Hello from Reddit. Great review, very progessional! As someone who races iRacing exclusively in VR, this was exactly what I wanted to see. Keep up the good work.
This is great! I've been on the fence with G2 for the past 6 months and cancelled my pre-order for that after seeing all the problems with support and DOA's. I think the Quest 2 may be my first VR headset. Thanks a bunch!
@@sherwood3256 I actually went with the Rift S. Got it on sale at Best Buy for 199. Decided to wait for the next gen of tech after G2 and stay with something basic, but good enough.
@@AyoMrB any idea what the next gen will bring to the table? Maybe I'll go with 27" triples as my static setup, then wait for news on new VR releases.. A mate has recommended the quest 2, so perhaps I can find a 2nd hand bargain online
dude this video was what i was looking for. The stabilize thing is definetly something i have to know better, for streaming and recording, thanks, well done :)
It really does. I think they found out originally with CV1 that 90 fps was the best result for your brain and even though 72 / 80 works - it just feels off.
Bro you have such a beast PC, I would be surprised if you had any lag for anything. Also 45ms is such a small amount of lagg, 1000ms is 1 second. were talking 1/20th of a second lag. Most projectors, even gaming projectors have 120ms + of lag.
I have both. I use the reverb for sim racing and its awesome. I just dont like to play normal vr games with it because of the controllers and the cable. Thats why i also have the quest.
@@JurOz1980 I like to play both too but i play raceroom 95 percent of the time with my cv1. Problem with the g2 is it's double the price of the quest 2 and if the link cable update works this well it's a serious doubter. How does quest 2 work with steam on pcvr and which one do you recommend?
@@DJeb86 i you can affort it you really should go for the reverb with sim racing. Its awesome. If you can only afford the quest 2, then thats a ok option. I still rather play with the quest 2 or 1 then on a monitor. The latency is good. Its just not as sharp as the reverb
@@JurOz1980 thx mate, i think i would go for the quest, while the graphics are still good and crystal sharp, and i need to save money for getting a 6800 xt, if the latency is not a problem then it s ok for me
Love the stabilization feature for sitting experience like sims or forward-facing experiences, but it's a poor feature for recording games such as shooters when you may shift your gaze quickly left or right. For those curious as to how it functions, essentially it's a floating camera that follows your head movements instead of it being a composite of the exact image you're seeing. The games still only render what is necessary for your headset's fov, leading to there being a black void beyond what's being rendered, and as long as the floating camera drags behind your quick head movements, these black edges becoming visible as a distracting momentary black edge during recordings. Still great if the user keeps this in mind and sticks to artificial turning for the sake of the recording, though, but rougher for casual streaming purposes.
Happened 9n your videos by chance as I have just ordered fanatec v2.5 wrc bundle. Been looking at playseat challenge for it. So weirdly your setup. Your videos have been really helpful. New Sub from me. 👍
Really nice Video. Thank you for All the testing and I really like your style and how Do your Videos... hope to see More iracing content in the future... The smoothness feature is awesome... now I can see you race without getting Sick to my stomach if it is to much shaking... I think I will try the quest2... thx...
Thanks a lot mate, you just got me order my first VR headset ^^ Just saw you PC specs and it's quite similar to the upgrade I want to do, perfect pieces of information for me in this video. And by the way, very nice combination of racing chair and wheel base 😉
Just noticed you're using Heusinkveld pedal set with the Challenge : didn't notice any problem of "unsolicited disassembly" of the pedal part of the seat while pressing the brake pedal ?
@@PaultheSimRacer awesome getting a solid 90 on my quest 2, but I am noticing my headroom bounces all over the place constantly from 10% to 70%, I think my cpu is bottlnecking a bit but unless you had performance overlay on you wouldn't notice anything 😁👍
Paul have you tried to set the Rendering Resolution higher? See at 2:22 - just wandering what will happen to the FPS in iracing with your equipment RTX3080 and 5600X. The image should get even better with higher rendering resolution, but it depends how much the FPS will drop. Thanks.
Nice video mate, thanks for sharing this. I have a Quest 1 and even though it is limited to 72Hz refresh (and hence 72fps max) it seems to work very well with the latest v23 headset/app software. It would be interesting to see how well your Q2 would look at 72Hz refresh. Might further reduce latency and/or let you use higher graphics settings. Thanks again and cheers.
That latency still scares me a bit. But right now I have the same PC you have, and I am using 3 USB + 1 HDMI just for the headset. Getting rid of it would be a major update, even keeping the old quality of the CV1.
Thanks for this ... Been on the fence regarding this upgrade. Also currently have a CV1, can't get a Reverb G2 anywhere. I bought a Quest 2 for the wife for stand-alone gaming and was going to order a link cable to try this out. After watching this I will go and buy a Quest 2 (64Gb) and Link Cable and do the upgrade. Thanks again
@@mikestuart7059 There is benefit to the official cable like the fact that it has a 90 degree angle on the end and it is lightweight and flexible. You can also get magnetic 90 degree adapters which is nice as well.
Hey mate, great review and I can't wait to have another crack at iRacing with my Quest 2. I'd love to see your settings for the stabilization in your footage too!
Hey man, thanks for the video. I have a similar setup Ryzen 5 5600x and RTX 3070 and I'm also using Quest 2. My graphic settings are almost same as well. I was wondering what's your render times for GPU and CPU when you check from iRacing UI.
RTX 3080 nice!!!! I just ordered an upgrad on my gaming laptop. Cards going from an rtx1050 to an rtx 2080 super. I can wait to see how the oculus two looks through my pc! It's my first headset and I was so impressed I upgraded my gaming pc! My process it 7th gen i7 going to the 10th gen i7
I've come from the C V-1 to the quest 2 and it is amazing I mean I still keep my C V-1 around in case some happens to the quest but hands down the quest is the best thing on the planet right now and there's even rumors of a 120 Hz support which would make this the cheapest fully featured headset on the market the only thing you'd be losing is field of view compared to the valve index
Interesting, I seen Rift-S do about 30ms in beat saber, and 45ms with Quest 2. That's 15ms. So if you driving at 300KM you break point will 1.2 meter's ahead of a Rift S
You were getting better fps and latency with the VD in your last video. I guess you will keep using it instead of link. I don't get yet how u can get better performance wireless than link. Its nosense for me. Thanks for the video.
So I don't think the VD latency is the true motion to photon latency. It's been discussed on reddit quite a bit - I think the latency you see in VD (22ms) is actually the latency of Virtual Desktop ... which is then ON TOP of the underlying motion to photon latency that you have in the headset (which is what I show here) - that aligns to the reality of the experience. So let's say there's 30-40ms in the headset normally ... having 22ms in VD on a good wireless setup = total 60ms (which is still okay), but explains why when then people have 40-50+ ms in VD it feels horrible (as in reality they have 90-100ms)
Hey mate. For a RTX 3070... RiftS or Quest 2... Just for simracing? I saw a lot of vídeos, but It's hard tô say whats better. Now I have a RTX 2080, but I can upgrade for a 3070.
I'd say - it all comes down to your IPD (distance between your eyes) - Rift S doesn't have adjustment for it which is why I couldn't use it. If yours is in the normal range and you're going to be doing PC gaming - go Rift S I think.
I am really interested in the latency part... I have tried Rift S (i have too high IPD for it) and now i am looking for Quest 2... But how about this latency... Any discomfort?
Awesome video, currently using a Rift S with a Reverb G2 on verrryyy late order( maybe i'll get it by 2021). Saw the v23 update yesterday and figured it might be good to get a Quest 2 and try it since Facebook offers 30 day returns. Glad to see an iracing video which is mostly what I'm looking to use it on. I'll probably keep the Quest but use the Reverb for sim racing for the extra FOV when it arrives. The reviews say the controllers are a step down and the tracking can be hit or miss, so if its that bad I'll keep the quest for non sim games.
yeah and also you can use the quest for pc gaming completely wirelessly if you have a wifi 6 router (not really that great for sim racing but good for things like HL Alyx - check my other video for more details!)
@@PaultheSimRacer No wifi 6 here yet =( Will still try with my current eero router though when my quest comes. Have eero mesh network hardwired in my office and also hardwired in the living room. I move the PC in there for room scale stuff, I'm curious to see if I can skip that step now since I'll be a few feet away from the 5GHz router for the quest, and the PC will still be plugged in via ethernet.
@@JoseFcoBN Yeah I got mine last night. Pretty impressed with VD because I can play in multiple rooms. My Eeros are all hooked up via ethernet so I can play in the livingroom. HL Alyx was great with no cables. Beat saber was a little noticable with the 40ms delay though. With Link, iracing was nice, better than my rift s mostly. Much better resolution, but I notice what almost seems like ghosting or tearing on fast horizontal movements that may be related to the compression...
hello, could you give me some configurations to the base, what settings do you drive in iracing or dirt rally 2.0? Or maybe I would be very grateful to others, such as asset competitions, because I do not know how to set this base well ??? :) best regards :)
@@prevenad I have been using a Quest 2 with a $19 3rd party link cable and have already sold my Vive. It is pretty amazing how a $299 Quest 2 does everything so effortlessly. Not to mention the stand alone capabilites.
That's pretty much what I've found - I'm going to sell my CV1 - with the link cable I don't notice the latency and have still been winning lots of sim races, so latency can't be that bad
I'm sticking with my CV1. I can' get hold of a 3080 and I can max out the settings on my 2070 on AC. The SDE is a pain but otherwise the CV1 is really good and it's a shame that the Rift S is only 80hz and only a marginally better resolution.
NEED HELP! how do you activate the stabilisation when it comes to streaming your vr games through obs? I streamed it and it was still shaky but its built in so im a little confused. How do I make it work?
I have the reverb G2 with the 3090 and 3950x and couldn't run ACC at 90hz and 90 fps without cranking down the resolution and graphics to a pointless level. I've since dropped back to 60hz and can almost max out all my settings and am happy.
Hello I currently have a 3060 TI but the same cpu, and I am wondering why my performance does not suffer when I’m by myself, and why it only goes down when there are other cars and I have everything maxed out, also everything outside the car looks fuzzy and blurry while yours does not? Is there any reason why mine looks like this?
Hi there, I'm on the verge of getting the quest 2, I have the exact same rig as you and also had the quest 2 before, but returned it because of sweet spot issues, the old quest 2 had those issues. Now there's a new 128gb version available. I also started playing iracing, alot. I frikkin love it. So just wondering if you are racing in VR with you're quest 2 and how the experience is right now. Funny thing is i also race from a playseat challenge and had the clubsport, but since have upgraded to the CSL DD, also on the playseat.
Skip the quest and just go for a real pc vr headset. its a far better experience, i just bought the G2 for a bit more and its so good, runs the with the same performance but higher res
Thanks for the video with VR and Sim Racing. Are you using the Quest 2 and Iracing with the LINK connection or doing it wireless? I still have the Rift S and planning to get the HP Reverb G2 when available in the US distributors. take care.
I have been trying to run the game with vr with my quest 2. Game only runs at max of 60fps even at the lowest possible settings. (rtx 2060 and some i5 cpu)
I know this is an old video but if you could get back to me on your settings now as what they were then with using debug tool. I still am seeming to get hard to read text on the cars whenever they get farther away it looks like I'm playing on a PlayStation 2 or 3 and the colors seem washed out as well. Have a 3080ti ,ryzen 3900x, 32 gb mem 3600hz
question for you have you had the quest 2 crashing when you where iracing and you have to exit iracing and reload the quest 2 again this has happen to me 2 times already
How does the Quest 2 handle ACC? I’m building a pc with the 5600x & 3080 with ACC in VR, HL Alyx, Cyberpunk type games as my benchmarks. I have the 5600x and am trying to be patient for the 3080. I was going to build for the G2 but if the Quest 2 is doing ACC in VR well I may reconsider.
im a little bit confused. my setup is rtx 2060 i59400f 16gb ram. i can play assetto corsa competizione with maxed out settings and i get about 90fps. if i play it with quest 2 link, will i not get the same performance as playing it with monitor?
This is a good chunk of information that answered almost every question I would have had. However, while I know this video is now a few months old, I still am curious: Has anyone else has issues running SimHub [transducers+windsim] while using a Quest 2 with Virtual Desktop? I can't get SimHub to send data to my gadgets while running VD, even with audio streaming disabled, regardless of which sim I'm running [AC, ACC, Pcars, Pcars2, Dirt Rally 2.0 are what I have]. Thoughts, anyone? I can still use VoiceMeeter to split my audio stream to both my bluetooth headphones and the USB sound card [that runs the transducer], for simple bass shaking, if that helps confuse things even further =D
Hello and thanks for this great video. I at a point to replace my CV1 for the Quest 2 ... but do i need the 256GB is can i buy the 64GB too ? And iracing is what i game. This is not a instalation on the Quest but it stays on my PC right ? Is the only thing i need the right cable to connect my Quest on the PC ? Does it keep the battery alive while i am gaming trough the PC ? Thanks for the help. Regards from the Netherlands
Awesome video again recently got my son this headset hope he gets bored with it soon so I can try this out lol. One question though what is the overlay you are using it looks a lot like the ACC HUD.?
I have a quest 2 and want to play racing sims. I have a g29 racing wheel and I've signed up for shadow pc but isn't available until April. Any advice to what I'd need to make this happen would be great. I don't have a pc at all at the moment. Many thanks 😊
I got quest 2 couple of days ago, but been doing my simracing with monitor cause the latency. I had valve index before, but sold it because the sweetspot was just too small. But with index, latency was perfect. I know i cant get that with quest 2, but now its way off. Dont know the numbers, but i can see it clearly. Any thoughts what might be the cause? 90pf solid. Thanks
My quest 2 has no noticeable latency - RTX3080 9-5900x - AC, ACC, AMS2 - there are plenty of youtube vids explaining PC settings & oculus debug tool to tweak.
my quest 2 headset is bad and going back but I've done my own quick comparisons and still done my recent races with cv1 screen door being gone, that's fantastic and I don't tend to care or actively look at it when using my cv1 but its a notable step up when switching between the 2 now....however, if you run link settings at the normal 1.0 res scale ( which most will need to on sims for a solid 90fps ) it gives some bad jaggies and blocky details you don't get with cv1 and really makes the small tight together details like gauge printings no better than cv1 due to the pixels not matching up, its probably more distracting than it should be due to the screen door no longer being there, but for fast moving stuff like sims its quite distracting and breaks that immersion more than a screen door you sort of forget about while racing. to solve that aliasing issue you need to be running 1.7 in link settings as it is the native resolution of the headset but good luck running your games at 90fps unless you have the very latest and best hardware, with the extra strain comes higher frametimes, doesn't matter if you just got a 3080, its still got to do donkey work through your usb bus ie cpu too, its overall more demanding on the computer than the old simple pcvr video and data cable and cpu bound stuff like project cars series, its the difference of playing 90fps with supersampling on cv1 to stuck in 45fps (was 36 before update and that really sucked) on link on the same game settings negating any visual increase. for me, my hardware is really not ready for max resolution and a solid 90fps (6700k oc, gtx 1070oc ) and if it was, there is g2 at the moment looking very promising for just sim racing, as much as I'm invested into the oculus eco system and will continue to buy the headsets, I'm pissed they want to go forward with link only, link is always going to be that bonus to quest, not a replacement for my pcvr, its too finicky, still buggy, still not 'chuck on your head after a mouse click' ready and most annoyingly, will straight up screw you over when it crashes or loses guardian which can happen for no reason sometimes by simply taking headset off and resting it down while you have a pee break or whatever. don't get me wrong, its incredible how they've achieved it and adds loads of value to a cheap headset and really is awesome for me and my offline use moving the wheel stand into in the man cave,, no sensors or even a monitor to worry about just tower and headset, but its reliability has been questionable since quest 1 and still happening now with the random image loss, regardless of cable, usb ports powered or non powered, it'll keep tracking you head on your mirror display but just go dead in headset with no way to get back. fine for what it is and you can restart your game doing single player as its not all that common but online racing in a league? too risky and not for me. crucially, and this may be my shit headset although videos online suggest its the norm, the field of view and overall clarity to the edge is terrible compared to my cv1, my ipd is 63, setting 2, its a stark difference of just how much more I can see on the sides with the cv1, like the quest 2 render is zoomed in, quest 1 was certainly not this bad, its the difference of seeing a wing mirror in my peripheral or not depending on car just by changing vr headset. also with regards to the debug smoothing, you can increase the view multiplier to get it back to how you naturally view things, as smoothing zooms it in, but you then have the black bars that will show up when you move too fast like your video, I find increasing view then cropping the capture can give you that wider and taller fov recording but is an extra step and can still show bars in fast movement.
Sorry to disappoint you but the G2 with it's 2160×2160 resolution per eye will be even more demanding on your computer. And if you choose to render below the native resolution in this case it will probably look even worse than on the quest 2. both headsets are a HUGE jump in resolution from the CV1 and so the system requirements.
@@m.r.8903 From the Devs themselves. In v23 of Oculus Link, the new app-resolution slider maxes out @ 5408x2736 (combined-eyes). This isn't a random number we picked for Quest 2. It is *the* number that achieves 1:1 app-to-display pixel ratio at the center of the displays assuming the encode & display is 3664x1920
I probably need to do a completely seperate video on it - but I'm using Simhub - with some ACC rFactor2 overlays + also an overlay pack called 'iRacing OP' which I customised.
Just a question out of curiosity, you have a pretty decent wheel and even better pedals. A great spec pc which people would all be jealous of but then play it on a playseat challenge? After owning one of those for 2 years and now upgrading to a second hand gt omega art cockpit second hand for just over £200 I can say it’s night and day having a rigid rig that far comfier to sit in. Surely with everything else you can afford a slightly better rig?
Hey Phil, yeah I can afford a much better rig for sure - just don't have any space to put one. If you watch my original playseat challenge review you'll see why I had to go for it - tiny 1 bedroom flat in london - the playseat folds away neatly in the cupboard when not using it. One day I'll hopefully move somewhere bigger and maybe have a dedicated room which a decent sim rig can be built in :)
Ah ok, hadn’t seen your other video sorry. Guess that explains it, yeah they are handy for storage purposes but I’m so much happier now I’ve changed to a more sturdy rig. I’ve never tried a club sport 2.5 but know it will have stronger vibrations than my thrustmaster but even on mine with a more sturdy rig you can feel the vibrations now through the whole rig which is cool. Due to the flex on the challenge a lot of the vibration is lost
Hi, great channel you have here :) Im in the process of getting equipment good enough for VR simracing, and there is one thing i may have overlooked here on the Quest 2. The stabilizer, is it only for getting smooth footage on recorded video's, or does it do anything to the view inside the actual Quest 2? I'm of course looking at getting a really smooth image on the quest 2 as i cant handle any choppy pic on the VR when racing. Maybe its not possible yet, but if i can get a smooth stabilized pic with the quest 2, if may buy it. An example of what i experience with regular monitors, is that if i run without vsync at let say 70-80 fps, i feel the pic is much more choppy then than if i manage 70-80 fps without vsync, but turn vsync on at 60hz. So i always adjust graphics for steady above 60 fps without vsync, then turn vsync on. If you can help on this topic i would appreciate. Is it also so that i need above 72 fps steady on monitor, to get a smooth pic on the quest 2, using the 72hz setting?. Optimizing the equipment for VR in simracing is really important before getting parts it seems like.
It's only stabilising the recorded footage / mirror. But I meant stable as in moving around - rather than stable FPS. I think it's usable at 72hz on the quest 2 - but 90hz is a lot more comfortable to use.
@@PaultheSimRacer Yes, i thought so that only on the recorded video. But is the headset working the same as a monitor when it comes to the refreshrate? I mean can you adjust things shown in the headset without sync to get a fps stable over lets say the 72 setting, then lock the sync on the headset to 72, so headset limits the fps to 72, to get it stable? So maybe can use something a little lower than the 3080 to get a smooth pic? Thanks for the reply, btw. :)
the quality of your game capture in obs is really good. how do you capture the image of iracing? is it in game window capture or do you capture oculus mirror? thank you i'am waiting for the g2 but i hesitate wth the q2
You mentioned your iRacing settings let you see all the cars, but did you mean you see the 20 cars you have chosen to limit (max cars 20) the iRacing servers to send?
Hello, I have a gaming PC wish I mostly use for racing games and flight simulators. (Assetto, MS Flight, Automobilista, etc.). Half of my games are VR compatible so I bought an Oculus Quest 2 but I haven't figure out how to use the quest as a VR monitor for the games on my pc. I can play the Steam and Oculus games that I installed on the Quest but I haven't figure out how to use it for the games that I allready had on my pc. If I connect the Quest to my pc, I can see the Quest pc interface but I'm stuck there. Would you please help me with this? I just want to use the Quest as my monitor instead of the 3 flat monitors that I currently have. I don't mind if I have to use the Link cable for this to work. I will appreciate if you can give me a hand with this. Thanks, Milton
So you either need to use a link cable or air link. Download and run the oculus software on the PC, plug in the headset, then go into the headset and choose to use oculus link (rift mode)... in the oculus software on PC it will show it as working over link (rift mode) and then you can start your game to use it (make sure you don't have steam VR running - you'll want to use the oculus software).
Great Video. I have the CV1, and I want to upgrade for the quest 2. My games is more simracing, and beat saber, and a few games. My games is in steam, and I don't buy games in oculus store yet. You recomend the version of 64gb or 256gb. I have i7 700, and gtx 1070ti, is enough for a good experience with quest 2? Thanks
HI there is a new update on Oculus Quest 2 so you can run on 120hz. Please car you also tell which computer you are running and can make a vlog on this 120hz what are the benefits
I have run it at 120hz, it's slightly smoother / faster responding - but I've actually kept it at 90 to maintain steady frames with no drops. Computer is a AMD 5600x 32 gb ddr4 ram GTX 3080. Just upgraded to a 5800x now.
so I saw in your graphic setting section it still says 1920x1080 I'm assuming that's your monitor resolution, My question being does that resolution matter to the quest or is the quest setting its own resolution separate from what the game is reporting.
Hi mate, Great video thanks for the info! Im running ryzen 5 3600, rtx 3060 12gb - which headset could my PC run with the highest res & fps, reverb G2 or Q2?
Need advice, would you guys recommend quest 2 over (rift s, and odyssey + ) for sim racing..Im going to use dirt rally 2.0 and Asseto corsa via link cable. Im on rx 5700xt for now Thx
I had the Quest 2 and Rift S at the same time and compared them. Even before the v23 the Quest 2 was the easy winner. But I am not hardcore Sim Racer, so take that with a grain of salt.
Was thinking of trying the wireless trick but wondering if it would be to laggy, was that your opinion? Would it be better after the update or does that only effect the link cable
Good video mate, got this setup for my racing videos now. The only thing I need to figure out is how I can get the Image Stabilisation to be on when I open the mirror. Cant see a command for it on the Oculus Dev page with the other commands. Not sure if you figured this out yet? Cheers.
Someone please help me with resolution within iRacing with the quest 2 everything looks great within the car but anything outside of the car just looks terrible like playstation 1 graphics, I really want to enjoy sim racing in VR but the quality is so bad
Do you have any idea what the battery life is when the quest 2 is connected via link? I've heard there is still a discharge. I'm on the fence weather to get a G2 or Quest2, the biggest issue is my current system specs and may need to upgrade. i7 5820K / 980GTX SC, the G2 will struggle, will the quest 2 using link need a PC upgrade or will it be less taxing on my current system? Cheers
@@stuartburns8657 Thanks mate, that's good to hear. The primary usage would be for flight and racing sims. Hopefully I can just get away with upgrading the GPU only.
@@DelBoy1967 NP. Closest to a flight sim I play is Elite Dangerous. Again runs well. Don't own a single racing game bud so can't comment. Should mention I've a modest OC on my CPU. I've a bog standard cooler, so only taken it to 4Ghz. Think I've read the G2 gives you the option to full at lesser resolution (1/2) Personally, the Q2 does me fine. Happy to wait a couple of years to see a couple more gens of headsets, and also be able to throw enough money at an overhaul to run it properly. Tough one, as the G2 seems to excel with sims..
@@PaultheSimRacer Other than the weight reduction of the official cable, id stick to 3rd parties. Latency also no better, plenty of vids or reddit posts which settle that. So long as your 3rd party meets Oculus specs you're good. However, whatever you buy, if your usb port can't offer enough power, it'll not charge properly or adequately. I ended up buying a pcie sata powered USB 3.x expansion card. This powers the headset, but NOTHING will keep your headset fully topped up, but I can play 2.5 hours and the headset is still on 73%. Do the math if you want longer play sessions. I got a 3rd party cable (6 metres) which has a 'signal booster' in the middle. When connected to above 3.1 usb port, the link mode test says it delivers 1.9gb. Given the Q1 can only handle 150mb, and the Q2 500mb, any usb 3 cable will be fine. Sadly, despite how wonderful v.23 is, having the Q2 in link mode, running at 1.7 on the slider (fully native 1 to 1 pixel to lense capability) isnt something anybody can run, even with a 3090 and crazy cpu. Certainly not with games like HL:A 👍 Cable for Q2 - www.amazon.co.uk/dp/B088NQC7RB?ref=ppx_pop_mob_ap_share Pcie usb card for voltage / amp reference - Lycom UB-135 2P TypeC USB 3.1. So Q2 being given 5v 3a charge whilst in link mode. www.lycom.com.tw/UB-135-2.htm
Would you recommend a Quest 2 when my specs are: 16 GB Ram Nvidia RTX 2070 Ryzen 2600x ? I want to start with Simracing but atm I am not sure if I should choose a Tripple Screen setup instead of VR..
If you have the space for triples - I think you can have a more comfortable experience right now - but VR is more immersive. I don't have the space for triples, so always race in VR.
@@PaultheSimRacer Thank you yeah my first Idea was to buy a ryzen 9 3900x for ACC and Halif Life etc . But the problem is I am wearing glasses so I need to buy extra lenses for about 100€ because I can't play with contact lenses :/ ( Rent a VR couple of months ago) So I think I will go with the QUest 2 from eBay for roundabout 250€ :P I need this awesome feeling like in VR again. :D
I dont understand why when I start Oculus Link app, the image with the white grid background is pretty sharp, but when I start Steam VR, the image gets pretty blurry, and while the games are looking beautiful in my PC, the image I have on the Oculus headset is bad, I can see compression very obviously and I feel some lost frames while playing beat saber for example. I dont understand... it is connected into a 3.0 USB port, the speed is similar to the one of this video, but it is still not looking good enough... Maybe the cause of this is my link cable? It's a Party Link cable (3m)......
@@PaultheSimRacer I discovered this yesterday and changed it, it is better now, but not yet as I wanted it to be. The SteamVR "desktop" is still terrible for some reason, but games are.. fine. The SteamVR games are still a bit blurry, when I compare to games running directly from the Oculus Quest 2, and this is a bit disappointing. Even adjusting the resolution, I feel that its not geting better after some point, just geting heavier to process. I really dont understand why my SteamVR version of Beat Saber looks worse than the Oculus version, its definitely more blurry, but I'm not seeing the compression problems as before. But at least I can now play SteamVR games 75% decently, instead of 40%...
You attach a battery to the back strap. The battery makes the headset better balanced and more comfortable and you can easily get over 15 hours of nonstop usage on a 1300mah battery. I use this "Anker PowerCore 13000 Portable Charger - Compact 13000mAh 2-Port" attached to the DAS strap I put on my quest 2. I also have the same DAS strap on my quest one with an added battery pack. This setup makes the comfort great and I have never run out of battery. Actually, I can play an entire week without charging.
In regards to using with the link cable, I was testing settings out on PC2 so had the headset off and on while referring back to the PC, the headset started at 87% and after an hour was on 88%, so I guess it is charging while not displaying anything and only slowly discharging while in use, it is receiving power but not enough to fully power the device while in use. I'd love to see a real test on how long it took to drain a fully charged device which is plugged in, I suspect it'd be well over 3 hours of continuous use, surely you couldn't do that long without breaks (where the headset would start charging). Would love to know for sure. Also note I'm not using the official link cable, just a £17 amazon one
Hello from Reddit. Great review, very progessional! As someone who races iRacing exclusively in VR, this was exactly what I wanted to see. Keep up the good work.
Cheers :)
What do you think about it? Tried it yet? I'm super curious about this for sim games.
This is great! I've been on the fence with G2 for the past 6 months and cancelled my pre-order for that after seeing all the problems with support and DOA's. I think the Quest 2 may be my first VR headset. Thanks a bunch!
Did you go with the quest 2 in the end? I'm on the same fence right now..
@@sherwood3256 I actually went with the Rift S. Got it on sale at Best Buy for 199. Decided to wait for the next gen of tech after G2 and stay with something basic, but good enough.
@@AyoMrB any idea what the next gen will bring to the table?
Maybe I'll go with 27" triples as my static setup, then wait for news on new VR releases..
A mate has recommended the quest 2, so perhaps I can find a 2nd hand bargain online
dude this video was what i was looking for. The stabilize thing is definetly something i have to know better, for streaming and recording, thanks, well done :)
Just got a quest 2 paired with a 3090, these settings are absolutely perfect!
I've never used 90hz VR before but I tried Racket Fury last night and it's incredible how a 18fps increase makes it so much nicer!
90-72....18? jajaja...
@@JoseFcoBN Oops! Was having a bad day,thanks
It really does. I think they found out originally with CV1 that 90 fps was the best result for your brain and even though 72 / 80 works - it just feels off.
Bro you have such a beast PC, I would be surprised if you had any lag for anything. Also 45ms is such a small amount of lagg, 1000ms is 1 second. were talking 1/20th of a second lag. Most projectors, even gaming projectors have 120ms + of lag.
I really can't decide on the Quest 2 or Reverb G2 , tracking is super important to me as well as awesome visuals....
I have both. I use the reverb for sim racing and its awesome. I just dont like to play normal vr games with it because of the controllers and the cable. Thats why i also have the quest.
@@JurOz1980 I like to play both too but i play raceroom 95 percent of the time with my cv1. Problem with the g2 is it's double the price of the quest 2 and if the link cable update works this well it's a serious doubter. How does quest 2 work with steam on pcvr and which one do you recommend?
@@JurOz1980 i am really afraid of 2 things, the latency and the compression of the graphics withe the quest. How do you feel it in sim racing ?
@@DJeb86 i you can affort it you really should go for the reverb with sim racing. Its awesome. If you can only afford the quest 2, then thats a ok option. I still rather play with the quest 2 or 1 then on a monitor. The latency is good. Its just not as sharp as the reverb
@@JurOz1980 thx mate, i think i would go for the quest, while the graphics are still good and crystal sharp, and i need to save money for getting a 6800 xt, if the latency is not a problem then it s ok for me
Love the stabilization feature for sitting experience like sims or forward-facing experiences, but it's a poor feature for recording games such as shooters when you may shift your gaze quickly left or right. For those curious as to how it functions, essentially it's a floating camera that follows your head movements instead of it being a composite of the exact image you're seeing. The games still only render what is necessary for your headset's fov, leading to there being a black void beyond what's being rendered, and as long as the floating camera drags behind your quick head movements, these black edges becoming visible as a distracting momentary black edge during recordings. Still great if the user keeps this in mind and sticks to artificial turning for the sake of the recording, though, but rougher for casual streaming purposes.
That makes a lot of sense. Glad it really helps with sim racing :)
Please do a video on how to record/stream on VR!
Happened 9n your videos by chance as I have just ordered fanatec v2.5 wrc bundle. Been looking at playseat challenge for it. So weirdly your setup. Your videos have been really helpful. New Sub from me. 👍
Amazing video man! Keep it up! Would love to see how to configure the VR stabilization to OBS in another video.
Really nice Video. Thank you for All the testing and I really like your style and how Do your Videos... hope to see More iracing content in the future... The smoothness feature is awesome... now I can see you race without getting Sick to my stomach if it is to much shaking... I think I will try the quest2... thx...
Thanks a lot mate, you just got me order my first VR headset ^^
Just saw you PC specs and it's quite similar to the upgrade I want to do, perfect pieces of information for me in this video.
And by the way, very nice combination of racing chair and wheel base 😉
Hope you enjoy it!
Just noticed you're using Heusinkveld pedal set with the Challenge : didn't notice any problem of "unsolicited disassembly" of the pedal part of the seat while pressing the brake pedal ?
Swapping over to the beta is what let me update to v23 manually :D
Thanks for that interesting video, vr stabilization sound great! Hope you decide to make a video about that.
I will!
Great vid again man, get my 6800xt today, can't wait to hook it up an try some asseto
How was the new gpu?
@@PaultheSimRacer awesome getting a solid 90 on my quest 2, but I am noticing my headroom bounces all over the place constantly from 10% to 70%, I think my cpu is bottlnecking a bit but unless you had performance overlay on you wouldn't notice anything 😁👍
Paul have you tried to set the Rendering Resolution higher? See at 2:22 - just wandering what will happen to the FPS in iracing with your equipment RTX3080 and 5600X.
The image should get even better with higher rendering resolution, but it depends how much the FPS will drop. Thanks.
Nice video mate, thanks for sharing this. I have a Quest 1 and even though it is limited to 72Hz refresh (and hence 72fps max) it seems to work very well with the latest v23 headset/app software. It would be interesting to see how well your Q2 would look at 72Hz refresh. Might further reduce latency and/or let you use higher graphics settings. Thanks again and cheers.
That latency still scares me a bit. But right now I have the same PC you have, and I am using 3 USB + 1 HDMI just for the headset. Getting rid of it would be a major update, even keeping the old quality of the CV1.
Thanks for this ... Been on the fence regarding this upgrade.
Also currently have a CV1, can't get a Reverb G2 anywhere.
I bought a Quest 2 for the wife for stand-alone gaming and was going to order a link cable to try this out. After watching this I will go and buy a Quest 2 (64Gb) and Link Cable and do the upgrade. Thanks again
Just so you know, you dont need the 80 dollar cable. There are cheaper ones on Amazon that will work just fine.
@@mikestuart7059 There is benefit to the official cable like the fact that it has a 90 degree angle on the end and it is lightweight and flexible. You can also get magnetic 90 degree adapters which is nice as well.
Hey mate, great review and I can't wait to have another crack at iRacing with my Quest 2. I'd love to see your settings for the stabilization in your footage too!
Coming soon!
@@PaultheSimRacer have you tried it with the latest updates? Any improvements?
Hey man, thanks for the video. I have a similar setup Ryzen 5 5600x and RTX 3070 and I'm also using Quest 2. My graphic settings are almost same as well. I was wondering what's your render times for GPU and CPU when you check from iRacing UI.
Yes I want to know how you set everything up!
RTX 3080 nice!!!! I just ordered an upgrad on my gaming laptop. Cards going from an rtx1050 to an rtx 2080 super. I can wait to see how the oculus two looks through my pc! It's my first headset and I was so impressed I upgraded my gaming pc! My process it 7th gen i7 going to the 10th gen i7
I've come from the C V-1 to the quest 2 and it is amazing I mean I still keep my C V-1 around in case some happens to the quest but hands down the quest is the best thing on the planet right now and there's even rumors of a 120 Hz support which would make this the cheapest fully featured headset on the market the only thing you'd be losing is field of view compared to the valve index
120hz over usb is impossible. using the headset without link yes but with link no, not enough bandwidth
Interesting, I seen Rift-S do about 30ms in beat saber, and 45ms with Quest 2. That's 15ms. So if you driving at 300KM you break point will 1.2 meter's ahead of a Rift S
I believe there is a head bobble setting within iracing setup files themselves. Still happy with the quest 2? Looking to upgrade from CV1
VR Stabilization pls make the video ;)
You were getting better fps and latency with the VD in your last video.
I guess you will keep using it instead of link.
I don't get yet how u can get better performance wireless than link. Its nosense for me.
Thanks for the video.
So I don't think the VD latency is the true motion to photon latency. It's been discussed on reddit quite a bit - I think the latency you see in VD (22ms) is actually the latency of Virtual Desktop ... which is then ON TOP of the underlying motion to photon latency that you have in the headset (which is what I show here) - that aligns to the reality of the experience. So let's say there's 30-40ms in the headset normally ... having 22ms in VD on a good wireless setup = total 60ms (which is still okay), but explains why when then people have 40-50+ ms in VD it feels horrible (as in reality they have 90-100ms)
Hey mate. For a RTX 3070... RiftS or Quest 2... Just for simracing? I saw a lot of vídeos, but It's hard tô say whats better. Now I have a RTX 2080, but I can upgrade for a 3070.
I'd say - it all comes down to your IPD (distance between your eyes) - Rift S doesn't have adjustment for it which is why I couldn't use it. If yours is in the normal range and you're going to be doing PC gaming - go Rift S I think.
@@PaultheSimRacer Thanks só much for the answer! I Will measure my IPD. If 64 or close, Rift-S :)
I am really interested in the latency part... I have tried Rift S (i have too high IPD for it) and now i am looking for Quest 2... But how about this latency... Any discomfort?
Awesome video, currently using a Rift S with a Reverb G2 on verrryyy late order( maybe i'll get it by 2021). Saw the v23 update yesterday and figured it might be good to get a Quest 2 and try it since Facebook offers 30 day returns. Glad to see an iracing video which is mostly what I'm looking to use it on. I'll probably keep the Quest but use the Reverb for sim racing for the extra FOV when it arrives. The reviews say the controllers are a step down and the tracking can be hit or miss, so if its that bad I'll keep the quest for non sim games.
yeah and also you can use the quest for pc gaming completely wirelessly if you have a wifi 6 router (not really that great for sim racing but good for things like HL Alyx - check my other video for more details!)
@@PaultheSimRacer No wifi 6 here yet =( Will still try with my current eero router though when my quest comes. Have eero mesh network hardwired in my office and also hardwired in the living room. I move the PC in there for room scale stuff, I'm curious to see if I can skip that step now since I'll be a few feet away from the 5GHz router for the quest, and the PC will still be plugged in via ethernet.
@@cjd82187 If you can, I go with wifi5 and ok, with wifi 6 there is very little difference, it is almost all marketing, the real bottleneck is in VD.
@@JoseFcoBN Yeah I got mine last night. Pretty impressed with VD because I can play in multiple rooms. My Eeros are all hooked up via ethernet so I can play in the livingroom. HL Alyx was great with no cables. Beat saber was a little noticable with the 40ms delay though. With Link, iracing was nice, better than my rift s mostly. Much better resolution, but I notice what almost seems like ghosting or tearing on fast horizontal movements that may be related to the compression...
@@cjd82187 Hey Charles do you think i must upgrade mit Rift S to Quest 2? What you think is it worth?
hello, could you give me some configurations to the base, what settings do you drive in iracing or dirt rally 2.0? Or maybe I would be very grateful to others, such as asset competitions, because I do not know how to set this base well ??? :) best regards :)
This helped me decide to get the Quest 2 over the Rift S! Thanks for the video!
Impressions? I'm so worried about what to get and i wonder how is the latency?
@@prevenad I have been using a Quest 2 with a $19 3rd party link cable and have already sold my Vive. It is pretty amazing how a $299 Quest 2 does everything so effortlessly. Not to mention the stand alone capabilites.
@@cmason51383 Thanks man, gotta get it then!
Hope you enjoy it!
That's pretty much what I've found - I'm going to sell my CV1 - with the link cable I don't notice the latency and have still been winning lots of sim races, so latency can't be that bad
I'm sticking with my CV1. I can' get hold of a 3080 and I can max out the settings on my 2070 on AC. The SDE is a pain but otherwise the CV1 is really good and it's a shame that the Rift S is only 80hz and only a marginally better resolution.
But your specs aren’t in the description
NEED HELP! how do you activate the stabilisation when it comes to streaming your vr games through obs? I streamed it and it was still shaky but its built in so im a little confused. How do I make it work?
So for the VR stabilization, it just happens now cause of the Oculus update? Or does it need to be turned on somewhere?
In the Oculus Mirror (under debug tool) it's one of the options on the menu now.
Would love an update on if you're still using the Quest 2 on iracing? Have you tried 120Hz now?
Still using it - I prefer 90hz as it holds steady (doesn't drop any frames) - 120hz sometimes drops.
Hey nice video! regarding the stabilization , is it possible to disable screen mirror in iracing in order to only have it on oculus mirror ?
What do you guys think of Wheelstand Pro v2 ? DOnt have room for a cockpit, unfortunately
absolutely recommend it mate. can't beat if or the price and it's strong enough for my ts-pc racer
@@Mooshoa I also have a TS-PC racer. Glad it holds up to it xD
I prefer the playseat challenge - but wheelstand pro is still good.
Playseat challenge or gt omega stand are better imo
I have the reverb G2 with the 3090 and 3950x and couldn't run ACC at 90hz and 90 fps without cranking down the resolution and graphics to a pointless level. I've since dropped back to 60hz and can almost max out all my settings and am happy.
Cause ACC optimisation is Bad, and it's worst with VR
@@maxblt6722 I heard that’s the case. Try AMS2 instead
Hello I currently have a 3060 TI but the same cpu, and I am wondering why my performance does not suffer when I’m by myself, and why it only goes down when there are other cars and I have everything maxed out, also everything outside the car looks fuzzy and blurry while yours does not? Is there any reason why mine looks like this?
hi @Pro Sim Racer , tnx for the review, could you please verify how your setup with quest 2 works in Assetto Corsa?
Hi there, I'm on the verge of getting the quest 2, I have the exact same rig as you and also had the quest 2 before, but returned it because of sweet spot issues, the old quest 2 had those issues. Now there's a new 128gb version available.
I also started playing iracing, alot. I frikkin love it. So just wondering if you are racing in VR with you're quest 2 and how the experience is right now. Funny thing is i also race from a playseat challenge and had the clubsport, but since have upgraded to the CSL DD, also on the playseat.
Skip the quest and just go for a real pc vr headset. its a far better experience, i just bought the G2 for a bit more and its so good, runs the with the same performance but higher res
nstill nice vid, thanks for the work. how can i disply more information on the overlay like stats, map and so on, like in your video? thanks
Thanks for the video with VR and Sim Racing. Are you using the Quest 2 and Iracing with the LINK connection or doing it wireless? I still have the Rift S and planning to get the HP Reverb G2 when available in the US distributors. take care.
Link!
I may have overwatched it, but was this video done with the link cable or wirelessly?
I have been trying to run the game with vr with my quest 2. Game only runs at max of 60fps even at the lowest possible settings. (rtx 2060 and some i5 cpu)
I know this is an old video but if you could get back to me on your settings now as what they were then with using debug tool. I still am seeming to get hard to read text on the cars whenever they get farther away it looks like I'm playing on a PlayStation 2 or 3 and the colors seem washed out as well. Have a 3080ti ,ryzen 3900x, 32 gb mem 3600hz
question for you have you had the quest 2 crashing when you where iracing and you have to exit iracing and reload the quest 2 again this has happen to me 2 times already
How does the Quest 2 handle ACC?
I’m building a pc with the 5600x & 3080 with ACC in VR, HL Alyx, Cyberpunk type games as my benchmarks. I have the 5600x and am trying to be patient for the 3080. I was going to build for the G2 but if the Quest 2 is doing ACC in VR well I may reconsider.
Does it make a difference if I set the super sampling in Oculus Desktop as opposed to the iR render dx11 file?
how did u get it working with iracing? for me it just crashes back to standalone menu (i got usb 3.0 and its like 1.6gbs
im a little bit confused. my setup is rtx 2060 i59400f 16gb ram. i can play assetto corsa competizione with maxed out settings and i get about 90fps. if i play it with quest 2 link, will i not get the same performance as playing it with monitor?
This is a good chunk of information that answered almost every question I would have had. However, while I know this video is now a few months old, I still am curious: Has anyone else has issues running SimHub [transducers+windsim] while using a Quest 2 with Virtual Desktop? I can't get SimHub to send data to my gadgets while running VD, even with audio streaming disabled, regardless of which sim I'm running [AC, ACC, Pcars, Pcars2, Dirt Rally 2.0 are what I have]. Thoughts, anyone? I can still use VoiceMeeter to split my audio stream to both my bluetooth headphones and the USB sound card [that runs the transducer], for simple bass shaking, if that helps confuse things even further =D
Update: at some point, some update somewhere has removed this issue, and Virtual Desktop and Simhub now operate in conjunction quite nicely!
Hello and thanks for this great video. I at a point to replace my CV1 for the Quest 2 ... but do i need the 256GB is can i buy the 64GB too ? And iracing is what i game. This is not a instalation on the Quest but it stays on my PC right ? Is the only thing i need the right cable to connect my Quest on the PC ? Does it keep the battery alive while i am gaming trough the PC ? Thanks for the help. Regards from the Netherlands
I'm really enjoying racing with the Quest 2 on link cable. I still think the G2 will be better though and may give a slightly smoother experience.
Yes but does it justify double the price of the oq2?
@@madcapx unfortunately until I get the G2, I can't answer that. Should be getting it mid December!
Awesome video again recently got my son this headset hope he gets bored with it soon so I can try this out lol. One question though what is the overlay you are using it looks a lot like the ACC HUD.?
It's a combination of a few - the ACC specific bit is using Simhub (and an rfactor2 overlay called ACC).
Would love some info on your stabilization settings :)
Coming soon!
I have a quest 2 and want to play racing sims. I have a g29 racing wheel and I've signed up for shadow pc but isn't available until April. Any advice to what I'd need to make this happen would be great. I don't have a pc at all at the moment. Many thanks 😊
I got quest 2 couple of days ago, but been doing my simracing with monitor cause the latency. I had valve index before, but sold it because the sweetspot was just too small. But with index, latency was perfect. I know i cant get that with quest 2, but now its way off. Dont know the numbers, but i can see it clearly. Any thoughts what might be the cause? 90pf solid. Thanks
Weird - what graphics card do you use?
@@PaultheSimRacer 2080ti and 3700x with 16gb ram.
My quest 2 has no noticeable latency - RTX3080 9-5900x - AC, ACC, AMS2 - there are plenty of youtube vids explaining PC settings & oculus debug tool to tweak.
I love my CV one when I had it times I would fall asleep with it on an lot I did
Great channel!
Thank you!
Does the play space barier work when playing SteamVR games?
Hi! How did you get overlays in quest 2 for iRacing? Also would love to see the video where you explain how you record
Will try to get a video up soon about it :)
Think I've figured it out using the Oculus mirror and OBS but would make a good video I'm sure people would be interested
my quest 2 headset is bad and going back but I've done my own quick comparisons and still done my recent races with cv1
screen door being gone, that's fantastic and I don't tend to care or actively look at it when using my cv1 but its a notable step up when switching between the 2 now....however,
if you run link settings at the normal 1.0 res scale ( which most will need to on sims for a solid 90fps ) it gives some bad jaggies and blocky details you don't get with cv1 and really makes the small tight together details like gauge printings no better than cv1 due to the pixels not matching up, its probably more distracting than it should be due to the screen door no longer being there, but for fast moving stuff like sims its quite distracting and breaks that immersion more than a screen door you sort of forget about while racing.
to solve that aliasing issue you need to be running 1.7 in link settings as it is the native resolution of the headset but good luck running your games at 90fps unless you have the very latest and best hardware, with the extra strain comes higher frametimes, doesn't matter if you just got a 3080, its still got to do donkey work through your usb bus ie cpu too, its overall more demanding on the computer than the old simple pcvr video and data cable and cpu bound stuff like project cars series, its the difference of playing 90fps with supersampling on cv1 to stuck in 45fps (was 36 before update and that really sucked) on link on the same game settings negating any visual increase.
for me, my hardware is really not ready for max resolution and a solid 90fps (6700k oc, gtx 1070oc ) and if it was, there is g2 at the moment looking very promising for just sim racing, as much as I'm invested into the oculus eco system and will continue to buy the headsets, I'm pissed they want to go forward with link only, link is always going to be that bonus to quest, not a replacement for my pcvr, its too finicky, still buggy, still not 'chuck on your head after a mouse click' ready and most annoyingly, will straight up screw you over when it crashes or loses guardian which can happen for no reason sometimes by simply taking headset off and resting it down while you have a pee break or whatever.
don't get me wrong, its incredible how they've achieved it and adds loads of value to a cheap headset and really is awesome for me and my offline use moving the wheel stand into in the man cave,, no sensors or even a monitor to worry about just tower and headset, but its reliability has been questionable since quest 1 and still happening now with the random image loss, regardless of cable, usb ports powered or non powered, it'll keep tracking you head on your mirror display but just go dead in headset with no way to get back.
fine for what it is and you can restart your game doing single player as its not all that common but online racing in a league? too risky and not for me.
crucially, and this may be my shit headset although videos online suggest its the norm, the field of view and overall clarity to the edge is terrible compared to my cv1, my ipd is 63, setting 2, its a stark difference of just how much more I can see on the sides with the cv1, like the quest 2 render is zoomed in, quest 1 was certainly not this bad, its the difference of seeing a wing mirror in my peripheral or not depending on car just by changing vr headset.
also with regards to the debug smoothing, you can increase the view multiplier to get it back to how you naturally view things, as smoothing zooms it in, but you then have the black bars that will show up when you move too fast like your video, I find increasing view then cropping the capture can give you that wider and taller fov recording but is an extra step and can still show bars in fast movement.
native resolution is 1.2 not 1.7...
Sorry to disappoint you but the G2 with it's 2160×2160 resolution per eye will be even more demanding on your computer.
And if you choose to render below the native resolution in this case it will probably look even worse than on the quest 2. both headsets are a HUGE jump in resolution from the CV1 and so the system requirements.
@@m.r.8903 Sorry but that's a misconception, Devs have come out an confirmed it's 1.7
@@GmoLargey 1.7 is 5408x2736, Quest 2 is 3664x1920
@@m.r.8903 From the Devs themselves.
In v23 of Oculus Link, the new app-resolution slider maxes out @ 5408x2736 (combined-eyes). This isn't a random number we picked for Quest 2. It is *the* number that achieves 1:1 app-to-display pixel ratio at the center of the displays assuming the encode & display is 3664x1920
New subscriber here. What overlays are you using? They look great!
I probably need to do a completely seperate video on it - but I'm using Simhub - with some ACC rFactor2 overlays + also an overlay pack called 'iRacing OP' which I customised.
@@PaultheSimRacer Can you please do a separate video on the overlays? They are awesome!
Are you using the official Oculus Link cable or third party?
official
Nice video! Do you think Quest 2 fov Is enough to enjoy sim racing?
Yes, definitely
Hurry up with the update on settings lol
Just a question out of curiosity, you have a pretty decent wheel and even better pedals. A great spec pc which people would all be jealous of but then play it on a playseat challenge? After owning one of those for 2 years and now upgrading to a second hand gt omega art cockpit second hand for just over £200 I can say it’s night and day having a rigid rig that far comfier to sit in. Surely with everything else you can afford a slightly better rig?
Hey Phil, yeah I can afford a much better rig for sure - just don't have any space to put one. If you watch my original playseat challenge review you'll see why I had to go for it - tiny 1 bedroom flat in london - the playseat folds away neatly in the cupboard when not using it. One day I'll hopefully move somewhere bigger and maybe have a dedicated room which a decent sim rig can be built in :)
Ah ok, hadn’t seen your other video sorry. Guess that explains it, yeah they are handy for storage purposes but I’m so much happier now I’ve changed to a more sturdy rig. I’ve never tried a club sport 2.5 but know it will have stronger vibrations than my thrustmaster but even on mine with a more sturdy rig you can feel the vibrations now through the whole rig which is cool. Due to the flex on the challenge a lot of the vibration is lost
Hi, great channel you have here :) Im in the process of getting equipment good enough for VR simracing, and there is one thing i may have overlooked here on the Quest 2. The stabilizer, is it only for getting smooth footage on recorded video's, or does it do anything to the view inside the actual Quest 2? I'm of course looking at getting a really smooth image on the quest 2 as i cant handle any choppy pic on the VR when racing. Maybe its not possible yet, but if i can get a smooth stabilized pic with the quest 2, if may buy it. An example of what i experience with regular monitors, is that if i run without vsync at let say 70-80 fps, i feel the pic is much more choppy then than if i manage 70-80 fps without vsync, but turn vsync on at 60hz. So i always adjust graphics for steady above 60 fps without vsync, then turn vsync on. If you can help on this topic i would appreciate. Is it also so that i need above 72 fps steady on monitor, to get a smooth pic on the quest 2, using the 72hz setting?. Optimizing the equipment for VR in simracing is really important before getting parts it seems like.
It's only stabilising the recorded footage / mirror. But I meant stable as in moving around - rather than stable FPS. I think it's usable at 72hz on the quest 2 - but 90hz is a lot more comfortable to use.
@@PaultheSimRacer Yes, i thought so that only on the recorded video. But is the headset working the same as a monitor when it comes to the refreshrate? I mean can you adjust things shown in the headset without sync to get a fps stable over lets say the 72 setting, then lock the sync on the headset to 72, so headset limits the fps to 72, to get it stable? So maybe can use something a little lower than the 3080 to get a smooth pic? Thanks for the reply, btw. :)
@@hansottosmotos Simple answer , yes you can, if you have a GPU that can handle your selected locked refresh rate.
the quality of your game capture in obs is really good. how do you capture the image of iracing? is it in game window capture or do you capture oculus mirror? thank you i'am waiting for the g2 but i hesitate wth the q2
I'll try to get a video up soon about it!
my biggest problem in quest 2 is that the battery doesn't charge while playing, on cv1 i didn't have this problem
I find the charging depends on the temperature of the device - it does charge when in use, but stops when it gets too hot.
You mentioned your iRacing settings let you see all the cars, but did you mean you see the 20 cars you have chosen to limit (max cars 20) the iRacing servers to send?
Good point - I hadn't thought about that. I was testing with AI at the time so I don't think it matter, but that's probably true when online.
Hello, I have a gaming PC wish I mostly use for racing games and flight simulators. (Assetto, MS Flight, Automobilista, etc.). Half of my games are VR compatible so I bought an Oculus Quest 2 but I haven't figure out how to use the quest as a VR monitor for the games on my pc.
I can play the Steam and Oculus games that I installed on the Quest but I haven't figure out how to use it for the games that I allready had on my pc.
If I connect the Quest to my pc, I can see the Quest pc interface but I'm stuck there.
Would you please help me with this? I just want to use the Quest as my monitor instead of the 3 flat monitors that I currently have.
I don't mind if I have to use the Link cable for this to work.
I will appreciate if you can give me a hand with this.
Thanks,
Milton
So you either need to use a link cable or air link. Download and run the oculus software on the PC, plug in the headset, then go into the headset and choose to use oculus link (rift mode)... in the oculus software on PC it will show it as working over link (rift mode) and then you can start your game to use it (make sure you don't have steam VR running - you'll want to use the oculus software).
Great Video. I have the CV1, and I want to upgrade for the quest 2. My games is more simracing, and beat saber, and a few games. My games is in steam, and I don't buy games in oculus store yet. You recomend the version of 64gb or 256gb. I have i7 700, and gtx 1070ti, is enough for a good experience with quest 2? Thanks
64gb is good enough I think (mine is 64gb) - 1070ti is enough I think.
So is this worth getting
HI there is a new update on Oculus Quest 2 so you can run on 120hz. Please car you also tell which computer you are running and can make a vlog on this 120hz what are the benefits
I have run it at 120hz, it's slightly smoother / faster responding - but I've actually kept it at 90 to maintain steady frames with no drops. Computer is a AMD 5600x 32 gb ddr4 ram GTX 3080. Just upgraded to a 5800x now.
Can you get more FPS/performance using the link cable over the wireless option? I have a GTX 1050ti
I would have thought it performs better on link - but I'm not sure how much it's GPU dependant
@@PaultheSimRacer Thanks!
so I saw in your graphic setting section it still says 1920x1080 I'm assuming that's your monitor resolution, My question being does that resolution matter to the quest or is the quest setting its own resolution separate from what the game is reporting.
don't think desktop resolution matters for vr
Hi mate, Great video thanks for the info!
Im running ryzen 5 3600, rtx 3060 12gb - which headset could my PC run with the highest res & fps, reverb G2 or Q2?
Do you find it blurry in PCVR as some others have reported? I'm planning to upgrade from my Rift S, looks to be a significant improvement on paper.
No - doesn't look blurry to me - that suggests they may have wrong IPD adjustment set for their eyes.
@@PaultheSimRacer ah I'm pleased to hear that. Thank you! I was thinking the same thing.
Hopefully i can get close how good that looks with a 3070 when i finally get my first gaming pc built 👍
Good luck! Check out Dan Suzuki's video about GPU scheduling - looks like it may get another 10% performance.
@@PaultheSimRacer Will do 👍
Need advice, would you guys recommend quest 2 over (rift s, and odyssey + ) for sim racing..Im going to use dirt rally 2.0 and Asseto corsa via link cable.
Im on rx 5700xt for now
Thx
I'm a fan of the quest 2 personally.
I had the Quest 2 and Rift S at the same time and compared them. Even before the v23 the Quest 2 was the easy winner. But I am not hardcore Sim Racer, so take that with a grain of salt.
Was thinking of trying the wireless trick but wondering if it would be to laggy, was that your opinion?
Would it be better after the update or does that only effect the link cable
I prefer it on link for sim racing - wireless for standing up games like HL Alyx
Good video mate, got this setup for my racing videos now. The only thing I need to figure out is how I can get the Image Stabilisation to be on when I open the mirror. Cant see a command for it on the Oculus Dev page with the other commands. Not sure if you figured this out yet? Cheers.
I haven't - please share it if you find it, I need it for the exact same reason too.
Someone please help me with resolution within iRacing with the quest 2 everything looks great within the car but anything outside of the car just looks terrible like playstation 1 graphics, I really want to enjoy sim racing in VR but the quality is so bad
Do you have any idea what the battery life is when the quest 2 is connected via link? I've heard there is still a discharge.
I'm on the fence weather to get a G2 or Quest2, the biggest issue is my current system specs and may need to upgrade.
i7 5820K / 980GTX SC, the G2 will struggle, will the quest 2 using link need a PC upgrade or will it be less taxing on my current system?
Cheers
I have the same cpu + 2060S & Q2. Can play HL:A (ultra) @90fps.
@@stuartburns8657 Thanks mate, that's good to hear. The primary usage would be for flight and racing sims.
Hopefully I can just get away with upgrading the GPU only.
@@DelBoy1967 NP. Closest to a flight sim I play is Elite Dangerous. Again runs well. Don't own a single racing game bud so can't comment.
Should mention I've a modest OC on my CPU. I've a bog standard cooler, so only taken it to 4Ghz.
Think I've read the G2 gives you the option to full at lesser resolution (1/2)
Personally, the Q2 does me fine. Happy to wait a couple of years to see a couple more gens of headsets, and also be able to throw enough money at an overhaul to run it properly.
Tough one, as the G2 seems to excel with sims..
It does discharge - but it is slow... fully charged with link cable it lasted me a long time.
@@PaultheSimRacer Other than the weight reduction of the official cable, id stick to 3rd parties. Latency also no better, plenty of vids or reddit posts which settle that. So long as your 3rd party meets Oculus specs you're good.
However, whatever you buy, if your usb port can't offer enough power, it'll not charge properly or adequately. I ended up buying a pcie sata powered USB 3.x expansion card.
This powers the headset, but NOTHING will keep your headset fully topped up, but I can play 2.5 hours and the headset is still on 73%. Do the math if you want longer play sessions.
I got a 3rd party cable (6 metres) which has a 'signal booster' in the middle.
When connected to above 3.1 usb port, the link mode test says it delivers 1.9gb. Given the Q1 can only handle 150mb, and the Q2 500mb, any usb 3 cable will be fine.
Sadly, despite how wonderful v.23 is, having the Q2 in link mode, running at 1.7 on the slider (fully native 1 to 1 pixel to lense capability) isnt something anybody can run, even with a 3090 and crazy cpu. Certainly not with games like HL:A 👍
Cable for Q2 - www.amazon.co.uk/dp/B088NQC7RB?ref=ppx_pop_mob_ap_share
Pcie usb card for voltage / amp reference - Lycom UB-135 2P TypeC USB 3.1.
So Q2 being given 5v 3a charge whilst in link mode.
www.lycom.com.tw/UB-135-2.htm
How did you get your colours so vibrant? Just picked up a Quest 2 and for the races I've done the colours seem dim, and bland
My quality also looks blurry... Makes it hard to see cars more than 5 car lengths ahead
I haven’t been able to get my quest 2 connected to my pc using virtual desktop. Does anyone have a link to a video explaining how to set this up?
Think you can use airlink now (it's under experimental features on the quest 2)
Quest 2 also has a higher resolution than the index hahaga
Would you recommend a Quest 2 when my specs are:
16 GB Ram
Nvidia RTX 2070
Ryzen 2600x ? I want to start with Simracing but atm I am not sure if I should choose a Tripple Screen setup instead of VR..
If you have the space for triples - I think you can have a more comfortable experience right now - but VR is more immersive. I don't have the space for triples, so always race in VR.
@@PaultheSimRacer Thank you yeah my first Idea was to buy a ryzen 9 3900x for ACC and Halif Life etc . But the problem is I am wearing glasses so I need to buy extra lenses for about 100€ because I can't play with contact lenses :/ ( Rent a VR couple of months ago)
So I think I will go with the QUest 2 from eBay for roundabout 250€ :P I need this awesome feeling like in VR again. :D
Just use wifi and get 23 ms latency instead of 44 ms?
my pc is running a ryzen 5 3600 with 16 gig's of ram and a gtx 1650 super. do you think the oculus quest 2 will run sim racing titles with this setup?
Yeah I think so - may need to turn graphics down a bit though.
Latency should be at least 2/3 90fps ie 16ms above that well you are seeing 90fps video with 25fps reaction time, not good.
I dont understand why when I start Oculus Link app, the image with the white grid background is pretty sharp, but when I start Steam VR, the image gets pretty blurry, and while the games are looking beautiful in my PC, the image I have on the Oculus headset is bad, I can see compression very obviously and I feel some lost frames while playing beat saber for example. I dont understand... it is connected into a 3.0 USB port, the speed is similar to the one of this video, but it is still not looking good enough... Maybe the cause of this is my link cable? It's a Party Link cable (3m)......
if you are using Steam - check the steam vr settings - it may have the super sampling low?
@@PaultheSimRacer I discovered this yesterday and changed it, it is better now, but not yet as I wanted it to be. The SteamVR "desktop" is still terrible for some reason, but games are.. fine. The SteamVR games are still a bit blurry, when I compare to games running directly from the Oculus Quest 2, and this is a bit disappointing. Even adjusting the resolution, I feel that its not geting better after some point, just geting heavier to process. I really dont understand why my SteamVR version of Beat Saber looks worse than the Oculus version, its definitely more blurry, but I'm not seeing the compression problems as before. But at least I can now play SteamVR games 75% decently, instead of 40%...
So do we need the link cable or is it better to use it ?
I prefer using the link cable.
Problem is how are we going to charge the headset wile we playing?
You attach a battery to the back strap. The battery makes the headset better balanced and more comfortable and you can easily get over 15 hours of nonstop usage on a 1300mah battery. I use this "Anker PowerCore 13000 Portable Charger - Compact 13000mAh 2-Port" attached to the DAS strap I put on my quest 2. I also have the same DAS strap on my quest one with an added battery pack. This setup makes the comfort great and I have never run out of battery. Actually, I can play an entire week without charging.
In regards to using with the link cable, I was testing settings out on PC2 so had the headset off and on while referring back to the PC, the headset started at 87% and after an hour was on 88%, so I guess it is charging while not displaying anything and only slowly discharging while in use, it is receiving power but not enough to fully power the device while in use. I'd love to see a real test on how long it took to drain a fully charged device which is plugged in, I suspect it'd be well over 3 hours of continuous use, surely you couldn't do that long without breaks (where the headset would start charging).
Would love to know for sure. Also note I'm not using the official link cable, just a £17 amazon one
link cable charges it.