This is a series I wish to see continued in the future! I'm also super exited to play with all of these new features - once they reach the console version, that is.
Same as one of the most skilled PS5 Terratech players, I'm also looking forward to it releasing on console. I have a few ideas of making the harpoons being very effective against enemies.
@@joshmcdonald2847 I've always loved the "Junkyard Mayhem" aesthetic, especially if it has lots of explosive elements. But all of Terra Tech's factions are too clean for that, especially the last two, Better Future and Reticule Research. Too clean for my taste. Side note, one of my favorite characters in Overwatch 2 is Junkrat. I wonder why!
I hope that they add the Legion faction (Insectoid design, focus on drones, hacking and EMP in concept art) eventually, though I think trying to add working legs would be one of the bigger dev challenges
I was thinking about going back and watching some of the old Terra Tech series and here is a new one. You're freaking me out Lathrix , but in a very pleasing way.
The cogstopper (I think that was the slowing one?) would be really good for bombers and snipers and similar. Many techs seem to not notice things at a distance until the first shot lands, and then they start going everywhere trying to target and chase the culprit, so having something that locks them in place while they're unaware and allows you to easily land more shots would be nice. Techs with a lot of harpoons benefit greatly from Terratech's autofire system, specifically the bit where weapons will hold fire momentarily to desynchronize their shots. This usually just means your shots aren't all landing in one massive instant-death blob, using knockback to hold off enemies and dealing damage in a more comprehensible and cinematic way, but for the harpoons, it means they're all landing and releasing at different times and thus constantly holding the enemy in place. It helps that the first craft your tech fought was fairly light, being mostly Venture stuff. It's an interesting use of the harpoon as a direct killing strategy with other high-damage-low-range weapons (perhaps the plasma cutters, for instance) such as those flamethrowers, as provided you don't yank back too hard you can keep the enemy right where you want them to be.
One useful feature of the Hookshot is that you can drag the core of the enemy's tech away from all the parts you've already broken off of them, so you can finish them off without destroying any valuable scrap
It makes me INCREDIBLY happy to see terratech videos again. They are the reason I found you and you remained my favourite youtuber (and terratech one of my favourite games) ever since.
I was just going back to watching your 2022 terratech series because I just got it on ps4. I'm glad you released this video and hope you continue this series
I love your videos I was sick yesterday. It was very bad, but you always put a smile on my face I’ve always wanted to see you or talk to you love your videos❤🎉😊
1:50, if you hover your mouse over a tree and press i you can see info about it which is how you're supposed to know, goes for all resources and blocks, some don't have lore though
I started watching you play Terratech six years ago. I downloaded Terratech this month, and I referred to your build. As a result, I accumulated more than 30 hours of playing, and I have almost end the Terratech.
I have been desperately trying to remember Terratech for years. Could not remember the name. Trued a crap tonne of youtube, and google searches to no avail. Without this video being recommended to me I would still be searching. Thank you algorithm, and thank you for making this video.
You got me into playing terratech before I even had my own computer so many years ago. I’m sure you’ve just about run out of things to do in the game, but man I love checking in when you make another terratech video.
22 of june is 4 days before my birthday also lath im so happy to see your videos on my feed again you are the person who braught terratech to me and im in love with the game
Your one of my favorite RUclips's because you produce fairly high quality videos. You also brought me happiness while I was fairly sad because a RUclipsr named Captainsauce quit because his eyes where failing. Thanks for bringing this good content to the bottomless pit of garbage that is RUclips.
things goin okay lath? dont want to presume but normally when upload schedule takes a hit some crazy unfortunate stuff is going on, if so then hope u well and as always, lathrix is a content creator that i wish to see prosper in the future!
Regarding the fusion fabricator, that'll be super handy. I've got a story mode save where I'm up to my ears with parts from all the corps except Reticule Research, to the point where I built a dedicated rig to scrap parts on the go. If this faction comes to consoles, I can put those parts to use in another manner.
21:15 Aha! You could have a base with harpoons, then no matter how hard they try to get away, unless they allow their blocks to be taken they will not be able to. Probably it would be good to have a bunch of extremely small harpoon turrets around the larger base so each harpoon can act independently from the rest.
Bro please finish this playthrough, ive been patiently waiting for you to finish this save for the entire year its been since the last video abt it, please bro you are the ONLY youtuber that makes quality videos abt this game
This makes me somewhat hopeful for the insect/walker faction they had in the works, The Legion, I believe they're called. If I recall, the Space Junkers were payload studio's first faction concept (which would make more sense as a starting faction, in my opinion, and would explain why pretty much everyone else is immediately hostile to you).
The harpoons combined with the mobile SCU unit from better future seems like a devastating combo for getting batteries from your opponents. No worries of a battery explosion when all you do is pull their blocks off and send them to your inventory!
Thanks for the vid, will pop on TT and check it out! 🙂 A From the Depths adventure idea for you: Duplicate techs. Your final value must be evenly split over 10 (or insert better number here) identical techs. Which forces you to be a generalist, and build techs which are effective in you hands and AI hands. Characterisation differences only, so cosmetics. But, if your tech can fly and drive, so can your duplicates, so AI differences (and primary role changes are A-ok!) :-)
for the gun that stops the cogs, the yellow bubble gun, you could use a few for an air ship to stop the target and then bombard them with the bombs and such
the tusks are really powerful, because they deal a lot of damage and are relativley light, so what i did was a put a few on the front of my tech and then strapped some backwards sonic lances from venture so when i press space it boosts me forward super fast.
scrappers honestly look like they're going to be focused on ripping off important parts with the harpoons and maybe the speed changing one and then running with your stolen goods to make more parts basically being full on scavengers which would be an interesting challenge
i would love to see the hooks get used to pick up and slam an enemy at the ground using a flying tech, maybe make it get hit by an anti-grav bubble to make lifting easier, maybe cog jammer so it cant attack back as much too.
I can see the possible Build inspired by Traction City London from Mortal Engine, shoot all the harpoon and cripple them until you can scoop your opponent tech into plasma drill and saws.
TBH the Hailfire Rifle is my Go-To Size 1 Long in most situations: VERY good range compared to most others in its class, easy to Spam, out ranges all Size 1 GSO guns by at least half and pairs well with the Venture mortar, which has CRAZY GOOD tracking. TBH I think the Venture and GSO mortars could stand to swap Tracking Power: Venture has a traversing base, which makes it omnidirectional while GSO mortars are fixed facing
I was wondering why there was no information about the blocks for this faction, I didn't realize it was brand new. I only got the game just a couple of weeks ago myself, so it's all new to me.
i think the harpoon may have finally made the sonic lance at least slightly usable which is great because its one of my favorite weapons but i could never really find a build that worked well
The reason why the flyers were flying erratically is because you took off blocks making them different then when they were designed making them work terribly or radically
This is a series I wish to see continued in the future! I'm also super exited to play with all of these new features - once they reach the console version, that is.
Same as one of the most skilled PS5 Terratech players, I'm also looking forward to it releasing on console. I have a few ideas of making the harpoons being very effective against enemies.
@@joshmcdonald2847 I've always loved the "Junkyard Mayhem" aesthetic, especially if it has lots of explosive elements. But all of Terra Tech's factions are too clean for that, especially the last two, Better Future and Reticule Research. Too clean for my taste.
Side note, one of my favorite characters in Overwatch 2 is Junkrat. I wonder why!
Don’t think they’re coming
I also really want to see it continue
Same
I hope that they add the Legion faction (Insectoid design, focus on drones, hacking and EMP in concept art) eventually, though I think trying to add working legs would be one of the bigger dev challenges
*LEGION LEGION LEGION*
LEGION
and theyd have to make different legs for everyone
Mods have done legs pretty well already so it shouldn't be too much an issue for payload to implement.
@@x-stylegaming2119 *LEGION LEGION LEGION*
I was thinking about going back and watching some of the old Terra Tech series and here is a new one. You're freaking me out Lathrix , but in a very pleasing way.
Terratech + Lathrix = gold-pressed latinum level of content!
Great fraction first taste, Lathrix always delivers!
The cogstopper (I think that was the slowing one?) would be really good for bombers and snipers and similar. Many techs seem to not notice things at a distance until the first shot lands, and then they start going everywhere trying to target and chase the culprit, so having something that locks them in place while they're unaware and allows you to easily land more shots would be nice.
Techs with a lot of harpoons benefit greatly from Terratech's autofire system, specifically the bit where weapons will hold fire momentarily to desynchronize their shots. This usually just means your shots aren't all landing in one massive instant-death blob, using knockback to hold off enemies and dealing damage in a more comprehensible and cinematic way, but for the harpoons, it means they're all landing and releasing at different times and thus constantly holding the enemy in place. It helps that the first craft your tech fought was fairly light, being mostly Venture stuff. It's an interesting use of the harpoon as a direct killing strategy with other high-damage-low-range weapons (perhaps the plasma cutters, for instance) such as those flamethrowers, as provided you don't yank back too hard you can keep the enemy right where you want them to be.
This is such a mad max-esque faction that that build looks amazing
One useful feature of the Hookshot is that you can drag the core of the enemy's tech away from all the parts you've already broken off of them, so you can finish them off without destroying any valuable scrap
It makes me INCREDIBLY happy to see terratech videos again. They are the reason I found you and you remained my favourite youtuber (and terratech one of my favourite games) ever since.
Hookshot - low damage to block, great salvage.
Flamer - Not so great for salvage.
Great start, very versatile XD
This was awesome. Totally looking forward to the full playthrough!
I cant believe you made another terra tech video, as I also litterly just got back into it recently, and it warmed my heart to see you returning.
Dude I remember watching you when I was like 9 and here you are… I use to love watching all your terratech videos
Man, I have seen your videos for years. Miss your terratech vids.
Glad to be seeing the return of terratech in a long while! And glad to see there will be a new series in the future!
I was just going back to watching your 2022 terratech series because I just got it on ps4. I'm glad you released this video and hope you continue this series
This is a series I'd love to see more of on the channel.
I'm starting up Terratech myself now to try these new blocks out myself.
Finally some more terratech. I'm looking forward to more terratech and terratech worlds videos in the future.
oh it most certainly is a series i wish to se continued in the future! thanks for the nostalgia, didn't think i'd see that base again XD
I am happy with the back to back TerraTech
Always love TerraTech!
Also, for someone who loves chaos so much, you sure made a perfect recreation of an ork trukk. XD
Yo holy shit lathland is back on terratech? HELL YEAH BABY GET THE BEER
I love your videos I was sick yesterday. It was very bad, but you always put a smile on my face I’ve always wanted to see you or talk to you love your videos❤🎉😊
This game is the one that got me into your channel, really excited to see this back
1:50, if you hover your mouse over a tree and press i you can see info about it which is how you're supposed to know, goes for all resources and blocks, some don't have lore though
terratech is a REALLY underrated game and a series would be amazing
i saw junk in the title and my mind immediately got nostalgia to GalacticJunkLeague.... god i loved that game, anyway, nice vid!
That's a cool new Corp, hope to see more of them
I started watching you play Terratech six years ago. I downloaded Terratech this month, and I referred to your build. As a result, I accumulated more than 30 hours of playing, and I have almost end the Terratech.
Love your vids dawg literally the only reason I go on youtube anymore is to check if you posted yet
Even more TerraTec!? I can't believe I'm getting such good stuff from Lathrix! Thank you!!!
I miss from the depths. I loved those, and have watched every season of it.
Thanks for always making great videos Lathland :D
Imagine a flyer with harpoons that snatches up a tech and flings it to it's doom
I adore terratech although I never played it, lathrix might have a hand in my admiration.
I have been desperately trying to remember Terratech for years. Could not remember the name. Trued a crap tonne of youtube, and google searches to no avail. Without this video being recommended to me I would still be searching. Thank you algorithm, and thank you for making this video.
You got me into playing terratech before I even had my own computer so many years ago.
I’m sure you’ve just about run out of things to do in the game, but man I love checking in when you make another terratech video.
Good lord I'm so happy you covered this!
22 of june is 4 days before my birthday also lath im so happy to see your videos on my feed again you are the person who braught terratech to me and im in love with the game
This is a series I really hope to see continued in the future
Bro joined the white flayers
From the depths mentioned!?!??!!?!?!??!?
This is a series that I love. Terra tech but really anything ya play I’ll watch.
I feel like little harpoon drones would make a fantastic first wave of attack to anchor a target for cog jammer and heavy cannon fire.
Then you could probably yank them off the ground and have their pieces shed off from the heavy gun fire
Lath, do you even have to ask? Terra tech is easily your best series you have done, without a doubt! The idea of it returning would be fantastic!
Finally back to terra tech:) I sorely missed this series
What a fun game, he surely wouldn't abandon multiple series covering it for a hundred from the depths movies!
Lets go Terratech
Love the vids❤
Turning on all notifications so I know when the new terra tech series starts
its been soo long since I seen u and I am gad that you are back!
Your one of my favorite RUclips's because you produce fairly high quality videos. You also brought me happiness while I was fairly sad because a RUclipsr named Captainsauce quit because his eyes where failing. Thanks for bringing this good content to the bottomless pit of garbage that is RUclips.
This is a series we wish to see continued in the future.
that weapon that create the slow field can be interesting with something that is a sniper
things goin okay lath? dont want to presume but normally when upload schedule takes a hit some crazy unfortunate stuff is going on, if so then hope u well and as always, lathrix is a content creator that i wish to see prosper in the future!
Regarding the fusion fabricator, that'll be super handy. I've got a story mode save where I'm up to my ears with parts from all the corps except Reticule Research, to the point where I built a dedicated rig to scrap parts on the go.
If this faction comes to consoles, I can put those parts to use in another manner.
21:15 Aha! You could have a base with harpoons, then no matter how hard they try to get away, unless they allow their blocks to be taken they will not be able to. Probably it would be good to have a bunch of extremely small harpoon turrets around the larger base so each harpoon can act independently from the rest.
I love the idea of a harpoon equipped helicopter type flyer 'cause if it's powerful enough it either just yoinks the blocks or picks up the enemy
Bro please finish this playthrough, ive been patiently waiting for you to finish this save for the entire year its been since the last video abt it, please bro you are the ONLY youtuber that makes quality videos abt this game
This makes me somewhat hopeful for the insect/walker faction they had in the works, The Legion, I believe they're called. If I recall, the Space Junkers were payload studio's first faction concept (which would make more sense as a starting faction, in my opinion, and would explain why pretty much everyone else is immediately hostile to you).
The harpoons combined with the mobile SCU unit from better future seems like a devastating combo for getting batteries from your opponents. No worries of a battery explosion when all you do is pull their blocks off and send them to your inventory!
Thanks for the vid, will pop on TT and check it out! 🙂
A From the Depths adventure idea for you:
Duplicate techs.
Your final value must be evenly split over 10 (or insert better number here) identical techs.
Which forces you to be a generalist, and build techs which are effective in you hands and AI hands.
Characterisation differences only, so cosmetics.
But, if your tech can fly and drive, so can your duplicates, so AI differences (and primary role changes are A-ok!) :-)
Man, i need to try to make that flying bike design. The new stuff is cool too
Holy sh*t, I went to sleep for only 12 hours and he GOES BACK TO TERRATECH?
I love their logo
It’s great to see they are still updating the game for free.
I really want to see that full playthrough.
for the gun that stops the cogs, the yellow bubble gun, you could use a few for an air ship to stop the target and then bombard them with the bombs and such
I wouldn’t mind more terra tech :)
when we needed him the most... he returned.
I was here Latrix, I was here 22seconds ago
I see myself using the corporation a lot once (if) it hits consoles. I always love the rusty, salvaged apocalyptic look.
the tusks are really powerful, because they deal a lot of damage and are relativley light, so what i did was a put a few on the front of my tech and then strapped some backwards sonic lances from venture so when i press space it boosts me forward super fast.
scrappers honestly look like they're going to be focused on ripping off important parts with the harpoons and maybe the speed changing one and then running with your stolen goods to make more parts basically being full on scavengers which would be an interesting challenge
Harpoon + Co-op + flank and pull = Fun
Wow, Terran tech released warhammer Ork tech into their universe basically. It's just pure WAAAGGGHHHH mechanics for these guys.
TERRATECH
wow, they are still adding to the original! very cool
that intro fight makes me wonder if there is a block you can ad to make them lead their damn shots
We're waiting
I would love to see a flyer that harpoons a target as it zooms past
i would love to see the hooks get used to pick up and slam an enemy at the ground using a flying tech, maybe make it get hit by an anti-grav bubble to make lifting easier, maybe cog jammer so it cant attack back as much too.
You might say that the faction is.... chobblesome?
A floating ship with arpons aiming down would be realy funny
The harpoons would likely benefit heavily from large boosters in the direction you're trying to rip from
I can see the possible Build inspired by Traction City London from Mortal Engine, shoot all the harpoon and cripple them until you can scoop your opponent tech into plasma drill and saws.
when i saw this video i straight up went LETS GOOOOOOOOO hes back lol
A flyer that uses harpoons could be a really cool idea I think
TBH the Hailfire Rifle is my Go-To Size 1 Long in most situations: VERY good range compared to most others in its class, easy to Spam, out ranges all Size 1 GSO guns by at least half and pairs well with the Venture mortar, which has CRAZY GOOD tracking. TBH I think the Venture and GSO mortars could stand to swap Tracking Power: Venture has a traversing base, which makes it omnidirectional while GSO mortars are fixed facing
I feel the new truck not looking pretty kinda fits the theme of the Scrappers. 😂
If you pair the harpoons with the mobile black holes or put one down you get the parts without damage
finally, they added Nurgle to Terra Tech
Wish they’d update it on console
I remember when reticule research came out it took the devs forever to put it on console.
Same
I was wondering why there was no information about the blocks for this faction, I didn't realize it was brand new. I only got the game just a couple of weeks ago myself, so it's all new to me.
Hey , recently they’ve added a cool sticky bombs mortar for this faction and also a weird battery
i think the harpoon may have finally made the sonic lance at least slightly usable which is great because its one of my favorite weapons but i could never really find a build that worked well
The reason why the flyers were flying erratically is because you took off blocks making them different then when they were designed making them work terribly or radically
So, time for a playthrough where you can only gather resources until you've unlocked the Junker's Scrapper? Enemies, the real unending resource.
awesome video
as much as Lath may claim to be a chaos worshipper, we all know he's an ork deep down.
Looks like we'll be able to create some rather orky looking vehicles with the new corp.
Lathland another video!? This soon!? Big yay time, love the game but FTD is the best
i just realized that this man i my favorite RUclipsr
A helicopter with a fast climb speed might be really strong with the harpoons.