Breaking the volume bounce limit expression breaks the weighting for the extinction, I am not sure that's a great idea. Also, setting the volume bounces globally means every volume you render in that render pass will inherit it regardless of extinction weighting or if you wanted for example no bounces on a specific volume.
why my smoke density is thin in karma i set high value in pyrosolver pyro bake and karmapyromaterial but when render the smoke is thin is not thick like your cloud any idea pls
Hey hey, if you are referring to the ActionVFX website, it’s just a turntable. Still images with a camera rotating around 😅 rendering real-time on a website would be crazy lol
Still using Blender :) but currently doing a project completely in Houdini to see the difference. I still think Blender looks better but Houdini can do something’s that Blender can’t. There is a nice update in Blender 4.1 that will fix some issues as well. Blender is amazing, I really enjoy using it 🙌🏻
@@christianvolkner2028in short, I feel Blender resolves details better. Karma has to work a bit harder to get the same amount of detail… BUT Houdini offers more options than Blender in terms of AOV’s and in my opinion looks more realistic. I’ll do a render comparison between the 2 and maybe do a video showing my findings 👍🏻 good question
@@breakyourcrayons I use them both quite regularly. When it comes to metals, sss and refractions especially I feel it’s quite the opposite. But interesting nonetheless. I look forward to your test :-)
Houdini MVP! Congrats on the material, awesome! Glad you're here!
Breaking the volume bounce limit expression breaks the weighting for the extinction, I am not sure that's a great idea.
Also, setting the volume bounces globally means every volume you render in that render pass will inherit it regardless of extinction weighting or if you wanted
for example no bounces on a specific volume.
Something Interesting! Thnks!
YESSSSSSS !!!!
lol, thanks bud! I posted part 2 as well which goes into all the details :)
why my smoke density is thin in karma i set high value in pyrosolver pyro bake and karmapyromaterial but when render the smoke is thin is not thick like your cloud any idea pls
Hi, why can render volume in realtime and even on a website ??? Or that's bake texture to a mesh ?
Hey hey, if you are referring to the ActionVFX website, it’s just a turntable. Still images with a camera rotating around 😅 rendering real-time on a website would be crazy lol
not using blender anymore?
Still using Blender :) but currently doing a project completely in Houdini to see the difference. I still think Blender looks better but Houdini can do something’s that Blender can’t.
There is a nice update in Blender 4.1 that will fix some issues as well. Blender is amazing, I really enjoy using it 🙌🏻
@@breakyourcrayons awesome.
@@breakyourcrayonswhy do you think Blender looks better?
@@christianvolkner2028in short, I feel Blender resolves details better. Karma has to work a bit harder to get the same amount of detail… BUT Houdini offers more options than Blender in terms of AOV’s and in my opinion looks more realistic.
I’ll do a render comparison between the 2 and maybe do a video showing my findings 👍🏻 good question
@@breakyourcrayons I use them both quite regularly. When it comes to metals, sss and refractions especially I feel it’s quite the opposite.
But interesting nonetheless. I look forward to your test :-)