FaceBuilder × Character Creator 4: Creating Look-alike 3D Characters from Photos

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  • Опубликовано: 26 окт 2024

Комментарии • 78

  • @reallusion
    @reallusion 11 месяцев назад +6

    Thanks for the awesome intro!

  • @inteligenciafutura
    @inteligenciafutura 9 месяцев назад +4

    I have tried different techniques, I hope this one works for me because the result is too good

  • @MrArch_
    @MrArch_ Год назад +6

    Love this so much...thanks Keentools

  • @bobbybill1773
    @bobbybill1773 8 месяцев назад

    I cannot thumbs up this enough. Bravo.

  • @incrediblesarath
    @incrediblesarath Год назад +4

    I can't wait to try this out 🤓

  • @CallMehShrimp
    @CallMehShrimp 11 месяцев назад +1

    My mind is blown!! I love animation!

  • @designomomento
    @designomomento 5 месяцев назад

    This video is a lifesaver really. I hate the looking of hair when I import into blender. It would be nice to see a CC4 and blender tutorial to prepare a 3d print ready character. This is another issue also. Thank mate you made my day

  • @syam.k.yenubari
    @syam.k.yenubari Год назад +8

    Any plans for making something for epic games metahuman pipeline

    • @keentools
      @keentools  Год назад +3

      Sure! We made a release for the MetaHuman pipeline, check it here: ruclips.net/video/U2yderQOMUo/видео.html

    • @syam.k.yenubari
      @syam.k.yenubari Год назад +1

      @@keentools awesome 😎

  • @simbarashekunedzimwe1372
    @simbarashekunedzimwe1372 Месяц назад

    Absolute Legends!

  • @juanvelez1208
    @juanvelez1208 9 месяцев назад

    such a nice tutorial keep it going

  • @catafest
    @catafest Год назад +2

    good tool , expensive but good!

  • @ramtinas2715
    @ramtinas2715 12 дней назад

    I want to work for a beauty clinic. Is there a way FaceBuilder can help determine, for example, how much filler should be injected to achieve a more attractive chin? I would like to simultaneously adjust the material and UVs while modifying the vertices to quickly see the results of the changes. Is this possible? Your guidance would help me make an income through this

    • @keentools
      @keentools  12 дней назад

      Let's talk about it: team@keentools.io

  • @vx_labs
    @vx_labs Месяц назад

    Fantastic workflow. I am having some issues with the face symmetry with facebuilder. I want to refine the model further in Zbrush after getting likeness in facebuilder, is there a way to achieve symmetry of the face through blender?

    • @keentools
      @keentools  Месяц назад

      There is no symmetry as an intended option in FaceBuilder as it was meant for reconstructing people's faces which tend to be asymmetrical. You can achieve sort of symmetry with FaceBuilder though if you create and drag pins either on right or left side of the head. You'll notice that the opposite side will kind of mirror the deformations. This is not what we usually recommend doing however.

    • @vx_labs
      @vx_labs Месяц назад

      @@keentools thanks for your reply. Still, great tool! I'm going to buy it soon.
      I hope keeping symmetry will be made possible, as it might make it easier to add details or do further adjustments, manual.

  • @11.11pm
    @11.11pm 11 дней назад

    6:18 I can’t find “Eyeball iris scale”

  • @nixonmanuel6459
    @nixonmanuel6459 6 месяцев назад

    Thank you. Any chance of doing this with Human Generator 3D (by Oliver J Post)? It would all be done completely in Blender.

    • @keentools
      @keentools  6 месяцев назад

      Thank you for your suggestion. We'll explore that possibility.

  • @AndreAntoschin.
    @AndreAntoschin. 11 месяцев назад +1

    Спасибо большое за видео урок. Просто, быстро и понятно. Сделайте пожалуйста уроки на тему, как рисовать одежду в блендере для gtav rp.

  • @paulbrooks3232
    @paulbrooks3232 9 месяцев назад

    Great workflow and features KeenTools. I have a question; in this round-trip workflow, is there anything that doesnt survive upon import/export with Blender or CC4?

    • @keentools
      @keentools  8 месяцев назад +1

      Thank you! There's a lot manual adjustment involved at the stages of generating and fine-tuning the model in Headshot 2 and CC4. So it really depends on you as an artist how much is going to survive that export/import.

    • @WillyCash69
      @WillyCash69 5 месяцев назад

      @@keentools Im a bit confused as what was the point of bringing it back to blender, in the end you didn't improve or modify the Character there. Unless that step is meant for someone that intends on using blender as the final compositing tool for their story/film etc.

    • @keentools
      @keentools  5 месяцев назад +1

      @@WillyCash69 Just an example of export from CC4 to any external 3D software

  • @pranjalrathor
    @pranjalrathor 8 месяцев назад +1

    i lub u guys

  • @pks001
    @pks001 4 месяца назад +1

    Why not introduce a perpetual license?

    • @MrStrawberrydude
      @MrStrawberrydude 13 дней назад

      I’d love to see a reply to this.
      We don’t do subscriptions. Subscriptions hurt the development process of software.

  • @sino1449
    @sino1449 6 месяцев назад +1

    How to make the character talk a specific text in cc4?

    • @DimiArt
      @DimiArt 2 месяца назад +1

      that's done in iclone not cc4

    • @sino1449
      @sino1449 2 месяца назад +1

      @@DimiArt oh, ok thank you

  • @clepzarellano1926
    @clepzarellano1926 Год назад

    ya era horaa!

  • @Michael-d8f2p
    @Michael-d8f2p 8 месяцев назад

    what if you only have a single image? How can i generate reference images out of that?

    • @keentools
      @keentools  8 месяцев назад

      You can create a 3D head in FaceBuilder from a single photo. Obviously, there will be gaps in texture. You can fill them in either manually in editors like Photoshop or generate skin texture inside CC.

  • @சிவநெறிமாணிக்கவாசகர்

    In geo tracker the lightsaber is placed on the object correctly and the tracking was perfectly well in render view the object is correctly placed on the mesh after I rendering it the object was displaced in render pls give solution

    • @keentools
      @keentools  Год назад

      Hey! Unfortunately, it's hard to say what might go wrong based on your message. Would you mind recording a screencast and sending it to us at team@keentools.io?

  • @ponyzh
    @ponyzh 3 месяца назад

    question why is my body different in texture from my face, a line is visible. Tell me how can I fix this?

    • @keentools
      @keentools  3 месяца назад +1

      Either adjust it using CC4 texture editor or adjust FaceBuilder texture in a Photoshop-like software

  • @headhunterscustoms
    @headhunterscustoms 8 месяцев назад

    Is there a zbrush version?

  • @brine1
    @brine1 6 месяцев назад

    Do you have any idea about license servers? For keentools

    • @keentools
      @keentools  6 месяцев назад

      We do have license server: keentools.io/download/license-server

  • @haticebusraozturk9143
    @haticebusraozturk9143 Месяц назад

    how can I change the hair? I need long curly hair

    • @keentools
      @keentools  Месяц назад

      There are plenty of hairstyles available in CC4

  • @paulmoody1859
    @paulmoody1859 7 месяцев назад

    Would this also work on a human skull? No face.

    • @keentools
      @keentools  7 месяцев назад

      Yes. Auto Align might not work for side views but you can always adjust everything manually with pins.

    • @paulmoody1859
      @paulmoody1859 5 месяцев назад

      @@keentools Thanks for the reply. Now, instead of loading "new head", do I load a skull?

  • @shodanargie1574
    @shodanargie1574 3 месяца назад

    Can this be used for daz3d??

    • @keentools
      @keentools  3 месяца назад

      Not as straightforward as in this video, but once your 3D head is ready in FaceBuilder you can then wrap it with the Daz topology and then use it in the Daz Studio. Try Wrap3D and check out tutorials on retopology like this one: ruclips.net/video/wdB2bmqrArc/видео.html

  • @PrekshaKamani
    @PrekshaKamani 11 месяцев назад

    After following this steps it make perfact face with depth and look I faced one issue after adding texture into this file and export with skin texture in fbx format, after that i open this file into blender, till that nothing is problematic byt after this step i converted this file into stl formate but my texture are not visible in stl format so what i can do😢 basically i want to 3d print that face with skin texture and roughness

  • @kamranrizvi4707
    @kamranrizvi4707 11 месяцев назад

    WOW this is too good. I believe this is pretty expensive. I am not a professional. I wonder if somebody can help me to construct 3D image of my LATE son. I can can send a couple of photos of my son. Please let me know if you can help me with constructing the 3D image of my sons face. I can pay for this.

  • @hugoelec
    @hugoelec 10 месяцев назад

    Could we have daz version of this?

    • @keentools
      @keentools  10 месяцев назад +1

      Not on our radar right now, but who knows, maybe someday!

    • @hugoelec
      @hugoelec 10 месяцев назад

      @@keentools thanks for consideration

  • @MarcusSilvamvs
    @MarcusSilvamvs 11 месяцев назад

    WOW!!!

  • @FOUNDDJ999
    @FOUNDDJ999 9 месяцев назад

    Sir face can't detect problem

    • @keentools
      @keentools  9 месяцев назад

      Hey! If you encounter a "couldn't locate face" error, you can manually position the mesh over the picture by creating and dragging red dots (pins). Simply right-click with the mouse to place them.

  • @devilking4917
    @devilking4917 10 месяцев назад

    Will it work for character creator 3?????

    • @keentools
      @keentools  9 месяцев назад

      Hey! No, the implementation works with Character Creator 4 + Headshot 2

  • @hillaryobatavwe3792
    @hillaryobatavwe3792 9 месяцев назад

    Doesn't work for cc3?

    • @keentools
      @keentools  9 месяцев назад

      Hey! The implementation works with Character Creator 4 + Headshot 2

  • @callmebubu
    @callmebubu 4 месяца назад

    proportions are pretty wierd, but overall nice

  • @itzbeniwalbelugahindi357
    @itzbeniwalbelugahindi357 3 месяца назад

    Character creator 4 free ya paid

  • @sanchitsinghal3111
    @sanchitsinghal3111 5 месяцев назад

    why is she looking like kasandra?

  • @3dwizard3d
    @3dwizard3d 7 месяцев назад

    gooddddddddddddddddddd

  • @timm3802
    @timm3802 9 месяцев назад

    Still to complicated for non animators.

  • @mach3904
    @mach3904 2 месяца назад +9

    Ridiculous .A Subscription model for a blender addon that’s not even that useful . Keen tools is Charging 18 dollars a MONTH for this precious face builder .The reason people use blender is to stay away from greedy developers like this.

    • @edzu2771
      @edzu2771 24 дня назад

      Get a job.

    • @s.patterson5698
      @s.patterson5698 8 дней назад

      Amen! Just charge me a one time fee. This greed is a turn-off. unfortunately he is not alone...lots of places have figured out this is the model to the big life. Thankfully, as of yet, DaVinci Resolve remains old school. I didn't need Resolve's pro version, but I rewarded their old school approach by just going ahead and buying the pro version.

  • @TPCDAZ
    @TPCDAZ 11 месяцев назад +1

    Not even clsoe to looking like her lol

  • @zenparvez
    @zenparvez Год назад +1

    U made a good looking woman turned into a parrot !! 😒

  • @_CDDVD_
    @_CDDVD_ 11 месяцев назад

    what a stupid solution to have in terms of character creation just miserable unmeasured sliders, if u want to create doubler for cgi or even monster it's a way better to operate with real life measurements