecting the music and the artwork. Build a little world where the characters live and form a band. Let me know if you want to hear the music
good tutorial but you move way too fucking fast slow the fuck down for gods sake
thank you so much <3
Aside from having to rewatch tha first 23 seconds for 2 hours, tha only other problem I’m having, are tha thumb and hand seperate objects? Or is tha thumb an extrusion?😭😭
"I did a little modeling off camera" (jokes aside good tutorial)
great video! and having a bit of experience I can follow just fine with a few pauses of course :P
THANK YOU SO MUCH!!!
it is good but take a gaze to texel density special if you are using a whole massive object.
wat
how did you make the camera follow the mouse?
in PS1 days skeletal meshes didn't exist or were very rare. So all of the limbs were like if you put 2 cubes in blender together and moved individually. Also inverse kinematics also weren't ever used in gaming until some games in PS2.
suuper nice as a intermediate blender tutorial, just what i needed!
Are you still alive ?
Thankyou guga
how did you shape the tree leaves??
it is just flat square plane with texture
the texture had the shape I guess