So after taking the cube apart it seems the way it flies is by using the 'hover bug' with the wheel facing the hover to trick the hovers into having no max height, this way when you use the hovers to change altitude they can keep going and going, this way the cube can fly incredibly easily despite so little other forms of lift (in fact I can't find any other forms of lift in the cube, though I may be missing them)! Need to make my own new-style hover bug craft in the future.. :) Also yes I missed the interface on the back of the cube for changing gravity, I wasted a minute of my time and yours, muahaha!
Hey Lath maybe you'll like Mindustry. It's a base type game. You collect resources like coal, stone, etc. You also defend against robot whilst you yourself is trying to be more efficient. Please try it out it's free.
There's a few Adjustment Thrusters in there that will also help with lift (they're a whole lot stronger than they used to be). But yeah, basically the new style vectoring of all the hover plates is extremely effective, in conjunction with the hover-bug.🙂 Also, totally wasn't chuckling as your mouse point hovered over the anti-grav control. Nope.😜
oh my days MY PLANE tysm lath I've been following your channel for quite a while today really excited me the landing is used by air brakes at the front, just angle it 10 degree down and stop pressing ctrl near the ground also the qe keys supposedly should make it turn horizontally instead of rolling but it's just weird 5:30 TYSM ^^ Happy Birthday!!!
@@stealther1401 Hey again Stealther, the brick 3.0 is already built, just gotta add it sometime to the enhanced R&D chamber (shoutouts to shidony for building it)
Awesome! Another Latherix look at the TT workshop!😃 And you opened with one of Stealther's much underappreciated diagonal planes. Great job! Flattered you played with my whimsical little death cube, too.❤️ You're quite right about pointing the laser down for more fire-power. Also that it uses the hover-bug, to great effect (anti-grav just for sky parking). A total co-incidence - I just released a video right now(!) explaining how hybrid hover-bug drives like that one work!: ruclips.net/video/JZEq1hFB_0E/видео.html
"[Applies Venture alternative paint scheme; it looks pink and strange] ... half of it wants to be evil, but half of it just wants to be your friend." -- Lathland, 2019
That turret mount is absolutely genius! I have a feeling that quite a few creators are going to start using it, since it's so reliable and stable. Also, because it's technically your weapon, you can at least slightly encourage the turret to shoot at certain targets.
I MADE THE LAST ONE! THE MULTI TECH! Thanks Lathrix for showing my build I will do something with the mortars in the back and an auto sorting for the recharging system! Thanks!
I'd love to see you make a Terra Tech challenge where users submit designs for turreted creations so that you can get an idea of what's out there as well as encourage some experimentation on this topic. Would be a great video!
"This is the Borg, we will add your biological and technological distinctivnes to our own, Resistance is futile." I would have pooped my self if i was capetan Picard when federation saw Borg for the first time.
For that last vehicle.... I wish the Axle & Bearing blocks weren't experimental so people could build them. If the bottom vehicle had an axle on top of it, and the turret connected to the bearing on the axle, it should be a lot more stable. (assuming the physics don't flip out) You could even have that gun that's currently being used connected to the top of the axle, so it still has the auto-aiming system. Also... Happy Birthday!
@Madam Meouff Honestly I want to try it but I may end up with a pile of broken dreams. And eventually they'll add Turret rings for i'm guessing for all the companies of different sizes so you can have an army of tiny tanks. >:3 (And yeah I do know about the glitches but going through the steps and what not is just not worth it in my opinion. :/ )
@Madam Meouff The idea of a ball joint turret is awesome because you could mount it on the side of practically any tech but so far the best I got is to use gyros to level is but not too many so it has some give then use some steering hovers to let it control its pitch and yawl. The only problem with this is that is the AI isn't very good at aiming and instead tries to move closer to the tech its mounted to. There are these things called plug turrets and I haven't gotten them to work but there is a creator that has this method down. The creator's name it Stoic Steve. I have been trying to recreate his design for a long time and I still haven't gotten it to work. Try out the Battleship Stocity. works amazing though so big can cause lag lol. Any ways I'll experiment with some designs and I will probably post one this week with the ball joint turret concept and as for the axle turret I just put the turret on with the two matching small axle pieces and give it the ability to move with both hovers and wheels. Sorry for something so long hope it helps👍.
Lathrix there is a good exploit with the gravity gun Aim the gun up and put some tow rings above it will then stick to the tech and move with you Like if this works for you and help lathrix see this
this video inspired me to make lots of multi-part techs like the last one, and I just done with one that was also inspired by his geocorp gunship with 4 seperate upside down techs
I think it would be very cool if you can take what we have learned about the turret tech and try to make your own for a video in the future. That was so cool.
I used to play TerraTech in 2017, but then I stopped due to awful performance bugs the game had. I hope to get a new computer so that I can run From The Depths. (I bought it way back when you were making videos on it, but the computer I have is too weak to run that game. But it could run TerraTech before those issues.)
from the makers of "screw gravity" we now bring you "screw anti-gravity" Lathrix weapons *can* lock on to multiple targets! guns alwayse focus on closest target within their individual turning range unless you tell them otherwise by prioritizing a target that means for the cube if you are in between 2 targets and you don't command the tech to only target one all the guns that can see the closest will fire on it all the guns that are obstructed will aim for the closest they can see as for why the tank turret dislocated the side turrets both aimed up lifting the turret off the shot gun
Facade Kitsune I believe that's not the case, I'm away from the computer now so can't double check but you can see in the video that the obstructed lasers do not focus on targets behind them when I'm firing on other targets. More importantly in the campaigns with tech's where I have had side and back weapons I have never seen them target other targets from the main target even when not using the target lock, even having to move to ensure I could hit them whilst attacking the first main target. I will however test this out again in a few days to be sure, I could be very wrong of course but I'm almost certain that is how it works!
@@Lathland they do behave differently when you tell them to "ignore everything else" with middle mouse this is also restricted to guns that can turn to aim I used to use this tactic when I made a tech with guns on all sides I would drive in the middle and every side would pick its own target
Hmmm, maybe this has been changed in the past? I have just done several tests, using blocked weapons, weapons much closer to one target than the other and so on and the weapons ALL focused on one target even when it was impossible for them to hit. Straight firing weapons but still fire each side of course, but no aiming (Even when the tech was basically a wall, then stretched arms going towards the two separate targets, these arms were then blocked off again from being able to see the further away target.). I also consulted a few other more experienced people just to be sure and it really seems like this is how it works, and honestly I have never seen them aim at other targets other than the main before in the campaign even without the lock on. ALSO I checked again with the borg cube, the back and side lasers which could not aim at the target in any way, even with their rotation arc so it was both obstructed and had the target impossible to reach with its arc of fire, would still not aim at targets behind or at the side with the target lock on or not. I did way too much testing for this, but I needed to be sure haha! :P
Ok soo I havent watched a single video of yours since you stopped uploading Robocraft Vids but BuT BUT I GOTTA SAY you gat an ANGELS VOICE i didnt recognize / remembered you until your said your greeting dude dude dude Your Voice Is Amazing Now
The Developers should fix the hover bug but replace the wheel bit with a block called the hover booster that would do a little less overpowered version of what the hover bug did
Wow. I haven't watched your channel in so long that I had forgotten that I was even subscribed. (What's the point of subscribing if RUclips doesn't let me know about the videos????)
So after taking the cube apart it seems the way it flies is by using the 'hover bug' with the wheel facing the hover to trick the hovers into having no max height, this way when you use the hovers to change altitude they can keep going and going, this way the cube can fly incredibly easily despite so little other forms of lift (in fact I can't find any other forms of lift in the cube, though I may be missing them)! Need to make my own new-style hover bug craft in the future.. :)
Also yes I missed the interface on the back of the cube for changing gravity, I wasted a minute of my time and yours, muahaha!
from the depths
Lathland we beg u to do FtD series. There are new thing ;)
From da depths!!!
Hey Lath maybe you'll like Mindustry.
It's a base type game.
You collect resources like coal, stone, etc.
You also defend against robot whilst you yourself is trying to be more efficient.
Please try it out it's free.
There's a few Adjustment Thrusters in there that will also help with lift (they're a whole lot stronger than they used to be). But yeah, basically the new style vectoring of all the hover plates is extremely effective, in conjunction with the hover-bug.🙂
Also, totally wasn't chuckling as your mouse point hovered over the anti-grav control. Nope.😜
"I am a little bit annoyed at how good this is." When a cube is more mobile than all your techs combined lol.
The Borg sugar cube xD
"Resistance is futile, tea will be had."
oh my days MY PLANE tysm lath I've been following your channel for quite a while today really excited me
the landing is used by air brakes at the front, just angle it 10 degree down and stop pressing ctrl near the ground
also the qe keys supposedly should make it turn horizontally instead of rolling but it's just weird
5:30 TYSM ^^ Happy Birthday!!!
It looks awesome!
Can you make a video on how to build this for console
Rip brick 2.0, devs accidentally removed it by updating the old R&D map to the newest game release.
feelsbadman. when's 3.0 coming out?
@@stealther1401 Hey again Stealther, the brick 3.0 is already built, just gotta add it sometime to the enhanced R&D chamber (shoutouts to shidony for building it)
KAAS MAH BOI HOW YA DOIN
HeX1 Games bruh
You gotta release the third to revive the second Kappa
Awesome! Another Latherix look at the TT workshop!😃 And you opened with one of Stealther's much underappreciated diagonal planes. Great job!
Flattered you played with my whimsical little death cube, too.❤️ You're quite right about pointing the laser down for more fire-power. Also that it uses the hover-bug, to great effect (anti-grav just for sky parking). A total co-incidence - I just released a video right now(!) explaining how hybrid hover-bug drives like that one work!: ruclips.net/video/JZEq1hFB_0E/видео.html
Oh pants!: *Lathrix (I knew that...! I can't edit it without it going back to spam bin for url, though...😵)
ZG You are wizard man
"[Applies Venture alternative paint scheme; it looks pink and strange]
... half of it wants to be evil, but half of it just wants to be your friend." -- Lathland, 2019
6:30 this is why we need dark venture hawkeye and an venture go so well together!
More of this series plz ❤️
That turret mount is absolutely genius! I have a feeling that quite a few creators are going to start using it, since it's so reliable and stable. Also, because it's technically your weapon, you can at least slightly encourage the turret to shoot at certain targets.
As soon as I see this video, two episodes of ZeroGravitas apear in my sub box
"Still though, good to know that nature finally serves a purpose -- powering our murder machines." -- Lathland, 2019
Lathrix is my favorite RUclipsr does anyone else agree with me out of curiosity
He's good but not my favorite
@@happyfakeboulder644 I could see that there's a lot of good RUclipsrs are out there
I MADE THE LAST ONE! THE MULTI TECH! Thanks Lathrix for showing my build I will do something with the mortars in the back and an auto sorting for the recharging system! Thanks!
I feel like you are lying.
You need to have a "Bonus Tech" for 👏Tech 👏review
I'd love to see you make a Terra Tech challenge where users submit designs for turreted creations so that you can get an idea of what's out there as well as encourage some experimentation on this topic. Would be a great video!
"This is the Borg, we will add your biological and technological distinctivnes to our own, Resistance is futile."
I would have pooped my self if i was capetan Picard when federation saw Borg for the first time.
Happy Birthday Lathrix :D
People: *make thin and light gaming laptops*
Lathland: *makes thin and light killing machines*
Honestly pretty fair to imply Lath is beyond being a mere person
15:40 the turret broke because the hg1 cannon turned, spinning the back of the gun into the body and ripping it from its mount.
From the depths bring it back.
Stop forcing him it will only make it worse because it will put pressure on him he is burnt out for the moment
For that last vehicle.... I wish the Axle & Bearing blocks weren't experimental so people could build them. If the bottom vehicle had an axle on top of it, and the turret connected to the bearing on the axle, it should be a lot more stable. (assuming the physics don't flip out)
You could even have that gun that's currently being used connected to the top of the axle, so it still has the auto-aiming system.
Also... Happy Birthday!
When you write a comment before you watch the video!
Hello Lathrix! How are you?
erm the sugar cube already had a zero gravity interface
Yup, I missed the one at the back thinking it was something else. :P
it is on the backside of the cube lol
Army of death cubes following you, that will make you unstoppable
Great Video man. Happy Birthday and have lots of fun.
Happy birthday Lath 😊🎆
Lovely! I was hoping for another one of these!
Is anyone else wishing for an official block just so we can have proper turrets for tanks? I'm really wanting that now, it needs to happen! 3X
@Madam Meouff Honestly I want to try it but I may end up with a pile of broken dreams. And eventually they'll add Turret rings for i'm guessing for all the companies of different sizes so you can have an army of tiny tanks. >:3 (And yeah I do know about the glitches but going through the steps and what not is just not worth it in my opinion. :/ )
May as well call the sugar cube a all in on sugar cube
“War...”
*_shows tank turret rotating_*
“...has evolved”
Thank you!
(made it)😁👍
@Madam Meouff The idea of a ball joint turret is awesome because you could mount it on the side of practically any tech but so far the best I got is to use gyros to level is but not too many so it has some give then use some steering hovers to let it control its pitch and yawl. The only problem with this is that is the AI isn't very good at aiming and instead tries to move closer to the tech its mounted to. There are these things called plug turrets and I haven't gotten them to work but there is a creator that has this method down. The creator's name it Stoic Steve. I have been trying to recreate his design for a long time and I still haven't gotten it to work. Try out the Battleship Stocity. works amazing though so big can cause lag lol. Any ways I'll experiment with some designs and I will probably post one this week with the ball joint turret concept and as for the axle turret I just put the turret on with the two matching small axle pieces and give it the ability to move with both hovers and wheels. Sorry for something so long hope it helps👍.
Lathrix there is a good exploit with the gravity gun
Aim the gun up and put some tow rings above it will then stick to the tech and move with you
Like if this works for you and help lathrix see this
I would like someone to try and build something using that and maybe lathrix using it in one of his videos
this video inspired me to make lots of multi-part techs like the last one, and I just done with one that was also inspired by his geocorp gunship with 4 seperate upside down techs
Happy Birthday!!
Happy Birthday!
Dogfights are possible now. Multiplayer creative mode supports dogfighting.
I love how you didn’t see the controller for the shields
8:10 *_Your Cubris lead to your downfall._*
About to go eat, sees video, food can wait.
I hope they eventually add a proper turret rotor block to the game so people don't have to figure out awkward ways to make something like that.
Happy birthday Lathrix! I hope you are having a great day!
I'm early, let me make a joke. Why couldn't attack the ocean? It would always SEA it coming!
I'll see myself out.
How was that even a joke
I like it, but it needs an edit.
I SEA what you did there, really, im SHORE
That's awful. You didn't even copy paste it right.
hey, the brick by zg, he just made two videos on hoverbugs and it’s super helpful, i’m definally making a new hoverbug craft
There is one single solution to the cube having so many guns you can't use all of them
SPINNING IS A GOOD TRICK
The mere few moments where lathland is silent says it all
I think it would be very cool if you can take what we have learned about the turret tech and try to make your own for a video in the future. That was so cool.
I used to play TerraTech in 2017, but then I stopped due to awful performance bugs the game had. I hope to get a new computer so that I can run From The Depths. (I bought it way back when you were making videos on it, but the computer I have is too weak to run that game. But it could run TerraTech before those issues.)
Upload from the depths
Happy birthday Lathrix!!! 🎂🎁🎈🎊🎉🥳
I would name the cube the enigma
Lol it’s been a while since last best design vid
Dropped my life for this lol
I think that a rail gun plane would be cool
from the makers of "screw gravity" we now bring you "screw anti-gravity"
Lathrix weapons *can* lock on to multiple targets! guns alwayse focus on closest target within their individual turning range unless you tell them otherwise by prioritizing a target that means for the cube if you are in between 2 targets and you don't command the tech to only target one all the guns that can see the closest will fire on it all the guns that are obstructed will aim for the closest they can see
as for why the tank turret dislocated the side turrets both aimed up lifting the turret off the shot gun
Facade Kitsune I believe that's not the case, I'm away from the computer now so can't double check but you can see in the video that the obstructed lasers do not focus on targets behind them when I'm firing on other targets. More importantly in the campaigns with tech's where I have had side and back weapons I have never seen them target other targets from the main target even when not using the target lock, even having to move to ensure I could hit them whilst attacking the first main target.
I will however test this out again in a few days to be sure, I could be very wrong of course but I'm almost certain that is how it works!
@@Lathland they do behave differently when you tell them to "ignore everything else" with middle mouse this is also restricted to guns that can turn to aim I used to use this tactic when I made a tech with guns on all sides I would drive in the middle and every side would pick its own target
Hmmm, maybe this has been changed in the past? I have just done several tests, using blocked weapons, weapons much closer to one target than the other and so on and the weapons ALL focused on one target even when it was impossible for them to hit. Straight firing weapons but still fire each side of course, but no aiming (Even when the tech was basically a wall, then stretched arms going towards the two separate targets, these arms were then blocked off again from being able to see the further away target.).
I also consulted a few other more experienced people just to be sure and it really seems like this is how it works, and honestly I have never seen them aim at other targets other than the main before in the campaign even without the lock on.
ALSO I checked again with the borg cube, the back and side lasers which could not aim at the target in any way, even with their rotation arc so it was both obstructed and had the target impossible to reach with its arc of fire, would still not aim at targets behind or at the side with the target lock on or not.
I did way too much testing for this, but I needed to be sure haha! :P
Ok soo I havent watched a single video of yours since you stopped uploading Robocraft Vids but BuT BUT I GOTTA SAY you gat an ANGELS VOICE i didnt recognize / remembered you until your said your greeting dude dude dude Your Voice Is Amazing Now
why cant we have an AI mount block? one that allows split techs without actually splitting them
did anyone notice that on the cube even before he put the Better Future Block controller switch on, that there was already one there?
*FEAR THE SUGAR CUBE*
good idea!
It’s been a long time son,😂🤣
the two part tech has the mortars so if you don't want the turret you still have range and not just shot guns
Wish to see continu in the futur
- 80 views
- Page reload
- 255 views
When are you going to make your own multitech?
Happy birthday btw
Big fan love your vids
lathland upload more from the depths before i die from the dep.....ression
Stop forcing him he is burnt out for the moment it will only make matters worse
The directions in the way that the traits on the cube replacements looks like a swastika
you should try playing kerbal space program!
8:55 triggered me so hard lmao
Would a hawkeye laser be better then the shotgun
Borg: what can i say but esmalnation
14:00
hoverbug
Fast BOIS
Yeetus the feetus
Commit fetus deletus?O
@@personwithaname271 was about to coment that to -_-
IT HAD THE OPTION TO TURN HOVER OFF
I wish there was aturning mechanism :(
14:26 for the 1 who looking for the tank
The Developers should fix the hover bug but replace the wheel bit with a block called the hover booster that would do a little less overpowered version of what the hover bug did
They have mentioned it and said they want to keep the bug in the game until they can figure out a way to best balance it
Hello, yes, my shields and batteries would like to speak with your gun's manager.
Hello from France
Sooo close
we need a block that can rotate while placed on a tech so tanks are easier to make.
I want every creation
the sugarcube sounds like cyclops from subnautica, doesnt it?
Lathland you could try with megaton cannon to rotate the torrent i dont know i will work well
Does he just inner the FtD requests now lol. I mean it is his decision and I take nothing from him deciding wat to do but FtD would be quite cool ;)
You’re missing out on all of the coolest techs! Join the official Discord server at discord.gg/TerraTechGame
Truth
Nice to see you ryan as well seems like almost everyone active in the discord watches lathrix haha
happy birthday Lathrics. (unsure how you spell it. I'm going off sound here.)
He writes it with ‘x’ at the end.
@@doomdave475 i'm curious to see you spell it. Just so I know exactly how you mean. Although I am also curious where you would know that from.
@@syncringe1885 it's Lathrix. It's from his various usernames in games he plays.
damn youtube said no views.... I thought I was first... I got in the vidand then it said 5 views
What if they added a weapons AI or weapons that have a function so that certain weapons will target septa enamels in different directions.
Why not make a series of building insane techs, hope that happend .W.
I mean.. my campaigns and other one offs are all of me building, so, I already build quite a bit haha!
Wow. I haven't watched your channel in so long that I had forgotten that I was even subscribed. (What's the point of subscribing if RUclips doesn't let me know about the videos????)
Yeet
-"It just works" Huh seems familiar...
7:40
Wait wait wait, how are the guns open without firing
They open when near enemies
I figured that out when watching the video but thank you
make a campign series pls
I'm a viewer
Do you mean the "Hover-Burg"
ok why and how did youtube fuck up the ability to properly restart videos
why no rotating block, like the rotating anker in the game, defs?