Turret Defence System! | Terratech | #13 S5
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- Опубликовано: 21 авг 2024
- Bit of a lower content episode than usual today as I recover from the end of a sinus infection!
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/ lathrix
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Outro music - Kevin MacLeod - 'Sneaky Snitch' (All videos! :D )
incompetech.com...
12:51
"So off we go."
_Motorbike suddenly starts flying, X-Files theme starts playing_
Ranade Mint lol
I would say that you should have not entirely fitting turrets. I would switch back to the Hawkeye anchor as its faster movement would allow for faster target acquisition and therefore higher effectiveness. Additionally, the turrets could use their random movements as a ‘scouting’ phase when no enemies are found. Overall, I would use non-static turrets. However, it is your choice. Also, nice video! Keep up the good work.
Definitely make the gap slightly larger, it's faster, gives it natural movement and I think the gap looks good tbh
Make it so the turret heads move automatically instead of the more snug fit.
Egg
Egg
"Just ignoring the invasion.
I'm a flying bike; I cannot feel earthly needs." -- Lathland, 2019
12:51 the way it just goes /fly = true
Lol
I kinda see Lath as the guy that would be conflicted with work safety.
Lath: now, I can out on this boring, brand new helmet that can keep me safe from anything that falls from above...
or I can get this hoodie that says: “safety first!” That doesn’t provide any safety on the job...
Lath: *_proceeds to sweat heavily_*
Make the turrets move. The static turret just looks unnatural.
check hawkeye base it may be saviour of this design
Lathland you 9 out of 10 times you record you look from above so the gap is not really notice it
10:13
The Illuminati Will Remember That
Then Lizard People Pop Out Of The Ground
🤣
*base slams to ground nuke meme plays* Lathland: as usual when we return
Lathland: (finds sanity)
Lathland: what is this?
Me: that is sanity.
Lathland: Oh. (Throws out window)
*@Lathland*
7:20 Face the cab inwards so enemies can't come & snipe the cab as soon as the shield goes down.
The anchors will keep the main base of the turret alive although it will be inconvenient
I am a very recent admirer of your work Sir, and I hope I am not alone in wishing you a speedy recovery from whatever ills you.
Your work is worth the wait.
Your vocal chords are in part your commodity, so don't overdo it
As an addendum, I would love to see from you some basic "how to" videos in order to improve my experience at this infinitely complex game; compact multiple process plants, anti-grav etc
Better future fillet blocks and round 1x1x1 slopes might make a much better turret axle.
Also, hope your throat heals! 💚
Use the Hawkeye anchor. Speed height and efficiency are your friend. A normal turret is also slightly elevated from its base to ensure freedom of movement.
Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay!!!
I am frist
何遠宗 no you are not frist. And why are you telling me?
RRRRRREEEEEEEEEREERRREEEEEE
Will you play oxygen not included again when the game leave early access
Even if it meant a 2 month hiatus, your health is more important. Feel better!
No snug fit! No snug fit! No snug fit! Hehehe. Hey lathrax, thanks for making terra tech videos, they really make my day when you upload them!
Definitely full range of motion instead of static
I vote exact fit! When it is not moving because of being an exact fit it could be like it is dormant until an unknown object comes close, so it could be part of the lore
I’m so glad you’re now doing these videos again because I miss them
To be honest, I like the snug fit. Not having the turrets move after the kill makes it seem like tower defense games that I've played, and I like that effect.
I vote for the moving turret of alert-targeting scout-ish look-aroundy awesomeness. (clearly I am a scientist, you can tell because of my speech. lol)
I spit out my chips when you found the tiny tech to fight.
Thx for Terra tech vid you are the my favorite youtuber
Lath. you could always build the two techs together with a single block or exploding bolt for ease of centering and spawning alternatively you build it as a single tech but use a rotating anchor in the middle on top of it's own footprint size in blocks to make only the turret rotate while the rest of the tech is anchored. Also V is the Keybind for quick anchoring.
Haha I'm aware about the keybind, I use it a number of times in the video e.g. 8:56
As for the exploding bolts, that is indeed a perfectly viable option but I dislike having to constantly rebuild them every time I use them & I don't find not having them too much of an issue!
@@Lathland I was gonna suggest using the ball joints not this morning but I tested it my self and it would have been a valid work around if they actually worked. as in you could hook them together.
You might want to try out building single tech with GSO 2-Way Explosive Bolt connecting two parts of it to separate them after building, and your foundations will be guaranteed leveled with each other
the turret being slightly separated gives it a look like it's hovering over the base, imo it really fits the better future asthetic
New lathland Video!
see if that scraper glitch works on other kinds of scrapers and also maybe make a scrap fountain with it
Scrapper
Still. Scrapper
I recently binge watched your teratech series again
From season 1 to now
Woo two vids in one day!
Little bit of Lathrix is better then no Lathrix.... Lathrix... words... POTATOS!
Let it move even when it’s not shooting.
I like the moving boi more than static
if you want fix it to allwaysl use the halkie anker to keep it off the teck
A.I's i recall watching from the depths vids based on lathrixian Technology and shenanigans as i laugh and enjoy the content XD
Could you have used explosive bolts to spawn the turret in as a single entity that you separate?
Yup! It's just you have to rebuild the explosive bolts each time you use them and I don't find it too much of a hassle not to use them.
What about using the experimental berings or ball styel hitches for the rotation.
You should try making something with the experimental trailer parts. Having a separate vehicle following you and shooting at things you can’t see is always helpful.
Make a Better Future Mech!
Another vote for a larger gap so they look around when idle. They look great though. Definitely going to have to copy the idea next time I make a turret.
I think the moving turrets is a nice idea.
i say you allow the turrets to passively move. The gap might seem huge if you're looking at it directly, but if you angle your camera (which you normally do when you're using a tech), it's barely noticeable.
Maliwan introduce you *drum-roll" : Wotan the invincible v0.5 😂
The more “aware” turrets look much better
Natural movement
I hope your throat feels better soon, lathrix.
The snug fit is barely closer compared to the gap when having it more free-moving, so I'd go with that. Also I would see if the Hawkeye rotating anchors would fit, because honestly they are better, and also taller.
Yup... definitely the rotating turrets.
You should start using the card polls for when you have questions, I also like the nonstatic turrets
I'm going to have nightmares tonight thank you
You could shape the center spier like it cups the sky base. So when the sky base reloads it looks like it is lifting off.
Latherix, if you're going to make the anchors taller, then just use the hawkeye anchor. It'll be faster anyways.
I personally enjoy the constant movement, and it won't really contribute to lag
THEY NEED TO MOVE! it looks weird when they are just staying there.
movement 4 the turrets
Glad you did some reload testing - I was suspicious that the turrets might load back slightly offset and mess themselves up. But it looks like that issue only really happens with co-op creative.
Incidentally, it should make no difference going further than 1km from the base, with the flying away testing, as techs always unload by ~600m distance and terrain around then too (depending upon your relative position to the world tile grid).
By the way, are you really going to transfer power *up*? Sky base has more power storage and generation capabilities and the turrets will likely tank all the damage, as closer to ground enemies... :-)
The idea is more the share the power more than anything! The spire will also have a lovely bit of space to hide some serious power generation itself! So each turret having 3 panels + the spire + the skybase should be enough power to hold off quite a serious attack, is the idea! :)
Oh, and the scrapper particle bug has been around a couple of years, it's just new that picking up the scrapper (while it's processing) triggers it. Used to be only when unload the world/area. (It caused my *so* much trouble with filming my Great Ball Contraption build!)
Can fix by quitting game entirely. I think the devs are fixing this soon. Certainly they've re-prioritised it since a spate of reports. :-)
i like the rotating turrets, the turret ring itself is still pretty snug but that movement is nice!!
Put a big sucky thingy in the middle of the turrets to pick up loot
I love it when lathrix uploads a new terratech video, its like christmas or a birthday but 1000000000000000000000000000000000000000000000000000 times better
(Psst I have no idea what number that is)
Nor do i
Yeeeees!!!!!! Terra tech
The Gatling gun has a slightly larger hitbox, as no other part touches the other turret, and it gun part moves up.
Use the Hawkeye Anchor since it's slightly taller and is faster
He should add a couple SCUs around the turrets so when the guns kill something it will pick up the corpses instead of just leaving them there
Love u lathland #PresentYOU
make it less exact with the Hawkeye anchor. it moves faster and also has the constant movement that looks really nice :)
edit: I actually like seeing the gap too, IDK what it is but I like the look of having those top two better future blocks in the support visible.
The gap is realistic.
The hawkeye anchor may just give the height you need without making a gigantic gap.
You could use the normal hawkeye anchor in the corners of the base of the turret
If Payload Studios would finally fix the limited draw distance and fix some ranges for weapons and AI, I would play the game a lot more. However, your vids are keeping me interested. Once the game improves significantly enough and I haven't created my own game to a state where it's playable I will return to TT.
man the turrets remind me of the marine core they point at you an your dead
Some real life machines have a gap when there are rotating upper parts involved, so I say go for movement.
Attach the hawkeye rotating anchor to the base itself. As long as the base is anchored, the rotating anchor will still rotate, even if you put it 50 blocks into the air, as long as one other anchor is actually attached to the ground.
Just tested this and it doesn't seem to work that way. Adding a rotating anchor to a base which is anchored in a static position means the rotating anchor won't move at all. The rotating anchor needs to be attached to the ground itself and have no secondary attachment points. Additional trying to anchor a secondary tech consisting of a rotating anchor to the static base tech by using the anchor key simply causes the anchor to fail. I've heard this a few times now since the last video, but have no proof it works this way and can't seem to see any way it would work, though I might be missing something or perhaps that's how it used to work at some point early in the games development?
@@Lathland that is rather odd.... i could have sworn that i had secondary grid turrets directly attached to the main base on my saves....
Make the turrets move.
Moving it just looks better
LESS SNUG FIT IT MAKES ME GO CRAZY
Leave it like it is. It looks better and it makes no sense that the turrets should move without reason, and therefore waste energy (although anchors does not require energy to move ingame).
Maybe you could anchor the skybase on the turrets so if you want to move the skybase you can move the turrets along and have the turrets as the main anchors
attack the center turret to the base with an explosive bolt... tada, the same hight.
Reak turrets tend to have that gap and the movement seems better
I would love to see the turrets rotate also I think they should have a SCU on them or a thing near by love your videos man I’ve been watching them for a long time (ya ya ya I know it means nothing) but I love them!
idle movement ftw
Could've used explosive bolts to detach the center piece and get it aligned perfectly in the center
Build the two teks connected by explosive bolts to set your hawk eye anker block path the same height as a gso anker block.
the turrets remain static because of the weapons they use. when the laser miniguns are idle they create a larger down-ward hit box. if you replace them the issue should be fixed
Use the Hawkeye anchor, even if there’s a bigger gap it’s just more useful
Hawkeye anchor but put some sort of armour block or thin block on the bottom of the turret before putting it in the anchored casing not while it's already anchored in side
Lathland I have question, did you find any experimental parts by now (especialy the 2x2x3 axis blocks)? Because those blocks would allow you to make an axis, if you pair them with some propultion mechanism (like the linear motion machine, preferably a pair of them positioned either side of the axis symetricaly) for the AI to use to turn on the axis, you definetely could make a self-aiming turret that could be mounted even on moving vehicles. In fact it propably could be used for some heavy weaponry (and also you could use a axis as a hinge so you could aim your guns with gyros, without tipping your entire craft (you made a video on a tank that you could aim further by the use of gyros)). However, getting these parts is the biggest problem, therfore it isn't the best idea to use them often I imagine.
Full movement
The alternate color scheme for the geocorp bumpers is white!
Put SCU's on them!
I think the Hawk Eye base it better since then the turret will both turn faster and move around and it is not like you will see crack too much when going around, or are your eyes drawn to cracks? Interpret that however you want!
The boi needs to move
on youtube, at least for me, the little laser shots don't appear, making it seem like it has a laser, and magic that rips opponents apart
moving turret
Go with Hawkeye anchors so that they move when not firing.
i would let the turrets have the slight gap that gives them free movement. the gap is REALLY not that noticeable, and i wouldnt want the fit to be so snug they can only move conditionally
Lathrix, please add armour plates to the pillar in the center of the turret
If the scrapper bug Stays put it on something that looks like a fountain and call it the corps fountain