****UPDATE**** we did wind up making that KoF specific glitch vid, you can find it linked in the video description So here we are with a video highlighting some of Fighting Games greatest glitches & bugs! Some are pretty funny, some can break the game both in terms of balance, or very literally and just crash the game itself, and they are all just a bunch of interesting bits of fighting game history to go through! So I compiled together some of the ones I consider some of the true greats and well... enjoy! Give the vid a watch, like if ya liked it, and let me know what you think!
My brother could do the Ruby Heart glitch every time. He used to play against my friend who was the local champ of MVC2 just so he could lock up the game to tick him off. Hilarious every time.
I think one of my favorite ways the Guile Handcuffs was referenced is that there's this indie fighting game called Verdict Guilty and it's gimmick is that every character has a unique mechanic grab, one character sets bombs on the opponent, one has a longer ranged grab, another one puts you in a stun state, etc. one of the characters prevents the opponent from acting with handcuffs.
Which one has the longer range grab? Also, I think 4 of the 8 characters have handcuff grabs. No one really gets stunned, just dizzy from Jae and Gun’s throws, which reverses their inputs, and both Johan and Hyuk attach bombs to opponents.
@@Gamersgoinblind Yeah, Reese does have those, it’s kind of weird that his grab doesn’t use those at all, and it would increase the variety in grabs. I also think that handcuff grabs just aren’t that fun in that game.
It's funny, but Capcom Vs SNK 2 is my favorite fighting game of all time, I played it a ludicrous amount when I was a kid, and I never knew about roll cancelling at the time. It was only afterwards, when I was really starting to get into fighting games in college, that I found out about it, but at that point I didn't really have the ability to play CVS2 any more. I hope, if it ever gets a rerelease/new port, they don't remove it so I can actually experience it after missing out on it the first time around.
Hasn't been a vid in the last few days. Been taking things a bit easy since Evo and the post-evo rush were super crazy, although I was piecing this vid together. Its a bit of a shame actually some of the really fun glitches I woulda liked to show here are just not feasible in a lot of ways cause patches are a thing and its hard to get the original version of a game unless you got the disk itself. Maybe thats something ill try in the future? The big 2XKO rush is gonna start soon so I figured we could do something a little different with todays video until then.
This is really interesting. I think this could be its own spin-off series to something like DidYouKnowGaming channel. Where they do some deep dives into games with devloper interviews and stuff. I could even think of this being a chapter in a book like "glitches and unintended mechanics of the FGC" 😂
I'll never forget the day I went to roll while charging down back with Kim, someone went for a jump in and I just instinctively threw out his anti air input, canceling out of the roll. My jaw dropped. The game won my heart that day. It was true love makin'
I was a fighting game coder about 10 years ago, and seeing a character walking in the air always gives me so much nostalgia. I don't think I saw a bug pop up more often than that one.
I'm surprised there was no honorable mention for the original fighting game glitch... The multi hit combo! While now ubiquitous in fighting games of all styles, it was originally a glitch allowing players to chain one attack into another which was not intended. Lucky for us, this "glitch" wasn't fixed, but was embraced, and now we're all enjoying combos forever more!
You could do a whole video about SF2's glitches since there are so many of them. Guile can actually pull you out of the "handcuffs" by doing his "invisible throw" so you don't have to ruin the game as long as you do it before the time runs out. And the invisible throw can get any opponent no matter how far away they are from you and you can also chain the throw until they die.
Hulk's double crush Juggernaut's power up glitch in MvC2 are favorites because they unlock lore-accurate damage for two characters who, from a tier-perspective, desperately need it. For those who don't know, Juggernaut can preserve a damage buff that is meant to disappear after one hit by tagging out. You still have to find a way to tag out quickly and safely but if you do, you've got an eye-wateringly powerful Juggernaut assist and DHC. Unfortunately, the devs behind the upcoming Marvel vs Capcom collection seem to have removed this glitch, which I think is a huge mistake. Juggs is never going to be as busted as Sentinel/Storm/Magneto/etc. He needs this. Hulk's double crush applies the bulk of his Gamma Crush super twice if the opponent is hit in midair. It's one of the only things that makes him semi-viable.
Cool video! Should’ve added Dan’s infinite quarter circle kick in CVS2. If you repeat it and time it right Dan can fly and kick the opponent into the sky off camera until you get a KO.
The sheer irony about Roll Cancel is youre right that without it, K Groove would be the dominant groove. CvS2EO removed the glitch as well as nerfed the grooves attached to them, and left K untouched, making it the only viable groove in that version of the game. I really hope that when CVS2 gets rereleased that we get the arcade version and not EO.
That reminds me of discovering in Plasma Sword, Zelkin and Eagle has an air dash that actually hits the opponent. And before a round starts, you can freely move and jump (but attacks are locked out), but those fighters can do the air dash, so they can get a hit in before the round starts.
- SF2: Guile's Touch Of Death. - SSF2: Zangief's jumping Tornado where you keep moving looping up the screen. Have him then do a Spinning Pile Driver and he drops from multiple screens high. - KOF95: Chin can infinite loop corner juggle with his weak Rolling Punch. I did this against the CPU once. - Samurai Showdown 1 and Street Fighter Alpha 1: Hanzo is able to OTG you with a sweep before you are able to recover knocking you back to the ground. You can't do anything to stop it. Once on the ground you are dead. I forget with SFA. Players used this cheap tactic on me when they couldn't beat me. - Samurai Shodown 2: Caffeine Nicotine can infinite grab you using 2 moves. He hits with one move to stun you and then pulls you near him. Repeat.
It's a shame you didnt mention that you could invisible throw out of that Guile glitch. I remember panicking because it was hard to do and if you failed before timer was over, there went 40/60 cents for both of you.
Concerning sf2 ww,guile could release a player out of "handcuffs" by performing another glitch called "magic throw".generally though,handcuffs and magic throw were banned in certain arcades,it was basically an understanding between players,regular players used to be kicked off the machine if they used these glitches. The same with sf 2 ce,dictator was banned after the discovery of his infinite.
I feel like one glitch that could be mentioned here is the Jojo HFTF time stop glitch where if you time stop at the end of a round on a specific frame, the next round will start time stopped and your damage is severely increased giving you a free win basically
My favorite glitch for Budokai Tenkaichi 3, which is _very_ easy to do (at least on the PS2), is to simply use Solar Flare right as normal grab is about to hit. Done correctly, the enemy will be blinded, but your character will still go through a janky grab animation on their own and be flung away.
Not sure if it's been posted, but Guiles handcuffs could be released via a "magic through". Many games at my local Putt-Putt in the early 90's had some rl fights bust out because it.
For the Ruby Crash Glitch, I've had the most consistent result going down+left. Also the characters in the match affect how and for how long she flies away for
I'm not sure if its true or if I'm remembering the story right but it was bas that discovered roll canceling in cvs2 during testing. I don't know if was QA testing or a location test but he didnt tell anyone about it and then busted it out during a tournament and won
I think I remember hearing that you can bring gambit back down if you use Spiral, she has a teleport that puts her right next to the opponent. Can someone clarify this?
9:41 - I can hear that music just by looking at a still image of that stage.
Месяц назад
I’m actually you can get out of cuffs if you do a fireball motion with medium kick in fierce punch at the same time while trying to perform a sonic boom it should release the throw. We used to do that shit all the time just to piss people off in the arcade, the first first edition
Thanks for another fighting game history lesson 🙂 I was just wondering - if you'd be down to make a video about joke characters and why they exist in fighting games, I'd be curious to hear your take on it. Like, why make the effort and invest the time to create an, albeit iconic, character like Dan, instead of giving the DLC spot to a "legitimate" character? (I don't even know if Dan actually was that bad historically, but from what I understand, he's not exactly top tier)
well the thing is joke characters rarely wind up being the worst, like Dan is outright decent in many of his appearances. Many of the true jokes are just ones they put very little time and effort into like say servbot in marvel, so they didnt exactly break the bank doing it.
You forgot about Mortal Kombat. Remember the original game with Johnny Cage his green glow turns red but the difference with Mortal Kombat is that they’ll turn their glitches into actual moves in a sequel games. Till this day I wished in. MKX the regular is the actual God killing power from the green energy clan in ancestry.
guess ill throw the one I found for Soul Calibur (1), Kilik's MOTB glitch :) With Kilik, during Block Stun, performing Kilik's Monument move will cause opponent to be 'parried', but Kilik recovers immediately?! ie leaving opponent open for any attack/ring out ;) Block Stun = blocking an attack with Guard Button, you are stuck in block for a bit (even if Guard is released during) Monument move = 236, no button required, just be sure to release Guard before end of block stun Game just doesnt know what to do, as the move was perform 'properly', due to no button requirement for move, it never checks for 'neutral state good' (movement is always acceptable), thus move is 'active' but also thinks the counter part of Monument 'should' occur due to there was a 'hit' for trigger, so logically, when Kilik returns to neutral, opponent is parried and Kilik recovers... yeah, that makes sense XD Note: After mentioned on forums, ppl found it can be applied to Taki and Voldo too! and for Voldo, the 'parry' also turns the opponent 180?! for a free back grab! glhf
****UPDATE**** we did wind up making that KoF specific glitch vid, you can find it linked in the video description
So here we are with a video highlighting some of Fighting Games greatest glitches & bugs! Some are pretty funny, some can break the game both in terms of balance, or very literally and just crash the game itself, and they are all just a bunch of interesting bits of fighting game history to go through! So I compiled together some of the ones I consider some of the true greats and well... enjoy! Give the vid a watch, like if ya liked it, and let me know what you think!
8:00 I WANT THAT GUY BANNED FROM THIS ARCADE!
he was the hero we never knew we needed
@@rooflemongerfr but bro LITERALLY broke the system
@@rooflemonger Legend has it that he's still hard crashing MvC2 cabinets to this day.
But Ruby Heart is so cool!
By the way, hy hasn't she showed up again in other games? I love her design.
@@Fenrisson Rose got a Ruby Heart costume in Street Fighter V, but that's about it.
Gambit died on the way back to his home planet.
Pretty sure he's from Louisiana
@@partofthetribe3277so where I’m from
I now know this Gambit character didn't first just appear in the latest Dead Pool 3 movie. 😂
As someone with no concept of what a roll cancel was, I thought it was about Roll from Mega Man getting cancelled.
it can be that too
cancelled for being bottom 1
Ah ... the infamous true 10-0 matchup.
You've heard of "lost at character select screen?" Introducing "lost at stage selection"
2:28 - A throw so powerful that God has to restart the universe.
Talk about throw loops.
Iori isn't afraid to pick on geriatrics
Iori's pre-fight quote "I'll do this quick and easy" is tailor made for this glitch
My brother could do the Ruby Heart glitch every time. He used to play against my friend who was the local champ of MVC2 just so he could lock up the game to tick him off. Hilarious every time.
Gambit: I must go. My people need me.
0:01 - Ah, yes. My first KOF. I was even worse at fighting games back then.
You actually CAN hit Gambit back down, but you need a teleport that puts you above the opponent. Spiral, for example.
I only ever heard the legends of roll cancelling, but seeing it actually described makes me wanna try the game
"Taka weighs the most, and that has a lot to do with that boat you see in the background" 👀
I had never seen written "perfect" in MVC2!!!
I think one of my favorite ways the Guile Handcuffs was referenced is that there's this indie fighting game called Verdict Guilty and it's gimmick is that every character has a unique mechanic grab, one character sets bombs on the opponent, one has a longer ranged grab, another one puts you in a stun state, etc. one of the characters prevents the opponent from acting with handcuffs.
Which one has the longer range grab? Also, I think 4 of the 8 characters have handcuff grabs. No one really gets stunned, just dizzy from Jae and Gun’s throws, which reverses their inputs, and both Johan and Hyuk attach bombs to opponents.
@@anaesthetist1019 there's one of them who has robot limbs and I thought he had a longer grab, which if not then my bad for misremembering.
@@Gamersgoinblind Yeah, Reese does have those, it’s kind of weird that his grab doesn’t use those at all, and it would increase the variety in grabs. I also think that handcuff grabs just aren’t that fun in that game.
Verdict Guilty is a certified hood classic. I just wish they'd add netplay.
@@BridgetGX And a proper training mode.
If you could make a whole video about KoF glitches like you said, I would definitely watch that.
maybe after the 2xko rush then
Bro for the love of Buddha PLEASE do
It's funny, but Capcom Vs SNK 2 is my favorite fighting game of all time, I played it a ludicrous amount when I was a kid, and I never knew about roll cancelling at the time. It was only afterwards, when I was really starting to get into fighting games in college, that I found out about it, but at that point I didn't really have the ability to play CVS2 any more. I hope, if it ever gets a rerelease/new port, they don't remove it so I can actually experience it after missing out on it the first time around.
Hasn't been a vid in the last few days. Been taking things a bit easy since Evo and the post-evo rush were super crazy, although I was piecing this vid together. Its a bit of a shame actually some of the really fun glitches I woulda liked to show here are just not feasible in a lot of ways cause patches are a thing and its hard to get the original version of a game unless you got the disk itself. Maybe thats something ill try in the future? The big 2XKO rush is gonna start soon so I figured we could do something a little different with todays video until then.
This is really interesting.
I think this could be its own spin-off series to something like DidYouKnowGaming channel. Where they do some deep dives into games with devloper interviews and stuff.
I could even think of this being a chapter in a book like "glitches and unintended mechanics of the FGC" 😂
Missed opportunity to end the video with "... go out and play some glitchy game" lol
0:50 - "A very glichy booy". Love those bits.
Guile using handcuffs should be a thing in SF6!
Taka-Arashi is so heavy that HD systems are required to make him work properly afterward! I love it! 🤣
If the boat doesn't return in Virtua Fighter 6 we riot!
Hahahahah They won't make VF6
0:23 "High level" KoF2003 right there.
I'll see myself out.
I'll never forget the day I went to roll while charging down back with Kim, someone went for a jump in and I just instinctively threw out his anti air input, canceling out of the roll. My jaw dropped. The game won my heart that day. It was true love makin'
The introduction of physics sounds funny
Nasty Man Sagat 😂😂😂
"Would you like some... CORN FLAKES?"
I demand the KoF glitch video!
maybe after the big 2xko rush 🤔
Can't help but think of Axl Low's Strive theme when Guile is frozen: "It's like my time was frozen still.
I was a fighting game coder about 10 years ago, and seeing a character walking in the air always gives me so much nostalgia. I don't think I saw a bug pop up more often than that one.
2:24 Crashed the game so badly that the game became unavailable where Roofle lives. 😳
Roll cancel made me retire lmao
I'm surprised there was no honorable mention for the original fighting game glitch... The multi hit combo! While now ubiquitous in fighting games of all styles, it was originally a glitch allowing players to chain one attack into another which was not intended. Lucky for us, this "glitch" wasn't fixed, but was embraced, and now we're all enjoying combos forever more!
If they have “The Gambit Glitch” in the Marvel vs Capcom Collection, I’m gonna laugh my FUCKING head off!🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
The roll cancel of snk vs Capcom 2 would be great for Street 6. It would help characters who have a difficult neutral. (Honda ahahah)
9:14 - That's my favorite stage from all KOF and/or SNK games. Probably from any fighting game ever: the Ilusion, King's bar!
You could do a whole video about SF2's glitches since there are so many of them. Guile can actually pull you out of the "handcuffs" by doing his "invisible throw" so you don't have to ruin the game as long as you do it before the time runs out. And the invisible throw can get any opponent no matter how far away they are from you and you can also chain the throw until they die.
Can confirm this was the way out back in the day
Hulk's double crush Juggernaut's power up glitch in MvC2 are favorites because they unlock lore-accurate damage for two characters who, from a tier-perspective, desperately need it.
For those who don't know, Juggernaut can preserve a damage buff that is meant to disappear after one hit by tagging out. You still have to find a way to tag out quickly and safely but if you do, you've got an eye-wateringly powerful Juggernaut assist and DHC. Unfortunately, the devs behind the upcoming Marvel vs Capcom collection seem to have removed this glitch, which I think is a huge mistake. Juggs is never going to be as busted as Sentinel/Storm/Magneto/etc. He needs this.
Hulk's double crush applies the bulk of his Gamma Crush super twice if the opponent is hit in midair. It's one of the only things that makes him semi-viable.
Cool video! Should’ve added Dan’s infinite quarter circle kick in CVS2. If you repeat it and time it right Dan can fly and kick the opponent into the sky off camera until you get a KO.
The sheer irony about Roll Cancel is youre right that without it, K Groove would be the dominant groove. CvS2EO removed the glitch as well as nerfed the grooves attached to them, and left K untouched, making it the only viable groove in that version of the game.
I really hope that when CVS2 gets rereleased that we get the arcade version and not EO.
maybe split the difference and keep roll canceling but also the buff to P groove that EO had 🤔
@rooflemonger and nerf K's meter gain from a JD, cause on average you can get Rage 3-4 times per round
Ridiculous comment. A groove ruled EO and most high level play of any version of CVS2.
That reminds me of discovering in Plasma Sword, Zelkin and Eagle has an air dash that actually hits the opponent. And before a round starts, you can freely move and jump (but attacks are locked out), but those fighters can do the air dash, so they can get a hit in before the round starts.
- SF2: Guile's Touch Of Death.
- SSF2: Zangief's jumping Tornado where you keep moving looping up the screen. Have him then do a Spinning Pile Driver and he drops from multiple screens high.
- KOF95: Chin can infinite loop corner juggle with his weak Rolling Punch. I did this against the CPU once.
- Samurai Showdown 1 and Street Fighter Alpha 1: Hanzo is able to OTG you with a sweep before you are able to recover knocking you back to the ground. You can't do anything to stop it. Once on the ground you are dead. I forget with SFA. Players used this cheap tactic on me when they couldn't beat me.
- Samurai Shodown 2: Caffeine Nicotine can infinite grab you using 2 moves. He hits with one move to stun you and then pulls you near him. Repeat.
Son of a glitch
It's a shame you didnt mention that you could invisible throw out of that Guile glitch. I remember panicking because it was hard to do and if you failed before timer was over, there went 40/60 cents for both of you.
Roll cancel electricity was a damn tragedy lol
5:55 “Wooimabouttomakeanameformyselfhere”
Can't talk about glitches without KoF..or Marvel
great idea and fun video, will this be a little series?
if it does well enough and people are interested maybe. Certainly way more FG glitches to talk about
@@rooflemonger ok, I hope this video goes pretty good then!
This made me laugh out loud. The second character with the physics omg lol
When our classmate did the Guile handcuff and invisible throw trick back at our local arcade, we lost our shit.
Good stuff, fellow monkey enthusiast 👍👍
I think is so funny how a little glitch actually made the Groove choice less lopsided..
Last glitch ended up becoming an accepted game mechanic
I'd say Guile's handcuffs are more like Cyrax's net than Sub-Zero's freeze.
Concerning sf2 ww,guile could release a player out of "handcuffs" by performing another glitch called "magic throw".generally though,handcuffs and magic throw were banned in certain arcades,it was basically an understanding between players,regular players used to be kicked off the machine if they used these glitches.
The same with sf 2 ce,dictator was banned after the discovery of his infinite.
I feel like one glitch that could be mentioned here is the Jojo HFTF time stop glitch where if you time stop at the end of a round on a specific frame, the next round will start time stopped and your damage is severely increased giving you a free win basically
So Guile is the true master of the Instant Hell Murder? Akuma shoulf be taking notes...
My sf2 arcade board is the "handcuffs" version
Mighty fun video, mate! Sorry for all the comments, but if you talk KOF, I just feel forced to give a big piece of my mind.
My favorite glitch for Budokai Tenkaichi 3, which is _very_ easy to do (at least on the PS2), is to simply use Solar Flare right as normal grab is about to hit. Done correctly, the enemy will be blinded, but your character will still go through a janky grab animation on their own and be flung away.
Now I wanna see a game where someone kickflips a rowboat
Taka: Oh, very funny! BANNED!
I immediately think of guile handcuffs and gambit teleport
4:22 Interesting, these very early IK feet really have a hard time adjusting to that situation.
I like that. Alex "somebody" Valle
Subbed. Thanks.
Not sure if it's been posted, but Guiles handcuffs could be released via a "magic through". Many games at my local Putt-Putt in the early 90's had some rl fights bust out because it.
"... greatest glitches there IS."
Hell yeah
For the Ruby Crash Glitch, I've had the most consistent result going down+left. Also the characters in the match affect how and for how long she flies away for
You can get the character out of the handcuff glitch. If you know how to do the invisible throw move then you do that and Guile to throw him out of it
Virtua fighter 3 be like, I have to go, my people need me!
Imagine every coin you purchased in arcade station just to cause these glitch, on every machine.. 😂😂
5:56 - He didn't have that power in the comics.
Thanks Roof. This was a fun video.
These are great! Way to start off with the classic cuff😅
You gotta talk about MvC3's DHC glitch if you ever revisit the topic.
oh there is plenty, plenty more glitches to talk about lol. Vid did alright so maybe its something to revisit in the future
I'm not sure if its true or if I'm remembering the story right but it was bas that discovered roll canceling in cvs2 during testing. I don't know if was QA testing or a location test but he didnt tell anyone about it and then busted it out during a tournament and won
10:02 - Yeah, he's got a *drinking* problem.
I think I remember hearing that you can bring gambit back down if you use Spiral, she has a teleport that puts her right next to the opponent. Can someone clarify this?
its pretty on brand for gambit to just dip and ghost his opponent.
When added to fortnite, guile was given a pair of handcuffs
15:17 - You're an arguing champ, Roofl.
Great!
9:41 - I can hear that music just by looking at a still image of that stage.
I’m actually you can get out of cuffs if you do a fireball motion with medium kick in fierce punch at the same time while trying to perform a sonic boom it should release the throw. We used to do that shit all the time just to piss people off in the arcade, the first first edition
Thanks for another fighting game history lesson 🙂
I was just wondering - if you'd be down to make a video about joke characters and why they exist in fighting games, I'd be curious to hear your take on it. Like, why make the effort and invest the time to create an, albeit iconic, character like Dan, instead of giving the DLC spot to a "legitimate" character? (I don't even know if Dan actually was that bad historically, but from what I understand, he's not exactly top tier)
well the thing is joke characters rarely wind up being the worst, like Dan is outright decent in many of his appearances. Many of the true jokes are just ones they put very little time and effort into like say servbot in marvel, so they didnt exactly break the bank doing it.
@@rooflemonger I see, thanks for clarifying and getting back to me!
If possible another glitch video would be awesome to watch
jhun floating in air domination W
Great vid
I'd argue that KoF example isn't even a glitch but w/e
You forgot about Mortal Kombat. Remember the original game with Johnny Cage his green glow turns red but the difference with Mortal Kombat is that they’ll turn their glitches into actual moves in a sequel games. Till this day I wished in. MKX the regular is the actual God killing power from the green energy clan in ancestry.
I didn't forget anything, if I put in every FG glitch this vid would be 17 hours long lol.
Me, after seeing the miniature: _Nani?!_
Sorry if Chin leave forever. His style so cool and unique
Chin will return one day im sure
@@rooflemonger I hope so 😊
You can exit handcuffs with invis throw. Zangief full screen grab....is fun dalsiem vanish
imagine if he know the hell that umk3-mkt became of glicth punches because most meta it is based around it
handcuff is done by (2)---> 8+mp+mk, not the instruction in the video
BIG fan of Hoverjhun, homo-genius memories flooding my heart
guess ill throw the one I found for Soul Calibur (1), Kilik's MOTB glitch :)
With Kilik, during Block Stun, performing Kilik's Monument move will cause opponent to be 'parried', but Kilik recovers immediately?!
ie leaving opponent open for any attack/ring out ;)
Block Stun = blocking an attack with Guard Button, you are stuck in block for a bit (even if Guard is released during)
Monument move = 236, no button required, just be sure to release Guard before end of block stun
Game just doesnt know what to do, as the move was perform 'properly', due to no button requirement for move, it never checks for 'neutral state good' (movement is always acceptable), thus move is 'active'
but also thinks the counter part of Monument 'should' occur due to there was a 'hit' for trigger,
so logically, when Kilik returns to neutral, opponent is parried and Kilik recovers... yeah, that makes sense XD
Note: After mentioned on forums, ppl found it can be applied to Taki and Voldo too!
and for Voldo, the 'parry' also turns the opponent 180?! for a free back grab!
glhf
I miss my wife
Me too
@@wolvus553 😂 you're wrong for that one. Soo funny tho lol
I miss ur wife too
I miss her a lot. Alright I'll be back.
Shell be back around 8 pm est
9:07 - Please do. I'll scam someone to get money and become a member of the channel!