Auto-Rig Pro: Wing Rig Tutorial [Blender]

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  • Опубликовано: 24 янв 2025

Комментарии •

  • @CalendarMe
    @CalendarMe Год назад +6

    I wanted to add a note about setting up the feather bones and feathers so that they fold more easily using just the main controls. It took me a long time to figure this out, so maybe it can be helpful to someone else. First, make each feather a separate object. It's VERY helpful to name each feather the same thing as its corresponding bone (this also makes assigning weights easier). It's also helpful to group feathers in folders by layer. Lay out the feathers the way they'll attach to the wing. They'll overlap a bit horizontally. Make sure they're all flat and at the same height--you can select all of them then use s+z+0 to zero on the z axis.
    Now, you want to stagger the feathers so there's a tiny bit of verticle space between them. I used .1 mm. The last hand feather of bottom row will be in the lowest position. The first arm feather of the top row will be in the highest. I have three rows of 22 feathers each, so my stack of feathers is 3.25 mm thick, with none of them overlapping vertically. Now you want to match the bones exactly to each of the feathers. If you've staggered the feathers properly, none of the bones will overlap at all, and they should all be level.
    Then give each feather the full weight of its corresponding bone. If you've named them the same, you can select the feather, go to object data properties, add a new vertex group, copy and paste the feather name, then select the whole feather and assign the weight.
    Now when you go to pose, the feathers (mostly) won't intersect with each other. There may be a few you have to adjust, but for the most part, the wing folds beautifully!

    • @CGDive
      @CGDive  Год назад +1

      Awesome, thanks for sharing. Will pin this comment :)

  • @hazdrubal5962
    @hazdrubal5962 Год назад +1

    Wow, this is very much needed video! I basically have given up on my Crane model animation because I just couldn't figure this all out. Thank you for posting.

  • @MonkeybearQueen
    @MonkeybearQueen Месяц назад

    Super helpful! Just what I needed!

    • @CGDive
      @CGDive  Месяц назад

      Fantastic!

  • @dogson27
    @dogson27 14 дней назад

    thank you sir, you are doin great

  • @mix-up9003
    @mix-up9003 Год назад

    Awesome , I have been waiting forever for a good feater rigging tutorial can't wait to see the whole thing.

    • @CGDive
      @CGDive  Год назад +1

      The full thing, part 1 :D
      ruclips.net/video/qzDZMUeTtt8/видео.html

    • @mix-up9003
      @mix-up9003 Год назад

      @@CGDive I saw it, I was hopping it was about how to do it with metarig or from scratch, but Auto-rig pro might be necessary to get eventually anyway, but it's good to understand the fundamentals on how to do it

    • @CGDive
      @CGDive  Год назад

      @@mix-up9003 You can totally start from scratch. I am already working on a video like that :)

    • @mix-up9003
      @mix-up9003 Год назад

      @@CGDive Awesome dude, I am very much looking forward to get that course of yours. Best of luck on it

  • @ekaterinamozharovskaya3053
    @ekaterinamozharovskaya3053 Год назад

    Oh, this is what I was waiting for!!!!!!!!!!!

  • @activemotionpictures
    @activemotionpictures Год назад

    Feather controls, so nice! is 9:56 an ARP function only? Or it can also be done with Rigify?

    • @CGDive
      @CGDive  Год назад

      Hi. That's regular blender functionality. In Edit Mode, if you have bones with symmetrical names (bone.L - bone.R), then moving the bone on one side will basically symmetrize the one on the other side.

  • @Qaanaaq0
    @Qaanaaq0 Год назад

    Been waiting for this 🎉 thanks

  • @1234wallawalla
    @1234wallawalla Год назад

    Oh man I've been waiting for your next FaceIt video but THIS is amazing and I'm super excited for the more in depth tutorial. I have some bird/avian characters I've been dreading having to make so this is insanely helpful.

    • @CGDive
      @CGDive  Год назад +1

      Awesome. More FaceIt stuff is in the works. The addon dev is adding new features which will improve how we rig cartoony and anime faces. So I am waiting for the changes to be implemented.

    • @1234wallawalla
      @1234wallawalla Год назад

      @@CGDive Super cool! Can't wait to see what they add

  • @valleybrook
    @valleybrook Год назад +1

    Finally a bird ARP rig! There is no tutorial on this so it defintely fills a gap

    • @CGDive
      @CGDive  Год назад

      More in-depth tut coming next week :)

  • @WillFalcon
    @WillFalcon Год назад

    Thank you. Can you utilize bird rig to animate dragon wing? Folding etc..

    • @CGDive
      @CGDive  Год назад +1

      I think so. Just use very few feathers.

  • @gtnrgtout
    @gtnrgtout Год назад

    this is incredible!!

  • @raphaelguitarx5931
    @raphaelguitarx5931 Год назад

    YEII ANOTHER HELPER TOOL

    • @CGDive
      @CGDive  Год назад +1

      The bird tut is 2 parts, 1 hour each. So not very mini haha

  • @dave-cripps
    @dave-cripps Год назад

    More brilliance!

  • @julianramirez8218
    @julianramirez8218 Год назад +1

    Very nice tutorial!!! Your videos are all high quality and well explained. I've been trying to use Auto Rig Pro for all my projects now, but i've ran into a problem, I'm can't add custom bones for hair and clothes, I have tried everything, adding bones in Edit Reference Bones, naming them correctly, making sure they are on the controller layer instead of the reference layer, and setting it as Custom Bones in the export tab, but I can't get the to follow the arms and head bones, same if I want to create a cloak or a cape. Strangely, I was able to do it before without reading the documentation, so I know its possible. Anyways, thank you for this tutorial!

    • @CGDive
      @CGDive  Год назад

      To be honest, I have left exploring completely custom bones for later. My experience with that part of Auto-Rig Pro is limited.

  • @wguillaume98
    @wguillaume98 Год назад

    Thank for another awesome tutorial, would you be willing to do an overview of BlendRig 6?

    • @CGDive
      @CGDive  Год назад

      I have it on my list! :) (ETA not available lol)

  • @infotoons212
    @infotoons212 Год назад

    Thank You!

  • @sandalosalvaje
    @sandalosalvaje Год назад +2

    Hi CGDive! I'm a big fan of your content, it helped me improve my rigging skills A LOT. I bought AutoRigPro a few days ago and I was wondering if its possible that you make a tutorial on how to rig a very stylised character, with a lot of squash and stretch (I'm trying to achieve Hotel Transylvania style). I want to learn about the Sticky lips function or how to curl the lips, but I couldn't find good tutorials. Thank you very much! Have an amazing day!

    • @CGDive
      @CGDive  Год назад +1

      I will consider it, thanks for the suggestion.
      Check out the "Secondary controllers" options in the meantime. I think this one one of the most powerful tools that ARP has for cartoony limb deformations.
      www.lucky3d.fr/auto-rig-pro/doc/auto_rig.html#secondary-controllers

    • @sandalosalvaje
      @sandalosalvaje Год назад +1

      @@CGDive Thank you very much! I will check it out!

  • @Gmodderable
    @Gmodderable Год назад

    Love the content! I was just wondering if you have done a tutorial in the past covering combining animations? 😀

  • @hazdrubal5962
    @hazdrubal5962 Год назад +1

    One more thing, is it better for the feathers to be one sided planes or thick rectangles?

    • @CGDive
      @CGDive  Год назад +1

      One sided would be easier to work with.

  • @hhzyk
    @hhzyk Год назад

    Great totorial!! Sorry to borther you but may i know why my bone failed to control a single feather like you do ? i do the same as you all along the operation but the feather control turned out to control nothing.😭😭

    • @hhzyk
      @hhzyk Год назад

      i have struggle with it for 3 days!! I would be so grateful if you can answer my poor question

    • @CGDive
      @CGDive  Год назад

      I don't know, sorry. I understand your frustration but there is nothing I can suggest based on the info you provided (which is basically "it doesn't work" :) ). One thing I can say tho is that in my experience on YT dozens and dozens of people have told me "i do the same as you" ... and every time I follow up to see what happened, it turns out they've done something very different :D

  • @Haroon3D
    @Haroon3D Год назад

    diff b/w Auto rig pro and rigify?
    which one to consider for making rigs in game pipeline or Production pipeline ??

  • @darkman4253
    @darkman4253 7 месяцев назад

    Does the bird armature works for Dragon ?
    Dragon with wings and legs and arms..?

    • @CGDive
      @CGDive  7 месяцев назад

      Depends on the wings. Some wings which are more bat-like may be easier to rig with an arm "limb" with fingers serving as the appendages between the membranes.

  • @brunoeschenazi
    @brunoeschenazi 6 месяцев назад

    I was following the tutorial, but I haven't found the model base file (pigeon)... ther's only a "bird" on the folder, which is the base of another tutorial....

    • @CGDive
      @CGDive  6 месяцев назад

      Yes, this model cannot be shared. Did I say that I would share it in the video? If I did, it was a mistake, sorry.

  • @AhmadHassan-hg3tf
    @AhmadHassan-hg3tf Год назад

    i hate rigging then i discover your channel its feel like allah accept my pray and send you to me brother ammazing tutorials even amazing channel

    • @CGDive
      @CGDive  Год назад

      Ha, awesome! That's my goal: to get people past fearing/hating rigging :)

  • @silviocirqueirasa
    @silviocirqueirasa Год назад

    Where can I find the bird base?

    • @CGDive
      @CGDive  Год назад

      I think this model can't be released because of license limitations.

  • @omariparris9953
    @omariparris9953 Год назад

    11:07 Damn so I gotta do this 60 times???? 😭😭😭😭😭😭😭😭😭

    • @CGDive
      @CGDive  Год назад

      yes, sir! :)

  • @andryowyeh3531
    @andryowyeh3531 2 месяца назад

    why dont u make video with rigify bird ?

    • @CGDive
      @CGDive  2 месяца назад

      The Rigify "wings" are pretty rudimentary. They are not really wings, it's just an arm with some simple bones attached to it. There isn't much to show, no feather automation, no nothing.

    • @andryowyeh3531
      @andryowyeh3531 2 месяца назад +1

      @CGDive noted, thx u sir, then i will learn ARP now

  • @tatumigwen6838
    @tatumigwen6838 Год назад

    I’m sorry to bother you.I would be very grateful if you could answer this question for me. I used blender’s autorig pro to retarget a game character’s animation, but after importing it into Unreal Engine, the root motion was lost. If you could provide some ideas or methods, I would appreciate it very much.

    • @CGDive
      @CGDive  Год назад

      I haven't played much with Root motion. It's on my list tho.

    • @tatumigwen6838
      @tatumigwen6838 Год назад

      @@CGDive It’s okay, I really like your courses, they help me a lot.

  • @rsunghun
    @rsunghun Год назад

    I love this and I wish I will never use it.